Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) *Does hapy dance of welcomming dancing* (^_^)
*Walks in carrying a sheaf of papers.* *Coughs a little* Ahem. Contestedant tha' firstest. Ye is jus' walkin' along an' ye comes across a poor little ptortis on its back. Lil' flippers... *Peers at papers, absently scratches her blond mop..* Here, does Ptortises has flippers...? *Shakes her head gathering her thoughts.* Ahem. Ye sees a poor lil' pturtle lyin' on its shell. Lil' flippers wagglin' in'a air. Whut is it ye likely ta' be doin'? *Finshes looking at the papers she's been holding and casts her large, blue eyes towards the arranged characters expectantly.* (^_^)
*In reply to Victor's post* Chauncy will more be a mode of transport or something useful to shove a pole-arm through a bad guy kind of thing. Yes, they might be called on a bit more than that but myself, as a player, am still feeling out the ropes when it comes to animal mounts and companions. They aren't usually my 'Bag'. Chauncy is there more because the original inspirational fantasy art image from V Segrellise has a warrior/barbarian riding a giant snek... ^^; Much cheers to everyone! (^_^)
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) Rhia Van der Geist wrote: "That's fine, Sunny; knowing that they are bad people, is more important than having the right words. In some cases, there aren't really words to describe how depraved they really are." Rhia says, supportively. Sunny nods but then shakes her head. "Aye. But tha' knowin' of tha' right thing be important." She replies. "Like, we's gon'a be travelin' t'gether now an' if'n I need ta tell peoples ta look out for somit. I rilly need people ta know what t'is they need ta be looking out for." She tilts her head, "An is workin' tha' same way back, like. When ye is tellin' me ta be lookin' out fer somit. Ye rilly need me ta' know whut t'is rightly I be lookin' out fer, kind'a." Sunny sighs. "Like, I rilly only know one word fer bad people an' that's 'Pirate'. I know there be more'n just that about as bad peoples, but I in't met any of 'em yet nor had 'em es'plained t'me selfs." She explains. "I is tryin' rilly harder ta' be learnin' people's speakin'. I jus' in't had enough proper time, is all...." She laments as Chauncy continues sliding amongst the foliage as the party travels onwards.
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) Oh... I din't realise Aliseya were all NPC'd. :(
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) Sunny is more than happy to sleep outside. Chirpilly commenting about keeping Chauncy safe and company. (^_^) For any interested:
In the wilds, Sunny's more 'Natural' inclinations quickly become displayed yet again as she deftly settles the large serpent into a resting loop of coils. Fitting a large 'Hood' over her mount's head much like Falconer might. Before herself stripping down and packing away her outfit of horn, shell and leather. Then simply snuggling down into Chauncy's now slumbering coils.
Perception:1d20 + 10 ⇒ (19) + 10 = 29 (Evening noises) The call of the wild brings Sunny out of her slumber. She blearily pops her head up from within Chauncy's protective embrace, blinking out into the cool, dark night. (Insert any descriptions from GM Katary here) Come the first day's early light, see Sunny up as bright as the day is shining. She quickly bounces up and gets Chauncy moving. The pair of them moving off into the forest seeking. Survival:1d20 + 4 ⇒ (2) + 4 = 6 Any body of water, rivulet, stream, creek, billabong or river. (NOTE* As a person/human/player with no herpetologist skills in relation to GIANT sneks we'll let the dice decide things, yes?) Handle Animal:1d20 + 10 ⇒ (12) + 10 = 22 With Chauncy's care and feeding done for the day, Sunny also slips into the waters alongside her mount/friend and also engages in her ablutions. With such mundane necessities out of the way, Sunny turns her attention towards seeking victuals to help round out the morning meal she intends to share with her friends. Survival:1d20 + 4 ⇒ (15) + 4 = 19 Int Check:1d20 + 0 ⇒ (1) + 0 = 1 OOPS With some of her friends quickly coming to the fore and deftly mentioning/asking about the very clever outfit they'd met her wearing the previous day. To which Sunny brightly nods and gathers said seeming tangle of threads, string, shells and jewellery from her baggage. Which she dons at her friend's request to show off how such an ensemble might be worn. (^_^) Social crisis averted, Sunny joins everyone at breakfast. Sharing the spoils of her morning adventures. Though she seems quite taken with the incredibly exotic fare of 'Oatmeal'. Her demeanour becomes more solemn and serious with the events of Angelica's final rest, to which she does apply herself to the utmost. Sunny simply, silently offers Angelov a hug of condolences. She keeps back some sniffles before stepping away and awaiting to see what her new companions decide. (^_^)
Reijo Ilvonen wrote: I'm waiting for Camris to confirm the terrain ahead first. Before our characters start arguing about how to deal with vegetation, only to have Camris step in and say "You're walking along the beach..." And apparently hallucinating about walking through a jungle... :D "And your shoes started to squeak..." (This is Ponderous, Man) => https://www.youtube.com/watch?v=6gYIbMwswKM&t=5s (^_^)
Okay. Home computer is back up and running. Yay! (^_^) DM-Camris: So. What might you think of me 'Rebuilding' Sunny'?
