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I read the threads there @ *redacted*world, I kinda laugh inside at the blatant fanboyism and I'm reminded again of why I stopped posting there long ago.
I was going to run this AP awhile back. I decided to add a prelude using most of Souls for the Smuggler's Shiv starting with a shipwreck and ultimately being "rescued" by the Wormwood. I thought it was more interesting than just waking up on a ship press-ganged. Plus, I love this module anyway, JJ writes some awesome stuff.
Most of the following notes were how I scaled down the harder encounters to remain challenging for a party remaining at level 1.
Smuggler's Shiv Adjustments:
Prelude - Souls for Smuggler's Shiv.
a) This adventure will be run using the long experience point track and all encounters scaled down to level 1.
b) The adventure will begin with the shipwrecking of the Jenivere, and end with the Thrunefang cannibals.
c) Ieana/Yarzoth, the Tide Stone, the Azlanti Temple and it's story elements should be omitted.
d) The Castaways are optional. Any or all of them could be used as fodder, NPCs,etc.
e) The Red Mountain devil is optional, but should be a weaker creature (CR3). Choices include Cockatrice (bestiary, p48), Moss Troll (bestiary 3, p273), etc. The dryad named Aycenia can provide information on the Red Mountain Devil if the PCs help her.
f) Personal preference-wise, keep Ishirou of Bloodcove (give him the Profession:Woodcutter skill), and Sasha Nevah of Ilizmagorti (give her the Profession:Engineer skill). Both will be useful in fixing the lighthouse, as well as their survival skills and use as camp guards. Both NPCs should be scaled down to level 1, and at least one of them should always remain at the camp.
Plot Hook Adjustments-
Souls for the Smuggler's Shiv ends when the PCs repair the lighthouse, and eventually attract the attention of a passing ship called "The Wormwood ".
Yes and No.
In a way it was a logical thing to happen considering the Batman/Talia thing. If they skipped Jason Todd and Tim Drake, we all might have liked Damian more. I personally never liked Jason Todd's character, even more so as Red Hood. I could also do without Tim Drake, and would have rather had Damien in those shoes. Maybe Spoiler (one of DC's better sidekick/supporting characters) could have been better as a friend to Damien than Tim. She could have softened him gradually, and/or Damien could have corrupted her at the same time. Lot of lost potential there.
Multiplayer through the years (in order)
2) StarCraft- we played a lot of this on Battle.Net. One of our Terran players was nicknamed "the human torch" because he always was attacked early and all you saw was his burning buildings flying over to you to share mines/geysers.
3) WoW - Still playing on my 571 Disc.
Single Player Console - Too many to list but anything from Naughty Dog remains tops.
Single player PC - also too many but top 5 from early to late (though WoW is still tops overall) ...
This was possibly the greatest campaign I had ever run despite us TPKing a little before the halfway point. I ran this as it was running through Dungeon magazine. The way my group interacted with the NPCs of Cauldron was phenomenal.
I miss the 3.5 days but I'm tired of the splat books. Personally, I loved the Core books but would have preferred an APG type book once a year or two and the company focusing on campaign setting books (world building like the old FR series accessories) and adventures.
I think the shiny has worn off in my case with Pathfinder and Golarion, which is on reason for me giving up on the hobby, the other reasons being the game is too tactical now and I prefer a slightly lower magic setting.
I think Goodman and to a lesser extent, the old Necromancer had it right during the beginning of 3E/3.5. Aereth (Goodman) was a great example of a campaign setting done right with their adventures along with those of Necromancer capturing the magic of yore. Golarion just goes too far into too many flavors. I would prefer a multiple campaign setting option from a company over throwing it all into one setting.
Call me paranoid but I'm not happy about the built in cam. With a live Internet connection we've seen vido of hackers spy on folks via their Web cams, etc. It's not a game changer for me as webcams /kinect technology is here to stay, but I'll use the mundane "cover the cam with a rag or something technology..." just the same.
