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Steve Geddes's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber. 7,876 posts (8,897 including aliases). 12 reviews. No lists. No wishlists. 9 aliases.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps Subscriber

Thanks Sharaya (and Liz)

The case is showing as a back order whilst the incentive seems ready to go. Would you mind just checking that everything will head off as soon as it's ready?

The different availability of the two looks a little odd to me, but I'm not in any rush. I guess you've opened a few cases to meet booster/brick orders and got some incentives "left over".

Cheers
Steve


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thejeff wrote:
But it's mostly semantics at that point.

It seems like nothing but, to me.

I've been struggling to come up with a consequence for adopting either position (Anzyr's or Scythia's) and I can't think of one beyond how you refer to your game.


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If it is going to be presented as Pathfinder Compatible, you'll need to use the The Pathfinder Roleplaying Game Compatibility License as well as the OGL. Part of using that is to apply to register your product on the registry of Pathfinder Compatible products.

That doesn't really answer your questions, but it's something else to bear in mind - you can't indicate PF Compatibility just using the OGL, you have to also use the PFRPG Compatibility license (or the community use license, if you're not a publisher and the product is free).


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Hi Paizo people

I'm looking to buy the latest Wizkids D&D incentive figure plus the associated case, which I understand is a pre-requisite purchase.

However, the case is showing as unavailable. That seems odd, given the incentive is still in stock. Are you able to facilitate ordering of both of those for me? Or have I missed the boat, perhaps?

I wasnt sure who to direct this to - perhaps I should have posted in one of the product threads?

Cheers
Steve


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It wasn't explicit, but it seems pretty clear Vic confirms they will continue announcing an AP at each con in this thread.


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threemilechild wrote:
Steve Geddes wrote:
... if Jack has been through half a dozen characters and is playing a character of notionally similar power as Jill who is still on her first? In contrast, there will be many players who find it downright annoying to have to roll up a new character with objectively less scope of action.
The thing is, "similar power" is what we're arguing for. A PC built at 10th level is going to be more powerful than one built at 1st and organically leveled to 10th. Having perfect equipment alone does it. If you add in having perfect feats, and that repeated character change favors optimizing for a given level, and greater knowledge of the campaign... there's no reason to keep your character alive besides "story."

My point is that I think this is an area with more player relevance than DM relevance. If the players want to reduce point count, WBL or have a few random magic items - go for it. If the players don't see the "imbalance" the DM does, is it really an issue? If they do, then they'll have a good perspective on how to address it.

People get too bogged down in this stuff as if there's a "correct" ideal we're all striving to emulate. In reality, everyone wants different things and I think it's important, as DM, to run a game your players enjoy - not the game you'd enjoy, if you were a player.


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To address that specific instance, I wouldn't see anything wrong with a DM constructing a world in which gillmen originated in an aboleth culture and then migrating away - losing all significant knowledge of aboleth in the intervening centuries but retaining the use of the language. The slimehunter trait is a little more difficult to wave away, I guess, but even that I could imagine the "rebellious tribe" centuries ago being unusually resistant to aboleth magic and their descendants carrying that with them.

As a guiding principle, I allow huge leeway when a DM is world-creating and do my best to accommodate anything which may initially push at my suspension of disbelief boundaries. However, as DM, I think it's also important to try and allow whatever PC concept the players have got fired up over. I think it's best to not form a concrete view about what's "right" but rather remember that it's all preference - often two disparate views can be accommodated with a little rejigging.

So if the DM felt that gillmen knew nothing about aboleth, but it was important to the player that their gillman PC be knowledgeable about and opposed to the aboleth, I think it would be easy enough to have some source of obscure lore in their backstory which provided some of that knowledge. If the whole campaign story was about this "new threat from below" or something then perhaps the character isn't suited for this campaign.


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Buri Reborn wrote:
threemilechild wrote:
It might be an interesting house rule that the new PC has the same equipment as the old PC. It's limiting, yes, and it would encourage players to continue filling the party niche that they had previously filled. Whether that's good or bad is up for debate.
I, personally, wouldn't like that. The same role can be filled by many classes and many builds. Changing things up can be rather refreshing.

It would probably encourage "Ugg the Barbarian mark seven" too which can easily trivialise PC death.