I've got a hankering to go 'Titan Mauler' for the first two levels. So not quite that much change. Then, at third level, taking 'Cavalier' then alternating with 'Witch'. Basically, building up to take 'Leadership' and 'Squire' to get two other followers and ramp up the full 'Coven' rules. Basically, my home game has gone to Paizo 2nd edition, and I am getting frustrated by how 'bland' it is for players. Thoughts? Ideas?
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Reijo Ilvonen wrote:
:P I in't stoopid. I can be makin' ropes an' weavin' baskets an' all sorts a handy stuffs. Is just we's got these new people who seem all nibbly like instead of all huggy like ta' be dealin' wiff first.
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Shaedeen M. Valzanar wrote: "We could have a whole army of zombies marshalling outside on the beach this very moment!" "GAH!" Sunny panics and runs off, nekkid, into the rain to try and stop the coming 'Zombie apocalypse. XD
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
XD I iz all-a ways likin' ta bein' natural, ones or twenties either. (^_^)
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Sunny frowns for but a moment as her new plaything slips away. Before simply flipping and tumbling back between his legs to again bring him down. Acrobatics:1d20 + 3 ⇒ (1) + 3 = 4 CMB:1d20 + 0 + 2 ⇒ (6) + 0 + 2 = 8 Well... hope I soaked some of the low numbers from the dice roller for people. :P
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) *Nods* Though, her 'Armored' gear probably has places for some things as well. Since it's the sort of attire one wears to more formal fighting. (^_^)
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) Yas! We is goin' ridin'! (^_^)
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) We iz speakin' ta dead people's..... (O_O) OoooOOooOOOooo!
Okay. BIG hugz to every one who's still with us. Yay! So? After that fun encounter? DO we go up a level? Can people,maybe, 'Retrain' quicky? I would reallylike to retweak Sunny to be better able to take up some more of the serious combat slack. Are we putting out the call for new/extra people to be playing with? Might we find them along with Captain Vegan and Azuretta? Yes, I know there are foot prints leading off with our other companions but... I think we need food, cleaining and extra bodys before we go searching out THAT problem. Thoughts? Ideas? Comments? How is every one?
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) (;_;)
I definitely understand the utility and 'Plot progression' aspect of the magic/spell. Plus, adding non-nasty things for the Necromancers to do in their spare time is always a bonus. I (player) kind of understand the whole 'Ustalav contrast of different things'. From (Probably quite rightly) superstitious 'Peasants' to highly educated and 'Cutting edge' Magic users/Alchemists which, with the common folks being, well, the more common person to be come across can lead to players and their characters not really wanting to be walking around with big, glowing, dancing lights signs above their heads advertising "Plays with dead people!". I am looking forwards to both what the person has to say as well as interacting with every one more. (^_^) Much cheers to all!
