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Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber. 9,949 posts (11,388 including aliases). 15 reviews. No lists. No wishlists. 11 aliases.


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The dungeons underneath Korvosa.


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I'd like to be thirty again, if you can organise that Katina?


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Rysky wrote:
Edit: just remembered it wasn't a hiatus, they kicked me out.

That is one of the most surprising things I've ever read on the Internet.


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My paizo collection is pretty complete, other than the original three flipmats :(

Some of the discounts here are like 90% - you don't need to get much out of monte cook's book of experimental might when you're paying $3.


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"You've saved $1,439.73 off suggested retail..."

Thanks, Lisa! :)


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I reckon the Aucturn enigma is unlikely as well given its going to launch the same time as Starfinder.

One word titles are probably (?) unlikely too (although Godswar is one of my favourites from that list).


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Marco Massoudi wrote:

So i have gone and collected the 20 named AP ideas from pages 11-19:

Marco. You're awesome.


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100% agree.

Plus (fwiw) I didn't think your tone was that bad. Don't be too hard on yourself!


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Cheers.

Can I ask whose responsibility it is to keep an eye on wordcount/room-for-art/etcetera?

Presumably it's important for the designer to be close to the assigned wordcount, but in the instance where they were to turn in something significantly outside the brief?

Actually - that's another question: How often do RPG writers submit work significantly outside the desired wordcount? (I have a client who puts together a magazine who frequently bemoans the fact his writers seem to quite casually go over the limits he sets).


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In regard to RPG products, what would you say are the most important roles that an editor performs? How about a developer?


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Hayato Ken wrote:

If you think Jade Regent was the Tian Xia AP, as what it is portrayed mostly, then it´s bad yes. Because it didn´t do a real good Tian Xia job.

If you look on it as the caravan AP, things are very different.
I liked Jade Regent pretty much for that, it was an interesting ride.

Yeah, I thought it was a good way to introduce a new area of golarion. It wasn't the AP if you've always wanted to play a ninja or samurai or something.


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Cole Deschain wrote:
Sales numbers, on the other hand, do affect what gets greenlit. And while those are not released to the messageboard public willy-nilly, the sales on the Dragon Empires material have been mentioned as less than stellar.

I haven't heard any official comment for a while. My impression is still that there's a hardcore Tian Xia fanbase but that it's small. Nonetheless, I'd be curious to hear if the Dragon Empires Primer, Distant Shores and Dragon Empires Gazetteer were still on the left-hand side of the bell curve.


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captain yesterday wrote:
It's not like there's a Galt AP coming out soon either, and I'm cool with that.

Personally, I miss the rampant capitalisation and exclamation marks. :(


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I hope we're getting close to seeing a Taldor-based AP make it onto the schedule. It's such a central country in the story of the Inner Sea - I can't wait to see a 64-page campaign setting book or two.

I'm also still holding onto the hope of a megadungeon AP one day. Granted, it seems difficult to do using Pathfinder expectations of an ever more difficult number of level-appropriate encounters.


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It's kind of obvious but nonetheless seems unusual amongst mini-makers for some reason - I really, really appreciate the fact you keep the various "groups" looking similarly styled. It really adds to the look when you plonk down a gang of monsters who actually look like a gang.


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Paizo got where they are by being clever and really good at what they do.

I have every confidence it will be a success. I have every confidence it's not going to sell anywhere near as many copies as Pathfinder has.


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Alzrius wrote:
Needless to say, the entire thing has left a bitter taste in my mouth. I quite like my character, and want to keep running him, but at the same time I'm quite ticked at having had the gauntlet thrown down. I have no idea what to do before next week's game, and time is running out...

I think you should take the moral high ground and create a player more along the lines of what the rest of the group expects of a level 18 character.

FWIW, you seem to be handling the understandable annoyance pretty well, so kudos for that. In my opinion, this is one of those 'nobody's wrong, you just all turned up to play different games' kind of situations.

I wouldn't put too much store in the fact the DM okayed everything and is now taking it back - it seems pretty clear that he was operating outside his experience/knowledge and just made a mistake. Hopefully he'd accept that interpretation, but even if he doesn't - that's pretty much what went wrong, in my view.

