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Ghini

Steven Cole's page

22 posts. No reviews. No lists. No wishlists.



Hi all.

I'm currently prepping The Bullywug Gambit, and noticed the comment that overland treks to Kraken's Cove should use the wandering monster tables from the corresponding Savage Tidings article.... And of course, there are no such tables there.

Now, I hope that my players will go the sea route anyway, but they have this annoying habit of choosing the path I spend the least time fleshing out beforehand, so I'd like to be a bit prepared.

Does anybody have a favorite list-of-critters already made for this trek?

Thanks...
--Steve


I, too, seem to have become a victim of the great Missing Gazetteer monster.

Also of note: while I've received Pathfinder #9, the orders page still says "shipping". And there was no packing slip.

--Steven Cole


Is the all-in-one PDF missing the Prologue page? My copy has page 6 immediately following the Table of Contents, but the TOC says the prologue should be on page 4.


We just finished running Foundations of Flame, and had a memorable last encounter with Hookface. (Emergency plane shift away to save a fighter getting slowly chewed to pieces as Hookface flew away from Cauldron, defeated but still alive and bringing a snack with him.)

Now the players plan to visit his lair once other events give them some breathing room, fully prepped and ready to do battle.

Has anybody done any work on creating a good lair for Hookface and his mate? The SCAP intro suggests minions and traps, along with his more-powerful mate. All of which suggests a lair considerably more complex than the sample red dragon lair in Draconomicon.

I mean to look through Dungeon's Maps of Mystery to see what I can find, but in the mean time, I thought I'd throw out my request to the SCAP crowd...

--Steve


I received W1 yesterday, and so far really like the way the module is written...

But I've got a beef about the stat blocks. The new 'split-into-sections' style is wonderful; but the ones in W1 are still causing me to pencil in bits & pieces.

In particular, some of the combat-useful feats that don't permanently modify combat stats aren't listed in the OFFENSE section (like Combat Expertise or Improved Feint). Also, the combat gear is not listed in OFFENSE either.

With the easy critters of lower-level adventures this isn't much of a big deal, but it would be nice if *all* combat-relevant, checkbox-style items actually moved to the offense section---that's where I look to figure out what a monster can do in a combat round, after all...

--Steve


My kids have been clamoring for me to get them started on playing D&D... And this Christmas vacation, it's gotta finally happen!

So: what are everybody's favorite kid-friendly adventures? Where the evil is more comical than brooding and dark?

I'm thinking "Box of Flumph", (because, well, flumphs are ridiculous), and "The Devil Box" with it's goofy giant-sized kobolds...

Does anyone else have any favorites?

--steve cole



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