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StrangePackage's page

FullStarFullStar Pathfinder Society GM. 601 posts (605 including aliases). No reviews. No lists. No wishlists. 7 Pathfinder Society characters. 1 alias.


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Liberty's Edge

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yazo wrote:
What do i do?

You seem to ask a question and dismiss the entirety of the responses for some reason or other.

You are pigeonholing yourself unnecessarily by being "The skill guy." There is no skill in the game that can't be overcome by creativity, blunt force trauma, or magic. And you have magic, too.

Combat is a major part of the game. Learn to contribute in it or make sure the other players are fine dragging around a non-contributor. Can't contribute to damage in combat? Cast grease on the badguy's sword, or on the floor. Grab a longspear and make attacks of opportunity, or use the aid another action. Hell, maybe just don't contribute at all. That can be an enjoyable RP decision- maybe your guy is a total coward, or a pacifist, or has some other foible about participating in combat?

It seems like you're really upset that the GM isn't letting you utilize your skills. Talk to him. Maybe see if he won't replace "simple doors" with "strong doors." Work in more social encounters, or traps.

You have ridiculous stats- the equivalent of a 45 point buy. You can find a way to make it work.

Liberty's Edge

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I bet this thread didn't see this post coming a mere 5 years after its demise.

Liberty's Edge

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Dreaming Psion wrote:
806. Not allowed to kill the witnesses and then excuse it by saying "DEAD MEN TELL NO TALES!" with a lousy and obnoxious pirate accent. That is the whole reason why Speak with Dead was made.

*** Rule not applicable in the Shackles.

Liberty's Edge

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Okay then. Vanilla archer bard or archery-focused Inquisitor.

Liberty's Edge

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Don't you feel sorry for any commoner in a tavern with the average pompous, violent clowns in any given "adventuring" group?

Liberty's Edge

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It is not what you are underneath, but what you do, that defines you.

Go with Batman, my child.

Liberty's Edge

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This thread: Baba Yaga is disappoint.

Liberty's Edge

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In more constructive terms, I agree that either the Druid or the Shaman from the Advance Class Guide would probably be much closer to the "Witch" that you envision.

Liberty's Edge

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You do appreciate that this game is a fantasy game, right?

Liberty's Edge

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StrangePackage wrote:

Does it sort of feel that, in a perverse sort of way, Evil is held to a higher standard than good?

Everyone assumes the TET is going to go axe-crazy without provocation, or be compelled without recourse to do evil at every opportunity, but no one ever imagines that the good characters are going to be compulsively buying food for the poor instead of better gear, or spending spells to heal lepers and atone for criminals.

Whyzat?

Why I have an example of this just the other day from my game. My NG cleric of Sarenrae (Nice for the win!) made a gesture- he gave to a person from a very distant place a copy of his holy text, and a pair of spectacles of understanding as well. The rest of the party objected rather strenuously to simply giving away a 5K piece of loot with no mechanical benefit, even though it was entirely within my character's appropriate scope of behavior.

Apparently when good is actually altruistic, even others who consider themselves good will object. Why? Because truly being good isn't the norm for good players. My story wouldn't be remarkable if players held Good to the same standards as Evil.

Liberty's Edge

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Wait wait wait... you've been playing RPGs a while now, and you think playing a sociopath would be new?

Liberty's Edge

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See, Set and Ryjin are going on about what I'm talking about.

I suggested a NE character - a Magnificent Bastard sort ala Al Swearengen-- to a GM I was playing with who is really generally a very good GM, and he recoiled in horror. He was convinced my NE character would betray the party at the first opportunity. I was agog- while my NE probably WOULD betray the party, it wouldn't be at the FIRST opportunity- it would be at the BEST opportunity.

I explained that if you're NE, you're motivated entirely by self-interest. Aligning yourself with a group of people who make you stronger and enable you to garner more power, prestige, and wealth makes perfect sense. And I would be absolutely out for the best for the group (and thus, myself) up until the point where I A- didn't need them or B- got an undeniably better offer.

He countered that I would lie, cheat, kill, and steal from teammates. I said that I wouldn't, because my character is not stupid. Just being NE doesn't mean that you have absolutely no self control- it means you don't exercise self-control where it won't benefit you to do it.

