Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Trinia Sabor

'Suny''s page

613 posts. Alias of Sunset.

About 'Suny'

Diamondust's Skulls and Shackles

'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

DescriptionIsland Elf(link)

Age: 'Mature' :P
Race: Elf
Height: 6' 1"
Weight: 87 Lbs
Gender: Female

Class: Unarmed Fighter 1

Alignment: Chaotic Good
Speed: 30' Swim 30'
Init: +4,Perception: +,Senses: Low Light Vision,

Special Qualities:

AC:17(19) (+4Dex,+1ComExpertise,+2FightDef,+2Tonfa)

Touch: 17(19) (+4Dex,+1ComExpertise,+2FightDef,+2Tonfa)

Flat Footed: 12(14)

CMB: +1

CMD: 15

HP: 10 Wounds: Current Total:
Fort: +,Ref: +,Will: +

Melee: +1

Damage: Fist; 1D4
Damage: Temple Sword; 1D8 19-20(X2)


Damage: Tonfa; 1D6
Damage: 'Disposable' Wushu Dart; 2D3
Damage: 'Disposable' Glass Dagger; 2D4
Damage: 'Disposable' Liquid Blade; 2D6

*Note* Sneak Attack:

Ranged: +4

Damage: Wushu Dart; 1d3


Str: 10
Dex: 18
Con: 10
Int: 09
Wis: 16
Cha: 17


Trait1: Threatening defender

Trait2: Adopted => Allowing => Emlightened Warrior

Trait3:Rich Parents, +900 Gp
Trait4:Chosen child:, +900 Gp
trait5:Finding Haleen:,
Drawback: Hedonistic


1stLvl: Additional Traits
1stlvl:Unarmed Fighter => Boar Style

Ki Pool:


Appraise(N)(): +
Bluff()(): +4 (+5 vs. humanoids)
Climb(N)(F): +4,
Craft(N)(F): +
Diplomacy()(): +5 (+6 vs. humanoids),
Disable Device()(N): +
Escape Artist(N): +
Handle Animal()(F):
Knowledge (Arcana()():
Knowledge(Local(F)(N)): +
Perception(f)(N): +2
Perform; Dance(M)(N): +
Profession(N)(F)(Wood-Smith/Carver): +
Ride(F): +
Sense Motive(M)(N):
Sleight Of Hand()(N): +
Spell Craft()():
Stealth(M)(N): +
Swim(M)(): +13 *Can 'Take Ten' even in difficult situations)
Survival(F)(): +3;
Use MagicDevice()():

Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties


Starting Gold 1800 Gp
Temple Sword(MstWk)
Cestus(MstWk) 305Gp 1 Pound
Tonfa 2Gp 2 Pound
Wushu Darts(1Gp=5) 50Gp = 250 Darts - Pound (Some Hidden in Scarfs/Rest in chest)

Pocketed Scarf(X5) 40Gp 2.5 Pound

Back-pack(MstWk) 50 Gp 4Pound
=>Carried in Back-Pack Small treasure Chest(MstWk) 54Gp 25 Pound
[Hidden Compartment] 52 Gp

Shirt and skirt (Free)

Moneys Remaining:


Working tools:

Elf fighter (unarmed fighter) 1 (Pathfinder RPG Ultimate Combat 48)
NG Medium humanoid (elf)
Hero Points 1
Init +4; Senses low-light vision; Perception +2
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (1d10+1)
Fort +1, Ref +4, Will -1; +2 racial bonus vs. transmutation spells and spell-like effects
Speed 30 ft.
Melee unarmed strike +1 (1d3)
Str 11, Dex 18, Con 8, Int 10, Wis 9, Cha 18
Base Atk +1; CMB +1; CMD 15
Feats Additional Traits, Boar Style[UC], Improved Unarmed Strike
Skills Bluff +4 (+5 vs. humanoids), Climb +4, Diplomacy +5 (+6 vs. humanoids), Perception +2, Survival +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic, hedonistic, hero points, perfect
Special Abilities
Boar Style Deal bludgeoning or slashing with unarmed, +2d6 if hit with two or more strikes.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.