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StrangePackage's page

FullStarFullStar Pathfinder Society GM. 531 posts (535 including aliases). No reviews. No lists. No wishlists. 7 Pathfinder Society characters. 1 alias.


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Andoran

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Mystic_Snowfang wrote:
StrangePackage wrote:

Generally speaking, for PFS and other organized play, the odds are very high that your character will be reduced (by the other players, at least) to his mechanics anyways. Unless you play with a regular organized group, where personalities and RP can come to the forefront over time, folks aren't going to care too much about your character backgrounds or motivation, so much as they're gonna wanna know what you can do for the party.

So long as you enjoy playing the character you've made, they're like a Reeses' Cup. There's no wrong way to make a character.

One Reeses Cups are gross and make me puke and give me headaches

secondly, what sort of groups have you been playing with? I've run in several different groups, and my characters have never been reduced to their mechanics. Simple fact is, two characters built with exactly the same stats, and exactly the same class may react to exactly the same situation in very different ways.

For example, my boyfriend and I run twin cavaliers. They don't act exactly the same in combat, or do the exact same things.

First, you have my sympathies for your peanut and/or chocolate allergy.

Second, I used to play quite regularly in a local lodge (which I have recently been a poor attendee), but have also gamed at cons and in other lodges when I travel for work. I have seen all manner and variety of games and gamers, but most frequently when I set down at the table, folks will ask "What does your character do?" Our Warhorn sign-up even includes a slot for class, level, and party role. I'm not saying they need to know your + to hit and damange, but they do want to know, mechanically, what your character does.

While many people can and do roleplay well at our lodge, I see an equal amount of persons attempting to be mechanically unique to stand out from the crowd. I don't see anything particularly wrong with this approach, and indeed, in organized play, given the limited time to accomplish a set goal, sometimes RP opportunities fall by the wayside. When all your character interactions are in 4 and 5 hour increments, you may not know that Buliwyf, Son of Folkvardr became obsessed with armor as a kid because he was slow and his father the blacksmith was convinced he would hurt himself if given weapons to train with, but you would remember that shielded fighter with armor spikes who is nearly impossible to hit and wrecks faces up close.

Andoran

Generally speaking, for PFS and other organized play, the odds are very high that your character will be reduced (by the other players, at least) to his mechanics anyways. Unless you play with a regular organized group, where personalities and RP can come to the forefront over time, folks aren't going to care too much about your character backgrounds or motivation, so much as they're gonna wanna know what you can do for the party.

So long as you enjoy playing the character you've made, they're like a Reeses' Cup. There's no wrong way to make a character.

Andoran **

Man, we have a lot of venturefolk.

Andoran

Go with the ceremony from Conan the Barbarian.

That would seem to be the way to handle it.

Andoran **

1 person marked this as a favorite.

BEHOLD! The Ten Commandments of Gaming.

Andoran

How'd your players take to it?

Andoran

TriOmegaZero wrote:
In practice it just gives the PC three more rolls to work with.

You've tried it?

Andoran

Anyone ever tried the grid method?

I haven't done it but I find it to be fascinating. Everyone gets to use the same array, but it provides for a little more flexibility.

Mark a 3 by 3 grid. Across the top, it goes STR DEX CON.
Down the side it goes INT WIS CHA

Roll 4d6 and drop the lowest, 9 times. Start in the top left box and go left to right, top to bottom.

For each ability, you choose one stat from the corresponding row. Once chosen, it's out of play for the other stat row it would be in.

Andoran **

Get aasimar the old fashioned way.

Go to cons. Get boons.

Andoran **

My PFS Brawler also has a pair. He uses them for HALO-style insertions.

Andoran

A Helpful Halfling (trait) Bard or Cleric of Sarenrae (Evangelist with Heorism or vanilla Cleric with Heroism and Restoration domains) wielding a longspear can not only buff magically but can, without placing themselves in too much danger, aid another with their front-line allies for an additional +4 to hit or +4 to AC, depending on the situation.

Gives you something to do in the rounds after you've fired off all your buffs. If interested in pursuing that more, you can add in the Halfling combat traits Cautious Fighter and Blundering Defense (I'm not aware of anything that prevents you from fighting defensively while aiding another in combat), meaning you'd be sharing +6 AC to one person on top of whatever else you've been handing out via Inspire Courage, Prayer, Heroism, or whatever else you're tossing around.

