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Man in Mask

Stewart Perkins's page

1,038 posts (1,089 including aliases). 1 review. No lists. No wishlists. 1 alias.


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Twowlves wrote:


Paizo is selling another metal Stone Giant mini from Otherworld (I think?) minis. I don't have one so I can't be sure how well it scales to the DDM stone giants or the Reaper stone giant. I am planning on using the old Ral Partha stone giant mini for Mokmurian, as it is smaller in comparison (Mok is described as a "runt") and it is wearing a crude toga-like robe.

Reaper also makes a Lamia holding a pair of daggers, but it is out of general distribution, so if you find one, snatch it up quick! This model with some weapon swaps should do for the "lesser" lamia out there. The Matriarchs and Harridans, however.... sheesh!

Same with the Rune Giants. I'm stumped on those.

Actually the stone giant I meant was Terkatainus or whatever, the ranger raid leader. Currently I have plenty of the two types of ddm stone giants and have put identical tabards on one of each to play mok and tek...

As for the Rocs, as they are huge birds I have yet to find a suitable mini and may have to buy some toy ones or something... I haven't sen a Roc mini from DDM...


Curaigh wrote:

I really liked the way World of Warcraft Minis played (& had a time limit of 45-60 minutes if you wanted). UDE lost the license before the second expansion came out. A new company picked up the CCG so I am hopeful something will come around. I also did a bit of mageknight. DnD minis lost all support now too right? I think their is something inherently wrong with randomized minis packs from a business model.

Our FLGS is promoting a new game... not remember it's name right now (wyrd-games?)

What do you think of a pathfinder minis game? would you bite?

Really the WoW tabletop mini game lost the liscence that fast? man sales must have been bad then...


So the deal is this... so many minis needed that don't exist in the premade ddm. So here I want to brainstorm ideas for stuff that isn't already premade, what can be easily modded on a budget? Let's go!

As I'm past Burnt offerings and Skinsaw murders I'm skipping them but am more than happy to discuss them aswell. So I'm starting with Hookmountain Massacre
so far the problem minis and what I have so far for them are:


  • Named Stone Giant during the raid,(regular stone giant but giving him a goofy tabbard to tell him apart...)
  • Taiga Giant,(Just a random huge giant)
  • Death Webs,(?)
  • Rocs,(?)
  • Mammoths,(?)
  • Lamias,(Snow Maiden from Mage Knight)
  • Shining Child,(burning skeletons) and
  • Hounds of Tindalos,(im thinking ddm kruthiks...)

More to come! also opinions and ideas welcome!


Evil Lincoln wrote:

I just want to point out that my OP was a little deliberately inflammatory. I definitely think people should play the game they like, and ignore me if I contradict that.

That said: If the players have more points, the GM loses CR as a tool for building encounters quickly — now he has to do all sorts of tweaking and math to get things where they should be. If he doesn't, the players will breeze through things and the game will be boring.

Your character does not get more effective with higher scores. The GM just has to put more effort in, and he's already putting the most effort of anyone at the game table.

Actually I found this to be the opposite of true. Even if the players blow through the encounters that should seem easy they still tend to end up with half the encounters being tense hardcore battles. Usually in my experience it's the easiest ones aswell...


AsmodeusUltima wrote:

Haha, yes, sometimes the dice do some crazy things. Enlarged enraged earthbreaker-wielding barbarian/sorcerer/dragon disciple getting a lucky crit meant Jagraath Kreeg went down in round one.

Running Black Magga next session (probably; my group might spend the entire time working out the logistics of running the fort, in which case it will be the following session), so wish me luck! (But not too much luck, don't want a TPK after all).

I just had an example of crazy luck. My players just finished skinsaw and during the fight with the scarecrow I was critting their recruited help a bunch for massive damage (that guy is scary) and by the end of it two players of 6th and 7th level respectively felled Xanesha by themselves when by the book there is no way that should have happened :P

As for Black Magga, I'm going to have her be talked about by Shelulu during the trip ala loch ness, and am adding a few encounters to help a few behind players along on xp and one of which is a small tribe of wild halflings that worship her...


