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I finally had a moment to finish Keffle. I added his spells and traits and finished his skills. I do still need an exact physical desciption, but I teach Sunday School tomorrow, so that will have to wait. Some changes I'm asking approval for: I satisfied my elusive desire for a conjurer's ring by just adding two caster levels to the arcane bond ring. I charged the ring 20k base price, to reflect it as a secondary power and because it only impacts one school. I really just couldn't find ood synergy items so I spent a lot of moeny on buying new spells. I also bought the level 12 conjurer's spellbook from Ultimate Magic, giving me the special ability once per day. Keffle's banned schools are illusion and necromancy. He hates undead (an interruptio in the progression from one world to another), and he deals in things more real than most know of, so he disdains what he considers "see through" magic. Not much else changed. Party makeup aside, I'd play a witch that pimps out the suffocation spell. If you're looking for a heavy beater, I'd pick a ranger and tailor his design to whatever you know about the upcoming adventure, and consider making him celestial for that big smite with Improved Crit. Summoners are awesome at 20. Antipaladins might be the most damaging character available. And I really like the Master Chymyst with a cestus. Just realized I never finished Nikolai's skills. Hopefully you'll accept he'll max his ranks in Perception as a ranger. Also...do we have anyone besides me that can track this missing friend? I am not caught up enough on where we are to have tried, but I'm happy to roll or try when we get our bearings. Actually, I am usually loathe to tinker with spells like that. I'd say trust us to roleplay being crapped out after a hard day, or suitably careless during rages. Fatiguing players who are blessed by their healing God makes less sense - can your god heal or not? And I don't think haste is broken. You are more than capable of zoofing us at will, and if you need to fudge the occasional damage roll because we get a leg up early some combats, I'd say that's preferable to tinkering with mechanics. Not that I'm a purist. Back in 3.5e, I'd drop an experience cost on half of the Spell Compendium if I felt I couldn't challenge players. Lookin' at you, fortunate fate. Screw you. Now, all that said, you know I dig how you play and I'll be playing regardless of your decisions. I didn't mean to get lost the last couple of days. I was exepcting a reply from jemini and we moved on to the next day. The Stag will move the football here in a few moments. All- For whatever reason m computer consistently refuses to load Paizo or send posts. I am posting two and three times every time I want something up. Posting from my phone is slow. So I'l try to tough it out and diagnose the problem when I'm not working. Please be patient with me. I dig the character and everyone's roleplay. -Steve All- For whatever reason m computer consistently refuses to load Paizo or send posts. I am posting two and three times every time I want something up. Posting from my phone is slow. So I'l try to tough it out and diagnose the problem when I'm not working. Please be patient with me. I dig the character and everyone's roleplay. -Steve All- For whatever reason m computer consistently refuses to load Paizo or send posts. I am posting two and three times every time I want something up. Posting from my phone is slow. So I'l try to tough it out and diagnose the problem when I'm not working. Please be patient with me. I dig the character and everyone's roleplay. -Steve All- For whatever reason my computer consistently refuses to load Paizo or send posts. I am posting two and three times every time I want something up. Posting from my phone is slow. So I'll try to tough it out and diagnose the problem when I'm not working. Please be patient with me. I dig the character and everyone's roleplay. -Steve @Painlord: grazi. Ghael looks at those who respond and ignores the rest. His voice lowers as the big human continues to die behind him. There are maybe two dozen tars worth plotting an escape, even in a hard place like this. Too many to trust without cutting out tongues. I say we pick a few who are in. We include a few more in our planning, but we don't tell them.Them's fodder for the pursuit - someone less dangerous and less organized so the soldiers keep their face. Those narrow eyes look to ensure the crowd isn't growing behind him. Now, some of us are going, and some of them are staying. We choose now. We include a few whiners in the fake plan, and we nominate a false leader. So we have four groups. One goes to a select hideout. One goes their own ways. One is a distraction and keeps the guards' attention. And most stay and hang. Another moment passes. I have a place to rest and decide where to go next. Some will not join with us and like your chances alone. I give you a chance to run with no commitment. Some would rather die than run, but prefer to kill more guards before being hung. Some of you seek revenge, and a chance for wealth and conquest. If you can sail under a captain, I'll raise ye a flag. Arvandes' eyes flash a soft, unearthly blue, like night clouds lit by a half-moon. He drags
