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The "fluff" is the reason for the mechanics. Where do you suppose the Paladins derive their 4th level divine spells and swift action heals and combat oriented Charisma uses?
Want a Samurai? Play a Samurai. Want a Knight Templar? Play a Cavalier. Want a Jedi Knight? Play a Magus.
You want a mechanical advantage without the baggage? Homerule away. But don't call it a Paladin. You want great power without great responsibility. That's fine, but it isn't a Paladin.
Umbriere Moonwhisper wrote:
My own personal pet peeve.
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move."
Don't care what mythology, modern media, anime, or anyone else says. Don't care who else has questionable motives, or engages in questionable means. Don't care if the standard is too rigorous.
Don't let them bring you down. Hold yourself higher.
Absolutely this. A thousand times this. Nerfing Crane Wing was the absolute wrong way to go. Crane Wing was nerfed because it was the only feat like that- there need to be more feats like that for Martials, not fewer.
By and large I think that the majority of the APG classes are not only thematically appropriate but also fill niches that couldn't be accomplished even by multiclassing (which, if you haven't noticed, tends to stink in Pathfinder). Except the Summoner. **** that guy.
The UC classes are pretty much just advanced archetypes, and when viewed in that light, they're also pretty cool.
The Magus- well, I never loved the Gish the way most do, but I can certainly see the appeal.
That being said I don't like any of the ACG classes. I don't see any of them as being thematically unique or compelling enough to justify the horrific mechanical bloat which they will entail. And as a GM, I'm dreading these classes.
Praise be to you, Oh Opener of the Way!Hail to you, Oh Mother of Souls!
I ask that You may Open the way for us through this life,
As you do for the blessed deceased.
That you would shield us from all Evil.
And Preserve us from the temptations of our lower selves.
Guardian of the blessed dead
Mistress of the Spire of Judgment
Queen of those who dwell in the Boneyard.
She Who is upon Her Throne,
May we go forth with the Divine blessing.
James Becker wrote:
Great. I'll bring mine for what I can.
PS- I think someone has my town flipmat. I want that back!:)
Whimsy Chris wrote:
According to Mr. Jacobs the North American analog is called Arcadia. I was wondering why, as Arcadia seems to me to be Greek.
Arcadia is a term often used to describe a Utopian pastoral or natural state, which may be consistent with pre-colonial America (harmony with nature attributed to native cultures).
It was also the name that Giovanni da Verrazzano (for whom the NY bridge is named) gave to the coastline from Virginia to New York.
John Lance wrote:
Oh man, so many good memories. First PFS scenario, and the originator of the Hammer of Diplomacy and the cantrip "Detect Picnic Basket"
Hey guys! Are there games going on this weekend?
You bet your box of chocolates there are!
So if you can brave the snows (and really, after the past few days, who doesn't have cabin fever?) come on out and join us all for a rousing round of roleplay! (Great Abadar's Vault, I sound like Paul with all this stupid alliteration).
FRIDAY FEBRUARY 14, 2014
SATURDAY FEBRUARY 15, 2014
Among the Dead- Okay, so this one is a tale about death, revenge, and ghastly ghouls. Not terribly romantic, I admit. But, really, all those things sound fun don't they? Take up the task of tracking down the villain responsible for the iconic massacre at the Taldane Opera from season 0's Among the Living in this season 1 scenario for levels 1-7.
The Frostfur Captives- Nothing says "I love you" quite like a gaggle of unruly Goblin prisoners. You Pathfinders must bring these adorable little murder-machines back to civilization. What could possibly go wrong? A delightful season 3 scenario for levels 1-5.
Echoes of the Overwatched- Love is decidedly NOT in the air as the Pathfinders are dispatched to discover what eldritch horror from beyond the stars has murdered one of their own. But maybe brains are... delicious, delicious brains. This enjoyably lethal scenario from season 3 is for levels 1-5.
Okay, enough mushy stuff. You guys couldn't even get the Blakros Matrimony on here? Feh! But we also have evening games.
Rise of the Goblin Guild- Magnimar, the city of monuments, plays hosts to this whodunnit, which has the Pathfinders tracking a random monster sighting deep into the tunnels under the city, and face to face with a burgeoning thieves guild. Season 4 scenario for levels 1-5.
Words of the Ancients- At long last, the Pathfinders have discovered the means to wake a sleeping Runelord... wait, why do we want to do that again? Oh, that's right- because if we don't get it first, the mad Cult of Larissa will! This season 4 scenario for levels 7-11 challenges veteran pathfinders in a most dangerous race to a prize that no one in their right mind should want to claim.
