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Steve Geddes's page

Goblin Squad Member. Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber. 6,945 posts (7,913 including aliases). 13 reviews. No lists. No wishlists. 7 aliases.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I've made a number of requests at variable levels of reasonableness over the years and since you're now the go-to person for that kind of thing, I thought I might list the things I wish your website did for me. :)

I'd love to have the following features:

  • Ability to preorder PDFs
  • A total of amount spent on order history ("You have 515 orders in your order history worth a total of $x.xx" - even better if I could designate a period of time)
  • A place to hide (if not permanently remove) aliases
  • Probably dreaming here, but I'd love to be able to buy a PFS season as one big PDF.
  • Pathfinder legends subscription
  • Syrinscape subscription (though I've bitten the bullet now, so perhaps that doesnt matter)
  • A more transparent sidecart/preorder/backorder setup. Sometimes it seems like your system spawns an order knowing that one or two items arent going to be available for a while. Admittedly CS can always sort it out for me, but they'd probably prefer that I could do it myself. Personally, I'd like to be able to open up an order and see a list of estimated dates of arrival for each item so I could zip down it manually shifting things back to my sidecart if I dont want to wait (or possibly even cancelling them if they were non-subscription items?).
  • Related to the last, but I'd really like it if the system didnt label things backorders/out of stock/unavailable when I order the last one. In fact, it would be great if it told me precisely that I did have the last copy reserved - so I at least knew not to cancel it!
  • An ability to subscribe to third party products (ie everything from Legendary Games, Wizards of the Coast or whatever). If I had the ability to move things around and cancel stuff as referenced above, this would be awesome.
  • As a slightly less awesome option to the last (and perhaps I can already do this) I'd love a feature where I could mark a list of publishers and go somewhere to see any new products, preorders or otherwise, which have been added to the store since last time I checked (so I could then mark them as "viewed"). I hate learning that something cool has come out and then gone out of stock before I even knew about it. :(
  • I'd like to be able to use DHL or other freight companies (though I understand that doesnt really belong here, I'll include it for completeness).

Hmm...I think there's more, but I can't remember them all at the moment. Nonetheless, if you can make any of those happen, I'd appreciate it. :)

I figure it's possible I can do some of that stuff with wishlists and/or RSS Feeds (or something?) so if anyone dropping by has any idiot-proof instructions on how to fulfill any of those requests already I'd appreciate any suggestions.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I enjoy lower magic campaigns, by and large. I think Odraude's list is really useful to keep in mind. I'd also make sure your players want to play a low-magic game (and understand it to mean the same thing you do). That seems to me to be the heart of the problem in most of these genre-challenging situations - if the DM isnt running the game the players want to play, someone isnt going to enjoy themselves.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I'm not responding to that specific conversation. Maybe I misunderstood this bit (which was what I quoted and did find peculiar):

Quote:
I've seen this bandied about a few times now, and I'm having a lot of trouble accepting that it's anything more than, "In my day Wizards couldn't cast cantrips at-will, so that's how it should be!" I'm not a fan of tradition for tradition's sake, especially when it comes shackled to a host of headaches and awkward asymmetries.

That seemed broader to me than some specific poster, but maybe I just read too much into it.

I'm certainly idiosyncratic in what I like and dont make any claim that game designers "should" cater to my tastes. Nonetheless, I'm regularly expressing views in favor of vancian magic, caster-martial disparity, imbalance as a virtue, etcetera. If your characterisation/parody above wasnt intended to encompass my views, then I just misunderstood. It sounded like you meant people like me.


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I guess I see all RPGs as on something of a spectrum from rule heavy to rules light. Pathfinder is at the rules heavy end and I dont see the point in writing adventures which dont cater to that approach (and it's inevitable strengths and weaknesses). I may be misunderstanding, but this sounds like you're speaking more of shifting the approach to how Pathfinder is generally played. Whilst that would suit me down to the ground as I much prefer games with minimal mechanics and more narrative/descriptive/roleplayed resolutions, I dont see the dice-rolling/statistic based resolution approach as a flaw - just the way Pathfinder does it.


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Scott Betts wrote:
I've seen this bandied about a few times now, and I'm having a lot of trouble accepting that it's anything more than, "In my day Wizards couldn't cast cantrips at-will, so that's how it should be!"

