About "Sunset"Character Inspiration: Heartbreak Kid Humanoid: Half-elf (Apparently) Sunset
Favored Class:
Experience:
Age:
Init +3; Senses darkvision 60 ft.; Perception +1
Base Atk +0;
CMB +1;
Feats
Traits
You hadn’t planned on going to the
Skills
Racial Modifiers +2 Diplomacy
Gear:
Spoiler:
Starting moneys: 200 Gp + Nobles outfit 75 Gp + 'Signet ring' 35 Gp (?) Original outfit and ring sold for coin. :( Pocket Pistol 150 Gp
Moneys in hand 8 Gp 5 Sp
Character minutae to be edited in:
Female:
Fort +, Ref +, Will +;
1st:
BAB +,
Feats
Armor Check Penalty: SQ: Opposition Schools (Conjuration, Divination, Illusion, Necromancy) Languages:Common, Traits:
Drawback: Hedonistic -------
Traits & Drawback: Feats: ================================================= Spellbook (400 Pages)[ Pages Used] 1st, 32 Pages Used: Cantrips, 0 Pages Used: * means purchased spells. ================================================= Carrying Capacity:
Current Load: 0 lbs (Light)
HH = Stored in Handy Haversack
Combat Gear: (0 lbs)
Ammunition: (0 lbs)
Magic Gear: (0 lbs)
Scrolls/Wands: (--)
Consumables: (0 lbs)(0 lbs HH)
-------------------- Special Abilities -------------------- Arcane Gun (One Arcane Gun) (Su) Imbue firearm with magic; spells cast thru firearm have x3 crit multiplier. Conjuration You must spend 2 slots to cast spells from the Conjuration school. Darkvision (60 feet) You can see in the dark (black and white . Divination You must spend 2 slots to cast spells from the Divination school. Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Gain Sustenance from Sunlight Standing in the sun for half an hour is equivalent to a meal. Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo. Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates) Illusion You must spend 2 slots to cast spells from the Illusion school. Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun. Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it. Necromancy You must spend 2 slots to cast spells from the Necromancy school. Unblemished Barrel It takes 30 min to remove the broken condition from a firearm. Wayang Spell Hunter (Shocking Grasp) Reduce spell level increase from metamagic for chosen spell by 1. ////////////////////////////////////////////////////////////// Favored Class
Experience:
Age
Female:
1st:
BAB +,
Feats
Armor Check Penalty: SQ: Opposition Schools (Conjuration, Divination, Illusion, Necromancy) Languages:Common, Traits:
Drawback: Hedonistic -------
Traits & Drawback: Feats: ================================================= Spellbook (400 Pages)[ Pages Used] 1st, 32 Pages Used: Cantrips, 0 Pages Used: * means purchased spells. ================================================= Carrying Capacity:
Current Load: 0 lbs (Light)
HH = Stored in Handy Haversack
Combat Gear: (0 lbs)
Ammunition: (0 lbs)
Magic Gear: (0 lbs)
Scrolls/Wands: (--)
Consumables: (0 lbs)(0 lbs HH)
Alchemical Spell Reagents: (0 lbs)
Other: (4 lbs)(4 lbs HH)(28.5 lbs BH)
Camping Supplies: (0 lbs)(BH)
Jewelry: (--)
Wealth: (--)
================================================================ Description: (Bold-Italic for what the characters see) Personality: Background Part 1: //////////////////////////////////////////////////////////////////// Languages: Common, Elven, Age: 21
Height(Medium): 5' 10", Weight: 140lbs, Eyes: Pale, Hair: Auburn, Skin: Tanned, Spell slinger lvl 1 Init: +3 Senses: ( Dark-vision 30', Perception +5 --- Str:
--- HP: Wounds: Lots Total HP: AC: [/ooc] (+,+,[ooc]Spell)
Saves,Medium:Fort: +,Ref: +,Will: + Spd 30 ft ( squares) Combat Stats Attack:Bab:+1 Melee
Ranged:
======================================================================
The story of Sunset:
====================================================================== Feats & Traits:
Spoiler:
Trait(1): Rich Parents; You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoyed a one-time benefit to your initial finances. Benefit: Your starting cash increases to 900 gp. Trait(2): Feat;1stLvl: --------------------------------------------------------------------- Spells: Spoiler:
Spell Book:
1 Lvl;1)Magic Weapon 2)Cure Light Wounds Prepared Spells: 0 Lvl; Unlimited 1 lvl; (X) () () () ----------------------------------------------------------------------- Skills: Spoiler:
Acrobatics(Dex):
Possessions
Spoiler:
Starting Moneys: 900Gp Coat Pistol: 750Gp Leather Armor: 10Gp Clothing: 5Gp Rounds(10): 10Gp Powder(10Drams): 100 Gp Backpack: 2Gp Bedroll: 1Sp Winterblanket: 1Sp Candle(10): 1Sp Rations(6Day): 3Gp Rope(Hemp50'): Flint/Steel: 1Gp Ammunition Count: 8 'Rounds'. 8 'Drams'
Spending Moneys Left: 1.4 Gp EXP: Character Work up::
15 Point buy. Str
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