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Steve Geddes's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber. 10,075 posts (11,523 including aliases). 15 reviews. No lists. No wishlists. 11 aliases.


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It does match the third printing of the hardcover.

I think the art size is excellent - no loss of impact there and the book is easier to hold up for the players, so I think that's good.

The font size is smallish - my 46 year old eyes can't read it if I'm tired or if I don't have my glasses. I think it's usable though.

It doesn't sit flat without something weighing it down (I could read everything from elemental to otyugh without a weight, but it wouldn't stay open beyond those).

I suspect there'll be a lot of reports of the binding falling apart. I'd definitely recommend heavily working the 'prefolded' crease on each cover. It creates a kind of brace for when you do leave the book open (presuming it works the same as the 64 page books).


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Marco Massoudi wrote:

Still nobody seems to have a copy of this - strange.

I hope to get one next month, otherwise i have to buy the badly translated german version.

I have a copy. Do you have a question about it?


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Jiggy wrote:
Steve Geddes wrote:
My point is that I don't think ruling out a whole genre in this way via gross mis characterisation and oversimplification is "not okay".

The thing that's "not okay" isn't the ruling out of a whole genre based on oversimplification. What's "not okay" is choosing to believe that the bulk of the visual media output of an entire country is "a genre".

Because sure, if you think that "anime" is a single genre, then of course the stuff I've been saying seems nitpicky and oversensitive and unreasonable. That's why I keep using the analogies about cowboy movies: we're not talking about making generalizations within a genre (such as lumping all cowboy movies together), we're talking about taking a nationwide category of media (such as "American live-action films") and calling it all one genre.

That's a very small box to cram such a large piece of human culture into, don't you think?

Yes, but I think a reasonable one if the large piece of human culture seems to you like a small, niche subset of it.

Until this moment, I didn't realise anime was a "nationwide category of media", I thought it was a genre.

I struggle with judging ignorance negatively in itself - in my view it has to be wilful before it's not-okay.


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Slamy Mcbiteo wrote:
I personally will miss them. I think they helped set the tone for the APs. I know that I read them and pulled things from them. While the Pathfinder Tales are great, I enjoyed the short stories. Please put some thought into releasing short story collections, maybe Pathfinder Tales books that cover certain regions of Golarion with short stories :)

Including some anthologies of short stories in the PF Tales line is a good idea, I think.


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Marco Massoudi wrote:

On another note, Erik reduced the number of creatures in a set down to 44 and the 6 dressing pieces are one per case (or 2 maximum).

I'm not sure we would get more creatures without them...

If it's a choice between dressing or no dressing and less minis, then I'd obviously choose the dressing, in the interests of those who use them. However, I can't see why that would be the case.

The dressing pieces in a case cost something to make - whatever that is could be reallocated to more traditional minis if they were moved from the PFBattles line to their own thing.

Edit: also, it's a minor quibble, but that choice was probably Wizkids' rather than Erik's.


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Jiggy wrote:

But if I offered you Re:ZERO (a normal kid is transported to another world, gets disemboweled, then has to keep repeating the same few days until he figures out a way to not die) and Sweetness and Lightning (a recently-widowed schoolteacher learns how to cook better meals for his 6-year-old daughter), and you said "No thanks, I don't like over-the-top crazy fights", then that would be just as ridiculous as the example above with The Avengers/Get Smart. Furthermore, comparable to the above example's use of the term "Hollywood films" to mean "cowboy movies" would be the use of the term "anime" to refer only to the crazy, over-the-top fighting shows. And just like it would be mind-boggling to hear someone say that the "photographs of Americans with guns" is enough to infer that the above examples were cowboy movies, it's equally ridiculous to cite the drawing method of cartoon Asians as being indicative of Re:ZERO/Sweetness and Lightning being DBZ-style action shows.

Any number of folks in this community would find the above "cowboy movies" example shocking, to the point of probably not believing such a dialogue could even happen. And yet, doing the exact same thing with "anime" seems to be par for the course for a lot of folks in this community. What I take issue with is (1) that double-standard, and (2) that some folks are so thoroughly convinced of anime's uniformity that they think the "cowboy movies" comparison is invalid.

