Trinia Sabor

"Sunny"'s page

1,355 posts. Alias of Sunset.


Race

Island Elf

Classes/Levels

'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

About "Sunny"

DM-Camris' SKULL & SHACKLES Chapter 0: MURDER aboard the THROATY MERMAID

Full Name: Sunny

Background:

Spoiler:
'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^_~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

Quote: "I heard tell of a ship... a ship, t'is said, whut's crewed by tha' dammned an' helmed by a teifling Witch sooo evil... Why Besmara herself be a'feared a takin' her bellow!"

Sunny Lvl 2

Fey-touched aquatic elf fighter (unarmed fighter) 1/ninja 1 (Pathfinder Campaign Setting: Inner Sea Races 242, Pathfinder Player Companion: Heroes from the Fringe 10, Pathfinder RPG Ultimate Combat 13, 48)

NG Medium humanoid (aquatic, elf
)
Init +3; Senses low-light vision; Perception +7

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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 13 (2 HD; 1d8+1d10-2)
Fort +1, Ref +5, Will +4; +2 vs. enchantments
Immune sleep; SR 6
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Offense
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Speed 30 ft., swim 30 ft.
Melee unarmed strike +0 (1d3-1)
Special Attacks sneak attack +1d6
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Statistics
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Str 9,
Dex 17,
Con 9,
Int 9,
Wis 15,
Cha 16,

Base Atk +1;
CMB +0;
CMD 13

Feats
Boar Style[UC],
Deflect Arrows,
Improved Unarmed Strike,

Traits
Brigand, Chosen child, Rich parents

Skills
Bluff +3 (+7 to pass as surface elf),
Climb +3,
Craft (woodworking) +3,
Diplomacy +4,
Disguise +3 (+7 to pass as surface elf),
Perception +7,
Perform (dance) +7,
Profession (courtesan) +6,
Profession (sailor) +6,
Survival +6,
Swim +7;

Racial Modifiers
+4 Bluff bonus to pass as surface elf,
Brigand, +2 Spellcraft to identify magic item properties,

Languages
Common,
Elven,

SQ
amphibious,
elven magic,
hedonistic,

Perfect
+1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells,
poison use,
surface features,
water breathing,

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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Boar Style Deal bludgeoning or slashing with unarmed, +2d6 if hit with two or more strikes.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surface Features +4 Bluff and Disguise to pass as a surface elf.
Swim (30 feet) You have a Swim speed.
Water Breathing You can breathe water as well as air.

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EQUIPMENT
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Starting moneys 900 Gp
Mstwk Net: 10 Gp
Assorted jewelry: 25 Gp
Katana: 50 Gp
Lamelar armor(Shell/bone) 100 GP
Lamelar armor(Leather) 60 Gp
Silk rop(50ft) 50 Gp
Rope Dart 1 Gp
Wushu Dart(X50) 5 Gp
Cestus(MstWk) 305Gp 1 Pound
Tonfa 2Gp 2 Pound (Hidden in Bandoleer)
Pocketed Scarf(X3) 24Gp 1.5 Pound
Reinforced Scarf(X3) 24Gp 1.5 Pond
Bladed Scarf(X3) 36 Gp 1.5 Pound
Oiled, water proof (With rope, string and such) canvas ruk-sack. 75 Gp
Back-pack(MstWk) 50 Gp 4Pound
=>Carried in Back-Pack:
=>Small treasure Chest(MstWk): 25 Pound
[Hidden Compartment]52 Gp
=>141Gp
Moneys Remaining:141 Gp

Island Elf