About Sunny Beanstalk
NAME Sunny Beanstalk
Racial Attributes: -
Bloodline attributes: Orc Subtype, Darkvision 60', Light Sensitivity
A little halfling woman with striking, pale eyes and an attractive face. Her facial expressions tend towards exaggeration. She wears soft leather boots, a wide-brimmed sombrero and a voluminous woollen poncho as if to shield herself from the sun. She carries her effects in a worn leather backpack. A crossbow is slung over her shoulder. She carries a quarterstaff.
Alignment: Neutral Good
She carries herself and speaks with the confidence of a person accustomed to having her way. She is very expressive and can be both alluring and terrifying at the same time. Her confidence is reassuring to her allies.
Sunny was born on the estate of a wealthy patrician family near Magnimar. She was raised among an extended throng of servants, butlers and ladies-in-waiting. She was a clever, bright and articulate little halfling girl. She was especially loved by the little children of the household. When she came of age she was assigned to the role of governess for the young nobility. Sunny loved tales of chivalry, magic and romance - particularly folk tales about the olden days and the times of the Runelords. She had a knack for telling good stories full of bold heroes, beautiful maidens and powerful magic. Most of the stories were wives' tales, - however her enthusiasm did not go unnoticed. The Loremaster recognized her teaching talent, and so hired her to assist in the library twice a week. Here she was exposed to magical devices and historical tomes. The Loremaster provided her with some proper classical training in arcane knowledge, history and heraldry - so as to improve the education of her own young charges. A career as a bard was something she aspired to.
Sunny was known for her wit and her exuberant depictions of ancient battles. As she learned more about local history, her depictions became more detailed and exciting at story time. In those days something disturbing began to happen in her life as well. Sunny was always known to be a little hotheaded at times - but she began to show signs of irritability and temper that were somewhat uncharacteristic and extreme. She started to suffer from strange dreams and her head was filled with violent and profane thoughts - ideas forbidden for someone in her station. These feeling were growing stronger day by day - it was all she could do but to bottle them up and bluff her way out of trouble if she said or did anything offensive. During her storytelling her emotions would sometimes get the better of her.
Her latest researches were about the Orcs of Belzken and the Crusading Armies. These histories inspired her to tell tales about those battles to the kids. She would get so worked up - she would even emulate the Orc Commanders as they yelled profanies and tortured their enemies. As she emulated them, she would pretend she was speaking Orcish - quite unaware of the fact that she was actually speaking fluent Orcish! Some of the children returned to their families in tears - they were so terrified! When parents inquired about it, she would bluff her way out of trouble - explaining that this was a necessary part of a proper education.
But her troubles became worse. A strange and terrible magical taint was steadily boiling up inside her. Bottled up rage began to torment her all the more. Life was getting confusing to the point of distress. To make matters worse she started to grow more pale. She became sensitive to light. It was a difficult time in her life. Fortunately the Loremaster - a perceptive bard - sensed something was wrong in the halfling and feared that an uncomfortable controversy was brewing which might affect his reputation. Still unaware of the extent to which the young halfling had changed - the Loremaster found a way to sweep the the troubles away. He arranged a post for her as an assistant with one of his rival colleagues at the distant Turandok Academy in Sandpoint
STATS, ABILITIES AND SAVES:
Point Buy: 00* + 02* + 05 + 05 + 01 +07 = 20
Abilities: St 08 Dx 14 Cn 14 iT 14 wS 11 cH 17
Capacity: 26 lbs. or less 27–53 lbs. 54–80 lbs.
Speed: 20' [+30base -10Halfling Slow Speed]
Initiative: +2 [+2Dx]
Perception: +2 [+0wS +0Rank +0Class +2 Halfling Keen Senses]
Light Sensitivity: dazzled in areas of bright sunlight or within the radius of a daylight spell.
Hit Points: 11 [+6Sorceress1 +2Cnx1 +3 Toughness]
Fortitude: +3 [+2Cn +0Sorcerer1 +1Halfling Luck]
Reflex: +3 [+2Dx +0Sorcerer1 +1Halfling Luck]
Will: +3 [+0wS +2Sorcerer1 +1Halfling Luck]; Fearless: +2 vs. fear
TRAITS, FEATS AND SKILLS:
+1 Stealth and +3 to bluff/diplomacy vs. the law
Classical Education: Sunny is a storyteller, who loves telling tales about the olden days.
+1 to Perform:Oratory; Knowledge:History is a Class Skill
1 Points Intimidate: +7 [+3cH +1Rank +3Class]
0 Points Stealth: +7 [+2Dx +4Small Size +1 shirker trait]
Bloodline Class Skill: Survival (no ranks yet)
No. of Languages 4 [+1Common +1Halfling +2iT]
Languages: Common, Orc, Varisian, Halfling
For some mysterious reason, the taint of savage orc blood flows through Sunny's veins. Orcish rage burns within the halfling lass. Her anger is never far from the surface, giving her strength and driving her to seek greater power. She is heir to the bestial power of a great orc matriarch of the past. She feels the rage in her blood, and must take care lest the urge to despoil and destroy consume her otherwise peaceful nature .
Bloodline Arcana: Sunny has the orc subtype, including darkvision 60 feet and light sensitivity.
Whenever she casts a spell that deals damage, that spell deals +1 point of damage per die rolled.
Touch of Rage (Sp): 6x per day; +1; touch; duration: 1 round
Bonus Spells: burning hands (3rd), bull’s strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th).
Bonus Feats: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Improved Overrun, Power Attack, Toughness, Widen Spell.
DC 13 [+10base +00vl +3cH]
Cast at will and unprepared.
Number of Cantrips Known: 4 [+4Sorceress1]
Known Cantrips: Ghost Sound, Prestigitation, Read Magic, Mage Hand
LEVEL 1 SPELLCASTING
COMBAT STATS :
BAB: +0 [+0Sorcerer1]
CMB: -2 [-1St +0BAB -1Small]
CMD: 10 [+10Base -1St +0BAB +1Dx -1Small]
Base Armour Class: 13 [+2Dx +1Small]
Touch AC: 13 [+2Dx +1Small]
Flatfooted AC: 11 [+1 Small]
Melee Attack (MA): +0 [+0BAB -1St +1Small]
Ranged Attack (RA): +3 [+0BAB +2Dx +1Small]
Dagger: +0 Melee [+0MA]
Damage: 1d4+0 /19-20 x2 [+xSt]
Quarterstaff: +0 [+0MA ]
Unarmed: +0 [+0MA]
Light Crossbow: +3 [+3RA]
ANIMALS and MOUNTS:
Money Pouch: 07.10 gp / Weight: 02.00
On person: 48.00 gp / Weight 11.00 lbs
On person with money: xx.00 / 54.70 lbs = Light encumbrance
Pack cost /weight: 15 gp / 6.75
Total 63 gp / 19.75 = light encumbrance
Capacity: 26 lbs. or less 27–53 lbs. 54–80 lbs.