In my case it's: "In my day Wizards couldn't cast cantrips at-will, and that's how I like it!"

Does it have to be anything more? Stating one's preference doesnt have to be convincing to anyone else.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Well, yes. I want a good AP, of course.

The storyline is the important thing for me though, I'd hate to miss out on a whiz bang story just because the mythic rules weren't perfectly understood (or because they try it once and then move on when it didn't work out the way they intended).

Almost every AP has problems. I'd rather paizo learn from them than try everything once and then give up. I think occassional misfires is the price of innovation. Mythic is a whole new thing - I really enjoyed the difference in scope that they were able to play with.


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Kettlebriar wrote:

Howdy all,

This has been a topic of discussion among several groups at conventions over the past year as well as Pathfinder groups and players in my own local circle. The topic of conversation is burning out on Adventure Paths before they are through. My group has only successfully completed one entire AP out of seven played, and that was Second Darkness. The idea is everyone wouldn't mind being a pirate, but not six adventures of pirating. Everyone likes the idea of raiding a Pharaohs tomb for a couple of adventures, but after four or five of the same thing they burn out. Same with all the other themed AP's. I know we have skipped entire adventures (that we paid for) just to get on to the finale because the rest of the adventures were dragging.....
Second Darkness wasn't this way because it started as a town/city based adventure, then moved onto an island, then into the forest, then a lost city, and then the Underdark. It kept changing and therefore kept everyones interest. We really enjoyed it.
After hearing other players at conventions discuss the same issue with AP's that we were having we all agreed on the same thing: shorter Adventure Paths. A TRILOGY.
The following things discussed why it might be a better product model going forward:
A. Wait. Not having to wait half a year. (I know my group personally had no interest in the Iron Gods AP and we have to wait SIX MONTHS for another.) A trilogy would mean only a three month wait for a different 'flavor'.
B. Price. If you want to play an AP now, you have to commit to over $120 ($20 for 6 modules) A trilogy would only be $60, so people would be more willing to buy/try an AP for that price. This just makes for better business with the poor gamers such as myself.
C. Variety. Writers would have more opportunity to flesh out Golarion by having FOUR AP's a year instead of two.

What do you guys think? I understand that the current AP's must be working as a product or they wouldn't still be publishing them, but going forward what do you guys and gals...

This has come up before and there are essentially two "main objections" that I recall:

First is the fact that the APs are at the heart of Paizo's ongoing success. Granted things may be changing, but for a long time the AP subscriptions were a central element to paying the bills month by month. This means there's an enormous risk in tinkering with the model. Even if there's a really good idea in the offing - changing what definitely works for something that would probably work is not something to do lightly when it's potentially the difference between paying salaries and retrenching people. To put it another way, the potential downside is devastating (however unlikely) and there's good business reasons to take risks elsewhere rather than at the heart of your business model.

The second reason is the fact that the staff are already stretched to keep up. its a sometimes overlooked fact that the first and last instalments of the APs take considerably more work than the "middle" instalments. Hence, two three part APs would be considerably more effort than one six part AP.

Personally, I'd like to see them make the change you suggested, however the above reasons are why I don't expect it to happen. One halfway house that HAS been mooted in a casual, no-plans-at-this-time-but-maybe-one-day kind of way is to try a five part and seven part AP one year. I hope they do give this a go someday - it's less of a risk (being less of a departure from the status quo) but would still enable them to tell a broader range of stories.


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James Jacobs wrote:
It impacts what kinds of APs we decide to do, or what elements to include in an AP, but that thread isn't the only thing we weigh in the balance when determining future Adventure Paths.

Lucky really, or they'd all be set in Galt with an ever increasing number of exclamation marks.


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LMPjr007 wrote:
I wanted to get a little feedback from the low / non-magic fan base: What do you want to see in this book to make it interesting and exciting? Better still, what DON'T you want to see in this project? As always, thanks for your feedback on this project.

For me, I'd like to be able to run a game where the PCs dont find much money and find very few magic items.

I consider myself a "low magic" fan, but that's in quantity, not quality. In my perfect world, magic items are very rare but very powerful.

I'd also like some options for making magic powerful but dangerous - I like stories where wizards can do earth shattering things, but restrain themselves because of <insert plot reason here>. A mechanical way to simulate that kind of setting would be neat.


