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Steve Geddes's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, PFS RPG, Roleplaying Game, Tales Subscriber. 11,382 posts (13,347 including aliases). 16 reviews. No lists. No wishlists. 11 aliases.


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Aldizog wrote:
That's why I say some aspects blur the lines (time management being one fairly clear example). Mechanics can have both in-game effects and meta-game effects.

You make some good points, I think.

For me though, it's a matter of convention - "system mastery" has been used for years and when someone claims to have it, I don't think many leap to the idea of "A-ha! That player knows not to use summoning spells in the last ten minutes of a PFS slot!"

I fully agree with you that such considerations make you a better player - but I think the horse has bolted on the phrase system mastery. That's used in a much more limited sense, imo (without disagreeing at all that being a good player involves an understanding of such meta-game issues).


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Marco Massoudi wrote:
I´ve written Wizkids and D&D today, i think next week will bring some details. ;-)

This made me smile.

Conjured all kinds of mental images. :p


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For me, third party offerings are unlikely to meet my needs. I have no problem with the mechanics as written in mythic adventures. I want a mythic AP because we can explore some of the truly significant places/creatures/mysteries of Golarion (like trying to close the worldwound). That's my big disappointment - a whole bunch of golarion storylines are closed for future exploration. I don't care that I won't get more (or errata'd) player options.


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No doubt it's all the looming IT infrastructure changes. I'd like to volunteer as a guinea pig.

Add the Starfinder book into my downloads and I'll have a go at downloading it.

> >
.
.
< <


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James Jacobs wrote:
magnuskn wrote:
Hell, no. Please, anything but the terrible, broken mythic rules.
Don't worry. You've won that fight.

Do you think there's any possibility of a mythic module one day, James? Or has the staff lost the appetite for mythic adventures altogether?

I know a lot of the feedback for WotR was pretty poor, but it remains one of my favorite APs and it would be good to see some similarly high-powered storylines from time to time.


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For me it's not about foreshadowing, but it is about knowing what the likely themes are and what kinds of characters will 'fit in' with the overall path - the first issue is often quite different from the path overall.

I agree with you and Anguish that the majority of the effort should be devoted to the upcoming installment, but I think knowing what's coming will help.

So in Reign of Winter, for example, if player decided they wanted to build a shop and use the downtime rules extensively through the campaign as they adventured "around" that focus, I'd just flat out suggest they pick another AP for that (one with a central home base).


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It's live. :)


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W E Ray wrote:

You know I have never been into comics, even gaming comics, but I'm going to have to check out this Pathfinder Worldscape comic.

Thank you Erik Mona!

It's well worth a look, although as Erik says, the Nex stuff is pretty subtle/peripheral.

I'd also strongly recommend The Hollow Mountain Series. There's some great Golarion lore, plus it's got a good representation of exploring a megadungeon (without it getting tedious), in my opinion.


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I think you're kind of thinking of it from the perspective of our world (where morality is something very different from alignment). In a world with Pathfinder's alignment, it's an unequivocally and objectively good act to oppose the Qlippoth's goals and to try to destroy them.

Consider this:

Quote:
There they are, in their home plane, living with no outside worries, just doing what they do.

You're kind of conjuring the impression of innocent victims minding their own business. However, remember that "just doing what they do" means "being malicious incarnations of pure evil and chaos".


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My thinking is that a setting neutral book can be done by anyone. Only Paizo can produce one tied to Paizo's IP.

Putting out some Golarion tied planar material leaves the "no setting planar material" niche free for 3PPs (most of whom don't have a fully fledged setting anyhow so they're not missing an opportunity).

That's from a business perspective. From a creative perspective I'd like Paizo to do both. However, I recognise they have to devote resources to where there's a decent return. All in all, leveraging their IP seems like an obviously superior strategy to me from a commercial viewpoint. Golarion is a valuable resource worth developing, imo.


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Sure. It depends on context though, right?

Being "a good athlete" isn't much use in determining which player to put where on the soccer field - you need more granularity.

Similarly, if we make "system mastery" so broad that nearly every gamer has it in some degree then the conversations we want to have about it will require us to invent new subcategories.

Taking the broad definition given above, we may be able to say that you have more "system mastery" than my mum, but those aren't the conversations we're having when using the phrase system mastery. We're really talking (I think) about the many different ways to play the game, rather than trying to define a single concept corresponding to "mastery". Skill with the mechanical side of the game is one talent and it's usually labelled "system mastery", in my opinion so where's the advantage in coopting that term for something broader?