Making assumptions on the same tier of absurdity as "that James Bond movie has a guy with a gun so it must be like a John Wayne movie", and/or asserting that anime isn't diverse enough for that to be a valid analogy, are what I'm speaking out against.

Well, having just googled those two, I can confirm that I would have dismissed re:Zero on the "over the top fighting" basis, based on the artwork I saw. I probably would have been puzzled at Sweetness and Lightning - it's hard to know, of course but I think that prior to this thread my assumption would have been that it was some kind of experiment, but that over the top fighting would feature somewhere - based partly on the title maybe.

My point is that I don't think ruling out a whole genre in this way via gross mis characterisation and oversimplification is "not okay". I think it is inevitable that we're all operating on flawed assumptions in some areas - and that we are pretty much oblivious to what those are until someone with a clue points it out to us. I don't think the takeaway should be to never form opinions or adopt assumptions without doing a certain amount of research. I don't think there's any moral dimension to using scant evidence to form a working hypothesis when confronted with something on the periphery of your your experience.

I do the same with "weird fruit", to give another example. Based on not liking some of the more exotic fruits, I won't try anything that isn't apple, orange, pear....etcetera. There are no doubt many subcategories that I've lumped together as "exotic fruit" but I don't see the harm in me taking the shortcut of writing them all off.

Personally, I think the sin comes if, when confronted with a counter example like your anime pair, I were to then argue with you about what those movies were about or to dismiss your deeper knowledge of the genre as a matter of opinion (which also happens). Same as if I insisted that my "exotic fruit" category all tasted similar over the objections of someone who'd actually eaten them..


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I'm glad that the fiction is moving out of the AP product line, but that's solely because I think it's been a little too broad. It will be good to see more gaming material and that you'll have a little more flexibility in regard to adventure length.

Hopefully, the new-format PF Tales do really well and we can start to see them come out monthly so that we don't actually lose out on any fiction. :)


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Mangling your post order a little for ease of reply...

Jiggy wrote:

It's not okay to see Asians in an eastern drawing style on the box and conclude that it must be DBZ-style over-the-top ki-magic action even when the box art depicts something vastly different than that, just like it wouldn't be okay to see photographed Americans on the box art and conclude that it must be a John Wayne-style cowboy movie even when the box art depicts something else entirely.

Maybe the people currently reading don't do that, but I'm not saying they do. I'm just saying that there are plenty in this community who do, and that's what I'm talking about.

I think I do this to a large extent. I'm going to claim that it is okay to prejudge erroneously in this way - in my case, I'm happy to concede that there's a high risk of error due to ignorance. I'm not aware of the differences between various kinds of 'asian animation styles' (I didn't even really know there were multiple styles until stumbling over threads like this. I've always just assumed that "Japanese animation is too over-the-top for my tastes").

Quote:
I'm not talking about looking at everything the box art tells you and drawing reasonable conclusions based on the whole dataset you have available. I'm talking about disregarding a large part of what the box art tells you and drawing completely unreasonable conclusions based on the single element that you can't seem to see past.

I think my 'whole dataset' is significantly smaller than the 'whole dataset' of an educated viewer who picks up the same cover.

I think it would be silly of me and become not-okay if I started arguing with people who are aware of the subtletie. Presumably that's the issue you'd have too?


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The Jester King wrote:
My order has been pending for almost a week now... is that normal?

It can be. On particularly busy months, the process of shipping out all subscriptions can take a full two weeks.

I believe the warehouse crew are working pretty hard given the recent sale. That's probably drawn things out a little this month.


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James Jacobs wrote:
No worries! I'm just a bit reflexively thin-skinned when it comes to Mythic Adventures. I'm actually VERY proud of Wrath of the Righteous—it's a storyline I'd been aching to tell more or less from day one of Pathfinder once we decided there was a Worldwound, and it's just really soul-cripplingly frustrating and depressing that some folks have latched onto it as a failure due to the way the Mythic Rules and high-level play interacted when I put so much work into the AP to make it memorable. It just ended up being memorable for a lot of the wrong reasons, and that overshadows what I feel is one of the better storylines we've done in the line.