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His dates may have been off, but the general thrust was pretty darn impressive, in my view.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

The things he can't do with tassels arent worth doing.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I'm more in the "they're not rules, they're guidelines" camp. Nonetheless, we have a member of our group for whom "getting it right" is very important.

I think his view is that one should play the game the way the designer intended it before introducing peculiar interpretations or tinkering with its underlying assumptions. (In that, by doing so, most people will have more fun).

He and I are also poles apart on balance (I prefer imbalance in options, he prefers disparate but equally useful options) and I suspect this is a crucial motivation for seeking RAI as well.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Based on past experience - something I don't yet realise I desperately want.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I'm not really interested in joining a new site.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Vic Wertz wrote:
They won't be printed as cards... and they won't even be card-sized! They'll be standard 8.5x11 pages. This gives us the flexibility to do things in PFSACG scenarios that we couldn't possibly fit onto mere cards!

Ah I see, thanks.

Any chance subscribers will get last month's PDFs added to our downloads automatically? Failing that, any plans on and end-of-year "bundle" as you've been doing with PFS scenarios?

(Yes, I am that lazy).


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Sara Marie wrote:
I can neither confirm nor deny I started the auth with your account on purpose during my pre-flight check for the auth run and that you are currently being used as an example of what should not be happening with preorders in sidecarts.

Well for my part, I can neither confirm nor deny that throughout life I have frequently been used as an example of what shouldnt be happening.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Heh. Whoops.

I really need that subscription. :p


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I don't know if it will be palatable to you, but even with high strength, the wizard will only match a fighter with daggers and quarter staffs. The fighters training manifests as breadth, rather than depth (apart from feats and fighting styles, which will, I presume, represent the depth).

EDIT: that was a reply to a deleted post, but it might be of interest anyway.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber
Matt Thomason wrote:
It's the community polarity that's the problem - and that's something that needs addressing by slapping people around the face with a wet fish when they start descending into personal insults

"The beatings will continue until morale improves".


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bugleyman wrote:
What I did do was get a hostile PM from someone in this thread ("intelligence is obviously your dump stat").

Wow. Poor form.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Because cut and paste is so much more effort than point and click.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

It does seem the kind of double-take consequence one could only get from a lawyer though:

"Our advice is to say very little, so from now on say everything twice".


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Awesome. I'm going to get two of everything when barakus ships. :)


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Oh good. Another chance for people to say what systems they don't like.
I was so missing the edition war. :(


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Thanks, Joana.

That's much more promising actually - fits in better with when we tend to visit the US. :)


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I don't like CLW wands, but its not because I don't see the mechanical value.

It's because I like replicating the fantasy novels I read and the party carrying around lots of mass produced wands of various effects just isn't a thing in any of them.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

Okay, everyone who sent me a pm should now have received a reply. Please let me know if you were expecting a reply but didn't get one. Everything has pretty much been spoken for (not many people got everything they asked for, but hopefully everyone got something).

Once I get addresses and everything ill send the packages out later this week.


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I thought I'd post a note just to say I'm getting the pms and working through the list. Ill wait until next weekend before i get back to people individually. A couple of common queries:

1. Don't be shy/embarrassed about asking for several/lots of things. I'll divide stuff up as fairly as I can, if you've only asked for one thing and someone earlier has already asked for it, it's harder to give you anything. Some people have prioritised their requests, which is useful.

2. I am covering shipping (I have access to very cheap freight). From past experience, it can take a couple of months to get to the US, but everything arrived eventually last time. If you're in Australia, it will be quicker.

3. I should probably mention that Way of the Wicked had a lot of requests, so probably best to cross that off the list.

Cheers


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I periodically purge my RPG collection and have finally decided that Shadowrun can go. I've collected it since it came out but havent played in twenty something years. That led me to review a bunch of other games not really seeing any use anymore. If this is in the wrong forum, please move it wherever it should go (it didnt really fit with any specific game system).

If you're interested in any of the following, please send me a pm. If you dont have a need but are a member of an RPG club or something which could use them, then feel free to also pm me. I'll wait for a week or so (until Saturday 5th July) and then divide things out in some kind of cross between first come, first served and equitable distribution method.

The books available are as follows (conditions range from excellent to terrible. Most were bought new by me, some have clearly had several owners...)