Brother Kenrick Cleric 6 of Sarenrae (as well as 4 town guards and 3 adepts of Abadar)
Adventure: Skinsaw Murders
Catalyst: Scarecrow of DOOM!!!!
Story:

Spoiler:
The party had backup from the Lord Mayor who they convinced to help them with a small group of guards. They walked in on the stupidly hidden Scarecrow who started opening the proverbial can on them and it was bad from there. Power attacks and the x4 crit pwned anyone who dared get close. Luckily for the party the only times I actually confirmed crits were on 30 hp mook guards. Saddly that didnt save Kenrick who had 2 hp left and chased the fleeing monster into the streets as it desperately ran. Being that it was slowed it smashed the cleric to go so it could run hitting him for 29 points putting him at -27. Again a hasty death for my good buddies healer type, as he doesn't know when he's beat ><


Can't seem to find the thread but someone suggested using Annalea's baby from heroes of horror between skinsaw and Hook mountain, on the way towards turtleback there is a small village they can stop at. I plan on increasing the Scion and making the town it's thrall effectively making the ghost a "good guy" and using the whole plot into a version of the Wicker Man (the original) with the pcs as the intended victims. Of course they will do what they do best and violence will occur. But overall it should be worth some decent xp with all the traps and investigation and encounters with crazed townfolks and demons and whatnot I'ma throw in...


Matthew Morris wrote:
kessukoofah wrote:
Stewart Perkins wrote:
LazarX wrote:
Purple Dragon Knight wrote:


Incredible Hulk: cool. Banner is not a moron/sociopath/passive-aggressive imbecile anymore.

Instead he's become an incredibly manipulative bastard instead in a way that is consistent with his ongoing psychosis.
So let me get this straight... Banner aka the real Hulk isn't the hulk anymore, but everyone of his principle characters (Rick Jones, Betty Ross, and General Ross) are Hulks now? WTF?

It's like a subversion of the superhero genre. "The tale of an ordinary man, living in a not so ordinary world".

...Actually, I'd read that. It also sounds familiar somehow.

It was an episode of Darkwing Duck. DD gets sent to 'rescue' a world where everyone has super powers. his 'rescuing' was to be 'Ordinary Guy' the one person who was always in peril so the superpowered people of the planet could save him.

That was a great episode... I miss Darkwing duck...


LazarX wrote:
Purple Dragon Knight wrote:


Incredible Hulk: cool. Banner is not a moron/sociopath/passive-aggressive imbecile anymore.

Instead he's become an incredibly manipulative bastard instead in a way that is consistent with his ongoing psychosis.

So let me get this straight... Banner aka the real Hulk isn't the hulk anymore, but everyone of his principle characters (Rick Jones, Betty Ross, and General Ross) are Hulks now? WTF?


Name Violation wrote:
the problem with ac bonus = bab is its basically always a 50/50 chance for melee types fighting, and at high levels its the equivilent of +12 full plate. now if there are no amulets of natural armor or other ac boosting items it may still be ok. but if there are itemss of dex and ac other than armor bonus then it gets out of hand IMHO

I can see that, but even though It's running as fantasy western with 3.5 stuff thrown into the setting it works on the level that magic items and such are very rare. People just don't have many ever in the setting, as is and it works out ok. Mainly the only adjustments I have to make are a few monster adjustments so far, and the scariest thing overall DR becomes a non issue as now people don't worry about the golf bag of weapons, they just need a variety of ammo when they learn what they are dealing with. But I can see your point, it just hasn't came up for us yet. That being said, yet could always happen :P


Name Violation wrote:
Stewart Perkins wrote:
, the fighters are great gunslingers but get shot so much that they go down quick. To fix that I have played with a flat AC bonus equal to your BaB. It works out pretty good so far. Otherwise the rules pretty much work when you start making most feats work with a revolver.

ac bonus=bab? ouch. Have you looked at the AC bonus variant rule for 3.5 from Unearthed Arcana?

No, but I will check it out. So far Bab as ac bonus has been working out ok in play.


Lord Fyre wrote:

I've got a couple of questions too.

  • How badly off are they?
    They might actually be afraid of the characters at this point. In this case, the world is large, and nothing prevents them from going to more distant places to setting up shop for themselves.

