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Steve Geddes's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, PFS RPG, Roleplaying Game, Tales Subscriber. 10,594 posts (12,264 including aliases). 16 reviews. No lists. No wishlists. 11 aliases.


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Skeld wrote:
Steve Geddes wrote:
Skeld wrote:
Steve Geddes wrote:
Chess Pwn wrote:
back when Pathfinder was just the core book, compatability with 3.5 was probably a big thing and much 3.5 material I'm guessing was used. But as pathfinder has moved further and further away from relying on 3.5 material to supplement it, and as they've made rules that are opposite 3.5 rules, and as new people to the game probably don't have 3.5 material, 3.5 is less a part of the game.

Yeah, it's hard to overstate how valuable backwards-compatibility was seen by the fans back when PF was being playtested.

Now, I suspect it's a very, very small minority who think it's important.

I would wager that, as important as backward compatibility to 3.5e was to gamers here during the initial PF transition, backward compatibility to PF1e will be just as important in any future transition to PF2e.

There are a lot of people who would just as soon throw up their hands and say, "I have enough PF1e material to last me a lifetime!" Except now, people that have been on-board since the beginning have even more material than they did back then. It's especially so in a community that was (more or less) founded on people who refused to move during the 3.5e->4e edition change.

-Skeld

I agree. I don't see it happening soon (other than via errata/unchained options they've been using to essentially achieve a similar goal).

Although it does feel to me that it's been a long time between CRB reprints this time around, so perhaps there is commercial pressure for a reboot.

Don't forget that they just released the pocket edition CRB a few months ago. That thing is probably eating away at CRB market share.

If my PE CRB continues to hold up well, I don't see ever buying a hard cover version again.

-Skeld

No doubt, but my impression was that the pace of reprints had slowed even prior to the pocket edition.

It could well just be an illusion, since I need another copy so it seems to be taking forever..


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Anguish wrote:
Steve Geddes wrote:

Yeah, it's hard to overstate how valuable backwards-compatibility was seen by the fans back when PF was being playtested.

Now, I suspect it's a very, very small minority who think it's important.

Tome of Battle, Spell Compendium, and Magic Item Compendium all still get lots of use at my table.

I don't think there's nobody, but I think it's a negligible section of the market. (Taking your comment to mean you think backwards compatibility is still important and not just that you still use some 3.5 books).

Quote:
But here's the important bit: if you break 3.5e compatibility, you're breaking Pathfinder compatibility.

Not necessarily - it's not a binary thing but rather a spectrum.

Despite being "compatible" PF changed some things from the way 3.5 did them. It's just easy enough to tweak things to make them still work. Similarly, PF2.0 could be a further evolution: still broadly compatible with PF1.0 but moving further from 3.5 so that pre-07 products are less tweakable and require more thorough rewrites.


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PossibleCabbage wrote:
Steve Geddes wrote:
Now, I suspect it's a very, very small minority who think it's important.
I suspect we're at a point where "Pathfinder 2nd Edition is also compatible with D&D 3.5" would be counted as a negative by more people than it would be a positive.

Maybe, but I think both groups are negligible.

I agree with skeleton that PF2.0's compatibility with PF1.0 would be a far bigger factor.


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captain yesterday wrote:
Or a thirst for Starfinder.

Perhaps. I don't think that would have a significant impact on CRB demand, personally. Many potential new PF players are probably largely unaware of Starfinder's looming release.

I can imagine Starfinder leading to a drop in demand for some other product lines though as people prioritise. Hopefully the net effect is positive.


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Skeld wrote:
Steve Geddes wrote:
Chess Pwn wrote:
back when Pathfinder was just the core book, compatability with 3.5 was probably a big thing and much 3.5 material I'm guessing was used. But as pathfinder has moved further and further away from relying on 3.5 material to supplement it, and as they've made rules that are opposite 3.5 rules, and as new people to the game probably don't have 3.5 material, 3.5 is less a part of the game.

Yeah, it's hard to overstate how valuable backwards-compatibility was seen by the fans back when PF was being playtested.

Now, I suspect it's a very, very small minority who think it's important.

I would wager that, as important as backward compatibility to 3.5e was to gamers here during the initial PF transition, backward compatibility to PF1e will be just as important in any future transition to PF2e.

