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Steve Geddes's page

Goblin Squad Member. Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Pathfinder Legends Subscriber, Tales Subscriber. 8,675 posts (9,843 including aliases). 14 reviews. No lists. No wishlists. 10 aliases.


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I bet the Northlands nuclear edition is going to win the "heaviest of all time" category.


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Linked (hopefully without spaces).


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Kalindlara wrote:
Steve Geddes wrote:
What's EDH?
Elder Dragon Highlander, aka Commander. A Magic: the Gathering format where you can use only one of any card (other than basic lands), and decks are exactly 100 cards. The deck's colors must match your "commander", chosen from the game's legendary creatures.

Thanks. I can even guess what some of those words mean... :)


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What's EDH?


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TriOmegaZero wrote:
Steve Geddes wrote:
TriOmegaZero wrote:
There is consistency between games, and consistency between sessions. You do not want the exact same thing your character did last session to be resolved differently in this session.
Ah, I see. Yeah, I suppose. (Though I don't think it would actually bother me if a wall I climbed last session was impassable this session, or something - it's not desirable).
But if it was simply impassable with no apparent change in the wall itself? No slippy grease applied or destroyed handholds? You'd be fine with that?

Yeah (at least I think so - thought experiments are not always easy to adjudicate). I'd prefer it to be consistent, but things like that don't generally bug me. The mechanics of a roleplaying game are not terribly important to me.

Having said that, I intended that post to be conceding the point - I didn't really understand what you meant initially, but agree that consistency across sessions of the same campaign is desirable, even if it wouldn't bother me if it lapsed.


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TriOmegaZero wrote:
There is consistency between games, and consistency between sessions. You do not want the exact same thing your character did last session to be resolved differently in this session.

Ah, I see. Yeah, I suppose. (Though I don't think it would actually bother me if a wall I climbed last session was impassable this session, or something - it's not desirable).


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Consistency doesn't bother me. I had a social-network focused character once who was able to learn lots of information via Charisma checks by asking around his extensive contacts. That was something the DM wanted to emphasize in that game but it hasn't become a standard rule in his other games.


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Probably (we're way outside my personal experience now). But it might be easier to diagnose the problem and it might be easier to address - by agreeing as a group to play by RAW, the players are then empowered to point out when something is being adjudicated contrary to those openly available rules.

I can't think of a better way to address it, personally (presuming the 'talk about it' and 'play with someone else' solutions have been tried and failed).


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Kthulhu wrote:
Steve Geddes wrote:
However, I'm lucky enough to have never experienced a DM out to "get" the PCs.

If the GM is out to "get" the PCs, no game system in the world will protect them, no matter how overly-codified it is.

Sure, but you know what I mean, right?

Often when people describe why they don't like oldschool games, they relate a story that I also wouldn't enjoy - and it nearly always boils down to the DM's judgement. I love it when the DM is entirely in control, without being bound by the rulebook (if they decide that ignoring the written rules is going to be better). However, I could imagine that feeling both pointless and dull if I had any capricious, inconsistent or otherwise poor DMs.

Although I've always preferred the oldschool approach, based on some of the stories I've seen online, I can understand why others dont.


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Bill Dunn wrote:
I increasingly detest characterizing any refereed RPG as "Mother may I". It's just more of one group of players talking down to another or players of one game talking down to players of another.

I sometimes wish there was a forum rule against hyperbole (and sarcasm, for that matter).

Nobody's game is ever the caricature that other people describe it as. But it's so much easier to dismiss the extremist position.


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I think you can replace that predictability and transparency of the rulesystem with a DM you trust (or with a group of rotating DMs who make rulings collectively when things come up). It can still be fair, even if you don't know everything in the background - the degree of equity in such a system is directly related to how fair the DM is in their adjudications.

I prefer an old school approach (where the rules are little more than suggestions as to one way to do it). However, I'm lucky enough to have never experienced a DM out to "get" the PCs. Ultimately, I think one great weakness and also a great strength of the old school approach is the reliance on the DM.


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tony gent wrote:

Hi all just wondering what you think the name old school gaming means to you ?

Is it just a reference to how long someone's been gaming or do you think it describes a style of play.
Your thoughts please

I think it's a playstyle. Nothing to do with how long someone's been playing.

It's something loose, in my view - an amalgam of lots of different things rather than a binary definition. To me the essential element is guidelines-not-rules, although if there isnt high lethality it doesnt really feel the same to me.


