Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Mask

StrangePackage's page

FullStarFullStar Pathfinder Society GM. 551 posts (555 including aliases). No reviews. No lists. No wishlists. 7 Pathfinder Society characters. 1 alias.


RSS

1 to 50 of 551 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Andoran

Jamaal Human Cleric (Heroism/Restoration) of Sarenrae 12, NG
Calen Half-Orc Ranger 10 CG
Atropos Half Orc Inquisitor (Travel) of Desna 1, CG

Andoran

9 people marked this as a favorite.

Wait wait wait... you've been playing RPGs a while now, and you think playing a sociopath would be new?

Andoran

1 person marked this as a favorite.

See, Set and Ryjin are going on about what I'm talking about.

I suggested a NE character - a Magnificent Bastard sort ala Al Swearengen-- to a GM I was playing with who is really generally a very good GM, and he recoiled in horror. He was convinced my NE character would betray the party at the first opportunity. I was agog- while my NE probably WOULD betray the party, it wouldn't be at the FIRST opportunity- it would be at the BEST opportunity.

I explained that if you're NE, you're motivated entirely by self-interest. Aligning yourself with a group of people who make you stronger and enable you to garner more power, prestige, and wealth makes perfect sense. And I would be absolutely out for the best for the group (and thus, myself) up until the point where I A- didn't need them or B- got an undeniably better offer.

He countered that I would lie, cheat, kill, and steal from teammates. I said that I wouldn't, because my character is not stupid. Just being NE doesn't mean that you have absolutely no self control- it means you don't exercise self-control where it won't benefit you to do it.

I dropped the idea when it became clear we just had very disparate ideas about what a NE, and indeed what any Evil character, would do in a group setting. But it really got me thinking.

Andoran

DrDeth wrote:
Andrew R wrote:
Depends on the player. many groups restrict paladins for the same reason
Never seen that.

Truthfully, I could see restricting Paladins for the same reason as the TET.

If a player lacks the maturity to do it right, it will end badly. More likely with the Paladin than the TET, because Lawful Stupid is easy, and because you can attempt to drag the rest of the party with you on the basis of your "Code".

Andoran **

Hey Dain, what's going on THIS week?

And Hey Akitayne, have you got the group together? Is it going to be Mondays or Tuesdays?

Andoran **

Laxton- if you can make the trip (and it is a trip) the Asheville Lodge is a thriving community who always is ready to welcome new members.

More information can be found here, here, and here. Enjoy!

Andoran

What other Token Evil Teammates can we think of?

What makes a TET more likely to succeed (other than the obvious maturity of the player?) What makes them more likely to be aligned with the party? What makes them more likely to have the party accept (or at least tolerate) him or her?

Andoran

5 people marked this as a favorite.

Does it sort of feel that, in a perverse sort of way, Evil is held to a higher standard than good?

Everyone assumes the TET is going to go axe-crazy without provocation, or be compelled without recourse to do evil at every opportunity, but no one ever imagines that the good characters are going to be compulsively buying food for the poor instead of better gear, or spending spells to heal lepers and atone for criminals.

Whyzat?

Andoran

In_digo wrote:
Abyssian wrote:
Aspel wrote:

Also, isn't one of the existing iconics also rumoured to be trans? My money is on Seoni. I don't remember why, though.

I think the popular guess was Damiel for access to alchemical...stuff, mutagenic...stuff, and a general lack of gender-based information.
Like other posters, I've heard it's Ezren (Wizard) as well, but I would absolutely love it if it was Damiel. He's hands down my favourite iconic, and him being trans would make me even happier.
Meet the Iconics wrote:

Damiel took to alchemy immediately, reveling in the idea of transmutation—the changing of one thing into another, by means chemical or arcane. “Alchemy,” he was fond of proclaiming to his friends, “is pure magic, even when it isn’t.” Within a few short years, the brilliant and studious Damiel had learned enough from his instructors that they set him loose to pursue his own studies, becoming advisors and respected colleagues rather than true masters.

