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Steve Geddes's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Tales Subscriber. 8,366 posts (9,510 including aliases). 14 reviews. No lists. No wishlists. 10 aliases.


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Oh yeah, me too - that was an arithmetic failure on my part, sorry..


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I'd like to run Rise of the Runelords which for one reason or another has never been right for our group when it has come time to start a campaign.

My main goal is to have the players care enough about the backstory of any campaign to actually learn about Golarion. I think they're really missing out, since they never seem to learn much of the background setting material even though all my games are set there. I even have to go through things like the pantheon every campaign. Remind them who Cheliax is, etcetera...

In terms of playing - I prefer high mortality, low treasure, sandbox games but that's almost the opposite of what the other DMs like to run, so I doubt it's going to happen anytime soon. :(


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I get the discount (once I add it to my shopping cart).


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knightnday wrote:

Confession: Wildly strange expectations for products confuse me. There seems to be a run of this on the boards (although in truth it has been around for years and just irritates me more now, and happens on other places with other products).

I'm not sure if people are not reading product descriptions or are just in their own world of WANT, but this near constant hyper-irritated droning of "why isn't X in the books!? I HATE Y and it isn't fair that even though the book is about Y, X wasn't put in there!"

If you like a fringe idea/race/class/whatever, yeah it sucks that every single product isn't filled to the brim with stuff just for your woobie. It may just happen that you'll have to wait for a 3PP or make it up yourself for your games. And before the cry of "What about PFS!?", what about it? It has rules that a lot of people don't always agree with, and many things you don't get to do. This would be another one.

This stuff isn't a surprise to anyone who reads the descriptions and/or is familiar with what the game puts out on a regular basis. Why we're continually subjected to "What about X?" over and over again makes me question people's thought process.

I think it stems partly from the mindset that what one likes in a game is objectively "good" and what one doesn't like is "bad" (or balanced/broken, too many options/not enough options, or any other subjective dichotomy - pretty much whatever you think is "right" there's someone else who thinks its "wrong").

Preferences run the gamut and publishers have to walk a fine line trying to meet a broad sample of them. It's going to be pretty rare to find a publisher who adopts the stance that lines up with yours.


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Samy wrote:
Steve Geddes wrote:
If the book were the same size with fewer options, each of those options would be more detailed, have more associated flavor material, etcetera. That's one reason.
I have no problem with that if the options cut are the core races. But what are the odds of that? It seems like whenever people talk about "cutting lists in half", they always want to keep the boring races and cut away the interesting ones.

Sure, some people will want things you don't. That doesn't make it without reason though. What you find interesting, others will find boring and vice versa.

I'd have been happy if this book focussed purely on dwarves, elves, humans, halflings, half orcs and half elves, personally. I'd love to have those races fleshed out much more than they are, rather than have lots of brief sketches.

Tastes vary enormously. Paizo have to walk the fine line between thousands of different preferences and work out the best compromise. Customers expressing their desires isn't having a go at customers with different tastes.


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I don't have any official word, but I'd be very confident the answer will be no - the paladin deck will be the first subscription item.

Paizo's subscriptions are never backdated (though sometimes they offer discounts on pre-subscription "backorders" - it doesn't look like that's true with the class decks).


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CorvusMask wrote:
Gorbacz wrote:
I would prefer the above list to be cut in half, but YMMV.
This makes me wonder, is there really a reason why people would be bothered by options that they aren't interested in that other people are interested about? .

If the book were the same size with fewer options, each of those options would be more detailed, have more associated flavor material, etcetera. That's one reason.


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I'm a big fan of the "one per customer" restriction and the effort you put into repainting what you could (the brazier was the obvious choice). The cart and wagon are great choices for the next set too (albeit not to my tastes). The horse is long overdue in the PPM world, imo so great decision there too.

If these dungeon dressing pieces are popular enough, is there an economically feasible way to split them off from the monsters/NPC line? It seems to me there'd be no losers from the customer side then - more monsters for those of us who crave that and an easier and cheaper way to get dungeon dressing pieces for those who want the latter (without everything defaulting to rare, with the associated singles market markups).