Glories of the Past, Part 1: In the Halls of Dwarven Lore- Deep within the Sky-Citadel of Janderhoff, the Pathfinders have been contracted to excavate a large ruin system. What they may find there will burn their names into the Pathfinder Chronicles forever, and set them off on a journey spanning wild Varisia and beyond! A season 4 scenario for levels 5-9.
As always, check our Warhorn Page for more information. Happy Gaming!
jo m anderson wrote:
hello all ive been tirelessly looking for a place close to wilkes county for a group and i want to get into pathfinder also the only time i have played was on roll20 (and during that session i hardly noticed time on a school night) what do i need to do in order to find a group round here
The first question is what do you mean by "'round here"? Because if you can make it to Asheville for our lodge days, then you should make a point to sign up and come on out!
If you're asking about Wilkes County, then that's probably more slim pickings. You can check on the Paizo boards for people, or there's also a few websites out there with postings for games/gamers (like Pen and Paper Games). You may have better luck in Boone or Winston Salem for games.
Hey everyone! Thanks for a wonderful event. I had a great time running for you all, and it was really nice to see so many new faces. 5 full tables when half the lodge is out of town!? Awesomesauce.
Reporting is done, and if there are any problems in the reporting, feel free to let me know. Mark your calendars for February 1st, the next full Grand Lodge day, and we'll see you then!
Three roles in combat. See The Forge of Combat for more details
Out of combat, there are skills (including but not limited to trap finding and disarming), heals, utility casting, face time, and other various role-playings.
The roles out of combat are a lot less defined than in combat, and that hopefully serves to encourage RP.
Hey! That's my line!!!
But I am glad you asked. This week is going to be a quiet week, with the vast majority of the Asheville Lodge's most dedicated players and characters making a cameo at the most excellent South Carolina Area Roleplayers And Boardgamers annual convention, known as SCARAB! This event is always a blast, and Del Collins and company really pull out all the stops.
But hey, while the Venture Captain's away the Pathfinders will play- and here's what the Pathfinders will play:
FRIDAY, January 17th
SATURDAY, January 18th
As usual, you can sign up on Warhorn at the Asheville Pathfinder Lodge to reserve your seat at the table!
Happy Gaming, Pathfinders!
James Thomsen 568 wrote:
I love this spreadsheet. Unfortunately is still has a bug in open office. On the travelers tab, cell T18 is not properly populating. It is beyond my skill to figure out. Is anyone working on this?
It's weird. I have the exact same problem on my laptops, but not at my work computer. Anyone? Anyone? Bueller? Bueller?
Invulnerable Rager Build from the I AM Barbarian thread. A few minor tweaks to move Spell Sunder up to 6th if you really want to annoy the GM early.
This. Superstition + Witch Hunter + Spell Sunder, favored class bonus (human) to increase your superstition bonus. Buffs are for wimps. I made this build with a 25 point buy and my GM was practically throwing dice at me by the end of the campaign.
There are a couple game systems out there that deal with ways in which a personality can be created and expressed.
White Wolf, for instance, used an interplay between Nature (what a character is at their core) and Demeanor (what a character projects to others) using archetypal roles (Architect, Judge, Visionary, Monster). So, for example, you could have someone who is a Nature Visionary, Demeanor Monster- they see a great new world and wish to bring it to bear, and care absolutely not at all for the suffering that this transformation will necessitate.
They can be used to give rough thumbnail sketches around which you can construct a more thorough personality.
Numenera, a new game system, allows for you to generate ideas based on a simple formula of (Character) is an (Adjective)(Noun) who (Verbs)- for instance, instead of being a fighter with power attack, furious focus, and iron will, you could describe your NPC as a strong-willed fighter who wields power with precision. From there you can extrapolate how he would interact with the world around him- probably stubborn, direct, and willing to use force though not indiscriminately.
Finally, remember adjectives. They can be your best friend.Say your party is in the town sanctuary, bartering with the priest for goods and services. Their interaction can vary wildly, depending on if the priest is A- Doddering B- Novice C- Alcoholic D- Lecherous E- Judgmental F- Tolerant, etc etc. Sometimes having a table of characteristics for which you roll randomly to determine a single adjective which separates this NPCs from all others like him can be a help.
Is it just me, or does Keen Recollection seem to be vestigial?
You're an INT class with 6 skill ranks/level plus an INT modifier of at least +2 (and more likely 3 or higher). All knowledge skills are class skills. How long after level 3 do you think it would take you to put 1 rank into all the knowledge skills anyway?