Scott Betts wrote:
My favorite internet forum user: the kind who labels anyone who disagrees with him a nerd rager.
Its Pot... Kettle and stuff. In your defense Mr. Betts, you have calmed down the last few pages.
The discussion goes on why it's much better than DDR3.
edit*fixed the link to start from the comparison in post #3
The WiiU GamePad has all the buttons/inputs of a regular controller (two analogue sticks, D-Pad, A, B, X, Y, R, L, RZ, LZ, +/Start, and -/Select). It just also has a touchscreen display. And gyroscopes, etc for motion control.
You mean the handheld TV. IMHO, it defeats the purpose of wanting to play games on my 46" tv. I also don't want a gamepad shaq-sized.
Good for kids though, "go watch your game on your controller and let me watch my cheesy sci-fi Saturday night flick". Yep, gimmicky.
Scott Betts wrote:
When they allowed it previously before the negative comments? umm... yeah.
As far as your "angry Internet horde", if you talk to gamers offline I'm sure many of them wouldn't appreciate the used game policy. What you consider led by the nose mob mentality might just be a majority coming to similar conclusions about expensive purchases. There might be a lot of parents with multiple children who may not have the extra cash to buy multiple copies of games for each kid.
Scott Betts wrote:
Seems par for the course with your replies too. Anyone who disagrees with your POV frequently becomes labeled this.
Xbox is a no buy for the lending reasons above. If I'm "somewhat" interested in a game my buddy has and he brings it over for me to check out and I got a message to pay for just trying it, yeah, I'd be pissed.
I prefer the Sony exclusives (Uncharted, Ratchet and Clank for examples) to X-Box exclusives, which is why I'll buy the PS4. I have the PS3 and 360 here, the 360 never gets use. I just told my 19 year old gamer stepdaughter a couple of days ago she could have it to replace her aging one. I bought GoW 1-3, and Halo 4 and Halo Reach based on reviews. I couldn't stay with them, she can have them too. :)
Like Hama, I'm a PC gamer first and foremost, but I still prefer some games that are PC and console to stay on the console. Dead Space and Batman: Arkham are perfect examples of games I prefer on the console.
The only thing that seems better on the X-Box is XB Live. Seems more competitive, but for the shooters and such I'm still PC/Mouse and Keyboard, so Xbox live and PS Network don't mean crap to me. I'm pro co-op campaigns though. :)
As usual, YMMV.
I remember a player using the Bladesinger from that book being way too overpowered. I believe I banned it from my games afterwards.
I own a PS3 and X-Box 360. That said, the PS4 will be a day one purchase for me, which is normal for me.
The new X-Box.... no. I only bought an X-Box 360 for Gears and Halo, specifically Gears of War 1-3, Halo Reach, and Halo 4. I've started them here and there but never more than an hour or two. The games didn't grab my attention and any games that come out for both systems wind up as PS purchases due to my controller preference. Personally, the PS exclusives are more my taste anyway (like Uncharted and Ratchet and Clank).
I got a Wii on a whim one day, bought Zelda and Metroid Prime Trilogy (my Nintendo staples), hated the Nunchuk controller and let it collect dust for months before getting obliterated by Gamestop's crappy trade-in values. The Wii U doesn't interest me in the slightest. Nintendo's last great console was the Gamecube. The game support alone made the Cube an excellent investment, Resident Evil, Metroid Prime,Eternal Darkness, Beyond Good and Evil, etc.
The 8th Dwarf wrote:
1) I love both of the shows you mentioned, as does my other half.2) That wouldn't offend me at all, it would be just another e-opinion from a random forum poster. Thicker skin = less stress.
Just my e-opinions, YMMV, etc.
I wouldn't say minority. I played/DM'ed for over 30 years too and my AD&D days rarely saw a battlemat. It was fairly optional. We occasionally broke out the minis for pivotal battles, even had mini painting sessions (Julie Guthrie mini days) every now and again, mostly to have a mini representation of our character at our seat for visual flavor.Exact squares were never needed to resolve much beyond the areas of AoE spells.
