I was imagining the mites Singing and dancing. "When you're a mite you're a mite all the way from the start of your life to your last dying day!"
I know paizo has a policy against having dragons mingling all wily nilly with humanoids in humanoid shape so that you can no longer tell whether every NPC is actually a dragon in disguise.
that's what makes Kazavon so unique after all.
Are there any dragons taking human form in Dragons Unleashed?
Adam Daigle wrote:
You have no idea how happy that makes me. I'm really rather looking forward to this release.
Since rules questions are never safe and I like to live Dangerously, lets talk about ultimate Campaign for a second. Do you ever use any of the optional Rulesets in Ultimate Campaign in your own campaigns? if so, which ones do you find most useful for your own GM purposes?
I find that disregarding the written tactics of the AP and substituting tactics tailored to counter your party helps a lot. I have a 6 person party and I know that at the end of the second module they sent the rogue up to scout the top of the clock-tower where the big boss of the module was hiding out invisibly. Instead of using the written tactics I had the enemy bull rush the rogue off the side of the tower, and after he made a reflex save to grab onto the side of the tower I had the Boss use Deep Slumber on the rogue sending him plummeting to his death. The default tactics never really take advantage of the terrain and your own party's weaknesses and mistakes like that.
Another thing that helps is having the prep spells already cast for caster enemies, and having dynamic enemy reactions to hearing fights in other parts of the dungeons. Also, stationing some Ogres in the open courtyard of Fort Rannick, rather than just near the gates and in the buildings.
Mark Moreland wrote:
I'm Guessing:Paladin because a crusade against evil dragons just makes sense.
Rogue because there really aren't that many rogue archetypes and A dragon's horde is a really tempting target. There has to be at least one rogue style specialized in stealing it out from under them.
And finally? Alchemist. An alchemist that kills dragons to brew extracts with their powers contained within? I'm guessing it exists.
Sean K Reynolds wrote:
The book is almost through development, so it's too late to suggest any more monsters for it. ;)
Can we still make wild speculations about what we hope to find within the pages? Because I for one would not be adverse to Giant Fiendish Lizard Demons. Also Kaijuu... I'm hoping tehre's a size category above collosal because while a house sized monster is cool, a house sized Kaijuu is sort of depressing.
James Jacobs wrote:
Using people in the "what monsters do we publish" stage of the process who grew up playing the game and have decades of experience knowing what monsters are cool and what ones are lame, bolstered by that magic combination of good taste, great imagination, knowledge of real world myth cycles, a lack of hubris that makes us think we can do better inventing all new monsters when the world itself has been inventing monsters for thousands of years and in so doing has allowed the passage of time to self-filter the ones worth remembering and serving as inspiration, and love of all things monstrous is how we keep Bestiaries awesome.
How do you procure good taste?
Also, What's your favorite real world myth cycle for bestiary monsters?
Looking at the description I noticed that there are rules for starting a magical Academy. I remember playing Skyrim and becoming the Archmage of Winterhelm without ever casting more than 10 spells total.
It makes me wonder, Will a fighter be able to start up a Magical Academy?
Wait... Justin... Riddler? A B.A. in Psychology and Theater... and a masters in education. Clearly a very smart individual... And a nerd given his occupation... Has Paizo just Hired Edward Nigma under a clever pseudonym?
Liz! If you start to find neon green Florescent question mark trophies laying around don't be afraid to speak up!
So, I'm running a Skull and Shackles game, and one of my players, for reasons that have less to do with effectiveness than humor, wants to make what basically amounts to a wondrous item spell in a can. Specifically the Spell is Mad Monkeys (from Ultimate Magic http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/madMonkeys.html) and the can is a Barrel. It's a single use, use-activated item.
Mad Monkeys summons a monkey swarm with a CMB based on the caster's CL plus ability mod. I don't want to have to re-price the item in the future, but When my player makes the item, should I price it based off the lowest necessary CL necessary to make it? If I do, what happens when he makes more of the item when at a higher caster level than the minimum? or if his ability score increases do the monkey swarm's CMB values change? And if so would I have to change the price of the item?
I know people say "more fun than a barrel of monkeys, but I never thought making a barrel of monkeys would require so many tricky math judgement calls.
Blood of the moon? I wonder, would that include any of the more obviously anthropomorphic animal races like Catfolk, Vanara and Grippli? Because if it had grippli I'd buy it. I may buy it anyway, as a GM it could definitely be useful.But if it didn't have PC options that were generally usable in most games, I probably wouldn't use it to make PCs.
usually by the time the final cover and description go out the book is complete to a point where no real new additions can be made. Get in before that happens next time I guess.
The cover is wonderful, but what really gets me excited is the description. Platypuses? Pandas? And what basically amounts to commonly domesticated animals for each race? The only way it could be better is if the animals had some crunch just for them, like anmal archetypes, or tricks, or feats and equipment. What's that? They do? Christmas has come in February!
Given the new 10k tier for the pathfinder MMO allows you to have Wayne Reynolds draw your character, and given that you've had something similar don with Merisiel, can you post the original art order for her? So we can see what inspired her iconic look?
Joseph Wilson wrote:
Correct. The official release date (as in, the date you should be able to find the print version in brick & mortar stores) is the 19th. Paizo doesn't release their pdfs until the official street date.
Small Caveat. If you have a Subscription you get the PDFs about a week in advance.
Looking forward to the herald! These have been hit and miss,with some truly brilliant ones, and some err...moments - Herald of Torag? Hammer mouth? I like the idea of equal parts terror and pity, sounds interesting. What I'm really hanging out for is the bestiary - more lovecrafty goodness AND leng! Plus I want to see the stats on that Dragon, I'mhaving a hard time equating it to the survival of 15th level snacks, err..adventurers
I liked the Giant mecha of Torag. It fit Torag pretty well. Of course, now I can't help but think of Dwarves as Mad Scientists living in large subterranean volcano lairs building giant mecha....
But Lissala's Herald.... All we really know about Rune Magic (Lissala's area of interest) is that it gave rise to Thassilonian specializations and that it allowed Xin and the Runelords to enslave dragons and giants. I'm betting on mind control abilities. or at least some sort of enslaving ability.
Adam Daigle wrote:
Greg did a great job on the Leng gazetteer! He put a ton of information into a fairly small article. I think people are going to be jazzed about the map in that article.
How do you map Leng? Isn't the geography ever-shifting?
Also, just got my order notice, super excited and eagerly awaiting my shipping notive now. Every writer in this book has done something I loved for Pathfinder. I can barely wait.
Unfortunately it seems like 10 of the 15 slots are chromatics and metallics. So yeah, there'll probably be love for all those you listed doc. Which is sad because the new breeds of primals and imperials have practically no love.
If you're looking for Green Dragon love though. Thornkeep details a green Dragon who lives in the Echo Wood. All fluff and no crunch, but it's fluff full of hooks.