It means you have to stop playing a character you don't want to, but there don't seem to be many alternatives. Turning up with the same character is probably going to annoy the others isn't it? (Including the players who built antipaladins specifically so they could kill an NPC they didn't like...doesn't really augur well). I think you need to chalk it up to misunderstanding and system-mastery discrepancy and hope the DM learns from it too.

Not entirely helpful advice, but I don't think you really have an option that's likely to end well. I'd seriously consider a non-wizard, since you might keep considering 'how I would have approached this with my original wizard' but that might just be me.


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Marco Massoudi wrote:
RISE OF THE RUNELORDS DELUXE COLLECTORS EDITION HAS SOLD OUT!!!!

I'm glad to hear that - that is an awesome product and I'm glad it did well. (Granted sales wasn't the driving force behind it, but still).


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Excellent post. This bit:

Quote:
The fact that some of Paizo's own employees don't feel safe or comfortable enough to post on our own forums is an unfortunate truth of how destructive some of the haters out there are...

Is shameful and embarrassing.


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GreyWolfLord wrote:
No one mentions this giant in the room, I think because most don't realize that in many ways this goes counter to what Pre-2000 D&D was, and in many ways still goes counter to what pre-4e D&D was.

I don't think that's the reason - I think people who like 5E don't mention it because they are generally glad that you don't need to be a specific class to do certain things. (I always found it a bit silly that in AD&D only thieves could move silently, for example. Even I can move silently if I put my mind to it!)

In 5E, one can choose to play 'against type' without being laughably incompetent. Nevertheless, a fighter who puts their mind to it will always be better at fighting than anything else (even ignoring multiple attacks, the fighting styles ensure that, plus the expanded proficiencies). A rogue (or bard) who puts any effort in will be better at roguey things than anyone else.

The fact that a fighter with a 10 strength, armor and a sword is not much better than a wizard with ten strength, armor and a sword is just a function of the fighter devoting character-building resources away from the schtick and a wizard devoting resources (via proficiencies) towards being martial (for some reason). They're both mediocre at fighting - they've just come at it from different directions.


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Perhaps a 'how to play in this genre' section?

I may be over-reading it, but the blurbs for the APs sound much more like the PCs will be investigators-of-things-we-were-not-meant-to-know than usual. Perhaps some tips on how to avoid the more usual (?) Pathfinder adventure. I'm especially thinking about some of the comments made at Paizocon about the likelihood of non-CR-appropriate encounters early on.

If you approach this AP as if it's a 'normal' Pathfinder adventure path with a 'normal' power progression, there might be some meta-moments of thinking 'this can't be right' which could drag you out of the story. Granted it's not Call of Cthulhu where we just try to stay sane and alive for just a little bit longer - nonetheless it seems like it's a different mood than typical and players could improve the experience by going in with that expectation.


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I don't spend a lot of time there, so this comment may well be a fair way off-base:

It seems to me that one distinguishing feature of PFS over Pathfinder more generally that may (or should?) spill over into messageboard etiquette is that there is a codified 'chain of increasing authority'. GM-VC-Tonya (presumably I've missed some granularity there).

As such, whereas in the rest of the forums there isn't really a 'correct' answer and we can all just bang away on the keyboard trying to get the last word - there will be times in a contentious PFS thread where the matter is settled (whether any given poster is satisfied with the settlement or not) and pushing on publicly trying to establish what "should" have happened might confuse the outcome for casual readers. It could also muddy the waters as to when there has been an 'official' answer versus a bunch of gamers stating their opinions as fact - a la the rest of the messageboards... :)

As I said - I don't spend much time there (and no very little about PFS) so perhaps that isn't particularly relevant. However, it does strike me as being a significant difference between PFS discussion vs discussion elsewhere.


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Have you done much design work for RPGs other than Pathfinder?


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Jessica Price wrote:
There's a considerable amount of information about how Kelesh functions, the succession question in Kelesh, and so on. It's mostly framed in terms of either how Qadira is not typical of Kelesh, or how it affects Qadira, but given that we've generally treated Qadira as if it were just another nation, I thought it was important to focus on the fact that it has a sort of dual identity: it's both an Inner Sea nation, and a part of an empire we haven't touched on much.

Awesome, again. Thanks. Looking forward to it even more!