Must admit. In a long time of playing the game? The amount of times out table's used "Speaking to dead" is maybe on one hand? Is my group.. different? How common is said spell used by others? I gather the classic 'Magic Missile' is ubiquitous. Along with 'Mage Amror' etc but "Speaking with dead"? Any one? Much cheers to all
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
*Nods* Yup. Am rilly lookin' towards gettin' out'a this particular hole.
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
DM-Camris wrote: Also, in a climb situation, you can aid another. Jus' be watchin' where ye be puttin' them hands. :P
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Happy 'Socking' day everyone! *Does happy dance showing off their legs and the socks they've been given* An' see?! When they gets a little worn ye can be makin' 'em in't gloves! *Does more happy dance showing off their 'Glove socks' on each tanned arm* (^_^) Season's greetings to one and all. Much cheers and best wishes for the new year coming. (^_^)
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) Happy 'Socking' day everyone! *Does happy dance showing off their legs and the socks they've been given* An' see?! When they gets a little worn ye can be makin' 'em in't gloves! *Does more happy dance showing off their 'Glove socks' on each tanned arm* (^_^) Season's greetings to one and all. Much cheers and best wishes for the new year coming. (^_^)
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) *Offers Chauncy's "Climb" ability"* *Does happy dance* I iz helpin'! (^_^)
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) Season's greetin's everyone! *Does happy festive dance...* (^_^)
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Season's greetin's everyone! *Does happy festive dance...* (^_^)
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Reijo Ilvonen wrote: Friendly reminder: Reijo "ignores the normal cover bonus to AC when attacking creatures that are partially immersed in water" due to his Marine Terror ability. Oooo... Reijo bein' all Mariner terrible, like. (^_^) XD
Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
Awe... Thank'e muchly. Am doin' me bestest, honest. Wishin' every one all'a very bestest. (^_^)
Female
Classes: HP: 55 Init: +4 Perception +10 (D),AC 21 (Horn Lamelar), touch 15, flat-footed 16 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Cav1/Bar2/Monk2/Nin3Artist Image:[Island Elf (Fixed linky) I dun't think Zelda has stopped walkin' torwards just yet? Am gon'a try somit. Wish me luck, okeys? (^_^)
GM Kartari: GM Kartari wrote:
D'Oh! (>_<) Actually totally forgot to address the the question at hand. No am using the 'Aquatic Elf' type then taking the racial option of 'Surface Features'. It's currently the best way I can think of in creating said cultural sub type. I do most of my character generation now-days in 'Hero Lab'. Getting all the things to work with all the changes/addendums they keep throwing in is the challenge. A freind built the Orc 'Tribal/Scarred Shamman'... only for the power's that be to fundamentaly change how some of the basic things worked. Like, changing the class base functional ability from Constitution to something else. His build? It no work no mo. Same with 'Enlightened Warrior'. When first published? There was no 'Bloodline' requirement. And as written seems to make perfect sense for 'Any one' to be able to aquire it. Which, if you first put in 'Adopted' then go to the racial traits the weird number of 'Special race only" types of traits seems... very sporadic. As in Sunny could, if I'd chosen it, taken any number of Golbin traits (Which is totally weird when you think about it but then, how else are people going to get those "World of Warcraft" eared Elves?)... but not that one 'Be a Neutral Monk' trait? Then there's the whole "Titan Mauler" changes. Sorry, I'll stop ranting/whining. There's still more than enough things that we can experiment with in the rules I look forwards to having and being fun with Sunny. (^_^) Some of the saying I've got percolating. "Holy Mother a rectanlges!" *Looks at companions* "Whut? Recangles? In't they like lil' baby Oblongs?" *Blinks some more as people continue to look puzzled* "Y'know? Oblongs? Big? With tha' feathers an'a claws an'a beaky nashing?" *Makes Rawr, rawr noises while clawing at the air* XD
Please don't stress about the game. Am happy that things are going well for you and yours. The same sentiments for every one else. After all, you've got real life things to do, your game to run, player character's to kill and working out the monsters to do it with. Frankly I can understand you feeling swampled. Please, get some rest. After all, if you haven’t got your health, then you haven’t got anything. XD
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