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Me? I'm relatively happy to be a supporter of the US (in a "I can't think of anything better" kind of way), I don't intend this as particularly strident criticism, merely a comment on the ease with which we justify things by "our team". I think it's more important to recognise propaganda by one's own side than by the opposition, that's all. Kryzbyn wrote: Nope I sure don't. Sanctions are a b#@+$, though. Yeah, you guys have lots of power. I don't really object to "Rogue state" meaning "A state which doesnt behave in the way that the strongest powers want them to". But that's hardly the image conjured in people's minds by the term. .I think the concept of some over-arching "international law" is a misnomer. It sounds nice, but no actual state is bound by those "laws" unless they want to be (Did you know that the US was ordered to pay reparations to Nicaragua by the International Court of Justice? The US's response was to just declare that they wouldnt be bound by its dictates). Beckett wrote:
Yeah, I wouldnt like that either, so if that's what you think 4E was pushing, I'd agree with you that it should be rejected. It's not how we've been playing/reading those guidelines. If the PCs fail, bad things are definitely going to happen. .You mentioned "early 4E" and I wonder if this was partly influenced by the lousy skill challenges they put out early on. They certainly seemed to me to often consist of 'Make lots of skill checks and you'll either succeed or you'll have a fight and then succeed". In my view, they work much better as junctions in the narrative - failure has to be failure, not just "more expensive success". Kryzbyn wrote:
It depends on what value you assign to the UN doesnt it? If it's a lousy organisation then being the prime mover and shaker doesnt really enhance your esteem. .I think the point is that nations are, by definition, not bound by normative standards of behaviour. Any putative nation which is subordinate to some higher law is probably not really a nation - rendering 'rogue state' to be something of an empty label. I dont think Iran care that the US doesnt consider them part of the "good guys club", do you? Beckett wrote:
I see your point, although I personally read it very differently to you. My understanding of the thinking was not "Make sure the players always succeed" but rather "Make sure you know what's going to happen if they fail - that has to be fun too". I think the point was to avoid the issue of failing some critical roll and the adventure grinding to a halt - not to ensure players always win. (At least, we've never played it like that). Smarnil le couard wrote:
So if a rogue state is "...a nation that fragrantly ignores international law whenever it feels like it..." Doesn't that make every state a rogue state? They sign or don't sign by choice, don't they? And they follow those treaties or don't by choice (they can always withdraw). I don't think it means anything - its a term of propaganda or PR, at best, IMO. The good guys exercise their sovereign rights, the bad guys are rogue states (or imperialists, depending on ones politics). I don't know if it matters much, but there is a subscriber discount for back issues - you get 15% off both the PDFs and the hardcopies. You also can't subscribe to the PDF only (though I suspect I may have misunderstood that part of your post). Irrespective of actual calculations, though - the principle is that the better they make the deal for latecomers, the less valuable it is to begin your subscription now. They never want anyone to postpone subscribing so they make sure it's always a super deal and that nobody ever finds themselves to have been better off if they had waited. That necessarily limits the deals they can offer to people who werent subscribed when an item was released. Offering some discount from here on might also annoy those of us who were latecomers and who went back and bought PDFs of those issues we'd missed (based on the policy of 'no free PDFs for latecomers'). It wouldnt bother me, but I can imagine people crying foul over such a policy shift. Christian Seubert wrote: I, unfortunately, have to agree and say that I do not read the fiction. I read just about everything else in a given volume but just can't bring myself to read only one chapter of a novella at a time. For me it's not that the fiction wouldn't add to the over product or that I don't like short format fiction, simply that I don't like reading only one of portion of it said story and then have to wait a month for the next short installment. I think even the most patient person would be driven mad by immersing themselves in a good story and then having to basically watch the characters and events transpire under a strobe light that pulsed once every three weeks. I just find it frustrating. Personally, I wait until the AP is completed and read the fiction then. It does mean you have to wait, but at least you're not left hanging for a month at a time - you're just six months behind the latest story. They still produce eberron stuff