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Jam412 wrote:
I was imagining the mites Singing and dancing. "When you're a mite you're a mite all the way from the start of your life to your last dying day!"
If you don't back the kickstarter there may not BE a super dungeon. And the dungeon certainly won't be as nice as it would be if you backed it. I don't understand this premeditated waiting for stuff which gets better if you support it.
Adam Daigle wrote:
Sadness.... Can we at least get Mengkare's alignment?
Sean K Reynolds wrote:
A number. Okay. There are a number of Sorcerers and Wizards wearing armor which isn't represented in their stat block: Sorcerers:
Storm Sorcerer on 163 the Azure Bolt Sorceror on 170 has some sort of ice axe and neither equipment or spell to explain such a thing (also she's electric themed and dressed for the depths of winter) The Aforementioned Ice mage on page 171 is dressed for what seem like jungle adventures. or at least much warmer weather than I'd normally expect an ice mage to venture into. Wizards:
The grand Necromancer on 193 seems to be clothed in bone armor of some sort, odd for a wizard, but at least fitting the theme of necromancer. Monks:
The harrying Brute on 99 is weilding a Sai and a sword of some type, despite a dagger in his statblock, and no sword anywhere near it. The cautious hunter on 101 has some sort of flaming fists and at least one spiked knuckleduster (also on fire), despite no ability to elemental fist, or flaming amulet of mighty fists. Paladin: The Forge Rider on Page 119. He's Dual Wielding Greataxes (two handed weapons) despite his statblock stating his has an Urgrosh. he looks incredibly awesome though. There are some more here and there. but those were the most glaring to me. That said! The art as a whole in this book is extremely awesome! Aside from a few gnomes and halflings that look disturbingly like bobbleheads, I think I enjoyed almost every single picture in here. Especially the Fiery Dragonkin Sorcerer on page 174.
Am I the only one who sees the champion path abilities and thinks "Hello Incredible Hulk?" Aerial Assault, Devastating Smash, Sweeping Strike, Wall Smasher and To the Death? Tell me that doesn't sound like the Incredible Hulk.
It seems like paizo deliberately goes out of its way to make abbreviating product names into acronyms difficult. See the AP line: Serpent's Skull, Skull and Shackles, Shattered Star. I'm probably gonna default to calling this book "The Campaign book" myself though.
Kaijuu are larger than Colossal, for one thing. For another. A terrasque is all well and fine. But there are maybe only 3 creatures of its approximate CR and size. And most of them like the Terrasque are pretty strong flavor in Golarion (Spawn of Rovagug and all). Why not use the Tessasque all the time? The same reason we don't use skeletons for every low CR enemies we need. They're different Monsters for different purposes.
I'd rather have a blueprint of the castle. The major NPC would be nice, but so long as I know if it's a (Warrior 5/Paladin 2) or a (Expert 15) I can probably stat out my own NPC. Flavorful stuff and overhead Views of the castles from the air? Complete with Sections labeled? Those are more interesting to me.
Marik Whiterose wrote:
Cougars? Wouldn't they be better suited to the NPC Codex?
James Jacobs wrote:
How did Sorshen gain immortality? Was it bathing in the blood of a thousand Virgins?
I, GROGNARD wrote:
Then let me explain using the universal language, Small words SHOUTED LOUDLY! PAIZO, WANTS TO DO STUFF.
That's why the website went down. there may have been Goblins and Fire involved. and the Sticks may or may not have been Pointy as well.
I like the Synergies, but I also like APs having their own custom maps. Maps for standard stuff like cornfields and town squares and inns make sense and work. But I'd like to keep the dungeons specific to the APs so that I don't have to warn my players not to buy certain Paizo products. Basically it comes down to: "Is there anything hidden on the map that I don't want players to see?" If so, I'd rather not have any synergism between the maps and the APs.
James Jacobs wrote: Apart from the Pathfinder Adventure Path volumes (all of which are 96 pagers), no plans to do more of them yet. Thornkeep's a bit of an aberration in that regard. Thornkeep is an Aberration? So it's like Aucturn in that regard? Waiting till the stars are right to rise up and eat Golarion? On a more serious note, will Thornkeep have it's own Bestiary with new monsters? Or is it just using Bestiary 1-3 monsters?