Shadowrun (Various editions and publishers)

20th Anniversary Edition (4th edition maybe?)
Core Rulebook
Core Rulebook (deluxe version)
Denver (Boxed Set)
Runner’s Companion
Unwired
Street Magic
Augmentation
Attitude
Running Wild
Spy Games
Vice
War
Corporate Guide
Loose Alliances
Corporate Enclaves
Conspiracy Theories
Storm Front
Artifacts Unbound
Corporate Intrigue
The Twilight Horizon
Runner’s Toolkit (Boxed Set plus there are some sprawl sites and other map products in there)
First Run
Splintered State
Sprawl Wilds
Mr Johnson’s Little Black Book
Dawn of the Artifacts Adventures 1-4
Horizon Adventures 1-3
Boardroom Backstabs Adventures 1-2
Missions
Emergence
Ghost Cartels
Divided Assets
Seattle 2072
Sixth World Almanac
Neo Anarchist’s Guide to North America
Shadows of North America
Target: UCAS
Native American Nations: Volume 1
Native American Nations: Volume 2
Target: Smuggler Havens
Tir Tairngire
California Free State
Aztlan
Tir Na Nog
London Sourcebook
Germany Sourcebook
Shadows of Europe
Shadows of Asia
Target: Awakened Lands
Feral Cities
Target: Wastelands
Hazard Pay

Pathfinder (Paizo)

Ultimate Combat
Gamemastery Guide
GM Screen (the second version)
Tears at Bitter Manor (slight tear on the map where I pulled it free)
Cards – Dragon’s Demand Campaign Cards
Cards – Chase Cards

Pathfinder (3PP)

Van Graaf’s Journal of Adventuring (Mongoose Publishing)
Way of the Wicked volumes 1-6 (Fire Mountain Games)
The Reaping Stone (TPK Games)
Book of the River Nations (John Brazer Enterprises)
Tribes Anthology 1 (Raging Swan Press)
Tribes Anthology 2 (Raging Swan Press)
Tribes Anthology 3 (Raging Swan Press)
Scions of Evil (Raging Swan Press)
Caves and Caverns (Raging Swan Press)
All That Glitters (Raging Swan Press)

3.5 D&D

Judges Guild 1 - Thieves of Fortress Badagaskor (Goodman Games)
Judges Guild 2 – Citadel of Fire (Goodman Games)
Advanced Gamemaster’s Guide (Green Ronin Publishing)

Mutants and Masterminds (3rd Edition)

Gamemaster’s Guide (Green Ronin Publishing)
Threat Report (Green Ronin Publishing)
Gamemaster’s Kit and Screen (Green Ronin Publishing)
DC Adventures Books 1-4 (Green Ronin Publishing)

Legends of the Five Rings (4th Edition)

Legends of the Five Rings RPG (AEG)
Emerald Empire (AEG)
Naishou Province (AEG)
Second City Boxed Set (AEG)

Sundry RPGs

Dungeon Crawl Classics (Goodman Games)
Ars Magica 5th Edition (Atlas Games)
Metamorphosis Alpha (Mudpuppy Games)
WHFRP Player’s Guide (Fantasy Flight Games)
WHFRP weird dice (Fantasy Flight Games)
Dark Heresy (Fantasy Flight Games)
Unhallowed (Atomic Overmind Press)

4th Edition D&D (Wizards of the Coast)

Dungeon Master’s Kit
Monster Vault
Monster Vault: Threats to the Nentir Vale
Open Grave
Demonomicon
Monster Manual 3
Dungeon Master’s Guide 2
Into the Unknown: Dungeoneer’s Survival Handbook
Underdark
Mordenkainen’s Magnificent Emporium
Book of Vile Darkness
Menzoberranzan
DM’s Screen
Murder in Baldur’s Gate
Legacy of the Crystal Shard
Shadowfell
Heroes of the Forgotten Kingdoms
Heroes of the Fallen Lands
Rules Compendium
Cards – Fortune Cards Nentir Vale 1-80
Cards – Fortune Cards – Tharizdun 1-80 (might be one missing)

Labyrinth Lord (Goblinoid Games)

Labyrinth Lord
Advanced Edition Companion
Mutant Future

Alternity (TSR)

