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Steve Geddes's page

Goblin Squad Member. Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Maps, Modules, Tales Subscriber. 7,767 posts (8,780 including aliases). 12 reviews. No lists. No wishlists. 9 aliases.


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Makes sense to me - I was one of the intended targets and only noticed it whilst it was in the pathfinder subforum (I have the PF-Online sections of the forum closed).


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As a general approach if you're a player who is unsatisfied with the way your game is going, I'd also suggest not thinking of the cause as a "bad GM". I'd approach any discussion from the position of "elements of the game I'd like to see change".

Partly it's to make the complaint easier for them to hear (it's not about them, it's about the game) but it also leaves open the possibility that you might be the source of the problem. No matter which of the above categories you think applies - it's possible that the DM and the rest of the players are on the same page and are enjoying it and that your real problem is that you're playing in an incompatible group. I think that will be easier to diagnose if you dont go in with the assumption that it's a question of DM quality.

Goblin Squad Member

Starting a thread in the website feedback forum is the best way to discuss moderator decisions.


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He's pretty good.


GM BrOp wrote:
Interesting point. IMO, getting to spam True Strike every round would not be fair. Action surge is already good, and the text of the spell does say "next turn", not "next action". I'm going to rule that you CAN'T use it in the same round. 5e tends to give small bonuses here and there for minor abilities, and using a racial ability in this way tends to go against the RAI, I think. If you can come up with a better argument for why it should be allowed, however, I am willing to hear it.

The racial ability itself requires consumption of an action - so it only enables spamming true strike every second round (which, as a general rule is worse than attacking each round - the same chance to hit and critical, but you miss out on the possiblity of hitting twice).

It's only with action surge that she could perhaps cast and attack in the same round - which then can't be used until after a short rest. Note that it's still not much of a strategy in a stand-up fight:

1. cast true strike
2. use action surge
3. attack with advantage

is worse than:

1. attack
2. use action surge
3. attack

The best use of true strike is when you have a round to prepare (such as when the opponents are closing, you're attacking from ambush or you're waiting for some trigger before your attack). It's also useful if you happen to be up against a hard-hitting enemy who is close to death.

The situation I'm describing above is very situational and is more based on 'in world logic' than any real power consideration - spending an action to gain advantage is a wash at best, so there's not a significant risk of being overpowered - it's more whether the logic bothers you of a spell boosting attacks being concentrated on but not 'coming off'.


Incidentally, True Strike provides the kind of "open to interpretation" situation that is reasonably common in 5E. You can imagine a situation where Aredhel casts true strike (as an action) then moves her speed and discovers an enemy, then uses action surge to grant her an extra action which she uses to attack.

The spell says that "on your next turn" you get advantage on your first attack - so RAW it wouldnt yet apply, despite Aredhel having cast it and still concentrating on it. However, it seems a little silly that, now that the spell is active, it sort of 'skips' an attack. On the face of it, it might seem like advantage should be granted to the 'action surge attack'.

The contra-argument to this interpretation is that it would deprive the opponents of their opportunity to disrupt Aredhel's concentration that they would if she had to wait until next turn. The contra-contra-argument being that that's just part of why action surge is good.

The designers have generally said that these kinds of rulings are deliberately left vague so that different groups will come to their own understandings and approaches - which places a fair bit of pressure on the DM to be fair and the players to trust the DM.

Goblin Squad Member

Okay, I found the following email from September 2014:

"Our records indicate that you have rewards or purchases that have not been redeemed. A Goblinworks account has been created for you to redeem these items.

Click the link below to set up your account.

If you already have a Goblinworks account, please notify customer support to get it merged.

https://goblinworks.com/accounts/signup/12746/999749137/

Thank you,
Goblinworks Inc."

If I plan on passing my rights on to someone else, should I set up the account? Or is it best to leave things as they are and they can do all the setting up themselves?

Goblin Squad Member

Is there some "how to give your privileges to someone else" post somewhere?


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chaoseffect wrote:
Do the adult thing. Walk in 20 minutes late so everything is set up already and then flip the table and walk out as you pop your collar.

I chuckled.


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FrodoOf9Fingers wrote:

@Steve Geddes

I failed to communicate that for me, acknowledging how I feel doesn't necessarily mean that's what I plan to do. I -want- to prove something, but from what you said, I recognized I had that feeling, and the folly of it O.o.

Ah, I misunderstood.

