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Stilgar Fulgrum's page

623 posts. Alias of Mahorfeus.

Full Name

Stilgar Fulgrum




Cleric of Baal 4








Lawful Good



Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Stilgar Fulgrum

Dwarf Cleric of Baal 4/Guardian 1
LG Medium humanoid (dwarf)
Init +1; Senses Perception +2, Darkvision
AC 18, touch 11, flat-footed 17 (+6 armor, +1 shield, +1 Dex); +4 dodge bonus vs. giant subtype
hp 48 (4d8+23)
Fort +7, Ref +4, Will +8; +2 vs. poisons, spells, and spell-like abilities
DR 10/epic while below 0 hit points
Speed 20 ft.
Melee mwk warhammer +7 (1d8+4)
Melee power attack +6 (1d8+6)
Special Attacks channel positive energy 2/day (DC 10, 2d6), mythic power 5/day, surge +1d6
Domains Nobility, Protection
Domain Spell-Like Abilities
5/day-inspiring word, resistant touch
Spells Prepared (CL 4th, concentration +6)
2nd (3+1/day)-spiritual weapon, shield other* (DC 14), hold person (DC 14), 1 empty slot
1st (4+1/day)-bless, shield of faith, divine favor* (2), protection from evil
0 (at will)-create water, detect magic, stabilize (DC 12), 1 empty slot
* domain spell
Str 18, Dex 13, Con 14, Int 10, Wis 14, Cha 8
Base Attack +3; CMB +7; CMD 18; +4 CMD vs. bull rush and trip
Feats Toughness, Power Attack
Mythic Feats Toughness
Skills Diplomacy +6, Heal +6, Knowledge (planes) +4, Knowledge (religion) +4, Sense Motive +6, Spellcraft +5
Languages Common, Dwarven
Traits Indomitable Faith, Natural-Born Leader
SQ Aura, The Voice of Baal, Hard to Kill
Gear breastplate, mwk warhammer, buckler, cleric's vestments, spell component pouch, starmilk holy symbol, wooden holy symbol, bedroll, blanket, backpack, belt pouch, healer's kit (10 uses), healer's kit (5 uses), smelling salts, alchemist's fire x3, antiplague x2, snowshoes, cold weather outfit, silk rope, grappling hook, lesser strand of prayer beads, potion of ant haul, ointment of see invisibility (CL 3rd, 2 doses)
Funds 247 gp, 7 sp, 1 cp
The Voice of Baal (Ex) As a priest of Baal, Stilgar gains a +2 competence bonus to Diplomacy and Intimidate checks. In addition, Intimidate is considered a class skill for him.
Aura (Ex) Stilgar emits a lawful aura of moderate power.
Channel Energy (Su) As a standard action, Stilgar can release a burst of positive energy that either heals living creatures or damages undead creatures by 2d6 points. The burst has a 30-foot radius, centered on himself. Creatures that take damage from the channeled energy can halve it by passing a DC 10 Will save. Stilgar can channel energy 2 times per day.
Resistant Touch (Sp) As a standard action, Stilgar can touch an ally to grant him his Protection domain resistance bonus (+1) for 1 minute, losing his own resistance bonus for the same duration. Stilgar can use this ability 5 times per day.
Inspiring Word (Sp) As a standard action, Stilgar can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a 2 rounds. Stilgar can use this ability 5 times per day.
Hard to Kill (Ex) When he is below 0 hit points, Stilgar automatically stabilizes without a Constitution check. He does not die until his number of negative points is equal to or greater than double his Constitution score (28).
Mythic Power (Su) Stilgar can expend the mythic power granted to him by Wayland 5 times per day.
Surge (Su) As an immediate action, Stilgar can expend one use of mythic power to increase the result of any d20 roll by 1d6.
Absorb Blow (Su) As an immediate action, when Stilgar takes damage from a single source, he can spend one use of mythic power to reduce the damage taken by 5. This reduction applies after other abilities that reduce damage have taken effect. For every 10 damage that this ability prevents, for 1 minute Stilgar gains DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances Stilgar has.
Burst Through (Ex) Whenever Stilgar charges, he can move through squares containing allies and enemies. He can move through allies freely, but he must succeed at an overrun combat maneuver check for each opponent that obstructs his path. If the result exceeds the opponent’s CMD, he can move through its square and continue towards his target without provoking an attack of opportunity. If any of these combat maneuver checks fail, Stilgar stops at the square before the opponent that stopped him, but may resolve his charge attack against that opponent.
Lethal Damage: 48/48
Nonlethal Damage: 0/48
Channels Used: 0/2
Level 1 - 1d8 (max) + 3 (toughness) + 2 (Con) + 1 (FC bonus) = 14
Level 2 - 14 + 1d8 (rolled 4) + 2 (Con) + 1 (FC bonus) = 21
Level 3 - 21 + 1d8 (rolled 7) + 2 (Con) + 1 (FC bonus) = 31
Level 4 - 31 + 1d8 (rolled 4) + 2 (Con) + 1 (toughness) + 1 (FC bonus) = 39
Mythic Tier 1 - 39 + 5 (path bonus) + 4 (mythic toughness) = 48
5 -

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