I dropped the idea when it became clear we just had very disparate ideas about what a NE, and indeed what any Evil character, would do in a group setting. But it really got me thinking.

Liberty's Edge

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Does it sort of feel that, in a perverse sort of way, Evil is held to a higher standard than good?

Everyone assumes the TET is going to go axe-crazy without provocation, or be compelled without recourse to do evil at every opportunity, but no one ever imagines that the good characters are going to be compulsively buying food for the poor instead of better gear, or spending spells to heal lepers and atone for criminals.

Whyzat?

Liberty's Edge

2 people marked this as a favorite.
JoeJ wrote:

Okay, I need to come up with a house rule that imposes an experience point penalty for grossing out the GM.

Bill Cavalier's World's Worst Dungeon Crawl has the Shame Point dynamic. Easily the best innovation in RPGs in the past decade.

Liberty's Edge

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I have to wonder if the concept of Twospirit people of many indigenous American peoples didn't come into play here in terms of the iconic. Especially considering that Shamans get, well, two spirits.

Liberty's Edge

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I guess Stupid is an alignment that gets abused, and gives the other alignments (Good, Lawful, Chaotic, and Evil) a bad name.

Liberty's Edge

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BlackOuroboros wrote:
Kydeem de'Morcaine wrote:
Hmm... Not sure I would classify Jayne as Evil.
I'm not going to argue with you because I don't want to turn this into a "What alignment is X person" thread but for me, as a player and as a GM, Jayne is one of the best examples of what an evil PC should look like. He's so good because he is not a "villain" per se but he did or intended to do some really dark stuff; basically he was an anti-hero. If a player came up to me with an evil character like Jayne, I would give it the OK; If a player came up to me with an evil character like the Joker I would tell him to pound sand.

Mal: How come you didn't turn on me, Jayne?

Jayne: Money wasn't good enough.
Mal: What happens when it is?
Jayne: (smiling) Well... that'll be an interesting day.

Liberty's Edge

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How many of you as GMs allow evil characters in your standard non-evil campaign?

How many of you as players have played alongside or as the token evil teammate?

What roles do you guys find most fitting for the TET in terms of group dynamics? Alignment? Classes?

I'm always sort of fond of the TET characters. Be they Jayne from Firefly, Alice Morgan from Luther, Loki from the most recent Thor movie, Jack from ME2, Morrigan from Dragon Age- I feel like the TET can provide a valuable perspective to an otherwise monolithic group of "heroes" (or muderhobos, depending on your group). They can give the opportunity, if played well, of interpersonal friction within the party that doesn't necessarily lead to blows. You can redeem 'em! You can fall to their level! They can provide a pragmatic counterpoint to an otherwise circuitous plan!

Just not in a party with a Paladin. Ever.

Liberty's Edge

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Mystic_Snowfang wrote:
StrangePackage wrote:

Generally speaking, for PFS and other organized play, the odds are very high that your character will be reduced (by the other players, at least) to his mechanics anyways. Unless you play with a regular organized group, where personalities and RP can come to the forefront over time, folks aren't going to care too much about your character backgrounds or motivation, so much as they're gonna wanna know what you can do for the party.

So long as you enjoy playing the character you've made, they're like a Reeses' Cup. There's no wrong way to make a character.

One Reeses Cups are gross and make me puke and give me headaches

secondly, what sort of groups have you been playing with? I've run in several different groups, and my characters have never been reduced to their mechanics. Simple fact is, two characters built with exactly the same stats, and exactly the same class may react to exactly the same situation in very different ways.

For example, my boyfriend and I run twin cavaliers. They don't act exactly the same in combat, or do the exact same things.

First, you have my sympathies for your peanut and/or chocolate allergy.

Second, I used to play quite regularly in a local lodge (which I have recently been a poor attendee), but have also gamed at cons and in other lodges when I travel for work. I have seen all manner and variety of games and gamers, but most frequently when I set down at the table, folks will ask "What does your character do?" Our Warhorn sign-up even includes a slot for class, level, and party role. I'm not saying they need to know your + to hit and damange, but they do want to know, mechanically, what your character does.