  • How much do they know about the characters?
    Would they have any knowledge they they could use for revenge? Even trivial things like "The heroes came from Sandpoint" could be of some use - giving the Lamia's a place to start seraching for more knowledge. Charm Monster on a Spouse, Mentor, or Friend can do wonderful things to mess over a character's life.

  • How much to the characters know about the Lamias?
    Would the two ladies be able to disguise themselves and then seduce one or more of the heroes away from his buddies?
    Got a character who fancies themselves as a "Ladies Man"? Perhaps it is time for him to be allowed to role-play his interest (an area that far too few games alow the hero to play out) with to very lovely and very willing women -- and fall completely under their thrall ... E-Mail role-play of down time between sessions can be a wonderful thing.
  • Also considering their overall involvement in things they could do as suggested, learn about the heroes coming from Sandpoint and use intelligence and the like to learn about the upcoming raid. Then you could have them join in as the raid leaders help, essentially giving him buffs and the like and some help.


    According to Burnt Offerings page 20 "He was already in love with her" so "So when she approached him with an offer of a job, he felt as if fate had finally dealt him a good hand. When he learned that her plans involved burning his hometown as an offering to her goddess, Lamashtu,
    Tsuto was even more thrilled—not at the opportunity to serve the goddess of monsters (Tsuto doesn’t have much interest in religion)
    but as an opportunity to get revenge on the town he blamed for his
    bitter and joyless childhood."

    So they knew each other and she apparently chose him knowing full well he hated Sandpoint. It also never expressley states they have a relationship outside of one in his head. So saying that they met as she was hiring thugs and killers and she chose him knowing he'd be down for killing Sandpoiint.


    That's where I'm torn aswell. I know I love D&D in pretty much any version. I know I love Unisystem and Supers games and Shadowrun. All of these are bettered by a great story/game. But Do I stray and try the new or look for fun unique experiences within my known games? ... choices...


    So as the thread title says, I'll be attending Origins for the first time. The event list is HUGE.... so what are some good games to try and some events and such that I should look out for and make sure to sneak in?


    My pcs are working for the good justice. They vasically spilled their knowledge to the watch upon arriving in Magnimar. As such they met the mayor who basically just wants the murders to stop and since the pcs had info he met them, aswell as a few people working on the case (including ironbriar since it says he's internally screwing with the investigations) he's since been sending them into danger, finally after they found out about the sawmill he ambushed them there but escaped. Next he plans on sending them after the "cultists" dressed as cultists in another place where conveniently hellknights will catch them... following a farce of a trial in which one hellknight will swear the pcs were cultists he caught as will the priest that detects lies for the court the pcs will be sentanced to death. they will break out (I'm making it easy to ensure) then learn ironbriar is throwing a party to celebrate the killers being brought to justice. They will undoubtably infiltarate the home to see what is going on and find a murder ceremony in a hidden Norberger temple basement. The Mayor will be on the block and the hellknight will be being initiated. The clerk and Ironbriar will be there and fight ensues where the pcs literally save the lord mayor. They then will get Ironbriar's confession of his mistress, some hints of his activities from the clerk who is his 2nd in command, or find his journals... Then it's shadow clock...


    Xpltvdeleted wrote:
    Well there's always Deadlands or Deadlands: Hell on Earth, which I just found out was d20-ized. These were great settings, and the only reason I stopped playing the originals was due to the fact that the original system was insanely cumbersome. *sigh* If I had known they were gonna be converted to the d20 system, I never woulda sold my stuff *sigh*

    I love Deadlands, but came to the party late. I have the Savage Worlds explorer's edition and the Deadlands Reloaded book if I want Deadlands (and I do actually) but I find standard deadlands and the game I want to run different in both flavor and goal. I don't really want horror I want fantasy western, which deadlands can do but to be honest I wasn't a massive fan of the d20 classes so I might as well do some conversions of my own :P


