The group I'm in will be switching GM's, and the person taking over has never GM'd before. To help them out, we are sticking to the Core rule book only for feats/builds. The only exception is traits, which we can grab from elsewhere (this is for the Jade Regent campaign).
This defeats some of the more complicated characters I was hoping to play, so I figured I'd make a dwarven Barbarian who focuses on sustainability. I want this character to be the GM's whipping boy. My goal is to ensure that the GM can always throw attacks against my character, and I'll trudge along.
With that said, the GM will also allow max hp for the first 3 levels, which will help my character out.
I normally heavily min/max my characters, but I don't want to be too OP for this particular campaign, so instead I thought I'd focus on making a really solid tank. I want my defense to be high so that I can reliably take the punishment that the GM dishes out.
20 Point Buy, Dwarven Barbarian 10
strength- 18 (16 start, with bonus added at levels 2,4)
Con- 18 (16+ racial)
wis- 12 (10+racial)
- glory of old
- childhood crush
3 power attack
5 weapon focus (dwarven waraxe)
7 iron will
9 heavy armor proficiency
4 no escape
6 renewed vigor
8 clear mind
10 improved damage reduction
hp: 151/171 (GM gives us max HP first 3 levels, plus belt of stubborn resolve)
I figure with this many hp, really good saves, and decent AC (mithril fullplate), I should be as sustainable as can be.
I can also switch between using a large dwarven waraxe 2-handed, and using a dwarven waraxe with shield when needed.