Player’s Handbook – 2 copies
Gamemaster Guide
Campaign Kit – Including Screen
Starships
Mindwalking
Dataware
Tangents
Stardrive: Campaign Setting
Stardrive: Star Compendium
Stardrive: System Guide to Aegis
Stardrive: Threats from Beyond
Stardrive: The Lighthouse
Stardrive: Outbound
Stardrive: Red Starrise – 2 copies
Stardrive: Black Starfall
Stardrive: Fastplay rules (preview)
Stardrive: The Last Warhulk
Stardrive: Planet of Darkness
Stardrive: Arms and Equipment Guide
Stardrive: Alien Compendium
Stardrive: Alien Compendium 2

2nd Edition Dark Sun (TSR)

Campaign Setting (Boxed Set)
City State of Tyr
Slave Tribes
Dune Trader
Veiled Alliance
The Ivory Triangle (Boxed Set)
Mind Lords of the Last Sea (Boxed Set)
Freedom (Semi Boxed Set Adventure)
Road to Urik (Semi Boxed Set Adventure)
Arcane Shadows (Semi Boxed Set Adventure)
Asticlian Gambit (Semi Boxed Set Adventure)
Dragon’s Crown (Semi Boxed Set Adventure)
Black Flames (Semi Boxed Set Adventure)
Merchant House of Amketch (Semi Boxed Set Adventure)
Marauders of Nibenay (Semi Boxed Set Adventure)
Black Spire (Semi Boxed Set Adventure)
Forest Maker (Semi Boxed Set Adventure)


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Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber

I think it's really a play style issue and is something to factor in at the start of the game.

Some prefer where the game is about challenging the player, not the character - the role play stuff is kind of layered on top but its fine to utilise player skill to come up with plans and solve puzzles beyond the abilities of the character you're playing.

The other end of the spectrum is the "100% role play 0% meta game" end where every new PC has to make a DC check to know whether trolls regenerate.

Most people are somewhere in the middle. All that really matters is that the DM runs a game where the placement on that spectrum is acceptable to the players. I think that if the game starts to jar for you due to then it's worth explicitly raising it as an aesthetic choice (rather than from a "that's not how it should work" perspective). Even if its not your cup of tea - once you know it's a deliberate choice rather than a mistake, it might be more palatable within the game if the rest of the group have a different preference than you. Also, it means the DM has a better idea about the kind of game you like.


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I'd really like the facility to sign up for a regular monthly charge on my credit card where I could set the day and amount and have your system automatically process it and assign me store credit. I dont know what the deal is in the US, but I have similar arrangements with a couple of other suppliers here in Australia and for me it makes cashflow management and so forth a real breeze.*

Although I can replicate this using gift certificates, it's an annoying number of steps so I dont bother. Is there any way you might be able to offer a monthly 'subscription' for store credit of user-defined size? I'd imagine a red "you cannot redeem this for cash" warning when one signed up and perhaps a monthly reminder email a couple of days in advance, exactly like all your other subs.

There may not be huge demand, but I've seen similar queries come up often enough that it might be worth doing, if it was relatively easy.

*:
Additionally, the new code seems to process each package separately rather than each order, so in June I had half a dozen small charges (replete with half a dozen foreign transaction fees) rather than one combined charge which kind of makes my credit card statement annoying to read/reconcile.


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I think it's not necessary for an RPG to try and balance the classes (I prefer games where magic is strictly better than mundane) but I've come to think it's a desirable trait from the perspective of a publisher. I think those of us who prefer imbalance are in a very small minority. Those who are indifferent can obviously be discounted. That leaves the crowd who desire balance (however they define it) as the ones it would be fruitful to cater to.

I also think its difficult to achieve, hence it is best left to the professionals. I can always introduce imbalance later myself - that seems inherently easier than introducing balance to a system where some classes are superior.

In my perfect world, there'd be optional systems designed to tweak the balance of a game. Pretty minimal market appeal though, I'd think.


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swoosh wrote:
Quote:
I really don't see any real difference here.
You don't see why it feels kind of trashy when the 4 int fighter with no ranks in anything other than climb and swim solves all the puzzles because his player plays sudoku (or whatever) as a hobby?

I think he means he doesnt see it as any trashier than when the combat-inept character behaves like a mini-Rommel just because the player is a strategic genius who reads up on small-squad tactics in bed each night.


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Surely it doesnt really need pointing out, but nobody is saying its rude to suggest applicants for a designer position need to understand the rules, it's the implication that past/current employees don't:

"....find someone who actually knows / comprehends the rules this time."