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We have a DM who does this, I suspect. I think it's due to an emphasis on the way the mechanics works, in his case - he regards making a high skill roll to avoid or defeat an encounter as "too easy" (since it's just one die roll, as opposed to the large number of successes required in a combat). We've spoken about it, and he doesn't seem to put much store in the argument that I've put lots of resources into those aspects of my character so the "cost" is significantly more than just a die roll.

It does tend to remove any incentive to be good at anything other than combat, since when we create characters focused on stealth, diplomacy, lore or whatever we end up facing pretty much the same combat challenges but being worse at fighting.

It doesnt't really bother me, but if you can't see eye to eye, I guess one solution would be to focus on combat characters in that DM's games.

At our table, I've tried including scenarios where non combat options are clearly superior in the hope of demonstrating that the world won't end if an encounter is resolved with just one die roll (or even just by roleplaying). However, that kind of DM tends to build combat-only characters anyhow, so I haven't really managed to make the point yet.


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Mimesyne wrote:

I actually just joined a one on one PBP and I'm really excited about it. I get to hog the spotlight and explore the environment the GM has designed for me at my own pace and without worrying about holding up three-four other people. The appeal to me is just that the focus is my character and how she perceives and interact with the world. Call me selfish, but its nice to have that from time to time!

On the issue of creepiness...

Well, people online are only as creepy as you let them be. Report and ignore/block. Bam. Then there's like, 1/10 creeps (and creeps are only like, 1/100 of the general population at the MOST) who will be persistent enough to make a new account just to creep on you. Then that's more of an issue and you work with the site staff to solve it. Or ignore it because a bully/creep is only a bully/creep when there's a victim to target and ignoring things is pretty easy on the net (mixed results when you try this IRL ofc).

It also helps when you don't walk around advertising your gender. Females do generally get a bit of extra attention on the net, sure. But you can easily avoid that attention if you don't want it by simply not saying you're a female. I mean, does it matter you're a female? No. This is a roleplay site. Half the time the men are women, women are men, and the children are always FBI agents. I don't care if you're a guy, a girl, if you're straight, or if you're gay. Or any of those in-between things I'm supposed to be including to be politically correct or whatever.

I don't even know the genders of my own players of the game I DM, and I doubt they know mine. But it doesn't matter because I'm not trying to become romantic partners with any of them which is really the only time gender matters.

So, if being a female makes you wary of playing a one on one PBP, or even like it makes you a target, then just don't tell people your gender and don't add your gender to your profile.

I'm probably going to get lynched for this, but I find that the people who...

I'm not going to lynch you, but I really feel like this is giving up - "there's going to be creeps around, so don't tell anyone you're a woman".

I think it's worth putting the effort in to make the community better and it shouldn't be up to the victims to adapt, imo.


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Yay! Thanks for this Paizo - one less thing to remember. :)


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No worries, Jeff. Thanks for the update.


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My subscription is still wending it's way down here. :(
If I get a card though, you're welcome to it.


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Thanks, Kor. I appreciate the link.


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BigDTBone wrote:
Steve Geddes wrote:
I'm not really sure what we're talking about now (I don't drink wine at all). I wasn't making any comment about Pathfinder or its' target market, so I didn't really understand your initial reply.

You made a comment about design aficionados and pathfinder.

I tried to use an analogy to say that you shouldn't make assumptions about what is popular among aficionados based on how pathfinder is designed, because pathfinder is a broad-appeal kitchen-sink game. It is NOT designed for aficionados.

You thought I said that the people behind pathfinder are not aficionados.

I double downed the analogy to say that you can be an aficionado and still make a product for people who aren't. I then tried to reiterate that being broad-appeal isn't bad.

So basically, I was trying to tell you that you were right in the first place.

Cheers.

It's not terribly important but I wasn't meaning to infer what is popular among afficionados based on pathfinder's design. I was meaning to express surprise that an afficionado would express a view so close to my preference.

I also didnt think you were making any statement about the design team's afficionadoness - I was struggling to clarify my first post, since I didnt understand yours.

I definitely agree that Pathfinder is designed to appeal to a wide audience.


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Awesome. Thanks. :)


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I'm not really sure what we're talking about now (I don't drink wine at all). I wasn't making any comment about Pathfinder or its' target market, so I didn't really understand your initial reply.


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BigDTBone wrote:
Steve Geddes wrote:
Cool. That's basically my preference, but I didn't think it was popular among design afficionados.
Pathfinder isn't an aficionado's game. It's the cheap and popular RPG; marketed and designed for mass consumption.