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Agree. Issue 100 was a high point, but that whole AP is excellent, in my opinion. I probably won't run it for a good four or five years, but I'm looking forward to when I do. :)


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Hannibal_pjv wrote:

Sound like google play or play Center Connection problem. Did you buy daily gold or normal?

http://forums.obsidian.net/topic/86260-bought-the-season-pass-or-daily-gold -content-did-not-unlock-please-read-this/

Thanks for the link. They sorted it all out for me very efficiently. Cheers.


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Happy birthday, Endzeitgeist. Glad you'll get to visit a convention. Nice work, Lady Kali. :)


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Jessica Price wrote:
Steve Geddes wrote:
Is there a Qadira/Keleshite specific Pantheon? Any new deity-related flavor material in this book?

There are short descriptions of nine new deities/cults specific in Kelesh, as well as information on Kelesh-specific forms of Sarenism.

There are also new ethnicities, and commentary about some of their religious beliefs.

Awesome. Thanks. :)


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Although I was surprised by the vote (and disappointed), I probably shouldn't have been. The world is swinging back towards an "us and them" mentality, so rising isolationism and nationalism are probably inevitable in coming years.

Nigel Farage has a lot to answer for, in my view - fear and paranoia are the easy answers. :(


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The trouble is that we each have our own level of granularity (I'd love to be able to get two of the map folios and only one of the campaign sourcebooks, for example. I'd also like to be able to double-up on some categories of the player companions but not others and to pick up AP pawn sets but not the big boxes).

Paizo don't have the luxury of catering to just one set of needs though and have to provide a 'one size fits all' approach that they judge will be most appropriate for the market - the fact they allow such easy opt-in-opt-out process (it's really not that bad - one phonecall or one email and it's done) really mitigates any 'gotcha' moment.

They telegraph out of the ordinary items several months in advance, plus they email you a personal we're-about-to-ship-you-this-item warning a few days before it's actually finalised, so you can always get onto them and say "Actually, not that one thanks".

The current setup invites you to stick with the line and perhaps pick up the occasional thing you wouldn't otherwise have selected - but doesnt actually force you to buy anything that you really don't want. If it was ultimately customisable as you suggest, it would be less of a subscription and more a case of 'click these buttons and we'll give you a discount and a free PDF with no ongoing obligation'.

Ultimately, the advantage of the subscription model for paizo is that they get a good idea of the number of people interested in particular products and, over time, can judge print runs accordingly, secure in the knowledge that they have a reasonably stable base-line of sales on release. That would become less useful to them if everyone (even casual purchasers just looking to buy one thing) were able to effortlessly 'subscribe', get the thing and then pause their subscription for some indefinite time. Suddenly, the number of map subscribers doesn't really indicate much at all about how many are likely to buy next year's releases but rather how many have ever bought something direct from paizo with a subscriber discount at any time in the past.


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quibblemuch wrote:

Starships and androids

and ratfolk with lasers,
zero g gunfights
(but not trademarked phasers),
deep space horror beasties
on gossamer wings,
these are a few of the Starfinder things...

When the engines fail,
when the radar pings,
when I'm feeling sad,
I simply remember these Starfinder things
and then I don't feel so bad!

Alien foreheads
all furrowed and ragey,
xenodrug smugglers
so shifty and cagey,
theremin orchestras
lacking all strings,
these are a few of the Starfinder things...

When the vacuum sucks,
when the mi-go stings,
when I'm feeling sad,
I simply remember these Starfinder things
and then I don't feel so bad!

There's a good chance that will do it. Thanks. :)


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Kertack is done - wild magic sorceror (I'll enter the wild magic table if I'm accepted - don't really want to type it all out otherwise!)

I've reused an alias, so there's a few posts in existence that should be ignored.

Background:
“This isn’t right! Fetch me Orlen’s treatise on Fiends: ‘Once More Into The Abyss’. The gate should be stabilising,” called Kertack’s master from his laboratory.

Kertack sighed, making his way through the wizard’s tower that had come to be home in the last few years. He’d begun to doubt he’d ever learn anything truly wizardly. His master had agreed to take him on as an apprentice, but the initial excitement had been gradually eroded as he spent his days polishing implements, fetching tomes and buying supplies for his master’s ever more adventurous research. Kertack had unrestricted access to the library, so had spent his days reading and learning what he could. But whenever he broached the idea of instruction in actual spellcasting his master deflected his enquiry.

