Falconer

"Sunset"'s page

419 posts. Alias of Sunset.


Race

Appears as a Half Elven lass. (DC 19 to see under said disguise)

Classes/Levels

Theme Song

Gender

Female.

Size

5' 10"

Age

21

About "Sunset"

Character Inspiration: Heartbreak Kid

Humanoid: Half-elf (Apparently)

Sunset
Azata-blooded aasimar (musetouched) wizard (spellslinger) 1 (Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Combat 74)
CG Medium outsider (native)

Favored Class:
Favored Class Bonus: +1 Skill Bonus

Experience:
Experience to Next Level:

Age:
Height:
Weight

Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3Dex,+4Armor,)
hp 9 (1d6+3)
Fort +1, Ref +3, Will +2
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Ranged coat pistol +3 (1d4/×3)
Wizard (Spellslinger) Spells Prepared
(CL 1st; concentration +1)
. . 1st—shocking grasp
. . 1st-endure elements
. . Opposition Schools Conjuration, Divination, Illusion, Necromancy
--------------------
Statistics
--------------------
Str 12,
Dex 16,
Con 12,
Int 12,
Wis 09,
Cha 16,

Base Atk +0;
Ranged: +3

CMB +1;
CMD 14

Feats
Additional Traits,
Gunsmithing[UC]

Traits
adopted,
almost human,
child of Kintargo,
magical lineage,
unblemished barrel,
wayang spell hunter,
Adventure Path trait: Tagging along (+2 Perception during gathering)

You hadn’t planned on going to the
protest. Maybe crowds bother you, or you worry that
it might get out of hand, or perhaps you’re just not
political. But when you found out a close friend (one of
the other PCs works best for this friend) was planning
on going, you reluctantly agreed to come along, if only
to make sure your friend stays out of trouble. You aren’t
as interested in joining the protests as you are keeping
alert for anything that might escalate the protest into
something more. Someone has to watch out for your
friend, and who better to do that than you?

Skills
Craft (Alchemy) +6
Craft (firearms) +2,
Disguise +3 (+7 on checks to pass as human),
Knowledge(Nobility) +2
Perception +1;
Profession(Barmaid) +4,

Racial Modifiers +2 Diplomacy
Languages Common, Elven
SQ arcane gun, hedonistic, hero points, mage bullets

Gear:

Spoiler:

Starting moneys: 200 Gp + Nobles outfit 75 Gp + 'Signet ring' 35 Gp (?)

Original outfit and ring sold for coin. :(

Pocket Pistol 150 Gp
Armored coat 50 Gp (+4AC,+3Dex,-2Pen,20' Move)
Sht Swd 10 Gp (1D6 Dam)
Clothing(X2 Sets) Street clothes. Adventuring clothes.
Gunsmith's Kit 10 Gp
Alchemists Kit 40 Gp
Common Backpack 1 Gp
Belt Pouch(X4) 4 Gp
Perfume 5 Gp
Traveling Spell Book 10 Gp
Hat 5 Sp
Cloak 1 Gp

Moneys in hand 8 Gp 5 Sp

Character minutae to be edited in:

Female:
CG Medium Humanoid (Native Outsider)
Init +; Senses; Perception +0
-------
AC (Touch , FF )(+ Dex, + Armor, + Natural, + Deflection)

Fort +, Ref +, Will +;
Defensive Abilities
-------
Speed: 30 ft
Melee:
Ranged :
Ranged (Touch):
Special Attacks:
Wizard Spells Prepared:(CL , Concentration +; + Cast Defensively)

1st:
0lvl:(At Will):
-------
Str ,
Dex
Con ,
Int ,
Wis ,
Cha

BAB +,
CMB +,
CMD 1

Feats
Skills ( - [Base]+[Int])

Armor Check Penalty:

SQ: Opposition Schools (Conjuration, Divination, Illusion, Necromancy)

Languages:Common,

Traits:
1)
2)
3)
4)
5)
Adventure path:

Drawback: Hedonistic

-------
Racial:

Traits & Drawback:

Feats:

=================================================

Spellbook (400 Pages)[ Pages Used]

1st, 32 Pages Used:

Cantrips, 0 Pages Used:

* means purchased spells.