In that case - I agree. :)


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FrodoOf9Fingers wrote:
Steve Geddes wrote:
I think turning up to say you're leaving just invites trouble - I'd feel obligated to respond in some way (since you'd taken the trouble to turn up without intending to play) but I dont know that anything I said would be helpful. Caught off guard like that, it might just turn into a bunch of them ganging up on you. If it turns out pleasant and polite - it would have been the same over the phone or via email.

Those are some really good points. Now that you mention it, I have that feeling of going in and pointing out the flaws of their logic. But I really should just leave them in ignorance, they'll have more fun that way. I guess I also feel like trying to prevent them from thinking that I'm leaving because I can't power game in 5e (as if), even though I wasn't power gaming to begin with (at least not in that group).

Only two of them (out of 6) I'm friends with outside of DnD. So maybe a message is the best way to go.

If your plan is to argue your position, I think you're bound to be disappointed (and probably just get more irritated). There's a lot to be said for seeking the moral high ground, but one consequence is you have to give up on a few debates with the other guy getting the last word.

If you leave on the grounds that the group is not for you, it's barely possible they'll feel some regret for perhaps not being as accomodating as they could be. If you leave after a passionate discussion about what "powergaming" is, I suspect they'll consider their suspicions confirmed.

I would put more time into the two you know outside the group - those are the relationships that matter. Personally, I'd speak to them individually.


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I dont see any need to show up, personally. If you see some of them outside of gaming, I'd speak to them individually and explain you werent enjoying the direction it was going. I wouldnt consider it rude if you only see them at game-time though if you just let one of them (presumably the DM) know.

I think turning up to say you're leaving just invites trouble - I'd feel obligated to respond in some way (since you'd taken the trouble to turn up without intending to play) but I dont know that anything I said would be helpful. Caught off guard like that, it might just turn into a bunch of them ganging up on you. If it turns out pleasant and polite - it would have been the same over the phone or via email.


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bugleyman wrote:

First of all, thanks for not accusing me of being a liar -- that is, that I sneak off and play 5E because it's just that good.

Yes, that is a thing that happened.

:)

Even if I found it useful to impute unspoken motive to others' posts, your well known commitment to "the PDF cause" would be enough to dissuade me.

Quote:
Steve Geddes wrote:
Do you think you're representative of the entire market, though?

The entire market? No. More so every day? Absolutely. I'm already 42, but I'm pretty darn sure the printed book will become a niche item -- if not a museum piece -- within my lifetime. WotC leadership is showing all the signs of clinging to a dead business model until the bitter end.

Steve Geddes wrote:
I understand that "no PDF = no buy in" for you, but does that necessarily mean that they're doomed to fail (presuming their goal is purely to keep a foot in the door, not to dominate the TTRPG market)?
It isn't so much that the lack of PDFs will kill them; it's the "we know best" hubris behind it (and the lack of a licensing process, and the C&Ds, etc.). Any number of people have been asking for a PDF/ebook option for years to no avail. Companies which ignore their customers to that extent do so at their peril. Seriously, taking nothing away from Paizo, the TTRPG market was WotC's to lose in 2008, and lose it they did. Spectacularly.

That makes sense - I agree that WotC have effectively conceded the war for TTRPG dominance by abandoning the OGL and an electronic focus. Having said that, I will be interested to see how the "unofficial 5E" products go which are being released through the OGL.

Reading back, I didnt really explain myself terribly well. My query was in the context of Gorbacz's summary above - which I agree with. I think WotC dont really care about "winning ICv2" because that represents gaining the lion's share of a trivial market. As such, I dont see that failing to provide for electronic distribution of the core books is going to "torpedo" this edition, even if it means that a significant number of potential players stick with Pathfinder or other, 21st-century-friendly games.

I think their entire plan rests on selling boardgames, novels, computer games, miniatures, comics, movies, cartoons, television shows, etcetera - I further think that licensing those things is likely to be the modus operandi (barring the ability to leverage some of Hasbro's infrastructure/marketting/supply chain).

Although the fans seem to care deeply, I dont think WotC care very much whether their TTRPG is competitive with other RPG publishers. I think they want to make sure their IP remains 'current' and is generating them some level of profit while they chase the movie/computer game windfall.


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bugleyman wrote:

On the two occasions that I've played it, I found D&D 5E to be a good -- no, great -- game. But until WotC sells PDFs and offers reasonable licensing (which is the gate-keeper for all kinds of support), the quality of the game itself is beside the point -- it simply isn't a realistic option for me.

Thankfully, though it will be personally painful to watch WotC torpedo ANOTHER edition of D&D, the industry will survive. The economics of e-books all but guarantees that much.

