Jemet Winderbole

Sumak Wonderfoot's page

51 posts. Alias of moafnsteel.


Full Name

Sumak Wonderfoot

Race

Halfling

Classes/Levels

Bard 3; HP 22/22; AC: 14, Flat:13; Touch: 12; ATK Bonus: +5 ranged +3 melee, Fort: +3 Ref: +6 Will: +5; Perception (9), Stealth (+12), Disable Device (+11)

Gender

Male

Size

small

Age

24

Alignment

CG

Location

Wati

Languages

Common, Halfling

Occupation

explorer

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Sumak Wonderfoot

Offense and Defense:

CMD: 13
CMB: 1
ATK Bonus +5 ranged
Short Sword: +3 (1d4)
Shortbow: +5 (1d4)

Traits, Feats, and Skills:

Racial Traits:
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

Traits:
Underworld Explorer: +1 Know(dungeoneering) and Survival and Survival is a class skill
Trap Finder: +1 Disable Device

Feats:
Point-Blank Shot
Precise Shot

Class Feats:
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performace: 3+CHA+2/lvl (Total 11rds a day)
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Inspire Competence (Su): A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance.
Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect.If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Versatile Performance: Use Perform (Oratory) instead of Diplomacy or Sense Motive
Well Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Skills:
Disable Device +11, Know(dungeon) +6, Know(arana) +5, Know(religion) +5 Perception +9, Stealth +12, Survival +6, Spellcraft +6, Use Magic Device + 10, Perform (oratory) +10

Spells:

Spells per day
1st-lvl: 4
Spells Known (0lvl - 6, 1stlvl - 4)
0-lvl
Mage hand
Dancing Lights
Detect Magic
Read Magic
Open/Close
Prestidigitation
1st-lvl
Cure Light Wounds 1d8 +1/lvl (+3)
Saving Finale: You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a Saving Throw, allowing the subject to immediately reroll the failed Saving Throw.
Abundant Ammunition
Grease

Backstory:

Sumak Wonderfoot was born and raised in Magnimar in the Halfling community. Throughout Sumak’s life he was told about the greatest explorer, dungeon crawler, adventurer, and archaeologist that the world has ever known, Indiana Baggins. Sumak grew up listening to these stories about how he single handedly killed a dragon, found lost knowledge of the Azlanti Empires, and how he discovered various unknown islands, deep under the sea, that were believed to be lost forever. Sumak knew this was his calling. Due to his poor status in society, he had to learn to fend for himself, and instead of exploring great dungeons and caves, he began to explore the rich peoples’ houses and businesses. Sumak became quite good at picking locks and remaining completely undetected by the home owners. Due to being a Halfling, he also grasps climbing and reaching places that should have been impossible for him to reach. He became bolder and bolder, breaking into houses at times other would never try it, and he was always successful. Despite breaking into multiple houses, he never stole anything, that wasn’t what he wanted, he wanted a real adventure, and after years of using his imagination he decided it was time to go on a real adventure. Rumor had it that Indiana’s big break came from the city of Wati, where only the best of the best could explore the ruins and the ancient city. Sumak left for his grand adventure with everything that he could must together, and headed for Wati. When he finally made it to Wati, he was gravely disappointed to find out that he needed to be a part of a group of adventures, he never remembered hearing about the great Indiana Baggins needing anybody else. Sumak spent several years trying to find a group to join, but other always laughed at him and turned him away because he was a Halfling, and couldn’t hold his weight.

Equipment:

padded armor
short sword
dagger (1d3)
light mace (1d4)
Shortbow-30 arrows
compass +2 survival to prevent becoming lost & +2 dungeoneering to navigate underground.
Bard's Kit: backpack, a bedroll, a belt pouch, a common
musical instrument, a flint and steel, ink, an inkpen, an iron pot, a journal, a mess kit, a mirror, rope, soap, torches (10), trail
rations (5 days), and a waterskin.
signal whistle
masterwork thieves tools - +2 disable device
holy water x 1
acid x1
alchemist's fire x1

total weight 25 lbs

11 gold 7sp