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Last week I stopped at a comic shop in LI (where I was just passing through from a Roosevelt Field Mall trip) on Jericho Turnpike. I wanted to see if I could snag a first print of Avenging Spidey #6 and Punisher #10, because they crossed over with a current story arc in Daredevil (the only Marvel book that I read). While there, I noticed a good selection of back issues at VERY reasonable prices. I asked him if he was interested in buying my old collection, about 46 boxes worth (4000+ books) for a low bulk offer. He looked at me and said most of us who are looking for the books that I had are the older sort, and were collecting at that time and probably have most of them. Books from the 60's were easier to sell, etc.
I was kind of saddened by this not because it would be hard to get rid of my old stash before I move, but because most of the newer comic generations really missed out on what good comics were all about. To them the New 52 Teen Titans are "THE TEEN TITANS", the new Peter Parker publically known to be Spider-Man is the original Spider-Man to them. It's all about splash page art, characters that have "Dead and Blood" in their names, etc. So I feel even older now, yet happy that I got to experience the books like Frank Miller's historic Daredevil run (which this shop owner said he would unload for a dollar or two a book if he still had them which is sad indeed), Claremont's Uncanny, Byrne's FF, Norm Breyfogle and Kelley Jones Batman (among others), the old Superboy and the Legion of Superheroes (even Giffens awesome run), etc. I am somewhat hopeful of DC at the moment despite the butchering of the Titans and mixing well loved characters into other books to sell (like Red Hood and the Outlaws and Ravagers). The other mainstream books have been good so far.
YMMV. Just a semi-rant and some opinions here. Hope no one takes it the wrong way and gets offended. P.S. I wound up getting the variant cover versions of the 2 books I went in for because thats all they had. They were stickered at 20 and 15 bucks each, he gave me both for 20. I felt crappy about even spending that much on Daredevil tie-ins considering I will cancel DD this weekend. I havent had time to open my last 2 shipments until now. Both AP#53 and Dragon Empires Primer have water damage in the bottom left corner. The AP volume a little less but the lower binding is warped. The Primer is wasted.
If anything can be done, I'd appreciate it. If not, I'll re-order a new #53.
Tide of Honor Binding water dmg
Late Edit*** I don't know if it's UPS fault tbh, so I'm prepared to repurchase the AP volume if need be.
My regular group split up awhile ago, so I've only been in PbP games recently. Are there any local PFRPG groups out there? Maybe starting?
Title says it all.
I was just going through my Goodman folder on my hard drive and browsing the DCC pdfs. I really miss these modules and wish GG made some Pathfinder stuff.
I wouldnt mind an adventure or two from Harley Stroh, Adrian Pommier, and Mike Ferguson (besides his River Kingdoms article) for Pathfinder. /Nostalgiac Sigh By reading the various AP threads, alot of folks seem to care that much for the ending chapter(s) of a particular AP.
Thousand Screams blooms, high level Fey/First world encounters, and final showdown realy came together in a nice package. Alot of high level modules go all over the place with creatures, this one stayed Fey from beginning and added an evil-wonderland, semi-planar feel to it. Shadows of Gallowspire also stays true to the Undead theme of things without being overdone. Between the Witchgates, Renchurch, and the amount of detail to the Whispering Way Cult's workings, It really drives the point home that you are at high level with some pretty grim consequences if you dont succeed (i.e. Tar-Baphon). Anyone else have any particular favorite end caps? SPOILERS AHEAD!
I liked it for what it was, an action packed first issue. I agree with the review (in the reboot thread, props to Joela) of Hal's personality, even though Hal Jordan is supposed to be fearless, the recklessness is abit much.
All in all, not too bad IMHO. Despite it's flaws I liked it. Is it an earth-shattering debut? No. It's a team book with many characters to cover probably in little time, so it was as good as I expected it to be. Team books take longer to build on characterization based on the number of them in a single title. Give it a few issues before you decide it's horrible, and try to be impartial if you loathe the idea of a reboot. I bought comics recently after quitting the hobby many, many years ago. I dabbled occasionally through those years, but never more than a few impulse "I was bored as I walked past a comic shop" books. After reading Here Comes Daredevil #1-2, Captain America #1-2, and Punisher #1 yesterday, I've decided that Marvel still sucks. Daredevil was one of my all time favorites as a kid (#158 was my first comic book btw) wasn't too bad (loved Mark Waid's Flash/Cap) but suffered form having an idiotic fill-in story in the very first issue of a walk through the city with Foggy. Umm...Why? Why didnt the debut issue have just one full-length story.