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Personally, I think the DM should be guided strongly by how the players think this part of the game should be handled. To some extent, that's true for pretty much any rules topic, of course, but in my opinion the impact of this facet of the rules will be almost invisible to the DM and prey on some players' minds constantly - to the point of reducing their enjoyment.

There may be an intellectual "it doesn't feel right" element for the DM, but will it really impact on the DM's enjoyment at the table if Jack has been through half a dozen characters and is playing a character of notionally similar power as Jill who is still on her first? In contrast, there will be many players who find it downright annoying to have to roll up a new character with objectively less scope of action.

In contrast, I think things like genre and mood should be more skewed towards DM preference as I find it easier to play in a game whose genre I don't really love than to run one.

As some people above mentioned, this kind of stuff is best discussed beforehand in a new group. No matter where the compromise is, it's much easier for everyone to get on board and stay on board if they go into it knowing what's in store.


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I'd also make the point that you're arguing opponents of this law shouldnt worry since it's consequences are minimal - yet you are being vocal about supporting it on the grounds of principle.

That's also the reason people are opposing it.


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Kysune wrote:
Steve Geddes wrote:
So if it isnt going to make any significant difference, what's the point in passing it?
It's a form of removal of freedom. Regardless of the form, this being religion. They aren't hurting anyone, they are just simply refusing to service certain people. If they want to be asshats let them be and let social media tear them apart. But we shouldn't just be stripping freedom away from the people. Our forefathers fought so that people could have the freedom of choice. Whether it's where they want to eat, sleep, or be married to. But they didn't fight for our freedom so that people would be forced to have to provide services against their personal or religious views. That's stripping away freedom. People have every right to walk down the street and go to a different food joint or hotel if someone only wants to rent their hotel out to dogs or cats.

The bolded is the key. I think you're too quick to take the view that discrimination on the basis of sexuality is "not hurting anyone".

Nobody* believes in restricting religious freedom just for the hell of it.


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Kysune wrote:
...what difference will it really make if the bill is passed? There may be a total of 5 businesses within all of Indiana's 6.5 million population that choose to disallow LBGT's or even certain races from partaking in their services. If they want to act and behave that way PLENTY of people will refuse to visit their company and will boycott them and they will get little, if any, business. That business will be greatly stunted or will die out and life will continue on.

So if it isnt going to make any significant difference, what's the point in passing it?


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Captain Marsh wrote:

The bottom line is that DMing is a blast and a really vital part of gaming, but it's also far less easy and intuitive than a lot of people think. A lot of tables are winding up with a sub-par experience because this one pivotal player in our shared experience just hasn't been exposed to the best ideas and resources.

I think Paizo should spend some of its growing gaming heft to change that.

I agree - I'd love to see a "Strategy Guide equivalent" for DMing. There's a few decent articles around in print but they're generally part of a bigger book rather than a specific "improve your DMing" manual. I think such a book would be terrific.


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Kysune wrote:
thejeff wrote:
Kysune wrote:
EDIT: The only people that would refuse LGBT's a place to sleep or food are the Westboro Baptist and they are a sad display of what an actual Christian is. Some (not saying all) small/private Muslim stores/hotels might also....but why would you be staying at a Muslim store/hotel if you're not Muslim? I personally don't know of any major food chains or hotels in Indiana that are Muslim owned and operated.
Plenty of Christians far more mainstream than the Westboro Baptists kick their own children out of the house when they find out they're gay. Much easier to not let strangers stay at your hotel.

This comment is pretty asinine. So question: Is the child being gay infringing on the person's religious freedom? No. Is the adult the owner of the house? Yes. Does the owner of the house have the right to kick someone else out of their house? Yes. Are they being an asshat for doing so? Yes.

You're confusing personal freedom with religious freedom. If the bill passed or not, has nothing to do with a parent kicking a child out of their own house for WHATEVER reason.

The point was that, given they will kick their own kids out, they'll probably have no qualms denying service to a stranger. thejeff wasn't suggesting that the two acts were identical.

It was in response to your claim that it was only whacko, extreme groups that would actually deny people a place to sleep based on their sexuality. Mainstream Christians who will deny their gay kids a place to sleep will probably do the same to strangers, no?


