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Does it sort of feel that, in a perverse sort of way, Evil is held to a higher standard than good?
Everyone assumes the TET is going to go axe-crazy without provocation, or be compelled without recourse to do evil at every opportunity, but no one ever imagines that the good characters are going to be compulsively buying food for the poor instead of better gear, or spending spells to heal lepers and atone for criminals.
Why I have an example of this just the other day from my game. My NG cleric of Sarenrae (Nice for the win!) made a gesture- he gave to a person from a very distant place a copy of his holy text, and a pair of spectacles of understanding as well. The rest of the party objected rather strenuously to simply giving away a 5K piece of loot with no mechanical benefit, even though it was entirely within my character's appropriate scope of behavior.
Apparently when good is actually altruistic, even others who consider themselves good will object. Why? Because truly being good isn't the norm for good players. My story wouldn't be remarkable if players held Good to the same standards as Evil.