While many people can and do roleplay well at our lodge, I see an equal amount of persons attempting to be mechanically unique to stand out from the crowd. I don't see anything particularly wrong with this approach, and indeed, in organized play, given the limited time to accomplish a set goal, sometimes RP opportunities fall by the wayside. When all your character interactions are in 4 and 5 hour increments, you may not know that Buliwyf, Son of Folkvardr became obsessed with armor as a kid because he was slow and his father the blacksmith was convinced he would hurt himself if given weapons to train with, but you would remember that shielded fighter with armor spikes who is nearly impossible to hit and wrecks faces up close.

Liberty's Edge **

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BEHOLD! The Ten Commandments of Gaming.

Liberty's Edge

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Desidero wrote:

I wish my players weren't so damn "creative" I think that they feel they are somehow being "bad roleplayers" if they don't write grand two page back stories and make small talk with every cabbage vendor they see. Honestly, I don't think that s@@& is worth the time. I don't care what grand history your character had, I care what they do now.

In fact I think this whole back story phenomena is really telling of a greater problem in the roleplaying culture. There is this obsession with who the characters are, rather than what they actually accomplish. Yeah you're a half fiend half orc half angel darkfondle dragonlicker prestige class alternate archetype but what have you done? I'm reminded a lot of Skyrim which really terribly feeds this need to be special and unique. In Skyrim it's a trivial issue to become a vampire werewolf archmage inner circle companion head of the thieves guild. All at once. On top of being the amazing special unique chosen cool awesome dragonborn.

This is getting super off topic but I think this is due to this culture created by modern marketing wherein everyone is brought up believing they are special and unique without ever having to accomplish anything to earn it.

Honestly I'm fine with people coming up with simple characters like "I'm a farmer who got bored with farming" or "I'm a hunter who's looking to make a little more money off his skills" or "I'm a northern barbarian looking to see the world". Then I also won't feel so bad if they die to a kobold 30 minutes later.

Two whole pages!?

However do you find the time to read all that?

Liberty's Edge

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Iomedae would likely not have problems with a Paladin taking a shovel upside the head of someone clearly in need of a shovel upside the head.

Liberty's Edge

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Some players are unfun.

Witches are fine.

Liberty's Edge

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I never played MMORPGs with anything akin to the devotion necessary to be considered "proficient" in them.

And any time someone at one of my tables refers to their "toon" I have to fight really hard to not reach out and slap the s!&+ out of them.

Liberty's Edge

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Ataraxias wrote:
StrangePackage wrote:
James Jacobs wrote:
The more Taldor bans Sarenrae worship, in other words, the more Taldor shifts from being Neutral into being Evil, or the more we support the idea that there's a REASON a non-evil nation would want to outlaw the kindest religion.

Cultural misunderstanding, long-held grudges, and basic xenophobia are all perfectly justifiable reasons to have Taldor outlaw her worship. That is irrespective of the actual content or precepts of the faith.

If nothing else, it reinforces Taldor cultural identity to differentiate themselves from a foreign menace. When the US added "Under God" to the Pledge of Allegiance, it wasn't based on an outpouring of heart-felt faith, but as a means to differentiate the Us from the Them, who at that time were the Godless Commies.

It strikes me as reasonable- even plausible- that other nations may have a similar knee-jerk reaction when confronted by an outside force which seems to have a monolithic characteristic.

That's speaking from a perspective where god is an unknown factor. We and the people of Golarion have a significantly better grasp on what Sarenrae is about than our real world gods.

Oh, I don't know that they would. First, there are quite a few people on this world- Billions, likely- who would object to the suggestion that they aren't capable of grasping their own God, or that God is an "unknown factor".

Second, say you are correct- why then would any person worship demons or evil Gods? They would have to be aware of the very real existence of eternal damnation, and that their actions would be a ticket straight that way.

It would seem that if we assume that dwarves, elves, halflings, etc. suffer from the same limitations and shortcomings that humanity does, and that their definitions of reality are based on perception, then they're no closer to understanding "The Truth" than any of us are. All things are subject to interpretation. Whichever interpretation prevails at a given time is a function of power and not truth.

This brings us back to Taldor, in a way. There's no reason that banning a single Good faith (even if it is the bestest one) makes a nation evil. Banning demon worship doesn't automatically make a nation Good. Taldor has made a decision that their best interest- their way to unite as a culture against an external threat and maintain what power they still have- is to outlaw that faith. That's a function of power, not truth.

