As the title says I'm a new GM (well new to premade modules, I did a little custom made stuff about 2+ years ago but sadly haven't had a group to play with since) and I'm about to run Rise of the Runelords. I'm going to running it for 3 people who have never played any form of tabletop rpg before and one who has. I'm in the process of reading some of the threads here, the gm reference threads in particular and any others that catch my eye.
I'll be starting in about 1-2 months, and should have both the Rise of the Runelords anniversary edition and the face cards coming in the mail in about a week or two. So I plan to start reading the actual module when it arrives and trying to familiarize myself with the plot and what's going on ahead of time.
So if anyone has any helpful advice or tips I'd very much appreciate it.
Well, after playing through it once, I'm now running it for a party of three with only slight PF experience and just moderate experience with RPG's in general. Full disclosure, I'm putting together what I think will be a truly epic campaign, incorporating books from two other AP's (3 from Shattered Star and 1 from Curse of the Crimson Throne) and rewriting a bit of the overall story arc... but the Rise volumes will be run very, very close to hope they are written.
I say that because I want you to be aware that there may become differences, but we have put together a wiki for the group which includes some solid home-brew exposition and a wealth of images and background. I expand upon it after every session to update what has happened, what new people or places have been encountered and so forth. We're still fairly early on in the campaign (we had the holidays to deal with; they are at Thistletop as we speak), but it may be that you find some useful stuff in exploring the wiki.
If you have any specific questions, I'd be happy to address them here or you can pm me any time. :)