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Twowlves wrote:
Actually the stone giant I meant was Terkatainus or whatever, the ranger raid leader. Currently I have plenty of the two types of ddm stone giants and have put identical tabards on one of each to play mok and tek... As for the Rocs, as they are huge birds I have yet to find a suitable mini and may have to buy some toy ones or something... I haven't sen a Roc mini from DDM...Curaigh wrote:
Really the WoW tabletop mini game lost the liscence that fast? man sales must have been bad then... So the deal is this... so many minis needed that don't exist in the premade ddm. So here I want to brainstorm ideas for stuff that isn't already premade, what can be easily modded on a budget? Let's go! As I'm past Burnt offerings and Skinsaw murders I'm skipping them but am more than happy to discuss them aswell. So I'm starting with Hookmountain Massacre
More to come! also opinions and ideas welcome! Evil Lincoln wrote:
Actually I found this to be the opposite of true. Even if the players blow through the encounters that should seem easy they still tend to end up with half the encounters being tense hardcore battles. Usually in my experience it's the easiest ones aswell... AsmodeusUltima wrote:
I just had an example of crazy luck. My players just finished skinsaw and during the fight with the scarecrow I was critting their recruited help a bunch for massive damage (that guy is scary) and by the end of it two players of 6th and 7th level respectively felled Xanesha by themselves when by the book there is no way that should have happened :P As for Black Magga, I'm going to have her be talked about by Shelulu during the trip ala loch ness, and am adding a few encounters to help a few behind players along on xp and one of which is a small tribe of wild halflings that worship her... Brother Kenrick Cleric 6 of Sarenrae (as well as 4 town guards and 3 adepts of Abadar)
Spoiler:
The party had backup from the Lord Mayor who they convinced to help them with a small group of guards. They walked in on the stupidly hidden Scarecrow who started opening the proverbial can on them and it was bad from there. Power attacks and the x4 crit pwned anyone who dared get close. Luckily for the party the only times I actually confirmed crits were on 30 hp mook guards. Saddly that didnt save Kenrick who had 2 hp left and chased the fleeing monster into the streets as it desperately ran. Being that it was slowed it smashed the cleric to go so it could run hitting him for 29 points putting him at -27. Again a hasty death for my good buddies healer type, as he doesn't know when he's beat >< Can't seem to find the thread but someone suggested using Annalea's baby from heroes of horror between skinsaw and Hook mountain, on the way towards turtleback there is a small village they can stop at. I plan on increasing the Scion and making the town it's thrall effectively making the ghost a "good guy" and using the whole plot into a version of the Wicker Man (the original) with the pcs as the intended victims. Of course they will do what they do best and violence will occur. But overall it should be worth some decent xp with all the traps and investigation and encounters with crazed townfolks and demons and whatnot I'ma throw in... Matthew Morris wrote:
That was a great episode... I miss Darkwing duck... LazarX wrote:
So let me get this straight... Banner aka the real Hulk isn't the hulk anymore, but everyone of his principle characters (Rick Jones, Betty Ross, and General Ross) are Hulks now? WTF? Name Violation wrote: the problem with ac bonus = bab is its basically always a 50/50 chance for melee types fighting, and at high levels its the equivilent of +12 full plate. now if there are no amulets of natural armor or other ac boosting items it may still be ok. but if there are itemss of dex and ac other than armor bonus then it gets out of hand IMHO I can see that, but even though It's running as fantasy western with 3.5 stuff thrown into the setting it works on the level that magic items and such are very rare. People just don't have many ever in the setting, as is and it works out ok. Mainly the only adjustments I have to make are a few monster adjustments so far, and the scariest thing overall DR becomes a non issue as now people don't worry about the golf bag of weapons, they just need a variety of ammo when they learn what they are dealing with. But I can see your point, it just hasn't came up for us yet. That being said, yet could always happen :P Name Violation wrote:
No, but I will check it out. So far Bab as ac bonus has been working out ok in play. Lord Fyre wrote:
Also considering their overall involvement in things they could do as suggested, learn about the heroes coming from Sandpoint and use intelligence and the like to learn about the upcoming raid. Then you could have them join in as the raid leaders help, essentially giving him buffs and the like and some help. According to Burnt Offerings page 20 "He was already in love with her" so "So when she approached him with an offer of a job, he felt as if fate had finally dealt him a good hand. When he learned that her plans involved burning his hometown as an offering to her goddess, Lamashtu,
So they knew each other and she apparently chose him knowing full well he hated Sandpoint. It also never expressley states they have a relationship outside of one in his head. So saying that they met as she was hiring thugs and killers and she chose him knowing he'd be down for killing Sandpoiint. My pcs are working for the good justice. They vasically spilled their knowledge to the watch upon arriving in Magnimar. As such they met the mayor who basically just wants the murders to stop and since the pcs had info he met them, aswell as a few people working on the case (including ironbriar since it says he's internally screwing with the investigations) he's since been sending them into danger, finally after they found out about the sawmill he ambushed them there but escaped. Next he plans on sending them after the "cultists" dressed as cultists in another place where conveniently hellknights will catch them... following a farce of a trial in which one hellknight will swear the pcs were cultists he caught as will the priest that detects lies for the court the pcs will be sentanced to death. they will break out (I'm making it easy to ensure) then learn ironbriar is throwing a party to celebrate the killers being brought to justice. They will undoubtably infiltarate the home to see what is going on and find a murder ceremony in a hidden Norberger temple basement. The Mayor will be on the block and the hellknight will be being initiated. The clerk and Ironbriar will be there and fight ensues where the pcs literally save the lord mayor. They then will get Ironbriar's confession of his mistress, some hints of his activities from the clerk who is his 2nd in command, or find his journals... Then it's shadow clock... Xpltvdeleted wrote: Well there's always Deadlands or Deadlands: Hell on Earth, which I just found out was d20-ized. These were great settings, and the only reason I stopped playing the originals was due to the fact that the original system was insanely cumbersome. *sigh* If I had known they were gonna be converted to the d20 system, I never woulda sold my stuff *sigh* I love Deadlands, but came to the party late. I have the Savage Worlds explorer's edition and the Deadlands Reloaded book if I want Deadlands (and I do actually) but I find standard deadlands and the game I want to run different in both flavor and goal. I don't really want horror I want fantasy western, which deadlands can do but to be honest I wasn't a massive fan of the d20 classes so I might as well do some conversions of my own :P I've really been toying with the idea of D&D/wild west. I just can't decide how to approach the subject in a way that feels right to me. See the problem I have is generally most of the time this is brought up people say "use real world wild west and just drop in fantasy stuff and say it's always been there, and just replace real races with fantasy ones" I believe Spellslinger does this. Now sure you could replace Native Americans with Elves and Mexicans with Orcs (as I've heard done) or you have the opposite approach (the shadowrun approach if you will) in which there are Elves and Orcs, AND Native Americans and such. I'm not entirely against the first approach but tend to like the second better. Having said all that in regards to setting, I find myself still tossing around rules ideas. You see my problem with the setting constraints are a few. I am fine with "Magic exists like in D&D, everyone knows get over it" as an approach, so that is done. But rules wise, AC and DR become important, magic items are a curious point. The fact that the game becomes mostly focused on unarmed and firearms with a little chunk of melee becomes important to consider as is the lack of armor. If the rules port over as is everyone gets shot ALOT. The only class who is amazing are priests and Mages with their ability to use spells to buff AC to avoid being shot, the fighters are great gunslingers but get shot so much that they go down quick. To fix that I have played with a flat AC bonus equal to your BaB. It works out pretty good so far. Otherwise the rules pretty much work when you start making most feats work with a