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Recent posts by
SuperBeast:
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So I am running a game in which my players have done something unexpected (no surprise there...). After Lavina has sent them to go appease the Glutton and check out the Lords of Dread, they have decided to by pass the Glutton.
As I did not have the Glutton waiting for them, expecting the bard to play the reeds, so they decided to make a run for shore! They told the captain to return in 2 days and the whole party went to shore and entered the cave.
Now, my problem is what to do about the Glutton? I do not think that the party will make it back to the cove in 2 days time, and they have taken all the treasure off of the ship and hid it on shore.
The way I see it, there are 3 options :
1. The captain, in fear of the Glutton, never returns and leaves the party stranded.
2. The captain returns to wait for them and the Glutton sinks the ship, leaving the party stranded.
3. Somehow, the party totally lucks out and the captain is there and the Glutton is no where to be found.
What should I do? Is there another option?
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That is some excellent artwork!
Our group has a less talented artist, well I would not say he is soo much of an artist as an electronic image paster (you'll see...).
From left to right,
Micklebee, Gnome bard
Cowlen, Human fighter/kensai
Lenthanis, elf fighter/ranger/mage
Theron, human cleric
Grog, dwarf barbarian
Murdock, human druid with rhino pet
Storm, human paladin
all bit's and pieces tie into something that happened in the game along the way.
http://bp0.blogger.com/_W2NoK1UbPN0/RoroxUHPGHI/AAAAAAAAAAc/GZUHWSK1JCY/s16 00-h/party3.jpg
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I just received my Dragon's Trove cards last night!
I must say that this is an excellent set, probably the best so far. I am not going to list all the cards here, but a can give a little breakdown :
~10 armor cards, highlights include dragon armors and a cool new tower shield
~25 weapon cards, a couple nice long & short swords, a pick, darts
~20 scrolls, all are unique and interesting
~20 potions, all are unique and interesting, although there seems to be a flask theme for some of them
~5 rings, I like these ones a lot!
~5 staffs
~10 wands
~20 miscellaneous items, belt, hat, goblet, box, book, vestments and some other cool stuff. There is a good variety here and most of it are new items.
Now, I just can't wait to get the next set. :-)
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So far, my party has had little trouble with the STAP. No character has died, but everyone has dropped to negatives and almost death, at least once.
However, my party is big, 7 players :
Human Paladin of Hieronious
Gnome Bard
Dwarf Barbarian
Human Cleric of Hieronious
Human Druid of Obad-hai
Elf Ranger/Fighter
Human Fighter
They are missing a wizard, but so far the STAP has not challenged them in this manner. They are all 4th level, and just last week, wiped the floor with the Hydra. I even have the hydra and 8th head and 40 more HPs, but my party can deal damage like there is no tomorrow!
Anyway, I think it is like any other adventure, you need to tailor it to your party, either tougher or easier. I am going to have to throw more numbers at my party. They can take on any single oppenent with ease. When they get to the sarragosso, there will be plenty of horrors to soften them up before they get to the mother.
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The Mask of Gornor
(Dungeons & Dragons 3.5)
Gornor, a shaman of the small village Nandale, was a leader and teacher of his people, an uncultured but civilized tribe. Everyday Gornor would walk the lands around his village, searching his thoughts for ways to bring wisdom and strength to his followers. On a certain day when the rains and snow melt had eroded away the soft ground, Gornor laid eyes upon something unknown to him. It was the grave of an ancestor, partially revealed from the earth. With him laid a stone tablet. Gornor carefully removed the stone tablet and looked upon it’s writings, an ancient version of his tongue. He could make reason of most of it.
He surmised that the stone tablet detailed a ritual of celebration. It told of a mask to be fashioned for this ceremony from the skull of an ancestor. Gornor followed the instructions to the letter. He carved the mask out of the front half of the found skeleton’s head. Painted with red and etched with a strange rune, the mask was complete.
The villagers were all called to a large bonfire that night. Gornor promised to teach them something about their past that could surely help them with their future. They listened as Gornor told them how their relatives had made a mask and did a dance in order to receive guidance from the gods. Gornor donned the mask and started chanting, it was the last thing he would remember.
The stone tablet carried a message very similar to the one that Gornor thought he had deciphered. His ancestor’s had created this mask to celebrate the rite of manhood, when a boy of the village was the right age. His ancestor’s were berserkers!
As the last syllable left his mouth, Gornor’s face twisted and the mask creaked into a gruesome visage. All but the bravest warriors of Nandale fled from the newly formed beast. The shaman, with a truly horrific face, growled like a bear. Eyes wide with fury, he snatched up a club and sent the nearest warrior crashing to the ground, skull caved in. It took 6 other warriors over a minute to “save” Gornor. Gornor’s rage was so violent and so powerful that their best warrior, Redcreek, was forced to place his spear right through Gornor’s heart. As they laid Gornor’s quiet body down, there came the clatter of the mask slipping to the ground.