Do you think you're representative of the entire market, though?

I understand that "no PDF = no buy in" for you, but does that necessarily mean that they're doomed to fail (presuming their goal is purely to keep a foot in the door, not to dominate the TTRPG market)?


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Gorbacz wrote:
Cool beans, never knew much about Aussie RPG market before :)

Full discolusre: neither do I. It's purely anecdotal. Nonetheless, nearly everyone I know when it comes up has some vague memory of the nerds in high school playing D&D but nobody has any idea that there's another RPG one might play.


Artius is always happy to make new friends. We may soon get to trial the 5E 'dying' rules... :/


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Gorbacz wrote:
D&D is a big brand. Over in US and Canada, at least, D&D is synonymous with an entire hobby. But it's a big brand with a tiny target market, so what WotC is doing that's trying to take the big brand to new markets. That's very sensible, and likely also an indicator that the pnp RPG hobby is shrinking. Over 25 years of playing CCGs, board games, wargames and RPGs I've seen the first three hobbies explode in popularity, while the RPGs have their glory days long gone.

I agree. Here (in Australia)

D&D = 'that World of Warcraft game geeks used to play'
Pathfinder = 'an SUV'


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sunshadow21 wrote:
They have had two editions and multiple decades to get something going, and they haven't been able to sustain any kind of success in establishing the larger brand.

I dont know how to respond to a framing of the issues in which the brand of D&D isnt established outside of the minuscule TTRPG market (in which it is also well established).


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sunshadow21 wrote:
Gorbacz wrote:
But is WotC really interested in D&D books in gaming stores? I doubt so, if they were, they would be putting out books at rate they did in 3e/4e times. I believe 5e is The Placeholder Edition, out there merely to keep the "product zero" alive so that WotC can license the hell out of it and have relatively easy income without all the hassle.
I'm inclined to agree with you, and that plan has problems. That was the plan with 4E as well, and look what came of it.

It really wasnt. In fact, the plan with 4E was pretty much the opposite:

They churned out a ton of books for 4E and simultaneously made it much harder for other companies to work as a licensee. They also tried to provide all the online stuff themselves, rather than outsourcing it. The boardgames and other products were generally produced by Wizards of the Coast themselves. The computer games werent licensed. Plus they continued to produce the miniatures in-house, in contrast to the 5E minis. They focussed on PDF releases rather than printed books.

The 5E strategy has almost nothing in common with the 4E strategy (which seems to have been based on the now thoroughly debunked idea that the public would just buy whatever had D&D on the cover).


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Gorbacz wrote:

But is WotC really interested in D&D books in gaming stores? I doubt so, if they were, they would be putting out books at rate they did in 3e/4e times. I believe 5e is The Placeholder Edition, out there merely to keep the "product zero" alive so that WotC can license the hell out of it and have relatively easy income without all the hassle.

Of course, at this point most retailers are overjoyed, because finally they have The Most Popular P'n'p RPG back on their shelves and the publisher isn't trying to work around them. But what will happen in a while, if D&D release schedule is pretty much "2 super adventures per year, zero splatbooks"?

I think this is definitely their plan. The release of 5E has seen a number of non TTRPG products already - the "one story, multiple ways to experience it" is obviously a thing.

With regard to the (disappointing, to me) release schedule for the TTRPG. There have been some licensed D&D releases beyond the books (minis from Wizkids and cards/screens/maps from gale force nine that I know of). Similarly, there's a handful of 5E compatible products coming out via the ogl.

Perhaps these will also make their way into FLGSs eventually - they may be less of a risk if wotc have a slow and steady release schedule.


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When it comes to shutting down fan sites, I don't think its merit so much as obligated. The fan site disputes I've seen have included unauthorised and unlicensed use of "D&D" which means, as I understand it, that telling those sites to stop is basically required.

I concede I don't really follow things that closely - perhaps there are fan sites being asked to stop who weren't using IP without a license?

In my mind, the test for wotc in this regard will be how they respond to the various OGL 5E products that are about to come out.


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I have a very high tolerance for DM fiat - I'm happy being handed a background to go with my character and am even happy being handed both a background AND the PC.

Nonetheless, this would bother me. Control of the in game actions of the PC seems like the whole point of playing to me. Maybe I won't come up with "good enough" explanations for my PC's actions as judged by the DM or the other players, but that's just tough I'm afraid. I'll do my best, but I don't promise to always meet their expectations of reasonable motivations.