Retrieving the requested book, Kertack was hurrying back to the laboratory when he felt a sudden shudder rock the tower: a muted detonation, as if from miles away. Reaching the doorway, he saw his master reaching both hands out towards a violent, swirling portal that had formed above the mystic symbols Kertack had spent hours marking out on the floor. As he looked on, he saw his master’s eyes suddenly widen in shock as the portal collapsed in on itself, suddenly shrinking to a point in the blink of an eye.

As the portal closed, everything in the room was sucked into the vortex, Kertack watched first as implements, books, spell components and his master all tumbled headlong into the impossibly small portal. Suddenly swept off his feet, he felt himself tumbling through the air, hurtling into the swirling, nebulous cloud of magical force as a powerful blast of magic overwhelmed him...

---------------------------------------------------------

That was six months ago and Kertack had found his life changed forever. He’d come too in a back alley of the strange city Sigil. There was no sign of his master, nor any way back to the tower he’d come from. Armed with a little knowledge from his researches, he’d managed to find a place for himself working as a freelance scribe, researcher and assistant.

He had also found himself gifted with unpredictable magical talents. Although still unable to control them very well, when confronted with highly stressful situations, he often finds an inner power welling up inside him, manifesting as odd, unpredictable bursts of elemental energy.

Theorising that his magical awakening is a side effect of the magical explosion which brought him here, Kertack has spent the last few months struggling to learn to control his newfound abilities. The glee and excitement at finally achieving some magical affinity tempered by his realisation that none of his training and learning seems to have any relation to the way magic works for him.


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My apologies for the lack of clarity. I wasn't explaining what books were, I was agreeing with 137ben.

My only point of disagreement in this thread is that it doesn't cost money to access the information when a reprint comes out. Other than that, I'm not disagreeing with anyone (nor glossing over anything).


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137ben wrote:
Steve Geddes wrote:

Yeah, the auto-update thing is a definite advantage of PDFs over hard copies. Not really any way around that though (other than to not update either, which seems perverse).

I just wanted to point out that it doesn't cost any money to keep abreast of changes, that's all. The information is provided free of charge. (The cost of reprinting the book is a function of the medium, not a result of paizo policy).

It costs time, convenience, and energy. Moreover, if someone is already comfortable referencing all the rules from Paizo's website, then they have no reason to buy the rulebooks at all. In some sense, everyone who buys Paizo's rulebooks is doing it for convenience. Referencing a hardcover book alongside a poorly-formatted errata PDF is not convenient, negating one of the primary reasons for buying the book in the first place.

Sure.

I can't imagine any plausible counter to the claim that hardcovers do worse than PDFs when it comes to reprints/updates. The fact the rules get updated is a definite downside of buying hardcovers, if you care about having the most up-to-date printing.


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Sundakan wrote:

But as things stand, things really aren't that convenient for hardcover purchasers, which is kind of the point. A book like the original print ACG that is changed almost beyond recognition may as well BE a doorstop for all the good it does you having to cross reference a 20 page errata document every time you read the book. As opposed to buying the product that is 1/4 the price and can be updated automatically so you have both printings for the price of one.

That kind of inconvenience dis-incentivizes someone to buy a first printing, and shaming them into doing so because they might prevent one from being made at all is not cool.

Maybe I misinterpreted Vic's tone, but that's what it sounded like.

I agree with you that it's a definite downside of using hardcopies over PDFs. Furthermore, the more large-scale and significant the errata/FAQs are the more of a problem it is.

FWIW, I feel like the reason the changes are so significant of late is a function of the growing complexity of Pathfinder - each new gadget introduced to the system has thousands of class features, feats and other gizmos to interact with, written by dozens of authors over ten-plus years. It doesn't surprise me that it is common for a book to be released and for the designers to notice unintended consequences more than used to be the case (I seem to remember Paizo's errata policy of updating the printings being lauded as visionary back when the CRB was first reprinted. No doubt, there would have been similar complaints if they were as far-reaching as some of the latest FAQs/errata changes have been). If I'm right about that then the chance of the Starfinder core rules being substantially revised soon after release is probably slimmer.