With their leader lost, the tribe of Nandale thought it best that Redcreek take the mask to the next market, or caravan he could find. Perhaps they could trade it for goods to get them through the next winter…
1/day : Berserk Rage (as per the class ability) for 10 rounds and not affected by fatigue. If donned by a class that has the Rage ability then the Rage is not a berserk rage, extended by 10 rounds and not affected by fatigue.
Moderate Transmutation; CL 10th; Craft Wondrous Item; rage; Price 10000gp.
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Iustinian, I have these for you :
20 crossbow
78 staff
Would you trade me
11 buckler
104 gauntlets
?
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Name: TPK
Adventure: Three Faces of Evil
Location: Temple of Hextor
Catalyst: Bad planning plus bad rolling
Long Description:
The party had just gone down the elevator and killed the two teiflings, but not before one of them had knocked on the door to Hextor's temple. The party went into the temple and were replled by the skeletons and more tieflings with darkness spells.
They regrouped in the main room with the pool, drank some healing potions and decided to go up and rest. This would have been a good idea, but somewhere along the way, they changed thier mind. This was to be thier last mistake.
Healed up, they went back into the temple. Things were going well, until on round 3 when the Beast joined the fight! With the main fighters rolling 5 or less on thier attack rolls, round after round, they dropped one by one to the Beast. Once the fighters were down, the casters were mopped up with ease. Only the monk was able to run for her life and live to tell the tale.
Well, AOW was fun but with the TPK, we are moving on to the Savage Tide. I am sure you will hear from me again on that Obit thread. :-)
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OK, so everyone has some Item Pack cards now and with the random assortment in Item Pack 2, I think we should start a trading thread. It is just like trading baseball cards when you were a kid, except we will have to mail our trades to each other.
I will start it off :
I am looking for a Banded Mail, Studded Leather, Tower Shield and a Circlet.
I have a foil Plate Mail, Periapt, a foil Wand and a Lance that I am looking to trade away.
Counter offers are welcome...
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Thanis Kartaleon wrote:
The temple wouldn't relocate, actually. The Ebon Triad needs access to that Black Pool in the Dark Cathedral to begin the first event in the Age of Worms. Will they increase security at the temple? Yes. It should be more difficult now since the party screwed up the first time. Did the party kill Theldrick?
My suggestion: Get them arrested and put in the local jail. The Triad then creates a lesser Ebon Aspect (knock it down to 6 HD) and sends it out to destroy the ones who sacked their temple. This gives the PCs an opportunity to break out of jail (due to the Aspect breaking down the walls) get some combat (so they can get enough XP to tackle the now-harder Dark Cathedral) and get away (presumably to the abandoned mine office, if they set up there). If they avoid going back to the mines, the Triad sends another, stronger Ebon Aspect (+1 to +2 HD) after them each day/week until they get the hint that they're being targeted and must go back to finish what they started.
TK
Oh, that is good stuff. I was actually looking at a simular situation with my party. They didn't kill all the guards, but they did kill 2 of the foremen and 3 of the guards. The others they stripped down and sent off.
In anycase, since they were turned away at the door to the hextor temple (they were not prepared for the skeletons and cultists waiting for them), they will most likely re-group. As soon as they exit the mine, it will be time for the arrests...
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PC Names: Timit son of Timit, Timit and Allistar
Adventure: Whispering Cairn
Location of Death: The elevator trap
Catalyst: Mass stupidity
Long Description:
The first thing you probably ask yourself is how can 3 characters all kill themselves in the same trap? Well, I will show you that it is easier than it sounds.
This is our second play session and the party has just returned from clearing out the tomb area at the bottom of the "yellow" elevator. They are looking for other places to explore. For some reason, even though it was pointed out multiple times, they never decided to look into the hole that the beatles came out of. So, they turn thier attention to the elevator with the crushed skeleton in it. When they first saw this elevator, they all said "I am not going in there!". However, this time they decided that they should go in there. Better than just one character, they should send two! Just in case there is something to fight at the bottom. So, Allistar the human rogue and Timit son of Timit the half-orc fighter squeeze into the crushing device. Brilliant!!!
The other character, Timit, is the other half-orc's brother and has a combined int(4) + wis(7) + chr(3) of 14. His death was basically a mercy killing. He went to investigate his brother's remains, when the elevator closed on him too.
Never under estamate the stupidity of a party. Or, as the saying goes, "None of us is as dumb as all of us."
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