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Mikaze wrote:
I was clearly talking about my "old school" experience(again, the Bad Old Days), along with a nod at how much more inclusive the current game is and the pushback against that coming from certain corners that leaves me even less enamoured of the idea of ever going back.

Do you see that as a function of the system or the culture?

I dont really see anything more inclusive about Pathfinder/4E/Star Wars/any other modern game than OD&D. I may be splitting hairs based on the game versus the setting material - the latter has clearly changed, however I think that's more a response/effect of the culture of the time rather than the rules of the games being played.

It seems to me that gamer culture of 2015 is more inclusive than gamer culture of the 70s/80s, but I dont see that as anything to do with "old school" or modern gaming systems.


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Bluenose wrote:
Steve Geddes wrote:

At least you now know what I mean by the modern style of a rule-for-everything.

That's what matters, right?
My objection is to your description of it as a "modern" style, presumably as a contrast with "old school" games which don't try to do so much. I think that's not just wrong, it actively gives people a false impression of how both old and new games are. I'd almost reverse it, in fact.

I'm comfortable with you thinking I'm wrong.


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Presuming things go well, does this change make it more likely we might eventually see monthly releases of novels? Does it have any impact on the other golarion fiction you produce?


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So presumably your in house publisher has now got lots of free time?

I want another Mona AP instalment! It's been too long.


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Bluenose wrote:
Steve Geddes wrote:
Bluenose wrote:
Steve Geddes wrote:
The modern style of a rule-for-everything doesn't hold my attention - there's just too much looking up modifiers and rule subsystems for my taste (together with the inevitable arguments about what those rules actually mean...).
How is "rule-for-everything" a modern style?
I mean it wasn't a (common) style in the 70s.
There were shedloads of games in the 70s that attempted to provide rules coverage for as wide a variety of activities as they could; stuff like Chivalry and Sorcery, Traveller, EPT, Runequest or any from a variety of "D&D but Better!" games that came out - most totally forgotten these days. And the D&D+ systems were ridiculous for the amount of modifiers they shoved onto nearly every roll.

At least you now know what I mean by the modern style of a rule-for-everything.

That's what matters, right?


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Bluenose wrote:
Steve Geddes wrote:
The modern style of a rule-for-everything doesn't hold my attention - there's just too much looking up modifiers and rule subsystems for my taste (together with the inevitable arguments about what those rules actually mean...).
How is "rule-for-everything" a modern style?

I mean it wasn't a (common) style in the 70s.


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I was more drawing a distinction rather than making a specific request (my timezone isn't really conducive to group chats anyhow). What I meant was that I'm more interested in patronage if it's a loose thing, rather than being a strict $-for-reward arrangement.

If the agreement looks like twelve monthly kickstarters, it loses some of its appeal (to me anyhow).


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DM Under The Bridge wrote:


Came across a charming article about the old days:

http://www.polygon.com/2014/7/14/5898063/the-dice-can-kill-you-why-first-ed ition-ad-d-is-king

What do you think about this and the old ways; before the coming of the new gods and more recent times in gaming?

What do you think about going back to the old ways?

Cheers.

I generally prefer to play all RPGs like that. It requires a decent DM, I suppose, but I'm lucky enough to be in a stable group where the DM's job is seen to enhance the players' fun (rather than to "beat" them) so I've never seen the downside of a system with an emphasis on DM fiat and speedy resolution.

The modern style of a rule-for-everything doesn't hold my attention - there's just too much looking up modifiers and rule subsystems for my taste (together with the inevitable arguments about what those rules actually mean...).


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My views are unlikely to be widely held, but may be economically significant (I'm not sure how many people are like me).

I've acted as a patron to various 3PPs/freelancers over the last few years. Sometimes that's been a formal arrangement, other times its been more "implied" (like pledging for a kickstarter and claiming no reward). My personal view is that I prefer a clear distinction between patron and sponsor/backer. As I see things, being a backer means pledging money up front in exchange for certain pre-agreed perks. Similarly, sponsorship involves contributing funds in exchange for some return (usually marketing/promotional benefits, or perhaps in kind support down the track). As a patron, I view it as much less commercial - it's a general support along the lines of "I value what you do" rather than "I want this, specific thing to happen".

I realise patreon is its own thing and my comments about patronage are not necessarily directly applicable (and are perhaps idiosyncratic). Nonetheless, I'd be less likely to consider something which was structured along the lines of "pledge x - get y". I'd personally prefer it to be more loosely defined - the ability to contribute via discussion would be interesting, rights to vote on which class gets an expansion next would be less so.


