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Mask

StrangePackage's page

FullStarFullStar Pathfinder Society GM. 478 posts (482 including aliases). No reviews. No lists. No wishlists. 6 Pathfinder Society characters. 1 alias.


Andoran

1 person marked this as a favorite.

Why are so many people desperate to "help" this thread instead of starting their own?

Andoran

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Unsurprisingly, Nicholas Angel from Hot Fuzz-

"Police work is as much about preventing crime as it is about fighting crime. Most importantly it is about procedural correctness in the exercising of unquestionable moral authority."

Andoran

4 people marked this as a favorite.

The "fluff" is the reason for the mechanics. Where do you suppose the Paladins derive their 4th level divine spells and swift action heals and combat oriented Charisma uses?

Want a Samurai? Play a Samurai. Want a Knight Templar? Play a Cavalier. Want a Jedi Knight? Play a Magus.

You want a mechanical advantage without the baggage? Homerule away. But don't call it a Paladin. You want great power without great responsibility. That's fine, but it isn't a Paladin.

Andoran

4 people marked this as a favorite.
Umbriere Moonwhisper wrote:


my issue with paladins, is the game shoehorns them into being lawful good, though mythology, anime, and most modern medias, have...

My own personal pet peeve.

Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move."

Don't care what mythology, modern media, anime, or anyone else says. Don't care who else has questionable motives, or engages in questionable means. Don't care if the standard is too rigorous.

Don't let them bring you down. Hold yourself higher.

Andoran

2 people marked this as a favorite.
Liches-Be-Crazy wrote:
'Kay. I've said enough in this thread. you've gone back to "Barbs are fine becuz Wizards" again. I'm not going to argue in circles.

Can you articulate why your counter argument amounts to more than "Barbs are OP becuz Fiter?"

Andoran

1 person marked this as a favorite.
friluftshund wrote:
The Half-dead City wrote:

Sebti the Crocodile, rises to her

feet and looks over the crowd. Sebti seems surprisingly
young to hold such a distinguished position, but she has
a confident air of authority. After calling for silence, she
begins with an invocation to the Lady of Graves
Does anyone have a nice invocation that's thematically and location specific?

Praise be to you, Oh Opener of the Way!

Hail to you, Oh Mother of Souls!
I ask that You may Open the way for us through this life,
As you do for the blessed deceased.
That you would shield us from all Evil.
And Preserve us from the temptations of our lower selves.
Guardian of the blessed dead
Mistress of the Spire of Judgment
Queen of those who dwell in the Boneyard.
She Who is upon Her Throne,
May we go forth with the Divine blessing.

Andoran

1 person marked this as a favorite.
Whimsy Chris wrote:
According to Mr. Jacobs the North American analog is called Arcadia. I was wondering why, as Arcadia seems to me to be Greek.

Arcadia is a term often used to describe a Utopian pastoral or natural state, which may be consistent with pre-colonial America (harmony with nature attributed to native cultures).

It was also the name that Giovanni da Verrazzano (for whom the NY bridge is named) gave to the coastline from Virginia to New York.

Andoran **

1 person marked this as a favorite.
John Lance wrote:

Well, according to Facebook, Tide of Twilight racked up another TPK last night. That is one nasty scenario. If I ever earn a re-play, I think I'll run that one again, only in the higher bracket :-)

Oh man, so many good memories. First PFS scenario, and the originator of the Hammer of Diplomacy and the cantrip "Detect Picnic Basket"

Andoran

2 people marked this as a favorite.

Is it just me, or does Keen Recollection seem to be vestigial?

You're an INT class with 6 skill ranks/level plus an INT modifier of at least +2 (and more likely 3 or higher). All knowledge skills are class skills. How long after level 3 do you think it would take you to put 1 rank into all the knowledge skills anyway?

Andoran

4 people marked this as a favorite.

1d4 arrows and 2d6 Sneak attack is imbalancing your game?

Andoran

1 person marked this as a favorite.

Always nice to see the stormwind fallacy alive and well.

Andoran

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Erastil. Some folks really object to him because of certain views attributed to him regarding gender roles, and I also like that. Maybe I just take a different tack on Erastil's particular foibles than others, but I consider his inclusion of a dated or backwards teaching as interesting and provocative (in a good way) on a number of different levels.