Captain America #1-2 - Brubaker from what I'm told is very popular now, I dont see why from these issues. Story is ok, but another WWII character found still alive is sort of like cloning spider man again. Add a kid that opens dimensional gates/realities in WWII as the reason the other guy is still alive, and the cheese factor goes up. Punisher #1 - One my least favorite characters but the best starting book of all 3. Great dark and gritty atmosphere, but suffers the "Image Comics" effect. Lots of art, little writing. I know comics are a graphic medium, but I prefer more dialogue. I may or may not continue with DD/Punisher. Cap definately is out. Nothing earth-shattering in the video game world until October for me so my oldest WoW buddies got me to resubscribe/reroll (off of work all summer until sept. 8th anyway so I figured why not). I also transferred my 3 main toons to Llane (Horde). Look me up as Desna (85 Holy Priest), Gozreh (85 Resto Druid), or Stormwracked (85 Resto Shaman, semi-retired) if any Paizonian WoW'er wants to say "Hi". ;) Im sort of prepping Kingmaker to maybe run it as a pbp. Being that I love Neil Spicer's Realm of the Fellnight Queen I came up with a blend that keeps all of Varnhold intact, and adds some Fellnight coolness as well as some foreshadowing for Nyrissa for those that want to do that too. Copy/Pasted from my Kingmaker outline...
1d) Late Edit*** Wardstone can be broken (the Treant can tell them this as well), causing it to immediately reappear in the Fellnight Realm. Thoughts? I figured why not create this kind of thread to help GMs look for players if they are considering running a PBP. If this gets popular, we can ask for a sticky.
Let's use a standard format like... Character Name: Kordel Mordaen
* can rework to 15 point buy or whatever GM desires.
and why? :) With the many APs out there, played through, read through, still going on, I was wondering what other Paizonians considered to be their favorites. :) Please pick just one. If its a tie, pick the one you would want with you if you were shipwrecked on Smuggler's Shiv with a few other players. For me it would have to be Kingmaker. Even though I would run this without the kingdom building (the rules are abit clunky to me), the feel of it still speaks to my old school likes of early tabletop RPGing. It is open enough to insert just about any kind of side-trek you could want ("hexploration" ftw), yet focused enough to have a final uber-goal of founding and defending a kingdom. I also like the varied locales such as the forests, hills, swamps, etc. with several adventures sites sprinkled throughout.
There's something for everybody, moreso for the folks that like to get their hands dirty with the actual kingdom building. Just installed this almost 10 year old gem on my uber-pc. Oddly it runs widescreen high resolution from the settings menu. Same with the sequel Freedom Force vs. The Third Reich. I forgot how much fun this game was way back. Comic book fans shouldnt miss this (though older fans will probably appreciate it more). One of the best super hero video-games ever. Ok title says it all. Im really just gauging at this point to see if some people would be interested in this. Im looking to possibly start a CC ap via Maptools and using voice on Ventrilo or skype (if skype conference calling is free). If we use ventrilo, I will supply the server. The game will be weekly or biweekly (not set in stone im still re-arranging my own schedule), and probably a weeknight using Eastern time on my end (Im in NYC). Some requirements...
Now for an interesting twist (at least I hope so)....
The 0 level everflame is just an idea I had wanted to try as an AP prequel, based on Goodman Games' 0-level module idea. It isnt set in stone and if folks would rather skip it, thats fine too. So.... "got interest?™" p.s. This wont start for a few weeks as I need time to read the Player's Guide myself as well as the first module when it's released, though the everflame prequel could be sooner. ***thread title was meant to say "without" kingdom building or mass combat, sorry. Im thinking about doing an online AP (maptools/ventrilo), Serpent Skull or Kingmaker. Im pretty sure I could keep the Kingdom building parts in the background, but so far Ive only really read the first module in its entirety. If there are random events based on unrest, i could always add those in at certain points just like any other adventure. Are the other modules still viable running this way? Also, I know later there are rules for mass combat (armies). Being that im putting the kingdom building in the background, can I still run the mass combats without the kingdom building aspect? I know the size and number of armies are based on the kingdom size etc, do the modules have some standard armies to be used without knowing the exact kingdom size? or do I need to know the exact kingdom size/scores to do this correctly. Also if for some reason I choose to run the army clashes in the background too, will I need to replace a large chunk of a module to make up for it? Just trying to see if this would be too much trouble running this way and any opinions are appreciated, thanks. My group has pretty much dissolved due to RL events and scheduling difficulties for the past 2 years. Im a D&D veteran of almost 30 years and currently looking for another adult group (25+ hopefully). I own a car and am willing to drive. Manhattan isnt doable for me. Also, Id like to stay 3.5 or PFRPG. I have no interest in 4E. Let me know if theres any interest, maybe we can start a new group. Preferably an AP btw :) Can play pretty much anything needed, but would like to get in from the beginning. So anyone starting up a Serpent Skull, Kingmaker, etc. please keep me in mind. 30+ years gaming, almost all of it as DM. Would be nice to be a player for a change. For an online game, I have ventrilo and I could download RPTools again if needed, though im not experienced with the program. Druids? Maybe some more Cleric choices? The Core rulebook has some of the standard PrCs which are great if you are an arcane caster (eldritch knight, arcane archer, mystic theurge, etc) or a Rogue type (Shadowdancer, arcane trickster, etc) but I wouldnt mind some more choices for a Cleric and/or Druid. Sorry if this