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Steve Geddes's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, PFS RPG, Roleplaying Game, Tales Subscriber. 10,969 posts (12,819 including aliases). 16 reviews. No lists. No wishlists. 11 aliases.


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Sara Marie wrote:
robot chris: If you were looking to not be enabled, you are talking to the wrong group of people.

Speaking as a long term addict subscriber, this is truth.


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James Sutter wrote:

Yeah, the idea with Pathfinder classes is: if you wanted to convert them over, it probably wouldn't be terribly difficult, but it's *not* plug and play, and it's not something we're designing the game around or publishing in the core rules. Starfinder has the soldier class—if you want to play a medieval Pathfinder fighter, complete with longsword and plate mail, that's fine, but that's ultimately a kitbash of two different game systems. The *spirit* of the fighter is totally in Starfinder, but the exact expression has changed.

(Basically, I just don't want people angry at me when their paladin doesn't work perfectly in Starfinder as written. As much as I say that they're two different game systems, I know there are people who are expecting simply an expansion for Pathfinder, and I'm trying to head that off at the pass while *also* encouraging folks who want to mash them up in their home games!)

Pffft, like RPG nerds are going to get angry over a game designer's decision.

Paragons of Reasonableness. That's us.


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I've found it's very employee-dependant. You're definitely allowed to print one copy though, provided it's for personal use.


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Terquem wrote:
Sometimes I think I'll never be able to enjoy playing D&D ever again. When I read some of the things posted in this thread it seams that the way I understand this game, the way I play it, the way I enjoy it, just doesn't exist anymore.

I started playing in 1979 (or so). I still play the same way. I don't think the chosen rules make much of a difference to my play style. I wouldn't stress if other people play the game differently than you. Keep doing whatever you like, would be my advice.


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Cpt_kirstov wrote:
Steve Geddes wrote:
Marco Massoudi wrote:
Every company that produces books makes far more money from physical products than from digital ones atm.

I want this to be true, so I shall accept this declaration as gospel truth. :)

That's how things work nowadays, right?

there were some articles this year about how number of books sold this year went up a decent percentage, and evoke sales had fallen.. I will see if I can find it

Edit: here

Cheers. I don't know if I sounded snarky or something, but I wasn't meaning to. (I also wasn't looking for evidence, just making a joke. Nonetheless, I love stuff like this, so thanks!)


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Marco Massoudi wrote:
Every company that produces books makes far more money from physical products than from digital ones atm.

I want this to be true, so I shall accept this declaration as gospel truth. :)

That's how things work nowadays, right?


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thejeff wrote:

I'm not sure "murder-hobo" really falls into the same category of redeemable. It's far more a descriptive term which can only be used positively as a joke, rather than an essentially neutral word that's taken on horrific connotations through use.

I've seen people use it in vastly different ways. It's a bit like "optimiser" in my mind - that could be argued as purely descriptive too but the majority of the time it's used more broadly than that with a whole bunch of unspoken and non-universal assumptions along with it.

I generally use murderhobo positively, without humour but what I mean is a campaign of wandering from place to place solving the locals' problems (generally by going to the monster's lair and killing it). Until I heard some people here get quite riled up about it I'd always assumed it was just a lighthearted description a game where moral issues were in the background (and no more complicated than "goodies vs baddies"). Too me it was no more negative than a "gritty" or "shades of grey" campaign.


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My wife went to a world diabetes conference in Orlando that had tens of thousands of delegates (I think it was less than sixty thousand, but they also didn't use all of the convention centre). That city seemed built for massive conferences/conventions.


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There hasnt been any official news on this line for a while.

It seems there might be some broader issues across all of paizo's lines in the next few months (my guess would be starfinder did more damage to staff availability than anticipated).

Although no news isnt good - there hasnt been any bad news either (yet).


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I'm certainly finding it difficult to adapt my encounter design to 5E. Both face to face and PBP games I've run have had their share of woeful encounter design. It seems quite different from previous editions, to me, and I can't yet identify exactly how it's different.

In my opinion, the DMG encounter guidelines are the worst element on 5E. Following those (which I did for my first campaign) yielded consistent walk overs for the party, even for supposedly "deadly" challenges. I think it's an area where the desire for simplicity has failed to diver a good subsystem, personally.


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Would it have been an appropriate challenge in PF? (That's a genuine query, not some kind of objection).