The Skald is just too similar to the Bard Archtype of the same name for me to give it much credit. Spell Kenning, while versatile, doesn't really blow my skirt up, and doesn't seem to mesh with the whole theme of rage and whatever. Changing saves while retaining the exact same weapon and armor proficiencies, HD, BAB progression, and getting fewer skills at the same time... What am I missing? Someone sell me on this.
Bloodrager is the next source of super-cheese. The number of Bloodrager 5-Dragon Disciple-7s we'll be seeing is going to be nauseating. And all of them Angel-Blooded Aasimar, I'm sure. "You see, my Gold-Dragon-Angel Father..." and I'll just stop listening.
Shaman is so unweildly that I'm going to need to study it at length before I can comment.
Slayer seems like a good boss-hunter, investigator WILL be the new rogue....
I don't know if, as a whole, this group of new classes is going to justify the book. It seems like an attempt to reduce multi-classing fatigue, which I can dig on. "I didn't want to multiclass Fighter and Cleric, so I made a Warpriest." or "I wanted a Ranger/Thief, so I made a slayer." But some of them are just not strong enough of a concept to justify their inclusion.
HAPPY HALLOWEEN EVERYONE!
Public service announcement- Please remember that we have transitioned officially to Warhorn V2.0.
This is at https://warhorn.net/events/asheville-pfs
Please remember to register and sign up for games. Friday comes quick and then next week we're back on our regular schedule.
Looking forward to seeing you all there!
We started about a month ago, and are nearing the end of the first book (according to the GM).
Aroven Devereaux- NG Human Wizard - A native of Heldren, Aroven's grandfather returned from his days as a mercenary with a strange, pale bride from frozen Irrisen. Aroven showed great magical aptitude from his earliest days, and has only recently returned to Heldren with his wife and young child from one of Oparra's preeminent Arcane institutions. Together they run a small shop where he functions as a scribe and a cartographer. He favors his grandmother a great deal, with shocking white hair and pale blue eyes.
Thorgrim Amadeo- CG Human Fighter (Viking)- Thorgrim owes both his name and his enormous size and hearty constitution to his maternal grandfather, Old Man Grim. Old Man Grim was an Ulfen Guard to a Taldan Arch Duke, who setteled in Heldren as a blacksmith after his term of service was over. Thorgrim is a mountain of a man, hardened by years working in his grandfather's forge, and has been trained from an early age by his grandfather in the fine Ulfen arts of Axe and Shield. Despite his size and furious demeanor, Thorgrim usually remains soft-spoken.
Jamaal al'Khair- NG Human Cleric of Sarenrae- Jamaal was adopted by Elder Natharen when it became clear that his father, a caravan drover and reformed scoundrel with whom Natharen had adventured in their youth, was not to return from a perilous trip to distant Irrisen. Under Natharen's tutelage, Jamaal turned his keen mind to theological pursuits, and in time found himself called to the Dawnflower. Jamaal takes great pains to keep his faith from the public eye, though his step-father knows and supports him in his endeavors. Jamaal is helpful, earnest, and always keen to mediate problems whenever they arise.
Nathaniel and Gwenievre Blanchette- CG Human Ranger and Rogue, respectively- The Blanchette twins settled in Heldren roughly twelve years ago with their entire family. As twins, the two are inseparable. They both have a pale skin that never seems to sunburn or tan and their eyes are as crystal blue. Their blonde hair is almost white. Both move with a lithe grace that few others can match. Having grown up in Heldren, they seem to be friends with everyone, even with their penchant for mischievousness. But as much as they are alike, they are just as different. Gwen often comes up with 'nefarious' schemes to carry out while the more reserved Nate has taken, only slightly, to the woods and has been apprenticed to a woodsman half an hour's walk from their parents' cottage.
The two may not be exactly human, as was revealed in later sessions when Gwen was knocked unconscious and reverted to her vulpine form.
I play Jamaal, and have started to chronicle the party's adventure. It's a pretty great group, and a lot of fun so far.
I'd go with Intimidating Prowess and Cornugon Smash to get the most out of your intimidation, and then Superstitious/Witch Hunter/Spell Sunder for rage powers, along with Reckless Abandon and Strength Surge.
I'd avoid the TWF route. I know it's probably "optimal" but IMO the investment versus the payoff isn't great.
Defender of the Society is a good trait since you aren't going to be getting heavy armor, and anything that gives you a bonus to intimidate should probably be your next bet.