Yet he had learned more than just strange formulae in Iadara. As cheerful and innocent as it seemed on the surface, Damiel’s obsession with what he called “the Change” went beyond the simple curatives of an apothecary, beyond even the magical and explosive concoctions of those alchemists trained for battle. In his eternal quest to understand his theories better, Damiel gave himself literally to his studies, and began to use his concoctions on his own flesh, striving to unlock the full potential of his body. What emerged from those long, sleepless nights was someone new. Someone dangerous.

Andoran

2 people marked this as a favorite.
JoeJ wrote:

Okay, I need to come up with a house rule that imposes an experience point penalty for grossing out the GM.

Bill Cavalier's World's Worst Dungeon Crawl has the Shame Point dynamic. Easily the best innovation in RPGs in the past decade.

Andoran

2 people marked this as a favorite.

I have to wonder if the concept of Twospirit people of many indigenous American peoples didn't come into play here in terms of the iconic. Especially considering that Shamans get, well, two spirits.

Andoran

2 people marked this as a favorite.

I guess Stupid is an alignment that gets abused, and gives the other alignments (Good, Lawful, Chaotic, and Evil) a bad name.

Andoran

Lamontius wrote:
Crystal Frasier wrote:
Lamontius wrote:

I do not understand the daughter-as-son thing at all

Shardra's parents thought she was a boy, and raised her as their son.
How did they think that? What happened? Is this like in WotR, where there was a biological change due to magic? What am I missing?

I believe she was born, biologically speaking, male, but self-identified as female. Therefor, she is female, albeit... "disjuncted", I believe, would be the word that the post used.

The references to alchemical tinctures put me to mind of modern day hormone blocking treatments that delay the onset of puberty for transpersons, which help to minimize the physical differences between the sexes that emerge during that time period. In effect, it prevents them from becoming more of something they do not believe they are or should be.

Andoran

Hama wrote:
Kydeem de'Morcaine wrote:
StrangePackage wrote:
BlackOuroboros wrote:
Kydeem de'Morcaine wrote:
Hmm... Not sure I would classify Jayne as Evil.
I'm not going to argue with you because I don't want to turn this into a "What alignment is X person" thread but for me, as a player and as a GM, Jayne is one of the best examples of what an evil PC should look like. He's so good because he is not a "villain" per se but he did or intended to do some really dark stuff; basically he was an anti-hero. If a player came up to me with an evil character like Jayne, I would give it the OK; If a player came up to me with an evil character like the Joker I would tell him to pound sand.

Mal: How come you didn't turn on me, Jayne?

Jayne: Money wasn't good enough.
Mal: What happens when it is?
Jayne: (smiling) Well... that'll be an interesting day.

See when I watched that, what I saw was:

A guy that was at heart at least fairly decent and loyal, but doesn't want people to think that about him because it sounds wussy. So he says the money wasn't good enough. But in reality he just wasn't going to betray his friend and is making a different excuse.

I agree it can be interpreted either way. But that's the way I saw it.

Especially when he sold Simon and River out in "Ariel". And Mal has specifically stated that they are part of the crew.

Further undercut, apart from his behavior in Ariel, in his recruitment "Out of Gas" where he turns his gun on the guy he's working with currently to hear out Mal's offer.

Or in Jaynestown when he admits to tossing his partner of 6 months out of a flying spacecraft to effect his escape first, and only dumping the money as a last resort.

Loyalty? Decency? Jayne?

I'm very comfortable with his designation as a Token Evil Teammate- but I'd also point to him as an example of how it can be done well.

Andoran

1 person marked this as a favorite.
BlackOuroboros wrote:
Kydeem de'Morcaine wrote:
Hmm... Not sure I would classify Jayne as Evil.
I'm not going to argue with you because I don't want to turn this into a "What alignment is X person" thread but for me, as a player and as a GM, Jayne is one of the best examples of what an evil PC should look like. He's so good because he is not a "villain" per se but he did or intended to do some really dark stuff; basically he was an anti-hero. If a player came up to me with an evil character like Jayne, I would give it the OK; If a player came up to me with an evil character like the Joker I would tell him to pound sand.

Mal: How come you didn't turn on me, Jayne?

Jayne: Money wasn't good enough.
Mal: What happens when it is?
Jayne: (smiling) Well... that'll be an interesting day.