I do think you misinterpreted Vic's tone - I think he was providing information for prospective purchases as to Paizo's policies rather than trying to shame people into buying copies of books they will regret. That's partly based on the many, many statements from him and other Paizonians over the years to the effect that they are comfortable with people accessing the rules in any of the various ways that is possible - hardcovers from Paizo, from FLGS, from amazon or via PDF. They do after all make the rules available online pretty promptly and the PDFs of the rulebooks are very, very cheap. So I don't think they're in the business of driving up revenues at every opportunity.


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Yeah, the auto-update thing is a definite advantage of PDFs over hard copies. Not really any way around that though (other than to not update either, which seems perverse).

I just wanted to point out that it doesn't cost any money to keep abreast of changes, that's all. The information is provided free of charge. (The cost of reprinting the book is a function of the medium, not a result of paizo policy).


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Sundakan wrote:

Besides which, asking someone to buy a certain (more expensive) version of your product in the hopes that the hypothetical next version (that they will then have to repurchase to easily access the changed information) will be better is an odd sentiment.

Very good for the company making the product, but not very good for the consumer who just paid 8 times as much (hardcovers generally being at least $40 versus $10, times 2) for the same product.

Whether the errata are usually good or bad is a matter of opinion. However, it's worth noting that you don't need to repurchase a hardcover you've bought to find out what the changes are. You can get access to the changed information for zero cost (especially if you consider the PDF and the hardcover to be the "same product"). They make a download available for each historical printing listing changes in the most recent printing.

You just don't get your hardcover updated when a new printing is released, which is the nature of the medium - if you like hardcovers over PDFs you give up on the auto-update feature but can hold doors ajar with it.


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We've needed a giant crab figure for a long, long time. Nice work, Erik!

(Like I'd say anything negative when you're in that mood.)


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This looks fantastic. Supplements about these sorts of adventures are few and far between.


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Marcus Ewert wrote:

I for one will deffo be buying from *both* product lines at least initially. I may drop off on Starfinder after awhile, as I'm way more of a fantasy guy, but SF can count on me buying *at least* its first AP, in full. And if I go nuttsballs for Starfinder, I'll follow it to AP #2 and beyond... While still buying as much Pathfinder as I currently do.

I.e. - I will be an exemplar of Vic's Situation 3, above. Overlap.

Interesting sidenote?: i'm one of those happy Paizo customers (I'm sure there's more than just me) who doesn't even *play* RPGs anymore. I just love reading the good words and ogling the pretty pictures. I buy Paizo stuff purely to read (and gawk at).

I still play a bit, but the reading material is my main motivator also.

I'm definitely going to subscribe to Starfinder for the forseeable future (at least the first two years) and I have zero expectation my group will ever actually use it.


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GreyWolfLord wrote:

I pointed out before, the thought that TSR went bankrupt because it had several different lines is about as flawed as stating Coca Cola has been going bankrupt since the 70s since it sells other drinks besides Coke.

It had NOTHING to do really with it's competing lines, that was a misconception put out by Dancey, most likely due to trying to promote D20 and WotC D&D over TSR AD&D in the long run (IMO).

I don't know if he said it also, but for what it's worth Lisa Stevens was the person at WotC responsible for going over TSR's records and working out what went wrong.

It's correct to say that there were lots of bad decisions in TSR's later years. However the fact is that the existence of "market splitting" product lines (as opposed to what they are hoping for with Starfinder/Pathfinder) was a major factor. I'm pretty sure Lisa or Vic once stated it was THE most significant factor in TSR's downfall.


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TriOmegaZero wrote:
I don't think we crossed paths this year Steve, so I'm glad I didn't get a chance to ruin anything for you. :) Hope you're able to make next year too!

Me too. I'll pay more attention to which forumites are going to be there next time. I was kicking myself to see some of the people I missed out on saying hello to.


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lucky7 wrote:
I'm from suburban Connecticut, so there's not much going on here. But we were the ideal wartime community of 1943!

Still on the list for the future...


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Freehold DM wrote:

Come to ny.

I will show you around personally.

We are wonderful people here, with a few exceptions.

Haladir wrote:

We're working on it, Steve! We're working on it.

