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Trinia Sabor

'Suny''s page

121 posts. Alias of Sunset.


About 'Suny'

DMPCS Badger Clan: Trial by Fire, Water, Earth, and Air
Game Master Krumthi PBP

Background To be edited
Background:

Spoiler:
'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

Description

Race: Island Elf(link)

Age: 'Mature' :P
Race: Elf
Height: 6' 1"
Weight: 87 Lbs
Gender: Female

Class:Big @rsed Sword-swinger (Barbarian 2(Titan Mauler)/ Magus(Kenasi) 1)
Alignment: Chaotic Good
Speed: 30' Swim 30'
Init: +4,Perception: +2,Senses: Low Light Vision,

Special Qualities: "Amphibious" (Inner Sea World Guide Pg 25

Quote:
Aquatic Elves are identical to normal elves, save that they have the 'aquatic' subtype, the amphibious special quality, a swim speed of 30', and replace the standard elf weapon familiarity with proficiency rapier, short swords, tridents, and any weapon with the word "Elven" in its name.

__________________________________________________________

DEFENSE
__________________________________________________________
AC: 16(18)(20)(10Base,+1IntBonus,+4Dex,+1 Combat Expertise,(+2Spell Shield Arcana)(+2Shield of Faith))

Touch: 16(18)(20)(10Base,+1IntBonus,+4Dex,+1Combat Expertise,(+2Spell Shield Arcana)(+2Shield of Faith))

Flat Footed: 11(13)(20)(10 Base,+1Combat Expertise,(+2Spel1 Shield Arcana)(+2Shield of Faith))

CMB: To be edited

CMD: To be edited

HP: 25 Wounds: -5 Current Total: 20
Fort: +6,Ref: +4,Will: +1,
__________________________________________________________
OFFENSE
__________________________________________________________
BAB: To be edited

Melee: To be edited

Elven Curved-blade: To be edited

Damage: 1d10+1, 18–20/x2, (S)
-
Ranged To be edited

__________________________________________________________
STATISTICS
__________________________________________________________

Str: 12
Dex: 18 (+1@4thLvl)
Con: 12
Int: 10
Wis: 16
Cha: 15

Traits::

Trait1: Threatening defender

Trait2: Heirloom Weapon

Feats::

1stLvl: Barbarian(1): Titan Mauler
Big Game Hunter:
Rage:
General, Weapon Finesse:

2ndLvl: Barbarian(2): Titan Mauler
Jotungrip:
Rage Power:Guarded Life

3rdLvl:Magus(1): Kensai
Cany defense:
Weapon Focus:
General: Extra Arcana => Spell Shield

4thLvl: Inquisitor(1): Infiltrator
Domain, Trickery
Judgment 1/day,
Guileful Lore (Ex)

Spoiler:
At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers.

Orisons,
Misdirection (Sp)
Spoiler:
At 1st level, each day when the infiltrator prepares spells, she may choose an alignment. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment).

This power replaces stern gaze.

5ThLvl: [ooc]Magus(2): Kensai
Feat(General):Extra Arcane Pool[/url

[url="http://www.d20pfsrd.com/classes/base-classes/magus#TOC-Spellstrike-Su-"]Spell Strike

Arcane Pool: (.),(.),(.),(.),(.),

Cantrips: 1)Dancing Lights 2) Ray of Frost 3) Prestidigitation

Spells: 1) True-strike

Spells Cast: ()

Spell-book

Cantrips:Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark.

1stlvl:Adjuring Step, Burning Hands, Call Weapon, Chill Touch, Color Spray, Corrosive Touch, Enlarge Person, Expeditious Retreat, Feather Fall, Flare Burst, Floating Disk, Frostbite, Grease, Hydraulic Push, Illusion of Calm, Infernal Healing, Jump, Lock Gaze, Magic Missile, Magic Weapon, Mirror Strike , Mount, Obscuring Mist, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Shock Shield, Silent Image, True Strike, Unseen Servant, Vanish , Warding Weapon,

Inquisitor Spells:

O Lvl Known:
1)
2)
3)
4)

1st Lvl Known:
1)
2)

[c]Cast:[/b]
(.),(.)

Skills::

Skills To be edited
[spoiler=Skills]
Acrobatics()(B): +8=(+1R,3Cl,+4Dex)
Appraise()(): +
Bluff()(): +
Climb(M)(B): +5=(+1R,+3Cl,+1str)
Craft(M)(B):
Diplomacy()():
Disable Device()(): +
Disguise()():
Escape Artist()(): +
Fly(M)():
Handle Animal()(B): +10=(+3R,+3Cl,+4Cha)
Heal()(): +3=(+1R,+3Cl,-1Wis)
Intimidate(M)(B):
Knowledge (Arcana(M)():
Knowledge(Architecture/Engineering()()):
Knowledge(Dungeoneering(M)()):
Knowledge(Engineering()()):
Knowledge(Geography()()):
Knowledge(History()()):
Knowledge(Local()()): +
Knowledge(Nature()(B)):
Knowledge(Noble()()):
Knowledge(Planes(M)()):
Knowledge{Religion()()):
Linguistics()():
Perception()(B): +5=(+3R,+3Cl,-1Wis)
Perform; Dance()(): +5=(+1R,4Dex)
Profession(M)():
Ride(M)(B): +8=(1R,+3Cl,+4Dex)
Sense Motive()(): +
Spell Craft(M)(): +7=(+2R,+3Cl,+2Int)
Stealth()(): + 1
Swim(M)(B): +14=(+1R,3Cl,+1Str,+10Innate)
Survival()(B): +3=(+1R,+3Cl,-1Wis)
Use MagicDevice(M)():

Riding Dog1:

Stats:

Riding Dog, CR 1, XP 400
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
------------------------------------------------------------
DEFENSE:
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
---------------------------------------------------------------
OFFENSE:
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
----------------------------------------------------------------
STATISTICS:
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
-----------------------------------------------------------------

Riding Dog2:

Stats:

Riding Dog, CR 1, XP 400
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
------------------------------------------------------------
DEFENSE:
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
---------------------------------------------------------------
OFFENSE:
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
----------------------------------------------------------------
STATISTICS:
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
-----------------------------------------------------------------

Gear:

Starting Gold 3000 Gp
-----------------------------------------------------------------------
Winter Blanket 1 Gp
Camp Blanket .2Gp
Bedroll 1 Gp
Silk Rope(X2[100']) 20 Gp
Adventurer's Sash 20 Gp
Adventurer's Sash 20 Gp
Elven Curved-blade(MstWk) 380 Gp
Back-pack(MstWk) 50 Gp
Bouy(Superior)(X4) 120 Gp
Iron Spikes (X10) .5Gp
Smoke-lens'd Goggles 10 Gp
Spell Book & Sells 320 GP
Potion Curelight Wounds(X12) 600 Gp
Fishing Net 4 Gp
Lantern(Bull'sEye) 12 Gp
Magic Torch(X4) 440 Gp
Rope(Silk)(50'X3) 30 Gp
Water SKin(X4) 4 Gp
Soap(1 Lb) .5 Gp
Chest(MstWk) 85 Gp
Saddle-Pack(X2) 10 Gp
Combat Trained Riding-Dogs(X2) 450 Gp
Sealing Wax(4Lb) 4 Gp
Moneys Left: 512.8 Gp

XP

Spoiler:

Working tools:



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