The smaller, scarred human - a pirate from the rumors - moves to your corner. His scarred jawline If you want to kill the king, you can't do it from here. First we survive the night, then we find a few others who can make the cut. We leave this place and leave the pretenders here to hang. The clouds thicken over the moon and the shadows drop. In those few seconds of blackness, footsteps are heard. The scrape of tin on stone is heard. From one corner if the cell, there is a loud cry, followed by a wet gurgle. By the time the moon sheds a few rays of pale light again, Avrandes is sitting across from you. Did he move? His breathing is calm, but his stained shirt clings with new perspiration. The big human lies in his corner, his eyes wide open and his form still. The tin cup on the floor is gone, now a jagged piece of crushed metal, half protruding from the big man's throat. my King: Spoiler:
Ghael will certainly give into it, but it's a story to be told. You've many chances to rope me into it. Succumb after getting my butt kicked when I need the help, give in because I think I really can't live without Anne and she gets into trouble (real or fabricated), or taste the power that grows. At some point, we can have drama over whether he consigns himself over to his father for eternity if you like. The reasons for a conflicted character to give in and fall are many. Not choosing one (but kowing that he will one day fall) makes Avrandes very flexible.
If you are asking me to choose one avenue for you to develop, I think I would choose the girl. Whether she is promised to me for all time in an actual relationship, or whether she screws me over, I think tying Ghael's beliefs about love to his downfall (and uprising) tells the most interesting story. I have a second idea, if Ghael isn't blowing up your skirt. I can offer it as an exciting alternative, but it risks being a little dark (we'd have to agree that the theme is suggestive enough and that we don't need details). Also, the best use of the idea requires the Disciple of Dispater prestige class. I've some thoughts on modifying it to make it Pathfinder legal. It is essentially a plainsman whose eople made a deal with devils for their own survival. Once every few generations, a chosen being appears to lead them, but all who fall under his banner are destined for Hell. Dispater blesses his with power so he can learn to be a devoted warrior, and to specialize in killing beasts, celestials and demons. If you want more, it's a pretty rich character. With Mommy issues. Fro the other thread: What do you Need to Post Now for an Application:
2. Class and Race Human male witch. Looking over PFRPG options for witches including a weather patron. Ultimately, he'll be great with damaging hexes, will fight with necromancy spells, will control battles with weather and transmutation affects. May have an improved familiar. 3. Skills, Feats and traits summary Spellcasting enhancers will reign. Also, the feat that target multiple creatures sound nice. I am attracted to Eldritch Heritage lately, and something might be appropriate for Ghael. I really want him to be able to fight wel, especially for a witch, so I have to work out buffing and magic items carefully. His additional noncombat feat will likely be a skill bumper or a prestige class qualifier, if I can find prestige classes for pirate witches that blow me away. 4. Basic backstory / personality Resolved in the very long email above. More on Ghael's personality: he is slow to trust, but quick to cooperate. Having built a gang at the orphanage and worked on pirate ships, he understands the value of team work as long as other pull their weight. He doesn't respect women much and is openly sardonic at displays of weaker emotions. Where'd they ever get him? He values his word highly, so he doesn't often give it. He doesn't really trust anyone else to keep their problems, but is very vengeful if they do not. 5. Details of your crime and how you were caught. Also answered above. 6. Favorite Villain from real life or fiction; and why? I am really appreciative of Nolan's Batman villains lately. Ra's a Ghul and the Joker are both architects. While one is lawful and the other clearly chaotic, they have far-reaching ideas fueled by surpassing intelligence. As a gamer of almost 30 years, my other favorite villains are really my own creations, following this big-picture approach and enacting detailed plans. I also intend for a little Edmond Dantes to resomante with Ghael. Though Dantes is not an antagonist, his approach is good inspiration for a supervillain. Finally on the high seas, I like Ian McShane's Blackbeard. His evil is enforced by magic, but not steeped in it. I'd want to be a great villain even if I had no spells or hexes to rely on. Spoiler:
Thought I'd try my hand at the Foible thing, since I really want my boy to be well-rounded. If I get lucky, maybe we'll use these:
Strength 1d10 + 7 ⇒ (6) + 7 = 13
Ehhh....no thanks! This is a little long, but it was very stream of conscious. I wanted to solidify a full background before attempting mechanics. This gives you a chance to insert details, torture me with stuff later, etc. Avrandes Ghael: Spoiler:
Avrandes was born to Talingarde aristocrats, a scion of the ruling order. He remembers that he was a dutiful and obedient child those years ago, for Avrandes has a knack for remembering everything. His marks ranked high among his peers and his tutors sang his praises to his wealthy socialite parents. When they were home.