Andoran

Hama wrote:
I don't.

Why not?

Andoran

Anyone here read the Grimnoire Chronicles? The name is cheesy, but the setting is just phenomenal. Think The Untouchables meets the XMen. It isn't a game yet, but I want to try to shoehorn it in to a Wild Talents sort of deal.

Andoran

2 people marked this as a favorite.

How many of you as GMs allow evil characters in your standard non-evil campaign?

How many of you as players have played alongside or as the token evil teammate?

What roles do you guys find most fitting for the TET in terms of group dynamics? Alignment? Classes?

I'm always sort of fond of the TET characters. Be they Jayne from Firefly, Alice Morgan from Luther, Loki from the most recent Thor movie, Jack from ME2, Morrigan from Dragon Age- I feel like the TET can provide a valuable perspective to an otherwise monolithic group of "heroes" (or muderhobos, depending on your group). They can give the opportunity, if played well, of interpersonal friction within the party that doesn't necessarily lead to blows. You can redeem 'em! You can fall to their level! They can provide a pragmatic counterpoint to an otherwise circuitous plan!

Just not in a party with a Paladin. Ever.

Andoran **

How did it go!?

Andoran

There's a Guardian Scroll in the Mummy's Mask AP that would probably fit the bill.

Andoran

1 person marked this as a favorite.
Mystic_Snowfang wrote:
StrangePackage wrote:

Generally speaking, for PFS and other organized play, the odds are very high that your character will be reduced (by the other players, at least) to his mechanics anyways. Unless you play with a regular organized group, where personalities and RP can come to the forefront over time, folks aren't going to care too much about your character backgrounds or motivation, so much as they're gonna wanna know what you can do for the party.

So long as you enjoy playing the character you've made, they're like a Reeses' Cup. There's no wrong way to make a character.

One Reeses Cups are gross and make me puke and give me headaches

secondly, what sort of groups have you been playing with? I've run in several different groups, and my characters have never been reduced to their mechanics. Simple fact is, two characters built with exactly the same stats, and exactly the same class may react to exactly the same situation in very different ways.

For example, my boyfriend and I run twin cavaliers. They don't act exactly the same in combat, or do the exact same things.

First, you have my sympathies for your peanut and/or chocolate allergy.

Second, I used to play quite regularly in a local lodge (which I have recently been a poor attendee), but have also gamed at cons and in other lodges when I travel for work. I have seen all manner and variety of games and gamers, but most frequently when I set down at the table, folks will ask "What does your character do?" Our Warhorn sign-up even includes a slot for class, level, and party role. I'm not saying they need to know your + to hit and damange, but they do want to know, mechanically, what your character does.

While many people can and do roleplay well at our lodge, I see an equal amount of persons attempting to be mechanically unique to stand out from the crowd. I don't see anything particularly wrong with this approach, and indeed, in organized play, given the limited time to accomplish a set goal, sometimes RP opportunities fall by the wayside. When all your character interactions are in 4 and 5 hour increments, you may not know that Buliwyf, Son of Folkvardr became obsessed with armor as a kid because he was slow and his father the blacksmith was convinced he would hurt himself if given weapons to train with, but you would remember that shielded fighter with armor spikes who is nearly impossible to hit and wrecks faces up close.

Andoran

Generally speaking, for PFS and other organized play, the odds are very high that your character will be reduced (by the other players, at least) to his mechanics anyways. Unless you play with a regular organized group, where personalities and RP can come to the forefront over time, folks aren't going to care too much about your character backgrounds or motivation, so much as they're gonna wanna know what you can do for the party.

So long as you enjoy playing the character you've made, they're like a Reeses' Cup. There's no wrong way to make a character.

Andoran **

Man, we have a lot of venturefolk.

Andoran

Go with the ceremony from Conan the Barbarian.

That would seem to be the way to handle it.

Andoran **

1 person marked this as a favorite.

BEHOLD! The Ten Commandments of Gaming.

Andoran

How'd your players take to it?

Andoran

TriOmegaZero wrote:
In practice it just gives the PC three more rolls to work with.

You've tried it?

Andoran

Anyone ever tried the grid method?