Wrath of the Righteous is one of my all-time favorite storylines - it was absolutely brilliant!

We haven't actually run it yet since complicated rules aren't our forte (so we're a bit scared by the complexity of mythic rules). But I can predict that when we do, it's going to rival CotCT (our current favorite) for 'best of all time'. My players love getting cool abilities and I have one in particular who can't wait to go head-to-head with some truly epic villains.

As a fan, it was hard to respond to the vocal critics on mechanical grounds (I just don't have the knowledge or energy to argue the points as exhaustively as the 'anti' crowd seemed to want to). But for what it's worth, I'd dearly love to see more mythic stories - perhaps in the module line it might be worth another experiment.

It may be years before I actually run such a module, but I'd very much like to read it. WotR was one of the best reads of all the APs, in my opinion.

Sorry for not including a question but I really, really liked the fact that paizo thought laterally when it came to expanding the game's power level rather than just repeating 3.5's Epic rules approach. It was very disappointing to watch the criticism rapidly devolve from constructive to vitriolic - especially given there was so much to love in both mythic rules and the AP!


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J-Bone wrote:
I got the chance to play a Hill Giant in Giantslayer, from Rite Publishing's fantastic In the Company of Giants book and it made for a fantastic experience. Sure it added work to my GM but she and I had talked about it ahead of time and I managed to get her pretty excited for the possibilities it entailed. Thing about playing these RPGs, no matter your race your an exceptional representative of that race. So the idea that you could be an exceptional hobgoblin who goes against the societal momentum is a recipe for an interesting story, if your GM is on board to tell it. My exceptional Hill Giant, who I played very much as the gentle giant type, added a lot of depth to the game as I was able to take the position of the insider who rebelled against the BBEGs. Ultimately, so long as you have a good story to tell, and a GM willing to help tell it, I say go on with your Hobgobby self!

It can certainly work - I remember tbug's awesome game reports of RotRL with an all goblin party. Nonetheless, it's also worth acknowledging that you're changing the assumptions of the AP pretty significantly.

As such, it's more important to give the DM and other players an opportunity to discuss the issue ahead of time, the further one strays from whatever your group's norms are.


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M1k31 wrote:
I could see them simultaneously releasing a "Second Edition" that is essentially the same as first edition, maybe starting with a CRB that serves the same purpose as the current beginner box, and then mostly is just a reorganizing and streamlining of first edition rules, like releasing books for specific classes that get updated like encyclopedia entries(so you could have books including the entirety of Fighter archetypes and things like their advanced training), then new players could buy what they want to play and not worry about their class being under or over powered because they don't possess book x or book y and the GM doesn't need to figure out what they need to fact check, while Paizo releases "new" content in "first edition" while releasing re-organized content in "second edition" only after it sufficiently amassed to sell in a more organized fashion, allowing interplay for both while the later provides a better platform for new players to join and the former supplies more regular content.

That....is a long sentence. :p


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Tacticslion wrote:

Huh.

I was hoping to do something like the OP myself, but work hard to hide it, in order to minimize my screen time.

The loose character idea was: yeah, it sucks, but it makes sense; but my brethren are in the wrong here, and if I can prove my worth, I can eventually be open, even if many never accept me. But not today.

Oh well. Guess no GM's gonna let that fly now. :/

Fwiw, I'd let it fly but I'd be pretty confident I'd be able to talk you out of it.

For me, it's all about the theme of an AP. The story of "mistrusted hero proving evil races can be virtuous" doesn't seem to me to be working in sync with the direction the AP is heading. It would be like someone wanting to play a blasé, not-frightened-or-fazed-by-anything PC in carrion crown - the whole point of playing carrion crown is to play various horror themes. A character unaffected by horror scenarios may not steal any spotlight. They may be well intentioned and considerate of other players. But do they help the story? Do they assist the desired mood or detract from it?

