Racial Traits:
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Traits:
Underworld Explorer: +1 Know(dungeoneering) and Survival and Survival is a class skill
Trap Finder: +1 Disable Device
Feats:
Point-Blank Shot
Precise Shot
Class Feats:
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performace: 3+CHA+2/lvl (Total 11rds a day)
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance.
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect.If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Versatile Performance: Use Perform (Oratory) instead of Diplomacy or Sense Motive
Well Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Skills:
Disable Device +11, Know(dungeon) +6, Know(arana) +5, Know(religion) +5 Perception +9, Stealth +12, Survival +6, Spellcraft +6, Use Magic Device + 10, Perform (oratory) +10