I haven't done it but I find it to be fascinating. Everyone gets to use the same array, but it provides for a little more flexibility.

Mark a 3 by 3 grid. Across the top, it goes STR DEX CON.
Down the side it goes INT WIS CHA

Roll 4d6 and drop the lowest, 9 times. Start in the top left box and go left to right, top to bottom.

For each ability, you choose one stat from the corresponding row. Once chosen, it's out of play for the other stat row it would be in.

Andoran **

Get aasimar the old fashioned way.

Go to cons. Get boons.

Andoran **

My PFS Brawler also has a pair. He uses them for HALO-style insertions.

Andoran

A Helpful Halfling (trait) Bard or Cleric of Sarenrae (Evangelist with Heorism or vanilla Cleric with Heroism and Restoration domains) wielding a longspear can not only buff magically but can, without placing themselves in too much danger, aid another with their front-line allies for an additional +4 to hit or +4 to AC, depending on the situation.

Gives you something to do in the rounds after you've fired off all your buffs. If interested in pursuing that more, you can add in the Halfling combat traits Cautious Fighter and Blundering Defense (I'm not aware of anything that prevents you from fighting defensively while aiding another in combat), meaning you'd be sharing +6 AC to one person on top of whatever else you've been handing out via Inspire Courage, Prayer, Heroism, or whatever else you're tossing around.

Andoran

Desidero wrote:

I wish my players weren't so damn "creative" I think that they feel they are somehow being "bad roleplayers" if they don't write grand two page back stories and make small talk with every cabbage vendor they see. Honestly, I don't think that s@+~ is worth the time. I don't care what grand history your character had, I care what they do now.

In fact I think this whole back story phenomena is really telling of a greater problem in the roleplaying culture. There is this obsession with who the characters are, rather than what they actually accomplish. Yeah you're a half fiend half orc half angel darkfondle dragonlicker prestige class alternate archetype but what have you done? I'm reminded a lot of Skyrim which really terribly feeds this need to be special and unique. In Skyrim it's a trivial issue to become a vampire werewolf archmage inner circle companion head of the thieves guild. All at once. On top of being the amazing special unique chosen cool awesome dragonborn.

This is getting super off topic but I think this is due to this culture created by modern marketing wherein everyone is brought up believing they are special and unique without ever having to accomplish anything to earn it.

Honestly I'm fine with people coming up with simple characters like "I'm a farmer who got bored with farming" or "I'm a hunter who's looking to make a little more money off his skills" or "I'm a northern barbarian looking to see the world". Then I also won't feel so bad if they die to a kobold 30 minutes later.

Imma have to pick on this a pit, because... well, I disagree with it. All the stuff you mention in Skyrim, apart from being DragonBorn, are actually things that your character must achieve through participation in quests. It somewhat undercuts your entire argument to suggest that people want to be special snowflakes without doing anything when your prime example of this is a game where to accomplish that level of specialness required dozens of hours of gameplay. If anything, I think this would be endemic of power-gaming, as opposed to roleplaying.

Your larger point, that backstory is a problem in roleplaying culture, strikes me as rather counter-intuitive. Your character performs deeds, but absent a backstory to provide some context into which to put those deeds, they have absolutely no significance to themselves, other than a mechanical accumulation of XP.

The dichotomy that "It's not who you are, but what you do, that defines you" is a false dilemma. I went to college, to law school, and became a lawyer, but is that all I am? Is my existence defined solely by what I do? Who am I am provides context to what I do, and what I do provides a means to express who I am. They are not mutually exclusive, they are integrally connected. This is absolutely true of backstory and RP.

That whole part about the culture, though, makes you come across as an angry old man standing on his porch wanting all these damned entitled kids to get off his D&D.

Andoran

1 person marked this as a favorite.
Desidero wrote:

I wish my players weren't so damn "creative" I think that they feel they are somehow being "bad roleplayers" if they don't write grand two page back stories and make small talk with every cabbage vendor they see. Honestly, I don't think that s@@& is worth the time. I don't care what grand history your character had, I care what they do now.