Obviously we don't know much about II yet (weird acronym) but my conception is that this force of ruthless, militaristic, dictatorial bad guys sweep out of nowhere and enslave the local area. A PC with traits in common with "the baddies" will detract from that impression. I don't mind a player demonstrating that characters can struggle against prejudice, overcome stereotypes, be redeemed or whatever the story is they want to tell. I just want them to tell it when it doesn't actively go against the theme of the campaign.

I'd be fine with a paladin hobgoblin PC in RotRL, for example. I figure that character can suffer a bit of distrust but ultimately Sandpoint people are pretty accepting and there isn't an army of your cousins rampaging through the region whilst you're doggedly demonstrating that not all hobgoblins are villains.

I ask all players to spell out (or at least be aware of) how their story supports the story of the AP. Even if people aren't as "anti-assumption" as this, there can be problems. Imagine deciding to run Wrath of the Righteous and the players turn up with a revolutionary, a wannabe pirate, a budding merchant prince and an aristocrat who's bored with their pampered life. I wouldn't rule any of those out, but they need to have put some thought into why they're going to stick around fighting demons for the entire campaign. Just giving cart Blanche means you're either going to be sidelining those PCs' back stories and intended evolution, or they're going to be continually pulling the focus away from the intended mood of "demons are just about to overwhelm the world! We are the final hope!"

I'm skeptical that "I'm the same race as the villains" is a particularly rich vein of roleplaying potential, to be frank. At best it seems like a few moments of prejudice followed by grudging acceptance. I'd be happy to work on the plan with a player, but my questions for them are going to be around "How do you see your story evolving? How does it support the AP's theme and storyline?" reassuring me that you're not trying to hog the spotlight is unnecessary. I need to be convinced you want to pull in the same direction as the rest of us (broadly).

Tangent:
I had pretty much exactly this in our current campaign. The players selected RotRL out of a bunch of options and I pitched it to them as being a classic "wandering adventurers doing good deeds and saving the world (by killing ever more difficult baddies and taking their stuff)". I stressed that they would become famous and loved and that I was not planning on shooting for gritty realism, nor particularly dark, conflicted PCs.

One guy came up with a tiefling that the world hated who was bitter about the mistrust and prejudice she suffered by virtue of her heritage, despite proving herself heroic over and over again. When I asked him how he was going to deal with very rapidly being lauded as a local hero and eventual saviour, it became clear that there was going to be lots of brooding sulkiness and that he'd effectively be sidelining himself from a big part of how I intend to run the campaign.

Our compromise was that he's come up with a new character (basically a Clark Kent, too-good-to-be-true hero) and that next campaign I'll run Council of Thieves where the resentful Tiefling will make an appearance - far more appropriately in my view. (And he's loving the chance to strut about winning the hearts and minds of the people of Sandpoint).

Long story short - it's not a judgement against the player, it's just that there's a time and a place. Even if YOU are able to work your "weird" PC into the story okay. I have to be able to do that as well as the DM. I generally go into an AP with an intended hook, theme or mood. They're not equally suited to all kinds of PCs, in my opinion. If you're really keen on a particular character concept, let me know and I'll pick an AP that I think will work better.


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Yeah, I'm a bit similar. It's pretty rare that a humanoid figure comes out with any interest to me. I'm even less interested in goats, owls, pigs and so forth.

However, in my view, humanoids are at least the-same-kind-of-thing as monsters whereas dressing seems to me to be a different category. Judgements like that are obviously subjective, of course.

I'm glad the dressing stuff has been so well received. Hopefully that will mean wizkids don't see it as such a big risk to spin off into its own product line. My armchair analysis doesn't see any losers in that scenario (assuming the sales hold up and that the dressing demand isn't similar to the 'RPG art book' demand).


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memorax wrote:
So saying that Starfinder will be compared to Pathfinder is a baiting post and it was removed. Well that's news to me.

I suspect that wasn't considered baiting.

If you want to query a moderator call, Paizo are pretty good about giving further explanation. They prefer it not be in the thread that the post was removed from but rather in the website feedback forum or via email at community@paizo.com.