There are a lot of people who would just as soon throw up their hands and say, "I have enough PF1e material to last me a lifetime!" Except now, people that have been on-board since the beginning have even more material than they did back then. It's especially so in a community that was (more or less) founded on people who refused to move during the 3.5e->4e edition change.

-Skeld

I agree. I don't see it happening soon (other than via errata/unchained options they've been using to essentially achieve a similar goal).

Although it does feel to me that it's been a long time between CRB reprints this time around, so perhaps there is commercial pressure for a reboot.


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Chess Pwn wrote:
back when Pathfinder was just the core book, compatability with 3.5 was probably a big thing and much 3.5 material I'm guessing was used. But as pathfinder has moved further and further away from relying on 3.5 material to supplement it, and as they've made rules that are opposite 3.5 rules, and as new people to the game probably don't have 3.5 material, 3.5 is less a part of the game.

Yeah, it's hard to overstate how valuable backwards-compatibility was seen by the fans back when PF was being playtested.

Now, I suspect it's a very, very small minority who think it's important.


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I think you are referring to using Pathfinder Compatibility License rather than "the Pathfinder OGL" (which isn't really a thing - there's just the OGL).

Essentially, you can produce material (for either system) under the OGL. What you can't do is refer to your product as compatible with another company's game, without a separate license (see section 7 of the OGL).

Paizo have put out the PF Compatibility license, which fills this role of a separate license (and imposes various further rights and conditions - so for example you're allowed to refer to your product as "Pathfinder compatible" and can use the compatibility logo, but you can't label a standalone RPG as such. I'm also pretty sure you CAN'T refer to it as "a Third-Party Pathfinder product", as an aside).

If you want to follow this path with D&D, they haven't released such a license, so you can't use the OGL and advertise it as compatible with 5E (although I guess you could follow Paizo's path of referring to it as "compatible with the fifth edition of the world's oldest roleplaying game" or something).

Having said all of that, my advice to anyone looking to professionally publish using other people's IP under license, is to get legal advice as to what the license means. (Both the OGL and the PF Compatibility license, if you go that route). Legal opinion from a random person on a messageboard forum (including this post) almost certainly contains some error.


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Wei Ji the Learner wrote:
Thomas LeBlanc wrote:

Aroden's Death. A time traveling AP where the party must try to stop Aroden's disappearance...

** spoiler omitted **

Or...

** spoiler omitted **

I thoroughly recommend this book, in a not-entirely-off-topic way.


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Legendary and lair actions are obviously useful in single-enemy encounters too.

I don't like to make those too common though. By keeping them rare there's a certain frisson of excitement when the enemy starts acting after each PC. It kind of telegraphs that "this battle is significant".


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SmiloDan wrote:

I just ran my group through a haunted house-style "dungeon" to get the party from 1st to 3rd. At 1st level, making encounter XP add up to 1.5 what a party of 4 could handle worked out OK, but this deteriorated at levels 2 and 3. It got really swingy and inconsistent.

I found they really underestimated PC power at higher levels. My first campaign I ran using the experience point budgets from the DMG and anything other than "deadly" was hardly worth playing out (and those didn't deserve their moniker). This was for 2 PC party and a 4PC party - I can only imagine it gets worse for six or eight.

Like you, i found the guidelines okay at low levels, but overall I've just moved to DM judgement when I'm building encounters myself.


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I can't pretend any real authority, but my impression so far is that more monsters than PCs (most of a low CR) is harder than if the party outnumbers the monsters (even if the CRs are boosted). So for tough fights against such a large party, I think I'd use one significant threat and many minions rather than a few CR-appropriate enemies. It means they're incentivised to take out the big boss, but they're probably going to do that anyway and it's good to have at least one "heavy hitter" in any significant battle, in my opinion.

I'd definitely ditch the DMG guidelines for encounter design, I think the experience budgets they provide are terrible.


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Gregg Helmberger wrote:
But when your revenue starts contracting because you're moving fewer units (and ask any FLGS if that's what's happening to Pathfinder) then you DO have to make a change. No market stays static, and companies either adapt or die.

It's a little out of date now (I think it was February/March 2016) but this issue was discussed when one of the ICv2 reports came out reporting best selling RPGs for a quarter.

The point was made that although Pathfinder may have lost market share, there was good evidence its sales and number of players was still increasing in absolute terms. This was the "rising tide lifts all boats" scenario and, if true, it provides a counter argument to the idea that PF should respond to 5E at all.