It fits in with the idea of an aging, dated, stodgy, and paternalistic all-father. It provides a fault among the celestial choir that is in keeping with the warty bits of other all-fathers like Odin and Zeus. It hearkens back to classical stereo-tropes of the damsel in distress and other less-than-perfectly-PC foundations of fantasy literature which have drawn many of us to the game. It provides a point of inter-party friction without necessarily being so combative as to threaten to derail a game, and a chance for role play perspectives and character growths as some of their chauvinistic beliefs are challenged by strong, capable, independent people of all genders and sexualities.

On a larger level, it also demonstrates that good is not necessarily any more monolithic than is evil. It can demonstrate that different people can have different ideas of what is good, and how to achieve it. It allows for subtle variances in the philosophy of the clergy and adherents of a particular faith that are reflected in our own world.

To me, it makes the world of Golarion a deeper and more interesting place.

I also really like the questions raised by his lack of (current) wife, and the hints about his past (like the suggestions that he was married at one time to the patron goddess of Giants, and his role as a Wild-Hunt type God in olden times before he settled down).

Andoran

1 person marked this as a favorite.

So the paladin didn't do anything evil, they just didn't limp headlong into a certain-death scenario to save people they had no way of knowing were alive (and every reason to assume were dead)?

Andoran

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Well, so long as it's not armor spikes, I don't see the problem.

Andoran

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So now we have RAW, RAI, and RAU?

Andoran

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So then if a bard is using Inspire Courage (a Supernatural ability that effects melee attacks to hit and damage) would that by this rationale mean these attacks would harm incorporeal creatures?

Andoran

2 people marked this as a favorite.
Samurai wrote:
ElPapoFugitivo wrote:


When a women suggests that an all female game night would be helpful and a male responds with, "What's REALLY best for you is a mixed game night." That's invalidating their experience. If you're not seeing it, it's because you're not paying attention. And that's the crux of this issue. We all need to pay a bit more attention.

I'm not telling anyone their experience is invalid, I'm telling them that their application of that experience onto people and situations they do not understand is invalid.

Now I'm gonna take my own advice and hush up.

I'm trying to respond to fellow gamers as to what in my experience works best for introducing new players and GMs to gaming. I ran 4e Encounters at my FLGS for years and had a great deal of experience introducing new people to gaming for the 1st time... all kinds of people, from 10 year old kids to 40 year olds who hadn't played in decades, both males and females, we even had a blind woman who played with us for a long time.

You know what, in my experience, works best with new players? Doing everything you can to treat the people as an equal fellow gamer. Don't talk down to them, or treat them with kid gloves or reverence or awe, just treat them like anyone else. Also, pairing up an experienced gamer to help them out, offer advice, have someone to turn to for questions without interrupting the game too much, etc.

I find a public, openly-stated "women-only game" to be as offensive as you might find a public "whites-only game". Sorry, but that's just how I see it, and I will call it as I see it. It might make the players feel a little "safer" to say and do things they otherwise might not in mixed company, but it's not something I'll support and it does more harm than good IMO. One of the great things about RPGs is that they are a social gathering of various people. Some people may be jerks, yeah, but when you start excluding entire swaths of people based on superficial features they were born with, whether...

We all have varying degrees of experience in playing games, running games, introducing new people to games, and being the new people at games. No one is trying to diminish your experience or the potential value it may have.

But in your 20 years of gaming, and your years of 4e encounters, I can guarantee that you've never had the experience of being a female gamer. Neither have I.

Since you lack that perspective, and the question at hand is what can be done to make a more welcoming environment for female gamers, why do you demand so adamantly that your opinion be given equal weight to the stated opinions of people who actually know from their own experiences what they would like best?

Would you demand your medical opinion be given equal weight to your doctor's, or would you defer to his years of experience in the medical field? What about your legal opinion, as compared to your lawyer? We have certified expert females on this board who are trying to offer their perspectives, and are being shouted down and counter-manded by people who, while they have undeniable experience, lack the critical experience and perspective to the question at hand.

Why can't you just set back and take them at their word as to what they want and what they think may be best for others in their situation? Do you really think you know better what it's like to be them than they do?

Andoran

1 person marked this as a favorite.
Ambrosia Slaad wrote:

short for time right now, but this:

ciretose wrote:
That said, when you approach the conversation with the assumption that anyone who was privileged = aligned with evil...
Wait, what? At what point in this thread, any thread, did I ever take that approach or imply that? I've repeatedly made a very specific point of saying those who have (white/straight/male/whatevs) privilege, does not are not evil, or "aligned with evil?"

It's not. Any more than one would say that wealthy, good looking, tall, or thin are aligned with evil.