    I've really been toying with the idea of D&D/wild west. I just can't decide how to approach the subject in a way that feels right to me. See the problem I have is generally most of the time this is brought up people say "use real world wild west and just drop in fantasy stuff and say it's always been there, and just replace real races with fantasy ones" I believe Spellslinger does this. Now sure you could replace Native Americans with Elves and Mexicans with Orcs (as I've heard done) or you have the opposite approach (the shadowrun approach if you will) in which there are Elves and Orcs, AND Native Americans and such. I'm not entirely against the first approach but tend to like the second better. Having said all that in regards to setting, I find myself still tossing around rules ideas. You see my problem with the setting constraints are a few. I am fine with "Magic exists like in D&D, everyone knows get over it" as an approach, so that is done. But rules wise, AC and DR become important, magic items are a curious point. The fact that the game becomes mostly focused on unarmed and firearms with a little chunk of melee becomes important to consider as is the lack of armor. If the rules port over as is everyone gets shot ALOT. The only class who is amazing are priests and Mages with their ability to use spells to buff AC to avoid being shot, the fighters are great gunslingers but get shot so much that they go down quick. To fix that I have played with a flat AC bonus equal to your BaB. It works out pretty good so far. Otherwise the rules pretty much work when you start making most feats work with a revolver.

    The last and largest problem I have so far is the duel. Being a major staple of westerns, the showdown at high noon is usually quickest draw wins and the loser is either dead or hurt. How to model this when the 13th level gunslinger fighter has over a hundred hp? Should we use Vitality/Wounds for Duels only? Hmmm I may have answered my own question....


    We are playing RotR and are in at 15 wekkly (with a few weeks off spread in) sessions and are near the end of Skinsaw. I estimate that we will be done with it in 2 or 3 sessions at most. We play around 3-6 hours average but have had 10 and 12 hour sessions recently that include food breaks and talking that sitetracks us. I estimate those sessions to be around 8 1/2 and 11 hours respectively.


    I have the opposite problem, as my players are almost exclusively new so I have to subtly help them pick up tactics, and synergies, and other effective strategies and build options that work for them. If they ever get all of it down I'm probably in trouble :P


    Honestly the problem with X-3 that stands out the most is the killing of cyclops is fundamentally part of the major problem of the movie... [u]Superman Returns[/u]. The Director left for it as did Cyclops. After all kinds of mad dash to fix it, they had to sloppily rewrite a good chunk of the movie. But personally my biggest grievience is not the sheer amount of mucking with the various characters, its the lack of charcater development. Almost 60% of the mutants in the movie are names and a power example and moved on. Heck Angel is introduced like a major part of the movie shows up two small times before the end and then makes a big save.... BWAH? and Rogue gets removed.... just bad. The saving graces are simply Ellen Page as Kitty Pryde and Kelsey Grammer as Beast.


    Few thoughts...
    1) The coins MAY be worth more but a few things to assume. The water washes in on them everyday for 10k years and more than likeley have worn the mint off them so they are just discs of metal that resemble unminted coins. The few who survive said process by being in the dry part of the room may have markings and be worth for collectors but more than likely are not going to be astrinomically more.
    2) The barghest according to the background was summoned in at the very end of the empire and thats why hes stuck. They never got around to getting anything out of him... that includes both info and spell usage (whatever that may be). However it is safe to assume he only knows small parts of the history as he is not of the prime plane and upon arrival got stuck. To counterbalance this point he is a greater barghest and may have been on the priime before eating people so he has any info you feel comfortable giving the Pcs as such.

    These are just the thoughts I had on the top of my head. In the end my pcs got whipped by him but retreated and never looked back so I didnt need to deal with it. As for the coins I just loosely called them coins gave them what their current value would be and moved on. Hope that helps.


    ghettowedge wrote:
    wraithstrike wrote:
    I don't know why he is gargantuan. He should be huge unless 4th edition made him bigger.
    They did.

    Ordered :P


    I bought 4 of those players kits on ebay at the dawn of 4e for 6$ a piece. 2 for me and my wife and 2 for my sister and her husband.... though to be fair the ones my sister and her husband have have mostly disapeared and they never play. saddens me.


    Well I know my group well enough I know that a little betrayal will go over fine. So no big there. Although your ideas aren't bad for plan c.


