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Profile
About Stigwold Mæch'HæmmærStig is a goon in Heathansson's Saltmarsh, Saltmarsh II, & Isle of Dread PBP.
Init +1 ; Senses Perception +0 ==DEFENSE==
==OFFENSE==
==STATISTICS==
Base Atk +13,
Feats
Skills
Languages
Class Abilities
==POSSESSIONS:==
Handy Haversack (5 lbs):
Bandolier:
==STIG'S STORY:==
Stigwold, from the time he first suckled ale from his Mammy’s beard, was the gold nugget of his parents’ eyes - yet it didn’t take long for disappointment to set in as Stig proved to be a lazy, uncoordinated, foolish, and drunken child. It was not until his 39th birthday (for his father is eminently patient) that Stig’s parents agreed that the boy needed to be disinherited and thrown out. It all started when one of the blades Stig had forged shattered in the hands of a reknowned Westgate knight during an epic engagement with raiding orcs - resulting in an embarrassing decapitation - embarrassing for the Mæch’Hæmmærs, that is. So, with weapons and armour of dubious reliability all of his own making, the lonely, drunken, rejected, obese, and suicidal dwarf set off from the halls of his birth, haunted by dreams of a demanding father and an abusive mother, and seeking... well, seeking... some good ale. South he went, toward Brokenoak, drinking his way from tavern to tavern and sleeping in fields and ditches, and eventually, as most do, he ran out of funds. Death by monster being all the more appealing than another day without ale, Stigwold veered off into the Dreadwood leaving a trail of butchered goblins from the fringes of the forest into its heart, and there it was that Stig met his one and only friend: a cold, hungry and masterless young hound who was about to meet his demise on a spit over a goblin campfire. The hound became 'Tenser', after the great wizard in Greyhawk whose adventures were told around campfires. The goblin meat didn’t last long, other game was scarce, and alcohol withdrawal was coming down hard, so the pair set off again with empty bellies and what few coppers they had liberated, Stig in search of ale and gold, and Tenser in search of squirrels and rabbits. Cutting south, Stig, who had always had a way with animals but not much common sense, did his best to teach the hound to scent gold, but quickly learned that Tenser had his own agenda - and hunting diamonds fared no better. But Stig’s first bout of luck in forty years saw that he made it to the southern edge of the Dreadwood alive. And so Stig settled in Saltmarsh, for a time anyway, renting a room and loading kegs for the Blue Frog Brewery. At night he kept council at the Lizard’s Boat, gorging on seafood and ale and keeping a smile on patrons faces with bizarre underground perspectives and demi-human vulgarity. He still today counts the proprietor, Kailee Restinan, among his close friends and is famed for seeing the dawning sun in a drinking contest held by his former boss, Ryan Kirtap. Lately, in the company of motley comrades of dubious intelligence and flexible morality, Stig has honed his drinking and fighting skills against all manner of creature, scumball, and villain - and taken their gold. Stig, no doubt fated one day to return home with his head held high (and on that day kick his seven brothers soundly in their asses), continues to amass experience, riches... and errr... more body mass... in hopes of reconciling with his father Sugwold. |
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