has been discussed already, im trying not to read up on the forthcoming APG too much. :) My group was on hiatus for a little over two months now (one player got hitched and is looking for a new apt, we are a small group) and it looks like we are going to start gaming again on the 26th of this month. Yay for us. From my groups first shakeup (my longest running player moved to the west coast, we used his place to game, another long time player quit due to work,etc), weve taken on some new blood through the years. My previous group's makeup was more into the deeper roleplaying aspect that Council of Thieves seems suited for (being mostly urban,YMMV of course), especially after reading the Sixfold Trial where most of it looks to be heavier on RPing although the Knot is large enough to appease the more action-oriented types. Half of my crew (two players) fall into the latter category. One seems more into the action aspect and is usually playing a tad more chaotic, the other is new to 3.5/Pathfinder, playing only for a few sessions after leaving a 4E group, her first gaming experience. Motivating their two characters into the essence of wanting to work for the greater good of Westcrown had been a minor speedbump (I encourage them to play their character the way they would most enjoy it, its their characters after all :) ). I think this AP just might not be their cup of tea (after speaking to them of course). This AP is fantastic IMHO, and would have been perfect when I had my previous two players (the west coaster and workaholic) both would have liked the AP and the Sixfold Trial in particular. I spoke to them at length and gave them the following campaign options (after we agreed to leave CoT behind)... 1) Start a new game or continue on in this AP or any other unfinished AP. We ran down the list of APs as well as older APs like SC/AoW/ST and Castle Whiterock (always wanted to play through it and it was a strong contender). We also discussed chains of smaller non-AP adventuring. One player said something like "I wanna finish what we started for once, one of those cool APs" *** (see group history). They chose to continue a previous AP, Rise of the Runelords (my personal favorite fyi). They loved Sandpoint and liked their characters and we were just about to go to Thistletop (about halfway through). The game broke up for a good while a short time after we started this one, primarily for lack of a place to play. 2) Rules choice, 3.5 or Pathfinder. They chose Pathfinder (based on current CoT experience). So we are getting together this week or the next to convert our characters. To the rest of the DMs running this great AP, good luck to you. Wish I had the time for a second group to do this one in its entirety. Im headed for Varisia..... again. Wish us luck. :) ***My groups AP history btw (abit stormy though we did finish many seperate smaller modules)...
Thanks for listening :) All in all i think this module in general does something no other chapter in any previous AP has been able to do until now. Its Sandboxy! Some folks complain that APs are too railroady, which I disagree strongly with btw, It all depends on your group and your preferences. Yeah there are main plots in there, but what you do leading up to it is up to your group.
Examples...
The more I think about it the more I like the beginning of this AP from a DM point of view. The main plot is still there, but what you do inbetween and how long you spend on it is open enough for a ton of customization. Add in a shadow creature hunt, build up the Whitechin sidetrek, add in your own sub-plots, etc. The only negative I see imho, is the XP issue of getting the PCs to 2nd level before rescuing Arael. This forces us as DMs to make up the difference in some way. Not exactly an issue with me, but some other DMs may want to speed through these modules with the least amount of work as possible, YMMV.
All in all, great job SKR! My group is having a blast. Im starting this thread mainly because im curious to see how other DMs (if any) are tying their players backgrounds into the CoT campaign.
Keep in mind my group is small and we lost a player to a west coast move, we might have another return to gaming though in the coming weeks. My group so far... Undiniele du'Winter (female human chelish Sorcerer 2 with Water elemental Bloodline) - Orphan, street urchin type with an accent. Presently squatting in an abandoned building with a halfling named Raziel. She never knew her real parents.
Raziel (Halfling male Rogue 2) - This is a new player to Pathfinder and RPGs in general, and her only other experience was 4E which she didnt like. Im easing her PC into the roleplaying aspect so her specific background ties arent fully developed yet. For now,I gave her an NPC contact, a human female Rundottari Lieutenant (and part time shady fence) named "Whisper". Whisper will be the party's bailout in minor jams with other Dottari and/or Noble issues. Im also making Whisper secretly "Bluehood". Sirix (Human chelish Paladin 2 and DMPC) - This Paladin is a former noble house "troubleshooter" (assassin). He fell in love with his last mark, a female Cleric of Iomedae and eventually turned into a follower himself. He's still somewhat of a loner with regards to Iomedae, he wont set foot into the temple but practices Iomedaes teaching on his own. His love was eventually killed by that Noble house, Im waiting for a few more modules to be released in this campaign before I choose what Noble house was involved. This noble house will come to collect in some way in the later modules. At the same time, if the party develops a strong bond with him (Raziel already recognized who he used to be) and one of them dies, I may have him mentally break down and fall from grace by donning his old armor and greataxe and turning to evil). This should shake things up abit. He'll still want to see this all through to the end as part of his vengeance thing if the party allows him to remain after that, perhaps the Cleric might still think he could be brought back to the light. "Crow"- (NPC Chelish human Cleric 2 of Iomedae). Also known as "Old Crow", a grumpy, and burly, older man in his late 40s.
Any other DMs have some interesting subplots to share?
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