    Arnwyn wrote:
    wspatterson wrote:
    Then the writers of these adventures shouldn't do things like add descriptions of silver platters and crystal decanters to the text for a room. ... In a setting where magic that can repair and clean things is easily accessible, it's kind of a cheese move to describe items that can only be precious metal in the description of a room and then not have it be actual treasure.

    This. It's a problem with the module - in an adventure that's actually meant to be played, "purdy words" aren't enough. Either a platter is silver, or it isn't. Silver has value in the game.

    A little more thought needs to go into adventures where valuable items are concerned, so the DM isn't constantly cleaning up the author's errors. (In these particular circumstances, it's where the writer comes in, not the DM.)

    While I don't agree that Pcs should loot and pillage everything not nailed down in most circumstances (I just dislike the idea of adventurers doing that in alot of cases) I do agree that something that is valuable such as fine china nd the like shouldn't be included in the treasure text of one room and not another where it is just window dressing. Using the misgivings as an example the rat and mold infested kitchens have a few hundred gold piece value wirth of fine china in the treasure but the aforementioned gore covered silverware platters are not, when despite the horrid stench of ghast and gore, a few liberal applications of elbow grease and prestidigitation could remove the nastiness at least long enough for a greedy party to sell so it should be noted the value of the items in thsi case. and in any easily sellable not bolted down item. Silver platters and crystal goblets are worth this much is all I mean, Mantels and fireplaces and the like? Now that is too much for me.


    wspatterson wrote:
    Perhaps have him ask the aid of the hellknights in town rather than the normal guard, since they tend to be more of the "shoot first, ask questions later" mindset.

    I like that. The way I see it playing out will be the party reports that at least one cultist got away and there were no other evidence at the Mill. Ironbriar will "Pull some strings" and tell them he dug up the owner of the mill's local and his sources have been watching the place. He then sets up the whole of the pcs infiltrating and the Hellknights catching them. The Hellknight in charge will be a man Named Duskknight Tobias (Duskknight sounds like a cool title). Tobias basically threatens them down and more than likely they surrender to prove their innocence. Essentially a mockery trial follows in which a lie detection spell is "cast" by the clerk of courts cleric (a Norberger cleric and Ironbriar's 2nd in command). Who essentially calls any defense the pcs have as lies. No one in town would suspect a thing. Ironbriar will be all "Dont worry I have your back" but in the end with Duskknight Tobias "Vivid accounting" and Clerk Hollis' "spells" the Justice will give them the old Hang by the neck until dead bit. Now either the pcs can break free and escape,(or if things go how I think a few players will be late so they can be off checking a second lead and go in for the rescue) The party then will learn somehow (I have a lil faith here but will make it work as needed) that Ironbriar is having a few close colleagues and friends over to celebrate the ending of the Starkiller (The name the skinsaw murders have been given by the watch). No doubt the party will crash the party to find that other than servants and guards tis an empty house. They will search or ask questions very hard and learn theres a secret basement or find Ironbriar's office stuff in his house office. In his journal it mentions the basement amongst the aforementioned things. In the basement there is the initiation ceremony of the newest cultist Duskknight Tobias and the rest of the skinsaw men. so Ironbriar, a 3rd level cleric, 5 of the 2nd level guys, and a 3rd fighter or 4th warrior... A nasty EL11 but for a party of around 7-8 6th levels is doable ( they did Ironbirar, 7 of the cultists and 2 Faceless stalkers and lived).... Thats the plan. If alot of people are missing I will cut half the cultists and make Tobias the Warrior instead of fighter or knight...


    Ice Titan wrote:

    If I was a justice with a lot of sway, I'd set them up. Task them to get robes of the cult and have them fight off a few cultists to get them, and then have the party wear the robes into a home where he's convinced them that there is a cult meeting in the basement. The party enters, two cultists attack them with knives, they fight them off, and then the guard arrive to find a group of bloodied cultists who started killing one another inside of the home the moment they saw the guard had come.

    The party gets arrested, probably talking and pleading about how Justice Ironbriar sent them here to find the cult/set them up, but Ironbriar is so respected in the community that the fact that these poor and brainwashed cultists are trying to tarnish his name is laughable. And then Justice Ironbriar sentences them to death.

