|1 person marked this as a favorite.|
Generally speaking, for PFS and other organized play, the odds are very high that your character will be reduced (by the other players, at least) to his mechanics anyways. Unless you play with a regular organized group, where personalities and RP can come to the forefront over time, folks aren't going to care too much about your character backgrounds or motivation, so much as they're gonna wanna know what you can do for the party.
So long as you enjoy playing the character you've made, they're like a Reeses' Cup. There's no wrong way to make a character.
One Reeses Cups are gross and make me puke and give me headaches
secondly, what sort of groups have you been playing with? I've run in several different groups, and my characters have never been reduced to their mechanics. Simple fact is, two characters built with exactly the same stats, and exactly the same class may react to exactly the same situation in very different ways.
For example, my boyfriend and I run twin cavaliers. They don't act exactly the same in combat, or do the exact same things.
First, you have my sympathies for your peanut and/or chocolate allergy.
Second, I used to play quite regularly in a local lodge (which I have recently been a poor attendee), but have also gamed at cons and in other lodges when I travel for work. I have seen all manner and variety of games and gamers, but most frequently when I set down at the table, folks will ask "What does your character do?" Our Warhorn sign-up even includes a slot for class, level, and party role. I'm not saying they need to know your + to hit and damange, but they do want to know, mechanically, what your character does.
While many people can and do roleplay well at our lodge, I see an equal amount of persons attempting to be mechanically unique to stand out from the crowd. I don't see anything particularly wrong with this approach, and indeed, in organized play, given the limited time to accomplish a set goal, sometimes RP opportunities fall by the wayside. When all your character interactions are in 4 and 5 hour increments, you may not know that Buliwyf, Son of Folkvardr became obsessed with armor as a kid because he was slow and his father the blacksmith was convinced he would hurt himself if given weapons to train with, but you would remember that shielded fighter with armor spikes who is nearly impossible to hit and wrecks faces up close.