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I figured I'd bump this, since another order has come and gone whilst this one is still pending so it has perhaps gone unnoticed.

Sorry for chopping and changing it around - I have a feeling it's melted some computer chip somewhere.

Cheers
Steve


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Petty Alchemy wrote:
That's true, the saves have two tiers. Con/Dex/Wis are common, Str/Int/Cha are rare. Each class has prof in a common save, and a rare save, so this seems to be intentionally balanced.

I never noticed that. Cheers.


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MMCJawa wrote:
I'd vote for Absalom, just because I think it has the most potential to make a really solid hardcover.

It was also the worst served by a 64 page sourcebook, imo. There just wasnt enough room.


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You're probably right. I still think it's useful to be precise - even if my posts are something of a non sequitur.

One could driveby the thread and come away thinking it's okay to use the CUP, provided it's not-for-profit.

Similarly, I could see a small 3PP thinking it's okay to run a Golarion-wiki for free on the side, totally separate from their PF-compatible stuff.

I figure it can't hurt to point it out - even if it is tangential.


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Yeah, I agree. It's like all of those social things - how much chit-chat, how many monty python quotes, how much internet surfing, how much ambient noise....how much work do we do between sessions.

The group needs to work something out and everyone needs to respect it. If there's one person blatantly breaking those social conventions, they're being annoying.


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Ah, I just saw your edit:

Quote:
Isn't that what laziness is? When you don't want to do something you should, that you're perfectly capable of, and decide not to?

As I said, I don't think it's a matter of "should" - some people like doing RPG admin stuff between sessions, others like doing it as a group. I'm happy to let the players work out what suits them best.


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thegreenteagamer wrote:
Steve Geddes wrote:
thegreenteagamer wrote:
I'm sorry, but if you don't have an hour or so over the course of an entire week to do some player homework, you've got some serious time management issues that need to be addressed. Since I doubt these players have two full time jobs and a secret second family they spend time with, I'm calling laziness.
I'm just calling that they'd rather do something else.
Isn't that what laziness is? When you don't want to do something you're perfectly capable of, and decide not to?

Not really. I'm not playing volleyball today, but it's not because I'm too lazy.


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thegreenteagamer wrote:
I'm sorry, but if you don't have an hour or so over the course of an entire week to do some player homework, you've got some serious time management issues that need to be addressed. Since I doubt these players have two full time jobs and a secret second family they spend time with, I'm calling laziness.

I'm just calling that they'd rather do something else.


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I am sure I'll get this one.

Taldor remains the last "obvious" omission from the line.


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Non-profit isn't relevant as far as the CUP goes - it's non-commercial usage that matters. (Granted those are related, but they are distinct).

EDIT: Just in case it isn't clear, from what I've heard PFSRD sounds like a great site - my comments arent intended as badmouthing in any way. I think it's good that there's lots of options around, depending on what people are looking for.

I just think it's important to be precise when speaking about the OGL, PF-Compatibility License and the CUP. Speaking loosely can lead to some misunderstandings, I think.


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Hangman's Noose is one of my favorite paizo modules for 3.5 - it currently seems to be on sale for $2 - so how can you possibly go wrong? :)

It would take some work to fit it into an ongoing campaign (it's for 1st level PCs) but I think it would provide an excellent, if creepy change of pace. There's a lot of NPCs to interact with and understand - combat is not the optimal solution to the module's problem.

The backstory would need to be tweaked and, if your party is higher level, the challenges would need to be toughened a bit. It's a great, different-from-the-normal module though.

Did I mention it's $2? :o


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Karui Kage wrote:
Nefreet wrote:

AoN does make some money. They have a banner ad on the bottom, and you can click links to buy Paizo books via either Paizo or Amazon (which they get like a few cents for or something).

They just don't sell 3rd Party Products, and so they don't compete with Paizo (which d20pfsrd does).