"Devil's Advocate" wrote:
"Useless" or not (and I'd argue heartily against the uselessness of the ARG simply because almost every player race got custom feats), the reasoning is that it gives flavor to the different races and classes that are distinctive. The reason barbarians can't use fighter feats normally is that they're more focused on harnessing their inner rage to go beyond normal limits, whereas fighters focus on mastering martial disciplines. Fighter feats are class features for those classes who focus on martial strength of arms through training (such as Fighters and Magi). I'd argue exactly the contrary. Removing class and race specific classes makes everyone pretty homogenous and boring as hell. You make choices, those choices differentiate your character, those feats are heavily tied into the flavor of those who they're limited to. It's the same reason why Bards have a different Spell list than Alchemists or Magi. It's something that makes them unique and special.
James Jacobs wrote: Here's a for-real photo I took of The Great Disruption. Huh. How fast does it take to get from that, to this?
Set wrote:
Interesting Question! Lets run through this. A basic house cat in Pathfinder is a Tiny creature with a challenge rating of 1/4th. Hitting it with a Young template moves the CR down a step to CR 1/6th. a single character defeating a CR 1/6th enemy gains 65 XP, I'm going to assume that this kitten drowning isn't a group event because A. that would be horrible. and B. if you're drowning kittens for XP you're very unlikely to want to share the XP. Now how much is a Kitten? The Aventurer's Armory puts a Cat at 3cp. Since Cats are usually bought while kittens we'll keep that price. A Sack is both 1sp and Reusable, presuming you have something to tie to it so you can retrieve it after you drown the kittens. It holds 1 cubic foot of space. Now a Fine creature (like a kitten) occupies a space of 1/2 a cubic foot. So You should be able to fit 4 Kittens in a sack. Assuming 20 rounds to drown a sack of four kittens that's 2 minutes, 1sp and 2cp for 260xp. Or 130xp every minute for 6cp. Excluding start up expenses like the initial sack. and Time spent buying or catching the kittens. that's a bit more than a CR 1/2 enemy every 2 minutes. It would take 73 minutes and 85 seconds to gain 9600 xp, or about a CR 10 Enemy. And would cost 433 cp. Or Roughly 4 Gold pieces, 4 Silver, and 3 Copper. However, it would also require approximately 295 kittens, give or take a third of a kitten. So You'd be slightly higher than Level 4 on a medium advancement track in slightly more than an hour. It would probably be Effort prohibitive.
Cheapy wrote:
Well, as a result of nurturing it, it should probably have some class levels, and with all the Roleplay XP your GM might have given you for raising the thing, and all the XP from your tortured quest to put down the monster you unwittingly created, well maybe you'll get enough XP to level up high enough to kill the Lich. Or Better Yet! Maybe the Goblin will become the Lich's Apprentice! And you can kill him as the Big Boss' Right Hand Man. COmplete with a dramatic tear-filled death scene where the goblin finally admits that he did it all because he thought you never loved him, and he wanted your approval, with a heart touching reunion as the baby is redeemed at his moment of death. That has to be worth Tons of XP.
James Jacobs wrote:
On the one hand, it's great to have villains with tragic moral complexity. On the other hand, the mental image of Spoiler: twirling her fu-manchu mustache is sort of hilarious.
a Nymph Anywy, I've enjoyed basically everything in the book so far. Especially the stats for the Alara'hai. Now if only there were a book of "Magic of Ancient Thassilon" with the seven weapons of rule, and stuff like the battering blast spell and the Gluttonous Tome. I know it's not a question, but, thanks a lot for continuing to make great books with fascinating stories. Also? Give whoever thought of the Staff of Ages my regards. Now between Ancient Thassilon, the Robots in Dungeons of Golarion, Grippli, Rovagug biding his time in his prison in the center of Golarion, The Magus class, and the staff of Ages, I can actually run one of my Favorite SNES Games as a campaign in the Pathfinder setting.
