Does anyone have a Mythic Graveknight template prepared? I want to use the instructions for that one recurring villain. But I don't want to just drop the regular graveknight template on a mythic character, I'd rather do something more along the lines of the Mythic Lich.
The Drunken Dragon wrote:
I'm thinking of running this AP for 6 players as opposed to 4. Any recommendations for adjustment?
Adjust the encounters for the New Average Party Level (which I think is either +1 or +2, the calculations should be in the game Mastery Guide or the Core Rulebook). That generally means adding more monsters, like giving Single monsters some minions. It also helps keep EXP up.
Now, all said, that's the easy solution. The solution I prefer is that instead of relying on monster tactics entries Play each enemy encounter Intelligently, have Monsters Bull rush PCs off of buildings, have them retreat and grab help, have them set makeshift traps and alarms, have boss encounters react to commonly used player tactics due to actually spying on players. Adjust terrain and movement so that the enemy can gain an advantage over players. A flying monster may lair in a den where the floor is covered with the skeletal remains of previous victims (thus making it difficult terrain with the corresponding penalties for your PCs).
this approach adds realism, and makes Players kick up their own tactics and pay more attention to the terrain themselves. Which is better than the numerical arms race that simply adding more enemies and increasing their numerical stats causes between players and GMs.
So I made up a quick 5th scale for anyone with 5 players. I tried to fit it with the other scales, 2nd level spell, usable 3/day and thematic with a silver dragon.
The 5th Scale:
Ice Breath: Three times per day as a standard action, this scale can be used to cast Fire Breath, but instead of fire, this ability only does Cold Damage.
I'm hoping for an alchemist style sort of "non caster" tinkerer or engineer class. we've gotten sort of close with gunsmith and alchemist, but there's no real class that makes clockwork inventions, minions and or traps doable.
We're finally actually getting Kaijuu! YES. and I assume they are Mythic? Cause Double yes!
New familiars.... I wonder if the Playtpus from Animal Archive is being included? If not I really wanna see a red panda familiar. They're the cutest animals ever.
I was imagining the mites Singing and dancing. "When you're a mite you're a mite all the way from the start of your life to your last dying day!"
If you don't back the kickstarter there may not BE a super dungeon. And the dungeon certainly won't be as nice as it would be if you backed it. I don't understand this premeditated waiting for stuff which gets better if you support it.
Adam Daigle wrote:
Sadness.... Can we at least get Mengkare's alignment?
Sean K Reynolds wrote:
A number. Okay. There are a number of Sorcerers and Wizards wearing armor which isn't represented in their stat block:
Storm Sorcerer on 163
the Azure Bolt Sorceror on 170 has some sort of ice axe and neither equipment or spell to explain such a thing (also she's electric themed and dressed for the depths of winter)
The Aforementioned Ice mage on page 171 is dressed for what seem like jungle adventures. or at least much warmer weather than I'd normally expect an ice mage to venture into.
The grand Necromancer on 193 seems to be clothed in bone armor of some sort, odd for a wizard, but at least fitting the theme of necromancer.
The harrying Brute on 99 is weilding a Sai and a sword of some type, despite a dagger in his statblock, and no sword anywhere near it.
The cautious hunter on 101 has some sort of flaming fists and at least one spiked knuckleduster (also on fire), despite no ability to elemental fist, or flaming amulet of mighty fists.
The Forge Rider on Page 119. He's Dual Wielding Greataxes (two handed weapons) despite his statblock stating his has an Urgrosh. he looks incredibly awesome though.
There are some more here and there. but those were the most glaring to me. That said! The art as a whole in this book is extremely awesome! Aside from a few gnomes and halflings that look disturbingly like bobbleheads, I think I enjoyed almost every single picture in here. Especially the Fiery Dragonkin Sorcerer on page 174.
Am I the only one who sees the champion path abilities and thinks "Hello Incredible Hulk?" Aerial Assault, Devastating Smash, Sweeping Strike, Wall Smasher and To the Death?
Tell me that doesn't sound like the Incredible Hulk.
Okay, so Mythic Power Attack reads as follows:
Power Attack (Mythic)
So what happens if you use a weapon with a x3 or x4 Critical Hit modifier? Does that effect as normal? Or is the extra Mythic Power attack damage only doubled?
It seems like paizo deliberately goes out of its way to make abbreviating product names into acronyms difficult. See the AP line: Serpent's Skull, Skull and Shackles, Shattered Star. I'm probably gonna default to calling this book "The Campaign book" myself though.