Some folks just aren't comfortable evaluating how fortunate they are in comparison to other people. Folks tend to define their existence by virtue of the obstacles that they have overcome. It makes some folks genuinely uncomfortable to admit that there are certain challenges they seldom or never face on the basis of things over which they had no control.

Andoran

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Sardonic Soul wrote:
Wow, this is the saddest thread I've probably ever read on this site. The funny thing is the original post is misogynistic wether it's meant that way or not. Solely becuase it's MEN'S duty to solve the problems of women. I'll let you in on the secret answer...... if you don't like any game leave. That advice is haned out in every thread so why it isn't mentioned here is obvious, because it's easier just to shame men. So before this post gets deleted for censor.....um....derailing I'll make a few points and jet out:

So you take the OP's solicitation of advice to make his gaming environment more welcoming to women as some sort of misguided chauvinistic chivalry, and then the best advise you can come up with is "don't bother, they shouldn't be here, if they don't like it they should leave"?

Sardonic Soul wrote:


- talking about privilege is a form shaming language on par with slut shaming. If you don't think so then let me ask you, what good does is serve your argument to put the ones you seek sympathy from on the defensive? None...

No one can make you feel inferior, or put you on the defensive, without your consent. Why is it that you feel defensive when discussing the premise of privilege? I didn't ask to be born male, white, American, or wealthy, but I would have to be a fool to not recognize that all of those things have benefited me greatly. What about that should I rail against?

Sardonic Soul wrote:


-paizo, what good is it to allow threads that may make 95% of your core demographic feel they are responsible for the misdeeds of others and that the should feel guilty for not solving every problem a person may encounter in life? All entertainment is about escapism. All political threads do is divide people into teams so the can duke it out. Not very welcoming if you ask me.

So now you speak for 95% of the core demographic of Paizo? I don't remember electing you to speak for me. I don't feel responsible for the misdeeds of others- they are responsible for their own misdeeds. What I do lament, and wish to change, is the perception that those misdeeds are not greeted with appropriate opprobrium by the rest of us- the 95%, I suppose, and that that perception can limit the opportunities for good people to enjoy their time at a wonderful game. This thread is supposed to be about ways to do that. Can you contribute in that vein?

Sardonic Soul wrote:


-lastly men, stop apologing , the vast,vast majority of you are not deviants and don't need to answer for the very few that are. I recomend going to youtube and searching for "MGTOW" videos be either stardusk or barbarosssa. It's time you were a least offered the "red pill". Thats all I have to say on the subject.

You are a sad, strange little man, and you have my pity.

Andoran

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This may be too personal, so bear with me.

I'm a very privileged white guy. I happen to have an amazing wife whom I adore, who I was able to talk into Pathfinder as a way to spend more time with her. Initially, I was guilty of many of the sins that have been enumerated above- telling her what to do, how to react, what to play, where to go, how to build her character, under the auspices of "guidance" and "advice." She didn't seem to be enjoying herself very much, and I anguished over how I could make her happier and enjoy the game more.

It wasn't an unusual thing for me to do something like that- when she was unhappy, I felt it was sort of my duty, as the privileged white guy, as the provider husband, as the alpha male, to see to it that I fixed her. Sometimes she'd have trouble with her work, or with her friends or her family, she'd be upset or anxious or emotional, and I would set up nights trying to think about how I could fix her problems.

Then I figured something out- I can't. They aren't MY problems. They're her problems. And so I set about trying to take a very novel (for me) approach- I would stay out of her way for the most part. I would listen when she talked, but I wouldn't offer advice unsolicited. I would be supportive of whatever she wanted to do, and try to help her achieve her goals to the best of her ability, but I wouldn't make myself responsible for her successes or failures. Her happiness is her business- all I could do was try and support her in her quest for it. I'll be damned if we weren't both happier for it.

I applied this also to our Pathfinder relationship. She grew a lot as a player, and started having a lot more fun. She learned a lot more about the rules, became more self-sufficient as a player, and has even expressed interest in GMing. I'm very proud of how she's doing, because I know it's all her development.

I try to apply this same stratagem now to all players at the Pathfinder Lodge where I attend games- I listen, I offer advice when asked (trying to cut down on the unsolicited "guidance"), and I generally try to stay out of the way. I think this advice is equally good for both male and female gamers, but can be especially difficult for folks like me who want to help others- especially new female gamers.

