Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Anth-Malar

Strangler McGee's page

69 posts. Alias of hogarth.


Search Posts
Search Strangler McGee's posts:
RSS Recent Posts
51 to 69 of 69 << first < prev | 1 | 2 | next > last >>
(Male Human Druid 9)

Strangler the Octopus glubbers with rage at the cowardly manticore. He gains a little more altitude and then blasts the flying lion with a gout of divine flame!

flame strike, DC 16
9d6=28

(Male Human Druid 9)

Dang...too many lions between the druid and the monk. Well, go with your heart. :-)

(Male Human Druid 9)

I think a Channel Energy from the cleric might be helpful about now...

Seeing the land battle is well in hand, Strangler casts Air Walk on himself to confront the manticore.


Fantastic! Just one comment: a creature with Improved Grab does natural weapon damage (bite damage, in the case of lions) instead of unarmed strike damage on a successful grapple check.


Can we have a quick update of which monsters are still alive and kicking?


None of his natural/unarmed attacks do lethal damage because he's currently wearing a merciful amulet of mighty fists.


Wow...regular lions have a BAB of +3, and these lions have a BAB of +7! This is a souped-up dire lion, too (+12 BAB instead of +6). No wonder they're so good at grappling.

On Strangler's turn he makes another 8 tentacle lashes (and one bite) at any lions within range. (no grapples) Note that all of his damage is nonlethal, so the lions are not dead, just resting.

tentacles: 1d20+13=15 1d20+13=16 1d20+13=15 1d20+13=29 1d20+13=27 1d20+13=28 1d20+13=28 1d20+13=29

tentacle damage: 1d4+1d6+8=17 1d4+1d6+8=11 1d4+1d6+8=14 1d4+1d6+8=12 1d4+1d6+8=14 1d4+1d6+8=17 1d4+1d6+8=13 1d4+1d6+8=12

bite attack & damage: 1d20+8=10 1d8+1d6+4=12


Xaaon of Xen'Drik wrote:
So did the lions all hit with their CMB rolls to Grapple.

No, they haven't been rolled yet. Note that we have a brand new discussion thread to ask these questions on... :-P


thereal thom wrote:


Strangler, takes 19 on two claws and 2 rakes. The lions want to grapple.

Lions can only start a grapple with a bite, not with a claw or rake. I think Strangler will actually hold off on grappling for now -- it doesn't make much sense to grapple unless the PCs outnumber the enemies. So ignore all of those grapple check + constrict damage rolls for now.

Confirming critical threats + extra critical damage:
1d20+13=22 1d4+8=11
1d20+13=23 1d4+8=10
1d20+13=18 1d4+8=10


Xaaon of Xen'Drik wrote:
So strangler, are you using the octopus loophole to see how powerful a druid you can make? Do you really have 16 attacks? or is that 8 attack and 8 grapples? I'm confused.

The rolls are 8 tentalce attacks (+ damage) and 8 grapple checks for Improved Grab (+ possible constrict damage).

My goal right now is to see if I can make grappling is worthwhile; the octopus just gives me the best chance of starting a grapple!


I don't know if we're supposed to use an on-line roller, but it can speed things along if players make their own rolls.


Since others are posting attack results...

If he gets an AoO when one of the lions closes:
atk: 1d20+13=22 dmg: 1d4+1d6+8=13 grapple check: 1d20+16=18 constrict: 2d8+1d6+8=24

Full attack against one of the lions (note that the full attack stops once he makes a successful grapple check + constrict):
tentacles 1-8:
1d20+13=22 1d4+1d6+8=11 1d20+16=30 2d8+1d6+8=19
1d20+13=14 1d4+1d6+8=16 1d20+16=18 2d8+1d6+8=20
1d20+13=30 1d4+1d6+8=14 1d20+16=25 2d8+1d6+8=18
1d20+13=33 1d4+1d6+8=16 1d20+16=34 2d8+1d6+8=23
1d20+13=15 1d4+1d6+8=14 1d20+16=36 2d8+1d6+8=20
1d20+13=17 1d4+1d6+8=17 1d20+16=18 2d8+1d6+8=20
1d20+13=33 1d4+1d6+8=17 1d20+16=24 2d8+1d6+8=16
1d20+13=33 1d4+1d6+8=14 1d20+16=35 2d8+1d6+8=26
bite: 1d20+8=11 1d8+1d6+4=11

I'm a bit suspicious about those results from the dice roller -- there are 4 natural 20s in there!


thereal thom wrote:
Strangler wildshapes to octopus. Begs the question how long can you hold that form in the air before you have trouble breathing?

Pathfinder rules only say that "If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing". It doesn't say anything about losing the ability to breathe air... If you have a complaint, take it up with Jason. :)

therealthom wrote:
Post away. Sleepy has posted round 1 action ready FoB. What's an FoB?

