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Steve Geddes's page

Goblin Squad Member. Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber. 7,148 posts (8,116 including aliases). 13 reviews. No lists. No wishlists. 7 aliases.


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blahpers wrote:
FINE I'LL JUST HOUSE RULE IT BACK

We didnt need to houserule stuff like this back in the early edition messageboards.


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Who's going to tell them?


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Paizo is carrying being inclusive to the extreme. Even jerks are welcome now. :)


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Sara Marie just posted that they currently have 1331 emails in their queue. I'm not sure how that translates into time, but a good week or more, I'd expect.


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To save time, I'm just going to nominate thejeff as my proxy.


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For my part, when I ask for more information or express disappointment in the delay, I'm not just whining but I'm passing on feedback. Like many, I'm a devoted Paizonite and dont really care if there's the odd delay - I have over five hundred orders in my order history and less than ten of them have had any kind of glitch. I am surprised at the communication on this one specific delay and want to pass on that things like that matter.

I'm by no means saying "Paizo this is lousy" but just "Paizo, this would have been far less disappointing if I'd been told a week ago that there may have been a problem or if you'd spell out exactly what went wrong".

Having said that, I also realise it's weekend. Paizo the company may have a pressing issue, but that doesnt mean that Paizo's CS staff should drop everything after such a manic month and work on weekends just to satisfy my curiosity.


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DrDeth wrote:
I voted NO, but a updated 1.5 with all the FAQ and updated added, after they have gone thru the FAQ backlog would be nice.

Isn't the "FAQ backlog" always going to exist? By the time they answer or dismiss the current batch, there'll be more wont there?

I'd have assumed that the more complicated the game got, the more options with the potential to clash, the more FAQs there'll be.


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MMCJawa wrote:
Scott Betts wrote:
Tsoli wrote:
I'd be surprised if it got two quarters. One, sure, because people will just buy what there is to take a look at it, but all in all, I wasn't terribly interested.

Ah, yes. The "My personal lack of interest practically guarantees its widespread commercial failure!" hypothesis - nigh unassailable.

At this point, given the game's reception and sales, the only thing I can see preventing it from holding the top place on ICV2's list is if WotC decides to stop putting new books on the shelves.

To be fair, from info from Mike Searles, it sounds like the production schedule for 5E will be much slower than it has been for previous editions

This is probably because of the simplified ruleset and to keep rulebooks from being left with niche options to soon, and allow this edition to exist "longer".

That could lead to a much more swingy sales, and its not entirely clear to me that everyone who buys the Player's guide + DMG + monster manual will necessarily go on to buy every future hardcover

Personally, I think the relative market sizes referenced in the study gorbacz listed here could have something to do with it.

In my mind it provides context to the comments from WotC about broadening what D&D is. It wouldn't surprise me if their future corporate effort was devoted heavily towards non-TTRPG products (presumably computer game revenue also dwarfs that from RPGs) based on those relative sales estimates.


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Ive not much interest in the recent spate of animals either. However mules and horses? Brilliant. I've wanted them for a long time.


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Tanis O'Connor wrote:
Kevin Trafton wrote:
I'm thinking their clockwork could use a potion of lubrication right about now - which is reportedly an actual card in the S&S base set. Being a PACG subscriber I can't confirm this since... well, you know.
LUCUBRATION, you heathens!

I think the subscription procedure could use some lucubration as well. ;)


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I believe GenCon is moving to late July next year. I really hope that being just after a subscription shipment is less disruptive than being just before.


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Nathanael Love wrote:

The day Paizo announces PF 2.0 I will never again buy a Paizo product.

I came here because I didn't want to switch editions not so I could pour money into a bunch of hardcovers then be told they were all garbage and I should buy them again.

I'm not paizo, but I feel comfortable guaranteeing that, when they release a second edition, they wont be telling you that all their previous books were garbage.

Having said that, would you mind explaining your position a bit? The way I read it was "I switched editions because I didnt want to switch editions..." which is obviously not what you meant, but I'm curious what you DID mean.


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I think those are great (though I'm sad to see the disappearance of the most important rule, which I always found quite succinct and not as ambiguous as it was sometimes portrayed).


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I picked up my copy of Hoard of the Dragon Queen today. It's a lovely looking book. I've only skimmed the adventure so far, but I like the look of it - a nice, classic theme.