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I think the source of the rule in question is a significant difference in Paizo's treatment of it but not so significant in the playerbase treatment of it (with one caveat at the end).

The PDT don't formally review or develop those character options which appear in Player Companions at all (as I understand it). As such, expecting the two "streams" of rule-generating books to line up to one consistent, overarching philosophy is always going to be a missed expectation.

I think of it as the Rulebook line setting out a kind of default for the game with the Player Companions offering some more options more concerned with how one might flesh out Golarion than with how balanced the options are within the rest of the Pathfinder ruleset. (Not that game balance is ignored, but just that it isn't such a priority, resource allocation wise).

Even if some database mixes everything together, that doesn't mean that a player option from the Player Companion line is the same sort of rule option as a player option from the Rulebook line.

So, although I appreciate the OP is really looking for Paizo's opinion, my view is that a reprint of a rulebook option should be viewed as an errata. However a reprint of a Player Companion originated option should be viewed as another way of implementing the option in question.

I think many fans' desire for an official 'final word' on rules matters is not as important a goal for Paizo - who are catering to many different markets, not all of which care about inconsistencies like this. Obviously, in a perfect world, everything would be issued across all their product lines with no imbalances, no inconsistencies and no regrets. However, they are limited in staff resources and have many different cohorts of customers to satisfy. Realising we don't live in a perfect world and accepting that these two streams of rule-generating products will occasionally produce clashes means they can put out more product in more niche areas.

The caveat to all of the above arising from the shift in philosophy regarding the rulebook line's previous aversion to including Golarion lore. I don't think there's any reason that change should eliminate the divide in rules options I see, but possibly it's part of some bigger, internal philosophical shift. So I guess it could be different going forward.


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I went from super excited to terribly disappointed reading this thread. Real time combat means I won't play it. I'll probably still buy a copy (so I guess it doesn't matter), but that's a terrible let down. :(


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Is this going to be produced for Pathfinder and then converted? Or is it being specifically written for fifth edition?


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Ravingdork wrote:

Again and again system mastery is mentioned across these boards. If you have it, you're considered a god among players. If you don't, you might get by, or squashed; whichever the dice may decree.

Is system mastery really a thing though? Or is it just whether or not the player making the builds has access to d20pfsard, the Archives of Nethys, Hero Lab, or some other comprehensive rule sorting tool?

Seems to me, the only thing that differentiates someone with this mystical "system mastery" from someone without, is that the former likely has the tools that allow him to efficiently sort through the thousands of rules options and find the most optimal choices for whatever it is they're tying to do; and the latter does not.

Let's face it, the rules are pretty easy for the most part. There's not much there to master. What debates we do have on these forums about the rules are often over semantics, minutiae, or corner cases. Really, to make great builds, you really just gotta' know what options are out there, and these tools really help you do that.

Agree or disagree? If you think I'm totally off base, feel free to enlighten me with a detailed explanation as to why you think that is.

I definitely don't have it, however I agree with you that it's not difficult. It's just uninteresting (to me) so I choose not to obtain it.

My professional life is full of numerical analysis and finding optimal solutions to complicated situations with varying constraints. When I create a character I don't like to do any of that stuff.

I roll my stats (in order, generally) see what character is suggested to me and then begin choosing class, race, feats, archetypes, etcetera based on the theme I'm going for (generally based on considering each in isolation and never factoring in future choices or "feat trees" and such). I never plan out a character but rather make all my choices each level as I go.

I can't possibly be creating "effective" characters using that methodology, but that's not terribly important to me (and the rest of my group is fine with that approach, thankfully).


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ah-ha!

PS - it would be really good to be able to comment on news announcements. :)


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*peer*

A new, new person. Hi Dean.


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technarken wrote:
Skeld's had the PDF for 3 hours now, if that weird string of luck is any precedent.

Luck? He's got blackmail material on someone. No other explanation!


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It's difficult to type this in lower case, but:

Yes, this would be a great addition to the Pathfinder line.