    I like that, especially considering they have like 7 sets of cultist garb. I may run with that, it definately sets up the reveal nicely, as it then turns into escape and clear names stealth mission coupled with breaking into Ironbriars home and discovering his involvement and relevent info the sawmill is written to have...


    LoreKeeper wrote:
    I suspect he might want to have a chat with his mistress about that. And I think she'd come up with a plan that would have the heroes aid *her* master. ...I'm sure it cannot be that hard to get the PCs to do some greedy things... ;)

    Oh there's a few greedy ones as is. The catch is there's a LG Knight and a LG wizard in the group, aswell as many of the members are pretty noble and less than greedy. So that plan is only slightly workable. I'm thinking he might set them up for another couple of ambushes by his minions before a massive confrontation with he himself again and maybe that nice scarecrow fellow :P

    But in the meantime I'm sure his mistress has been hearing everything that's been happening and she'll maybe have to do something. But I'm drawing a blank outside of "set them up and jump them". I mean evil mastermind has party sniffing at his and her heels and all the time also following them blindly, so what does he do with it? I can only think that maybe he sends them out of Magnimar to check out some leads on the cults true hideout and unleashes some horrid nastiness on them? Giants and the Like? Ogres? Lots of Faceless Stalkers? Maybe a Lamashtu cult he knows about and throw the scent off himself and his cult? I dunno yet...


    So here is the deal. My players have aligned themselves with Justice Ironbriar to take on the Brothers of the seven cult. Now the whole time the good justice is playing the same way he is playing the city watch and recently set them up for a big fall at the lumber mill "covertly" sending them in and leading the readied cultists on them. He kept telling them not to burn the place down "it's an election year". During the fight when things went bad he bailed. Now what would his next plans be? How would an intelligent, evil cultist with massive resources proceed to wipe out the heroes who are thwarting his plans and yet existing under his nose and helping him...


    Sehven Ulfen Duskblade 5
    Adventure: Skinsaw Murders
    Catalyst: Faceless Stalkers
    Story:

    Spoiler:
    So I have 8 players so I beefed up the encounters a little. That being said the AP at this point is a little different aswell as the party upon getting to Magnimar sought out Justice Irinbriar who they had met when they captured Nualia. They then tell him everything and ask for his help defeating the Brothers of the Seven. So he "helps" them and sends them on wild goose chases while obtaining more faceless stalkers to have them killed. The Stalkers try to assassinate the party but fail and the "assassin" runs away. The following day the party decided to split up and gather info all over... Right after a shapeshiftying assassin attacked them? So Sehven unfortanately gets the random pick gets into a fight with the stalkers and loses... When Babd the Knight got there she seen a guard standing over Sehven's unconcious form. She took Sehvan and they went to the inn... That night the faceless STalker that was Sehven tried to assassinate the party again, also failing. They have yet to recover her body.


    I agree that while it may not be listed in the treasure compartment that means squat to players. They hear no difference in "The room has beautiful china plates stacked on a desk" and "you find some valuable china". Also technically they can sell everything not bolted down for some value somewhere. Heck if they clean out the misgivings problems and really put the work into it they could sell some of the nice furniture from the few good "untouched" rooms and make a pretty penny. The reason that usually doesn't happen though is they are adventurers not merchants and most players will go for easy money such as paintings and silverware sets but pass on giant statues that don't scream lots of money or mantle pieces, and couches. Honestly if my players wanted to do this I'd let them but I would gently remind them of the amount of time they are wasting compared to the money they make in that same amount of time adventuring, aka doing the real stuff. Also as has been noted any player that insists on taking and selling anything, including the nailed down items should be watched on the old greedometer...


    Lilith wrote:
    WTF people! No "Big Trouble in Little China" ?!?! :P

    What is wrong with today's youth!


    I feel the need to chime in and say, yes when I stop to think it over the twins thing is disturbing... but thats because your assuming a menage' and certain things are assumed to happen in 3 way dances. And that is the logic breakdown that kills the fantasy. It's odd but whatever floats your boat.