To clarify an important distinction: Yes, the site does pull in some money, but it is not for profit. This means that the money I get goes back into the site, paying for server costs and such. d20pfsrd had ads too, back under the CUP. As far as I know (and as you said), the tipping point came with the store.

Just don't want to give people the wrong idea :) All revenue generation on the Archives is passive, and it all goes back to paying for the site. I don't have any plans to ever change this model. If I did want to do something different and more profitable, it'd be a different website.

This Community Use Policy FAQ makes explicit that your site having banner ads will not automatically make you a commercial user:

Paizo wrote:
We don't mind you having banner ads on your site. You're just not allowed to sell or otherwise charge for access to anything that uses the Paizo Material.

Another distinguishing feature between the two sites is likely to be:

The CUP wrote:
If Paizo believes that you are in the publishing business, you are considered to be a commercial user, and you are not granted any right to use any Paizo Material under this Policy.


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We have some players who don't do much between sessions and others who do a lot.

It doesn't really bother me - I try to run the game the players want. If they want a relaxed pace where they do "admin" as a group, well so be it.


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JPSTOD wrote:

I think it would be Nice to have a Guide Series done for Smaller Cities..

Information like what is Presented in The Dragon's Demand about Belhaim..I would snatch them up...Adventures and Adventure paths are okay but kinda expensive to buy just for Cities..

Have you seen Cities of Golarion?

It's a very underrated sourcebook, in my opinion. I really liked it (and the similar Towns of the Inner Sea).

Nothing beats a box set though. Shame about the economics... :(


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Cheers. At least I know I didn't break it...

The site seemed to be down for a few hours a while ago - maybe they restarted the forums in "safe mode". :)


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I liked that feature. Fingers crossed it's just a temporary absence..


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Hi Sharaya

I think I messed things around again by adding the Swords and Wizardry book to this order (I think it's current incarnation is now order #3616378).

Would you be able to ask the warehouse people to send whatever is ready to go now and break whatever isn't into its own separate order for me? I don't mind the increased shipping costs.

Cheers
Steve


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TriOmegaZero wrote:
Rynjin wrote:
TriOmegaZero wrote:
So you admit you have no way to distinguish PTSD from hurt feelings?
It's kinda like porn. You know it when you see it.
I take that as a yes.

I think it means no objective (as in mind independent) way - "know it when I see it" does suggest a way to distinguish between the two.


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From a 'how to do it' point of view, I find it's important to have the right mindset:

Accept that it's never going to go quite how you envisaged it would - the players will do weird things and totally miss your 'obvious' clues and plot hooks. You'll have an off night - forget to mention key facts, play NPCs poorly and other such misses. You'll have an exciting story-arc planned and it will become obvious that your players dont really care for it and are much more interested in something you threw out there as a bit of background flavor.

Allow the game to evolve and let what the players enjoy drive where you go. I think that's the key to making a fun game - dont fall into the trap of running the game you'd like to play in if your players have different tastes.


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TheAM wrote:
I just stared playing pathfinder at the start of this summer and instantly loved it. I'm now working on a campaign of my own to run and would like some advice on GM'ing. I have the beginners box and DM'ed the pre-made Blackfang's dungeon, but thats all the experience I have with DM'ing, so any useful tips or tricks would be nice. I've also read some of the CRB's stuff on DM'ing as well.

Depending on how much you want to spend, I can thoroughly recommend the following books (roughly in order) for an aspiring Pathfinder DM:

The GameMastery Guide is pretty much designed exactly for what you want - advice for introductory GMs on how to run a good Pathfinder Game.

The Strategy Guide is geared towards players, but I think it provides some useful insight into how the system works and would be good value for a new DM (it also makes a good book to lend to new players to help them find their feet - an important role of DMs, in my view). If you're already across building characters, you probably dont need this.

Ultimate Campaign provides rules and subsystems for 'branching out' a little from the normal campaign. It's my favorite rulebook, but could hardly be considered essential for a new campaign. Nonetheless, I think down the track this is well worth a look.

All of those have pretty cheap PDFs available, if you want to 'try before you buy' or if you prefer electronic formats.