I'd bet a substantial amount of money that paizo don't care whether 5E outsells them, as long as they're selling enough Pathfinder books to keep the lights on, pay employee wages and hopefully make a little profit to do new things.If 5E brings more people to the hobby (and there's reasonable evidence it's doing that) PF can benefit, even if some pathfinder players drift away. They've been drifting away since the CRB was released, but there's new people joining all the time.

I personally think the D&D genre is currently in a great place where players tired of PF's complexity can move to 5E and people who tire of 5E's lack of splat books can shift to PF. No doubt many will support both.


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You picked a good one. :)


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Berk the Black wrote:

In most of the campaigns I've been in, monsters are not the only things causing trouble for the party. Personally, I think the group of cult Humans and Dwarves is one of the best things in Deadly Foes. And not all human(oid) foes wear their ideology so blatantly on their sleevs. I applaud the Pathfinder line for introducing figures like Nobles, Government Officials, and Commonfolk into the fold. My gaming group is pulling out those minis almost as often as any monsters. Finally getting a decent set of them has been a huge boon to our tabletop gameplay.

I realize that gamemastering and play styles are different among different groups, but if secondary markets are any indication, the NPC minis put out are popular. Some of that may be due to the fine rarity selection job done by Paizo and Wizkids on these pieces. I did notice that after I took out all the cultist, There were only five PC types left in the set, and they were all rare. That was a perfect balance for me, usually I'm trading away the extras, where I find that less often the case with monsters (and cultists and guards).

It probably wasn't apparent, but I agree completely with this sentiment. Wizkids are doing an excellent job filling a needed market. And, although it's hard to tell 'from the outside looking in', I think Erik is doing a stellar job guiding their choices of rarity in that regard. Over the entire PF Battles line I can only think of a handful of minis I think were the 'wrong' rarity and there's no doubt good reasons for most if not all of those choices.

In saying I prefer monsters over civilised-humanoid-types I was speaking personally - I recently did a stocktake and have a shade over 2500 minis with almost a thousand individual sculpts. I was saying that I don't want any more, not that Wizkids shouldn't produce any more.

(The same is true for the non-combatant figures like villagers, livestock, etcetera - they have zero value to me, but I agree it's been a sorely neglected niche with a substantial pent-up demand. I think that's reflected in the secondary market).


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Marco Massoudi wrote:

How do you like the incentive?

The minis are mostly irrelevant to me, as i have a ton of them.
Only the ** spoiler omitted **are of interest to me.

You?

I think the incentive will be popular. (I'm still not a fan, but c'est la vie). It certainly seems like these 'scenes' are good value. I'm glad they weren't skimpy with the Rusty Dragon Inn and now this one. Fingers crossed they continue that trend with the Crimson Throne.

I'm peculiar in that I don't like knowing what's in a set before I buy it. For me the enjoyment of opening a case is much, much greater when I'm totally clueless about the contents. As such, I don't put much effort into following the D&D sets (I didn't even read your list of box-art minis, once I realised what it was :p)

If I had more self control, I wouldn't read Erik's Friday blogs, but I get too excited now the sets are so far apart (no way I can not look for six months!) - plus I like the little snippets of how-things-actually-work behind the scenes.

In general, the more monsters and the fewer adventurers the better for me in pretty much any set. I have more than enough figures, but I find that multiple of monsters are still useful - plus those niche creatures that are so annoying early on in ones mini-collecting career are almost always my favorites. Multiple "guys in plate mail" or "elven woman with a bow" don't have much value to me any more.


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Ah yeah. I forgot they like those invisible ones. Cheers.


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Fixed link


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Marco Massoudi wrote:
The set will be out on january 25th and contain 44 minis plus Case incentive

That link says "collect all 54 miniatures" you think they're including all the dressing pieces in that count?


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Linkified.

I'm guessing the campsite will be popular.


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I was here. I was as puzzled by human behaviour then as I am now.


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DrDeth wrote:
TOZ wrote:

So honest appraisals of the system are attacks?

If you dont play the game, how can you give honest appraisals?

If you used to play it.

I don't really see how saying "WBL is an integral part of pathfinder, so it's not trivial to remove it" is an attack.


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I probably consider myself a grognard, but in my view that makes me less authoritative on how RPGs are played nowadays.