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As an accountant, I regularly refuse to work for people who want to do legal things that I'm not comfortable supporting/enabling - I suggest they find another accountant. I dont really see why I shouldnt be allowed to do that (?) I dont think it's relevant if no other accountant will do it either.

Is there a difference between me and the hypothetical barber who doesnt want to cut women's hair (or redheads or whatever personal decision they make)?


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Liz Courts wrote:
I put together an unofficial checklist and explanation of the licenses in these documents for a PaizoCon workshop last year.

Is The Very Wrong Guidebook going to be released in hardcopy?

Spoiler:
Perhaps I should just get loads printed and sell them myself..


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No worries, vic. Thanks for clarifying. (I didn't make it explicit but was kind of intending to catch "other unannounced and/or as yet unthought of promos" with the iconic heroes reference).

FWIW, the iconic heroes are an annoying kind of exception - I want a complete collection of both the PF Battles line and the Card Game promos - and there's no (current) sub for these, so I have to remember to keep an eye out. (The class decks are similar).

A deluxe card game subscription offering everything would be ideal for me, although I grant that the "mingling" of the various product lines makes that difficult to conceptualise - do the class decks get included? The minis? The Ultrapro mats?


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My approach is generally to buy "everything" - often every book a publisher puts out, but sometimes limited to every book within a specific line.

As such, your approach of lots of little releases doesn't really suit me (at least without a complete subscription model) as its too hard to stay on top of everything. On the other hand, your clearly delineated product lines makes it easy for me to get "all the mythic stuff" (or whatever), so that's a plus.

In my perfect world you'd put out one or two books a month, probably larger than your current products.

I don't think the type of book affects my ideal release rate - other than player options being irrelevant to me and DM options being always useful.


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Tanis O'Connor wrote:
That is correct.

Great, thanks.


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I havent been keeping close tabs on the game, so I'm not sure if I understand the promo situation correctly.

If I have a sub will I (eventually) get every promo released, barring those included with the miniature packs?


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No worries, Liz. Thanks.

Hissy fit averted. :)


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I'm really looking forward to this - more darklands stuff please. :)

As an aside, has this 'jumped the announcement queue' by virtue of being the RPG superstar module (that we all knew was coming anyhow)?

ie Is there going to be a module release between July 2015 and January 2016?


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That's sad news. I never had any direct interaction with him, but I often found myself turning to the credits page of those Paizo books I really loved to find his name prominently displayed. It sounds like he was as good and decent as he was wonderfully creative.


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Kor - Orc Scrollkeeper wrote:

It seems like I am the source of some confusion here :)

I struggled for awhile trying to figure out the best term for the rarity of the dungeon items. I changed the names a couple times. They certainly are not ultra rares like the invisible D&D minis -- thankfully I might add.

I don't feel that calling them "rare" would be correct either, since only 1 out 2 boosters is going to have one.

For case buyers, they will get at least 2 duplicates of the 6 dungeon items so they are most certainly not "ultra rare".

I was going to just call them "dungeon rares", but I wanted a more generic term. Finally, I settled with very rare, since it seemed like a good middle ground between "rare" and "ultra rare".

When I think more about this now, without working out the math, I believe in fact they would be between an "uncommon" and a "rare". Here's my rational: I suspect these will be taking the place of a rare mini in a booster... however in a case you should only get 1 of each rare, where-as with these you will get 2 duplicates.

So perhaps their proper category should be "semi-rare"? But then does only getting 1 per every 2 boosters make these more rare than a semi-rare? Although, if they do not take the spot of a rare, then its too big of a variable for me to determine, so breaking the matho out on this would be difficult. I think it was about at this point last time, I started to feel a headache coming on, so I just went with "very rare" :)

Because the frequency of these 6 dungeon dressing minis will be different than the other rares, I find it hard in the truest sense of accuracy to call them "rares". In that same sense though, "very rare" may also not be accurate.

I think I am just going to change them back to "dungeon rares", unless someone else can suggest a better name? Please feel free to make any suggestions.

Personally, I dont think it matters much since for a casual buyer I suspect the difference in distribution is going to be invisible (and irrelevant to their purchase decision).