Liberty's Edge

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James Jacobs wrote:
The more Taldor bans Sarenrae worship, in other words, the more Taldor shifts from being Neutral into being Evil, or the more we support the idea that there's a REASON a non-evil nation would want to outlaw the kindest religion.

Cultural misunderstanding, long-held grudges, and basic xenophobia are all perfectly justifiable reasons to have Taldor outlaw her worship. That is irrespective of the actual content or precepts of the faith.

If nothing else, it reinforces Taldor cultural identity to differentiate themselves from a foreign menace. When the US added "Under God" to the Pledge of Allegiance, it wasn't based on an outpouring of heart-felt faith, but as a means to differentiate the Us from the Them, who at that time were the Godless Commies.

It strikes me as reasonable- even plausible- that other nations may have a similar knee-jerk reaction when confronted by an outside force which seems to have a monolithic characteristic.

Liberty's Edge

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Can we get back to the idea that the Paladin of Freedom takes prisoners?

Because that's never getting unfunny. Or logically consistent.

Liberty's Edge **

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I love my bank. It has both mobile and teller services. Just sucks that I have to go stand in line in front of a teller on my mobile device to bank.

Liberty's Edge

1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Rynjin wrote:
Davick wrote:
StrangePackage wrote:
It's evil to kill monsters that have attacked you?

Yep.

I can't really think of a situation where Paladin + Coup de Grace = OK.

Paladins aren't allowed to kill people now?

Wonder what that full BaB, weapon proficiencies, and Smite Evil is for then.

Only evil outsiders. And then only when he's sure they're not some special snowflake, because Always Evil races are stereotypical and biased.

Liberty's Edge

1 person marked this as FAQ candidate. 5 people marked this as a favorite.

It's evil to kill monsters that have attacked you?

Liberty's Edge

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Make peace with your Gods.

Liberty's Edge

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Mystically Inclined wrote:

You know, every time I read a long thread and look up to find that those 300+posts have taken me 2+ hours to read, I get irritated with myself at the waste of time. Then I'll keep reading (because by then I'm invested in it) and I come across the one shining nugget that makes the whole thing worth it.

** spoiler omitted **

This... is brilliant. I am going to do this from now on, and it will be awesome.

I was at a game where this happened. One player was playing a very very charismatic Halfling paladin, and attempting to smooth over a situation with some of the local guards.

"Gentlemen, surely we can overcome this misunderstanding..." *rolls a natural 1* "... you bunch of cock-nosed whoresons."

We laughed and laughed.

Liberty's Edge

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Mystic_Snowfang wrote:

This whole talk if biologically appropriateness got me wondering.

Is it biologically correct to call a female minotaur a cow?

Only out of earshot/axe swing.

Liberty's Edge

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No love for Ned Stark. Honor, honesty, piety, fidelity- and uncompromising in all of the above.

A good example of how a Paladin lives- and dies.

Liberty's Edge

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Why are so many people desperate to "help" this thread instead of starting their own?

Liberty's Edge

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Unsurprisingly, Nicholas Angel from Hot Fuzz-

"Police work is as much about preventing crime as it is about fighting crime. Most importantly it is about procedural correctness in the exercising of unquestionable moral authority."

Liberty's Edge

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What do we make of Hank Schrader from Breaking Bad? I think he's a pretty interesting take on the Paladin. He even experiences his own version of a fall and atonement.

Liberty's Edge

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The "fluff" is the reason for the mechanics. Where do you suppose the Paladins derive their 4th level divine spells and swift action heals and combat oriented Charisma uses?

Want a Samurai? Play a Samurai. Want a Knight Templar? Play a Cavalier. Want a Jedi Knight? Play a Magus.

You want a mechanical advantage without the baggage? Homerule away. But don't call it a Paladin. You want great power without great responsibility. That's fine, but it isn't a Paladin.

Liberty's Edge

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Umbriere Moonwhisper wrote:


my issue with paladins, is the game shoehorns them into being lawful good, though mythology, anime, and most modern medias, have...

My own personal pet peeve.

Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move."

Don't care what mythology, modern media, anime, or anyone else says. Don't care who else has questionable motives, or engages in questionable means. Don't care if the standard is too rigorous.

Don't let them bring you down. Hold yourself higher.