Part of grognardism seems to me to involve relishing the past. Although clearly not determinative, I reckon that trait correlates with not moving with the times.


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DungeonmasterCal wrote:
My players don't trade out their magic items. They save them if they get a better one, or pay to have an existing one upgraded. I'm kinda proud of 'em for that. Plus it helps there are no magic marts in my campaign world. The magic they have is found in loot piles of BBEGs or other powerful opponents. And even then they're pretty rare.

There are no magic marts but they can pay to upgrade items they've found. How does that work? They seem functionally the same to me.

EDIT: That's genuine curiosity, in case it reads as an accusation. I'm not saying it's inconsistent, I just wonder how it works in practice.


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There's a bit of a recent trend towards "oversized" larges and I wonder if that is why the protean looks a little small. Personally, I think massive large figures takes away the impact of some of the huge minis. So I'm happy it's a little closer to "traditional" large sized figures.


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I like the pit fiend and protean best. I think the dungeon dressing is pretty good quality. Shensen too.


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Got at least one of everything - 2 rope tricks which is a little odd but also two pillars, which is more useful.

I really like the keketar protean and the pit fiend. It's great to have a giant crab and cave fisher too.


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I'm pretty sure you have to have been continuously subscribed (with one exception I recall where a subscriber was accidentally unsubbed without asking for it - I believe they reinstated his charter flag).


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Xavis00 wrote:
I haven't yet received any order confirmation, and the Deadly Foes case does not show in my upcoming subscription shipments. Just saw some in my local game store, which made me realize this. It's set to ship with my monthly shipment, so maybe the confirmation will be on the confirmation for that?

That's right. If you have your PF Battles sub set to "Ship items from this subscription once a month" then it will be bundled up to ship with your December subscriptions (it wasn't available when the November subscriptions spawned).

If you want it to be sent as soon as possible each time one is available you need to select "Ship items from this subscription as they arrive in our warehouse" which will mean you get it quicker from time to time but you'll also probably pay higher shipping costs overall.


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thejeff wrote:
Steve Geddes wrote:
Rub-Eta wrote:
Wrath wrote:
I'm running 5th ed at the moment, where you cant buy magic items.
Yeah, I noticed that. Made me wonder why money was a thing at all.

It seems to me that the 5E expectation is that the money they find adventuring funds the various downtime activities of the PCs. (One of which is craft magic item fwiw, but the intention appears to be that one's loot will go into things like building strongholds and so forth).

The 5E DMG does provide rules for buying magic items - however my impression is that most 5E DMs prefer making them unbuyable. They're also very much on the quick-and-dirty end of the spectrum and don't even pretend to be any kind of economic simulation.

"Pretending to be any kind of economic simulation" is one of my pet peeves with D&D/3.x.

It isn't. It isn't even a good pretence, but because the pretence is there I keep wanting to take it more seriously.

For 5E, since my preference is usually for games that aren't focused on downtime, I'd rather just hand out less loot.

I think that approach is becoming very common.


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thejeff wrote:
Steve Geddes wrote:
thejeff wrote:

Well, if you want to have an actual campaign, you can't have more than a tiny minority of encounters have a significant chance of being a TPK. Because odds add up and if even one boss fight per level has even a 10% chance of TPK, you don't get very far.

Now, they can seem tougher than they really are, but they can't actually be tougher. If they are, the campaign ends in a TPK.

Even too much of a chance of a single (unraisable) death leads to the kind of thing Set describes. That final encounter can be nail-biting, but it really should very rarely lead to actual death.

Whilst I take your point, I don't mind taking part in a campaign in which the characters who end it are all different from the ones who commenced it.

I generally feel I'm experiencing a campaign as a player, rather than viewing it as a PC-related thing. From that (I expect rare) viewpoint, a TPK isn't actually the end of the campaign if a new bunch of adventurers head off on a related quest within the same overall story arc.

I've never had success with that. Losing a character or two over the course of a campaign works. We could probably even make the "everyone has died and been replaced, but one at a time and there's been continuity" thing work.

But we like to tie plotlines and NPCs to characters and while a campaign can survive losing some of that, it doesn't survive losing it all at once. Generally of course, we resolve this by not having TPKs.

We don't generally any more either - my brother in particular, has developed a preference for each campaign to be tied to a single character, so if his PC dies we tend to drop the campaign and start fresh. In 'the old days' we used to work for us.