But it would have been just as well if his neglectful progenitors had spent more time away from home. On a night pregnant with destiny, it was learned by his father Morgen that his mother, Sabree, had lain with the host of a distant party - an infrequent lover in the ealry years of their marriage. The offending gentleman challenged Morgen to a duel of swords and killed him easily. Sabree rushed home by carriage to grieve for her husband and plan her response. She packed sufficient clothing and food and delivered her son to a remote church. Before leaving the young boy behind, she told Avrandes he belonged to the man who had killed his father, revealing that he was not simply sprung from the seed of a sinful affair, but that his father was not human. Some plan awaited Avrandes is his father ever found him. The boy was confused, but promised through stinging tears that he would not draw the attention of the devil that searched for him. Through careful channels, Avrandes later learned that his mother's estate had burned, with her in it, within a week of her return.No longer an orphan in name only, the boy learned to survive, to bully the weak and to curry favor with those physically stronger than himself. The life of an orphan in a stern church chafed against him, who knew he was meant for higher station, and who despised the priests and monks when they turned a hand against him, shouting their scriptures about impetuous youth while denying love to those who neeed it most. In those days, Avrandes ceased to believe in love. His mother had soiled her bed with another man - some fiendish pariah at that. Her father had placed his pride ahead of his duty to his wife and child, his mother had forsaken him. Her lover had murdered her. And the church tat pretended o shepherd its flock could not be bothered to hug a child or remember their birth days. The hard life that found Avrandes Ghael became a cloak around him. Others looked at his shabby features and assumed his loneliness was the reason for his sullen darkness. In truth, Avrandes turned his thoughts inward and taught himself to hate quietly. Even politely. He later learned it was a gift from his anonymous patron. As a youth, Ghael took to piracy off the coasts of his forsaken homeland. Avrandes is not an uncommon name in Talingarde, but he never revealed his surname, remembering his promise to avoid prominence and resist the urge to avenge his unworthy parents and the life he should have had. A year ago, Avrandes had worked his way into the trust of Tyras Redblade, a fearsome captain and uninhibited privateer. Putting into port with a sizable bag of gold, the teenage orphan-turned-pirate outfitted his personal supplies and sought the services of a simple brothel. There he met Anne, who it seemed had been whoring for only a few weeks and was the secret (or wanton) craving of every man who had met her. She remarked openly that she fancied the attention of Avrandes, who bought her instantly and followed her to claim his prize. Over the week, he found himself drawn to her, willing to use his remaining gold to purchase her freedom and allow her attentions to mend his cynical soul. It was then that he realized there was no escape from the devil that murdered his parents. Anne revealed herself during their play as Annekeshorn, a ranking devil tasked with punishing the enemies of her lord and seducing those he intended to serve him. After ten years, his father, a contract devil called Mariustos, had chosen this moment to offer him power and companionship in exchange for his obedience. His erinyes lover played him perfectly, claiming she had developed real feelings for him while watching him over the last years. She offered him a chance to remain at her side while he heralded the coming of Asmodeus' church into the proud and hypocritical lands of Talingarde. Avrandes was torn between the chance to reunite love, and the opportunity to spit in Mariustos' eye before running again. He chose neither. The devil who fathered him offered him a taste of the power available if he would simply accept the role chosen for him. Avrandes gained some power over wind and waves - a remarkable resource for hardened pirates. He made Redblade's ship faster, opposing vessels slower. He summoned sea creatures to harass survivors and cull early surrenders. His reputation grew quickly. Talingarde increased their measures to capture and punish pirates, sending an entire flett to attempt to pin Redblade's ships and force them into a dangerous cove called Direwater. Redblade and two officers were killed, leaving a desperate Avrandes to lead his remaining crew onto an island known as the Drake. He divided his men and spoils and fled into the island with his magical gifts and the vessel through which Mariustos