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Trinia Sabor

"Sunny"'s page

281 posts. Alias of Sunset.

About "Sunny"

Leinathan's Second Darkness

Full Name: Sunny

Sunny (Second Darkness)


'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

Race: Island Elf(link)

Yes, basically just your 'Vanilla' Aquatic Elf as detailed in the 'Inner Sea World Guide' Page; 25 =)

Island Elf Fighter (Unarmed Fighter) 1

Init +3; Senses low-light vision; Perception +0
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will -1

Weakness delicious
Speed 30 ft., swim 30 ft.
Melee unarmed strike +1 (1d3/×2)
Spell-Like Abilities

Str 10, Dex 17, Con 12, Int 13, Wis 9, Cha 17
Base Atk +1; CMB +1; CMD 14
Feats Additional Traits, Boar Style, Improved Unarmed Strike
Traits adopted, calistrian courtesan, chosen child, enlightened warrior, optimistic gambler, threatening defender
Skills Diplomacy +4 (+5 to gather information), Perception +0, Profession (sailor) +3, Sense Motive +1, Survival +1, Swim +8; Racial Modifiers +2 Survival, gregarious, sociable
Languages Elven, Polyglot;
SQ amphibious, hedonistic,
Other Gear 150 GP
Special Abilities
Amphibious (Ex) You can survive indefinitely on land.
Boar Style Unarmed strikes deal bludgeoning or piercing damage
Calistrian Courtesan You worked in one of Calistria’s temples as a sacred courtesan, and you know how to flatter, please, and (most of all) listen. You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills (your
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Gregarious (Ex) Successful Diplomacy check causes target to take a -2 penalty vs further CHA skills for 24 hr.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Optimistic Gambler Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result.
Sociable (Ex) If you fail a Diplomacy check to change attitude, you can retry once before 24 hrs elapse.
Swimming (30 feet) You have a Swim speed.

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