We've also switched to APs in recent years which don't work as well as 'overarching threats with a variety of stories underneath' but rather are set up as a sequence of escalating events happening around a group of eventual heroes.


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thejeff wrote:

Well, if you want to have an actual campaign, you can't have more than a tiny minority of encounters have a significant chance of being a TPK. Because odds add up and if even one boss fight per level has even a 10% chance of TPK, you don't get very far.

Now, they can seem tougher than they really are, but they can't actually be tougher. If they are, the campaign ends in a TPK.

Even too much of a chance of a single (unraisable) death leads to the kind of thing Set describes. That final encounter can be nail-biting, but it really should very rarely lead to actual death.

Whilst I take your point, I don't mind taking part in a campaign in which the characters who end it are all different from the ones who commenced it.

I generally feel I'm experiencing a campaign as a player, rather than viewing it as a PC-related thing. From that (I expect rare) viewpoint, a TPK isn't actually the end of the campaign if a new bunch of adventurers head off on a related quest within the same overall story arc.


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Rub-Eta wrote:
Wrath wrote:
I'm running 5th ed at the moment, where you cant buy magic items.
Yeah, I noticed that. Made me wonder why money was a thing at all.

It seems to me that the 5E expectation is that the money they find adventuring funds the various downtime activities of the PCs. (One of which is craft magic item fwiw, but the intention appears to be that one's loot will go into things like building strongholds and so forth).

The 5E DMG does provide rules for buying magic items - however my impression is that most 5E DMs prefer making them unbuyable. They're also very much on the quick-and-dirty end of the spectrum and don't even pretend to be any kind of economic simulation.


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Headfirst wrote:
Using her account to make whatever you say the actual, legitimate direction for the company and the product, what do you announce as Paizo's next book?

Sandpoint Boxed Set.

Or "Powers of Varisia" a hardcover further detailing Magnimar and Korvosa plus those settlements within their respective spheres of influence.


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Cat-thulhu wrote:
Why must Cthulhu always be emerging from the water?

If you've let him get out of the water, there's not much point in setting up a tactical map. :)


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Paizo recently added an option to "ship items form this subscription as they arrive in the warehouse" but you have to opt in for that earlier option (since it's likely more expensive). If you haven't yet done anything, it will default to "ship once a month" which means that the PF Battles case will wait until the next "regular" subscription shipment in the first week of December.

If you go to your subscriptions page, you'll see you can toggle this setting for your PFBattles subscription (your other subs don't have an option as they never arrive mid-month).

I'm pretty sure if you want this case to ship immediately you'll need to both change that setting and also get CS to nudge it along when they're in on Tuesday now that spawning has finished.


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I suspect you're right in terms of RAW. I personally don't think things "should" work by RAW though (in 5E, anyhow. I think it's arguable in PF). I like the way Sage advice approach these things: "Nothing's going to break if you allow it, so yes".

If someone wants to build a shield-thrower, I'm going to look for ways to make that work, rather than see if the designers have anticipated it. They're already hamstringing themselves with the d4 damage dice, I don't want to make it impossible for them to enjoy the benefits of having a magic weapon.

If a player came to me with this, I'd definitely come up with a feat for it too, to alleviate some of the penalty their concept is imposing (probably grant proficiency with shields, boost the range a tiny bit and increase damage dice to 1D6 or something). If they end up as effective as a hand axe and shield warrior, they're hardly going to dominate combats.


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My reading of the improvised weapon rules on p147-148 of the player's handbook is that you can throw a shield with a range of 20 feet and long range of 60 feet, doing 1d4 damage.

I'd allow the magical bonus to apply to both attack and damage rolls (especially if it was a Captain America PC).


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Thanks, Joana.


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Lisa Stevens wrote:

Thanks to all of you for supporting the company so we can continue to have this amazing job making gaming products! As Paizo approaches its 15th anniversary next year and I approach my 30th anniversary in this crazy business, I am really appreciative that I am able to do this for a living for so long. And it is all because of you crazy folks. :)

-Lisa

I'm still a participant in RPGs largely because of Paizo and the great people who are so generous with their time on the forums. So thank you for all the shiny stuff each month, but also thank you for making such a great community to be a part of.


