Trinia Sabor

'Sunny''s page

1,921 posts. Alias of Sunset.


RSS

1 to 50 of 1,921 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Be well.

Have lots of fun!


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Ah, okay, given all that information, Sunny's ideas won't work.

Sunny's quick purview of the doors and stairs while initially having her interest quickly fades.

"Okeys. New plan. We kill the bad guys as quick as we can and save the day. Sounds good?" She looks to her friends before beginning to scamper off.

"Okeys. Jus' gon'a make sure no one be fallin' in't tha' fire we dun't want fallin' in't tha' fire..."

Moving quickly to the first pillar on the 'Left' of the map to make sure either (A) The person does NOT fall or (B) The person falls just NOT into the lavas.

Perception:1d20 + 9 ⇒ (14) + 9 = 23

Stealth:1d20 + 10 ⇒ (17) + 10 = 27

Disable Device:1d20 + 5 ⇒ (12) + 5 = 17


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Much cheeriness to everyone. (^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
DM-Camris wrote:

When you reach the end of the hallway, the large double doors to the north open with a squeal.

Five figures dangle over the fire pit in chains some forty-five feet above the floor, thirty-five feet above the flames. Tavey Nask, Banaby Chisk, Parrotless Booker, Professor Forol, and what looks like an angelic figure.

DM-Camris wrote:

Maniacal laughter echoes through the complex.

"HA HA HA HA HA HAHAHAHAHAHAAAAAA!" Howled the invisible voice. "Where are you Brysonnnnn? Your friends need your help!"
There is a *clank* and the sound of rattling machinery, and the rattle of chains as your friends descend 5 feet with a jolt!

(O_o)

"Not again..." Sunny whispers, even as her features take on a resolute cast. She quickly skips forwards, though trying to keep to the shadowy nooks and crannies.

Stealth:1d20 + 10 ⇒ (12) + 10 = 22

Even as her eyes take in the scene,

Perceoption:1d20 + 9 ⇒ (6) + 9 = 15

Questions for the GM:

(1) How 'tall' are these doors?
(2) Are they held up/on by things like 'Split barrel hinges'?
(3) Are the stairs on the map leading 'Up' or 'Down' into the room?

Depending on the answers, Sunny guideline is to pull the pins. Drop the door(s) and thence use their falling momentum to 'Slide' them across the floor and over the pit. At least enough to limit who gets dropped.

Disable device:1d20 + 5 ⇒ (19) + 5 = 24
Craft Carpentry:1d20 + 6 ⇒ (10) + 6 = 16 (Is the closet skill I can think of for 'Surfing' the doors etc)

Yes, ask Master Burian if he can help push. Maybe Master Marius as well

She looks to Master Burian and Marius, "I got's a plan.." She quickly whispers her scheme to her friend seeking their help in getting things moving.

Master Burian's hair be all sorts of useful an' gripping and snapping and stuff...


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Ghirrak Ironfist wrote:
"Wait! There's another trap!" Ghirrak says, holding a hand up. "Walking between the statues will trigger it. Sunny, see if you can disable it."

"Ooo..."

Disabled Device:1d20 + 5 ⇒ (2) + 5 = 7

"Oh, is easy..."

Famous last words. XD


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Perception:1d20 + 9 ⇒ (10) + 9 = 19

Sunny goes completely still at master Bryson's comment...


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny pads along with Master Burian and the others. Looking at the latest large doors to block their path.

"Oooo... lot'a metal in them..." She muses abesntly.

Perception:1d20 + 9 ⇒ (3) + 9 = 12

As always, she's looking for nasty things to possibly come popping out of the walls/floor/ceiling/thin air...

Disable Device:1d20 + 5 ⇒ (20) + 5 = 25

She looks from the monkey statues to the door and back, then skips over and looks at the bases of the monkey statues and then back to the door.

"Here... I be thinkin' they move..." She muses.

Yas on the 20. Yay tha' dice roller. (^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Okeys... which way did they go?" Sunny aks as she continues to eye the surroundings rather dubiously.

