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StrangePackage's page

FullStarFullStar Pathfinder Society GM. 585 posts (589 including aliases). No reviews. No lists. No wishlists. 7 Pathfinder Society characters. 1 alias.


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Andoran

Make a charlatan rogue and sell powdered water- just add water!

Andoran

LessPopMoreFizz wrote:
Alternately, just save your Panache for Opportune Parry/Riposte, and it means you don't need anywhere near as much AC in many cases, and can focus your resources elsewhere.

That's quite good. Quite good indeed.

Andoran

Kirin style does need Imp. Unarmed Strike, but say you are a human and take IUS and Weapon Finesse at level 1, then at level 7 you take Kirin Style and Level 9 Kirin Strike. That still leaves levels 3 and 5 for whatever other feats you might need. I'd advise against Arcane Strike since Kirin Style and Studied Combat are going to be eating up your swift actions.

Andoran

Why do you suggest that extracts are limited compared to the alchemists? Do they not get the exact same number?

And if I was going to make a brains investigator, I'd ditch TWF and go with a rapier and Kirin Style/Kirin Strike.

Move to study, swift action Kirin Style to identify (which you should nail because duh- Investigator), standard action to quaff whatever buff you most desire, then next round you move up to hit for Studied Combat plus Studied Strike plus Agile Weapon plus 2 times your INT modifier, which should be multiplied on a crit even if your precision damage does not.

Andoran

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Okay then. Vanilla archer bard or archery-focused Inquisitor.

Andoran

Why not a Witch? It's a full arcane caster that can also lay down crippling debuffs, and occasionally a few buffs as well. You still get access to a few more necessary condition removing spells and can wield a wand of cure light wounds without necessarily having to be a bandaid.

With the Agility patron, you get Haste and Freedom of Movement, for which the party will love you. Just a thought.

Andoran

Druids are like swiss-army knives. They can adapt to almost any situation the GM wants to throw at you. Take Scribe Scroll so that you can begin an arsenal of spells that are only situationally useful (because druids have those in spades, those situations may arise, and then you look like a boss). With that many Undead running around, you probably won't need an animal companion unless you really wanted one, so perhaps instead take a cleric domain, and either go straight caster or widlshape/caster.

Candidly, I don't have much experience with Shamans. They have some abilities that could be useful as an arm, and a decent number of buff spells, but I just can't speak with any particular clarity on whether or not they can do the job you want them to.

Andoran

I'd suggest a simpler class for someone new to Pathfinder. Those classes are both in the Advanced Class Guide, which, as the name implies, is more suited for advanced players with greater system mastery. That being said, if you want to go with either of those, I'd lean more towards the Shaman,or alternatively, a Druid or Cleric.

If this is not a gestalt type game, then the Orc Rogue is probably a front-liner who uses the Dhampir Minions as flank buddies, am I correct? In that case, you're probably looking at the rogue as damage/skills with the minions allowing the Necromancer to stay back and hurl spells to keep them alive (undead) and kicking and hinder the badguys.

The party still lacks access to buffs and the ability to address negative conditions. Your job will probably be more in the support than the control/debuff or damage area. A Druid with a companion will allow you to stand back and support the party with buffs and address negative conditions on your friends while your Animal Companion helps keep the bad things away from you, and gives you access to a unique group of spells. A reach Cleric (longspear or a deity with a reach weapon like Shelyn), or a battle cleric, meanwhile, can dish out beats and buffs, and also gives you access to the full range of divine spells. A shaman would be a middle ground between the two, but because of their reliance on both Wisdom for spells and hexes and Charisma for Spirit abilities, would mean less of a chance for you to get in an mix it up yourself if you were so inclined.

I guess it falls to you to figure out how you want to assist the group, and go from there.

You need to figure out HOW you want to contribute, first and foremost, and address what weaknesses your party has. I recommend The Forge of Combat for all players of any level of experience.

