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I had just got back into the DnD environ and some nerd (The good kind) showed me RotRL issue 1. I looked it up, saw the massive amount of stuff available, there is crap available from WotC thanks to the impending 4th ed. I really had nowhere else to go for gaming goodies. The more I poke around the site the more I buy. The Forums are a great venue for information, I have tons to offer and when I have a question I get at least a few responses. I also feel like I have a bit of input into the products you design. I've thrown some threads together about what I want to see and I actually get some back and forth with you'all. I feel like a shareholder with a investment with the company. SE Samuel Weiss wrote:
I don’t think my players have come across a "stock" monster in the last 10 years. I always change them somehow because my players have a huge amount of knowledge there characters do not. Fun WTF! Monsters: Gibberlings - I describe them as I describe werewolves, and there are 20 of them. Players soil themselves. They are basically werewolf looking goblins. 1HD, no lycanthropy, no DR/silver Eye Pod - (Not IPod, not sure if I made this one up or if it’s out there somewhere) Looks like a small beholder, its a 1 HD warning monster like that eye critter in Big Trouble in Little China. Vampires! - Not really, I have a group of 3 humans walk into the parties camp dressed in dark cloaks and they have bits of hay in there teeth to make them look like fangs. They try and scare the party off to take there stuff or tell them to leave with there lives but leave there stuff. "Its just a kobold" - Google "Tuckers Kobolds" or read the 2nd ed campaign "Dragon Mountain". Yeah they have 4 hit points, but the party fears the kobolds more than the dragon at the end. James Jacobs wrote:
Thats fine, I would like to get the savage tide in hardcover though. And a slip cover for my APs. I hate keeping magazine like books on a shelf, they fall over, get bent, fight with the other magazines for dominance West Side Story like. Check this out, I swear its like freakin magic: Light seeps into your room from the window. You swing your feet to the floor down from your bed, you stand and walk to the window. You pear outside and look down upon Greyhawk City. You pull your chair to the window and smile at thh sunrise. I DONT EVEN HAVE THE 4TH ED BOOKS! And I just started a scene in Greyhawk. It's freakin magic I swear. I have personally brought Greyhawk to 4th edition. I hope this brings joy to all the world fans. Sincerly,
(Gaming Operation Director) So far I have found the following: Have the US (Unseen Servant) hold mirrors for you to look around corners. Have the US steal dropped weapons. Have the US loot lewt while in combat, make a hasty retreat with some lewt without having to kill the baddys. Have the US carry explosives into a camp and light them. Molech wrote:
Hrmmm, Range is 25 feet + 5/2Lvl. It doesnt say its ground based. Maybe it can fly. Help me get teh stuff off the high shelves. So my halfling bard (2Bard/2Rogue) has finally gained access to 1st lvl spells, and has 2 spells to add to his repertoire, 1 is Cure light wounds thanks to no one playing a healing class, and from his other choices of Grease, Charm Person, and Sleep, I want to take Unseen Servant because it seems to be the most halfling thing to do. I mean honestly, the Unseen Servant can set off traps, carry up to 20Lbs of stuff, clean, mend, do anything with a skill check of 10 or lower. I think I will name my Unseen Servant God. "God, will you get me that cupcake?" How can I abuse this enough to make it worth taking over Sleep or Grease? Unseen Servant
An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fetch things, open unstuck doors, and hold chairs, as well as clean and mend. The servant can perform only one activity at a time, but it repeats the same activity over and over again if told to do so as long as you remain within range. It can open only normal doors, drawers, lids, and the like. It has an effective Strength score of 2 (so it can lift 20 pounds or drag 100 pounds). It can trigger traps and such, but it can exert only 20 pounds of force, which is not enough to activate certain pressure plates and other devices. It can’t perform any task that requires a skill check with a DC higher than 10 or that requires a check using a skill that can’t be used untrained. Its speed is 15 feet. The servant cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but it dissipates if it takes 6 points of damage from area attacks. (It gets no saves against attacks.) If you attempt to send it beyond the spell’s range (measured from your current position), the servant ceases to exist. Thoth-Amon the Mindflayerian wrote:
I like to keep a good aligned party so I had the players hide there goodish alignments with magic and set them in underdark city of my own design. They worked for a noble house, one of the players was an heir and the rest were hirelings. The house served in a bounty hunter type fasion, finding people and magical items and rare magical components. This allowed me to send them all over the place, sometimes having to kidnap someone, head to the night above, do 2nd story jobs. All the while keeping up disguises, lieing about there patronage, claiming to be nobles of another house when they were cought breaking the law, stiring up all sorts of havok. One of there jobs had them kill a evil mage.... Well, they killed him and in order to make a quick get away they threw his corpse into there bag of holding. The mage had a hewards haversak..... The party then did a few levels in Planescape. They were well traveled.I have a newish, semi reliable group of gamers that are lvl 3-5. They arrived from the Forgotten Realms last session after finding a Rubics Cube in a treasure stash. I handed a real Rubics cube out to the players all messed up. Over the course of the night they messed with it while we played and eventually got is centered and BAM! Woke up in the mountains northeast of Sandpoint. I have added a couple levels to all the baddys and a odd feat or two to make the encounters unique to make this AP level appropriate. Due to some players choosing snowboarding over DnD night I have had to throw in a NPC or two on occasion to help them out. It goes like this: Regular Player #1 - Fighter2/Wiz3 - Arcane Archer path - Moon Elf. Regular Player #2 - 1Rog/3Cleric - Human Semi Regular Player - 3rd lvl Rogue - High Elf Semi Regular Player - 3rd lvl Psi Blade - Human On any given night I have 2-4 players so on the light nights I have a couple NPCs about. Snow Sprite - 4HD, Invis at will, Protection from cold at will, and a few magic missiles that look like snowballs. Its Invis at will helps me bring her in and out of sessions easilly. The players met her in the mountain range they arrived on. The mage gave her a orange, she was happy. The Shoe - Aquired while in a general store, the semingly inocuous cold weather shoes one of the members bought has a sentient right boot. A wizard who lost a bet and was confined to a shoe still has a few spells at his disposal and if the feeling catches him right he will lend a spell or 2 to a fray. The show can teleport back to the general store at will, polymorph self at will (only into non living items of similar dimentions as a shoe. The players dont know about Mr. Shoe yet. Mike McArtor wrote:
Then maybe the other way around, make high quality pics for battlemats and scale them down for the books. Mostly its a "want" thing. The Need thing is the slip cover and a Pathfinder realm DM screen. $5 for the slip cover I would expect something heavy stock, like the covers the DMG,PHB,MM set had. $5 for the DM screen is close to what they sell the 3.5 screen for, but there would likely be les interest in a AP specific one, so I would pay 8-10 for a good quality screen. Battlemaps - The artwork is already done, there in the book. Just blow it up and print. The handouts, I can see paper hand outs, but prolly not a leatherbound journal. Lilith has a few Nualia pics that the dedicated DM can start with. I can type in a writing script, but the artwork was goin to be the hard part. I still want to put Tsutos journal together to keep with my 6 APs and the RotRL Item Cards. Host of Angels wrote:
GameMastery Module D0 - Free PDF even. http://paizo.com/store/paizoExclusives/v5748btpy7xpy&source=searchGameMastery Module D1: Crown of the Kobold King
