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I enjoyed the first one more but this one had still had a bunch of cool elements. The interactions between characters is still right on target. Seriously Bones, Spock and Jim are spot on in their roles. There's definitely a dark aspect to it. Seems much more gritty than any previous installment of the series.
Shifty wrote:
Shifty - are all of these books available? - Core Rule Book, Advanced Players Guide, Ultimate Magic, Ultimate Combat, Ultimate Equipment
Count me interested! Id love to play Syndir Apep. His background is dark and could easily lead him to a life of crime...no better place to hide... He was originally in an evil game so this will be perfect.
Captain Sir Hexen Ineptus wrote:
What?! Didnt you see the rims on that sweet ride? Definitely needed an alarm. Paint couldve used some work though...
Twilightrose wrote:
$10 + $2 lunch?! Where can you eat lunch on $2? I'm all about doing my civic duty but it should at least compensate you close to a legitimate daily wage.
w1d0w wrote:
@ w1d0w:
- you can have as mnay aliases as you want on this board. So feel free to make a new one for each game you want to apply to and you can keep w1d0w as your main identity. Go to 'My account' tab at the top of the page. then under 'Messageboard aliases' just click on 'creat new messageboard alias' tossing around some ideas for a character for this game....
Twilightrose wrote:
Whats this? Twilightrose has doubled the number of campaigns she's in in the last week? Very cool! Congrats!
Ive watched about 7 or 8 episodes and while it started off great it just became beyond unrealistic. There is no way a sub on the run would ever come topside for more than a couple of minutes or especially just park at an island (many times you can see the sub just sitting in the harbor) while the entire world is trying to sink or capture you. The captain and most of the crew spend a majority of their time on the island well away from the sub. Which is their only true refuge as proven by episode one. The only thing keeping the US from dropping a bomb on the sub/island is the threat of a nuke headed towards DC again. Which cant happen in the 15-20 minutes (more than fare estimate) it would take to get back in the sub and bring up a firing solution. It just became silly, IMHO anyways.
The HP bump is retroactive. The same for Int boost and skill points. from the PFsrd - "Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed."
^ I Have faith in Analisa! ------------------------------ Cairn Stern's level up - Ranger 6 HP: 70 + 1d10 + 2 ⇒ 70 + (10) + 2 = 82 Skill points - 6 class + 1 Int + 1 human + 1 favored = 9 1 Local, 2 Nature, 1 Perception, 1 Ride, 2 Sense Motive, 2 Survival 8th level ability ~ +1 to Dexterity -> 16/+3 + Ranger/Combat Style Feat - Quick Draw
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