but most of their campaign support is PDF via subscription, rather than hardcover. Forgotten realms seems to be the only setting for which they are still producing hard copies. (I believe one book a year is part of their agreement with Ed greenwood, but that's not based on anything other than inter gossip). As I understand things there is practically no chance of the fiction being dropped. Partly because there are people who like it but mainly because a page of fiction is easier to produce than a page of adventure (for the company - I mean no disrespect to any fiction authors). They're already stretched to the limit there, so freeing up half a dozen pages wouldn't result in half a dozen extra pages of adventure. A mega dungeon is my first preference, however part of the reason I want paizo to do one is that I want to see a decent story complete with roleplaying, intrigue, etcetera but set within that uniquely rpg environment. I'm certainly not meaning a "monster hotel" with an endless series of rooms and corridors full of monsters. With adventurers kicking down doors, killing them and taking their stuff. I think there are several of those out there already (although granted none specifically for pathfinder). Shattered star isn't what I'm looking for in that regard either (nor other dungeon heavy APs like age of worms). In my view, a mega dungeon isn't just about being indoors a lot. It's about miles of interconnected tunnels and chambers, interesting factions and rivals vying for control of different regions. It's not for everyone, of course, but neither were LoF, SS or some of the other "nichey" APs. Vic Wertz wrote:
Cheers. I didn't fully understand - I didn't realize a full price rune giant with a case of boosters was an option. Sounds terrific. I think the two types of case is a good solution. Just to ensure I understand things - you said the rune giant incentive will be "tied to the booster pack case" but I presume that's more relevant to retailers than to those of us who buy through you, correct? That you're utilizing that as a subscriber bonus for those who get both cases? If I get three cases booster packs and two cases of huge packs (via two subscriptions and a preordered booster pack case) I'll only be entitled to buy two rune giants (at 75% off), correct? It's pretty easy to use Arms Law (from rolemaster) in D&D if you're interested in heavily armored foes being easy to hit and hard to damage. It also does a good job of modelling different weapons strengths against different armor types. Plus you get free critical tables (although you can simplify that if you're not interested in the random deaths). They don't reprint flip mats, unfortunately (other than the basic flipmat). Although there are many of us who don't have it, there are many who do. That means there's likely to be not as strong demand for a reprint (so they'd have to print less and force their costs up or sit on a significant amount if stock for a long time and tie up capital). I doubt they've ever said never, but in general their strategy is to put out new, similarly themed maps rather than reprint old ones.
Why arent the tokens (and maybe even the mini subscription) a Gamemastery product rather than a Pathfinder line?
Cpt_kirstov wrote:
Yeah. My question is why? The cards use art from pathfinder products too (for example) so keeping the two lines distinct doesn't seem a big concern. The chase cards feature pathfinder rules. The harrow deck is from pathfinder. The flip mats and map packs often feature in their pathfinder products. I also think the fudging was fine. Although be aware that there is sometimes a temptation to begin overusing it - potentially evolving into a game where the players' actions having very little consequence as it just depends on when you decide they should win or lose. I think you did well not to fudge the skeletons' rolls to make the encounter tougher, for example - sometimes you see new DMs get attached to their monsters and try to "win". Your use of fudging was in the finale, something which should seem memorable and challenging. It was also about further plots, rather than just to 'balance luck' or something which I personally think shows the makings of a fine DM. In my view, it's all about the story and that seemed to be your focus too. All in all, it sounds like your first session was nicely done. I also agree with you about placing the rules burden on yourself (I'm also the boardgame rules-learner in our group). It's harder work, but ultimately means those who want to learn the rules can do so at their leisure without people who are less enthused having their eyes glaze over. TheRedArmy wrote: Yeah. Expertise for trip, disarm, feint, etc, is stupid. Just make the INT requirement across the board and drop the feat requirements. Doesnt that mean all fighters will now be able to do everything without needing to specialise? I can understand such a fix if you think fighters are significantly underpowered or something. Otherwise, it just seems to be exchanging an old problem for a new one. I would have thought (clueless as I generally