Dragon78 wrote:
Well, my list is sort of incomplete, but if these are the ones that DID make it in: Major:
Spoiler:
Apollyon Ring Axe of the Dwarvish Lords Blackaxe Bloodstones of Arazni Book of the Damned Bottle of the Bound Briar Codex of the Infinite Planes Dancing Hut of Baba Yaga Horns of Naraga Invidian Eye Lens of Galundari Moaning Diamond Orbs of Dragonkind Relics of Kazavon Ring of Nine Facets Saint Cuthbert’s Mace Scepter of Ages Scroll of Kakishon Shadowstaff Shield of Aroden Skull of Ydersius Song of Extinction Extinction Swords of Sin Thorncrown of Iomedae Vesper’s Rapier Minor:
Spoiler:
Bone House Crown of the Simurgh Decemvirate Helm Deck of Harrowed Tales Figurine of the Concealed Companion Harrow Deck of Many Things Hourglass of Shadows Hourglass of Transfiguration Id Portrait Maleficus Spike Mantis Blade Ovinrbaane Phylactery of the Failed Raven’s Head Scar of Destiny Serithtial Sliver of the Amalgam Mind Torc of Kostchtchie Totem of Angazhan Vernal Key Visionary Lens Warding Box Then the ones that Didn't make it in are:
Spoiler:
Aiger's Kiss The Amatatsu Seal (and other seals) Anathema Archive Anima Focus Argental Font The Aqualinth Azlanti Sealstone Beacon of True Faith Belwether Brooch Bilious Talisman Book of Infinite Spells Branch of Life Brazen Egg Cantorian Spring Celestial Lens Cloud Castle of the Storm King Crown of the Iron King The Demonscope Demon Prince Armor The Elder Decks Eye of Rapture Flame of Guidance Fork of the Forgotten One Funeral Mask of the Four Pharaohs of Ascension Gem of Dreams Greatcube of Jayalakshmi Hammer of Thunderbolts Haykali's House of Cards The Ithystear The Impossible Eye The Jade Throne Jar of Dragon's Teeth The Jewel of Everlasting Gold Knucklebone of Fickle Fortune The Last Theorem Linnorm's Lament Magi Staff of the Deep Black Magi Staff of the Mammoth Magi Staff of the Necromancer Magi Staff of the Scholar Monkey's Paw The Morrowfall Necropyre Crystal Oculus of Abaddon Perfect Golden lute Perfection's Key Philosopher's Stone Prophecies of the Blind Star-God Revelation Quill Rift-Born Sphere Runescarred Dragonship Runeslave Cauldron Runewells (Minor and Greater) Runewell Amulet The Seven Runelord Weapons of Rule Shadow Urn Shattered Shield of Arnisant Shield of the Sun Shelana the Mother Deck Sihedron Tome Skullsoul The Sovyrian Stone Sphere of Annihilation Sphere of Bleeding Snowflakes Spindle of Perfect Knowledge Staff of Elemental Castigation Staff of the Magi Staff of the Slain Staff of Rightful Rule Talisman of Pure Good Talisman of Reluctant Wishes Talisman of the Sphere Talisman of Ultimate Evil Thassilonian Ioun Stones The Totemrix The Wheel of Worlds The Throne of Ysdersius Ascendant True Seal of Sulesh The Twin Spheres Wardstone Weird Queen's Magpie Witch Ice Shard Vernal Key Viridian Crown Zellara's Harrow Deck And that's only the artifacts already statted up. there are a wide variety that are merely mentions, and I may have missed some statted artifacts as well.
Roles are an element of the new Player companion line. they're formatted as Follows: TYPE OF CHARACTER, such as Gray Maiden, or Shoanti Outrider
CLASS OPTIONS
PREFERRED OPTIONS
DESCRIPTION
ROLEPLAYING
And so on. the template's a bit malleable. But you get the idea.
The monk is not broken. It's a skirmisher class, like the rogue. Thus its BAB is 3/4ths like the rogue. What they do need is a magic item that isn't an amulet of mighty fists that allows you to enchant your fists like magic weapons, for a comparable cost to a regular magic weapon. Make it only work on Unarmed attacks rather than Natural attacks if need be. that's literally the only thing Monks need.
Neil Spicer wrote: "Hey! Where's Perry?" I'm not sure I want to admit that I get that reference. though, Paizo definitely seems to have a Make-me-want-to-buy-it-inator that they use on all their books. Still, Platypus familiars! You could separate them by sex, one with neurotoxin and one without. Or Small-Medium Platypus Animal Companions! My Gnome could ride one.
Detect Magic wrote: How would you go about designing an Alaznist encounter? What would her tactics be? Would she have minions? What about her artifact-level weapon (how would you stat it)? Alaznist has a couple things about her. First off, if you wanna stat an Alaznist encounter? Dungeons of Golarion's Hollow Mountain Entry is her resting place in Golarion (she's at the top of that in a Runewell much like Karzoug) Alaznist seems to have created and perfected Fleshwarping, especially Sinspawn. So I'd Give her some Aberration Minions, Maybe some sinspawn with significant Class Levels or custom Aberrations. She'll have some Giants of course (She favored Taiga Giants mostly), but to avoid being too thematically similar I'd grab the high level aberrations. Next up, Alaznist has a couple Artifacts associated with her:
A couple of other miscellaneous facts that might help:
-Alanzist Created the First Sinspawn. They made up the Bulk of her Infantry.
blackbloodtroll wrote:
It never did, apparently.