"There be only one more door..." She points to the arch before which Mr Burian is near. She daintily picks her way amongst the ruins and begins to carefully look at the door for anything nasty she might be able to see.

Disable device:1d20 + 5 ⇒ (3) + 5 = 8


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny creeps quietly into the new room. All the while looking for where the nasty monkeys are keeping her friends.

Stealth:1d20 + 10 ⇒ (19) + 10 = 29

Perception:1d20 + 9 ⇒ (6) + 9 = 15

Looking closer at the serpent... Lady? Sunny is kind of sad they never got to talk to her.

DM-Camris:
Sunny will see if she can slip a small keepsake from the deceased snek lady into a fold some where.

Sleight of hand:1d20 + 8 ⇒ (17) + 8 = 25

The pools of icky water don't entice Sunny that much for a swim so she drifts around the piles of bones and sneaks closer to the only other door out of the room.

Checking for any nasty surprises as she daintily pads amongst the ruin.

Disable Device:1d20 + 5 ⇒ (10) + 5 = 15

(The people we're looking for aren't being kept inside the piles of bones are they? Those mounds look big.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny nods emphatically and enthusiastically with Master Bryson's comments.

Then she stops.

"Wait! We's got'a find our friends..."

THEN it's "Open the door! Hicks! Drake! We are LEAVING!" XD


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(>_>)

(<_<)

(^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Nods* Seems like a good idea.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Appraise:1d20 + 6 ⇒ (12) + 6 = 18

Though, what Sunny considers 'Valuable' is probably different to pretty much anyone else. '^^


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny does her very best to help open up any tricksy chests. When their contents are revealed she does breath out a respectful,

"Oooo... shiny..." Though she doesn't seem interested in the coins other than for their 'Pretty'-ness.

With the discovery of the new secret place, she peers intently into it. Looking at/for all there is to see.

Perception:1d20 + 9 ⇒ (4) + 9 = 13


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Bryson Deepwinter wrote:

[ooc]

Bryson looks over the situation. "Ah got an idea. Ah kin summon a animal and trick the beasts into trapping theyselves into the pit."

Suny shifts from foot to tanned, bare foot.

"Is do be soundin' like a good plan..." She offers a whisper of encouragement. (^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Int Check:1d20 + 0 ⇒ (12) + 0 = 12

Sunny stops quite a few steps behind in the tunnel as the scents become more and more unwholesome.

"It smells... Icky.. " She whispers quietly, becoming even more hesitant at following her booted friends further into the dank, smelly hole.

I kind of think that not matching that number is a good thing for Sunny's demeanour...

Now, if we had a 'Decanter of endless water", I can think of a trap setting that Sunny would volunteer to be the bait for. Though how long it might take the pit to fill with water would also be a factor...


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Pretty sure Sunny can 'Aid' and help at getting things open?

(^_^)

Sunny look around at the... cave they find themselves in.

"Wait? So where did the nasty, big monkeys put our friends?" She muses.

Perception:1d20 + 9 ⇒ (9) + 9 = 18


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny ponders,

"I mean... they is monkeys... but they is lookin' like rilly nasty monkeys... " She glances over at the now departed big, bad monkeys.

"Like. If'n they gets loose. They'd be causin' all sorts a nasty, right?" Sunny is obviously torn between killing 'Helpless' critters and then being presented with these creatures.

"It's not like Master Bryson goin' all 'Rawr, rawr'," And Sunny makes quiet growly noises and indicates clawing at the air, "On 'em in't gon'a be doin' more'n makin' tha' world a better place now, is it?" She looks to Master Bryson, though still frowning in worry and thoughts. :/


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Ghirrak Ironfist wrote:
"Anyone have any magic that could hit them all at once?" Ghirrak whispers.

Sunny silently shakes her blond mop in the negative.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny does her best to help her friends recover after their interactions with the meany monkeys. Even waiting till last to have the attention of the healing magics. (^_^)

She does take some time to carefully look around at this strange place they find themselves in.

Perception:1d20 + 9 ⇒ (2) + 9 = 11

*Reads DM's latest posting*

Oh dear. Even more meany monkeys...