Nice work Wolfgang, Marc and the rest of the kobolds. :)


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I'm in between. I like both companies. :)

Easy.


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Joshua Birk 898 wrote:
I was billed for this item almost two weeks ago; it should have shipped by now. If your going to delay sending it out, don't charge me.

When they first generate your order, they'll put a hold on your credit card which expires a few days later. I'd check your statement, as you'll probably find that charge has disappeared by now. Unfortunately, some banks don't display the difference between a hold and an actual charge to their customers.

Paizo don't finalise a payment until the product actually ships. If the payment has actually gone through but the package hasn't actually shipped, something has gone quite wrong. I'd give them a ring, or start a thread in the customer service forum and they'll sort it out, I'm sure.


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Mega dungeon.

Distant worlds.

Great Beyond.

Kingdom building on a new continent.


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I don't really care when it happens - i think 2014 or 2015 would have been silly times, but other than that I'm not terribly fussed. My gut feel is that its a long way (as in several years) off, but I'm reasonably confident it will happen eventually.

What I'd like them to do, when the time for PF2 comes around, is to close off golarion and begin a fresh campaign world. I don't mind buying new rule sets, but buying the updated guide to cheliax, varisia, absalom, etcetera would bug me. Plus, the enthusiasm of a new setting would probably spill over to enthusiasm for a new system (at least in my case).


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Paizo don't discount the prices on their web store below retail (except for those willing to subscribe) to help support local gaming stores. As it is, they get some flak for being both a publisher and a retailer - it would be even worse if they also undercut them.


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Terquem wrote:
As far as having limited options. Well, again we pay different games, with different people. The people I have player with most of my life are not bothered by limited options, in fact the people I player with most of my life were not bothered by limits of any kind, they just wanted to pay

I much prefer games with limited options (my ideal character generation method is 3d6, six times in order, with both racial level limits and class pre-requisites).

I dont have much hope, but in my ideal world the DM's Guide will have a section on replicating this kind of play again. The focus on builds rather than random character generation is one of the main things that turns me off modern RPGs.


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Hey, at least I've stopped printing them out to read now.


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As I say, you're reading different sites than me.


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You're clearly reading different sites than me. The reaction so far seems very positive, not "lukewarm".

Fwiw, I don't have any interest in playing 5E. I just find forming a view based on abstract analysis of a game that hasn't been released yet (let alone played) to be a peculiar stance to adopt.


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I think you should probably play something else.


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I think it was a good strategy to not try and target the 3.5 fans. They have pathfinder, after all and paizo have a strongly loyal cadre of customers. Far better to address the market without a dominant leader (especially if that's where the Playtest indicated the fans wanted WotC to focus).


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Aren't Ad&D and first edition the same game?

I thought it went OD&D (0E) - AD&D (BECMI stream in parallel) - 2nd Edition AD&D - 3rd edition - 4th edition.


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Captain Marsh wrote:

And it may be that this is how the game world will shake out, with some of us gravitating toward more rules-light/story heavy games.

But again, I don't want to gravitate away. I love Paizo and yes, actually, I do want my playstyle to be catered to.

I find that the effort of conversion is largely a function of the target system's complexity, not the source system. Consequently (as a fan of rules-negligible games and paizo setting and adventures) I feel like I can have my cake and eat it too.

I've run APs and paizo modules in Dungeon Crawl Classics, Swords and Wizardry and 4th edition plus I've started converting one to 5E and fully converted one to 13th Age (which didn't actually eventuate). I personally find it less effort to convert a paizo adventure to Swords and Wizardry than to prep for a pathfinder game.

You can play rules light without having to "gravitate away" (I'm sure that's wrong! :p) from paizo.


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Alan_Beven wrote:
So some risk that your "tactics" (aka spell buff routine) might come undone and actually make you have to adjust your tactics is now bad and frustrating? I guess I can see how it would upset people, but to me it adds a large dollop of luck to any tactic that relies on a heavy spell casting combo. To me I actually like it, noting it affects NPCs too!

One of the reasons I like it is that I'm hoping it makes it more valuable to acquire miscellaneous magic items, rather than focussing on boosting your main schtick.

