Ghost

Stigand Ufgood's page

128 posts. Organized Play character for stigand.


Race

Male CN Human Wizard 1 | HP -13/7(NL:7) | AC:12 (Touch:12, Flat:10) | CMB 0, CMD 12 | F+1, R+2, W+3 | Init+2 | Perc+6 | Speed: 30 | Active Conditions: dead

Classes/Levels

Ammo & Spells:
Spells: level 1 Burning Hands, Mage Armor | Bolts: 19 | Hand of the Apprentice: 7/7 | Acid Flask: 2 | Holy Water: 1

Age

30

Deity

Varies by Predicament

Strength 10
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 12
Charisma 10

About Stigand Ufgood

PFS# 213874-2
Faction: Grand Lodge
Experience: 1
Fame: 2, Prestige Points: 2

CHRONICLES:

S05-08 The Confirmation
Crypt of the Everflame

Init: +2; Senses: Perc +6 | SM +1

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DEFENSE
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AC: 12; touch: 12; flat-footed: 10
hp: 7
Fort: +1, Ref: +2, Will: +3

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OFFENSE
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Feats: Point-Blank Shot (Combat), Precise Shot (Combat)
Melee: Quarterstaff (1d6/×2) or
. . Dagger (1d4/19-20x2)
Ranged: Light Crossbow (80ft) (+2atk | 1d8/19-20x2) or
. . Ray (+2atk)
Space: 5 ft., Reach: 5 ft.

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STATISTICS
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Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 12

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TRAITS
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Observant: It helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all checks with the chosen skill, and the chosen skill is a class skill for you.
Greater Adept of the Society - Months of meditation and practice with the greatest spellcasters of the Society have given you an increased capacity for arcane knowledge. You gain one additional 0-level spell slot.

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FEATS
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Spell Focus(Evocation): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Point-Blank Shot (Combat): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot (Combat): You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

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SPELLS
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0 – DC 14 (Unlimited)
Mage Hand
Disrupt Undead
Acid Splash
Detect Magic

1st – DC 15 (2/2 - day)
Burning Hands
Mage Armor

Spellbook:

0-level Spells
All

1st-level Spells
Conjuration
Mage Armor
Unseen Servant
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Divination
Comprehend Languages
Identify
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Enchantment
Sleep
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Evocation
Burning Hands
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Transmutation
Erase

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LANGUAGES
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Common, Draconic, Elven, Varisian, Tien

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SPECIAL ABILITIES
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Hand of the Apprentice(Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Wayfinder: A small magical device patterned off ancient relics of a long lost civilization, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself.

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SKILLS |2+Int+Human+Favored| (bold denotes class skill)
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Acrobatics +2 (0 rank, +2 Dex)
Appraise +8 (1 rank, +3 Class Skill, +4 Int)
Bluff +0 (0 rank, +0 Cha)
Craft(Book) +8 (1 rank, +3 Class Skill, +4 Int)
Craft(Calligraphy) +8 (1 rank, +3 Class Skill, +4 Int)
Diplomacy +0 (0 rank, +0 Cha)
Disguise +0 (0 rank, +0 Cha)
Escape Artist +2 (0 rank, +2 Dex)
Fly +2 (0 rank, +2 Dex)
Heal +1 (0 rank, +1 Wis)
Intimidate +0 (0 rank, +0 Cha)
Knowledge(Arcana) +8 (1 rank, +3 Class Skill, +4 Int)
Knowledge(Nobility) +8 (1 rank, +3 Class Skill, +4 Int)
Perception +6 (1 rank, +3 Class Skill, , +1 Trait, +1 Wis)
Profession(Bookbinding) +5 (1 rank, +3 Class Skill, +1 Wis)
Ride +2 (0 rank, +2 Dex)
Sense Motive +1 (0 rank, +1 Wis)
Spellcraft +8 (1 rank, +3 Class Skill, +4 Int)
Stealth +2 (0 rank, +2 Dex)
Survival +1 (0 rank, +1 Wis)
Swim +0 (0 rank, 0 Str)

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COMBAT GEAR
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Dagger
Quarterstaff
Light Crossbow /w Weapon Cord attached as shoulder strap
Bolts (19)
Acid Flask(2)
Holy Water(1)

gear:

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GEAR
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Spellbook
Bonded Ring(masterwork)
Travelers Outfit
Straw hat
Belt Pouch
Spell Component Pouch
Backpack
Flint & Steel
Bedroll
Whetstone
Waterskin
Waterproof Bag
Chalk
Charcoal
Ink(1oz vial)
Inkpen
Scroll Case
Paper(10)
Parchment(5)
Hooded Latern
Oil(1-pint flask)(1)
Rations(5)
Wayfinder

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Temporary Gear
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Total Weight: 45 lbs.
Carrying Capacity Light: 33 lbs. Medium: 34-66 lbs. Heavy: 67-100 lbs.
Lift Over: 100 lbs. Lift Off: 200 lbs. Push or Drag: 500 lbs.
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Currency
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G: 471
S: 7
C: 97

Background:

Local boy who has been working for a local bookseller. Learned calligraphy, bookbinding, and book repair. The store owner was a Pathfinder wizard and learned some spell casting from him. Most of the cantrips were to help clean up the shop while I scribed books. Eventually got bored with writing down other's adventures and wanted to try it out for myself.

Appearance:

Medium build, wool traveler's outfit, long dark brown hair with some slivers of gray showing, top of hair is pulled back while the back is loose.