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Trinia Sabor

"Sunny"'s page

576 posts. Alias of Sunset.


Race

Island Elf(link)

Classes/Levels

Fighter(Unarmed)1/Ninja1/Monk1 | Perc+5 | Init+3 | AC:19,(20Def)T:14,16FF:15,(16Def)(+3Dex,+1dodge,+1Armor,(+2Tonfa)) | HP18/18 | F+4,R+5,W+2(+2VsEnch)

About "Sunny"

Quick charcater editor:

Fighter(Unarmed)1/Ninja1/Monk1 | Perc+5 | Init+3 | AC:19,(20Def)T:14,16FF:15,(16Def)(+3Dex,+1dodge,+1Armor,(+2Tonfa)) |HP18/18 | F+4,R+5,W+2(+2VsEnch)

Gob Smash One (temporary private joke title)

Full Name: Sunny

Background:

Spoiler:
'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

Island Elf Fighter (Unarmed Fighter) 1/Monk 1/Ninja 1
NG Elf(Humanoid)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 19(20Defensive), touch 14(16Defensive), flat-footed 15 (+3Dex,+1dodge,+5Armor,(+2Tonfa))
hp 18 (1d10+1d8+2)
Fort +4, Ref +5, Will +2

Weakness delicious
--------------------
Offense
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Speed 30 ft., swim 30 ft.
Melee unarmed strike +1 (1d6)
Special Attacks flurry of blows, stunning fist (1/day, DC 11)

--------------------
Statistics
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Str 10,
Dex 17,
Con 10,
Int 13,
Wis 10,
Cha 17

Base Atk +1; CMB +1; CMD 15

Traits:

adopted,
chosen child,
enlightened warrior,
finding haleen,
threatening defender,
water-touched

Feats:

Additional Traits,
Boar Style,
Combat Expertise,
Dodge,
Improved Unarmed Strike,
Stunning Fist

Skills:

Acrobatics +6,
Appraise +5,
Climb +4,
Craft (carpentry) +3,
Diplomacy +4,
Disable Device +5,
Escape Artist +5,
Knowledge (local) +5,
Perception +5,
Perform (dance) +5,
Profession (courtesan) +4,
Profession (fisherman) +4,
Profession (sailor) +4,
Sense Motive +4,
Stealth +8,
Survival +5,
Swim +8,
Racial Modifiers +2 Survival,
gregarious

Moneys:

Starting Moneys: 3k gp

Cestus 9 Gp
Tonfa (X2 Gp 8 Sp
Net(Combat) 18 Gp
Net(Fishing) 1 Gp 8 Sp
Throwing shield 45 Gp
Medium Chest(False Bottom) 67.5+46.8 Gp = 115 Gp 3 Sp
Troll Styptic(X5) 225 Gp
Elf Elixer(X5) 500 Gp
[Smoked Goggles] provided for free
Mule-back chords 900 Gp
Bracers of Armor(+1) 900 Gp
Jewelry(To hold nets around body) 45 Gp
[MstWk 'Shell' Lamelar Armor 250 Gp]

AC Bonus:+5 Max Dex Bonus:+3 Armor Check Penalty:–3 Spell Failure:25% Movement Speed:20 ft. Weight: 25 lbs. UC

Medium Armor [AC +6, max DEX +5, acp -, asf 25%, weight 21 lbs, speed: normal]
DR 3/bludgeoning and slashing
Acid resist 3
lamellar (clamshell and dragon turtle shell; araena silkweave) <quilted>, lamellar coral arm [dragon hide], chitin leg (acquatic bullette); aquatic armored kilt [dragonhide; clamshell/chitin-plated]

Moneys left 739 Gp 1 Sp

Languages Elven, Polyglot

SQ ac bonus, amphibious, hedonistic, ki pool, poison use, stunning fist (stun), unarmed strike,

--------------------
Special Abilities
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AC Bonus +0 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Amphibious (Ex) You can survive indefinitely on land.
Boar Style Unarmed strikes deal bludgeoning or piercing damage
Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Gregarious (Ex) Successful Diplomacy check causes target to take a -2 penalty vs further CHA skills for 24 hr.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stunning Fist (1/day) (DC 11) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition
Swimming (30 feet) You have a Swim speed.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Water-Touched DR 1/— against creatures and attacks with the water type.

Fighter(Unarmed)1/Ninja1/Monk1|Perc+5|AC:19,(20Def)T:14,16FF:15,(16Def)(+3Dex,+1dodge,+1Armor,(+2Tonfa))|HP18/18|F+4,R+5,W+2(+2VsEnch)|Init+3


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