revolver. The last and largest problem I have so far is the duel. Being a major staple of westerns, the showdown at high noon is usually quickest draw wins and the loser is either dead or hurt. How to model this when the 13th level gunslinger fighter has over a hundred hp? Should we use Vitality/Wounds for Duels only? Hmmm I may have answered my own question.... We are playing RotR and are in at 15 wekkly (with a few weeks off spread in) sessions and are near the end of Skinsaw. I estimate that we will be done with it in 2 or 3 sessions at most. We play around 3-6 hours average but have had 10 and 12 hour sessions recently that include food breaks and talking that sitetracks us. I estimate those sessions to be around 8 1/2 and 11 hours respectively. Honestly the problem with X-3 that stands out the most is the killing of cyclops is fundamentally part of the major problem of the movie... [u]Superman Returns[/u]. The Director left for it as did Cyclops. After all kinds of mad dash to fix it, they had to sloppily rewrite a good chunk of the movie. But personally my biggest grievience is not the sheer amount of mucking with the various characters, its the lack of charcater development. Almost 60% of the mutants in the movie are names and a power example and moved on. Heck Angel is introduced like a major part of the movie shows up two small times before the end and then makes a big save.... BWAH? and Rogue gets removed.... just bad. The saving graces are simply Ellen Page as Kitty Pryde and Kelsey Grammer as Beast. Few thoughts...
These are just the thoughts I had on the top of my head. In the end my pcs got whipped by him but retreated and never looked back so I didnt need to deal with it. As for the coins I just loosely called them coins gave them what their current value would be and moved on. Hope that helps. Arnwyn wrote:
While I don't agree that Pcs should loot and pillage everything not nailed down in most circumstances (I just dislike the idea of adventurers doing that in alot of cases) I do agree that something that is valuable such as fine china nd the like shouldn't be included in the treasure text of one room and not another where it is just window dressing. Using the misgivings as an example the rat and mold infested kitchens have a few hundred gold piece value wirth of fine china in the treasure but the aforementioned gore covered silverware platters are not, when despite the horrid stench of ghast and gore, a few liberal applications of elbow grease and prestidigitation could remove the nastiness at least long enough for a greedy party to sell so it should be noted the value of the items in thsi case. and in any easily sellable not bolted down item. Silver platters and crystal goblets are worth this much is all I mean, Mantels and fireplaces and the like? Now that is too much for me. wspatterson wrote: Perhaps have him ask the aid of the hellknights in town rather than the normal guard, since they tend to be more of the "shoot first, ask questions later" mindset. I like that. The way I see it playing out will be the party reports that at least one cultist got away and there were no other evidence at the Mill. Ironbriar will "Pull some strings" and tell them he dug up the owner of the mill's local and his sources have been watching the place. He then sets up the whole of the pcs infiltrating and the Hellknights catching them. The Hellknight in charge will be a man Named Duskknight Tobias (Duskknight sounds like a cool title). Tobias basically threatens them down and more than likely they surrender to prove their innocence. Essentially a mockery trial follows in which a lie detection spell is "cast" by the clerk of courts cleric (a Norberger cleric and Ironbriar's 2nd in command). Who essentially calls any defense the pcs have as lies. No one in town would suspect a thing. Ironbriar will be all "Dont worry I have your back" but in the end with Duskknight Tobias "Vivid accounting" and Clerk Hollis' "spells" the Justice will give them the old Hang by the neck until dead bit. Now either the pcs can break free and escape,(or if things go how I think a few players will be late so they can be off checking a second lead and go in for the rescue) The party then will learn somehow (I have a lil faith here but will make it work as needed) that Ironbriar is having a few close colleagues and friends over to celebrate the ending of the Starkiller (The name the skinsaw murders have been given by the watch). No doubt the party will crash the party to find that other than servants and guards tis an empty house. They will search or ask questions very hard and learn theres a secret basement or find Ironbriar's office stuff in his house office. In his journal it mentions the basement amongst the aforementioned things. In the basement there is the initiation ceremony of the newest cultist Duskknight Tobias and the rest of the skinsaw men. so Ironbriar, a 3rd level cleric, 5 of the 2nd level guys, and a 3rd fighter or 4th warrior... A nasty EL11 but for a party of around 7-8 6th levels is doable ( they did Ironbirar, 7 of the cultists and 2 Faceless stalkers and lived).... Thats the plan. If alot of people are missing I will cut half the cultists and make Tobias the Warrior instead of fighter or knight... Ice Titan wrote:
I like that, especially considering they have like 7 sets of cultist garb. I may run with that, it definately sets up the reveal nicely, as it then turns into escape and clear names stealth mission coupled with breaking into Ironbriars home and discovering his involvement and relevent info the sawmill is written to have... LoreKeeper wrote: I suspect he might want to have a chat with his mistress about that. And I think she'd come up with a plan that would have the heroes aid *her* master. ...I'm sure it cannot be that hard to get the PCs to do some greedy things... ;) Oh there's a few greedy ones as is. The catch is there's a LG Knight and a LG wizard in the group, aswell as many of the members are pretty noble and less than greedy. So that plan is only slightly workable. I'm thinking he might set them up for another couple of ambushes by his minions before a massive confrontation with he himself again and maybe that nice scarecrow fellow :P But in the meantime I'm sure his mistress has been hearing everything that's been happening and she'll maybe have to do something. But I'm drawing a blank outside of "set them up and jump them". I mean evil mastermind has party sniffing at his and her heels and all the time also following them blindly, so what does he do with it? I can only think that maybe he sends them out of Magnimar to check out some leads on the cults true hideout and unleashes some horrid nastiness on them? Giants and the Like? Ogres? Lots of Faceless Stalkers? Maybe a Lamashtu cult he knows about and throw the scent off himself and his cult? I dunno yet...So here is the deal. My players have aligned themselves with Justice Ironbriar to take on the Brothers of the seven cult. Now the whole time the good justice is playing the same way he is playing the city watch and recently set them up for a big fall at the lumber mill "covertly" sending them in and leading the readied cultists on them. He kept telling them not to burn the place down "it's an election year". During the fight when things went bad he bailed. Now what would his next plans be? How would an intelligent, evil cultist with massive resources proceed to wipe out the heroes who are thwarting his plans and yet existing under his nose and helping him... Sehven Ulfen Duskblade 5
Spoiler:
So I have 8 players so I beefed up the encounters a little. That being said the AP at this point is a little different aswell as the party upon getting to Magnimar sought out Justice Irinbriar who they had met when they captured Nualia. They then tell him everything and ask for his help defeating the Brothers of the Seven. So he "helps" them and sends them on wild goose chases while obtaining more faceless stalkers to have them killed. The Stalkers try to assassinate the party but fail and the "assassin" runs away. The following day the party decided to split up and gather info all over... Right after a shapeshiftying assassin attacked them? So Sehven unfortanately gets the random pick gets into a fight with the stalkers and loses... When Babd the Knight got there she seen a guard standing over Sehven's unconcious form. She took Sehvan and they went to the inn... That night the faceless STalker that was Sehven tried to assassinate the party again, also failing. They have yet to recover her body. I agree that while it may not be listed in the treasure compartment that means squat to players. They hear no difference in "The room has beautiful china plates stacked on a desk" and "you find some valuable china". Also technically they can sell everything not bolted down for some value somewhere. Heck if they clean out the misgivings problems and really put the work into it they could sell some of the nice furniture from the few good "untouched" rooms and make a pretty penny. The reason that usually doesn't happen though is they are adventurers not merchants and most players will go for easy money such as paintings and silverware sets but pass on giant statues that don't scream lots of money or mantle pieces, and couches. Honestly if my players wanted to do this I'd let them but I would gently remind them of the amount of time they are wasting compared to the money they make in that same amount of time adventuring, aka doing the real stuff. Also as has been noted any player that insists on taking and selling anything, including the nailed down items should be watched on the old greedometer... psionichamster wrote:
The biggest slap in the face that came from Civil war, and was repeated in World War hulk is simply the part where someone at marvel said "Crap we need an ending that isn't going to alienate anyone.... Quick just kinda stop the whole fight and move on!" It was like months of wasted energy. Yea It starts pretty faithful to the comics, but seriously derails and goes opposite halfway through in terms of plot. I think the comic works as is forsome of us, but for the mass appeal the movie needs to be succesful I think they made the right choices as I was worried that most audiences wouldn't get it anyway. Seems I was right, and they made the movie more accessible to the non comics crowd in a way. That is always a good thing in my opinion... In my game Gogmort survived as did a few of the thisteltop goblins. They retreated during a big climatic battle that resulted in 80% of the Thistletop forces dead. My party has killed off all but Vorka of the goblin heroes aswell so I figure I'm going to have Gogmort become a new hero, and lead his remaining goblins over and take over the birdcrunchers with his increased experience. He'll fortify them into a decent threat, and they'll be there if I ever decide to use them again. Set wrote:
I dunno she seemed pretty darned pleased. I think it was the pep talk Zues gave her on the way "You know I'ma talk him into being a god eventually? You know with you being immortal and him being immortal *wink wink*" Or I guess it could be that it was a glaring plot hole.... Still an enjoyable movie regardless... James B. Cline wrote:
Are you planning on her getting killed or is he going to get to save her? Just curious. Also are you going to foreshadow this somehow like maybe an actual list at the misgivings that has names marked out? James B. Cline wrote:
Maybe too late but if not here's a thought. This Xeno fellow may just be a mouthpiece. A douche' who is into torture and Sadism and genetics and all that and he isn't the one really controlling it all. He's in the same boat as Ironbriar in that he was just a stepping stone for the "beautiful" houseservant who is really pulling strings... you know a shapeshifted Xaneesha. She is the one charming everyone, so why not make her the one who's truly responsible for it all as she was just using Xeno to build upon her forces via her experiments and whatnot? Just my thoughts. Blazej wrote: I find the changes interesting and beneficial. Regardless of similiarities I liked the original ones, but I must say I like these somewhat more in that the concept of dwarves worshipping Yuan-ti (or rather similiar style monster) is cool and the idea of a Thulsa Doom major villian has always been one of those awesome ideas I never really used. I can just see some artillery dwarves who use snakes as arrows :P The Grandfather wrote:
Personally I am just a huge fan of Rules Cyclopedia and want to get a copy if not to run again, just to have on my shelf for nostalgia.... a different time of gaming for me, when rules weren't 20 minute debates because the other DM who is playing thinks a rule call is against him.... sorry rant/threadjack, just a different era of gaming for me. Back on topic, Anyone have any good thrown together Knowledge Nobility stuff for the Foxgloves? A list of major family in the line Vorel married his wife who had... and on to Aldern? Any other cool knowledge checks such as the dc for their financial woe and history of problems, maybe a Arcana check or the dc on nobility knowledge for the idea that Vorel was into a cult and a necromancer and all that? Something that is really obscure knowledge that can also hint at the Brotherhood of the Seven? Set wrote:
I thought the movie was a good watch but while the names and some situations may be similiar it's a completely different movie than the 81 version. I like them both for different reason... OH and Good going Zues... Spoiler:
Way to bring back the chick for Perseus but not the hardworking do good hero types who died helping him... or you know HIS FAMILY! I just kind of went really? She's the only one you save? Chewbacca wrote:
I've been using that list of haunts from the community created stuff, and My players are loving it. The place has sufficiently creeped them out and they are very much in haunted house mode and they have only been in the first level. It's great.
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