If nobody is at any risk and you're just wading through monsters for six hours it sounds like a poorly crafted encounter to me.


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Neither is objectively better. Point buy is better for you, rolling is better for your brother.

Deciding which to use in a game is like choosing between systems, genre or power. It's part negotiation and part just being reasonable with the other players.


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Marco Massoudi wrote:

Only 11 pages for Molthune and

11 for Nirmathas, but 12 for a militia subsystem?

This book sounds less and less good to me.

How long is the history part?

How long is the "9 fleshed out locations" part and what are the locations?

Thx.

I wouldn't write it off too quickly based on page count breakdowns. This book is hard to characterise in that way really (since each nation is so inextricably entwined with the other). I would spell it out as:

  • 4 pages on the region as a whole - really about both nations (including the usual timeline which means that doesn't take up a couple of pages in the nation-specific chapters).
  • 12 pages on Nirmathas (including the halfpage illustration and flavor-introductory bit which you may have been picturing in the 11 pages)
  • 12 pages on Molthune
  • 6 pages on the conflict - do you 'count' this as 3 each or a double-value 6 pages on top of the 12 of the nation you're interested in?
  • 10 pages on adventuring sites - this also should really be "counted" I think (9 sites with one page each from fey forests to besieged forts to an astral demi-plane ruled by a dragon..)
  • 18 pages on how to run campaigns commanding small military forces

I havent read much in detail (I prefer the harcopy which is still a couple of thousand miles away) but I like the look of it. The maps are definitely good quality - the inside cover one of each nation is as usable as the ISWG maps (and in a similar style). I didn't see any cities sitting in rivers or coastal ports ten miles inland and so forth.

As I said - I haven't read it to the point of being able to give a review but it looks great from what I've seen. It's definitely ramping up my interest in Ironfang Invasion. One of my favorite things about APs which are 'off the beaten track' a little is that we get a whole bunch of fresh, previously-only-hinted-at Golarion lore. :)

FWIW, 18 pages on the militia system is a good decision in my view (though that includes 'sample troops' and such, so it's not all rules). I say that as someone unlikely to actually use these rules. I'm nonetheless glad that paizo devoted enough pages to them to do them justice.

Sometimes rules subsystems in non-rulebooks can seem a bit skimpy, imo. There's no doubt a fine balancing act between flavor and mechanics when you include something like this in a product line more usually associated with flavor - I suspect it's more difficult than in a rules focussed book. I'm much more satisfied with a proper, fully detailed system than two or four pages (or something) of sketched out rules laid over the top of a book otherwise devoted to flavor.


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Have you memorised the entire internet, Joana? Or just this bit of it?


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Galymyr wrote:
Its not like Paizo is expending any additional effort to produce the .pdf over the print books like they would have to for an audio book.

It's perhaps tangential to your point, but for what it's worth I believe this isn't true.

The printers require the files in a completely different and specialised format. Converting that to PDF is not a trivial thing, as I understand it.


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Is using the word Encephalojob against forum rules?


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Cheers, but that's one of the old edition ones by the look of the cover. The one I'm looking for only just came out in print.


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Irontruth wrote:
Steve Geddes wrote:
Irontruth wrote:
We know that, barring impeachment, Trump will be running in 2020.
Do you think? My guess would be he'll run if he thinks he can win and if he thinks he can't win he'll sail off into the sunset declaring that he's fixed everything and didn't even need the second term (which he would have won easily, of course).
What specific action has he taken that leads you to believe that he backs down in the face of public scrutiny?

I'm not suggesting he's going to back down in the face of scrutiny, I think he's going to run away from a fight if it looks like he's going to lose and then claim he won. (Similar to publicly declaring a lawsuit against him totally without merit and then confidentially settling).


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Irontruth wrote:
We know that, barring impeachment, Trump will be running in 2020.

Do you think? My guess would be he'll run if he thinks he can win and if he thinks he can't win he'll sail off into the sunset declaring that he's fixed everything and didn't even need the second term (which he would have won easily, of course).


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"What you do for traveller" is a good summation of what I want you to do for Starfinder - especially if something like the foreven worlds (sp?) could happen. (And if it was available in print).


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6/8 Marco - not bad. :p


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I leave it to the players to choose. They've always preferred behind-the-screen but this campaign we're rolling in the open and I think they might be changing their minds.

Personally, I don't think it makes much difference as DM - if your table are fans of fudging then the DM just needs to fudge in different ways. If you're more a 'take the dice as they come' group then it doesn't make much difference which way you go.