Andoran

Have you considered an Ancestor or Metal Oracle? With a few buffs they make suitable frontliners.

You could also consider a cleric with access to the animal domain, or any type of druid, to get both beats and buffs/heals for yourself.

Andoran

At low levels, Toughness is probably all you need. Power attack at level 1 would likely be overkill, and your AC isn't going to matter too much. Light Armor Proficiency would probably be the best thing going because it will scale more with level than would Dodge or Improved Natural Armor (provided you continue to invest in it). Later you can get things like Power Attack, Weapon Focus (Bite), and Improved Natural Attack.

Andoran **

And we still don't post here near as much as we used to since we migrated to the website and Facebook.

We're an awesome lodge.

Andoran

For Fighters? No.

Closest thing is either a Corpse Hunter Ranger or a Paladin with Oath Against Undead

Andoran

Is the riddle on Page 48, for E16 (Chamber of Uhnkulat) correct?

"Speak my name, and I vanish. What am I?"

The given answer "Wall" makes no sense. Is it supposed to be "Silence"?

Andoran

Restoration Subdomain of Healing is a worthy look, if you can get it. Free empowered healing on every Cure spell is a great start, and the domain grants a few spells early (Remove Disease). Plus, the touch removes a number of conditions that can really hamper you early on. With a lesser metamagic reach rod you can hit folks with your cures at a distance.

Unless you plan to FOCUS your build on Channeling, I'd avoid taking too many channeling feats. Channeling should be done out of combat- if you're engaged in your roll as a support character, you should be able to prioritize your healing and value positioning.

Then, remember that an ounce of prevention is worth a pound of cure- and try to be pro-active with buffs.

Andoran

763- What happens in the Mordant Spire... no, I mean, seriously, what happens there?

Andoran

If you want TWF and the skills then Slayer sounds like mechanically your best bet. That way you don't have to pick between Ninja or Ranger, you can take Rogue Talents, get some SA, and have access to the TWF tree of Ranger Combat (so you don't have to go overboard with Dex for prereqs).

Andoran

If you can get the Trapfinder trait from People of the Sands/Mummy's Mask, then you have tons of options. Anything with decent skill ranks and Dex would work.

Ranger, Inquisitor, Slayer all combine skills with beats as the need arises. I like the switch hitter Ranger build a great deal.

Alchemist would allow you to take skills, buffs, and explosions in any direction you fancied. With 30 Point Buy you could conceivably play a very effective switch-hitter alchemist- Strength, Int, and Dex for Feral Mutagen and Bombs, depending on the needs.

Andoran

One could make the argument that anyone who is bashing something with an object, as opposed to exploding it through their mind or sheer force of will, is in the remedial class.

Best not get too bent out of shape about it.

Andoran

Magic Missile.

Andoran

Not to be "that guy" but... why are you playing a firefly game if you hate the Wild West?

Andoran

Need? No- I ran Savage Worlds games back when they were just plain old Deadlands and very seldom had a map. It works just fine without it.

That said, if you are playing with people who prefer a more tactical game, you should be prepared to sketch things out for them.

Andoran

2 people marked this as a favorite.

Don't you feel sorry for any commoner in a tavern with the average pompous, violent clowns in any given "adventuring" group?

Andoran

1 person marked this as a favorite.

It is not what you are underneath, but what you do, that defines you.

Go with Batman, my child.

Andoran

Not to be "that guy" but if you were to go through your guide edit for form (spelling, making sure abbreviations are appropriately identified, and utilizing appropriate punctuation) it would be infinitely more readable and accessible.

Andoran

You have the chance to play basically anything you want with those.

So I guess the question is- what do you want to play?

Andoran

Kalin Agrivar wrote:

I disagree with StrangePackage’s point that “Give her options, let her pick. Once she has made her base decision, give her more options, and again, let her pick. This is her character, so let her decide how it works.”