I meant I'm surprised (pleasantly) that s design team member has said that's one of paizo's goals. (Although I don't know who Chengar Qordath was citing, I consider pretty much any full-time, professional RPG game designer to be an aficionado).


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Very helpful. Thanks. :)


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Chengar Qordath wrote:
At the same time, there's been no indication that they ever plan to actually correct the disparity, and the PDT continues handing down more martial nerfs while leaving casters untouched or buffing them.

I, for one, would be interested to hear what the official party line is. I accept the arguments put forth by several forum-goers that it's a real thing. I'd be curious to hear a counterargument from the design team, or hear what other constraint they're operating under which clashes with any inclination they have to address it - I've always assumed it was ported over in the backwards-compatible days (given it existed in 3.5) and that they don't want to stray too far from the CRB assumptions.

Quote:
Admittedly, I have also seen members of the PDT advance the line that the martial/caster disparity does exist, and is intentional because magic should be better than mundane. The end result is the same either way: the PDT is highly unlikely to ever address the problem.

Cool. That's basically my preference, but I didn't think it was popular among design afficionados.


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Steve Geddes wrote:
Are the non-mint copies third printings?

Anyone able to answer this? I'd like to grab a non-mint updated version, if I can - otherwise I'll get a regular copy.


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Marco Massoudi wrote:
Good news for these people: in February 2016 Wizards of the Coast will release the fourth "Icons of the Realms" set with the title "Monster Menagerie". This set will almost exclusively include "real monsters" (the Gargantuan mini is a Treant). ;-)

Do you have a link to information on this?

Quote:
Personally i have begun to buy Dwarven Forge 3D terrain and hope Paizo goes into that direction too.

Dungeon Dressing certainly seems to have been a hit. However, minority or not, I really hope they split it out into a separate line so that those who want it can buy it and those who would rather get traditional miniatures can get more per set (both more sculpts and more figures).


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Aldath wrote:
What I mean is, at least for me, there's less flavor to be found on 5e classes as of now. As I mentioned, 5e seems to take out much of the "cool" stuff 3.5 and PF had ruled.

It seems to me that you should play Pathfinder, because it suits you better (I just mention that to be clear that I'm not trying to 'persuade you' to like 5E).

However, part of it might be the mindset you are viewing 5E from. When you say 5E has "taken out" the cool stuff "3.5 and PF had ruled" and when you say "some of the core classes like the ranger, wizard and druid got wrecked by the 5e rulings" it kind of sounds to me that you're looking at 5E to replicate what you can get from 3.5/PF. I think, viewed that way, 5E will always be a disappointment - it's never going to do as good a job of being Pathfinder as Pathfinder does.

5E is designed to meet very different goals that Pathfinder was, in my view:

If I want to play a game where there's substantial reward for putting a lot of effort into "PC-building" then I think Pathfinder is the way to go. There's a huge payoff mechanically from knowing the system well and from utilising that knowledge.

In contrast, if my goal is to start rolling some dice and have a character in the action within 15 minutes. Where combats are resolved very rapidly, where skill-checks are adjudicated on-the-fly (losing out on some simulationist focus in exchange for gaining some smoothness of play) then I prefer playing 5E.

I don't see any difference in "flavor" between the two systems, but then again I don't expect that from a rulebook really.


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Kthulhu wrote:
They also have a supplement called "Book of Alchemy" coming out for all three systems that FGG/NG supports.

They do? Where's the info about that?


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BigDTBone wrote:
Steve Geddes wrote:
Chengar Qordath wrote:
It seems unlikely Paizo will address it so long as their official party line remains "The martial-caster disparity is a myth propagated by people with an agenda."
Isn't that from the James Jacobs "ask" thread? That hardly counts as an official position - he puts a fair bit of effort into qualifying all his statements there (beyond Golarion canon) as personal opinion. Especially when they relate to the rules of PF.
Unfortunately the C/M disparity isn't a rules issue it is a system "feel" issue. James seems to (rightfully) have a bunch of clout when it comes to system "feel" issues. Just ask SLAs about it.

He may well have influence in office discussions around inter-class balance (and perhaps his personal views line up with those of the design team). I just think it's misleading to label it an "official party line".

I don't think Paizo have made an official statement on whether there is a disparity in power between the martial and casting classes (or at least, if they have, it's not the often-cited one liner from the "Ask JJ" thread).