Andoran

Desidero wrote:

I wish my players weren't so damn "creative" I think that they feel they are somehow being "bad roleplayers" if they don't write grand two page back stories and make small talk with every cabbage vendor they see. Honestly, I don't think that s@+~ is worth the time. I don't care what grand history your character had, I care what they do now.

In fact I think this whole back story phenomena is really telling of a greater problem in the roleplaying culture. There is this obsession with who the characters are, rather than what they actually accomplish. Yeah you're a half fiend half orc half angel darkfondle dragonlicker prestige class alternate archetype but what have you done? I'm reminded a lot of Skyrim which really terribly feeds this need to be special and unique. In Skyrim it's a trivial issue to become a vampire werewolf archmage inner circle companion head of the thieves guild. All at once. On top of being the amazing special unique chosen cool awesome dragonborn.

This is getting super off topic but I think this is due to this culture created by modern marketing wherein everyone is brought up believing they are special and unique without ever having to accomplish anything to earn it.

Honestly I'm fine with people coming up with simple characters like "I'm a farmer who got bored with farming" or "I'm a hunter who's looking to make a little more money off his skills" or "I'm a northern barbarian looking to see the world". Then I also won't feel so bad if they die to a kobold 30 minutes later.

Imma have to pick on this a pit, because... well, I disagree with it. All the stuff you mention in Skyrim, apart from being DragonBorn, are actually things that your character must achieve through participation in quests. It somewhat undercuts your entire argument to suggest that people want to be special snowflakes without doing anything when your prime example of this is a game where to accomplish that level of specialness required dozens of hours of gameplay. If anything, I think this would be endemic of power-gaming, as opposed to roleplaying.

Your larger point, that backstory is a problem in roleplaying culture, strikes me as rather counter-intuitive. Your character performs deeds, but absent a backstory to provide some context into which to put those deeds, they have absolutely no significance to themselves, other than a mechanical accumulation of XP.

The dichotomy that "It's not who you are, but what you do, that defines you" is a false dilemma. I went to college, to law school, and became a lawyer, but is that all I am? Is my existence defined solely by what I do? Who am I am provides context to what I do, and what I do provides a means to express who I am. They are not mutually exclusive, they are integrally connected. This is absolutely true of backstory and RP.

That whole part about the culture, though, makes you come across as an angry old man standing on his porch wanting all these damned entitled kids to get off his D&D.

Andoran

1 person marked this as a favorite.
Desidero wrote:

I wish my players weren't so damn "creative" I think that they feel they are somehow being "bad roleplayers" if they don't write grand two page back stories and make small talk with every cabbage vendor they see. Honestly, I don't think that s@@& is worth the time. I don't care what grand history your character had, I care what they do now.

In fact I think this whole back story phenomena is really telling of a greater problem in the roleplaying culture. There is this obsession with who the characters are, rather than what they actually accomplish. Yeah you're a half fiend half orc half angel darkfondle dragonlicker prestige class alternate archetype but what have you done? I'm reminded a lot of Skyrim which really terribly feeds this need to be special and unique. In Skyrim it's a trivial issue to become a vampire werewolf archmage inner circle companion head of the thieves guild. All at once. On top of being the amazing special unique chosen cool awesome dragonborn.

This is getting super off topic but I think this is due to this culture created by modern marketing wherein everyone is brought up believing they are special and unique without ever having to accomplish anything to earn it.

Honestly I'm fine with people coming up with simple characters like "I'm a farmer who got bored with farming" or "I'm a hunter who's looking to make a little more money off his skills" or "I'm a northern barbarian looking to see the world". Then I also won't feel so bad if they die to a kobold 30 minutes later.

Two whole pages!?

However do you find the time to read all that?

Andoran

Sorry, wasn't aware that was UM. My fault.

Andoran

There is no such thing as wasted damage. Ever. A 1 HP monster is every bit as combat effective as a full HP monster. Dead critters can't hurt your friends.

Andoran

I would not use an archetype. They tend to not be worth what you give up, in many cases. The ranger archetypes especially. If however you need a rogue in the party and don't have one, the Trapper archetype has trapfinding.

Trapper, or Skirmisher, are the two archetypes I'd consider if you absolutely don't want spells... but Longstrider, Falcon's Aim, Lead Blades, Resist Energy... you're giving up a lot of your self-sufficiency, which is sort of the calling card of the Ranger.

Andoran

Power attack- you need it WAY earlier. Like Level 3.

Crafting your own armor is never worth it.