A magic item allowing you to fly become that much better in a world where the magicuser cant just effortlessly make the entire party flit around.

Admittedly, I dont think of it as a change but rather as a difference. I'm not particularly wedded to any ruleset, so I dont really have a "default" understanding of how magic should work.


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Gambit wrote:
Another game I would love to see out of this. A turned based strategy game, akin to Heroes of Might and Magic 3, set in Golarion.

I don't know heroes of might and magic, but I'd love a kingmaker game like civilisation. Is it like that?


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Secret Wizard wrote:
And if someone wants to explore out of the box and gets rejected because their character isn't an expy of a Tolkien character, then the problem is with the DM and not the player.

I dont think the problem is with either. I think the problem is that they want two different things out of the game.


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Ravingdork wrote:

** spoiler omitted **

Just...why???

Unanticipated medusa.


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I feel so old - I never played any of the games being referenced in this thread. I'm still disappointed Zork gave in to this new fangled graphics fad. :(


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I dont think 5E receiving tepid ongoing support is going to mean much to most people who might go to a D&D movie.

The RPG market is an exceedingly small, but terribly self-important segment of the economy, imo. We just dont matter, despite all the online chest thumping and hand wringing.


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Gorbacz wrote:
I'm also sorry for Tactislion, too. He's far well too behaved for who he REALLY is.

Agreed. They better lock this thread quickly before he goes off the rails again.


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It doesnt seem to me that they care. Their comments of late are that they're not going to be putting out lots of supplements. They're going to focus on the movies/computer games/other avenues.

I think Tabletop RPGers often misunderstand just how unimportant we are in the big picture. The bulk of D&D's value hasnt been in the TTRPG for a long time, in my opinion. My guess would be that the revenue from novels has dwarfed RPG sales for a long time now, even during 3.5's heyday. Even the films or computer games which flop (and do badly for the studios which develop them) will bring in significant licensing fees.


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Sara Marie wrote:

tanis: “All the single ladders! (all the single ladders)”

tanis: “If you liked it than you should’ve put a rung on it”

Gen Con mania claims its latest victim.


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I very much like simple games (in my perfect system, there's just magicuser, cleric and fighter and I wouldnt object to combining the first two). However, I think Pathfinder's great strength is it's customisation and plethora of options. Playing a pathfinder game with lots of restrictions seems slightly counterintuitive to me - kind of like buying a set of 120 colored pencils to produce some black and white line drawings.

Having said that, my answer is yes, I'd enjoy it - but I'd rather we just play a simpler game for such a campaign (and use pathfinder for those campaigns when we want players to be able to go berserk with options).


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An article on the history of critical hits, for those interested.

Gary Gygax didn't seem to like them very much:

Quote:
Gygax wrote in Dragon #16 (July 1978) that "the 'critical hit' or 'double damage' on a 'to hit' die roll of 20 is particularly offensive to the precepts of D&D." When critical hits (or fumbles) are played, as he puts it, "the whole game system is perverted, and the game possibly ruined" by the precipitous deaths of powerful monsters or player characters. This text anticipates the blanket dismissal that would show up in the Dungeon Masters Guide the following year of "such rules as double damage and critical hits" (pg.61).


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I think some people like it and some people dont, so I dont think it's inherently bad.

Personally, I find rules lawyers great since I have no interest in wading through the PF rules trying to work out how they work and what the potential points of confusion are, whereas there are always a bunch of helpful people here who can clear it up (even if the thread does sometimes end up derailing into two rules lawyers sniping at each other about who's right :p).

Having said that, our group is very lax with the rules. I think it would bug us at the table if someone kept interrupting with "that's not how it works" once it was clear that that's how we did it. We very much have a "they're not rules, they're guidelines" approach and I could imagine that being somewhat grating or baffling to a rules lawyer. We'd find it helpful to be told what was supposed to happen but that wouldnt necessarily mean that we'd change to doing it correctly.

FWIW, I dont really consider helping build a character as rules lawyering. That wouldnt be much use to me, since I'm really not interested in having a "build" but much prefer just developing the character as I go. I dont think ongoing advice would bother me though - I just wouldnt get much out of it.