That was rude.


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I have no problem with "I disagree with this FAQ". I have a problem with "You guys can't read English, don't read the rules or don't understand them".

If Ashiel wants to improve the FAQ or the rules, he should point out what's wrong with them and say what he thinks should be changed, not speculate on what he thinks are the failings of the people who produced the last ones.


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I've only skimmed it once so far, but this is one of my favourite of the Blood Of... books. I dont have much use for mechanical crunch though, so the lack of such is a bonus to me, rather than a drawback.

I wonder whether it was slightly misbranded (if that's the term?) as a lot of stuff felt like it was from a campaign companion.

The elemental planes map is awesome. I need to find a way to use that as a player handout. :)


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Im not a big fan of removing the paladin's alignment, since its lawfulgoodness (whatever that means in your game) is so integral to the class. nonetheless, i think its a shame that most of the alignments dont have a similar "paragon of..." class.

I'd personally prefer for paizo to create a separate champion for at least the other two "corner" alignments but probably all the missing seven. I think trying to extend the paladin in all cases would feel a little contrived.


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Yeah, I don't mean to contradict your main point really. I agree that those kinds of posts generally do lead to a downhill spiral unless phrased very, very carefully.

Just being a bit contrary perhaps, but I think there is a reasonably significant cohort of gamers who view all rules as a set of interpretations rather than an objectively determinable body of laws. As such, I think the rules forum is a place to ask or answer a "what do you think they meant" question and I don't discount the views of those who base their answer on "gut feel".


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But useful to someone like me. I'll often peer into a rules debate and see poster A list a whole bunch of references from FAQs, developer comments, rule books, etcetera. Then someone I trust says "yeah but that's not how it's supposed to work. It's supposed to be like this..." and I can just go with that.

It is useful and meaningful. I don't care who's right - I get value from you guys arguing for a while then advancing a few positions. I take the one I like and it doesn't matter how well justified it is.

What I don't like is when people comment on the other side's character or motivation ("you're just out to break the game", "you're wrong, you just won't admit it", "you just suck at this stuff", etcetera). I presume thats what youre refering to with being "screamed into the debate". That kind of stuff has no place in a rules forum but unjustified (or thinly, handwavingly justified) statements of opinion about the rules have utility to me, at least.


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I certainly agree that those advocating what they think RAI is should still remain polite. I think there's a lot of muck thrown in both directions. Nonetheless, I think both approaches (idolising RAW or RAI) have their place.


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I think it depends somewhat on how you play the game, jiggy. For me, those kinds of posts are helpful, because I don't really care what the actual, real, true, platonically existing rules are. I just want an answer and I'm happy to outsource the debate and thinking about it to others.

I know a lot of rules gurus on the forums thrive on cross referencing, deducing from context, tracking down indirectly relevant FAQs and so forth. I don't really have any interest in that and am happy to just take one of the posters I trust's word on "what the designers meant".

That's probably not satisfying to those looking for debate leading to clarity, but I don't think it's an illegitimate way to approach the rules forum.


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Stefan Hill wrote:
memorax wrote:
I feel it adds nothing to the rpg. Just a way to shoehorn players into taking humans. Since the developers were either unable or unwilling to add something unique to human in 1E and 2E.

It really was a D&D "the world is like this" device. The rule was there not because it made the game like chess with everyone having equal pieces, it was there to give context to a fantasy world. In many other threads Gygaxian Naturlism is invoked, and that is likely the best explanation for any of the quirks in 1e and many of those were transferred into 2e.

I guess I just got a little annoyed at you throwing around 'bad game design', perhaps when taken piece-meal it is, but in the whole game of 1e (and 2e) it fits with what the designers were trying (on purpose) to achieve. For the same reasons I dislike the that all races can be all classes in 3e+. That to me is, to use your term, is bad, nay horrible, game design (for D&D). Now we have human, short human, shorter human, and shortest human as playable races...

To me a decision is only bad design if it fails to achieve the game you're trying to invent.

I like level limits. That doesn't mean a game without those limitations is badly designed, it's just not for me.


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Samasboy1 wrote:
Steve Geddes wrote:

I see nothing wrong with your interpretation, but if the developer then says "actually that's not what we meant" or "yeah, we meant that, but then we changed it" or something similar, it seems odd to me to continue to insist that the rules are what you interpreted them to be.