Okeys, maybe this is that one time where we can be fixin' things with tha' application of usin' lots'a fire? (>_>)

Oooo.. does we know all'a disposition of that room,like? I see somit rilly interestin'.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny does her best to help Master Burian be comfortable.

Heal Check:1d20 + 1 ⇒ (3) + 1 = 4

Lap's is made fer restin', right?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Yay! (^_^)

So, moving 5' shouldn't cause any opportunity attacks? Is it enough to 'Clear' the trouble area? Does Sunny need to drag Master Burian a tad further away?

Not that it's too big an issue. master Burian can be movin' his self along t'where ever t'is he feels he needs to be.

Uhm, seems 'I' can interact with the cloud puff? Not the Burian under it? (>_>) No hassles is all gooder...


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Perception Check:1d20 + 9 ⇒ (14) + 9 = 23

Hearing the soft 'Thump' of clothes Sunny quickly bends down, reaches about, grabs hand fulls of clothing attached to what must be one of her now still friends, and pulls him backward, away from the nasty monkey.

Well... the nasty seeming thing there any who.

I can move Sunny but not Burian. Will quick-draw and drop more smoke if the current clouds are dissipating too fast.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Taking a quick 5' step Sunny gets a clearer view of the sparkly monkey.

Thence proceeds to hurl a number of her wooden darts at it.

Att 1 Flurry:1d20 + 5 ⇒ (2) + 5 = 7 (Target is 'Flanked'. Target is grappled, hence flat of foot, yes?)

Att 2 Flurry:1d20 + 5 ⇒ (2) + 5 = 7 (Target is 'Flanked'.Target is grappled, hence flat of foot, yes?)

Att 3 Flurry:1d20 + 0 ⇒ (9) + 0 = 9 (Target is 'Flanked'.Target is grappled, hence flat of foot, yes?)

Well. Hopefully, that's all the low rolls and everyone else gets all the crits... :P


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Str Save:1d20 + 0 ⇒ (2) + 0 = 2

Nasty monkey should also be taking 'Bleed' damage of 1d4 ⇒ 1?

Poot!

"Yeee..."Sunny gets shaken off the monkey of her attentions,

Acrobatics:1d20 + 8 ⇒ (7) + 8 = 15

(Tumbling damage? 1d6 ⇒ 2)

Deftly tumbling as she comes to a halt.

not sure how far she gets flung?

Whereupon she again drops a smoke pellet, plunging the money back into a pall and again scaling the object of her ire.

CMB:1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 (Plus any bonuses for it being possibly blinded?)

Once there she calls, "SURPRISE!" Before deftly quick-drawing a pair of her wushu darts and trying to, again, insert them into the beast's ears.

Att 1:1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19(Hopefully against it's 'Flat footed'?)

Att 2:1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17(Hopefully against it's 'Flat footed'?)

Dam 1:1d3 ⇒ 3

Dam 2:1d3 ⇒ 2

Sneak Att Dam:2d6 ⇒ (6, 4) = 10

OH! If BOTH those attacks hit Sunny does 'Boar style' damage as well! (^_^)

Boar Style damage:2d6 ⇒ (1, 1) = 2

New possible bleed damage:1d4 ⇒ 3


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Realised I was confusing my self with some of th mechanics.

Sunny has, I think, managed to hit the nasty monkey with at least on of her wooden darts.

"Splintering weapon". Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can give your weapon the broken condition to deal that opponent 1d4 points of bleed damage.

So, she can break one of her darts and cause 1d4 bleed damage to the nasty monkey.

It's when (If) she scores ac crit she can have the wepon break for an auto crit.

Yay!

(^_^)

Much cheers to all


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny winces under the lashingswipe of the nasty monkey though it doesn't do much to put her off her stride. Deftly she drops another smoke pellet/bomb. (Basically the flanked monkey with Burian is ground zero)

Before simply attempting to climb the beasty so as the better to reach its head.

CMB:1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 (Plus any bonuses for it being possibly blinded?)

Once there she asks "Hey? Ye wan'a see a magic trick?" Before deftly quickdrawing a pair of her wushu darts and trying to insert them into the beasts ears.