These adventures shouldnt yeild too much xp, even if they do I am running a set of 4th lvl players through RotRL, just tweak the monsters a bit. Works out well. To offset the XP difference to try and catch the campaign up to my PCs level I awarded them a "Noble Level" instead of XP (Ref Kobold Quarterly #2 for a huge write up on this) --"The first level of Aristocrat is fairly
Or there are the quickie adventures like:
I would like to see each Pathfinder AP wrapped up with a few cool items at the end of the series. $5 - Slip cover $5 - DM screen - Major NPC stat blocks, standard game mechanics, a 1-30 number scale on the right edge or top to put a paperclip (Maybe a RotRL clip) at the #30 to count down initiative, Stuff like that. $ dunno price - Battle Maps/Flip Maps of important cool areas - Glassworks, Caverns, little goblin island (RotRL). $ Dependant on the nature/number of handouts - Player hand outs from the AP - Player hand out#1 Letter detailing nasty things Tsuto (RotRL) wants to do to Sandpoint. (Erotic pages in Tsutos journal a plus :)
I personally would like to see them available seperatly, and bundled at a minor discount. $5 - Slip cover $5 - DM screen - Major NPC stat blocks, standard game mechanics, a 1-30 number scale on the right edge or top to put a paperclip (Maybe a RotRL clip) at the #30 to count down initiative, Stuff like that. $ dunno price - Battle Maps/Flip Maps of important cool areas - Glassworks, Caverns, little goblin island (RotRL). $ Dependant on the nature/number of handouts - Player hand outs from the AP - Player hand out#1 Letter detailing nasty things Tsuto (RotRL) wants to do to Sandpoint. (Erotic pages in Tsutos journal a plus :)
I personally would like to see them available seperatly, and bundled at a minor discount. GregH wrote:
I just ordered my first string of GM Modules and I cant say they have cool pullouts or custom cards or anything like that, If I get my stuff in a timely manner Ill post the difference in products. As per the printing cost part of my post, I bet you just barely break even printing your own materials based on the 4 dollar difference, but you dont have to pay the shipping. If you have never bought ink cartriges for your printer look them up. A lot of companys sell really cool, cheap printers, yet charge you tons for the ink cartriges. If you plan on making the PDF prints your thing you may want to look into those ink refill thingys and you will prolly be paying 1 dollar per print vs the 4 now. SE Personally, I would (and I do) subscribe. You get the Hardcopy delivered AND the PDF free. Best of both worlds. Also, the thing with printing the PDFs, ya it may seem free but take into account the 35 dollar black ink cartridge and the 45 dollar color cartridge that always seems to run out of 1 color early. Its all about TCO (Total Cost of Ownership). While your at it subscribe to the Pathfinder series and get the same deal, one hardcopy and free PDF and have Paizo hold your subscriptions to ship both at once to save shipping. Just my 2 bits. SE http://paizo.com/store/gameAids/gameMasteryProducts/modules/v5748btpy7ym4 "After each module ships, subscribers will be able to download a PDF of that module—an $8.99 value—for FREE!" "If you have Pathfinder, Planet Stories or Pathfinder Chronicles subscriptions, you can combine them with your GameMastery modules to save money on shipping." Lisa Stevens wrote:
WTB Maps of the maps in the Pathfinders...... If I could cut out most of the "Work" of DMing out of the way with the Pathfinder, the Maps, and a few Item Cards, I could dedicate all of my time/research into role playing and killing characters :) GameMastery Treasure Chest FTW! http://paizo.com/store/byCompany/p/paizoPublishingLLC/gameMastery/accessori es/v5748btpy8027&source=search Yeah, buncha orders. I sent a fully detailed email concerning these orders, I just wanted to cover my bases in getting this message to ya in an expeditious manner to try and get as many of these placed in the same order to save on shipping and correct some oddities in the order. Emailed to 'customer.service@paizo.com' Subject: Goofy order status stuff. Thx SE A two page adventure. I have a product from DnD 2nd Ed. I would like Paizo to emulate and/or other GMs to create.
On the 2nd sheet there would be a picture related to the GMs knowledge. Dungeon map, castle map, trap design. On the other side there would be monster stats, goals, treasure, tactics and whatnot.