Keep Combat Reflexes for 5, and at 7th take Lunge so you can make better use of your additional Attacks of Opportunity by extending your reach. Don't worry about armor class- that's why you have Lay on Hands. Your HP are as much a factor as your AC.

Do you intend to be mounted much? Or take the bonded mount? That's generally only advisable for smaller Paladins

Andoran

At 11th Level, consider the feat Discordant Voice, if you are using Oratory or Song.

Which reminds me- what performance skills are you intending to use?

Andoran

4 people marked this as a favorite.

Iomedae would likely not have problems with a Paladin taking a shovel upside the head of someone clearly in need of a shovel upside the head.

Andoran

My cleric of Sarenrae took her with him. She's now a permanent party NPC.

Andoran

Dwarf cleric with Healing Domain. Use the other domain for something buff-related, and keep your strength high since you get proficiency with good martial weapon and you can get HAP for very little.

Gruff? Check. Low charisma? Check. Efficient healer? Check. Capable of contributing in other ways? Check.

Andoran

4 people marked this as a favorite.

Some players are unfun.

Witches are fine.

Andoran

This cavalier build I thought was a surprising and useful type of bodyguard. The kind you never see coming.

Andoran **

Is that a shiny new FOURTH star?!

Andoran

http://www.thealmightyguru.com/Pointless/AnimalGroups.html

I'd especially suggest convocation, boil, unkindness, descent, exultation, or scourge

Andoran

Monk and Cleric could synergize quite well into a bad-touch cleric, rolling with Protean or some similar domain for Domain Strike punches.

Andoran

Look up the Guide to Paragon Surge, and weep.

Andoran

1 person marked this as a favorite.

I never played MMORPGs with anything akin to the devotion necessary to be considered "proficient" in them.

And any time someone at one of my tables refers to their "toon" I have to fight really hard to not reach out and slap the s+** out of them.

Andoran

I played with a guy who ran a monk in PFS. Monks are already MAD, but this guy took it to a new level. His lowest stat was a 10, his highest was a 14. When he reached 4th level, by the grace of God and the forbearance of other players, it was suggested he bump his 13 str or dex to 14, for the mechanical benefits. He worried it would imbalance his character, and so raised his Charisma from 10 to 11.

Playing along side him with his "flurry of misses" was excruciating. He wandered away from the boss combat in a particularly lethal scenario to fully explore the monastery it was set in, and in so doing nearly caused a party wipe.

Andoran

Lloyd- very neat! Thanks for sharing that.

Andoran

Lloyd Jackson wrote:


Desna is interesting because in 'my' golarion her most fleshed out aspect is as Mother Moon as worshiped by the centaurs of north-eastern Avistan. For that, Native American legends, particularly from the great plains. Also Kurdish traditions.

I'd really like to hear more about that, if you have the inclination to share.

Andoran

Ataraxias wrote:
StrangePackage wrote:
James Jacobs wrote:
The more Taldor bans Sarenrae worship, in other words, the more Taldor shifts from being Neutral into being Evil, or the more we support the idea that there's a REASON a non-evil nation would want to outlaw the kindest religion.

Cultural misunderstanding, long-held grudges, and basic xenophobia are all perfectly justifiable reasons to have Taldor outlaw her worship. That is irrespective of the actual content or precepts of the faith.

If nothing else, it reinforces Taldor cultural identity to differentiate themselves from a foreign menace. When the US added "Under God" to the Pledge of Allegiance, it wasn't based on an outpouring of heart-felt faith, but as a means to differentiate the Us from the Them, who at that time were the Godless Commies.

It strikes me as reasonable- even plausible- that other nations may have a similar knee-jerk reaction when confronted by an outside force which seems to have a monolithic characteristic.

That's speaking from a perspective where god is an unknown factor. We and the people of Golarion have a significantly better grasp on what Sarenrae is about than our real world gods.

Oh, I don't know that they would. First, there are quite a few people on this world- Billions, likely- who would object to the suggestion that they aren't capable of grasping their own God, or that God is an "unknown factor".

Second, say you are correct- why then would any person worship demons or evil Gods? They would have to be aware of the very real existence of eternal damnation, and that their actions would be a ticket straight that way.

It would seem that if we assume that dwarves, elves, halflings, etc. suffer from the same limitations and shortcomings that humanity does, and that their definitions of reality are based on perception, then they're no closer to understanding "The Truth" than any of us are. All things are subject to interpretation. Whichever interpretation prevails at a given time is a function of power and not truth.