Kaijuu are larger than Colossal, for one thing. For another. A terrasque is all well and fine. But there are maybe only 3 creatures of its approximate CR and size. And most of them like the Terrasque are pretty strong flavor in Golarion (Spawn of Rovagug and all).
Why not use the Tessasque all the time? The same reason we don't use skeletons for every low CR enemies we need. They're different Monsters for different purposes.
I'd rather have a blueprint of the castle. The major NPC would be nice, but so long as I know if it's a (Warrior 5/Paladin 2) or a (Expert 15) I can probably stat out my own NPC. Flavorful stuff and overhead Views of the castles from the air? Complete with Sections labeled? Those are more interesting to me.
James Jacobs wrote:
How did Sorshen gain immortality? Was it bathing in the blood of a thousand Virgins?
I, GROGNARD wrote:
Then let me explain using the universal language, Small words SHOUTED LOUDLY!
PAIZO, WANTS TO DO STUFF.
That's why the website went down. there may have been Goblins and Fire involved. and the Sticks may or may not have been Pointy as well.
I like the Synergies, but I also like APs having their own custom maps. Maps for standard stuff like cornfields and town squares and inns make sense and work. But I'd like to keep the dungeons specific to the APs so that I don't have to warn my players not to buy certain Paizo products.
Basically it comes down to: "Is there anything hidden on the map that I don't want players to see?" If so, I'd rather not have any synergism between the maps and the APs.
James Jacobs wrote:
Apart from the Pathfinder Adventure Path volumes (all of which are 96 pagers), no plans to do more of them yet. Thornkeep's a bit of an aberration in that regard.
Thornkeep is an Aberration? So it's like Aucturn in that regard? Waiting till the stars are right to rise up and eat Golarion?
On a more serious note, will Thornkeep have it's own Bestiary with new monsters? Or is it just using Bestiary 1-3 monsters?
"Devil's Advocate" wrote:
"Useless" or not (and I'd argue heartily against the uselessness of the ARG simply because almost every player race got custom feats), the reasoning is that it gives flavor to the different races and classes that are distinctive. The reason barbarians can't use fighter feats normally is that they're more focused on harnessing their inner rage to go beyond normal limits, whereas fighters focus on mastering martial disciplines. Fighter feats are class features for those classes who focus on martial strength of arms through training (such as Fighters and Magi).
I'd argue exactly the contrary. Removing class and race specific classes makes everyone pretty homogenous and boring as hell. You make choices, those choices differentiate your character, those feats are heavily tied into the flavor of those who they're limited to. It's the same reason why Bards have a different Spell list than Alchemists or Magi. It's something that makes them unique and special.
James Jacobs wrote:
Huh. How fast does it take to get from that, to this?
Interesting Question! Lets run through this.
A basic house cat in Pathfinder is a Tiny creature with a challenge rating of 1/4th. Hitting it with a Young template moves the CR down a step to CR 1/6th. a single character defeating a CR 1/6th enemy gains 65 XP, I'm going to assume that this kitten drowning isn't a group event because A. that would be horrible. and B. if you're drowning kittens for XP you're very unlikely to want to share the XP.
Now how much is a Kitten? The Aventurer's Armory puts a Cat at 3cp. Since Cats are usually bought while kittens we'll keep that price. A Sack is both 1sp and Reusable, presuming you have something to tie to it so you can retrieve it after you drown the kittens. It holds 1 cubic foot of space. Now a Fine creature (like a kitten) occupies a space of 1/2 a cubic foot. So You should be able to fit 4 Kittens in a sack.
Assuming 20 rounds to drown a sack of four kittens that's 2 minutes, 1sp and 2cp for 260xp. Or 130xp every minute for 6cp. Excluding start up expenses like the initial sack. and Time spent buying or catching the kittens. that's a bit more than a CR 1/2 enemy every 2 minutes.
It would take 73 minutes and 85 seconds to gain 9600 xp, or about a CR 10 Enemy. And would cost 433 cp. Or Roughly 4 Gold pieces, 4 Silver, and 3 Copper. However, it would also require approximately 295 kittens, give or take a third of a kitten.
So You'd be slightly higher than Level 4 on a medium advancement track in slightly more than an hour.
It would probably be Effort prohibitive.