The only way to fight hatred and violence is with joy and peace.

Oh, and I totally agree with Freehold DM!

Completely ignore the perception about the Big Apple being dangerous. New York City is one of the safest cities in the US. It's an amazing place: the cultural and financial capital of the US. There's always something interesting to do.

And New Yorkers can be some of the friendliest people you'll ever meet!

In fact, the only city I love more than New York is Boston...

(Go Sawx!)

New York was the first US city I visited and it remains one of my favorites. We left wanting to move there for a year - such a lot to see and do. And yeah - we felt very safe and the people were much friendlier than my preconceptions. I swear I expected a mugger on every corner. :/

(Boston was fun too).


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Aberzombie wrote:
Steve Geddes wrote:
.....and finally flew to New Orleans for the final week. As usual we were struck by a sense of community and welcoming friendliness everywhere we went. The side of America we love and wish we could explain to our friends back home.

You must have visited a different New Orleans than the one I'm familiar with......

Sadly, I'm not joking. As it's my hometown, I still have plenty of friends there and constantly get news. The crime rate has been really bad in the last year or so, and it's only getting worse.

I'm a pretty cautious traveller, so stick to the busy areas with lots of people around. We pretty much just visited the French Quarter, the Garden District and then various paddlesteamer/bus tours (plus an awesome airboat ride to see and hold some alligators). :)


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Pan wrote:

There is plenty more to see. Not sure the twin cities is a huge destination for your future trip planning but you'll find a big midwestern welcome if you decide to visit!

Take care thanks for letting folks know its not an all out war zone in the U.S.!

We'll get there eventually. Our goal is to visit every state. We've only ticked off about ten so far. :)


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We arrived back in Australia last week after yet another amazing visit to the US.

It began in Seattle at my first ever Paizocon. Although it was much anticipated, the convention managed to be even better than I expected. I got to finally meet a large number of the staff (my goal was to say hello to all of them, but that turned out to be beyond me) and they were universally friendly, approachable and incredibly generous with their time. I attended all those seminars I've always been so jealous about missing, got to go to the banquet and hear the big news and updates direct from the staff, rather than waiting for snippets on the messageboards. I also played in a couple of games, met some 3PP guys I'd only ever spoken to via email and even survived being the canary in a trap-laden Bill Webb dungeon. :) If you've never been to Paizocon - you should make it a priority. It was a lovely feeling to be amongst such friendly and happy people.

After that we spent a week driving down the west coast to San Francisco, spent a couple of days there and finally flew to New Orleans for the final week. As usual we were struck by a sense of community and welcoming friendliness everywhere we went. The side of America we love and wish we could explain to our friends back home.

It was whilst we were in New Orleans that Orlando happened - displaying the other side of the US and the bit that gets all the airplay here at home. When I tell people about our trip, their response is always "You weren't anywhere near Orlando, I hope?" It's such a shame that the violent side of America is what makes the news - not the welcoming, generous people we see and meet every time we visit.

The attack in Orlando was tragic and awful. Made even worse by the stupidity of hating someone else just for who they are and how they live. I can't imagine what it's like to be targeted in that way and the fact people still manage to express themselves and live their lives in the face of such violence and loathing is quite inspirational.

I love American people and I truly hope that the compassionate, friendly, tolerant people that I've always been fortunate enough to meet can find a way to win over the violent, intolerant few who always seem to make the news.


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James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
Wolfgang Rolf wrote:

Agreed a Vigilante would make more sense.

What I am actually hoping for is more traits! I like the current traits very much, but I wish there were ones that lent themselves to more opportunistic and immoral characters.

Well, it's been a while since you asked this, and now that I'm copy fitting the introduction to the book... it looks like there's room for at least one new trait. Perhaps two! So, expect at least one that will indeed lend itself to more opportunistic or immoral characters!
Yay!

I may have spoken too soon... I might have to cut it after all if the "Book References" sidebar is too big.

Bleh. This is why I should learn not to talk about things until they're done, I guess.

FWIW, I really like the fact Paizo are willing to give us a 'behind the scenes' look at what goes on from time to time. Even if it does mean that occasionally things shift around.

I'd never have thought of "We had to drop a couple of traits because the Book Reference sidebar was too big" as a reason for the omission.

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