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Okay. I don't really have anything else to say. Perhaps we have such wildly different experiences that we're essentially talking past one another (I don't see kickstarters as encouraging PDFs, but the exact opposite, for example - without crowdfunding we'd have far fewer printed RPG supplements, in my opinion).

Ultimately, I disagree with the premise - it seems to me that kickstarter, indiegogo and the like have been great for TTRPGs overall. My concern is more with fraud or (more relevantly) with the health of the publishers biting off more than they can chew or constructing poorly structured kickstarters.

Things aren't going to go back to the 80s, but that's nothing to do with crowdfunding, in my view - I think crowdfunding is a good, modern solution to a shrinking fan base.


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But 4 isn't really due to the existence of kickstarter - those changes in the marketplace have been happening for years.

I don't know if 5 is true or not - there are fewer beginners starting due to seeing the game in their FLGS, but I don't think that was really much of an avenue for new players anyhow - certainly where I live, the only people going into gaming stores are gamers.

I don't really see what point 6 is - it sounds to me that you're suggesting the kickstarter fad is going to fade (?)

I'd need to see evidence, to be frank. Whenever something new happens in business, there's a tendency to say "it's bad for how we used to do things/currently do things, therefore it's bad". The actual outcomes though are generally just different - it's pretty rare for an innovation to destroy an industry unless it is replaced with something judged to be "better".

In my case, the existence of crowdfunding is definitely a boon - my expenditure on "traditionally produced" RPG supplements hasn't changed, but I'm buying more RPG products overall and some publishers just getting their feet in the door are benefitting from extra exposure and extra revenue that they'd just never be able to get through traditional methods.

If I'm typical, then it's really hard to see how that's bad for the hobby overall.

There are no doubt people who decide to spend $x on RPG products and, due to their support for kickstarters, are now spending less on more traditional publishers' products. However, I'd suggest that's because they want the kickstarter product more, not out of any dedication to the funding model. I think the obvious defence to competition is to get better, so if the medium sized publishers take the bull by the horns and lift their game - those $ will flow back to them. If not, a new medium sized publisher will arise, better servicing the market's demand.

I think we all still win, even if this latter group are the majority (yes some medium publishers might fail, but they'll be replaced with companies who are, by assumption, making better stuff).

It seems to me that the only losing scenario is if there's a whole bunch of half-baked, poorly executed kickstarters draining revenue from established companies and I just don't see that happening. I think the crowdfunding market is maturing - the days of "I've got this cool idea, give me some money" are long gone, in my view. There have been enough failed or significantly delayed projects that people have begun to wise up. I don't think the fragmentation you envisage is going to occur - rather there will be some "run via crowdfunding" businesses working alongside some "financed traditionally" businesses.


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The reason I'm such a fan of crowdfunding is that it allows the production of very niche products which wouldn't otherwise get made - I don't see myself diverting funds from the more traditional publishers to buy those. Those "exotic" products are extra revenue to the RPG industry and, if they're priced appropriately, should be high margin too.

The low level pledges are functionally identical to a preorder. However you can include leather bound, signed copies, extra art, more content, etcetera which otherwise wouldn't be made - secure in the knowledge that the market is there and thus greatly reducing the risk.

To me, the result of crowdfunding is that stuff gets made which otherwise wouldn't - I don't see any evidence that it's leading to a decline in sales of the more traditionally produced products (which it seems is what would need to happen if your thesis were correct).

I'm also not entirely convinced it would be a bad thing even if your scenario actually did came about. Change always brings good and bad things. If there were no more medium sized companies doing things "the old way" they could still move into crowdfunding as an ongoing business model (kobold press seemed to operate pretty well in this way for a protracted period). That's not inherently bad, as far as I can see. It's just different.


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I guess I don't see why crowdfunding has lowered the bar (to use your phrase). I think it's digital publishing that's done that.

Running a successful kickstarter requires a lot of infrastructure, planning, coordination and ongoing communication/engagement - if anything, I think it increases the professionalism of the 3PPs which utilise it (in an ongoing fashion) because the customer base is more demanding once they've paid for something.

I also don't accept your step 3 as being a negative - it may increase competition, but the medium sized companies are only going to be "under pressure" if they are complacent and fail to innovate or to otherwise continue to meet demand. They're still better placed to produce new, high quality stuff than the two-person operation with access to crowdfunding, imo.


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bugleyman wrote:
More importantly, those appear to be hobby channel numbers, which I believe excludes Amazon, Barnes and Noble, etc. It isn't the whole market.