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Mine all mine...don't touch wrote:
Steve Geddes wrote:
Mine all mine...don't touch wrote:
I have liked the dugeon dressing in concept but i have to say getting one chair or one bed is not really all that useful. I for one would like to see the common dressing in a common slot or baring that a set of only dressing. The secondary market isnt very cost friendly either. I think the idae of dressing was presented as a experimernt and it has been seeminly well recieved but now it needs to be given the treatment it deserves. Just my 2 cents.

I'd agree with your dressing-specific set idea although for different reasons (I think they're proving popular, but I have zero interest in them).

Giving them their own line would mean people who want them can get them at a reasonable price whereas those of us who aren't interested don't face the choice of having to buy a dozen niche sculpts as part of collecting more traditional miniatures.

That is very fair. Id assumed (incorrectly) everyone liked the dressing.

I'm pretty sure that almost everyone else does. :p


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Thanks, Marco. I wouldn't know how to check facebook and twitter, so I appreciate it (although I actually prefer having most of the set a surprise - it's nice to see a handful of what to expect).


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Axial wrote:

I was thinking of the best way to handle this and I decided to play a Hobgoblin paladin of Iomedae.

I think being a paladin would offset a lot of the mistrust and discrimination that would come his way. If nothing else, the sight of a hobgoblin standing tall in shining full-plate with Iomedan regalia would give them pause.

Essentially, I think that having a good-aligned god(dess) who still represents war, militarism, and discipline to follow would make sense as a catalyst to push a hobgoblin to good. He's still a ruthless, obedient soldier like the rest of his cousins, but now he fights for the good guys. And being LG, he makes an excellent foil to the characteristic LE alignment of his race.

What's the advantage? Why not play a non-hobgoblin paladin in Ironfang Invasion and play a hobgoblin in a later campaign where they aren't the main villain?

I've had lots of good games where players have played against type - being claustrophobic dwarves, tree-hating elves, quiet-as-a-lamb barbarians or whatever. However, whenever a player creates a PC that 'goes against the grain' of the campaign mood/style it just tends to dilute the overall plot and desired themes, in my experience. FWIW, I generally allow such things, but my personal view is that it will undercut the campaign rather than enhance it, so why not 'play along' with the intended feel of the story?


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Quark Blast wrote:
I think that niche games (everything from Call of Cthulhu to Munchkin) will have to each make do with an increasingly fragmented portion of gaming market space outside of the big 6 (or 7). Because that's the way it's always been and because of Kickstarter and similar business options for the "little guys". Kickstarter helps all the little games stay afloat and healthy but unless they also win the Meme Lottery, they won't ever grow up to be a big 6 (or 7).

I pretty much agree with you (I'm optimistic for all things RPG at the moment other than FLGS lifespans and the continuing existence of dead-tree versions of gaming products).

One tangential comment I saw was in the most recent ICv2 report - they talked about going back to reporting (or beginning to report?) on the top ten RPGs rather than the top five. Apparently games 6-8 or so are pretty much level pegging with the games in 4th, 5th and even 3rd spot. I also found that encouraging for the smaller publishing companies and personally I hope they do make that change.


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No worries. Thanks Chris.


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Personally, I think Paizo do a good job trying to walk the middle path. When we play PF, we use just the CRB - I think they meet the needs of the "no bloat, just adventures/flavor" crowd whilst also still churning out many, many books of options for those that want them. Occasionally there are references to rules we haven't seen before, but it's pretty easy to make up something on-the-fly when it's just an NPC or monster and not a PC ability that's going to come up again and again throughout the campaign.

I'm hoping that branching out into Starfinder is a safer way to try something new and fresh than the TSR model of many same-but-different campaign settings. Hopefully the new game and setting is separate enough that it doesn't cannibalize Golarion/Pathfinder sales too much but rather brings in fresh people (or fans who want more than is currently available).


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That's not actually important to me (it just seemed odd to not be there), however, it would be useful if scenarios due in coming months were listed a la the other subscriptions.


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Mine all mine...don't touch wrote:
I have liked the dugeon dressing in concept but i have to say getting one chair or one bed is not really all that useful. I for one would like to see the common dressing in a common slot or baring that a set of only dressing. The secondary market isnt very cost friendly either. I think the idae of dressing was presented as a experimernt and it has been seeminly well recieved but now it needs to be given the treatment it deserves. Just my 2 cents.