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NobodysHome wrote:
captain yesterday wrote:

that was actually me she was smacking down Nobodyshome, i flagged my own posts there, felt bad about it and all:(

i would like to point out i am incredebly ignorant of messageboard etiquette as this is the only one i've ever used, so i'm sorry for that, however i'm a smart person and so i learn from my mistakes so all this is a learning experience for me:)

LOL. You're not bugging me.

I'm very very difficult to bug.

The only posts that get to me are the ones that read my campaign journals and say, "You're GM'ing it WRONG!"

Yeah, THAT'LL get a rise out of me.

And now don't you DARE!!!

You're not apologising to Chris very well, either.


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If the solution involves the invention of a TARDIS, I don't see that as a problem. :)


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It would help international subscribers manage our shipping costs if you could organise a TARDIS edition to mail in a regular envelope with a full 256 pages inside.


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I think this is more just an art-is-art thing - I dont think there's been any great change in approach recently, I think you just dont like some of the new illustrations.

From my perspective, I've always been somewhat embarassed buying fantasy books because of the ludicrous way women are drawn. In paizo's case I've been generally spared that embarassment - some women are depicted as sexy and some arent but they generally manage to convey that without reverting to "sexy woman = slutty".

There have been one or two exceptions that havent been to my taste but I think that's inevitable with art - it's not necessarily some overarching political ideology, just a difference in taste.


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Rise of the rune lords, anniversary edition has the unique advantage of having been reworked after lots of feedback. It would seem to me that would be your best bet for an AP that wouldn't need a serious amount of work.


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I doubt it's a common position, but for me it's because I'm hoping to see a rules-light system with a lot of support.

I've never got excited about a system because of the system - it's always about the supplements/adventures/accessories. One of the problems with rules-light systems is that it's hard to get lots of supplements for them (at least where I live). The various gaming shops generally carry everything for D&D and Pathfinder, then bits and pieces of other systems - they dont usually carry everything for those others though.

For the last several years, that's meant that most of my supplemental material (which is my favorite) has been skewed towards rules-heavy systems. I still enjoy them, but I have more work to actually use them.


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Scott Betts wrote:
I will note that the single day's notice thing was shady...

In my view, this was the only part that makes me level the accusation against WotC. If they'd given "fair" notice (whatever that is) I would be agreeing with you completely.


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Sure they did - they allowed third parties to offer multiple downloads over an extended period. The fact that they were acting in a certain way and then stopped means that they violated (some people's) trust.

It doesnt matter that other sites offered something they werent allowed to. WotC still took an unexpected action suddenly - that's where some people lost trust.

It's not a question of liability or legality, it's a question of actions. Even people who understood they didnt have rights in perpetuity didnt think WotC would tell the other sites to pull the PDFs - that just wasnt the done thing. WotC were allowed to change their minds, but without warning everyone they were about to, they were breaking that trust.


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Buri wrote:
thejeff wrote:

We're not talking about keeping things for decades. We're talking about something you could have bought yesterday not being in the companies download library tomorrow.

Hope you got the warning email.
So, I bought the product and had a chance to download it. How was I wronged? Just because it wasn't up the next day? That's immaterial. Unless there was a binding agreement (read: in a legal agreement and not some marketing slogan on the site) that you had with DTRPG then there's zero guarantee. That's a universal truth in business. If there were a binding agreement, then you'd have grounds to sue.

It's really not about the legality.

When I buy a Paizo AP instalment, I trust that I'll get full color pictures. To the point that I dont check each time, just in case. If they suddenly release a product in black and white, it would be a violation of trust because they've set it up as a reasonable expectation.

They're not legally bound to continue as they have in the past, of course. Nonetheless, if they're going to make a change which I regard as significant, I'm going to feel let down unless it's telegraphed well in advance. Whether it's legal, justified, a good idea or anything else doesnt really enter into it. Trust is an emotive thing, based on previous dealings.


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Jeraa wrote:

Hasbro does own WotC, but that doesn't mean they are the ones calling the shots about when/if a new edition is released. Hasbro probably just wants WotC to make them X-amount of money with their RPG line, and Y-amount of money with their collectible card game lines, and its up to WotC to do what they need to to meet that requirement.

I suspect they want WotC to earn a certain amount from Magic and then not lose anything on....whatever else it is those guys do.

Hasbro could hardly spend much ongoing energy on properties as insignificant as D&D.

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