DM_aka_Dudemiester has the crux of it- Be Excellent to Each Other. Knowing when to volunteer to help, and knowing when to shut up, sit down, and let the person play through their character, make their own mistakes, enjoy their own creative triumphs, are equally important.

Andoran

1 person marked this as a favorite.
thejeff wrote:
StrangePackage wrote:


Why is patriarchy so much more objectionable than monarchy, oligarchy, or any other 'archy' that exists in Golarion predicated on the idea of hereditary (that is to say, genetic) transfer of power?

Why is it that Erastil's views are "wrong. End of story." but we can have neutral or even good kingdoms?

Perhaps because patriarchy (to some degree, depending on how extreme) oppresses half the population, while hereditary monarchies only really determine who sits at the very top?

So rather than 50% of the population being oppressed, it's ~95-99.9% of the population being denied rights?

Are you sure this advances your position?

Andoran

2 people marked this as a favorite.
James Jacobs wrote:
Matthew Morris wrote:

If I may add though...

Based on the write up of Erastil, wouldn't a Paladin to Ol' Deadeye hold up the holiness of matrimony?

First of all, a quick distraction...

** spoiler omitted **

That all said... to Erastil, matrimony IS a very holy thing. And of ALL our deities, he, as a god of families and community, is the one who likely holds matrimony in the HIGHEST regard. Shelyn might be a close second, but she's more about love than matrimony.

To Erastil's faith, matrimony means, at its simplest, "two people who are married with the primary purpose of raising a family and to work together to support their community." While interpretations of that basic tenet can vary from region to region and church to church, that's the basic. It doesn't matter if those two people are male/female, male/male, female/female, hermaphrodite/male, hermaphrodite/female, or whatever.

As long as they join in that sacred holy union in order to raise a family and promote the overall health of their community... that's what's important to Erastil.

I have to say, the spoiler-ed part here makes me exceptionally sad. I can understand WHY JJ wants to ret-con Erastil, but I can't say that I agree with it. Maybe I just take a different tack on Erastil's particular foibles than others, but I consider his inclusion of a dated or backwards teaching as interesting and provocative (in a good way) on a number of different levels.

It fits in with the idea of an aging, dated, stodgy, and paternalistic all-father. It provides a fault among the celestial choir that is in keeping with the warty bits of other all-fathers like Odin and Zeus. It hearkens back to classical stereo-tropes of the damsel in distress and other less-than-perfectly-PC foundations of fantasy literature which have drawn many of us to the game. It provides a point of inter-party friction without necessarily being so combative as to threaten to derail a game, and a chance for role play perspectives and character growths as some of their chauvinistic beliefs are challenged by strong, capable, independent people of all genders and sexualities.

On a larger level, it also demonstrates that good is not necessarily any more monolithic than is evil. It can demonstrate that different people can have different ideas of what is good, and how to achieve it. It allows for subtle variances in the philosophy of the clergy and adherents of a particular faith that are reflected in our own world.

To me, it makes the world of Golarion a deeper and more interesting place. But perhaps I should take this to a different thread.

Andoran

1 person marked this as a favorite.

ABP- Always Be Powerattacking.

If you have full BAB, that is.

If you don't, then honestly Power Attack is only useful under very limited situations.

Andoran

5 people marked this as a favorite.

Stasis only activates at the beginning of a combat, and then ends as soon as combat is over.

I guarantee, he'll be itching to undo his wish after the first game.

Andoran

4 people marked this as a favorite.

I recommend a nice temporal stasis. No save- he's not trying to resist this gift, is he?

Andoran

2 people marked this as a favorite.

The Crew of the Woman's Lie:

Free Captain Jhang Kelket- Level 9 Human Druid- the son of an infamous pirate, he felt compelled to seek out his destiny on the high seas. Alongside his trust serpent, Tonga, he has proven a versatile, creative, and ruthless commander. His word is the unquestioned law on the Woman's Lie, and he has so far proved his merit in plunder and fame.

First Mate Vernon Bluesky- Level 9 Human Cleric of Besmara- Devoted Patron of the Pirate Lord Besmaro (yes, you read that right), Vernon is a peerless sailor and has guided the Woman's lie with a steady hand (just the one, the other being forfeit to a ghastly undead), and tends to the spiritual needs of the men and women under his command. His Cult of the Pirate Lord grows in influence daily.

Ti the Brown Level 9 Human Pirate Rogue- is a skilled swashbuckler and storyteller, equally quick with a quip or a blade. His daring tactics and rugged good looks (accentuated by a rakish scar that destroyed one eyeball) have won him the interest of many of the finer women (and some men) in the Shackles.