I'd agree with your dressing-specific set idea although for different reasons (I think they're proving popular, but I have zero interest in them).

Giving them their own line would mean people who want them can get them at a reasonable price whereas those of us who aren't interested don't face the choice of having to buy a dozen niche sculpts as part of collecting more traditional miniatures.


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The title to this appears to be a little screwy.


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Grey Lensman wrote:
Steve Geddes wrote:

err, no it's not true of the printed product (it gets delivered without having to download it). I get my subs and never need to visit the website at all.

However, I don't think many people list "not having to go and get it" as the advantage of the subscription anyway. They list things like "getting it early" and "free PDF".

I can see that there might be an advantage offered with a digital subscription, but "not having to go and get it" doesn't seem to be much of one to me.

I think that's the 'digital subscription' option people want. Being able to 'get it early' without purchasing the paper copy.

Yeah, I think many people want that too. I doubt that early perk going to be offered though, even if a PDF subscription to the campaign setting does ever eventuate.

The electronic subscriptions Paizo do currently offer don't grant any early access, as far as I know.


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Awesome, I can't wait. One of the best things about APs in new areas is all the new world-lore stuff that comes along with them. :)


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Nohwear wrote:
Well, if a subscription would let one get the pdf early, that would be a definite benefit.

I could understand that being seen as a perk, however my guess would be that the PDF would come available on street date anyway.

"Getting it early" is not a true benefit of subscribing currently - it's not promised and it doesn't always happen that way. Subscribers nearly always do get their PDFs before the street date, but that's an accidental artefact of paizo's systems rather than a goal - they try to have your book arrive as near as practicable to the day it's available in shops. Given the lag of shipping and the fact your PDF access is linked to the purchase of the hard copy, the net effect is subscribers generally get access early.


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bugleyman wrote:
Steve Geddes wrote:

err, no it's not true of the printed product (it gets delivered without having to download it). I get my subs and never need to visit the website at all.

However, I don't think many people list "not having to go and get it" as the advantage of the subscription anyway. They list things like "getting it early" and "free PDF".

I can see that there might be an advantage offered with a digital subscription, but "not having to go and get it" doesn't seem to be much of one to me.

Yeah, I guess I don't understand what you mean, then.

If you don't have a book and want it, without a subscription you would have to spend the same 15 seconds to order it as you would a PDF. Shipping, while a delay, requires zero effort on your part. I think that's the point of wanting a PDF subscription option...not having to order things.

But maybe I just don't get what you're saying?

It was a query really. It seemed to me that Melkiador was saying that the desirable thing about a possible PDF subscription is that it's less effort (you don't have to "go and get it").

My thinking is that, with PDFs, your effort is not really reduced much at all - you still have to come to the site and go through the howevermanyclicksandsecondsitis process of downloading your PDF - adding the ordering clicks to that each month isn't actually much extra.

You said it was the same with physical products and although I don't think that's true, I don't really see the relevance because I don't think minimal effort is put forth as a reason for choosing the subscription anyhow (people generally want to get things early, to get the PDF for nothing and to help out Paizo).

Note that my post was deliberately phrased as "I don't understand" not "that's wrong". I may well have misunderstood Melkiador's original passing comment. I wasn't arguing, I just don't see how a PDF subscription saves you any meaningful effort (given you want a PDF). Melkiador may have meant something else (or may highly value the additional fifteen seconds a month a subscription would save).


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err, no it's not true of the printed product (it gets delivered without having to download it). I get my subs and never need to visit the website at all.

However, I don't think many people list "not having to go and get it" as the advantage of the subscription anyway. They list things like "getting it early" and "free PDF".

I can see that there might be an advantage offered with a digital subscription, but "not having to go and get it" doesn't seem to be much of one to me.


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Melkiador wrote:
thunderspirit wrote:
Melkiador wrote:
Paizo doesn't exactly "cater" to the digital set though,
On the contrary — they offer it, whereas WotC, it seems, does not.
That's less like catering and more like takeout. Sure I don't have to cook the food myself, but I still have to go and get it.

