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Steve Geddes's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber. 9,966 posts (11,408 including aliases). 15 reviews. No lists. No wishlists. 11 aliases.


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I think it was more about inventory management than a strategy for selling boosters. Maintaining a large and ever-expanding catalog of singles is no doubt a lot of effort for probably minimal gain.


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Thanks, Skeeter.


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RuyanVe wrote:

The past of Golarion, whitnessing one of the world-shaping events back then!

Otherwise:

Skywatch.
Iobaria, esp. Dirrinir or sites related to Koloran.
Bastardhall.

Ruyan.

Ooo yeah. Skywatch. I forgot about that.


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I'm quite enjoying Dark Matter, at the moment. That's the kind of game I'd like to be able to run, I think. (Granted the science is more prevalent and the fantasy is pretty mild).


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Mark Seifter wrote:
Steve Geddes wrote:

Cheers.

Do you have any specific examples where you think it doesn't exist (since it isn't guaranteed)?

I wonder because it seems to me that eliminating disparity is something of a fool's errand. If you have meaningful choices it seems to me there is inevitably going to be imbalance between them and hence disparity between those-with-the-good-options and those-without.

I'd be curious to hear of any actual RPGs where there's a sufficiently complicated Character-Building game-within-a-game and yet no disparity exists.

D&D 4e at launch is probably the closest I can think of, which it achieved using parallel class structure, though it also had to deal with the drawbacks of that approach.

Cheers again.

Thanks for the last few posts on this. I find it an interesting issue (although I have no great emotional investment one way or the other - I've always been struck by the fact that smart people who know the game well will often vehemently disagree when this area comes up).


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Awesome. Thanks, Skeeter.

Can I ask if you have any clear idea on the likely timeline with this and the Blight? Are they likely to be finished around the same time? Will this one be finished first, maybe?


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Just the Forest Path.


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Shouldn't it be a loaded complement, not a loaded compliment?

(Because that's really important and everything....)


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Mark Seifter wrote:
Steve Geddes wrote:

To move away from PF (and even away from caster-martial):

Would you say that the potential for disparity becomes inevitable in any sufficiently complicated system?

Can you think of any RPGs which give a lot of character building options but where perceptions of disparity are rare?

It depends on the system. Categorically (and unsurprisingly), there isn't a class disparity in classless systems, though in those, there can be other optimization pitfalls such as cookie-cutter abilities that everyone takes regardless of concept or huge disparities based on trickier optimization (though a few pages ago I mentioned an extremely positive result from having one person make all the characters for a classless system one shot so they have a similar baseline). Highly narrative and rules-light systems, even those with classes, also don't tend to suffer this issue (as you might expect from #1 in the long post) due to the fact that generally the adjudication of an action is abstract enough that you are likely to see more of #7-style disparities towards a favored player or towards players who tap the group's social and narrative zeitgeist the best. As an aside, one Indie RPG that has an interesting mechanic to combat the "tyranny of the popular player" in a narrative RPG is Mist-Robed Gate, which does let each other group member directly vote for a favored PC, but also includes some default votes for each side and then randomly draws one of the votes to decide the outcome instead of winner takes all where the more popular/better zeitgeist-capturer might prevail every time.

If we're going to limit ourselves to class-based, rules-heavy games with lots of character-building options, a disparity still isn't guaranteed, but it depends on a variety of factors:

1) Hard Niche Protection: If a game has hard niche protection (by which I mean nobody except the class designed for that niche can perform it, as opposed to soft niche protection where the specialist class might get a bonus but...

Cheers.

Do you have any specific examples where you think it doesn't exist (since it isn't guaranteed)?

I wonder because it seems to me that eliminating disparity is something of a fool's errand. If you have meaningful choices it seems to me there is inevitably going to be imbalance between them and hence disparity between those-with-the-good-options and those-without.

I'd be curious to hear of any actual RPGs where there's a sufficiently complicated Character-Building game-within-a-game and yet no disparity exists.


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Mark Seifter wrote:
Steve Geddes wrote:
Mark Seifter wrote:
Steve Geddes wrote:

What do you think about the caster-martial disparity in Pathfinder?

Do you think it's real? Is it a problem? A case of misunderstanding/miscommunication?

** spoiler omitted **...

Thanks.

(To create an axis of my own).