If it isn't what they meant it to be, it is in their control to change it.

Not really (or not totally, anyhow). They're using natural, imprecise English. The design team doesn't have a huge amount of control over print runs, etcetera. They have a to do list that's too long and there are other priorities. Even if they fix this one, there's likely a dozen more that will come up in the next year...No matter what they do the rules are going to be expressed in sloppy English and people are going to have disagreements about what the rules "actually are". It's not ideal, but its inevitable.

It seems perverse to me to adopt a framework where, because I think the written words mean "X", that even though other people think it means "Y", the developers say they meant it to mean "Y", the publisher intended to change the words to mean "Y" and the rules gurus on the forums think "Y" is 'correct' I'm nonetheless going to take the view that the rule is really X until I see it otherwise in print.

Basically, I don't really see who wins by taking a "RAW trumps RAI" position , since there is always uncertainty and ambiguity anyhow.


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Kvantum wrote:
I'm worried I'll end up being the one who pushes Sara Marie over the edge here...

If Cosmo hasn't managed after all these years, I think you're up against some serious equanimity.


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Samasboy1 wrote:

My stance is that either the devs mean the rules to say what they do, or they should issue a FAQ/errata. Since FAQ/errata are official ways to address rules issues. Requiring me to keep up with hundreds of comments in posts, many of which I probably am not even aware were made, is ridiculous.

...

As for "legalese interpretation," MY interpretation is very simple. Brass Knuckles say using them is an unarmed strike, so things that make unarmed strikes better works with Brass Knuckles.

YOUR interpretation says the word "unarmed strike" in this situation means something OTHER than "unarmed strike" in every other instance it is used in the book. I don't see how I am the one using a tortured reading of the words printed on the page.

Again, your assumption that I know I am reading it wrong and just don't care is wrong, in many ways. But thanks for being patronizing.

I think the trouble is that RPG rules are written in everyday language (which is complicated and often open to interpretation). Therefore, sometimes it's possible to get the wrong (as in unintended) idea about what the developers meant when they wrote the rules.

I see nothing wrong with your interpretation, but if the developer then says "actually that's not what we meant" or "yeah, we meant that, but then we changed it" or something similar, it seems odd to me to continue to insist that the rules are what you interpreted them to be.

Clearly the language or process of introducing and refining that rule was poor in some way, but the standard you're adopting seems too harsh. If that's how it is, we'll be stick with bad rules for much longer.


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Vic Wertz wrote:


** spoiler omitted **

Bastard.

Spoiler:
Im speaking Australian here, but I hope it translates okay...


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I put diamond lake in the little smudge of mountains between magnimar and Sandpoint. Magnimar was the free city and there was a convenient nearby bog that housed the early lizardman adventure. The ziggurat fits pretty obviously in the mwangi expanse. I placed the oppressive city near the end of the AP (where the banquet is) in rural cheliax which fit pretty well.

I'm afraid I can't remember the rest, except that I altered the part about powerful Mage the PCs can consult quite a lot - he was hiding in a shadow plane version of korvosa and the PCs had some political manoeuvring to get through in order to earn enough favours/credibility to track him down.

The three gods I used for the overgod were norgorber, rovagug and zon-kuthon.


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danielc wrote:
Maybe the real question is; Are the previews and marketing photos on the packages too unrealistic and thus need to change to reflect the real quality that we should expect?

I agree with this in theory, but I suspect Erik doesn't really see the actual, finished product until a week or two before we do. It's probably just one of those things that's always going to be a little off. Even if you told the preview painters to "do it quickly, like the real thing" I suspect they'd be bound to take just a little more care.


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No worries, Sara. Thanks.

Hands up which CS team member thinks paizo should make a regular habit of partnering up with a second publisher in a huge, lengthy and complicated kickstarter, timed to release with a regular sub run, a PF battles set, a comics subscription and a PACG set? ;p

You guys have been typically awesome with this month's releases. I know I've had my share of confusions, issues and demands. I can't imagine how many the entire customer base have had.


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Neutral good.

Most people don't like others to suffer and will actively work to prevent that (even if it costs them).

The law/chaos axis depends far too much on the individual group/DM's interpretation to easily talk about it, in my view. Irrespective, all the expositions I've heard involve far too much hi falutin philosophy for the average joe blow to care about.

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