In addition to the above rulebooks, Paizo produced an excellent introductory module when Pathfinder came out (for both beginning players and DMs) called The Crypt of the Everflame. Unfortunately, it's out of print, but you can still buy the PDF here and may be able to find secondhand copies around the place.

It provides a good lead-in to an ongoing campaign (there are two sequel modules) without having to sign up to an entire Adventure Path, which is quite a significant commitment.


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Haladir wrote:
I'm strongly considering running a Paizo adventure in 5E to see how it goes.

I'm running a group through Curse of the Crimson Throne at the moment. It's outside the norm, since it's only two PCs and it's deliberately low magic. Nonetheless, it's working well and is proving relatively easy to adapt.

One thing I've noticed is that I initially relied on the DMG 'experience point budgets' for building encounters and they are seriously soft unless the number of opponents is significant. I used them exactly as written and the two PCs tend to blow through 'deadly' encounters without needing to rely on their limited use abilities at all.

I think PF relies significantly more on single-enemy fights than is ideal for 5E, so I'm starting to switch things around a bit.

Skeletons of Scarwall Spoiler:
They're just about to enter scarwall and I've made sure most of the spirit links have accompanying minions/henchman.


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Ragnarok Aeon wrote:
Maybe I'm the only one who's really experienced this, but I had a player who was playing a monk and she had her character's str and dex equally high (16), however because she could replace attack and damage with dex, her strength was effectively useless. The realization that the most effective monk is one who dumped strength actually bothered the both of us.

I played a monk for a bit and noticed this. In my case, it was a positive, rather than a negative - my image of monks is dexterous rather than strong; wiry guys who are able to perform amazing physical feats without being musclemen. The idea of needing a high strength to play a monk is a little jarring to my mind.


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This isn't really the right place, but I can't think of anywhere better...

When the next batch of "dungeon dressing" figures are planned, any chance for an animated object/dancing sword/spiritual weapon figure? I'd often find a use for that, I'm sure.


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Riddleport and Magnimar would be my suggestions.

Riddleport is a perfect "riddled with crime and corruption" setting, but is perhaps a little too under the thumb of crimelords. It could also be a bit small.

For those reasons, I think I'd opt for Magnimar as well - it would be easy enough to play up the corruption and stress themes of oppression/desperation felt by some of the citizenry in need of heroes.


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Thanks, Greg. I'm glad to hear it's possible, even if it's a way off.

I'm really looking forward to both the Blight and the Northlands Saga. I'm also very keen to hear about the Campaign Setting and when/if we might see more of the world fleshed out through sourcebooks other than via adventures.

Keep them coming. :)


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OldSkul wrote:
It would be fun in future sets to maybe get other races that are undead. I would love some dwarf wights and skeletons.

I'd definitely be a fan of this.


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My experience with solo fights has definitely mirrored yours. I think the 'experience point budgets' given in the DMG used to build encounters are too small and that the accompanying multiplier based on the number of creatures is too generous.

It's easy enough to tweak (maximum hit points for solo creatures is a quick-and-dirty fix which has worked well at our table) and I'm finding the problem is reduced if I put the party up against half a dozen enemies.


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Thanks, Shem. I read them all too, but I'm easily confused. :)

Fingers crossed we see some more RA stuff medium term. I guess they're a little banked up with announced products for the next year or so anyhow.

Cheers


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Do you know if that volume is the end of the subscription, Shem? (I presume so, but I didnt really pay attention).


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I'm afraid I don't really understand what you mean.

The nostalgia comments I find amusing are along the lines of: "AD&D wasnt really like that - you're just remembering your childhood games through rose-tinted glasses"


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I find the nostalgia thing funny, since I've generally played the game I'm supposedly misremembering within the last week.

"Ah....Last Wednesday night, those were the days..."


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Our group is in a weird position at the moment. I prefer DMing exclusively and the others prefer playing - but I dont want to hog the best bit of RPGing and they think I 'deserve a break' so we keep switching to what none of us prefer. :/

Social niceties just get in the way sometimes.