This brings us back to Taldor, in a way. There's no reason that banning a single Good faith (even if it is the bestest one) makes a nation evil. Banning demon worship doesn't automatically make a nation Good. Taldor has made a decision that their best interest- their way to unite as a culture against an external threat and maintain what power they still have- is to outlaw that faith. That's a function of power, not truth.

Andoran

1 person marked this as a favorite.
James Jacobs wrote:
The more Taldor bans Sarenrae worship, in other words, the more Taldor shifts from being Neutral into being Evil, or the more we support the idea that there's a REASON a non-evil nation would want to outlaw the kindest religion.

Cultural misunderstanding, long-held grudges, and basic xenophobia are all perfectly justifiable reasons to have Taldor outlaw her worship. That is irrespective of the actual content or precepts of the faith.

If nothing else, it reinforces Taldor cultural identity to differentiate themselves from a foreign menace. When the US added "Under God" to the Pledge of Allegiance, it wasn't based on an outpouring of heart-felt faith, but as a means to differentiate the Us from the Them, who at that time were the Godless Commies.

It strikes me as reasonable- even plausible- that other nations may have a similar knee-jerk reaction when confronted by an outside force which seems to have a monolithic characteristic.

Andoran

I supplemented my controller bard with a few levels of Lore Warden, and also got the Net Adept and Net Maneuvers feats. That allowed me some of the versatility usually associated with a whip (Disarm and Trip, for instance) while letting me maintain reach and still utilize dazzling display and entangle. It was enjoyable, but we stopped at level 6 so I'm not able to speak about how effective it was going forward.

Andoran

I want this. I want to buy this. Shut up and take my money.

Andoran

One of my favorite aspects of Pathfinder are the wide variety of faiths, and the practices associated with them. I eagerly awaited Inner Sea Gods, and have greatly enjoyed reading and digesting what all I can from that book.

That said, I still find myself turning to other sources for additional fluff for various faiths. Just recently, in my Jade Regent campaign, we had a party member die. Now the Cleric and the Ranger (my character) were both devotees of Cayden Cailean, and the departed was something of a layman of the faith as well. To honor his depart, we sang The Parting Glass.

Likewise, I play a Cleric of Sarenrae in a Reign of Winter campaign, and when I need words of wisdom to impart on my fellow players about loss, death, sadness, and joy, I started to incorporate poetry from Khalil Gibran, and attributing it to the Birth of Truth and Light.

It got me wondering what other sources players use to flesh out the day-to-day aspects of worship in Golarion. Where do you guys draw inspiration, and how do you incorporate it into your games?

Andoran

After wading through this thread, I thought I'd go back to the beginning, and say that the most meaningful and long-lasting impact of the Gore Presidency would be the 5-4 (potentially 6-3, as I believe Souter and Stevens waited until a Democrat was elected to retire) makeup of the Supreme Court in contrast to it's current composition.

Going forward, that would make the most difference, IMO.

Andoran

Each member of our crew had their own flag, once we became Free Captains.

I went with a classic for mine.

Andoran

Dragons have horns, right?

Problem solved.

Andoran

1 person marked this as a favorite.

Can we get back to the idea that the Paladin of Freedom takes prisoners?

Because that's never getting unfunny. Or logically consistent.

Andoran

Stephen Ede wrote:


Good Sentient Carnivore Predators don't kill high order sentients for the purpose of eating them, but will eat them if they kill them for some other reason. Yes, that Gold Dragon will eat you if you are stupid enough to pick a fight with it that ends up with it killing you.

And that Paladin will end you if you are stupid enough to pick a fight with him.

Andoran **

3 people marked this as a favorite.

I love my bank. It has both mobile and teller services. Just sucks that I have to go stand in line in front of a teller on my mobile device to bank.

Andoran

Scavion wrote:
Jaelithe wrote:
Torag's code is so obviously problematic (and a bit of institutionalized myopia from the Paizo writers, IMO) that I would immediately disallow, or at the very least amend, it for my game, were I employing Golarion.
Or Paizo could be trying to say that alot of alignments can be played broadly.

Don't be silly. Good is monolithic. It's impossible for two good people to disagree on what is right in any given situation.

Andoran

He should have lain hands upon it, woken it up, demand it surrender (which is totally cool- Paladins of Freedom are all about forcing other people to bend to their will) and then killed it if it DIDN'T comply. If he wasn't able to one-shot the creature to death from there, the process would have to be repeated until he could, to avoid killing a helpless creature.