Which axis would that be?

The verbosity-terseness axis.


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Whilst I personally prefer the surprise, it's undeniable that most don't. Typically, Paizo are right across giving gamers what they want.


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Steve Geddes wrote:

My paizo collection is pretty complete, other than the original three flipmats :(

Some of the discounts here are like 90% - you don't need to get much out of monte cook's book of experimental might when you're paying $3.

A fellow Paizonian saw this post and dug through his collection for me. Now I'm only missing one flipmat.

How great is this community? :)


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To move away from PF (and even away from caster-martial):

Would you say that the potential for disparity becomes inevitable in any sufficiently complicated system?

Can you think of any RPGs which give a lot of character building options but where perceptions of disparity are rare?


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Mark Seifter wrote:
Steve Geddes wrote:

What do you think about the caster-martial disparity in Pathfinder?

Do you think it's real? Is it a problem? A case of misunderstanding/miscommunication?

** spoiler omitted **...

Thanks.

(To create an axis of my own).


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What do you think about the caster-martial disparity in Pathfinder?

Do you think it's real? Is it a problem? A case of misunderstanding/miscommunication?


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Ashiel wrote:
I was using this to contrast the mechanical implications of 5E, where a mob of angry peasants (or undead or whatever) can wreck pretty much anything given the numbers to do so, because 5E's (whack) bounded accuracy mechanics and lack of things like Damage Reduction mean that the world trembling terrors (who are still described as such as well) such as great wyrms, pit fiends, and the like can be taken out by a horde of low level peons.

The power level of 5E is definitely much lower than PF, although there is still a limiting factor to the 'hordes of militia' strategy in the form of the number of casualties they're willing (or able) to accept. A town which fights off the dragon on its own probably spends more arming it's militia than the adventurers would have asked for and then won't be in any shape to fight off the trolls next year or the ogres the year after that.

Damage resistances in place of DR and especially immunities change things slightly too in shifting to the 5E paradigm from PF, since the acquisition of magic items is purely in the domain of DM fiat (not that dragons have it, but there are plenty of things which are immune to non-magic weapons).


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137ben wrote:
Notably absent from the list are any wizards or clerics. Interesting, don't ya think? Going by the source material, magic-users casting Plane Shift has no place in traditional fantasy. I guess that means Plane Shift (the spell) is too anime!

I think a big part of the problem with these kinds of discussions is that people talk about "traditional fantasy" as if it has a clearly understood and agreed definition, but it's really like talking about a "reasonable houserule" or an "acceptable power level".

Everyone has a more-or-less clear idea of what they mean but the people they're talking to don't share the same base assumption so disagreements appear to exist when it's really just an issue of terminology.


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The dungeons underneath Korvosa.


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I'd like to be thirty again, if you can organise that Katina?


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whew wrote:
Warning: I may post your answer on our city's PFS facebook page.

I think you should.

It's likely it's just a mistake - I've never met a disgruntled Paizo employee. Their computer seems decidedly temperamental though..

If the item is large, there are times when the only way to ship it is via the expensive options. (Core Rulebooks and PACG base sets cost me more in freight charges than the product's price, to Australia). :(


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"Three moody sonnets, please."

"Can you change an epic tragedy?"


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Sara Marie wrote:
Steve Geddes wrote:

Is the "class decks deluxe" subscription just the behind-the-scenes way you deal with promo cards or something? There aren't actually two options for that sub, are there?

Edit: wait, they don't come with promo cards, do they? Now I'm even more curious.

Promo cards for the Class Deck Subscription are special for this month, is my understanding. We may or may not occasionally have promo cards for future releases in this line.

Thanks, Sara. Something else to look forward to. :)


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Is the "class decks deluxe" subscription just the behind-the-scenes way you deal with promo cards or something? There aren't actually two options for that sub, are there?

Edit: wait, they don't come with promo cards, do they? Now I'm even more curious.


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Erik Mona is an ideal choice as writer for this.


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I'm sure any sale of a product counts in terms of evaluating its popularity.


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Vic Wertz wrote:
Sigh. The story of this product has been one of getting nearly to completion and then events conspire to force a do-over. Sadly, I have no further information at this time.

But a "do-over" would likely mean not for another six months or so at least?