Also some of us didn't want to stop the story every room to erase and draw out every combat. Then there's us older folk who may lead busy lives and simply can't afford to waste whatever game time we have stopping and drawing/redrawing maps. The higher level rules and options already take significant prep time as well as time to run. I'd rather take time to resilve those rules and keep playing then stopping the game at every room's door to erase and draw something.
So yeah 3E/3.5/PF did marry miniatures this time around. D&D may have evolved from a tactical board game, but that must have been for a reason. If it didn't evolve from that I know my ad&d days would have ended very quickly.
Again, I'm not against using a battlemat with minis. I just prefer that as an OPTION for those that want it, just not married to the ruleset.
I wouldn't mind pathfinder 2.0 if it was Pathfinder-lite as in free of miniatures/square positioning/stop the game because we need a battle mat. Kinda going back to the "products of your imagination" mindset.
The tactical board game part of the game stops me from running anything ATM. 3.5/PF rules with AD&D/2E style would be awesome. Requiring minis, battle mats, positioning, not so much.
This would keep our current modules/APs etc. still usable too.
That's the problem with Nintendo, poor game selection for the non-casual older gamer. I ditched my Wii for that very reason (mostly) as well as the outdated GC graphics, and my disappointment that the Metroid Prime Trilogy couldn't be played with a Wii classic controller.
With respect, More changes like this would be welcomed if it got rid of other players with your mindset.I've played WoW since release, been hardcore in a server first setting, ran a Hugh end guild, etc. Now, I just wand to raid with capable people, no more than two nights a week and continue laughing as we wipe on the learning curve attempts at new content. Players who share your view are what gets newer people disgusted as they try and get into a decent raid guild. Leetists, Log addicts, recount monkeys, etc. is what has been killing the raiding part of WoW. The leetists guilds are insular, and on some low to mid population servers this kills new forming guilds attempts to recruit a steady raid crew.
I laugh my butt off with some leetist DPS people, so there is entertainment value though. The second I see Recount spam on a boss, I let the DPS guy die when he stands in harmful stuff expecting me to just heal him through it. After we 4man it, I type the age old "Fire=Bad" or "Dead DPS = no DPS". If they blame my healing I answer with "sorry but I can't decurse stupidity, it isn't in my toolset yet."
If you think this is me, you are mistaken. 3E/3.5 was fantastic. Period. The new edition brought us other good things from Necromancer, Goodman, Green Ronin, etc. I even posted once or twice here or at ENworld that this was another golden age of RPGing. 4E screwed the pooch for reasons I don't really need to go into here. WotC has changed drastically then and most of the good developers (IMHO) are here, @Frog God, @ Goodman etc.I'm still standing vigilant looking for something less tactical than 3E/PFRPG, the miniatures dependancy is my number one gripe with the game. The time needed to draw/update maps round by round etc. I don't mind the rare tactical battle for an end encounter or an important battle with a dragon, etc. it's just the game is designed around minis and each time I have to stop the game for mapping is extra work and I'd rather keep the game flowing.
If WotC re-releases PDFs of the older editions like AD&D along with their respective module lines, I'll scoop up all of them this time around around. I'll still play PF, but maybe I'll actually run a game again with AD&D or Basic/Expert. I'd like to see a PDF rollout map soon but I wont hold my breath.
All this doesnt change the fact that the current executives/developers @WotC don't leave me much to hope for with a new version of the game.
P.S. as Tacticslion stated, you do come across as Paizo-Hatey at times. Even if you are deep down, it's ok. Everyone has an opinion. I'm not exactly Paizo Defense Force material but I like how they handle the dungeony/dragony parts of the game so I may come across as "PDF" (Paizo Defense Force).
The newer Battlestar Galactica (not the cheesy original series).
In that order.