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Any word on this (I presume they'll ship together)?

The only reason I ask is that we're going in for this as a group and the others like a bit of warning, if at all possible.


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Chengar Qordath wrote:
It seems unlikely Paizo will address it so long as their official party line remains "The martial-caster disparity is a myth propagated by people with an agenda."

Isn't that from the James Jacobs "ask" thread? That hardly counts as an official position - he puts a fair bit of effort into qualifying all his statements there (beyond Golarion canon) as personal opinion. Especially when they relate to the rules of PF.


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Paizo prefer us to discuss/argue/appeal moderator decisions in the website feedback subforum. (Or by emailing community@paizo.com) rather than doing so in the thread in question.


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The PDFs get updated once the first printing is sold out and the second printing goes on sale. Usually, that's concurrent with the errata release, but due to the large number of problems with the ACG, they undertook to release the errata early this time.

I don't think anything else has changed in the schedule. The PDF will be updated once the second printing goes on sale (which will be announced via a blog, this time around).


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HillTopper wrote:

Something in an adventure path or similar that can help with Linguistic immersion:

What does Taldan or Tien common sound like? What are common accents for various regions?

What does a Vudrani accent in Varisian sound like?

"Lost Tongues" or adventures that can spring from artifacts like the real-life Voynich Manuscript.

What effects do long-lived speakers of things like Common or Elvish have on other, more fluidly changing languages like Goblin?

Wow. I don't think I've ever heard that requested before. It's pretty rare to hear something genuinely new in one of these threads. :)


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Gerald wrote:
I'm ready! Fire the kickstarter up already!

Agreed. :)


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Chess Pwn wrote:
See I feel the people who say things like, "We want death to be final and have real consequences" don't mean what they say, because I'm assuming that the player just brings in a new character. And that the only thing stopping the new character from being the old character with a different name is...? The only way for death to be final is that the player is forced to stop playing. But that doesn't make for a nice game. Having to pay to raise dead is a real consequence. Getting a free rebuild is a bonus. "Oh hey you died, it's okay you rez him and he comes back to life an gains 20,000gp." That feels almost like what you're doing to make "death to be final and have real consequences"

In my case, it's that I want to feel the penalty for failure myself (as a player) not that I want my character to experience a penalty in-game.

I don't experience being poorer or losing a level or two to be a penalty, really - the current wealth/power/whatever of my character or party is just what it is. If I'm rich, I'm rich. If I'm poor I'm poor. It doesn't really impact on whether I feel I'm progressing in the game or not. What I don't like is losing my character with his story, goals, personality, etcetera.

One thing I always find strange in these discussions is that it's portrayed as the DM's choice, whereas I think it should be the players' preferences that really matter in this area. As a player, I like it if death is a real possibility and if it's permanent - with relatively easy raise dead options, I just don't care about my character as much. As a DM it's of no consequence to me - hopefully the players can find some mutually agreeable position.


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It's the little circle with a diagonal line through it on the far right (next to the time stamp of the last post).

EDIT: wait, maybe it's not functional, at the moment (?)


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SunstonePhoenix wrote:
TLDR: How do you balance roleplaying with rollplaying, and which one do you consider more important to your enjoyment of the game? How well do you work with roleplayers/rollplayers?

Speaking generally, I don't think there's much of a connection (my guess would be that they're actually positively correlated).

Nonetheless, it definitely has an impact on the way I make characters. If I focus on the mechanical side first, I rarely care about the character or ever think of him as more than a bunch of abilities and modifiers. My preference is to rather come up with a story or personality and then create the character mechanically, after the fact. (This is confused somewhat as I also prefer rolling stats in order to get that process started - so it goes roll stats, come up with story/race/class, then choose feats, spells, etcetera).

As a consequence, the characters I put more effort into 'building' are generally rather flat or inconsequential on the roleplaying front. When I roll up a character the way I prefer, they are inevitably poorly optimised. I suspect there are many people like me who then confuse our methodology as some kind of logical dichotomy between the two.

In terms of playing with others, it really doesn't bother me. I don't care if you're effectively built, spouting long soliloquies, both or neither. The only thing I would be upset by is if you tried to tell me how to roll up my guy.


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It's interesting that their estimate of the tabletop RPG market increased so much from 2013 to 2014. 15m to 25m. Presumably the absence and then reentry of D&D explains most of that.


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chbgraphicarts wrote:
thaX wrote:

Wait, what?