In fact I think this whole back story phenomena is really telling of a greater problem in the roleplaying culture. There is this obsession with who the characters are, rather than what they actually accomplish. Yeah you're a half fiend half orc half angel darkfondle dragonlicker prestige class alternate archetype but what have you done? I'm reminded a lot of Skyrim which really terribly feeds this need to be special and unique. In Skyrim it's a trivial issue to become a vampire werewolf archmage inner circle companion head of the thieves guild. All at once. On top of being the amazing special unique chosen cool awesome dragonborn.

This is getting super off topic but I think this is due to this culture created by modern marketing wherein everyone is brought up believing they are special and unique without ever having to accomplish anything to earn it.

Honestly I'm fine with people coming up with simple characters like "I'm a farmer who got bored with farming" or "I'm a hunter who's looking to make a little more money off his skills" or "I'm a northern barbarian looking to see the world". Then I also won't feel so bad if they die to a kobold 30 minutes later.

Two whole pages!?

However do you find the time to read all that?

Andoran

Sorry, wasn't aware that was UM. My fault.

Andoran

There is no such thing as wasted damage. Ever. A 1 HP monster is every bit as combat effective as a full HP monster. Dead critters can't hurt your friends.

Andoran

I would not use an archetype. They tend to not be worth what you give up, in many cases. The ranger archetypes especially. If however you need a rogue in the party and don't have one, the Trapper archetype has trapfinding.

Trapper, or Skirmisher, are the two archetypes I'd consider if you absolutely don't want spells... but Longstrider, Falcon's Aim, Lead Blades, Resist Energy... you're giving up a lot of your self-sufficiency, which is sort of the calling card of the Ranger.

Andoran

Power attack- you need it WAY earlier. Like Level 3.

Crafting your own armor is never worth it.

Keep Combat Reflexes for 5, and at 7th take Lunge so you can make better use of your additional Attacks of Opportunity by extending your reach. Don't worry about armor class- that's why you have Lay on Hands. Your HP are as much a factor as your AC.

Do you intend to be mounted much? Or take the bonded mount? That's generally only advisable for smaller Paladins

Andoran

At 11th Level, consider the feat Discordant Voice, if you are using Oratory or Song.

Which reminds me- what performance skills are you intending to use?

Andoran

4 people marked this as a favorite.

Iomedae would likely not have problems with a Paladin taking a shovel upside the head of someone clearly in need of a shovel upside the head.

Andoran

My cleric of Sarenrae took her with him. She's now a permanent party NPC.

Andoran

Dwarf cleric with Healing Domain. Use the other domain for something buff-related, and keep your strength high since you get proficiency with good martial weapon and you can get HAP for very little.

Gruff? Check. Low charisma? Check. Efficient healer? Check. Capable of contributing in other ways? Check.

Andoran

4 people marked this as a favorite.

Some players are unfun.

Witches are fine.

Andoran

This cavalier build I thought was a surprising and useful type of bodyguard. The kind you never see coming.

Andoran **

Is that a shiny new FOURTH star?!

Andoran

http://www.thealmightyguru.com/Pointless/AnimalGroups.html

I'd especially suggest convocation, boil, unkindness, descent, exultation, or scourge

Andoran

Monk and Cleric could synergize quite well into a bad-touch cleric, rolling with Protean or some similar domain for Domain Strike punches.

Andoran

Look up the Guide to Paragon Surge, and weep.

Andoran

1 person marked this as a favorite.

I never played MMORPGs with anything akin to the devotion necessary to be considered "proficient" in them.

And any time someone at one of my tables refers to their "toon" I have to fight really hard to not reach out and slap the s&!+ out of them.

Andoran

I played with a guy who ran a monk in PFS. Monks are already MAD, but this guy took it to a new level. His lowest stat was a 10, his highest was a 14. When he reached 4th level, by the grace of God and the forbearance of other players, it was suggested he bump his 13 str or dex to 14, for the mechanical benefits. He worried it would imbalance his character, and so raised his Charisma from 10 to 11.

Playing along side him with his "flurry of misses" was excruciating. He wandered away from the boss combat in a particularly lethal scenario to fully explore the monastery it was set in, and in so doing nearly caused a party wipe.

Andoran

Lloyd- very neat! Thanks for sharing that.

1 to 50 of 551 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.