Firefly had fantastic characterization for a show that lasted 14 episodes and one movie (which did a fantastic job tying stuff up). All the characters were interesting and there was so much potential lost with the show's all too early demise. The cast also seemed to mesh incredibly well with eachother that at times it was hard to believe that they had not been together for at least a few seasons. I'm not a Joss Whedon fanboy by any stretch (I only liked the first few seasons of Buffy personally), but Firefly was epic for me.
Btw, I'm in yankee country too.
Just curious but does anyone have a list of the current designers for D&D: Next? Bruce Cordell, Skip Williams, and Monte Cook were old favorites. I know Cordell is working on D&D Next but I'm not sure if Skip Williams has any involvement.
To get me to even look at it, Next would have to have faster prep (lighter rules), strong support for a single campaign setting, and most of all, HUGE adventure support. I know alot of people like homebrew, but I think alot of us older hats don't have the time we used to these days.
Realm of the Felknight Queen is my favorite Paizo stand alone module to date. A good balance of combat and role playing.
Don't you think this post is Abit on the nerd rage side? I vote you leave the guy alone, he's been bashed to death already.
The thread title itself is "over the dramatic top" to say the least. Don't buy his future stuff (if he does any) if you feel that strongly.
I did not preorder his Savage Coast, but even if I did, I would still buy his Paizo stuff. I just wouldn't preorder anywhere else but here at Paizo. I don't believe in preorder/kickstarter programs anyway.
Ross Byers wrote:
I removed a post and several replies to it. I don't care what kind of veil it's behind: personal attacks are unacceptable.
The heavy handed moderation probably wouldn't have been needed in the first place here or in the Mass Effect thread if a closer look was taken to the poster in the center of it in both threads. Apologies in advance if you see this as a slight Ross but as a long time poster here myself, I'm a little surprised.
Edit* I'm not all that innocent for falling into it, but there seems to be a common antagonist.
Charlie Bell wrote:
It's a bit silly to boycott Bioware. ME3 is a great game--still solidly in the top 5 CRPG ever, right up there with Planescape: Torment and KotOR. It's true that the ending was weak, but seriously, taken as a whole, the ME series is still top-notch stuff.
1) The Dragon Age 2 rush job (wtf moment, was it released 8 months after DA? Riding on the success of the original, they ended up bringing us a reskinned ME clone).2) Day 1 PAID dlc (sorry, there's no excuse for this. Getting more money for something that could have been included in the game @ release).
Does the above smell of EA corporate nonsense? Possibly. I'll vote with my wallet though. It's not player entitlement in the above examples either.
P.S. (on a lesser note)
/me hurls a concussion d20 into the well populated crowd of forum posters.
When the smoke clears, a few slowly rise and groggily get back to their keyboards. Behind their soot covered monitors, small blue creatures in white pants peer over their screens slowly and begin to smile. One of them has a Paizo Golem coat of arms emblazoned on his cap. He quickly balances atop the monitor and adopts a superhero-like pose. "You will love thy fellow poster or suffer the Smurfequences!"
Re-read my post. I don't mind it changing when and if my players go through it, it'll be canon in our home version of Golarion. I wouldn't invalidate any of my players accomplishments. Like if i ran Kingmaker to completion. My players would have a new Kingdom in Golarion.I'm saying that it ultimately should rest in the hands of the group and their home versions of what RSE's occur in Golarion. Why should other groups have their older sourcebooks invalidated if they don't want it occurring in their version.
This is exactly what disgruntled so many long-time Forgotten Realms fans, myself included.
You seem like you may be a fan of FR with its never ending RSE's, if so we can agree to disagree on this. To each their own.
I say let the setting remain static. Individual groups can always update their own version of Golarion as they go through their own campaigns. I don't want any of my books invalidated.
I'm ok with the changes in an AP as long as it "resets" afterwards and forthcoming sourcebooks are still non-changed. For example if this AP destroys Magnimar totally, it's fine as long as Magnimar is untouched in the future books. If I play through the whole campaign with my group, I might leave it destroyed in my version of Golarion. If I dont play through it, then Magnimar stays around, etc.