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DrDeth wrote:
Talonhawke wrote:
MeanDM wrote:
My grievance today is that people take advantage of James Jacob's kindness in having a question and answer thread. He's had people use his answers as inappropriate fuel for bad internet arguments and it's burned him out. This is why we can't have nice things. I feel sorry for the guy because it's really great he is engaged with the fans. It sucks it comes back to bite him.
Yeah it sucks but it happens to every single one of them. I'm honestly surprised no one has tried to use a mod deleting a post or locking a thread as evidence in a rules argument yet.
Well, if the Pathfinder Design Team answered FAQs more than once a month or so, then people wouldnt have to.

Have to?


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Suddenly the enemies you kill count against your WBL, not just what they were carrying.


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In an unlikely turn of events, it happens I'm going to be in Seattle on that day. Is the event open to the public?


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Mark Moreland wrote:
It's also worth noting that employees take vacations, get sick, or have job-related duties that take them out of the office, sometimes for a week or more. In many cases, there are redundancies in place to ensure emails are read and phones are answered, but there are inevitably different priorities for addressing different aspects of the business. If you emailed the community team (currently a single person)...

She's probably getting the laser-eyes upgrade.


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Thanks for all the comments. I reckon we'll go with Carrion Crown or Council of Thieves and see how that works out for him.
Cheers.


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zimmerwald1915 wrote:
I don't agree in the slightest, but I've heard it said that Hell's Rebels ends naturally at Book 4.

Heh. That's one of my favourite APs. I held off on reading it properly so someone can run it for me... not sure I'm ready to give up on the dream (although Ironfang Invasion is creeping up on it as AP I want to play in!)


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Mark Seifter wrote:
Council of Thieves, running parts 1, 2, 3, and then the end of 5 (but not the beginning of 5, which sets up 6), is an excellent arc if you do a little surgery on earlier parts. In fact, it's one of the known wrinkles with the AP that 4->beginning of 5->6 is a separate thread from the rest. I highly recommend it for a 4-Part AP.

Cool, thanks.

I hardly remember CoT. It's been years. The guy much prefers urban themes so that's definitely another place to look I hadn't thought of.


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Kalindlara wrote:

Carrion Crown can easily end at the climax of Book 3.

** spoiler omitted **

It's shockingly easy. ^_^

If you need further details about minor details that need correcting, my PMs are always open.

Thanks. Carrion Crown is already on the list for other reasons so that's a definite plus.

PS - Are you at paizocon on this year? I have to do better at meeting forumgoers this time around. :)


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Reverse wrote:

Is the objection to the Jade Regent's theme the travel or the fantasy Asian elements of the plot?

I ask because books 1-3 are set around travelling to Tian Xia, rather than adventuring in it. If the travel is of interest, you could remove the overarching plot of the evil oni, simply have the characters travelling to bring the Lost Empress back to her throne, and have the entire campaign be the journey.

We loved it, enjoyed the travel elements, and thought Book 3 was the best of a good lot, so ending there is hardly an anti-climax.

Good point. It is the Asian theme that wouldn't suit. Cheers.


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I have a player who likes the paizo APs but tends to get bored and lose track of the over-arching plot around halfway through. Which APs do you think come to a decent, natural end at the end of books three or four?

I'm likely to run it in a different rules-system, so bringing the BBEG forward isn't a big drama if you think that would work (I'll be re-statting things anyhow, so adding a climactic battle with the BBEG at the end of book four wouldn't be a massive thing).

For other reasons, Skull and Shackles and Carrion Crown are on the shortlist at the moment, so I'm particularly interested in anyone's thoughts on a shortened version of those two. Any comment/opinion would be welcome though.

APs that are out of contention (because we've already run them): Rise of the Runelords, Curse of the Crimson Throne, Kingmaker, Serpent's Skull

APs that are out of contention (because they have themes we're not interested in): Jade Regent, Iron Gods, Reign of Winter


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Erik posted somewhere that Wizkids found the AP themed sets sold worse than the more 'generic' sets. That's part of the reason this one is a little broader than purely CotCT figures - kind of a search for the 'best of both worlds' I think.


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Quark Blast wrote:

Honestly, I was thinking of owning my own game store someday but the more I understand the business the less I like the idea of owning one. :p

Even so I like considering stuff related to the gaming industry at all levels. Your posts and many of the others just might mean this is my favorite thread on the Paizo messageboards. :)

Yeah, me too.