The fifteen million is an estimate of the whole (US/Canada) market, through all channels.

Of course, as you point out, the survey from which they presumably get their most reliable data is limited to the hobby trade distributors and retailers. So it's perhaps not clear how accurate their whole market estimate is going to be. Nonetheless, it's probably the best there is.

They also called out 2013 as being a low ebb for TTRPGs due to D&D's hiatus.


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It's probably not terribly important, but this cover appears to be incorrectly priced.


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Quark Blast wrote:

thejeff and GeraintElberion - Points taken and granted.

But I'm curious as to whether this has made the TTRPG economic pie:

1) Bigger or

2) Just reapportioned into smaller slices the same pie or

3) Is just reapportioning a shrinking pie.

I understand that, especially from the outside, it looks like WotC and Paizo are deflecting the Kickstarter arrows just fine but what about the TTRPG industry as a whole?

My perspective is skewed (because crowd funding has increased my expenditure on RPGs significantly) but I suspect it's made the market bigger overall.

I don't really understand how it would make the pie smaller - if kickstarter and the like were outlawed or something, what do you think would happen? Less stuff would get made, I'd guess and less would be spent.


Imsh the Pious wrote:
Was about to try to 'aid other', but I do not think such a thing exists in 5th edition..so Imsh just looks threatening

You can use the "help" action, provided you're able to do the task on your own and that the DM thinks helping is going to be useful - in combat or in an attribute check, you grant advantage to the person you're helping.


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Rats. I just started a Curse of the Crimson Throne campaign - there's no way that Daughter of Urgathoa is going to get to me in time. :(


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Aren't there duplicates? There's a cleric deck and a bard deck - I'd expect them both to have a cure wounds card.


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HangarFlying wrote:
Steve Geddes wrote:


What don't you like about them? I think they're a great solution.
I don't think he's referring to the cards.

Ah yeah, I see. Funny how you can misread something and not even realise there's an alternate interpretation.


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I didn't want to interrupt their witticisms without warning.
But I figured I could toot and come in.


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Petty Alchemy wrote:
HangarFlying wrote:
Petty Alchemy wrote:
I just want to be able to look up spells more easily. The spell organization in the PHB is terrible (why doesn't it say under the spell which classes get it and when?)

It's not horrible as it is, you just have to realize that you have to reference the class list and then look up the spell rather than page through the spell descriptions.

There is also this really cool accessory.

That's pretty much my definition of horrible, perhaps because it's the worst method Wizards has used yet (I started in 3.0, dunno about previous sorting).

What don't you like about them? I think they're a great solution.


No worries. As I said - I'm not at the rules lawyer end of the spectrum, but might have some useful comments.

The thing that prompted imy query was the dagger wielding kobold disengaging and fleeing into the keep. PF might be different, but the 5E disengage action doesn't grant you any extra movement (you need the dash action for that). So when he disengaged, that would prevent opportunity Attacks throughout his move (not just for the "first square"), but would only allow him to move the usual amount (presumably thirty feet).

As I understood it, he was near the corner at the base of the tower the gap in the wall - my impression was that the door to the keep was further away than that (and that he would have needed to take a dash action to make it in one go).

Admittedly, I may just have misunderstood the situation. If so, please try not to read this in a "smart ass" tone of voice. :p


GM - you mentioned this game was a kind of "learn the ropes" exercise for you regarding 5E. I'm very much in the "rules are just guidelines" camp, so am accustomed and comfortable playing pretty loose with the rules-as-written.

Having said that, I've got a reasonable amount of familiarity with 5E (although I realise it's new, so that's inherently limited). Would you like me/us to raise rules queries here as we go along? I'm only interested in that if it's useful to you, I couldn't care less as a player and don't really enjoy games which go back and alter the action based on trying to "get it right". Nonetheless, if it's for a writing assignment it might prove useful to you to have things queried - perhaps especially so where the 5E rule is different from the PF rule.


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^ is not terribly good at the Internet. :(


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Yeah, those are the ones. :)


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I wanted to ask whoever it might be who deals with this kind of thing (Liz?) whether you'd be able to get in the 5E spell cards that Gale Force Nine have released (or are about to release maybe).

Heres one example, there are several products in the line. I couldn't find them on the paizo store.

Are you likely to stock them in the nearish future? Im keen to get them relatively soon and would prefer to buy them here, but can look elsewhere if need be.


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So it looks like it was user error of some description. I tried again and it worked fine this time around.

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