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Imron Gauthfallow

Steve Greer's page

Contributor. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber. 2,109 posts (2,159 including aliases). 7 reviews. No lists. No wishlists. 4 aliases.


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I believe the special abilities and qualities listed are in addition to normal qualites of an iron golem, so yes, you could use a rusting grasp spell. Note, used in this way would deal the damage listed for a ferrous creature, since the Terrible Iron Golem is not an inanimate non-magical ferrous object. Dealing 3d6+X damage per casting of the spell while the golem wails on the spellcaster is obviously not worth it when you take its hp in to account.

This is, of course, my opinion. The Dungeon staff may have a different answer for you.


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Your contending that dwarves and elves are more powerful than humans? And half-orcs?

I would have to agree with the earlier post that humans are the most powerful race. Think about it. 4 extra skill points at level 1 and 1 extra thereafter every level. Any class is considered it's favored class. An extra Feat at 1st level. That's the gift that keeps on giving, man!

Each of the other races has their cool perks, yes. IMO, though, none of those cool perks overbalances those that humans get. It's pretty darned balanced. And makes it more a matter of role playing opportunities and customizing a character concept.

"Weak" is a very objective term for any of the races. It's based entirely on your perception and personal experiences with them. I've seen players with halfling characters that outshone every other character and race around a gaming table because the player knew exactly how to get the most out of that halfling. The same has applied with half-elves, half-orcs, humans, and all of the rest. It all depends on what you're trying to get out of it.

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