=================================================

Carrying Capacity:
Light (0-); Medium (-); Heavy (-);
{Light (0-); Medium (-); Heavy (-);}

Current Load: 0 lbs (Light)
Handy Haversack Load: 4/120 lbs
Bag of Holding Type I Load: 197/250 lbs

HH = Stored in Handy Haversack
BH = Stored in Bag of Holding
--------------------------------------------

Combat Gear: (0 lbs)
-----------------------------------------------------------------------

Ammunition: (0 lbs)
-----------------------------------------------------------------------

Magic Gear: (0 lbs)
-----------------------------------------------------------------------

Scrolls/Wands: (--)
-----------------------------------------------------------------------

Consumables: (0 lbs)(0 lbs HH)
-----------------------------------------------------------------------


--------------------
Special Abilities
--------------------
Arcane Gun (One Arcane Gun) (Su) Imbue firearm with magic; spells cast thru firearm have x3 crit multiplier.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Darkvision (60 feet) You can see in the dark (black and white .
Divination You must spend 2 slots to cast spells from the Divination school.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Gain Sustenance from Sunlight Standing in the sun for half an hour is equivalent to a meal.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Illusion You must spend 2 slots to cast spells from the Illusion school.
Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Unblemished Barrel It takes 30 min to remove the broken condition from a firearm.
Wayang Spell Hunter (Shocking Grasp) Reduce spell level increase from metamagic for chosen spell by 1.

//////////////////////////////////////////////////////////////

Favored Class
Favored Class Bonus +1 Hit Points

Experience:
Experience to Next Level:

Age
Height
Weight

Female:
CG Medium Humanoid (Native Outsider)
Init +; Senses; Perception +0
-------
AC (Touch , FF )(+ Dex, + Armor, + Natural, + Deflection)
Hp (1d10[Con]+[Toughness]+1[Favored])
Fort +, Ref +, Will +;
Defensive Abilities
-------
Speed: 30 ft
Melee:
Ranged :
Ranged (Touch):
Special Attacks:
Wizard Spells Prepared:(CL 7th, Concentration +12; +16 Cast Defensively)

1st:
0lvl:(At Will):
-------
Str ,
Dex
Con ,
Int ,
Wis ,
Cha

BAB +,
CMB +,
CMD 1

Feats
Skills ( - [Base]+[Int])

Armor Check Penalty:

SQ: Opposition Schools (Conjuration, Divination, Illusion, Necromancy)

Languages:Common,

Traits:
1)
2)
3)
4)
5)
Adventure path:

Drawback: Hedonistic

-------
Racial:

Traits & Drawback:

Feats:

=================================================

Spellbook (400 Pages)[ Pages Used]

1st, 32 Pages Used:

Cantrips, 0 Pages Used:

* means purchased spells.

=================================================

Carrying Capacity:
Light (0-); Medium (-); Heavy (-);
{Light (0-); Medium (-); Heavy (-);}

Current Load: 0 lbs (Light)
Handy Haversack Load: 4/120 lbs
Bag of Holding Type I Load: 197/250 lbs

HH = Stored in Handy Haversack
BH = Stored in Bag of Holding
--------------------------------------------

Combat Gear: (0 lbs)
-----------------------------------------------------------------------

Ammunition: (0 lbs)
-----------------------------------------------------------------------

Magic Gear: (0 lbs)
-----------------------------------------------------------------------

Scrolls/Wands: (--)
-----------------------------------------------------------------------

Consumables: (0 lbs)(0 lbs HH)
-----------------------------------------------------------------------

Alchemical Spell Reagents: (0 lbs)
-----------------------------------------------------------------------

