Stiehl9s's page

Organized Play Member. 886 posts (6,658 including aliases). 2 reviews. 2 lists. No wishlists. 1 Organized Play character. 20 aliases.


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Heres Xian-Sun Liong for consideration

Monk - Master of Many Styles / Sorceror - Draconic Bloodline

Dragonofashandflame - are Alernate racial taits and/or class Archtypes allowed?

Consider me interested!

really want to go monk/sorceror headed towards dragon disciple

Male Pale Master

still pretty cool that you had something ready that you want to play

looking forward to seeing the others show up here

Male Pale Master

way to be ready at a moment's notice derosier!

Male Pale Master

a helpful thread for anyone new to Play by post gaming

DHs Guide to Play by Post

Male Pale Master

Here is some helpful info on how to post on this site. Skip down to Messageboard Questions

Messageboard Questions

and here is a great online guide to the Pathfinder rulebook


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I immediately start rereading this series as soon as I finish it. There are just so many characters and side stories that all end up typing together

Male Pale Master

Hero Lab in effect!

Male Pale Master

^damn..I wanted to be 'first!'

^ playing on the xboxone thats why

Rynjin wrote:
Fun thing I learned earlier: God mode (tgm in the console) gives you unlimited building materials for Settlements. For anyone who wants to play Minecraft Lite, but doesn't want to spend countless hours scavenging.

I learned a pretty cool trick on how to replicate Shipments to basically give you loads of buildings materials.

Purchase several Shipments (wood, steel, cconcrete, etc), Empty your workbench of Everything and store it all in a conatiner close by. The only junk you want in your Inventory is the Shipments. Open Workbench then click 'Store all, Take all' in short sequence and watch as your materials replicate!

Fallout 4 - Advanced Base Building Techniques

Pretty slick tips here. The last one is great for clipping structures where they shouldn't.

no one gives up a gun to a guy holding a knife...smh

Otherwhere wrote:

I wish they had done the settlement building more like Skyrim, which was far easier to handle. Yes, I appreciate the customization this offers, but I hate micromanaging and would love to have a "steward" (robot, civil engineer) who could carry on with building while I am off adventuring!

I'm on the Xbox One and I don't see how to: rotate structures; lift of slide structures; etc. There's zero guidance and I have to keep going to the Internet to look thing up!

LB and RB or the triggers rotate structure pieces. If you hold Square (iirc) then move the right joystick (its a bit akward) you can raise/lower pieces without moving your view. Theres a lot of info in the Help section under Pause. A lot of time I have to build the desired piece and then step back and pick it back up to get a better view angle on it before placing.

Claxon wrote:
Has anyone actually used the flare gun to call the minute men yet? I have it on me, and never remember that I can use it.

I have tried to no avail. Evidently you need to have a bunch of settlements up and running before you can get good back up from it.

Caineach wrote:

So far all of the main quest I have completed is getting to Diamond City. Lvl 30 here I come.

Power armor was really useful in retaking the Castle. I also used it for the Corvetta plant. Other than that, I don't use it much. By the time I get it where I want to go its already at half power.

I left a suit of power armor in Rod Rocket and then had a base defense there. Now one of the random townies is tooling around in my power armor and wont get out :(

Save game then pickpocket the fusion core from said settler. Without the core they will be forced to exit the armor.

Male Pale Master

And that last post was sarcasm on my part. The way I remember reading the feat it would fall on the next ally which according to the initiative order was Kabal. Dont think anyone has had to wait on me to post very long at all and I'm not cool with people jumping over my spot and ignoring my character's place in the group. If its going to keep going this way I will have to bow out.

Male Pale Master

At first I was leaning towards wolves but then I looked up images of goblin dogs...holy creepy! Goblin dogs all around for Joboo, Minion and Croney!

Freehold DM wrote:

I met tyreese at comic con!

I did not have the 50 bucks for a picture with him however....

seriously? that's a shame.

Male Pale Master

couldn't agree more Bucko

Male Pale Master

^ Sorry to hear that GM Goblin King. Those are always tough decisions to make.

Male Pale Master

sounds like we'll have choices...

Im curious to see if we hand wave having been successful with our last mission or if we failed.

also, rereading our game play gave me many chuckles. that was some funny stuff.

Male Pale Master

Cool deal GM!

Is the Black Scorpion a class you made up then? Cant find Red Mantis but Im guessing its now called Crimson Assassin.

Ill look into it, thanks.

Anyone interested in playing some NHL Fantasy hockey via ESPN? Free to play and just for bragging rights.

Male Pale Master

Congrats Dragonblood! There goes all your free time for gaming ^_^


Anyone playing Clash of Clans and looking to join a clan?

I binged on it for three days. Great show.

^yep no problem. The claws are a minor ability in my view and I'd probably just use them for utility in lieu of a knife. I'll take a look at that feat though, thanks for the heads up.

I bet! not so bad at first level. Submitting stat block to get in and will finish gear first thing tomorrow. THen I'll work on a more concise sheet.