I hope that people who bought the PDFs won't have to pay twice to use those maps in the VTT. Nothing annoys me more than having to pay someone twice to use something I already own.
Benly wrote: I imagine it won't if you're not familiar with the caricatures of the Yellow Peril era. Specifically: the long, clawlike nails, the hooked nose, exaggerated mustache, sneer with snaggly, fanglike teeth and narrow, slanted eyes are all typical elements of Fu Manchu-style demonization of Chinese and other Asians in the early part of the 20th century. Putting all those features together on an "oriental" race makes it extremely striking to someone who's familiar with this particular strain of racist propaganda. And you would probably be correct, if it weren't a faithful replication of actual indonesian art. Racism isn't reprehensible because certain images are inherently "bad" it's the intent behind racist imagery that make it such a difficult subject. The intent behind the Wayang is crystal clear and not racist in the slightest. in fact, if anything it's the opposite, it brings into greater visibility a time honored tradition from an asian culture. When Wayang theater is performed in Indonesia it isn't inherently racist, so why would it become such because it is faithfully transferred with loving detail into another medium? An argument that this is racist, even drawing on images from World War II and before hand with Fu Manchu and the "yellow peril", seems nothing but ignorant when confronted with the actual facts and origins of the image. It would be like saying all Norse runes are racist because they were used by rather prominent racists during the mid 40s. And Norse Runes have certainly been a part of fantasy literature and gaming for almost as long as fantasy gaming and literature as we currently know it has been around. Does the Wayang look sinister? Certainly. It's supposed to. But those features weren't "Put on an Oriental race" they're an intrinsic part of the actual origins and inspiration for the race. they're part of that Asian tradition of Wayang Puppetry.
Aroden was the god of Humanity, Innovation, and History. I was just reading Giants revisited and a thought occurred to me. The cyclopes of Ghol-gan. When Aroden died they quickly descended into Barbarism didn't they? In addition they were Prophetic too. And said to be so hubristic they declared themselves gods. Could they have murdered Aroden and the backlash from his death by prophetic individuals shattered prophecy?
Well, I for one Welcome the Changes brought by our new Artistic overlords. I like the more painterly style that paizo uses in their products today. And showing the illustrations to my players really helps with the feel of the path. Also, A lot of the Drawings in the original path were somewhat simple, not as detailed or pretty. And if I'm buying a new version of Runelords, I'm happy to have new Art to look at so I can pick and choose what to show my players.
Kaer Maga? More Kaer Maga? And Distant Worlds as well? And a good look at the different factions too? With James Sutter? I need this adventure Path. Yep, and if i know my Players they'll have plans to rent rooms at The Strapping Lad as soon as they hear about this book (because appropriately named brothels are always appropriate for every occasion).
New Mounts? Finally a Non-bonded mount that won't die to a single arrow? I hope we get rules for finally riding griffins and Hippogriffs, it would be nice to play a Sable Company Marine without having to resort to playing the ranger archetype. Recruiting squires though... I shall name mine Sancho Panza!
Mounts and Exotic Pets. For those of us who are higher Level it's a Bit embarrassing to be a level 12 warrior riding in on you magnificent 15 HP war stallion that a single arrow can kill from under you. If we could get prices for some of the more exotic mounts and pets that would be good. Also, War paints (and other battle oriented cosmetics). Like Woad, or Pitch, or Camouflage paints. Giving small bonuses to stealth or intimidate as the paint may be. Actually, Pitch and tar could also be nice mundane attack items as well, like alchemist's fire. Maybe causing temporary blindness or rendering covered enemies more vulnerable to fire.
Tattoos. You introduced Tattoos as a class of items that you can create with a pretty interesting item slot and use mechanic, but they're basically Permanent Lesser Metamagic rods or temporary metamagic scrolls. They don't have any distinct identity This is especially egregious when you see what sort of vibrant life you poured into the (few but interesting) Thassilonian Runes. Even rods do more than just Metamagic. Please give Tattoos their own distinct identity in the same way. |
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