Croaker

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The issue around the companion isn't the archetype, but rather a lack of dinosaurs in the setting.

I agree on the style feat, but the argument can be made that it is a martial arts style, and thematically they were not intended for non- humanoids. Most require unarmed attacks, or free hands. Monkey moves gives you a relatively slow climb speed, not intended for a T-rex, or stegosaurus. Thematic arguments hold more clout then RAW in our group.


Atarlost, that is a sexy heap of suggestion, though I still need to convince my GM that I can use dragon style while in a non-humanoid shape.

LazarX for your second post, I am playing the Saurian druid because in king maker we needed a meat shield. SO I build a cavalier with the consent that I could upgrade to a triceratops mount. When the time came the GM backed out and I ended up,

:
fighting the giant owlbear, solo,
dying for my party. Replaced him with a health battery oracle. Since then I've had wizards, sorcs, inquisitors, bards. I want my stupid dinosaur, f!#~ the party dynamics.

As for the Wild shape, I don't need a flame war, If you have errata I'd love to see a link. But from RAW, and the table at PFSRD, there is no mention of totem transformation or anything else changing, replacing, or eliminating wild shape at level 4. Wild shape itself doesn't improve at 5th level, aside an extra hour per day, that may or may not be affected by the level adjustment.


Thank you for the input niel, though I should point out that unlike the terrain druids, non of the shamans lose their level 4 wild shape, the only change is after 6th where you can take a minus 2 (going back to effective level 4) for non shaman themed creatures. The effective level just jumps to 8 at level 6. Taking a level of monk does not interfere with any feat prerequisites, and at level 7 I would still be wild shaping (into huge dinosaurs) as an 8th level caster. Or take shaping focus (seems like a waist of a feat for a one level dip, and keep my wild shape on track.

LazarX I appreciate the input, but I have been stuck at the party caster for the last two campaigns, I am going to build a melee brute, and if they can't survive on their own they can reroll a healer. THough craft magic arms and armor might not be a bad choice for my companion and I.


I can't afford the feral combat training just to make use of claw attacks, especially when not all wild shapes have claws. That is one trouble I have had with feats, trying to decide what still functions in wild shape. While there is a vague lie between unarmed strikes and natural attacks, is there any precedent that says that you have to be humanoid to use style feats, even for the passive abilities? Dragn style charge ability, for instance.

The closest concept I can think of is that you can still act defensively while wild shaped. In that context you can chose what method you use to approach combat, it is flimsy, but I don't see why an intelligent creature, trained in a martial art couldn't employ it to make his animal form more effective. Is there a better way to sell it to my GM?

Normally in pathfinder I do not see any reason to multiclass, but there is some potential in taking a dip into monk, possibly master of many styles. Cons- lose 1 bab, a level of casting, HD for animal companion, and held back a level in wild shape (though the archetype makes up for that somewhat). Pro- IUS, stunning fist, bonus feat, WIS bonus to AC in wild shape.


Thank you for the suggestion Steven. Due to the setting I won't be able to replace my dino animal companion until later levels if he does die. He currently has light armor prof. and weapon focus (talon).


Hello all, I've been playing pathfinder for years, and 3.5 before that. We are starting a new campaign, with a player as GM so that our regular GM can play for a change. The group is full of power gamers, and I have read Trentmonk's guide along with several others to see what I could get out of the druid class. Looking at the feat selection and abilities, makes it look so boring that for the first time I am not excited to play him. I know there is potential, but I don't know how to make it shine. Can anyone help?

Build- I have a very generous 30 point buy. Str(17+2), DEX(14), CON(14), INT(12), WIS (14), CHA(10) was my starting point. We are starting at 2nd level and ending 10~ish. I have a saurian shaman, with a Deinonychus companion ,both focused on melee. I have access to all official material, and splat books pending review, but no third party and no 3.5.

My first build involving style feats got scrapped because if the Natural attack/ unarmed attack discrepancy in the rules. My current build looks like this:
1-dodge
1(human)-Improved iniative
3-Power attack
5- (Gm decided natural spell was just a feat tax for druids, so I get natural spell for free)
7- Improved natural attack (Bite)
9- Powerful shape
9(druid bonus)- Vital strike

The setting is similar to Kingmaker, with a switch hitter ranger and a 'dirty trick' fighter as the other PCs. I want to be melee focused, so I am trying to avoid the Augment summoning feats. Any suggestions will be appreciated.


I love this build. There is a black hole in the grappling rules, but that is Paizo's design, not the contestants. It is well thought out, and executed to near perfection.

I have a few characters grappled to death, and would love to have the upper hand for one. Additionally with his armor as his weapon his hands are still free. There are just so many options, I want want to try with this build.

Has my vote, and hope to see you in the top 16, good luck Trevor.

Thomas LeBlanc wrote:

1. Is it balanced?

No, retaliatory strike should have a usage limit. And meat shield gains as well.

Retaliatory strike states that it is a free action, you only get one of those in a round unless I missed my action count.