As a new player she doesn’t have the knowledge or experience to know the consequences of those choices, to go that way you might as well pre-generate the character for her since, as the DM, you will know what will fit in your game the easiest.

If she doesn't make those choices and then learn the consequences of them, then she's not really learning anything.

Learning to make your own character is kind of a big deal in this game.

Getting handed a pre-gen and having to have someone constantly explain it to you because you have no familiarity with the choices that went into creation is basically dooming your new player to eternal novice status.

She will make mistakes. We all did. That's how we get better at things. To quote a wise dog, sucking at something is the first step to being kinda good at something.

Andoran

2 people marked this as a favorite.

This thread: Baba Yaga is disappoint.

Andoran

Sorceror, followed by Witch, and then Wizard.

Arcanist and Magus are complicated with additional resource tracking and rule sets that may be prohibitive to the enjoyment of a novice player. Even archetypes may be a little dense, as not only do you have to learn a whole new set of rules, but then toss some out and add new ones. Speaking from experience with novices, that can create problems.

Sorcerors are fun, easy full casters who sling spells like a drunk sailor spends coin. With a little advice on the best spells she'll be exploding things all over and enjoying it.

Witches are full casters with great flavor and hexes are just too useful to ignore.

Wizards are the most challenging base class to do right, but starting at low-levels, it's hard to go too wrong.

Give her options, let her pick. Once she has made her base decision, give her more options, and again, let her pick. This is her character, so let her decide how it works.

Andoran

Why not a Samurai?

Andoran

Rogue: Full BAB progression

Fighter: Good Will Save, 4+INT skill ranks, and a new ability I'd call Follow Through

Follow Through: When making a full attack, a fighter may move an additional 5 feet (up to her full movement) for each iterative attack she may make. She make take this movement before, during, or after her attacks. For any movement beyond the first 5 foot step, this movement provokes attacks of opportunity as normal.

Monk: d10 hit dice, and the following amendment to the Ki Strike power:
As long as he has at least 1 point in his ki pool, he can make a ki strike.
4th: ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. The monk may add his wisdom bonus to hit with any unarmed strike, and to his CMB for any combat manuever.
10th: his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. The monk may add his wisdom bonus to damage with any unarmed strike.

Andoran

1 person marked this as a favorite.

In more constructive terms, I agree that either the Druid or the Shaman from the Advance Class Guide would probably be much closer to the "Witch" that you envision.

Andoran

3 people marked this as a favorite.

You do appreciate that this game is a fantasy game, right?

Andoran

Wasn't there a story in the Meet the Iconics about a ruthless Taldan cavalier who renounced his ways and became a Paladin of Abadar?

How badass a story is that?

Andoran

3 people marked this as a favorite.
StrangePackage wrote:

Does it sort of feel that, in a perverse sort of way, Evil is held to a higher standard than good?

Everyone assumes the TET is going to go axe-crazy without provocation, or be compelled without recourse to do evil at every opportunity, but no one ever imagines that the good characters are going to be compulsively buying food for the poor instead of better gear, or spending spells to heal lepers and atone for criminals.

Whyzat?

Why I have an example of this just the other day from my game. My NG cleric of Sarenrae (Nice for the win!) made a gesture- he gave to a person from a very distant place a copy of his holy text, and a pair of spectacles of understanding as well. The rest of the party objected rather strenuously to simply giving away a 5K piece of loot with no mechanical benefit, even though it was entirely within my character's appropriate scope of behavior.

Apparently when good is actually altruistic, even others who consider themselves good will object. Why? Because truly being good isn't the norm for good players. My story wouldn't be remarkable if players held Good to the same standards as Evil.

Andoran

Jamaal Human Cleric (Heroism/Restoration) of Sarenrae 12, NG
Calen Half-Orc Ranger 10 CG
Atropos Half Orc Inquisitor (Travel) of Desna 1, CG

Andoran

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Wait wait wait... you've been playing RPGs a while now, and you think playing a sociopath would be new?