I'd just go for rare* or something (with an explanatory note at the bottom of the page). "Dungeon rare" sounds more to me like it's a different type of figure of the same rarity. As I said though, I dont think it's going to have much of an impact on anyone, given how similar it is to the 'usual' rare distribution.


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Thanks, Katina (not sure of the correct way to address benevolent deities).

I'll do my best to not make any more bizarro changes to my subscriptions for....oh, a good month or so at least.

Cheers
Steve


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Here's the blog where the new distribution was discussed.

And here Vic confirms that the goal is still to have a full set per case.

One useful way to navigate the blogs in looking for information like this is to go to the licensed products - miniatures subforum, find the most recent blog post (they're usually out late on Friday, Seattle time, though not every week - irrespective, the latest blog is generally right at the top of the subforum) and then use the "tags" at the end of the blog but before the comments section. Following the "dungeons deep" tag gives you all the relevant blogs in order from newest to oldest and it's pretty quick to zip through looking for this kind of announcement.


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I have no experience with it myself, nor much theorycrafting ability, but if the legendary games guys agree with the "wrath of the righteous sucks" crowd, I'd be interested to read your thoughts on house rules and/or other approaches to make it not suck.

I really like the look of the AP, but have steered clear of running it given it's bad press.


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Hi Paizo CS

I've recently restarted my player companion subscription (see the above order) with the hope it might be shipped as soon as possible.

There's a bunch of stuff sitting in my sidecart and I suspect that (given all the cancelling, preordering, recancelling, resubscribing and cancelling before reordering again...) your computer is going to have a mild mental breakdown when this reaches the top of the queue.

Would you be able to look through all of those items and ask the warehouse people to put whatever is ready to go in with the melee tactic toolbox? (I suspect there might be a second copy of the melee tactic toolbox, so if you could simultaneously cancel that one as well, I'd appreciate it).

Cheers
Steve
Keeping the CS-team in business since 2008

Definition of An Addiction:
Anything you have given up more than once.
Anon


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Elrawien Lantherion wrote:
Wouldnt they make more money if they made it more readily available?

Keeping them scarce and using them as an incentive for (predominantly retailers) to order a case may result in lower profit on this specific figure, but probably brings in much more than it loses in increasing sales of the main product (the cases).


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It seems more thematic to me for the defiler to harm others rather than themselves.

Maybe the penalty could be levied on a nearby ally (or even just any nearby creature) - that wouldnt make them ideal PC classes, but that's not necessarily a bad thing, imo.

It seems to me that part of playing a defiler is gaining power nobody else has at the expense of others/the environment. If it is represented as a "gain this/lose this" mechanic solely within the context of the caster I think you run the risk of losing some of the essential flavor.


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Tacticslion wrote:
Steve Geddes wrote:
I disagree. I've always had you pegged as Lawful Wordy.

AHEM.

Tacticslion wrote:

Tacticslion as Enthusiastic Nerd

Probably lawful nerdy. Almost certainly lawful nerdy. If anyone disagrees, <snip> I'll fine you for it. ([b]The cost is one extremely inexpensive PDF. :P)
*Waits expectantly... despite any accuracy the preceding poster may have going for him*

Oh yeah, good point. I'm definitely chaotic (probably neutral with good tendencies). So that fine thing you mentioned...?


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RDM42 wrote:
That can still be a risk. You can risk only having a small gain or a very large one vs a more sure thing middling gain. You can risk the amount you gain, where what you lose is the amount of potential gain.

Presuming you're replying to me (?) I agree - I was speaking sloppily, in the interests of conciseness.

i still think quark blast is conflating risk and uncertainty, although maybe not - perhaps he indeed means that healthy risk is where you only risk potential gains for more desirable gains - never going backwards.

If so, I think that should definitely be spelled out, since it's quite an idiosyncratic view of "healthy" risk - it's essentially as conservative as one can be, whilst still entertaining some element of risk.


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Quark Blast wrote:
Steve Geddes wrote:
What's an example of a healthy risk?
A healthy risk is one that, if the gamble fails, situation = status quo.

So what is being risked, in that situation?

I think you're conflating risk and uncertainty.