I don't really understand that view. Even if there was a digital subscription you'd have to "go and get it" anyway wouldn't you?

As I see it now, when a new campaign book comes out you have to click through the purchase process and then download the PDF. The initial clicks take what, fifteen seconds? That's all that would be saved by a subscription (effort wise).


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Create Mr. Pitt wrote:
The real problem with alignment is that this really isn't a rules question because alignment (even in the terms defined in the game) is very subjective mixed with a few rules-based fiats (like certain spells).

I think this is quite true.

It's also unfortunate that the game uses moral terms for concepts which clearly aren't modelling actual morality (since people get quite passionate about their moral positions).


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Kalindlara wrote:
I gave them a brief pass. ^_^

Nice choice.


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rknop wrote:
What I'd be interested to know is if the popularity of D&D/5e is growing the hobby. That'd be ideal.

This seems to be what's happening (there isn't a lot of published data around, but everything I've managed to find shows this to be the case).

Even some of the statistics quoted in the OP's linked threads show that although PF is losing market share on the VTT site (or whatever it is) the raw numbers are still increasing.

Personally, I don't care who has the largest market share - I just want them both to be growing (which it seems that they are) so yay for me getting what I want again!


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Gorbacz wrote:
I believe we won't be posting here in 5 years tops.

:(


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J-Bone wrote:
Yeah the low level module is something I've been clamoring for. The idea of having it set in Tian Xia would allow the abundance Asian themed PFS characters to have a starting place. But also it could be used to explore some nice nooks and corners of the world.

If it sold okay they could do another level 5/6 module in a neighbouring nation the next year. Not a strict sequel but able to be used as such if required.

It seems to me Paizo got a little burned when they tried to expand into a new continent last time via one big leap. Lately (drifting off the edge of avistan into Casmaron) they seem to be approaching expansion of the world beyond the inner sea in a more incrementalist way.


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Strange Aeons currently, but I'm usually most excited about whichever one is next. I think it's the "You've all lost your memories...." start I'm most looking forward to. I've tried that several times over the years and never managed to pull it off. I'm keen to see a professional take on it.

Ironfang Invasion is definitely sounding good though - I like it when they try new things and I look forward to a warzone story. I'm also really keen to see Nirmathas/Molthune fleshed out a bit more, so I'm hoping for one or two campaign sourcebooks.

Ruins of Azlant hasn't grabbed me yet - partly that's because I have this nagging feeling that it's not going to answer the questions I want answered and will just raise more mysteries. Totally irrational, really as I know basically nothing about it - I'm sure I'll have got over it in a year.


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Lorathorn wrote:
Hearsay is that HP is a better determiner of longevity, where action economy helps with keeping the fight deadly.

This certainly matches my experience. Especially given my players' (and I presume it's widespread) tendency to identify the "tough monster" in a group and do everything they can to pile attacks onto them early in the fight before the various additional actions can have much effect.


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I've run games in both (they're both in my version of Varisia!) and I've found the players didn't really care about Diamond Lake.

Although it's no doubt largely due to how I portrayed them, I found that my players wanted to save/protect and generally impress the people of Sandpoint, whereas Diamond Lake was where they wanted to scheme and pull scams/cons.

As such, I'd place scoundrel parties in Diamond Lake and virtuous heroes in Sandpoint.


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Yeah, my preference is for the "DM-ey" books. Bestiaries, Codices and maybe Ultimate Campaign. I'd probably get the others too, but they're not so useful to me.


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I think a good way to build some support for Tian Xia would be via the modules line. Specifically a first level adventure (both because they tend to sell better and because it helps new converts to Tian Xia get a campaign started).


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I'm glad. I'll be preordering the other bestiaries for sure if they make it onto the schedule.


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Really looking forward to it. I've always wanted to like Sci-fi games but they've just never gelled for me and my group. I have high hopes for this foray.

I reckon I'll now be right for the first dozen APs. ;)


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I used to use besser bricks and scrounged planks - but they dropped dust and bits of grit everywhere. I never tried crates - they seemed to me they'd use up too much space per foot of bookshelf.