provided those gifts - a raven Annekeshorn called Indigo. Over three weeks, Avrandes camped, ran and set ambushes using his powers, growing stronger in the process, but still badly outnumbered. He was ultimately captured and transported to Banderscar Prison. On the shipride back, two men wounded in the pursuit succumbed to their injuries and were discarded overboard. The soldiers who held him executed Indigo in response. Now Avrandes Ghael finds himself in the hardest environment yet. It is said prisoners kill one another openly at Branderscar and the soldiers who guard it are satified to let jsutice happen however it does. On his last day with Indigo, he felt communion with his mysterious patron, but he has no other tools. He seeks now a way to escape execution and bide his time between survival, and full surrender to the designs of the devils who beckon him - an unwanted father and an untrustworthy lover. Why revenge? Avrandes does not immediately want revenge against Talingarde, per se. He is being haunted by devils to take a role planned for him centuries ago. He does hate the cruelty of the Talingarde soldiers, and what he perceives as the cold, false piety of the priests who raised him. He believes Talingarde talks of righteousness but lives hypocrisy, and that he will have to take the life he was born into, since it was ripped from him as a boy. In game, he'll be pressed ganged into service, whether by contract or seduction or circumstance. Until then (and perhaps even after), his focus is on regaining his wealth and taking the lives of those who offended him during his capture. Whether he sets his sites on his father later, trading his mortal service for the death of Mariustos, remains undecided. Lord King Markadian: Delivery of the prisoner: Spoiler:
A rough figure is shoved by his guards toward the commons, his eyes narrow and flitting, taking in the acrid scents and hard stares. Hard men know to avoid the appearance of weakness. It seems clear he is sizing up his first mark - a look that forces several other prisoners to look away.
Manacles lock his hands together, but there are no chains. Iron bands weigh down his unshod feet as he is shoved by guards to the cold stone. He rises to his knees and leers at the guard - a threat. A promise. "This one here ought to give you trash some sport. A pirate. Probably helped maroon some of you before you ended up rotting in here." The guard spits, his gap-toothed smile both cruel and haughty. He kicks at the dirty prisoner - a blow that describes the exchange as personal and not merely abusive. When the guard lowers himself to the seated prisoner, he speaks in low tones. "For three weeks we chased you after we sank ye. You killed eight good men trying to run from us. I'll be praying ye don't last three weeks here, and that I'm blessed to tell those families I saw it done meself." The guard grabs the young man by the hair and jerks his head until the pale light illuminates blood-stained cheeks and icy blue eyes. A prominent scar runs across the bottom of the left side of his face, made more pronounced by the lack of stubble along its length. With a quivering frown, the guard clears his throat and spits into the prisoner's eye. He slams the man's head into the grime-covered stones and stares until he sees blood flow. He rises from his haunches and leaves wordlessly. Eyes fall on the bleeding man. A new prisoner must be taught things. The lords of the damned look on, wondering who will try the new man's mettle. His return gaze tells them he is ready. No one moves. Dinner's here. More soon. I have added to my profile the updated statistics for erinyes, fiendish vipers, and bebiliths. I'll try to ad one or two new cool ones today, for differeing spell levels. Any requests from anyone? Want to see anything from the summoning or binding options tricked out? Also, I wonder about daemons. Where can I find a list you'll agree with that has other options for outsiders on it? Shoto Imuri bows his head lightly before rising. I will pledge the Shoto's support to the Emperor's cause. If he counts you as ally, then I shall trust your abilities in his service. He motions for one of the shugenja to come forward. I would like to be aware of your location and status. Once I return you to the Syndicate I will lead your brother to your rescue. I will give you time to learn more while I secure the safe return of my associates. Sorry to have not jumped in with more energy. Stepping up at work plus sick plus birthday and more responsibilities at church. Adjusting to new normal now. Pardon my alliteration. Nikolai is a great chance cor a tortured redemption story. I promise emotion, frusttation and to hella-kill stuff with that great sword. Post and
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