Andoran

2 people marked this as a favorite.

See, Set and Ryjin are going on about what I'm talking about.

I suggested a NE character - a Magnificent Bastard sort ala Al Swearengen-- to a GM I was playing with who is really generally a very good GM, and he recoiled in horror. He was convinced my NE character would betray the party at the first opportunity. I was agog- while my NE probably WOULD betray the party, it wouldn't be at the FIRST opportunity- it would be at the BEST opportunity.

I explained that if you're NE, you're motivated entirely by self-interest. Aligning yourself with a group of people who make you stronger and enable you to garner more power, prestige, and wealth makes perfect sense. And I would be absolutely out for the best for the group (and thus, myself) up until the point where I A- didn't need them or B- got an undeniably better offer.

He countered that I would lie, cheat, kill, and steal from teammates. I said that I wouldn't, because my character is not stupid. Just being NE doesn't mean that you have absolutely no self control- it means you don't exercise self-control where it won't benefit you to do it.

I dropped the idea when it became clear we just had very disparate ideas about what a NE, and indeed what any Evil character, would do in a group setting. But it really got me thinking.

Andoran

DrDeth wrote:
Andrew R wrote:
Depends on the player. many groups restrict paladins for the same reason
Never seen that.

Truthfully, I could see restricting Paladins for the same reason as the TET.

If a player lacks the maturity to do it right, it will end badly. More likely with the Paladin than the TET, because Lawful Stupid is easy, and because you can attempt to drag the rest of the party with you on the basis of your "Code".

Andoran **

Hey Dain, what's going on THIS week?

And Hey Akitayne, have you got the group together? Is it going to be Mondays or Tuesdays?

Andoran **

Laxton- if you can make the trip (and it is a trip) the Asheville Lodge is a thriving community who always is ready to welcome new members.

More information can be found here, here, and here. Enjoy!

Andoran

What other Token Evil Teammates can we think of?

What makes a TET more likely to succeed (other than the obvious maturity of the player?) What makes them more likely to be aligned with the party? What makes them more likely to have the party accept (or at least tolerate) him or her?

Andoran

6 people marked this as a favorite.

Does it sort of feel that, in a perverse sort of way, Evil is held to a higher standard than good?

Everyone assumes the TET is going to go axe-crazy without provocation, or be compelled without recourse to do evil at every opportunity, but no one ever imagines that the good characters are going to be compulsively buying food for the poor instead of better gear, or spending spells to heal lepers and atone for criminals.

Whyzat?

Andoran

In_digo wrote:
Abyssian wrote:
Aspel wrote:

Also, isn't one of the existing iconics also rumoured to be trans? My money is on Seoni. I don't remember why, though.

I think the popular guess was Damiel for access to alchemical...stuff, mutagenic...stuff, and a general lack of gender-based information.
Like other posters, I've heard it's Ezren (Wizard) as well, but I would absolutely love it if it was Damiel. He's hands down my favourite iconic, and him being trans would make me even happier.
Meet the Iconics wrote:

Damiel took to alchemy immediately, reveling in the idea of transmutation—the changing of one thing into another, by means chemical or arcane. “Alchemy,” he was fond of proclaiming to his friends, “is pure magic, even when it isn’t.” Within a few short years, the brilliant and studious Damiel had learned enough from his instructors that they set him loose to pursue his own studies, becoming advisors and respected colleagues rather than true masters.

Yet he had learned more than just strange formulae in Iadara. As cheerful and innocent as it seemed on the surface, Damiel’s obsession with what he called “the Change” went beyond the simple curatives of an apothecary, beyond even the magical and explosive concoctions of those alchemists trained for battle. In his eternal quest to understand his theories better, Damiel gave himself literally to his studies, and began to use his concoctions on his own flesh, striving to unlock the full potential of his body. What emerged from those long, sleepless nights was someone new. Someone dangerous.