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Druma is an area with a distinct culture and not much in the way of canonical information. I'd quite like to see that fleshed out a little.


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After the latest update I'm getting way more crashes. I can't play here comes the flood at all now (and one party is stuck midway through setup so I can't even forfeit, but will probably have to delete and start over). Kind of disappointing. I'm not used to playing computer games at this stage of development. It's quite frustrating.


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James Jacobs wrote:
Steve Geddes wrote:
Has Pharasma always judged souls? Or did she assume that role at some point in the distant past?
It's always been her.

Cheers.


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Has Pharasma always judged souls? Or did she assume that role at some point in the distant past?


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Rysky wrote:
Edit: just remembered it wasn't a hiatus, they kicked me out.

That is one of the most surprising things I've ever read on the Internet.


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How did you get introduced to Paizo?


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My paizo collection is pretty complete, other than the original three flipmats :(

Some of the discounts here are like 90% - you don't need to get much out of monte cook's book of experimental might when you're paying $3.


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I prefer rolling stats in order and then building a character from there, based on what gets suggested to me. Sometimes I'll switch a pair if something doesn't quite fit.

I generally first pick a class, then choose a race (often based around "fixing" mis allocated stats) Then I'll think a bit about what region of golarion the PC comes from and what his background is. Then I'll go through and do the mechanical stuff based on those three guidelines.

I pretty much never plan beyond level one except in the broadest sense.


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"You've saved $1,439.73 off suggested retail..."

Thanks, Lisa! :)


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Awesome. You've written some of my favorite adventures.

Will you be writing them or acting more as developer/line manager?


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Sadly, I held off on running it until earlier this year (a couple of months before it was announced). Still looking forward to it - it played really, really well at the table and all the (minor) issues I had with it have been explicitly called out by James as things he's addressed.

This is going to go from my favourite AP to my "even more favourite" AP.


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I reckon the Aucturn enigma is unlikely as well given its going to launch the same time as Starfinder.

One word titles are probably (?) unlikely too (although Godswar is one of my favourites from that list).


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Marco Massoudi wrote:

So i have gone and collected the 20 named AP ideas from pages 11-19:

Marco. You're awesome.


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They're pretty good. I just wish they came in more colours.


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Yeah - I've always found that odd too.

In particular, when converting adventures from one system to another, I think it's really unhelpful to constrain yourself in such a way that a 'level 12 adventure' has to emerge from the conversion being for level 12 PCs in the new system.


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100% agree.

Plus (fwiw) I didn't think your tone was that bad. Don't be too hard on yourself!


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Nirvana for the NG plane, maybe?

Perhaps Equilibrium for the Outlands.


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Have you seen these?

They sound perfect for you!


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Cheers.

Can I ask whose responsibility it is to keep an eye on wordcount/room-for-art/etcetera?

Presumably it's important for the designer to be close to the assigned wordcount, but in the instance where they were to turn in something significantly outside the brief?

Actually - that's another question: How often do RPG writers submit work significantly outside the desired wordcount? (I have a client who puts together a magazine who frequently bemoans the fact his writers seem to quite casually go over the limits he sets).


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In regard to RPG products, what would you say are the most important roles that an editor performs? How about a developer?


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Hayato Ken wrote:

If you think Jade Regent was the Tian Xia AP, as what it is portrayed mostly, then it´s bad yes. Because it didn´t do a real good Tian Xia job.

If you look on it as the caravan AP, things are very different.
I liked Jade Regent pretty much for that, it was an interesting ride.

Yeah, I thought it was a good way to introduce a new area of golarion. It wasn't the AP if you've always wanted to play a ninja or samurai or something.


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Hi Denzil

Joining a facebook page probably entails joining facebook, yes? I'm not really up to that sort of thing.

Having said that, I've got some time on the weekend so maybe I'll come and say hello. I know infinity games pretty well, so that's easy (although Wednesday night is my home game night, so that's not so easy).

Cheers :)


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Cool. Thanks.


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If you wanted to complain about the community team's response to an issue, my guess would be Jeff Alvarez at jeff.alvarez@paizo.com, but Vic Wertz at vic.wertz@paizo.com is pretty active on the messageboards in general.

I'd also guess they're probably already aware of your issue, so it may not amount to much. Nonetheless, that's where I'd suggest going if you really can't accept community@paizo.com's position.

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