Att 1:1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 (Hopefully against it's 'Flat footed'?)

Att 2:1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 (Hopefully against it's 'Flat footed'?)

Dam 1:1d3 ⇒ 3

Dam 2:1d3 ⇒ 2

Sneak Att Dam:2d6 ⇒ (2, 6) = 8


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Hugz* Thank'e muchly! (^_^)

Will get better next round. I promise...


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sleight of handidness:1d20 + 10 ⇒ (16) + 10 = 26

Uh... I don't rightly know how to do that on'a map?

So, fer safety's sake fer every one else? Right on'a Monkey what's on'a 'Right' of Sunny?

Sooo? That effect? Just '5' to the 'right?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
DM-Camris wrote:
Sunny; I see on your sheet it says you have 24 smoke pellets and 10 thunderstones, both of which you can toss at an enemy (with Sleight of Hand/Bluff check) to effectuate an unopposed acrobatic reposition.

*Hugz* Okeys! (^_^)

*BAMPH!*


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
DM-Camris wrote:
Sunny: both your Wizard and your Witch can default make alchemical smoke bombs.

I in't a Witch. That's my wife! (Humperdink, Humperdink)

Sunny is a tricksy Ninja/Monk. Ninja smoke bombs is also a thingy. Cheers


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Nods* Aye. I got cha bout the smoke but (1) I thought Sunny had done everything she could what with the tumble and the attack and the 'climb'/'grapple'a attempt? plus (2) I don't want to impead the friendlys from seeing the bad guys.

But, hey. A little smoke would seem to really go a long way about now. (^_^)

If such a thing is still possible?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny quickly learns about the long arms of the monkey's paws

:P


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
DM-Camris wrote:

With an explosion of teleportation, fiendish great apes with glowing eyes and hulking physiques pop into existence right next to you!

Evil, magic monkey 1 vs Sunny
[Claw 1]1d20+14=28 for a possible 1d6+6=7 slashing damage.
[Claw 2] Miss
[Bite] Miss

(O_o)

"SON OF A MOTHER LUVIN' OBLONG!" Sunny exclaims as she deftly ducks one scything claw and the chomping of teeth only for the sneaky monkey to connect with a second claw.

Surprised by the monkey's sudden appearance that doesn't stop the tanned Elf from ignoring the money that's trying to eat her and help Burian,

Acrobatics:1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 (Flanking)

To try and actually tumble into/behind the nasty monkey trying to eat her freind.

Quickly flipping out two of her tiny, silly seeming little wooden spikes.

(Quick Draw)

Att 1:1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (Flanking)

Att 2:1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 (Flanking)

Thence trying to, kind of, 'Climb' the other monkey.

Possible Damage:1d3 ⇒ 1

Possible Sneaky damage:2d6 ⇒ (6, 6) = 12

Grapple CMD:1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 (Flanking)

Also,not sure if Sunny's mokey gets an AoO as she changes position?

Well.. there was ONE roll above 10 in there. So, yay? :/


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Perception:1d20 + 9 ⇒ (11) + 9 = 20

Sunny steps into the new room and shivers a little at the changed temperature. At Ghirrak's call, she looks up, large blue eyes meeting... red. (?)

"Hmmm. I wonder if we can talk to it...?" She muses aloud though she waits to see who does what initially. She doesn't like the look of the red stuff, though.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny nods to Marius' wise words even as she gathers herself up and follows along after Master Bryson and the others. (^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Ref Save:1d20 + 11 ⇒ (20) + 11 = 31

Sunny staggers as reality reasserts itself. Then she plops down on the floor.

"Oooo... even me eyebrows hurt..." She mumbles even as Burian's soothing magic smooth away the pummeling she's somehow received.

She looks first to the mirror and thence around the room.

"So, after all tha' fun an' shenanigans. Did anything happen while I were away?"

Perception:1d20 + 9 ⇒ (11) + 9 = 20

Which would be a 'Yes' as DM-Camris' last post appears between me workin' on me own reply. XD


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Bryson Deepwinter wrote:


"She look anywhere ah want once't I done rip 'er head off."