    Ken Varisian Cleric 1/Paladin3
    Adventure: Skinsaw Murders
    Catalyst: Ghouls!!!
    Story:

    Spoiler:
    The ghouls in the tunnels below proved to much for poor Ken, as they tore and shred him to below -10 with ease.... Mostly due to him acting like a tank but only having a 10 con to begin with :P


    psionichamster wrote:

    for once, I am glad not to have read the Civil War series.

    Thanks, guys

    -t

    The biggest slap in the face that came from Civil war, and was repeated in World War hulk is simply the part where someone at marvel said "Crap we need an ending that isn't going to alienate anyone.... Quick just kinda stop the whole fight and move on!" It was like months of wasted energy.


    Yea It starts pretty faithful to the comics, but seriously derails and goes opposite halfway through in terms of plot. I think the comic works as is forsome of us, but for the mass appeal the movie needs to be succesful I think they made the right choices as I was worried that most audiences wouldn't get it anyway. Seems I was right, and they made the movie more accessible to the non comics crowd in a way. That is always a good thing in my opinion...


    Ratchet wrote:
    Masterplan pumps it monsters out in the new format. Even the ones it imports from the monster builder.

    I've just looked over your preview and am excited for the finished product. Kudos my friend.


    In my game Gogmort survived as did a few of the thisteltop goblins. They retreated during a big climatic battle that resulted in 80% of the Thistletop forces dead. My party has killed off all but Vorka of the goblin heroes aswell so I figure I'm going to have Gogmort become a new hero, and lead his remaining goblins over and take over the birdcrunchers with his increased experience. He'll fortify them into a decent threat, and they'll be there if I ever decide to use them again.


    Set wrote:
    Stewart Perkins wrote:

    OH and Good going Zues...

    ** spoiler omitted **

    Yeah, the character in the movie who *explicitly says* that she regards her immortal existence as a *curse,* and that's the one that the god of super-dickery decides needs an encore...

    May I present exhibit #32 in the 'the gods are dicks' case, your honor. The prosecution rests.

    I dunno she seemed pretty darned pleased. I think it was the pep talk Zues gave her on the way "You know I'ma talk him into being a god eventually? You know with you being immortal and him being immortal *wink wink*" Or I guess it could be that it was a glaring plot hole.... Still an enjoyable movie regardless...


    James B. Cline wrote:

    We are still several games away, the group is intent on exploring every inch of Thistletop and the Skinsaw Man hasn't struck yet. Sounds like a good idea. I definitely want to give Kynaris a reason for continuing the adventure.

    The basic story right now is that while he has been in the bottle his incredible good looks have earned him the attention of an escort from the Pixie's kitten named Emerald. Over the last few months she has been caring for him and they've had what passes as a relationship. I'm dropping clues that House Xeno is going to be coming up at some point in the future. Kynaris has started reforming some of his ways since he got Emerald pregnant, but she is on the Skinsaw Man's list.

    Are you planning on her getting killed or is he going to get to save her? Just curious. Also are you going to foreshadow this somehow like maybe an actual list at the misgivings that has names marked out?


    Tom Baumbach wrote:
    I was wondering if I should dig up this thread since I updated the links, but I figured, "nah, it's buried in the archives." Thanks for rezzing the thread guys and gals!

    Nice, thanks!


    James B. Cline wrote:

    Oh and Kynaris' and his lover need to be put in some really dire situation, like maybe instead of having the live or die situation happen with a Magnimarian citizen, maybe having Xeno with a killswitch during the fight with Ironbriar. Something big and climactic maybe with some kind of scaffolding something similar to the Mr. Universe thing in Firefly.

    I make alot of movie references, lol.

    Maybe too late but if not here's a thought. This Xeno fellow may just be a mouthpiece. A douche' who is into torture and Sadism and genetics and all that and he isn't the one really controlling it all. He's in the same boat as Ironbriar in that he was just a stepping stone for the "beautiful" houseservant who is really pulling strings... you know a shapeshifted Xaneesha. She is the one charming everyone, so why not make her the one who's truly responsible for it all as she was just using Xeno to build upon her forces via her experiments and whatnot? Just my thoughts.


    Heathansson wrote:
    I can't wait to get back to my home computer so I can download it.

    Sadly I couldn't get any of it to work :(


    Daniel Moyer wrote:


    Zues is a notorious man-whore, SEX ADDICTION, he only cares that Perseus gets some action.