Liberty's Edge

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Liches-Be-Crazy wrote:
'Kay. I've said enough in this thread. you've gone back to "Barbs are fine becuz Wizards" again. I'm not going to argue in circles.

Can you articulate why your counter argument amounts to more than "Barbs are OP becuz Fiter?"

Liberty's Edge

1 person marked this as a favorite.
friluftshund wrote:
The Half-dead City wrote:

Sebti the Crocodile, rises to her

feet and looks over the crowd. Sebti seems surprisingly
young to hold such a distinguished position, but she has
a confident air of authority. After calling for silence, she
begins with an invocation to the Lady of Graves
Does anyone have a nice invocation that's thematically and location specific?

Praise be to you, Oh Opener of the Way!

Hail to you, Oh Mother of Souls!
I ask that You may Open the way for us through this life,
As you do for the blessed deceased.
That you would shield us from all Evil.
And Preserve us from the temptations of our lower selves.
Guardian of the blessed dead
Mistress of the Spire of Judgment
Queen of those who dwell in the Boneyard.
She Who is upon Her Throne,
May we go forth with the Divine blessing.

Liberty's Edge

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Whimsy Chris wrote:
According to Mr. Jacobs the North American analog is called Arcadia. I was wondering why, as Arcadia seems to me to be Greek.

Arcadia is a term often used to describe a Utopian pastoral or natural state, which may be consistent with pre-colonial America (harmony with nature attributed to native cultures).

It was also the name that Giovanni da Verrazzano (for whom the NY bridge is named) gave to the coastline from Virginia to New York.

Liberty's Edge **

1 person marked this as a favorite.
John Lance wrote:

Well, according to Facebook, Tide of Twilight racked up another TPK last night. That is one nasty scenario. If I ever earn a re-play, I think I'll run that one again, only in the higher bracket :-)

Oh man, so many good memories. First PFS scenario, and the originator of the Hammer of Diplomacy and the cantrip "Detect Picnic Basket"

Liberty's Edge

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Is it just me, or does Keen Recollection seem to be vestigial?

You're an INT class with 6 skill ranks/level plus an INT modifier of at least +2 (and more likely 3 or higher). All knowledge skills are class skills. How long after level 3 do you think it would take you to put 1 rank into all the knowledge skills anyway?

Liberty's Edge

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The Life Oracle is the best dedicated healer in the game. If you aren't interested in that, then try a Chirurgeon archetype with the Spontaneous Healing and Healing Touch discoveries.

Liberty's Edge

4 people marked this as a favorite.

1d4 arrows and 2d6 Sneak attack is imbalancing your game?

Liberty's Edge

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Always nice to see the stormwind fallacy alive and well.

Liberty's Edge

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Erastil. Some folks really object to him because of certain views attributed to him regarding gender roles, and I also like that. Maybe I just take a different tack on Erastil's particular foibles than others, but I consider his inclusion of a dated or backwards teaching as interesting and provocative (in a good way) on a number of different levels.

It fits in with the idea of an aging, dated, stodgy, and paternalistic all-father. It provides a fault among the celestial choir that is in keeping with the warty bits of other all-fathers like Odin and Zeus. It hearkens back to classical stereo-tropes of the damsel in distress and other less-than-perfectly-PC foundations of fantasy literature which have drawn many of us to the game. It provides a point of inter-party friction without necessarily being so combative as to threaten to derail a game, and a chance for role play perspectives and character growths as some of their chauvinistic beliefs are challenged by strong, capable, independent people of all genders and sexualities.

On a larger level, it also demonstrates that good is not necessarily any more monolithic than is evil. It can demonstrate that different people can have different ideas of what is good, and how to achieve it. It allows for subtle variances in the philosophy of the clergy and adherents of a particular faith that are reflected in our own world.

To me, it makes the world of Golarion a deeper and more interesting place.

I also really like the questions raised by his lack of (current) wife, and the hints about his past (like the suggestions that he was married at one time to the patron goddess of Giants, and his role as a Wild-Hunt type God in olden times before he settled down).

Liberty's Edge

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So the paladin didn't do anything evil, they just didn't limp headlong into a certain-death scenario to save people they had no way of knowing were alive (and every reason to assume were dead)?

Liberty's Edge

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Well, so long as it's not armor spikes, I don't see the problem.

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