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Vic Wertz wrote:
However, for a reason that I cannot yet share, there's a high probability that we may wait until August 17, when the Starfinder Core Rulebook (and the rest of the August releases) go on sale.

Tease!


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One nice feature in 5E is the extra flexibility you get via the cosmetic change that there is no such thing as a skill check but rather making everything an attribute check.

So you can make a DEX(athletics) check, a STR(athletics) check or a CON(athletics) check as required. That's a nice tweak, in my view (I'm not sure if it's also that way in PF).


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Sundakan wrote:

It gives me more freedom of choice, particularly in how a character can shift focus as they advance. My background is Charlatan. Presume I stop grifting people, and try to go into legitimate politics and become Honest Abe or something, as an example. I stop practicing my Deception and Sleight of Hand, and pick up better skills in Knowledge: History and Persuasion instead.

But, because of the way this system is set up, while I can become better at those with a Feat apparently, I cannot STOP getting better at another. And, in fact, those two skills remain my Expertise, meaning I will always BE better at those things than my new profession.

It's not a huge deal but it niggles a bit. I like the granularity, the shades of in-between instead of how most of this system seems to work on a binary on/off.

I see what you mean. FWIW, given the reliance on DM fiat in 5E, I think it would be hard to argue that you shouldn't be allowed to train out your expertise (as you evolve from charlatan to politican, to cite your example). The DMG explicitly advocates allowing PCs to tweak classes as necessary to match their vision of the character they want to play - it's not much of a stretch to allow the rogue to evolve in that way. Nothing is going to break if you say yes, in my opinion, so why say no?

The proficiency is kind of an 'inbuilt awesomeness' that just applies across the board (and I agree is clunky as opposed to the granularity you're looking for) however modelling a PC switching focus by exchanging their expertise selection would be an automatic yes, at my table.


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Oceanshieldwolf wrote:
I'm hoping someone can give me a rough outline of the patron system, and whether they think it is any good.

I think it’s terrific. I like it because it’s a nice mechanical way to distinguish between being in Kelesh and being in Avistan/Garund. As Marco says, without patronage you’re pretty much never going to get anything significant done in Kelesh (as opposed to more traditional fantasy where being heroes is good enough to get you in to see the king’s advisors).

Certainly for one of my players, having a mechanical gizmo to track is what makes stuff like that real to him. His eyes tend to glaze over when the king waxes lyrical about what great heroes the party are and how the kingdom is in their debt. Gaining some clout to spend with a royal patron is something he can write on his character sheet and engage with the plot in the way that means something to him.

Essentially you can have one or more patrons and that relationship can be with the group as a whole or with an individual PC. There are a variety of statistics:

  • Category (like religious patron, an academic patron or a tribal patron) – the category affects what they can help you with and the ways you can help them
  • Affiliation – contacts your patron has that you might be able to get access to
  • Rank – how powerful your patron is within society
  • Disposition – how much your patron likes you. Are you just a ‘hanger on’ or does your patron consider they owe you something?
  • Clout – the ‘currency’ of patronage. You can earn clout with your patron by doing things for them and making them look good. You can spend it on goodies/access/etcetera and it’s a way to get introductions to new patrons of greater rank.

Whilst I like the fact it's Kelesh-flavored, I think it wouldn't take much to port the subsystem to any kind of setting where you wanted to model a complicated social structure with lots of interconnections and where favors and introductions are another form of currency.


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Sundakan wrote:
Yes, a lot of things happened in the backstory stemming from this. What about recently? And elsewhere besides Cheliax? One would think the death of the god of humanity would have effects even a century later, and not isolated to one empire.

I think you could see a lot of things through that prism if you wanted: the ongoing decline in Taldor and the Andoran and Galt experiments with forging their own path, for example. I think perhaps Rahadoum (sp?) should perhaps have got a bit more bolshy, but my impression is that that nation doesn't really have anyone at Paizo who's particularly interested in pushing for its development (plus its problematic to set adventures in a country where divine casters are essentially criminals).

I think it's still playing out a century later, but it's not really surprising that such developments are no longer the whiz-bang "worldwound opens, eye of abendego forms, cheliax distintegrates" kind of events - it's more the consequences of those.