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Aranna wrote:
This punishment from bad GMs who will force you to act like a mentally disabled person if you dare drop below a 10 in any mental stat... I can't think of any better word to describe it than wrong.

How about just not what you enjoy?

There's no objective way to judge preferences and labelling others' as bad or wrong is unhelpful.

They're not bad DMs for running games their players enjoy just because you wouldn't like it. They're not doing it wrong just because you don't like it done that way.


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I know the second Cyclopean Depths book is imminent. Am I misremembering that there were going to be future expansion of RA as well (beyond the first 'subscription')?

Or was that just a possibility which isnt likely to happen in the near future?


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I generally set my adventures in Golarion and am hoping to run a Swords and Wizardry sandbox campaign soonish using Stoneheart Valley and then Sword of Air (with probable material from Rappan Athuk and Slumbering Tsar as well as the various adventures from Quests of Doom and their other one-off modules). The Sword of Air storyline would hopefully be the main focus though.

I've found myself vacillating about where I should set it - ranging from Varisia to Rural Taldor and several places in between. I'm not stressed about the geography - I'm happy to chop and change that around substantially. I'd appreciate any suggestions as to which cultures would be a good fit though - or which would provide an interesting backdrop.

Any thoughts would be appreciated (although 'Don't use Golarion - set it in the Lost Lands' is not an option for a few years).

Cheers.


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Looks like a good month. :)


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That's too clever for me. :(


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I don't think the content of a book is the same content as a PDF of that book.


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Goddity wrote:
kyrt-ryder wrote:

I'm glad to hear everyone enjoyed the scene. That doesn't change the fact the GM changed what the player did of his own volition.

Now the GM was certainly entitled to have the player roll the relevant social skill to gauge the woman's reaction, but the characters action is the player's job and his alone.

We were at that point where the GM knows us well enough to pull things like that. We had that level of trust. I wouldn't have mentioned it as story without some complaining if it was bad. We still remember that and laugh. If you guys react so strongly to possible GM controlling when it isn't even your game and we're all happy, just wow.

Yeah, I think the table's expectation is the point. In that game the latter bolded statement may not be the case. (I've played in games where the player actions are sometimes determined by the DM - it's not my preferred style, but it's not wrong).


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Vic Wertz wrote:

We're not charging for it—it's supposed to be free!

We sent out a *lot* of copies to distributors, who were supposed to pass them on to retailers along with their shipment of S&S Adventure Deck 6. If your retailer can't get you one, we'll send you one.

I'll amend my previous judgement then. The solution Paizo have seems pretty extremely good, to me.


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Dave Gross wrote:
Dragnmoon wrote:


If this is my first book (Since this is the first in audio format) will I feel like I am missing something because I have not read the prior books?

No and yes. But mostly no.

Each of the Radovan & the Count novels stands alone with a complete, self-contained story. But they're also like a mystery series featuring the same detectives. If one loses a brother-in-law in an earlier story, you might read that the guy is dead later (but not how he died).

I think it's safe to read any of the novels first. Lord of Runes is a good starting point. The others that make particularly good entries are Queen of Thorns and Prince of Wolves. Master of Devils and King of Chaos are less good as starting points unless you're an especially big fan of wuxia or the Worldwound crusade, in which case they're just fine to start with.

FWIW, this isn't my experience. I've been reading them in order and am glad I've done so - when the books make teference to past exploits I haven't read it really stands out to me - I have a similar feeling of missing something that Dragnmoon referred to. The example I remember was Master of Devils which seemed to me to be continually referring to some prior quest and political shenanigans in the PF society (I presumed it had been part of the web fiction). That seems to still being referenced in lord of runes too.

Generally, the references to past stories are quite obvious - I'd definitely recommend reading them in order. Jumbling them up would have reduced my enjoyment, for sure (the "secret history" I wasn't privy to in master of Devils made me toy with the idea of stopping reading it.


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Thanks, Sharaya. All looks good now.

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