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I like the fact someone as mechanically inept as me can put IKEA stuff together. It's not as nice as proper carpenter-made stuff, but it's much, much cheaper.

The bookcases were Billys. I also put in a couple of these - they're just the right size for a PACG base set (plus hopefully an Ultr-Pro case, once they arrive.


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Hayato Ken wrote:

Dragon Empires Gazetteer stands out in the Campaign Setting line.

It´s literaly like the Inner Sea world guide, only it´s not a hardcover, has half the size and info and lacks all the follow up.
The only books which are also comparable are the Sargava book and Distant Worlds, but both are also different enough.
So, it´s an experiment in more than one way. Not all experiments succeed, but the right conclusions have to be drawn.
Is that book not as interesting because of it´s format or the content?

FWIW, the way they've released Tian Xia material so far is very close to the genesis of the Inner Sea World Guide. That began life as some back matter in an AP, then was released as a sixty four page book (the Gazetteer), was then expanded to the Campaign Setting before being updated and built on again in the current incarnation.

I don't think it's as simple as the format-content dichotomy you present - I think it's all about demand, since if anything I think Paizo are even better now than they used to be at writing campaign settings.

There's lots of issues that would explain discrepancies beyond content and format (both of which are pretty similar). For example, I hink simply being first helped the Gazetteer (it didn't have competition the way Dragon Empires/etcetera did)


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Plus made some room for traveller and a few other sci-fi RPGs I haven't played in a while.

I'm ready when you are, Sutter and team. :)


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Best selling is a little misleading , IMO. Leaving aside the fact they haven't all been in the market for the same time, they don't necessarily print identical numbers of APs.

I bet they printed more of the later APs than the early ones, for example.

It also wouldn't surprise me if they made some decisions based around which were "sure fire hits" and which were more speculative (granted they're not likely to print an AP at all if they judge it comes with too high a risk).


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Human for the first two (I don't know why - tradition, I guess. I've always played humans or half-humans).

My least favourite is anything animal based - I just feel uncomfortable playing something that far from myself.


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Gorbacz wrote:
Please tell me we're not getting another perfectly fine parchment map ruined by random doodles of monsters all over it.

I think you should brace yourself for disappointment:

The Product Description wrote:
The final poster is designed to look like an ink-and-parchment map of horror-filled Ustalav complete with sketches of some of the denizens and dangers of that haunted land


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Jessica Price wrote:
Steve Geddes wrote:

Hi Jessica. It's seemed to me that you've been doing more creative stuff lately (Inner Sea Faiths and the upcoming Qadira books were what I noticed in particular).

Is that a shift in direction/interests for you at the company? Or has that always been the case and I've only just noticed?

It's actually kind of a complex question, so long answer (skip to bottom for short answer):

So, yes, I'm doing more freelance writing for Paizo. But all our writing (except rewriting of material as part of the dev process) gets done out of house. So that's not a shift in my actual on-the-clock responsibilities. On the clock, I've been doing development for several years now, in cases where we didn't have sufficient dev resources to meet deadlines.

That's been a little bit of a shift from what I did when I first started at Paizo, but it's a natural and appropriate one as I integrate more with the creative team and understand their needs. It's not a new role for me, even though it's newer at Paizo.

I started my career in games as a game designer, and I've been paid to write since I was in middle school. If I had to reduce myself to one thing that I do, it's writing. It's the thing that's the least effort for me to do, the thing that I've done for the longest, the thing I've spent the most time training other people to do, etc. The pay as a video game writer/screenwriter is a lot better than anything in tabletop, but the working conditions are usually brutal; I took a PM job at Paizo for my own sanity (most game companies have pretty broken creative processes, but at least as a producer/PM you have some power to fix them, whereas as a writer, you're usually at their mercy), but I'm considerably newer/less experienced at it than I am as a writer.

Any time you come in to an established creative team--even when you come in as a creative, but especially when you don't--you have to earn trust before you get to wield any sort of creative authority.

I offered to edit a blog post...

Thanks for such a thorough reply - you even answered a whole bunch of questions I didn't know I had. :)

I hope the shift to tabletop games has been a good thing for you. It's been good for us.

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