I do agree that Earthfall and Rovagug's imprisonment were more significant events. However, I'm beginning to think that "aroden's death" and it's significance to some of us fans was perhaps a case of misunderstanding/miscommunication. From the staff comments in this thread, it seems to me it was not intended to be the great puzzle to pick at that I thought it was (and that perhaps the Gap is going to be in Starfinder).


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No question but I just finished the Qadira book. I was really looking forward to it and it didn't disappoint. One of the really strong entries in the CS line, IMO. (And that's from a "traditional western fantasy/Tolkien" fan).

I liked every section and especially the way you managed to anchor it both within the Inner Sea and as part of Kelesh. It fleshed out a lot of the IS's history and really whet the appetite for more Casmaron material. I didn't realise it, but I now want a mercantile AP travelling the Golden Path and building influence throughout the empire.

This was a thoroughly good book. Thanks!


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EDIT: "Formal" isn't the right word, but I don't know what is. "Different", "More structured", "Permissive-but-limited",.....

Has there been any thought to relying on the 3PP community for some of the campaign setting development? I'm thinking projects like From Shore to Sea which (at least from an outsider's perspective) appeared to be Paizo teeming up with Kobold Press (nee Open Design) to flesh out some of Golarion "around the edges". I know that didn't really become a thing, but it seems to me that Starfinder and Pathfinder are two different beasts.

Given the campaign setting material is going to be coming out considerably slower than it does for Pathfinder, perhaps there's an opportunity there to formally provide some areas for 3PP to play in. I'm thinking similar to the Foreven Worlds Sector in the traveller universe which, as I understand things, the Traveller license holders kind of "bequeathed" to Jon Brazer Enterprises (and others?) as a place to create canonical material that's a little off the beaten track.

It may be a way to rapidly flesh the setting out that works for both Paizo and the 3PP. I know zip about publishing Campaign Settings and managing IP, of course, but in other fields there's a common belief that supervising other people is more trouble than it's worth and that it's "easier" to do it yourself. A belief which is nearly always wrong (provided you do the supervising right).

I totally understand that I'm not owed any kind of discussion/explanation here. This is all just curiosity. (I have eight months to fill in with speculation, right. What else am I going to do?) :)


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I didn't mention monsters. That's another thing we're going to need, I think. Presumably the Alien Archive will be out in September/October, but the number of monsters-which-are-also-new-and-arent-just-ported-from-pathfinder is going to be very limited early on.


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Lord Mhoram wrote:
Steve Geddes wrote:
Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).
Well.. that one isn't exactly a concern for Rogue Genius Games. I think they have someone there who is pretty familiar with the rules. ;)

I suspect the designers will be surprised by how the game is received and actually played. Some things they think are cool will fall flat, some things they've tossed in as an aside will have folks clamouring for more. I'm sure the boards will also be only too happy to say what's "overpowered" and what otherwise "needs fixing".

Maybe there'll be demands for more archetypes, maybe more feats, maybe more equipment, mutations, cyberware... What player options the game "needs" is going to be determined by the player - it doesn't matter how good you are as a designer or how much exposure you have to the rules on release - the community is going to surprise you and I hope all 3PPs take the time to let that happen before launching their various product lines.


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I don't want player options (yet). The core rules are going to be fresh so everything in there will be new anyway. Plus, before 3PPs begin cranking out player options, I'd prefer designers take a good couple of years learning the system and seeing how it plays (rather than reads).

What I do want are adventures, campaign settings/sourcebooks and adventure sites. Pathfinder doesn't really need that because there's been forty years of fantasy adventure production, plus paizo produce adventures faster than I can run them. Starfinder is going to get bimonthly APs, no modules line and there's not much in the way of a library of science fantasy adventures not heavily tied to a setting.


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Casmaron gazetteer. :)


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Chris Lambertz wrote:
Figuring out a better way to highlight the pocket editions is certainly on our radar (and we do have plans to highlight their announcement on our docket). New code for this kind of feature runs fairly far behind some other things right now. In my mind it would make sense to take an overall look at how we structure product pages, rather than tacking a new thing onto the existing structure :)

Cool.

FWIW, I'd also really like a "Here's everything published by paizo currently available for preorder" page.


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Is there an appropriate place to offer suggestions as to what would work well for us regarding subscription option(s)?


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Dammit. Good point!

See, Paizo customer service are so on top of things, you even know when to refuse my requests for my own good. :p

Thanks for sorting the order - perfect!


