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Keyra Palin

"Sunset"'s page

351 posts. Alias of Sunset.


About "Sunset"

Character Inspiration: Heartbreak Kid

Humanoid: Half Elf

Languages: Common, Elven, Varisian

Age: 19
,
Alignment: Chaotic Good

Height(Medium): 5' 10", Weight: 140lbs,

Eyes: Pale, Hair: Auburn, Skin: Tanned,

Oracle Lvl 1(Ancestral Warrior)/Gunslinger lvl 1(Mysterious Stranger)

Init: +3

Senses: (As Dark-vision 30', Perception +5

Abilities:
Elven resistances

---

Str: 12
Dex: 16
Int: 12
Wis: 09
Con: 10
Cha: 17

---

HP: 15 Wounds: Lots Total HP: -4

AC: 15(19) (+2Leather,+3Dex,+4Spell)
Touch: 12(16) ,FlFt: 13(17)

Saves,Medium:Fort: +2,Ref: +5,Will: +1

Spd 30 ft ( squares)

Combat Stats

Attack:Bab:+1

Melee
To Hit, +2
Dam: 1D6+1

Ranged:
To Hit: +5
Dam(): 1D4

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The story of Sunset:

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Feats & Traits:

Spoiler:

oracle's Curse: Clouded Vision: Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had dark-vision. At 5th level, this distance increases to 60 feet. At 10th level, you gain blind-sense out to a range of 30 feet. At 15th level, you gain blind-sight out to a range of 15 feet.

Trait(1): Rich Parents; You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoyed a one-time benefit to your initial finances.

Benefit: Your starting cash increases to 900 gp.

Trait(2): Heirloom Weapon; You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.

Benefit: When you select this trait, choose one of the following benefits:

proficiency with that specific weapon,
a +1 trait bonus on attacks of opportunity with that specific weapon
a +2 trait bonus on one kind of combat maneuver when using that specific weapon.

Note: You pay the standard gp cost for the weapon.

Feat1stLvl:(General)Rapid Reload (Combat)
[spoiler]Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon quickly.

Prerequisites: Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).

Benefit: The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or onehanded firearm), or a standard action (two-handed firearm). Reloading a crossbow or firearm still provokes attacks of opportunity.

If you have selected this feat for a hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.

Normal: A character without this feat needs a move action to reload a hand or light crossbow, a standard action to reload a one-handed firearm, or a full-round action to load a heavy crossbow or a two-handed firearm.

Special: You can gain Rapid Reload multiple times. Each time you take the feat, it applies to a new type of crossbow or a new type of firearm.

Feat1stlvl:(DM Bonus)Point-Blank Shot (Combat)[/Spoiler]

Feat2ndlvl: Gunslinger
Deeds: Spend a 'Grit point' to enact feats of dearing-do!
Grit: 3, (X), (), (),

Gunsmith:

You are especially accurate when making ranged attacks against close targets.

Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

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Spells:

Spoiler:

Known:

0 Lvl;1)Guidance 2)Create Water 3)Stabilize 4)Mending

1 Lvl;1)Magic Weapon 2)Cure Light Wounds

Usable per day:

0 Lvl; Unlimited

1 lvl; (X) () () ()

Oracle Revelation: Spirit Shield; +4 AC for one hour per day per Oracle level.


-----------------------------------------------------------------------
Skills:
Spoiler:

Acrobatics(Dex):
Appraise(Int): +5=(+1R,+1Int,+3Cl)
Balance(Dex):
Bluff(Cha):
Climb(Str):
Concentration(Con):
Craft(Int):
Diplomacy(Cha):
Disable Device(Int):
Disguise(Cha):
Escape Artist(Dex)C:
Fly(Dex):
Handle Animal(Cha;): +4=(+1R,+3CHa)
Heal(Wis):
Intimidate(Cha): +5=(+2R,+3Cha)
(All Knowledge Skill Are Class Skills,O):
Knowledge(Int)(arcana)
Knowledge(Int)(engineering): +6=(+1R,+1Int,+3Cl)
Knowledge(Int)(dungeoneering):
Knowledge(Int)(geography):
Knowledge(Int)(history):
Knowledge(Int)(local):
Knowledge(Int)(nature): +5=(+1R,+1Int,+3Cl)
Knowledge(Int)(nobility and royalty):
Knowledge(Int)(religion):
Knowledge(Int)(the planes):
Linguistics(Int):
Perception(Wis): +5=(+2R,+2SKillFocus,+3Cl,-1Wis)
Perform(Cha):
Profession(Wis):
Ride(Dex):
Sense Motive(Wis):
Sleight of Hand(Dex):
Speak Language: Common, Elven, 1) Varisian
Spell-craft(Int):
Stealth(Dex):
Survival(Wis): +1=(=2R,-1Wis))
Swim(Str):
Use Magic Device(Cha)r:

Possessions

Spoiler:

Starting Moneys: 900Gp
Coat Pistol: 750Gp
Leather Armor: 10Gp
Clothing: 5Gp
Mace(Lt): 5Gp
Rounds(10): 10Gp
Powder(10Drams): 100 Gp
Backpack: 2Gp
Bedroll: 1Sp
Winterblanket: 1Sp
Candle(10): 1Sp
Rations(6Day): 3Gp
Rope(Hemp50'):
Flint/Steel: 1Gp

Ammunition Count: 8 'Rounds'. 8 'Drams'

Spending Moneys Left: 1.4 Gp

EXP:

Character Work up::

20 Point buy.

Str
Dex
Int
Wis
Con
Cha


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