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Quark Blast wrote:

Marc/Steve,

Time. I have less of it all the time. By this fall my class load and work load will be too much to do anything but play (not GM) maybe once a week. I want to get through college without debt and than means working jobs that will accommodate my ever changing class schedule. And those aren't the best paying jobs. Less $/hour means even more time spent working.

I appreciate that (it was the same for me - for a little while, at least. As one gains seniority it's often possible to choose more free time again).

My (tangential and anecdotal) point was that playing less can sometimes result in spending more. I, for one, find reading RPG products to be a decent surrogate for playing.

As such, a cohort graduating and playing less (because they're working and earning more) may, paradoxically, be good for the market.


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Quark Blast wrote:
I doubt 5 years from now I'll still be playing TTRPGs. And if I am the frequency will be fractional to what it is now.

I'm not challenging that, of course. However I thought I'd point out that what matters in terms of "market health" is what you spend - no how often you play.

In my own case (for example) I was playing for hours every week in the 70s and 80s and buying about three or four books per year. As I grew older I did indeed play less in the way you anticipate, but my disposable income went up and I end up spending way, way more now than I used to.

Ironically, the market is only really concerned with expenditure, not with activity (granted they're likely to be correlated in some way - in some cases though it will be a negative correlation).


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When I reply to this post, I get a weird thing happening where the quote box just shows a series of dots. Like this:

Kileanna wrote:
...


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Good to see you doing your bit for German-US relations, Erik.


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Hi Paizo tech-team

I received an email from Tonya saying that there were no HQ spots left and inviting me to apply instead as a PACG or PFS DM volunteer instead. I tried to reply (saying no - I have some performance anxiety issues about running games for strangers, unfortunately. I'm not yet ready to take the leap of running games for people I haven't known for forty years!) however my email was rejected by a mailer-daemon.

I then tried forwarding the rejected email directly (to tonya.woldridge@paizo.com) and that was rejected also.

I figured I'd mention it here in case that's something at your end (though being tech-related I suspect it's something here).


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I'm curious, wintersrage. Is your opinion on "dealing with DMs" any different now than when you made the OP?

I have no problem with vent threads, but dressing them up as requests for advice if you're really just looking for affirmation seems counter productive, to me.


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Jason Nelson wrote:
Kickstarter makes it possible to try things you ordinarily wouldn't risk, because it is essentially a presale and publicity mechanism that lets you test proof of concept and proof of market with limited risk.

This is definitely a plus (although I think also introduces a related risk - I've seen several projects struggle because they decided to add cards/pawns/boxes/something-else-outside-their-usual-field-of-expertise. Perhaps if they weren't emboldened by kickstarter's apparent risk mitigation they would have been a little more circumspect and not bitten off more than they could chew).


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Quark Blast wrote:

There is a third thing but you can't answer it though I'll state it here in case someone else comes by who can: What proportion of TTRPG KS projects fail?

People aren't usually as forthcoming about their failures. Especially if they are hopeful to have yet more KS projects in the future it would be bad form to lay out your failures for all to see.

By "fail" do you mean "not fund"? Because This page has some useful statistics on projects. Gaming generally does worse than average (although perhaps we should make a distinction between a project below $10k and one above that (or some similar threshold). If you're counting some successfully funded projects as failures that's impossible to answer without defining failure pretty carefully (and I doubt it's going to be objective - do you judge a project which delivers it's promised rewards twelve months later than it said it would as a failure or a success? I think it depends on many intangible factors, personally).

For me the argument against your position is that kickstarter and similar sites have blossomed in recent years and, during that time, the gaming market has done really well (surprisingly so, given the economic turmoil of the last ten years).

The idea that crowdfunding has been bad for the market overall is hard to defend unless you think that in the midst of a global recession, gaming would otherwise have undergone a true renaissance and has instead been held back to just doing surprisingly well. (D&D revenue in 2016 was greater than any other year in its' history. Presumably that's nominal not real, but it's nonetheless an impressive achievement).

FLGSes are doing badly - but that isn't a proxy for the market it's a sign that TTRPG retailers are being disrupted by technological change, just like every other "traditional" retailer. FLGSes are doing badly in every industry. That's a function of the growing power of e-retailing and is probably exaggerated in the TTRPG space since more and more products are only available electronically - if you're 'forced' to get a whole bunch of stuff from an online retailer by virtue of the fact that FLGSes don't sell PDFs, it's pretty easy to divert your printed material budget their way as well.

