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Just downloaded and skimmed. Really excited for my run of it next week. Not sure how well the Defense Points will go over, but hopefully my players will have experience with Defenders of Nesting Swallow. Also, those of us that have First Steps credit on our LL characters are going to be super lucky.
A raid to retrieve that which was stolen from us? That's a task I can lend my knives to! When do we go? Can we go now? Now?
Ran this tonight, 4-5 Tier. Party had a great time despite not succeeding completely, and my lack of prep. Composition was a 2nd level reach weapon cleric, 4th level archer rogue, 5th level archer fighter, 4th level magus, and 5th level sorcerer. The opening act was very free form roleplay, which was a nice change of pace. The PCs basically got thrown out there and told to figure it out, rather than be handheld through the scenes. The NPC blurbs were pretty handy for improv of the information gathering. The first encounter was smooth despite me having them go in the wrong door of the warehouse. Gotta pay more attention to the compass on that thing. Use of smokesticks and invisibility potions kept things interesting for the ranged heavy party. An hour break occured as one of the players needed to get his wife dinner during her break. I opted to remove the thug ambush as it did not contain any faction missions for the group and we needed to move on. It would have been a great continuation of the theme of Riddleport but I could not justify it for this session. The ferry NPC came into great use, first in the Shadow Lodge faction mission and then the assault on the Lionfish. Mumbuckle was the only real threat there, nearly KOing the sorcerer with bombs and wrapping up the rogue archer with a tanglefoot bag. Once the crew was downed, a quick discussion got them a captain and a plan to rest on the boat and then head to the cove in the morning. Viper Cove went quickly, as the party docked and then chose to proceed directly to the prisoner cells. A few crossbow bolts were exchanged followed by the ultimatum from Alejia. The party proceeded to blast her down to about 6 HP before her turn came back around, allowing her to 5ft step away from the magus and CdG Hirako. The trollhounds came to their masters aid just in time for her to get shot down. The sorcerer made short work of the dogs with scorching rays as the rest of the party piled on the mooks. All in all, great session, great story, lots of fun roleplay, and a memorable time all around.
I have just noticed that a Pathfinder version is in the works. Is it possible to cancel my 4E version order, or convert it over to a PDF only purchase, since I have already downloaded the file? If so, please also cancel my comic subscription as well. I'm not satisfied with the shipping and will be purchasing them at my local comic shop.
Finally sat down and organized my chronicle sheets from PaizoCon. I have a single character, 2nd level. I have a Tier 3-4 chronicle from running the Midnight Mauler, and a Tier 1 chronicle from playing We Be Goblins. I reported the 3-4 sheet as going to a second character I will be submitting once I play him in my local game, and the WBG sheet going to a third character. If my first character gets to 3rd level first, I will have to apply the MM sheet to him instead, as I understand the rules. Will the reporting system need to be updated manually, or will it automatically switch the session over to the correct character when the session is reported? How will this affect the WBG record? And will the WBG sheet be applied to the next character I submit, thus changing it to the second character instead of the third? Or will it keep it the third character as reported on the session? Apologies for the tangled sheets, I didn't realize I would need an extra character or two after all the sessions I participated in.
Word of advice. Don't come to the con planning to be a player and decide on a whim to be a GM. It's a terrifying and expensive thing. :) The Grand Convocation was an amazing start for my PFS GMing. Thanks to everyone that worked so hard making it memorable. Thanks to everyone who put up with my completely unprepared games. Anyone here at the con, I'll be hanging out around the lobby the rest of the day if you want to say hi.
This is the discussion thread for my rewrite of the 3.5 system for my home games. Documents can be viewed/downloaded here. Campaign setting discussion can be found here and is welcome in this thread as well. I believe houserules should be integrated with homebrew settings, and plan on following that idea. Currently, only bare race statistics are posted for review. Planned houserule implementations: Kirthfinder weapon proficiencies.
Any comments are welcome, especially name suggestions for catfolk and dragonborn races.
After reading up on 3rd edition, Frank and K's Tomes, Conan d20, playing 3.5, Pathfinder, Kirthfinder, and many other houseruled games, I've come to realize something. The rules you use don't actually contribute a lot to the actual play. It's been pointed out that large-scale houseruling ends up mostly unused. And I've seen that with Kirthfinder. (I promise I'm starting to remember to count my battle fatigue penalties Kirth!) But even minor houseruling doesn't change the balance all that much. And I certainly don't see Pathfinder as any more balanced than 3.5. The pivot point just moved a little. I even see the skeleton of 3E when I do a deep look at 4E, past the flesh and makeup. (Maybe not in that order.) Really, the group you play with has the greatest impact. How high your point-buy is has a far greater effect on the game than swapping PF CMB/D in place of 3.5 maneuvers. Your group will find the balance that works for them with a little settling. What rules you use are really more like the pink handlebar tassels on your bike.
Blueluck wrote:
DMPCs, like anything else, can be bad if handled wrong. They can also be good for the game. In my first campaign, I included a Miniatures Handbook Healer as the fourth character. She was pure support, an extra source of healing. The only time she ever stepped on the parties' toes was against undead, where her Heals were the strongest offense available. Another benefit was I had a constant character to speak through when the party wanted nudges in the right direction. She never made decisions, only gave advice. Can DMPCs take over the campaign? Certainly. Is this the fault of the NPC? No. It's the fault of the DM misusing them.
kyrt-ryder wrote: That is a fascinating hole in the rules. So really a Monk is only not full BAB when he is approaching a target or on an AoO. He can even make a full BAB single strike and break off. Help me determine when a Monk uses his natural BAB. 1. AoOs.
Am I missing anything?
I sometimes find myself wondering if my post was one of the ones deleted when Ross mentions it. Or worse, I come back a day later and feel like I made a post, but can no longer find it. Makes me wonder if it was deleted without notice. I'm not sure if anything can be done about this, or even that something should be done. I'm not asking to add to the moderation workload with notifications or the like, just putting the observation out there.
Houserule documents can be viewed/downloaded at my Google Site. Previous discussions can be found here. Design work by Kirth Gersen.
Kirth, I'm sorry for the horrible title. Not sorry enough to change it however. ;)
TriOmegaZero wrote:
Thread title correction: this is still v. 2.2 or so. V. 3.0 will be, I hope, complete by December 2011.
Your orcish party rounds a corner and comes face-to-face with a human (or elf, or whatever). Your GM says "Roll initiative." You win, and go first. My guess is that 99% of the roleplaying groups out there would act on a preconceived generalization about the human (or elf) race and attack. However, is attacking the human unprovoked an evil act? Is it racist? After all, they haven't done anything (yet) to provoke the attack, and you have no proof that they will do anything. If you think attacking a character because of their (fantasy) race is evil, how many Paladins (and GMs) just sweep that grey area under the rug and don't talk about it? I mention this because having an human or elf PC is a possible choice in Pathfinder. I also like to introduce new players in an organic way, rather than "poof", player X appears out of thin air. Also, as a player, I've almost killed a new half-elf character joining the group in this same way (we had recently been fighting elves), not realizing that the half-elf I saw was supposed to be the new PC. I'll admit that I think it is evil to attack anyone unprovoked, but my characters have done it (see the above example) and as a GM, I do nothing about it when my players make those choices.
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