Other: (4 lbs)(4 lbs HH)(28.5 lbs BH)
-----------------------------------------------------------------------
Wizard’s Spellbook [4] (12 lbs)(45 gp)(BH)
Spell Component Pouch (2 lbs)(5 gp)
Explorer’s Outfit (8 lbs)(Free)(BH)
Flint & Steel (--)(1 gp)
Gear Maintenance Kit (2 lbs)(5 gp)(BH)

Camping Supplies: (0 lbs)(BH)
-----------------------------------------------------------------------

Jewelry: (--)
-----------------------------------------------

Wealth: (--)
-----------------------------------------------
0 pp
10 gp
9 sp
9 cp
Total Coins: 10 (--)

================================================================

Description:

(Bold-Italic for what the characters see)

Personality:

Background Part 1:

////////////////////////////////////////////////////////////////////

Languages: Common, Elven,

Age: 21
,
Alignment: Chaotic Good

Height(Medium): 5' 10", Weight: 140lbs,

Eyes: Pale, Hair: Auburn, Skin: Tanned,

Spell slinger lvl 1

Init: +3

Senses: ( Dark-vision 30', Perception +5

---

Str:
Dex:
Int:
Wis:
Con:
Cha:

---

HP: Wounds: Lots Total HP:

AC: [/ooc] (+,+,[ooc]Spell)
Touch: [/ooc] ,FlFt: [ooc]

Saves,Medium:Fort: +,Ref: +,Will: +

Spd 30 ft ( squares)

Combat Stats

Attack:Bab:+1

Melee
To Hit, +
Dam:

Ranged:
To Hit:
Dam():

======================================================================

The story of Sunset:

======================================================================

Feats & Traits:

Spoiler:

Trait(1): Rich Parents; You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoyed a one-time benefit to your initial finances.

Benefit: Your starting cash increases to 900 gp.

Trait(2):

Feat;1stLvl:


---------------------------------------------------------------------
Spells:
Spoiler:

Spell Book:
0 Lvl;1)Guidance 2)Create Water 3)Stabilize 4)Mending

1 Lvl;1)Magic Weapon 2)Cure Light Wounds

Prepared Spells:

0 Lvl; Unlimited

1 lvl; (X) () () ()


-----------------------------------------------------------------------
Skills:
Spoiler:

Acrobatics(Dex):
Appraise(Int):
Balance(Dex):
Bluff(Cha):
Climb(Str):
Concentration(Con):
Craft(Int):
Diplomacy(Cha):
Disable Device(Int):
Disguise(Cha):
Escape Artist(Dex)C:
Fly(Dex):
Handle Animal(Cha;):
Heal(Wis):
Intimidate(Cha):
Knowledge(Int)(arcana)
Knowledge(Int)(engineering):
Knowledge(Int)(dungeoneering):
Knowledge(Int)(geography):
Knowledge(Int)(history):
Knowledge(Int)(local):
Knowledge(Int)(nature):
Knowledge(Int)(nobility and royalty):
Knowledge(Int)(religion):
Knowledge(Int)(the planes):
Linguistics(Int):
Perception(Wis):
Perform(Cha):
Profession(Wis):
Ride(Dex):
Sense Motive(Wis):
Sleight of Hand(Dex):
Speak Language: Common, Elven,
Spell-craft(Int):
Stealth(Dex):
Survival(Wis):
Swim(Str):
Use Magic Device(Cha):

Possessions

Spoiler:

Starting Moneys: 900Gp
Coat Pistol: 750Gp
Leather Armor: 10Gp
Clothing: 5Gp
Rounds(10): 10Gp
Powder(10Drams): 100 Gp
Backpack: 2Gp
Bedroll: 1Sp
Winterblanket: 1Sp
Candle(10): 1Sp
Rations(6Day): 3Gp
Rope(Hemp50'):
Flint/Steel: 1Gp

Ammunition Count: 8 'Rounds'. 8 'Drams'

Spending Moneys Left: 1.4 Gp

EXP:

Character Work up::

15 Point buy.

Str
Dex
Int
Wis
Con
Cha