    Oh I understand, I was just stating the obvious. Also if I were Perseus, I would have you know, said something to that effect...


    Blazej wrote:
    I find the changes interesting and beneficial.

    Regardless of similiarities I liked the original ones, but I must say I like these somewhat more in that the concept of dwarves worshipping Yuan-ti (or rather similiar style monster) is cool and the idea of a Thulsa Doom major villian has always been one of those awesome ideas I never really used. I can just see some artillery dwarves who use snakes as arrows :P


    The Grandfather wrote:
    gigglestick wrote:
    The Grandfather wrote:
    gigglestick wrote:

    Was playing 1st Ed and even before ( Hell how do you name the boxed set versions of D&D ?) but I don't remember them.

    There are also:

    - Green Box (Companion set with a green dragon cover /by Elmore)
    - Black Box (Master rules set with a´crowned warrior king riding a gold dragon /by Elmore)
    - Gold Box (Immortal rules set with an ascended hero flying off a cliff with a red dragon in the back ground /by Elmore)

    I try to forget those (and the revamped elmore cover sets)

    But yes, those are available too.

    I miss the old basic games sometimes...

    I think the Green Box actually was quite good... or was that just because it introduced the bastardsword?

    The Black Box was probably ok too, but I never got the opportunity to use it.

    The Gold Box ... looks pretty!? I have nothing else to add about that one ... no, wait ... Demogorgon!

    Personally I am just a huge fan of Rules Cyclopedia and want to get a copy if not to run again, just to have on my shelf for nostalgia.... a different time of gaming for me, when rules weren't 20 minute debates because the other DM who is playing thinks a rule call is against him.... sorry rant/threadjack, just a different era of gaming for me.

    Back on topic, Anyone have any good thrown together Knowledge Nobility stuff for the Foxgloves? A list of major family in the line Vorel married his wife who had... and on to Aldern? Any other cool knowledge checks such as the dc for their financial woe and history of problems, maybe a Arcana check or the dc on nobility knowledge for the idea that Vorel was into a cult and a necromancer and all that? Something that is really obscure knowledge that can also hint at the Brotherhood of the Seven?


    KaeYoss wrote:
    Good. All hail violence.

    You think the movie will be bad? The comic pushes boaundaries they have already said they don't dare do in the movie. The movie will be a tamer different story somewhat than the original. So you know, there ya go.


    Set wrote:
    TriOmegaZero wrote:
    Just costume design? He had no lines,

    Oh, he got one line, agreeing with Hades when he's trying to convince Zeus to release the kraken. "Our brother is right!"

    Wow. "I am the chorus, and I agree!"

    Apollo definitely got more face-time. But anyone not named Zeus, Hades, Poseidon and Apollo got bupkiss. Did Hera have an opinion? Who knows. Athena, goddess of wisdom? Nope. Ares, god of war? Doing his nails. Hermes? Whatever, he's watching the game on his iPod and hoping big Z doesn't notice.

    I thought the movie was a good watch but while the names and some situations may be similiar it's a completely different movie than the 81 version. I like them both for different reason... OH and Good going Zues...

    Spoiler:
    Way to bring back the chick for Perseus but not the hardworking do good hero types who died helping him... or you know HIS FAMILY! I just kind of went really? She's the only one you save?


    Chewbacca wrote:

    Yeah ... Well for me it IS the first edition but never mind ... ;o).

    Anyway. I have cheated a bit and helped players trigger the haunt.

    I saw somewhere a help where all the haunts were written down and all you had to do was to handle them over to the player, who could read it and roleplay it while the other players were wondering what was going on.
    I thought that was MUCH MUCH better than describing it to the others and does not slow down the pace of the game.

    Anyway it's good to trigger them because
    1- It's great FUN
    2- it REALLY helps the players understand the story and gives a great feeling
    3- it gives additional XPs and they are all needed before you meet the BBEGs

    Haunts are good for ya !

    I've been using that list of haunts from the community created stuff, and My players are loving it. The place has sufficiently creeped them out and they are very much in haunted house mode and they have only been in the first level. It's great.

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