Andoran

2 people marked this as a favorite.
JoeJ wrote:

Okay, I need to come up with a house rule that imposes an experience point penalty for grossing out the GM.

Bill Cavalier's World's Worst Dungeon Crawl has the Shame Point dynamic. Easily the best innovation in RPGs in the past decade.

Andoran

2 people marked this as a favorite.

I have to wonder if the concept of Twospirit people of many indigenous American peoples didn't come into play here in terms of the iconic. Especially considering that Shamans get, well, two spirits.

Andoran

3 people marked this as a favorite.

I guess Stupid is an alignment that gets abused, and gives the other alignments (Good, Lawful, Chaotic, and Evil) a bad name.

Andoran

Lamontius wrote:
Crystal Frasier wrote:
Lamontius wrote:

I do not understand the daughter-as-son thing at all

Shardra's parents thought she was a boy, and raised her as their son.
How did they think that? What happened? Is this like in WotR, where there was a biological change due to magic? What am I missing?

I believe she was born, biologically speaking, male, but self-identified as female. Therefor, she is female, albeit... "disjuncted", I believe, would be the word that the post used.

The references to alchemical tinctures put me to mind of modern day hormone blocking treatments that delay the onset of puberty for transpersons, which help to minimize the physical differences between the sexes that emerge during that time period. In effect, it prevents them from becoming more of something they do not believe they are or should be.

Andoran

Hama wrote:
Kydeem de'Morcaine wrote:
StrangePackage wrote:
BlackOuroboros wrote:
Kydeem de'Morcaine wrote:
Hmm... Not sure I would classify Jayne as Evil.
I'm not going to argue with you because I don't want to turn this into a "What alignment is X person" thread but for me, as a player and as a GM, Jayne is one of the best examples of what an evil PC should look like. He's so good because he is not a "villain" per se but he did or intended to do some really dark stuff; basically he was an anti-hero. If a player came up to me with an evil character like Jayne, I would give it the OK; If a player came up to me with an evil character like the Joker I would tell him to pound sand.

Mal: How come you didn't turn on me, Jayne?

Jayne: Money wasn't good enough.
Mal: What happens when it is?
Jayne: (smiling) Well... that'll be an interesting day.

See when I watched that, what I saw was:

A guy that was at heart at least fairly decent and loyal, but doesn't want people to think that about him because it sounds wussy. So he says the money wasn't good enough. But in reality he just wasn't going to betray his friend and is making a different excuse.

I agree it can be interpreted either way. But that's the way I saw it.

Especially when he sold Simon and River out in "Ariel". And Mal has specifically stated that they are part of the crew.

Further undercut, apart from his behavior in Ariel, in his recruitment "Out of Gas" where he turns his gun on the guy he's working with currently to hear out Mal's offer.

Or in Jaynestown when he admits to tossing his partner of 6 months out of a flying spacecraft to effect his escape first, and only dumping the money as a last resort.

Loyalty? Decency? Jayne?

I'm very comfortable with his designation as a Token Evil Teammate- but I'd also point to him as an example of how it can be done well.

Andoran

1 person marked this as a favorite.
BlackOuroboros wrote:
Kydeem de'Morcaine wrote:
Hmm... Not sure I would classify Jayne as Evil.
I'm not going to argue with you because I don't want to turn this into a "What alignment is X person" thread but for me, as a player and as a GM, Jayne is one of the best examples of what an evil PC should look like. He's so good because he is not a "villain" per se but he did or intended to do some really dark stuff; basically he was an anti-hero. If a player came up to me with an evil character like Jayne, I would give it the OK; If a player came up to me with an evil character like the Joker I would tell him to pound sand.

Mal: How come you didn't turn on me, Jayne?

Jayne: Money wasn't good enough.
Mal: What happens when it is?
Jayne: (smiling) Well... that'll be an interesting day.

Andoran

Hama wrote:
I don't.

Why not?

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