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Sara Marie wrote:

chris: what topics nearly immediately go south?

katina: politics
...
katina: bird migration

Not if global warming destroys their habitat...no wait.


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I was going to argue with you about nihilism, but what's the point?


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bitter lily wrote:

It would be nice if they collected the articles from the back periodically and published them separately.

Waits to find out if they in fact do so.

They don't.


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Razcar wrote:
Some people have issues with it because Paizo has stated that there's an official, but never-to-revealed truth behind this mystery and that they have this canon set so they won't contradict themselves - meaning it's (subtly) influencing their products. And if the GMs then want's to explore the Aroden part of the setting in their campaign, there might be a product coming out next month that would contradict their take.

Whilst that has been my understanding for several years, this thread has changed my perception there. some of the other paizo staff have clarified and Erik Mona gave the horse's mouth version of the above and it is subtly different:

Erik wrote:

Wait, what?

I created the god, and I decided that we should keep the exact details of his death secret to let individual GMs scheme their own schemes, but it's erroneous to suggest that the secret is held because I or anybody else "wants to feel like an insider."

Would it interest you to know that I, the creator of Aroden and the publisher of the company, do not know the "real" story of his death any more than you do?

We have a working theory, a general concept that we keep in mind so that nothing we say in print specifically contradicts that version of events, but that's an internal thing to keep ourselves consistent. It's not public because it's not the actual answer, at least until we publish it. And we don't plan to publish it because we aren't as concerned with the _how_ as we are with the _so what now_ aspect of what becomes of culture when the most popular god dies.

You want to run a campaign where some weird force is killing gods? Cool. Want to do something where Asmodeus led a consortium of fiends to wipe him out? Ok with us!


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Razcar wrote:
... a way to kind of maybe make everyone happy...

You must be new. :p


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Gorbacz wrote:
Steve Geddes wrote:

I like you gorbacz, but really.

Phones are for talking into.

You know, my math teacher in primary school once said "computers are for complicated science and industry calculations, not much of use for everyday life".

And here we are, connecting our hobbies across the globe using computers. Well, at least you are, I am typing this from my phone :P

*sigh*

You're right, I know. Oh for the nineteenth century again. :(


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Marco Massoudi wrote:
The decision to remove the creatures from the AP Bestiary (if true) and put them in "The Alien Archive" (where did you hear that, Steve?) ...

There was a lot of speculation in my comment above.

This was where I first saw James Sutter reference the Alien Archive which I understand to be the bestiary equivalent.

When Starfinder first came out, my impression was we were going to get a CRB plus monthly APs (which would include setting material). Now that APs are going to be bimonthly and 64 pages i was speculating that perhaps that indicated a shift in approach to APs+setting books.

I haven't heard anything official confirming that though - I'm just trying to read the tea leaves.


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I like you gorbacz, but really.
Phones are for talking into.


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No doubt. It did seem to me that intitially they were only going to do the core book and then expand the universe via APs. Now there are books like The Alien Archive (the bestiary-equivalent, I believe) I wonder if they've rejigged the idea and scaled back the AP size accordingly to save content for other products.


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Any chance we could have a tab somewhere for the "pocket editions" that are available for sale and as they come available for preorder?

I didn't notice the Gamemastery Guide and Advanced Player Guide come available and would like some way to easily check as other titles are announced.

(Apologies if it already exists somewhere - if it does can someone give me a link?)


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Skeld wrote:

Bimonthly.

64 pages.

This feels very tentative.

-Skeld

The number of support products makes me lean towards realistic rather than tentative in describing the rate of release.

I'd prefer they err on the side of caution rather than promising the moon and finding themselves falling behind. I daresay the incidence of hysterical giggling/sobbing coming out of Sutter's office has gone up markedly in the last few months.


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In my view different systems doing individual things better doesn't mean one is better overall.

It's useful to hear these kinds of opinions because it helps pick the most appropriate system for a given campaign idea.


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Erik Mona wrote:
When we say "we don't plan to reveal this mystery" it's not "nyah nyah nyah, we know something you don't know." It's "we don't want to mess up your campaign, so if the mystery interests you, we won't get in the way of your doing what you want with it."

Understood - James made this point earlier and it's definitely the plus side of doing it the way you did it.


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Erik Mona wrote:
It's kind of the opposite of me wanting to feel like an insider.

Yeah - that's what I said (or meant to say, anyway). :p

I was responding to someone else's impression.

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