Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

In the Company of Minotaurs (PFRPG) PDF
****( ) by KTFish7

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
***( )( ) by SecSeibzehn

Pathfinder Module: Crypt of the Everflame (PFRPG)
***** by Onemore

JourneyQuest: Season 1 DVD
***** by Cole Cummings

GameMastery Flip-Mat: Village Square
***** by Cole Cummings

   RSS Posts    RSS Reviews    RSS Wishlists
Acererak

Steven T. Helt's page

Contributor. Pathfinder Society Member. 1,850 posts (2,679 including aliases). 2 reviews. No lists. No wishlists. 10 aliases.

Reviews

Sign in to create or edit a product review.



Featured Product



Our Price: $3.99
Add To Cart

***( )( )

Part Gold and Part Lead


Please note that a copy of this product was furnished for the purposes of this review.

I was pleased to be asked to review Secrets of the Alchemist, as I am a huge fan of extending player options and customizability. Moreover, I really love the Advanced Players’ Guide for Pathfinder, and I think each of the new classes included in the book are solid gold. After reading the document, putting it aside and reading it again, I decided my review would boil down to two issues: the concept of the simple class expansion, and the specific mechanical information contained within Secrets of the Alchemist.

I think the idea of a simple guide for character builds using the new classes is brilliant. The chance for new feats and other options to choose from while I reconcile my own character concept with the Pathfinder rules is too good to pass up, and the $4 price for the print or .pdf version is completely reasonable. Though I am very picky about the supplements I spend my money on, this is exactly the sort of small purchase that can add hours of fun discussion and character building to a core mechanic. Already, there are two players thinking of playing an alchemist in an upcoming evil game I’ll be involved in. The deeper the support for a brand new character class, the more exciting the prospects for those characters. I fully expect to see a similar treatment from Open Design for other APG classes and maybe even some core classes if they suffer a lack of attention (meaning bards). In this way, brief books like Secrets of the Alchemist are necessary additions to the gaming libraries of both players and game masters.

As for the specific mechanics and other material presented in this first guide, I think of it as part gold and part lead. The feats have a few great choices, among them Fire in the Hole, Hardy Brawler, Organized Inventory, and Practice Makes Perfect. Not only do these feats impact (ha!) the alchemist class, but they are interesting options for other classes also. I think the feats also have some offerings that could have benefited from more playtesting or review. Some (Reliable Bombs, Craftsman) duplicate the effects of already existing feats, while others are poorly balanced by low prerequisites (Minor Damage Reduction, Primeval Fury, Suicide Bomber). The Create Wondrous Creature feat is remarkable in its design: it lets a low-level PC create life forms (instantaneous fireball, or permanent choker or morlock?), it allows a weird change in required caster level at 10th level, and it does not allow an alchemist to create a construct or undead, which makes more sense to me.

While there are parts I liked and didn’t like about the book, perhaps the most remarkable thing to me is what it’s missing. A treatment of the alchemist class seems like it’d be brimming with a variety of mechanical goodies, like new poisons or a poison feat, one or two alternate class features, one or two mundane mechanical items. Probably I am just looking for a more involved product that deserves several editorial passes and demands more of your money, but I think consumer reaction to this line of books will be one of frustrated or satisfied expectations – when I opened Secrets of the Alchemist, I expected lots of neat choices designing a potential PC or villain. I got a list of feats I am unlikely to use (or ever let any of my PCs use, like Create Wondrous Creature or Suicide Bomber), and that’s almost all. I like the idea of building a few sample characters and explaining their options and archetypes, but I’d like more than I got.

In summary, the potential for an exceptional product is there, but a number of things had me wishing for a more thoughtful design. I note this product is a first offering, and I admit I am not privy to the amount of information about the class Open Design might have had prior to print. This book has things I’d recommend every alchemist player or DM take a look at, but some of the feats may require a little DM polish to maximize the fun and balance they bring to




Featured Product



Our Price: $2.99
Add To Cart

***( )( )

Pirates VS Ninjas!!


BotW offers a single encounter for low-level characters. It fits easily in any urban setting, but scores high marks for being useful in typical DnD game worlds as well as oriental adventures. The katana vs cutlass theme appeals to the kind of players who love combats involving cut-throat pirates or sinister ninjas.

The encounter begins with a shady exchange between a secret society and the pirates who have obtained their object of obsession. The PCs stumble on this secret meeting just before an attack by ninja monks devoted to protection of the secrets sought by the first set of villains. The encounter is complex, requiring preparation on the part of the GM.

The adventure does contain a few mistakes and questionable design choices. During preparation, you may want to check the math of the statistics blocks and correct things that should have been caught during editing. Likewise, some of the descriptions for the encounter would benefit from a careful rewrite. For example, the warehouse where the encounter takes place is a whopping fifty feet tall, but that isn't included in the text until the sixth or seventh page. The read-aloud text is not italicized most of the time, so background descriptions and 'boxed text' might be a little confusing if you haven't prepared the adventure before running. Curiously, the pirates are the most Intelligent band ever at 13 each, though they speak in phrases like "hehe...arsewipes" and "Me gold, you criss-cross bugbear turds!"

Despite its flaws, the scenario promises exciting combat and the opportunity to create more than one future nemesis for your party of fledgling adventurers. While this is not an encounter to run when you didn't have time to prepare, the promise of a low-level, 3D combat means BotW is already reserved to kick off a campaign I'm preparing to start by the end of the year. If you don't mind a little work to take full advantage of a good concept, this adventure is certainly worth the investment.

EDIT: A couple of months ago, I did in fact start my Rokugan campaign with this scenario. Eveything I was excited about translated well to the palyers: fighting on the roof and rafters, short bow snipers from cover, little exploding balls of smoke, kung fu-esque scenes where two adversaries turned on the PCs to finish them off before resuming their combat, and maybe the best part: a determined Daidoji jumping into the water below the warehouse to pursue the getaway guys, resulting in very close combat, miss chances,cover bonuses, and a chance to show off her yari-fu. The campaign received a strong introduction and is still going strong. Buy this scenario for only $3 and give yourself an hour to tinker it: pure fun!




©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.