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Chris Lambertz wrote:

This is a great question! New flagging options are pretty deeply embedded into the forums architecture, and the Tech Team is quite backed up and unlikely to be able to implement this before we decide how to we're going to treat political threads going forward. However, I feel the following might be more effective:

Quote:

"Breaks other guidelines" becomes "Reason not listed"

o When selecting prompt in the modal the user is presented with the option to flag as normal or to provide feedback in text box that is passed along to community@paizo.com as needed (This prompt text should say, "Help us understand whats happening" or similar)
I am curious to hear what folks this about this—from my perspective it seems more user friendly than a call to open up an email app/tab to contact us at our inbox, and that folks might be more compelled to explain their reasoning behind flagging (occasionally we come across "Breaks other guidelines" posts that are fairly ambiguous).

Definitely a good idea.

I often fall back on 'breaks other guidelines' and then feel I should send an email explaining why - which is no doubt often just a time sink, since (hopefully!) it's usually obvious.

One of the big advantages of the flagging system imo, is that we can do something in response to those posts which seem objectionable without piling into the thread and thus making even more work for the moderators when they get to tidying it up. I think this feature would feel like doing even more. With luck it will reduce the number of posts that start: "This is going to get deleted but...."

It might be good to have a little "You will not receive a personalised reply to this feedback but it will be read." notice beside the comments box.


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Vic Wertz wrote:
Sigh. The story of this product has been one of getting nearly to completion and then events conspire to force a do-over. Sadly, I have no further information at this time.

Hi Vic

Not your favorite product thread, I'm sure. But are you in a position to guess whether January 2017 is a 'real' release date?


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Does anyone know how the long weekend will affect packages sent via UPS?

Does the entire US stop for the weekend? Or will things in transit continue transitting?


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I'm pretty sure I will associate Wes with the phrase: "emotionally splendid male" from here on in.


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My comic shop had it, so not a worldwide one.


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Kobold Cleaver wrote:
Here's a new question: What is your preferred level of danger in a game? How common is PC death? Do you fudge it, or look for ways around it, or do you run a harsh, cutthroat campaign? Do you hate it when your own characters are at risk of dying?

I prefer a high level of potential lethality (although I'd like for there to usually be a chance for it to be avoided). My group doesn't like that though, so it generally gets fudged, I believe.

When I'm DM I run according to what my players want - usually that's 'no save-or-die effects and only kill us if we're stupid' but it does vary: Currently we're playing a game with all DM rolls in the open and one 'get out of situation free' uses per issue of the AP - currently they're in book 4 and have used 2 of their SOS usages - one to avoid a TPK, one to save just a single PC.


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Katina Davis wrote:
GreenDragon1133 wrote:
GreenDragon1133 wrote:
Sara Marie wrote:
Looking to get the order creation party started soon.
Should I be seeing it under "Upcoming Subscriptions" at this point?

Update 11/22/16 3:25am

Quote:

Upcoming Subscription Shipments

Subscription shipments shown here are estimates and may change based on product availability.

There are no upcoming products for this subscription on the product schedule.

Shouldn't I be seeing #2 here?

Hi GreenDragon,

I'm sorry for the confusion with this, but I believe the My Subscriptions page may be experiencing a display glitch. That page can be a bit temperamental from time to time.

However, I noticed that you've only got the Comics subscription, so your order should have been generated by the comics authorization. I will go ahead and get your order generated in a few minutes, and then I'll send you a confirmation email. Feel free to look over that email to verify that the details are correct, and let me know if anything needs to be changed. Then once our warehouse has processed it for shipping, they'll send you a shipment confirmation to let you know.

I hope this answers all your questions! Please don't hesitate to ask if there's anything else I can help with. Thanks!

I don't know if this is helpful or not, but Greendragon1133 doesn't show up as a subscriber on the forums (at least to me). I only mention it since perhaps that it tied to the issue with this order not spawning.


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Linked.


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Goth Guru wrote:
Ported over, where?

To the newly created 5th edition (and beyond) subforum.

There's a few active 5E threads remaining in the fourth edition forum, but they'll move those over gradually as workflow allows.


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Chris Lambertz wrote:
Sure! I've ported all threads modified since September 2016. We can chip away as we have time, but if you find more nuanced threads that might be-less-than easy to identify by their thread titles for us to move, feel free to flag it.

Thanks, Chris.

That's even better. :)

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