Sunny frowns. "People's heads dun't be workin' that way..." She patiently explains to Master Bryson.

"All'a bits got'a be attached, like."


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sense Moptive:1d20 + 4 ⇒ (8) + 4 = 12

Sunny peers out from 'Behind' Marius...

Aid Another Bluff:1d20 + 8 ⇒ (10) + 8 = 18

"Shiny!" She continues to try and taunt herself.

(^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny frowns, looking a little disappointed, "Bugger an' dang-it..." She swears at the situation.

Perception:1d20 + 9 ⇒ (5) + 9 = 14 As she begins to look around for something on her side of the glass to maybe help out with.

Disable Device:1d20 + 5 ⇒ (8) + 5 = 13 (Maybe?)

Oooo, tha' dice roller be right helpful... Not!


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Happy 'Socking' day everyone!

*Does happy dance showing off their legs and the socks they've been given*

An' see?! When they gets a little worn ye can be makin' 'em in't gloves!

*Does more happy dance showing off their 'Glove socks' on each tanned arm*

(^_^)

Season's greetings to one and all. Much cheers and best wishes for the new year coming. (^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny leans up against the glass and watches amazed as Sunny slips seemingly easily out of Captain Ghirrak's clutches.

"Oooo. Gon' have ta' remember that one..." She muses then gasps at Master Bryson's meany speaking.

"Hey! No call fer that! You'd be a mite angry cooped up in'a mirror all this time too!" She admonishes her friend a little crossly herself. Then she thinks for a moment before fishing about amongst her gear...

Not sure what sort of roll Perception:1d20 + 9 ⇒ (5) + 9 = 14

Then waving a glittering 'Something' up against the glass.

"Hey ya there! Looky! SHINY !" She calls to herself.

Bluff:1d20 + 8 ⇒ (17) + 8 = 25

(^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Maybe we can just make a small hole, like? I can be squeezin' through some rilly tiny spaces.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

She in't maybe "False". Maybe, more like "Misunderstood"?

Heck. Keep anyone bottled up behind glass for ages an' see how they like it. :P

"YES!" Sunny cheers on Captain Ghirrak. "Put tha' Lass ta' sleep an' we can be workin' a way out'a this thingy." Sunny continues to look around for a way to get through the glass.

"Maybe Master Bryson can be scratchin' it, like? With his claws?" She muses.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny blinks as she looks around, disoriented for a moment.

Perception:1d20 + 9 ⇒ (1) + 9 = 10

Though she realises that some how she's in some 'Other' place.

*Here... this in't right...* She muses before noticing what's happening on the other side of the window and the attack on poor Marius.

"NO! Hey! Look out! Bonk her on'a head! She's all angry, like!" Sunny tries her best to warn her friends of this new 'Other' Elf that's suddenly appeared. She pats herself down, checking that she's still got all her stuff even as she looks at the window she's on the wrong side of.

'This be a trap. There's got'a be a way out'a here..." She muses even as she tries to work out a way to untrap herself.

Disable Device:1d20 + 5 ⇒ (1) + 5 = 6

Theif type peoples got a chance at workin' their way out'a magical predicaments, right?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

For DM:
'Hmmm... looks kind'a pretty...'

XD


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Will Save:1d20 + 4 ⇒ (15) + 4 = 19

(^_^)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

"Oh. Like havin' two people look in a mirror. Light tha' candle an' sit on'a chair?" Sunny nods at Captain Ghirrak's insight.

"Okeys then!" And Sunny goes through the motions before the mirror, striking the candle and popping herself down next to Master Bryson. (^_^)

(Unless some one else wants to do the honours?)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Happy to try Master Bryson's idea.

Sunny ponders the situation.

"Uhm... Maybe the opposite mirror needs ta' show tha' opposite chair?" She speaks her mind aloud.

"No idea whut t'is we nned doin' with tha' candles..."


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Anyone want to play around with these objects first?

Not really... (>_>)

Sunny looks askance at the furnishing of the room.

"Well.. given that tha' doors be needin' a double set of pokin' am bettin' that there's two of everything hereabouts means somat like tha' same thing in here?"