Well, as a result of nurturing it, it should probably have some class levels, and with all the Roleplay XP your GM might have given you for raising the thing, and all the XP from your tortured quest to put down the monster you unwittingly created, well maybe you'll get enough XP to level up high enough to kill the Lich. Or Better Yet! Maybe the Goblin will become the Lich's Apprentice! And you can kill him as the Big Boss' Right Hand Man. COmplete with a dramatic tear-filled death scene where the goblin finally admits that he did it all because he thought you never loved him, and he wanted your approval, with a heart touching reunion as the baby is redeemed at his moment of death.
That has to be worth Tons of XP.
James Jacobs wrote:
On the one hand, it's great to have villains with tragic moral complexity. On the other hand, the mental image of
Spoiler:twirling her fu-manchu mustache is sort of hilarious.
Anywy, I've enjoyed basically everything in the book so far. Especially the stats for the Alara'hai. Now if only there were a book of "Magic of Ancient Thassilon" with the seven weapons of rule, and stuff like the battering blast spell and the Gluttonous Tome.
I know it's not a question, but, thanks a lot for continuing to make great books with fascinating stories.
Also? Give whoever thought of the Staff of Ages my regards. Now between Ancient Thassilon, the Robots in Dungeons of Golarion, Grippli, Rovagug biding his time in his prison in the center of Golarion, The Magus class, and the staff of Ages, I can actually run one of my Favorite SNES Games as a campaign in the Pathfinder setting.
Well, my list is sort of incomplete, but if these are the ones that DID make it in:
Axe of the Dwarvish Lords
Bloodstones of Arazni
Book of the Damned
Bottle of the Bound
Codex of the Infinite Planes
Dancing Hut of Baba Yaga
Horns of Naraga
Lens of Galundari
Orbs of Dragonkind
Relics of Kazavon
Ring of Nine Facets
Saint Cuthbert’s Mace
Scepter of Ages
Scroll of Kakishon
Shield of Aroden
Skull of Ydersius
Song of Extinction Extinction
Swords of Sin
Thorncrown of Iomedae
Crown of the Simurgh
Deck of Harrowed Tales
Figurine of the Concealed Companion
Harrow Deck of Many Things
Hourglass of Shadows
Hourglass of Transfiguration
Phylactery of the Failed
Scar of Destiny
Sliver of the Amalgam Mind
Torc of Kostchtchie
Totem of Angazhan
Then the ones that Didn't make it in are:
The Amatatsu Seal (and other seals)
Beacon of True Faith
Book of Infinite Spells
Branch of Life
Cloud Castle of the Storm King
Crown of the Iron King
Demon Prince Armor
The Elder Decks
Eye of Rapture
Flame of Guidance
Fork of the Forgotten One
Funeral Mask of the Four Pharaohs of Ascension
Gem of Dreams
Greatcube of Jayalakshmi
Hammer of Thunderbolts
Haykali's House of Cards
The Impossible Eye
The Jade Throne
Jar of Dragon's Teeth
The Jewel of Everlasting Gold
Knucklebone of Fickle Fortune
The Last Theorem
Magi Staff of the Deep Black
Magi Staff of the Mammoth
Magi Staff of the Necromancer
Magi Staff of the Scholar
Oculus of Abaddon
Perfect Golden lute
Prophecies of the Blind Star-God
Runewells (Minor and Greater)
The Seven Runelord Weapons of Rule
Shattered Shield of Arnisant
Shield of the Sun
Shelana the Mother Deck
The Sovyrian Stone
Sphere of Annihilation
Sphere of Bleeding Snowflakes
Spindle of Perfect Knowledge
Staff of Elemental Castigation
Staff of the Magi
Staff of the Slain
Staff of Rightful Rule
Talisman of Pure Good
Talisman of Reluctant Wishes
Talisman of the Sphere
Talisman of Ultimate Evil
Thassilonian Ioun Stones
The Wheel of Worlds
The Throne of Ysdersius Ascendant
True Seal of Sulesh
The Twin Spheres
Weird Queen's Magpie
Witch Ice Shard
Zellara's Harrow Deck
And that's only the artifacts already statted up. there are a wide variety that are merely mentions, and I may have missed some statted artifacts as well.
Roles are an element of the new Player companion line. they're formatted as Follows:
TYPE OF CHARACTER, such as Gray Maiden, or Shoanti Outrider
And so on. the template's a bit malleable. But you get the idea.
The monk is not broken. It's a skirmisher class, like the rogue. Thus its BAB is 3/4ths like the rogue. What they do need is a magic item that isn't an amulet of mighty fists that allows you to enchant your fists like magic weapons, for a comparable cost to a regular magic weapon. Make it only work on Unarmed attacks rather than Natural attacks if need be. that's literally the only thing Monks need.
