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Rust Monster

Stickman's page

Pathfinder Society Member. 128 posts. 1 review. No lists. No wishlists.



My 3yr old D&D group has been split up by career moves and various other details, but we'd like to continue the campaign virtually with some type of digital game table and vent voice server.
Last weekend we tried OSU-GT, but I apparently asked it to do too much, and it died, taking my hard work with it.
What I'd like, is some suggestions for other products, free is best obviously, but for pay (with a great feature set) is also welcome.
GT was just so incredibly frustrating, I'm interested in just about anything else.
Thanks all!


My wife is about to start running D0 Hollow's Last Hope with the intention of running everything in Darkmoon as a series.

We have two questions.

Based on my statement above, Is the following order correct?
D0 Hollow's Last Hope
D1 Lair of the Kobold King
D1.5 Revenge of the Kobold King
D4 Hungry are the Dead
and then, though it's not in the series,
E1 Carnival of Tears
and then maybe branch out to
LB2Treasure of Chimera Cove.

Does that make sense? Do you have any input on more adventures in between any of these?

Which leads me to my second question.

D1 and D1.5 are 2nd level and 5th level respectively. Does D1 actually lead the characters to 5th level by it's end? If not, what would you suggest for a intermediate step between D1 and D1.5?


Hello all, just dropping by to ask for some help on balancing an encounter I am building.

Without going in to detail on the story (I’ll relate if you ask) the party is about to take on
a Spawn of Yog-Sothoth that is being summoned by a high priest and his Cult of Cuthulu.
The encounter is pulled from the Pathfinder module Carrion Hill I ran for them, but heavily modified to accommodate our storyline and power level.

Encounter details.

1 “Weakened” Spawn of Yog-Sothoth. Currently CR10 (Needs to be adjusted. Stats below)

1 Cleric level 7-9? High priest finishing up an incantation (3.5 rule) that will bring the Spawn to full power.

10 Commoner level 1 cultists assisting in the ritual. Each has a small vial, akin to a mini-phylactery, that guards their soul against being consumed by the Spawn while they complete the incantation.

5 Player characters all level 6, Cleric, Paladin, Bard, Ranger, Wizard, all carrying magic weapons of at least +1 and various other lower level magic items, like armor, potions, a scroll or two. All within the wealth by level 6 category for medium progression. They have a few extra feats among them, but nothing too over the top and we use a home brewed hero point system that almost mirrors the hero point system in the Pathfinder APG.

The Encounter
When the PCs show up in the town square they find the incantation is ending. The spawn has begun to flail out with it’s tentacles and drain the cultists of their souls by grappling them and crushing their mini-phylacteries. Once a round, with a successful grapple and application of strength damage the phylactery breaks and the soul is consumed giving the Spawn 10 additional HP. The cultists are insane and suicidal and will not run. If the cultists are killed by a PC, their phylacteries will hold their soul, but if the phylactery is broken, this once again will feed the Spawn. When all ten cultists are consumed, the Spawn breaks free under the command of the priest.

The Goal
The PCs need to kill the Spawn to have a chance to survive and return home from this nightmare dimension.
To do that they need to deal with the cultists and high priest, who will try and stop them, and kill the Spawn.
They can’t ignore cultists because the spawn can feed off them if they are alive and within reach, the cultists, though low in power, can still attack the PCs Cultists can also shatter their own phylactery in a fit of madness and feed the Spawn.

So with that in mind, how would you adjust the Spawn CR while maintaining his epic Cthulu feel, and what level should I make the high priest?

Over all, I’d really like this to be doable for the PCs but only barely.

Thanks in advance for your advice.

Final Boss:

Spawn of Yog-Sothoth CR 10
XP 9,600
CE Large aberration (extraplanar)
Init +6; Senses blindsight 30 ft., darkvision 60 ft.; Perception +20
Aura stench (DC 22, 10 rounds)
Defense
AC 24, touch 11, flat-footed 22 (+2 Dex, +13 natural, –1 size)
hp 133 (14d8+70)
Fort +9, Ref +8, Will +12
Defensive Abilities natural invisibility, DR 10/magic; Immune
cold, fire; Resist sonic 10; SR 20
Weakness 6 negative levels (or fewer), not included in these totals
Offense
Speed 30 ft., climb 30 ft.
Melee 1 bite +17 (1d8+8/19–20), 4 tentacles +16 (1d6+4 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks blood drain, devastation
Statistics
Str 26, Dex 15, Con 21, Int 17, Wis 17, Cha 20
Base Atk +10; CMB +19; CMD 31
Feats Combat Reflexes, Improved Critical (bite), Improved
Initiative, Lightning Reflexes, Multiattack, Vital Strike,
Weapon Focus (tentacles)
Skills Climb +33, Escape Artist +19, Intimidate +22, Knowledge
(arcana) +17, Perception +20, Spellcraft +20, Stealth +15
Languages Aklo
Ecology
Environment temperate hills
Organization solitary
Treasure standard