TTRPG retailers face the same problem that shoe retailers do - with the added problem that many customers are no longer buying physical products (at least something the shoe retailer doesn't have to contend with). Their route to survival will involve developing an online presence themselves and, more importantly, selling stuff you can't buy online. If they can't innovate in that way they're unlikely to last in the long term, in my view - but that doesn't mean the market overall is doing badly, merely that it's changing structurally.


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Yep, it's an exact copy (other than the cover). Although, fwiw, I think Erol Otus was one of the DMG illustrators and not the MM.


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Marco Massoudi wrote:
Steve Geddes wrote:
Kalindlara wrote:
The riders will probably be a little too bowlegged to serve as their own minis, though; my read of Steve's post suggested that he wanted the riders available as their own minis.

Yep, again. :)

Bowlegged wouldn't be my biggest objection. Anything remotely resembling "craft" is a non-starter for me. I either take ages and get annoyed or get it done in a 'mere' hour or so and it looks terrible and doesn't work properly. :/

At least the guy on the horse WILL be in the set as a medium miniature, the pose looks EXACTLY the same (shield, sword, same armor)!

It´s #22 Reclamation Knight and will probably be in next weeks preview.

Ah well, that's good then. I'll confess I'm not paying much attention to this set.

Having both a mounted and a 'free-standing' version of the same figure makes it much more usable as a PC.


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I'm not sure if it's relevant (I may well be misunderstanding your point) but it's worth bearing in mind that the ICv2 numbers are an estimate of the size of the entire market - they interview store owners, distributors, producers and probably don't have as much insight into some distribution channels as they do for others. Nonetheless, they are attempting to estimate the entire size of the market for new RPGs from kickstarter to mainstream bookshops to FLGS to paizo subscriptions.

It's probably quite inaccurate, but it's the best thing that's publicly available.

It's difficult to see what this interview reveals, especially since they've lumped in all WotC sales - so it includes Magic:the Gathering figures mixed in with D&D and we know that Magic outsells D&D by an order of magnitude or two. Consequently, any trend there is going to totally dominate the D&D figures and what's true for Wizards' sales numbers overall may not have much relation to D&D sales numbers.


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I presume these are still the same material as in the 6th printing of the full-strength CRB?


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Tacticslion wrote:
Also: I'd love to hear about any of your panels!

Agreed. Especially the Last Jedi panel - what did you take away from that?


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Vic Wertz wrote:
One of the reasons that we have these policies is so that everyone plays by the same rules. If you see others violating our policies, please let us know at dmca@paizo.com.

Hmm, I've never heard of that address. I've generally used community@paizo.com (sorry Chris!)


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I'd roll up a character for him. Make it a simple, easy to remember, not that many options character. Then, when he says "I rolled a twelve" I'd tell him "twelve is a miss, did you add your bonus?" a few times until he (hopefully) got the point that he has to report the total, not the roll.

If it bugs the more invested player, I think there's an issue, but if this guy is turning up but doesn't want to do anything outside of game time I don't think that's a problem in itself. It's a good opportunity to give the other player a lot of screen time and to focus the story on the more invested player's PC without annoying the other players. That's a silver lining, in my view.


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Katina Davis wrote:
Sharaya wrote:
diego: I'm confident that there is not more than one grandma in a single loaf of bread
Not in normal bread, no. That's why you splurge for the whole-wheat, multi-gran bread.

Welcome back to the office, Diego.


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Personally, I find the deities of a setting to always be an important facet to understand. As such, Inner Sea Gods would be my next suggestion.

Beyond that, I'd peruse the campaign setting books and find an area that tickles your fancy, based on reading the ISWG. They're pretty high quality across the board, in my opinion so whichever area is likely to be important to your chosen campaign starting point (either geographic or thematic) is the best way to choose where to go next for inspiration/material.


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Dan Tharp wrote:
Steve Geddes wrote:
Dan Tharp wrote:

I blame goblins. It's usually goblins.

Image fixes coming soon!

Hi Dan. :)

How long has outreach coordinator been a thing?
(I think I must have not been paying attention!)

Hello!

Let's see.....I started at the end of February. So, still the new guy.
I'll be doing social media, marketing, and general outreach stuff (technical term, don't look it up. >.>)

That was the only thing I understand out of that list. :p

Welcome, New Guy.

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