Neil Spicer wrote:
"Hey! Where's Perry?"
I'm not sure I want to admit that I get that reference. though, Paizo definitely seems to have a Make-me-want-to-buy-it-inator that they use on all their books.
Still, Platypus familiars! You could separate them by sex, one with neurotoxin and one without. Or Small-Medium Platypus Animal Companions! My Gnome could ride one.
Detect Magic wrote:
How would you go about designing an Alaznist encounter? What would her tactics be? Would she have minions? What about her artifact-level weapon (how would you stat it)?
Alaznist has a couple things about her. First off, if you wanna stat an Alaznist encounter? Dungeons of Golarion's Hollow Mountain Entry is her resting place in Golarion (she's at the top of that in a Runewell much like Karzoug) Alaznist seems to have created and perfected Fleshwarping, especially Sinspawn. So I'd Give her some Aberration Minions, Maybe some sinspawn with significant Class Levels or custom Aberrations. She'll have some Giants of course (She favored Taiga Giants mostly), but to avoid being too thematically similar I'd grab the high level aberrations.
Next up, Alaznist has a couple Artifacts associated with her:
A couple of other miscellaneous facts that might help:
-Alanzist Created the First Sinspawn. They made up the Bulk of her Infantry.
It never did, apparently.
I hope that people who bought the PDFs won't have to pay twice to use those maps in the VTT. Nothing annoys me more than having to pay someone twice to use something I already own.
I imagine it won't if you're not familiar with the caricatures of the Yellow Peril era. Specifically: the long, clawlike nails, the hooked nose, exaggerated mustache, sneer with snaggly, fanglike teeth and narrow, slanted eyes are all typical elements of Fu Manchu-style demonization of Chinese and other Asians in the early part of the 20th century. Putting all those features together on an "oriental" race makes it extremely striking to someone who's familiar with this particular strain of racist propaganda.
And you would probably be correct, if it weren't a faithful replication of actual indonesian art. Racism isn't reprehensible because certain images are inherently "bad" it's the intent behind racist imagery that make it such a difficult subject. The intent behind the Wayang is crystal clear and not racist in the slightest. in fact, if anything it's the opposite, it brings into greater visibility a time honored tradition from an asian culture. When Wayang theater is performed in Indonesia it isn't inherently racist, so why would it become such because it is faithfully transferred with loving detail into another medium?
An argument that this is racist, even drawing on images from World War II and before hand with Fu Manchu and the "yellow peril", seems nothing but ignorant when confronted with the actual facts and origins of the image. It would be like saying all Norse runes are racist because they were used by rather prominent racists during the mid 40s. And Norse Runes have certainly been a part of fantasy literature and gaming for almost as long as fantasy gaming and literature as we currently know it has been around.
Does the Wayang look sinister? Certainly. It's supposed to. But those features weren't "Put on an Oriental race" they're an intrinsic part of the actual origins and inspiration for the race. they're part of that Asian tradition of Wayang Puppetry.
Aroden was the god of Humanity, Innovation, and History.
I was just reading Giants revisited and a thought occurred to me. The cyclopes of Ghol-gan. When Aroden died they quickly descended into Barbarism didn't they? In addition they were Prophetic too. And said to be so hubristic they declared themselves gods. Could they have murdered Aroden and the backlash from his death by prophetic individuals shattered prophecy?
Well, I for one Welcome the Changes brought by our new Artistic overlords. I like the more painterly style that paizo uses in their products today. And showing the illustrations to my players really helps with the feel of the path.
Also, A lot of the Drawings in the original path were somewhat simple, not as detailed or pretty. And if I'm buying a new version of Runelords, I'm happy to have new Art to look at so I can pick and choose what to show my players.
Kaer Maga? More Kaer Maga? And Distant Worlds as well? And a good look at the different factions too? With James Sutter? I need this adventure Path.
Yep, and if i know my Players they'll have plans to rent rooms at The Strapping Lad as soon as they hear about this book (because appropriately named brothels are always appropriate for every occasion).
New Mounts? Finally a Non-bonded mount that won't die to a single arrow? I hope we get rules for finally riding griffins and Hippogriffs, it would be nice to play a Sable Company Marine without having to resort to playing the ranger archetype.
Recruiting squires though... I shall name mine Sancho Panza!