Syndir Apep:

Unnamed Hero
Male human (Keleshite) dragon disciple 8/monk (master of many styles) 13/sorcerer 5/gestalt 13 (Pathfinder RPG Ultimate Combat 59)
LN Medium humanoid (human)
Init +6; Senses blindsense 30 ft.; Perception +23
AC 17, touch 12, flat-footed 16 (+1 Dex, +5 natural, +1 untyped bonus)
hp 127 (13d12+39)
Fort +11, Ref +10, Will +12; +2 vs. enchantments, +4 to avoid being knocked prone
Defensive Abilities improved evasion; Immune disease, poison; Resist fire 10; SR 23
Melee unarmed strike +12/+7 (2d8+3)
Special Attacks breath weapon, claws (2, 1d6 plus 1d6 fire, treated as magic weapons, 7 rounds/day), dragon bite, stunning fist (5/day, DC 20)
Dragon Disciple Spell-Like Abilities (CL 0th; concentration +0)
1/day—dragon form
Sorcerer Spells Known (CL 11th; concentration +15)
5th (4/day)—feeblemind (DC 19), spell resistance, teleport
4th (7/day)—fear (DC 18), fire shield, phantasmal killer (DC 18), secure shelter
3rd (7/day)—countless eyes[UM] (DC 17), dispel magic, fireball (DC 17), fly, fly
2nd (7/day)—bull's strength, burning arc (DC 16), darkvision, invisibility, resist energy, steal breath[ARG] (DC 16)
1st (7/day)—burning hands (DC 15), enlarge person (DC 15), feather fall, mage armor, mage armor, windy escape[ARG]
0 (at will)—dancing lights, detect magic, light, mage hand, message, prestidigitation, read magic, resistance, root[UM]
Bloodline Draconic
Str 17, Dex 14, Con 12, Int 14, Wis 18, Cha 18
Base Atk +9; CMB +16; CMD 25 (29 vs. trip)
Feats Alertness, Arcane Strike, Combat Casting, Combat Reflexes, Crushing Blow[UC], Dragon Ferocity[UC], Dragon Roar[UC], Dragon Style[UC], Eschew Materials, Great Fortitude, Improved Initiative, Improved Unarmed Strike, Snake Fang[UC], Snake Sidewind[UC], Snake Style[UC], Spell Penetration, Stunning Fist, Toughness
Traits anatomist, suspicious
Skills Acrobatics +10 (+14 to avoid being knocked prone), Bluff +10, Climb +2, Fly +8, Intimidate +10, Knowledge (arcana) +12, Perception +23, Sense Motive +27, Spellcraft +16, Stealth +12, Swim +2, Use Magic Device +12
Languages Common, Draconic, Kelish
SQ abundant step, bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), fuse style, high jump, ki pool (10 points cold iron, lawful, magic, silver), maneuver training, slow fall 60 ft., wholeness of body (13 hit points)
Other Gear monk's robe, 127,000 gp
Special Abilities
Abundant Step (Su) Use 2 Ki as a move action, to dimension door self.
Anatomist +1 to confirm critical hits.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Breath Weapon (1/day, DC 18) (Su) 1/day, Breath Weapon deals 8d6 Fire damage, DC 18.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crushing Blow (-4) Stunning Fist reduces target's AC
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Ferocity +1, 1d4+3 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Form (I, 1/day) (Sp) Use Form of the Dragon I as a spell-like ability 1/day
Dragon Roar Gain +1 use of Stunning Fist per day, and you can emit a concussive roar
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Claws (7 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Fire) that bypass DR as magic weapons.
Fuse Style (3 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
High Jump (+13/+33 with Ki point) (Ex) +13 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Slow Fall 60 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Sidewind Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Spell Resistance (23) You have Spell Resistance.
Stunning Fist (5/day, DC 20) You can stun an opponent with an unarmed attack.
Wholeness of Body (13 hit points) (Su) Use 2 ki as a standard action to heal own wounds.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

halfway through my build now. thanks again for the hero lab tips. huge help.

I found it, thanks. Hoping its more user friendly than it is as first glance.

Cool! Downloaded. Anyone tell me where to find the Gestalt Option while in Hero Lab?

Galahad - Hero Lab has a Gestalt option?

^Cool, I'll get working on it.

Do you have a submittal deadline?

drbuzzard wrote:
Do you mean stopping gestalt or just taking one side into the prestige class?

just having one side as PRC.

In my case something like Monk 13 - Sorceror 5/Dragon Disciple 8

Can we gestalt into PRC's?

I have a monk/sorceror-dragon disciple idea in mind

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Male Pale Master

GM ease of operation > Player ease of operation

Male Pale Master

Whats the rules for upgrading magic weapons? do you pay the difference in gold between plusses

ie - going from +2 to +2 would be 18k gp - 8k gp = 10k gp?

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Male Pale Master

Yo Bilbo! Long time. Good to see you.

Male Pale Master

Pretty cool Tark

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Idk about Dungeons and Dragons....but D&D, Wrath of the Dragon God was pretty good.

and the 13th Warrior is a must watch if I see that's its on TV.

count me interested.

Enevhar Aldarion wrote:
** spoiler omitted **

Glenn told Eugene to put Nicholas in the back of the van with Tara. No way he'd leave anyone behind if he could help it....even if they deserve it. Although it should've been easy to tell that Aiden was a goner. He would've died from shock and/or vblood loss if theyd pulled him off that metal. Best they could've done was put a bullet in his head.

CapeCodRPGer wrote:
I gave up when I found out it's pretty much grinding same areas same quests to level up mad. Boring doing the same thing all the time.

Couldn't agree more. Plus when they wanted $20 for each DLC that came with very little content.

I had no idea ROTC prepared one for the zombie apocalypse

Male Pale Master

wealth - 4d6 ⇒ (3, 6, 3, 3) = 15 x10 = 150 gp

Male Pale Master

cranking on stat block now...I love hero lab!

Might not have all the I's dotted and T's crossed or a background written up but I could be done this evening.

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Male Pale Master

Its coming...forgive my tardiness...Im quite rusty at cranking out a character. Work has been a grind so no time to sneak it in there. Looks like I'll have a snow day tomorrow though so I should get quite a bit done then.

and Im being wishy washy and back to plotting out an Inquisitor

Male Pale Master

oops! I missed that part. I have no problems looking into something else. Id rather stick with the limits that everyone else had.

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