Special Abilities
Blood Drain (Ex) If a spawn of Yog-Sothoth establishes or
maintains a pin with a tentacle, it drains blood via tiny
slavering mouths that open along the tentacle’s length,
dealing 1d4 points of Constitution damage.

Devastation (Ex) As a full-round action, the spawn can
assault a structure, dealing 4d6+16 points of damage to
the structure in that round.


http://paizo.com/paizo/messageboards/community/gamerLife/comics/anotherDDWe bComicYey

This is a redundant thread I posted which was moved to the comics forum after I had already started another in the same forum.

Thank you!


I'm rolling up a fresh 3rd lvl Oracle of the Battle Mystery.

I noticed that at 3rd lvl I get a bonus Mystery spell "enlarge person"
which is a second level spell.
I also noticed that all of the Mystery spells are 2nd level or above.

At 3rd level, an Oracle can only know 5 Orisons, 3 first level spells, and can not know second level spells at all.
In addition, they cannot cast second level spells at all.

So my question is, why are we given this bonus spell if we are too low level to know it or cast it?

Or in the other case, if the Oracle in question has a bonus second level spell from a high Charisma, can they in fact cast the spell?

Thanks!


I was about to order the Carrion Hill Print edition and then I started to wonder, do we get a free PDF download with print module orders?
Seems like a natural fit.
I've never ordered a module as a print before. Usually only PDF.


My order still states pending.
Does that mean anything other than "Hasn't shipped yet"?


My account has no active shipping address.
I had one, but it would not let me edit it.
There is no edit address button in the address page.
I deleted it hoping it would give me options to add a new one.
Now I have no active shipping address and no way to add one.
Please help.


What do you guys think?
Anyone have any ideas for a pathfinder update to the Artificer?
Show me what you got!


Ok, I'm making some adjustments to our gaming world. I'm going from old school 2E/3.5E hybrid with lots of house rules to a brand new Pathfinder system (not RAW) with new house rules as we need them.

With that said, I'm interested in coming up with some interesting encounters for our future gaming sessions using the new fairly straight forward rules.

Our first game session I did the following.

1.) Arms in the mud.
A muddy narrows that must be crossed. Zombies are buried below and when the PCs cross the zombies animate and attempt to pull the PCs down. DC checks are rolled to not get pulled prone at the beginning of the surprise round and failure will find the PC completely submerged in 3 rounds if they don't do 10 HP damage to the grasping arms, on their turn, stand up, and then finish running across (After rolling another DC or get grasped and pulled down again) on their next turn.

2.) Bloody Alter.
Hill top alter has a fresh body on it and lots and lots of ghouls feeding on corpses all around it. PC's engage the ghouls. Every Ghoul that dies is replaced by another ghoul that clambers out of the ground.
Only making it through the ghouls and removing the body from the alter can stop the continuous respawning of these undead.

3.) Tentacles of Doom.
Tentacled horror attacking villagers on a beach. Typical attack style but with one twist. Tentacles will grapple and do crushing damage, but if crushing victim does a considerable amount of damage to the crushing tentacle, it quits crushing and tosses the victim out to sea forcing the victim to make several swim checks to get back in rough wave action (Poor full plate warrior)

Anyway, this is the kind of stuff I'm looking for.
Suggestions are greatly appreciated!


Hello.
I'm trying to cancel Order #1276404 and cannot find the location on the site to do so.
I tried calling Cust. Service, but all lines were busy and no hold. I left a message.
Can this be done here?


Hey y'all.
Just wondering if you could give me a bit of feed back on my new D&D web comic?
It's drawn in stick figures (Not your typical stick figure, and not OOTS style)
Sticknia.com
Dark Adventure/Comedy.
Thanks for looking!
(Cross posted from comics)
-Stickman


This is my starter series of a D&D webcomic.
Done entirely in stick figures.
(Not OOTS)
Sticknia.com
I would love to hear what you guys think about it.


With all the other card sets out, why in the world isn't there a set of spell cards?
You guys know what I'm talking about.



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