Flurry of Bozos, I think.

Strangler delays until one of the opponents comes into range, trusting that his 20' tentacles will ensnare any enemy that comes too close.


Strangler casts an (octopus) eye on the big cats, seeing if he can identify any of them.

Know: Nature 1d20+12=30


"Come and get me, you sons of dogs! I'll tear you limb from limb and piss on the stumps! I'll --" Strangler's ravings turn into incoherent "glubs" as he takes the form of an enormous octopus!

wild shape into giant octopus


"Look out, ye bastarrrds! There's a dam' big kitty comin' our way!" Strangler growls in his gravelly elemental voice.

1d20+2=21 init

I think that's wasted my allotment of decent rolls for the day...


Let's see if anyone can be a result of 40. :)


How narrow? At any rate, Strangler will be in earth elemental form with Greater Magic Fang (+1 to all weapons) on, if possible. He'll be near the front of the marching order.

1d20+20=27
1d20+20=40
1d20+20=33


Likewise, here's what I have for my druid so far. (For whatever reason, I can't edit the profile right now...)

Spoiler:

Strangler McGee
male human druid 9

Alignment: neutral good
Age: 31 (adult)

STR..20 ( 10 pts, +2 racial, +2 level)
DEX..15 ( 3 pts, +2 enh)
CON..14 ( 5 pts)
INT..11 ( 1 pts)
WIS..16 ( 5 pts, +2 enh)
CHA...7 (-4 pts)

Hit Points: 71 [8 + 7*4.5 + 1*5.5 + 18 con + 8 favored class]
AC 23 [+1 dex, +9 armor, +1 deflection, +2 shield], Touch 12, Flat 22
Initiative: +2
BAB: +6
CMB: +11/+13
Speed: 20 ft (30 ft unarmored)
Saves: Fort +9, Ref +6, Will +10

Weapons:
unarmed strike (1d3+1d6+10 nonlethal, x2), +12/+6 [+6 bab, +5 str, +1 gmf]

Medium earth elemental form
-->Str 24, Dex 15, Con 14, AC 26, atk punch +14/punch +9/slam +9 (1d3+1d6+12/1d3+1d6+12/1d8+1d6+3 nonlethal)
Giant octopus form
-->Str 24, Dex 13, Con 14, AC 24, atk 8 tentacles +13 (1d4+1d6+8 nonlethal)
T. rex form
-->Str 26, Dex 11, Con 14, AC 24, atk kick +13/kick +8/bite +8 (1d6+1d6+13/1d3+1d6+13/3d6+1d6+4)

Armor: wild dragonhide full plate +1 (19150 gp)

Feats:
Improved Unarmed Strike [1st]
Improved Grapple [human]
Heavy Armor Proficiency [3rd]
Natural Spell [5th]
Craft Wondrous Item [7th]
Greater Grapple [9th]

Racial and Class Abilities:
Plant domain
--> +4 damage on unarmed attacks
--> Bramble armor, 9 rounds/day
Wild shape 3/day (beast shape III, elemental body II, plant shape I)
Immunity to poison
Trackless step
+4 vs. faerie crap
Wild empathy (+7)

Spells Readied
Level 0 x4 [DC 13] Light, Guidance, Detect Magic, Stabilize
Level 1 x5 [DC 14] Speak with Animals, Longstrider, Faerie Fire, Cure Light Wounds, Obscuring Mist, EntangleD (x4)
Level 2 x5 [DC 15] Cat's Grace, Flaming Sphere, Soften Earth & Stone, Resist Energy, Lesser Restoration, BarkskinD
Level 3 x4 [DC 16] Greater Magic Fang (x2), Protection from Energy, Sleet Storm
Level 4 x2 [DC 17] Flame Strike, Air Walk
Level 5 x1 [DC 18] Animal Growth

Skills (45 druid)
Armor Check Penalty: -7
Acrobatics -4 [1 rank, +2 dex, -7 acp]
Fly -1 [1 rank, +3 class, +2 dex, -7 acp]
Heal +15 [9 ranks, +3 class, +3 wis]
Knowledge (nature) +12 [7 ranks, +3 class, +2 druid]
Spellcraft +12 [9 ranks, +3 class]
Perception +20 [9 ranks, +3 class, +3 wis, +5 item]
Survival +17 [9 ranks, +3 class, +3 wis, +2 druid]

Items [46,000 gp total]: wild dragonhide full plate +1 [19150 gp], ring of protection +1 [2000 gp], belt of dex +2 [4000 gp], headband of wis +2 [4000 gp], merciful amulet of mighty fists +0 [5000 gp], evil outsider bane amulet of mighty fists +0 [5000 gp], eyes of the eagle [2500 gp], large wooden shield [7 gp], wand of CLW [750 gp], cloak of resistance +1 [1000 gp]

51 to 69 of 69 << first < prev | 1 | 2 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.