Spawn of Yog-Sothoth CR 10
XP 9,600
CE Large aberration (extraplanar)
Init +6; Senses blindsight 30 ft., darkvision 60 ft.; Perception +20
Aura stench (DC 22, 10 rounds)
Defense
AC 24, touch 11, flat-footed 22 (+2 Dex, +13 natural, –1 size)
hp 133 (14d8+70)
Fort +9, Ref +8, Will +12
Defensive Abilities natural invisibility, DR 10/magic; Immune
cold, fire; Resist sonic 10; SR 20
Weakness 6 negative levels (or fewer), not included in these totals
Offense
Speed 30 ft., climb 30 ft.
Melee 1 bite +17 (1d8+8/19–20), 4 tentacles +16 (1d6+4 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks blood drain, devastation
Statistics
Str 26, Dex 15, Con 21, Int 17, Wis 17, Cha 20
Base Atk +10; CMB +19; CMD 31
Feats Combat Reflexes, Improved Critical (bite), Improved
Initiative, Lightning Reflexes, Multiattack, Vital Strike,
Weapon Focus (tentacles)
Skills Climb +33, Escape Artist +19, Intimidate +22, Knowledge
(arcana) +17, Perception +20, Spellcraft +20, Stealth +15
Languages Aklo
Ecology
Environment temperate hills
Organization solitary
Treasure standard
Special Abilities
Blood Drain (Ex) If a spawn of Yog-Sothoth establishes or
maintains a pin with a tentacle, it drains blood via tiny
slavering mouths that open along the tentacle’s length,
dealing 1d4 points of Constitution damage.
Devastation (Ex) As a full-round action, the spawn can
assault a structure, dealing 4d6+16 points of damage to
the structure in that round.