The Mighty Hoku Level 9 Human Invulnerable Rager- is a massive mwangi man, bordering on the morbidly obese. Apart from his sizable bulk, his most distinguishing features are his massive collection of scars (some ritual, most obviously gained in combat) and his constant use of the third person to refer to himself. He is steadfastly convinced that he is the greatest Mwangi warrior alive or dead, and so far has yet to be proved wrong.

Cordax the Cryomancer Level 9 Human Staff Magus- is the newest addition to the crew, replacing a recently fallen comrade. While relatively untested in battle, he promises to provide an arcane edge to this hardened crew. What brings him from his frozen homeland in the Land of the Mammoth Lords to the Shackles is yet unknown.

Andoran **

1 person marked this as a favorite.

Actually, you can choose slow track versus fast track at any level, and then make that decision again at each level, but you have to remain on your track for the entire level (3 or 6 games, respectively.)

So if your pregen makes you level 2, and you want to go slow from there, that's fine.

Andoran **

1 person marked this as a favorite.

Something for the Season:

The Cats - H.P. Lovecraft

Babels of blocks to the high heavens tow’ring,
Flames of futility swirling below;
Poisonous fungi in brick and stone flow’ring,
Lanterns that shudder and death-lights that glow.

Black monstrous bridges across oily rivers,
Cobwebs of cable by nameless things spun;
Catacomb deeps whose dank chaos delivers
Streams of live foetor, that rots in the sun.

Colour and splendour, disease and decaying,
Shrieking and ringing and scrambling insane,
Rabbles exotic to stranger-gods praying,
Jumbles of odour that stifle the brain.

Legions of cats from the alleys nocturnal,
Howling and lean in the glare of the moon,
Screaming the future with mouthings infernal,
Yelling the burden of Pluto’s red rune.

Tall tow’rs and pyramids ivy’d and crumbling,
Bats that swoop low in the weed-cumber’d streets;
Bleak broken bridges o’er rivers whose rumbling
Joins with no voice as the thick tide retreats.

Belfries that blackly against the moon totter,
Caverns whose mouths are by mosses effac’d,
And living to answer the wind and the water,
Only the lean cats that howl in the waste!

Andoran

1 person marked this as a favorite.

Like an electric weasel-eel.

Andoran

1 person marked this as a favorite.

So?

Andoran

1 person marked this as a favorite.
Ravingdork wrote:
That doesn't fly with me, StrangePackage. Thanks to the rules on improvised WEAPONS, everything is a weapon, even an arrow.

An improvised weapon is not a weapon by nature. That's like saying because I can stand on my dining room table to change a lightbulb, my dining room table is a ladder. A ladder is a ladder- my table may be improvised to use as a ladder, but that is not its nature.

In every table, in every core rule book, arrows are slated as ammunition. That is their nature. That is what they are intended to be. That an arrow could also be a lockpick, or a toothpick, or a dagger, or a signal flare, or any number of other things, does not make it not, at its core, ammunition.

By your argument, you could sharpen an oar. An oar has blades. An oar may be used as an improvised weapon. Would you allow someone to sharpen an oar with a whetstone for additional damage?

Andoran **

1 person marked this as a favorite.

Nah. I realized it's a labor of love. And I do love it so. Besides, asked the wife, and she called me out for being a wuss and told me to run 2 games.

So there's that.

Andoran

5 people marked this as a favorite.

Here I was about to weigh in on whether or not they should take a penalty for all that fur in a hot weather environment.

Andoran

1 person marked this as a favorite.

Is it just me, or do most Pathfinder paladins end up being Gump-esque from a stat perspective?

Andoran

3 people marked this as a favorite.

I was playing in the first ROTRL scenario, during the Goblin attacks. We're all first level at this point, and the Elvish Barbarian raises her earthbreaker maul, raging, power attacking, takes a swing, and critical fumbles.

So we bring out the Fumble Deck. This is always a bad idea.

The card says that she threatened to crit- herself.

Rolled? Confirmed.

She was at -43 hitpoints.

We laughed at her for like... 6 minutes straight.

Andoran

1 person marked this as a favorite.

I had a character who was the foremost authority on blasphemy in our campaign.

Spoiler:
His standard was "Cayden's vomit on my shoes"
"Gorum's ass in a rusty bucket"
"Shelyn's lacy underthings"
"Rogavug's many hairy legs"
"Clean Lamashtu's kennel"


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