Are you saying that Spontaneous Casting is the same as Vancian Casting?

Yes.

Spontaneous casting is, in fact, Vancian spellcasting. Everyone from back when 3rd Edition first came out until today (except you, apparently) agrees that Spontaneous Spellcasting is a form of the decades-old Vancian magic system.

That fact that you have X number of Spells per day per Spell Level makes the system "Vancian".

When people complain about "Vancian" magic, they are including Spontaneous Spellcasters in that system, because it is still the same system as has always been in place, preparation needed or not.

There's at least two of us.

I don't think sorcerers are an example of vancian casting. It's the fire-and-forget mechanic that makes something definitively vancian, in my eyes - not just "That fact that you have X number of Spells per day per Spell Level"

(There's a few websites around that agree with thaX's view that spontaneous casters aren't vancian casters, by the looks).


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Are the non-mint copies third printings?


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137ben wrote:
Fergie wrote:
Kirth Gersen wrote:
Xexyz wrote:
I certainly don't want them put on an equivalent level with casters.
In short, you prefer a game in which "CR" is a completely meaningless term?

I would say that putting martials up where casters are now would be throwing out the CR system. Bringing casters down would put everyone back into the CR system.

EDIT: Talking about higher level play, not low to mid level.

Maybe what you are missing in Kirth's statement is that in Pathfinder, a single-class level X character with PC wealth is supposed to be CR X. As long as a CR X wizard is a more challenging opponent than a CR X fighter, the CR system is broken, no matter where they are in comparison to the bestiary monsters.

Preferring a game where casters and martials are not equivalent doesn't mean preferring "a game in which "CR" is a completely meaningless term" though, it just means preferring a game in which a level 15 wizard is not CR15 (or a level 15 fighter isn't).


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I'm very excited by that. I was disappointed when the Northlands books ceased - glad it was a hiatus rather than a death.

I'm also really looking forward to a mooted Slumbering Tsar conversion plus a mysterious "Swords and Wizardry related" kickstarter...The next couple of years is going to be a great time to be a Frog God Games fan. :)


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My Self wrote:
So now that Pathfinder has been around for several years, there's a bunch of splatbooks out. Lots of player companions, adventure paths, supplements, ultimate X, etc. And a bunch of 3rd party material, too. We've got several dozen classes and several times as many archetypes. At what point will Pathfinder become as material-dense as regular 3.5e? And is that a good thing?

I don't know when it will become as material dense as 3.5 - a long way off, I'd guess (given the rate of hardcovers/player companions vs the rate of 3.5 splatbooks in its heyday). However, I think it's a good thing, especially given wizards' approach to 5E (where the flow of splatbooks is very slow).

If you want a supported game with lots and lots of player options and the potential to get reward-for-effort in optimisation efforts, then Pathfinder is a great fit. If you want a supported game where you don't need lots of books (or lots of webpages) and where it's quite hard to build either an exceptional or a crap character then 5E is a good fit.

I think it will prove to be a real strength if the market manages to diversify a little to the point where it can support two large, supported games with significantly different fundamental approaches.


Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Pathfinder Legends Subscriber, Tales Subscriber

Awesome. Thanks, Vic.


Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Pathfinder Legends Subscriber, Tales Subscriber

I have this preordered with a case and the latter shows as expected in August, whereas this is showing an expected September shipment.

Do you have any more up-to-date estimate of when it's likely to be available?


Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Pathfinder Legends Subscriber, Tales Subscriber

I've been trying to locate a second printing of the Player's Handbook for ease of access to the errata. However, all the copies I can physically find in Australia are first printings and online retailers haven't been able to guarantee which printing I'll get if I order through them.

If there's anyone who is able to locate a second printing and would be willing to grab a couple of copies and post them to me here (in Australia), I'd greatly appreciate it. I can fix you up ahead of time for whatever it's going to cost via paypal, bank transfer or paizo.com gift certificates - whatever would suit you best. Happy to add a handling fee as well.


Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Pathfinder Legends Subscriber, Tales Subscriber

No worries, Sara. That's kind of what I was expecting.
Cheers.


Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Pathfinder Legends Subscriber, Tales Subscriber

Yeah, they've included the errata (though you can also download them).

EDIT: I believe so, anyhow. I haven't actually managed to track down a copy yet.


Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Maps, Pathfinder Legends Subscriber, Tales Subscriber

Hi Paizo

Is there any way for you to tell whether you're shipping 2nd printings of this yet? (In fact, will you ever be able to tell?)

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