I understand with 4th ed coming along, product launch ideas are kind of at a stand still, so... Maybe they could be designed rule free, although I would be more interested if it had monster feats and hit points relative to the rule set. Or I’d like to see all you devious GMs come up with a 2 picture/2 page adventure and we can develop our own product until the edition war settles down. If there is interest in this idea from a production aspect great! Or for the time being just from a GM aspect, I'll start a thread and design a format. Basically open with (Picture Link) then write a few paragraphs on obvious things and oddities and throw in some DC5, 10, 15, 20, 25, 30+ rumors and spot and listen checks. Then link pic#2, and put in DM knowledge. Short, sweet, useful. SE Maybe the pathfinders can be shrink wrapped or magazine bagged. I got pathfinder 1-4 today in a box and they had minor ripples, nothing major but they may get worse with single issue delivery. Its one thing when its a 5 dollar magazine, but a damaged 20 dollar (pathfinder and shipping) book every month will quickly lead to a cancelled subscription. Quoted “3.0, WTF, 2nd ed is just fine, the big bad megacorp is just trying to squeeze more money out of us, honestly what do you really need to change in 2nd ed?”
Quoted “3.5! WTFBBQKITTENS! 3.0 is freaking perfect, why the heck do we need 3.5? The big bad megacorp is just trying to squeeze more money out of us, honestly what do you really need to change in 3rd ed?”
I’m pretty sure if I’d been playing since DnD 1.0 my list of quotes would be a lot longer, but essentially the same. Looking back on my short trend here I notice a pattern. The “honestly what do you really need to change in X.X edition?” I stayed true to 2nd ed for a long time, scorning the idea of 3.0. Some of my players would come to the table with “Hey, here is a new way of dealing with this in game mechanic, want to use it?” And behold, the game flowed a little easier. After a while I had converted my 2.0 game to a solid 2.75 game. I was using so many 3rd ed rules I finally broke down and bought the 3.0 books. I felt ashamed. I learned the rest of the 3.0 system and fully converted my campaign and I was very happy with a lot of the changes. 3 weeks later 3.5 came out. I bought the 3.5 books, begrudgingly. It took me a while but I did find a lot of there changes but for the most part they were the same. If WotC would have play tested and thought out 3.0 better we could have skipped the 3.5 fiasco. 4.0... I will be getting the core 3 books as soon as I can. I really hope that 4.0 will be thoroughly play tested and finalized at release. 4.0 will not break the game of Dungeons and Dragons. 4.0 will improve game flow and game fun. This is the nature of DnDs progression. I say I started playing at 2nd ed but that’s not really true. I started with no books or edition. I had dice, and I had a few packs of DnD trading cards. I used the cards to figure out some core rules and made my friends roll some characters on lined paper, gave out magic items I had DnD cards for as rewards and we played. When I finally got the 2nd ed Players Handbook and DMG the game got a lot more fine tuned, but in essence it was the same game. I converted my players no rules characters and gear into 2nd ed playable characters. I ended up amassing a huge 2nd ed book collection. I still used them in 3.0, and I still use them in 3.5, and I will still use them in 4.0. I still have the few packs of DnD cards I started roleplaying with. Conversion is not that hard. Learning new rules is a bit of a chore but overall it will improve game play and allow for more time to be spent role playing. Don’t blame the rules on turning role playing into roll playing, that is your DMs and players choices. From my no rules, no books 0.0 campaign, my 2nd ed, 3rd ed, 3.5 and beyond games the root of Dungeons and Dragons is still there. DnD is what gets a group of us out of the house, away from work or school, and allows us to submerse ourselves in another worlds set of rules and ideologies and far off non existent places, and do a little tactical thinking, and hang out with some friends and have fun. As history has shown me, this can be done with no books and no money (I started when I was 12, I didn’t have any money). The core of my game will always be the people and the enjoyment of interaction. The rules and books are just icing regardless of edition, be glad to have them and be glad someone is producing them. Thank you Gary Gigax, TSR, WotC, Paizo, R.A. Salvatore, imagination, creativity, and friends. 0.0 is till the core ruleset. SE
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