Amiright?!

Andoran **

anthonydido wrote:
StrangePackage wrote:
anthonydido wrote:
StrangePackage wrote:
anthonydido wrote:


I would also like to point out that the intimidate skill says "This skill includes verbal threats and displays of prowess." This, to me, means they have to see you for it to even work.
So a raging barbarian with Intimidating Prowess and Dazzling Display cannot intimidate anyone if the spell Silence has been cast upon him?
This seems to be a clear case of specific trumps general. The dazzling display feat cleary says "..you can perform a bewildering show of prowess..." which means it seems to be based on sight alone and not verbal cues. I would let it work in a silenced area.
What about a Raging Barbarian with Intimidating Prowess, Power attack, and Cornugon Smash in a silenced area?
I don't have access to see the exact wording for Cornugon Smash so I can't say how I'd rule it. Either way, what does any of this have to do with the OPs original post anyway?

Just that I can see where he's having problems.

Andoran **

anthonydido wrote:
StrangePackage wrote:
anthonydido wrote:


I would also like to point out that the intimidate skill says "This skill includes verbal threats and displays of prowess." This, to me, means they have to see you for it to even work.
So a raging barbarian with Intimidating Prowess and Dazzling Display cannot intimidate anyone if the spell Silence has been cast upon him?
This seems to be a clear case of specific trumps general. The dazzling display feat cleary says "..you can perform a bewildering show of prowess..." which means it seems to be based on sight alone and not verbal cues. I would let it work in a silenced area.

What about a Raging Barbarian with Intimidating Prowess, Power attack, and Cornugon Smash in a silenced area?

Andoran **

anthonydido wrote:


I would also like to point out that the intimidate skill says "This skill includes verbal threats and displays of prowess." This, to me, means they have to see you for it to even work.

So a raging barbarian with Intimidating Prowess and Dazzling Display cannot intimidate anyone if the spell Silence has been cast upon him?

Andoran

Rynjin wrote:
Davick wrote:
Rynjin wrote:
Sub_Zero wrote:

I'd like to point out that all this assumes that the OP is fairly conveying the paladin's side of events.

Actually, I wonder how old the players are? I ask because: ""It attacked me and damaged me and made me angry so it has to die" seems like a really juvenile reason to do anything. I find it hard to believe that an adult would actually say this as his paladins reason.

I dunno, seems like a reasonable turn of events for any thinking creature. Turn it around into a real life scenario.

Some crazy a$~%+!& just stabbed you with a knife.

They are now talking to your friends.

Your first instinct is to let him sit there and talk with your friends, knowing that at any minute said crazy a~&~~*& could pull his knife out and start stabbing them again?

Once someone has attacked you, unprovoked, with lethal force they've pretty much forfeited their right to reasonable doubt.

Which is why police have never negotiated with or arrested someone who killed or attacked a cop.

Thankfully, not everyone is police, nor is this the present day where killing people is some sort of taboo.

Things were simpler in the sort of time period Golarion takes place in.

You're in the middle of untamed wilderness.

Someone or something has attacked you with intent to kill.

You are perfectly justified in killing it back.

Unless it's speaking in a language you don't understand to other people, who are responding in a language you don't understand.

Then you have to assume it's surrendering, and not talking smack or vowing revenge against you and your line for all eternity.

Andoran

1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Rynjin wrote:
Davick wrote:
StrangePackage wrote:
It's evil to kill monsters that have attacked you?

Yep.

I can't really think of a situation where Paladin + Coup de Grace = OK.

Paladins aren't allowed to kill people now?

Wonder what that full BaB, weapon proficiencies, and Smite Evil is for then.

Only evil outsiders. And then only when he's sure they're not some special snowflake, because Always Evil races are stereotypical and biased.

Andoran

Davick wrote:
StrangePackage wrote:
It's evil to kill monsters that have attacked you?

Yep.

I can't really think of a situation where Paladin + Coup de Grace = OK.

What other Full Round actions do you believe are incompatible with being a Paladin?

Imagine this scenario- the Paladin advanced on a troll who still has the legs of the child it was eating dangling from it's mouth. When he gets w/in 10 feet, the troll lashes out and strikes the paladin. The next action is the Cleric, who gets Hold Person on the Troll.

You're saying the Paladin would fall if he took the 5 foot step and CDG the troll?

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