am in such matters) that the existence of feat taxes disadvantages nonfighters rather than fighters. The designers aren't really making fighters "chew through feats" as they are given a whole bunch of extra feats to pay for some of those with prerequisites. It just means there are some super-expensive feats that fighters will be more likely to have than other classes - this way, at least you get something semirelated when you put the effort in to learn a more valuable feat (point blank and rapid shot combine to represent a skilled archer) rather than having some of the better feats cost twice as much (or whatever alternate system you'd put in place). It seems like a question as to how full the glass is to me. It doesn't appear to be anything more than cosmetic, but I just changed my address and during that process was presented with a text box showing two pathfinder tales subscriptions (i only want one copy) and only one game mastery cards subscription (of which I usually get two copies). It appears I'm due the correct items when I check my upcoming shipments, but thought I'd mention it, since it seemed a little odd. j b 200 wrote:
How do you reconcile that perception with their current reduced output whilst undertaking a protracted part open, part closed playtest? Hi Paizo This is probably the wrong forum, so please move this to wherever it should go if that's the case. WoTC's catalog shows The Dungeon Survival Handbook as being due for release on the 15th of May. I know they've been chopping and changing their release schedule of late, but I note that this isnt showing as a preorder here. Do you have any word on this from your distributor? Are you planning on getting it in? Cheers (I also struggled to find Menzoberranzan on paizo.com although that's not due out until August, so that was less surprising). Berik wrote:
Yeah, me neither. I like both companies' products and am really crossing my fingers that, with D&D:Next, people will begin to see WoTC as just another company like Fantasy Flight Games and so forth. Why not pick off the minnows? I'm curious why the various advocates/idle-musers who bring up this idea as some kind of genuine business proposition* think paizo should begin with their biggest competitor? Surely it would make better business sense to pick off the smaller companies first - squeeze WoTC's market share even further and then make a move? * presumably it's not really a scenario motivated by business considerations but rather emotional "paizo are the true heirs" kind of thoughts. The rpg world is better off with diversity, in my opinion. 4E and PF are very different games. Golarion and the various WoTC properties are very different settings. Even if you don't like one or more of the various games/settings on offer, I think you're better off playing in a world with lots of three hundred pound gorillas rather than the old way. Personally, I'd rather they cure cancer and abolish poverty. RPGs arent that important. The vague reply may have been Vic avoiding becoming a free lawyer service for potential 3PP. Personally, I think your map is substantially similar to theirs (I'm surprised that's even a question, really). It sort of seems more polite to take it down without explicit permission rather than forcing them to make a call. (to me anyway). That's not intended as criticism - I'm sure you're well intentioned. However, part of running a creative business is no doubt keeping control of ones creative content. What happens if they let you use the image and someone downloads it, removes the key and starts producing flip mat competitors? EDIT: we'll that's all a little redundant then. Bill Dunn wrote:
That was exactly my point: "In fact, it depends on what the players (DM included) want to get out of a game." I don't think one should leap to the conclusion someone is cheating if they act in a way contrary to your unstated assumptions. One should state them. It's pretty much always right to talk about things like this prior to passing judgement, in my view. Jerry Wright 307 wrote:
I'm not assuming anything (and given the DM has a problem with the behavior, my view is that there's clearly a problem). Also, fwiw, I wouldn't have a problem even if they did act on their knowledge (provided it doesn't impact on the other players' enjoyment). I was objecting to the label of cheating (via a hypothetical) nothing more. Hi Paizo Erik kindly organised shipping my sidecart for me, given the subscriptions have been a little delayed. However, the order seems to have been stuck at 'pending' for quite some time. Is that perhaps because there's just one item holding things up? If there's some technical glitch and things are just proceeding slowly, there's no real worries. However, if this shipment is just waiting on one item, perhaps you would be able to put the delaying item into my sidecart again and ship everything else? I'm going to be rocking back and forth in an asylum making disturbing noises if I dont get at least some substantial shipment from you guys this month. Cheers
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