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Tacticslion wrote:

Tacticslion as Enthusiastic Nerd

Probably lawful nerdy. Almost certainly lawful nerdy. If anyone disagrees, you're wrong. Period.

I disagree. I've always had you pegged as Lawful Wordy.


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What's an example of a healthy risk?


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Russell Morrissey wrote:
ZEITGEIST Act one: The Investigation Begins (compiled hardcover or PDF).

Is the hardcover available on paizo.com? I keep finding the PDF.


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To me it means a genre in which magic is rarer and more dangerous than a typical, high fantasy setting.

More Conan, less Pug.


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Vic Wertz wrote:
So I'm told that in Wizards' Q&A session at the GAMA Trade Show this past week, they said that they won't be releasing any splatbooks for the current edition, just adventures. Has anybody seen a transcript of that anywhere?

That sounds terrific, if true. Unfortunately, I don't have any transcript (and none of the "summations" I managed to find spelled that out).

It's only speculation, but hey - Internet...My guess would be that the "We'll never release a splat book..." is an extrapolation based on what they have in the pipeline now, rather than an explicit statement of long term intent from wotc. Spelling out strategy like that just doesn't seem their recent style - they got pretty badly burned during 4E by announcing things long/medium term that didn't happen. I dare say the corporate response has been "stop announcing things until we know they're happening".

As auxmaulous points out, the free PDFs seem to be fulfilling that role currently, anyhow (more's the pity).


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I presume the bonus feat was dual wielder (which removes the prohibition on non-light weapons).


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Yeah, that seems right to me. Don't forget that you have to concentrate on hunter's mark - meaning that whenever you take damage you need to make a Constitution save or lose the spell. That happens often enough that you have to be judicious in when you use the spell.

Also - the paizo forums are a fine place to post D&D questions, but you should be aware of the dedicated subforum for it.You'll probably get more useful answers.


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thegreenteagamer wrote:
I don't understand the point of entrenched extended debate on a subject nobody is going to change their mind over. At some point it just becomes cyclical repetition.

Some of us take longer to change our minds. I used to post on a religious forum regularly over six or seven years and made around twelve thousand posts before I changed my mind. Throughout my time there I had regular pop in comments: "are you guys still talking about this?", "...dead horse", "again? Really?" and so forth.

I don't understand why people feel the need to try and stop others talking about things we like. Just because you (generic you) have had enough of one topic and aren't going to change your mind, why should those of us who want to talk about it avoid the issue? I enjoy rehashing things with new people, sometimes there's a new insight - I very rarely change my mind on the first time through a debate.

Derails are one thing*, but if you start a thread about one of the infamous topics, you'll have several people on the first page telling you you shouldn't have bothered. Why not just not post in a thread you're not interested in?

*:
although I don't think there's anything wrong with a derail anyhow - that's what happens in conversation.


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Ah, okay thanks. I'm generally ccomfortable with pretty abstract mechanics, so the loss of an attack to give commands to the beast doesn't bother me. It doesn't feel like an obviously weaker option to me (which is how I was reading broken).

I guess the concentration mechanic would be another way to go. Perhaps losing the extra attack at fifth level instead.


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I would like this book too. Good idea. :)


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I've always been confused on the difference between developers and designers.


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Welcome, Jason.

I trust your employee welcome kit included armor spikes for your upcoming battle with the developers. They hate that.


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What's the problem with it? My guy seems about the same as other fighter-y types of his level (5th).


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Ahrien wrote:

As a side note, I found an interesting pic about Wizkids business.

Wizkids diversification chart

Thanks for that. I always find it interesting to see just how skewed my perceptions of "the market" are.


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I'm about to play a beastmaster ranger for a one shot. I'm interested to see how it goes.
It doesn't seem broken to me, I think one has to take the view that the ranger is heavily involved in the beast's attacks - more like a sheepdog or police dog and trainer, rather than a true "companion" acting of its own volition.


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1. Ultimate plugins combined with Kingdom building AP plugins as one mega tome. (I like big books, I cannot lie).
2. Righteous Crusade AP plugins
3. Pirate AP plugins.

If I can't have number 1, then Kingdom building AP plugins drops off the list (or becomes number 4).


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Icons! That was it. I quite like them. Cheers.
As you say, for 5E it won't really matter which ruleset I get.

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