Geppa

Sucy Manbavaran's page

113 posts. Organized Play character for Michael_Hopkins.


Full Name

Sucy Manbavaran

Classes/Levels

CG Human Female Grenadier/8 HP 67/67 | AC 18(22) T 14(15) FF 14(18) | Fort +9 Ref +11(+12) Will +3 | Init +11(+12) | Per +11 | CMB 6(5) CMD 19(18)

Gender

Wand CLW 37/50 : Wand Heightened Awareness 38/50 : Bombs 9/12 : Aram Zey's Focus, Barkskin, Fly, Heightened Awreness, Reduce Person

Size

Medium

Age

18

Alignment

Chaotic Good

Strength 10
Dexterity 18
Constitution 14
Intelligence 19
Wisdom 10
Charisma 8

About Sucy Manbavaran

Sucy Manbravan
Human (Chelaxian) alchemist (grenadier) 8 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Monster Codex)
CG Medium humanoid (human)
Init +11; Senses Perception +11
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Defense
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AC 18, touch 13, flat-footed 14 (+5 armor, +4 Dex, -1 untyped penalty)
hp 67 (8d8+24)
Fort +9, Ref +11, Will +3
Resist negative energy 10, positive energy 10
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Offense
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Speed 30 ft.
Melee dagger +6/+1 (1d4/19-20) or
. . quarterstaff +6/+1 (1d6)
Ranged +1 seeking darkwood longbow +14/+9 (1d8+1/×3) or
. . bomb +13/+8 (4d6+4 fire) or
. . shock bomb +13/+8 (4d6+4 electricity)
Special Attacks bomb 12/day (4d6+4 fire, DC 18)
Alchemist (Grenadier) Extracts Prepared (CL 8th; concentration +12)
. . 3rd—arcane sight, fly (1)
. . 2nd—aram zey’s focus (1), barkskin, darkvision, resist energy
. . 1st—ant haul[APG] (DC 15), reduce person (DC 15), shield, targeted bomb admixture[UC] (2)
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Statistics
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Str 10, Dex 18, Con 14, Int 19, Wis 10, Cha 8
Base Atk +6; CMB +6; CMD 19
Feats Improved Initiative, Martial Weapon Proficiency (longbow), Point-Blank Shot, Precise Shot, Reckless Aim, Throw Anything, Weapon Focus (longbow)
Traits pragmatic activator, reactionary
Skills Appraise +12, Climb +5, Craft (alchemy) +15 (+23 to create alchemical items), Disable Device +17, Heal +10, Knowledge (arcana) +15, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +8, Perception +11, Sleight of Hand +8, Spellcraft +14, Survival +5 (+7 to avoid becoming lost), Use Magic Device +15
Languages Azlanti, Common, Goblin, Polyglot, Senzar
SQ alchemical weapon, alchemy (alchemy crafting +8), directed blast, discoveries (explosive bomb, explosive missile[UC], fast bombs, precise bombs [4 squares], shock bomb), mutagen (+4/-2, +2 natural armor, 80 minutes), swift alchemy
Combat Gear cold iron durable arrow (50), mutagen[APG], oil of daylight, potion of displacement, potion of fly, potion of lesser restoration, snapleaf[UE], wand of cure light wounds, wand of heightened awareness (50 charges), acid (1), alkali flask[APG] (10), antiplague[APG], antitoxin, artoku's fire (10), holy water (5), liquid ice[APG] (10), perfect ice (5), smelling salts[APG], troll oil[UE] (4); Other Gear +1 deathless mithral chain shirt, +1 seeking darkwood longbow, dagger, quarterstaff, belt of incredible dexterity +2, cloak of resistance +1, cracked dusty rose prism ioun stone, efficient quiver, handy haversack, hybridization funnel[UE], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], ring of the sublime, wayfinder[ISWG], armor upgrade (worth 4,000 gp), masterwork thieves' tools, school book, sunrod, weapon upgrade to seeking (worth 6,000 gp), wrist sheath, spring loaded, wrist sheath, spring loaded, 183 gp, 3 sp, 9 cp
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Special Abilities
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Alchemical Weapon (Swift Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 4d6+4 (12/day, DC 18) (Su) Thrown Splash Weapon deals 4d6+4 fire damage.
Directed Blast (Su) Bomb does damage in 20 ft cone, attack vs. one foe and rest take splash dam.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Explosive Missile Use bomb with ranged weapon.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Mutagen (DC 18) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 80 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.
Prerequisites: Point-Blank Shot, Precise Shot.
Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to take a –1 penalty to your AC and gain a +2 competence bonus on your attack roll. However, when you roll a natural 1 on a ranged attack roll made with this bonus, you automatically hit a random adjacent creature that threatens your intended target.
Shock Bomb (Su) Bomb deals electricity damage and dazzles those who take direct hit for 1d4 rds.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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