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SterlingEdge's page
Pathfinder Adventure Path, Modules, Tales, Battles Case Subscriber. Pathfinder Society Member. 227 posts. 11 reviews. No lists. No wishlists. 1 Pathfinder Society character.
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Then I will mark it as a legit strategy should the situation arise again.
So the Summoner lost controll of his Eidolon due to some nefarious rage inducing mists. Eidolon started wrecking the party, then the summoner dissmissed the raging Eidolon.
I allowed it because I wasnt sure if that would work and I didnt want to slow down gameplay looking it up. But now, was that a legit tactic on the summoners part or should I have given the Eidolon a save to resist being sent away?

I know this situation isn't exactly a cold read, but this is how it might work.
I don’t have my books so I can’t make real numbers checks but this should be close.
Assuming the mentalist is the top in his field and spent points in the applicable disciplines at every level and is lvl 10.
Cha of 18 (+4 Diplomacy) lvl 10 bard (+14 Diplomacy) and some feat that gives a +2 Diplomacy, that = a +20 to diplomacy which makes it plausible to reach those DC 30+ checks for dealing with hostile people.
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The mentalist walks into the questioning room where the drug dealer suspected of murder is being held.
Drug Dealer=Unfriendly (-10 to diplomacy, gather info, bluff)
The Mentalist says he doesn’t like cops and shows the dealer a card trick. (Diplomacy check, -20 penalty due to Unfriendly opponent). The mentalist makes a DC 20 (30?) diplomacy check (Check to take a unfriendly target to indifferent)
Drug Dealer is now Indifferent.
The Mentalist offers the Drug Dealer a smoke and says that he thinks the drug dealer is innocent of murder (Trying to get the drug dealer to friendly to give the mentalist a bonus to diplomacy checks) The Mentalist makes a DC 13 Diplomacy check (DC 15 with a +2 bonus for the smoke)
Drug Dealer is now friendly, the mentalist now gets +5 to sense motive, bluff, and diplomacy checks.
Now the mentalist asks the Drug Dealer (Who is at friendly and a diplomacy check is now at a DC 10 so no need to roll) “Who do you think killed Mr. Winkles?”
Friendly Drug dealer makes his own knowledge local roll (The dealer has 3 skill points and 2 stat points for a +5) rolls a 17+5=22. Drug dealer gives a solid lead. Or the drug dealer fails his knowledge roll and offers the mentalist a gather information roll after a few hours back on the streets.
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The mentalist took away the negatives from Unfriendly, then got bonuses from Friendly, then got information that the dealer didn't want to part with initially.
Give us a situation where you are playing the part of the mentalist trying to do something, then us readers will play the part of the GM to tell you how to do it without the feat.
I like both the Mentalist and Lie to me and have studied NLP and I use it as a GM in my games. But I use it as a role playing angle, and as you have written the feat it seems to turn a "Role Playing" opportunity into a "Roll Playing" situation.
I think using sense motive, bluff, and diplomacy you can accomplish what your feat describes. You can already do a cold read without the feat.
Maybe a Cold Read feat could allow you to make a sense motive check on a hostile mob as if it was indifferent, or use it on an indifferent mob as if it was friendly, or give you a +4 to gather information on a friendly target. Maybe a generic +2 to sense motive and a +2 to bluff.
In 2nd Ed, druids had to go on a quest to become a really high lvl (17+?). There could only be on high druid per region, so the aspireing druid had to take the other druids place.
Maybe to become the leader of a monk order your monk has to go on a pilgrimage, or a isolation type thing. The temple is recalling him to fill a teaching vacancy type situation.
Nice!
Here is my breakdown of my case. I did get a complete set, with no broken minis. They are a firmer resin than the D&D minis, so less pliable, and more prone to break if mishandled. They are also better painted than D&D minis, but you can tell they are mass produced.
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Common
1 Goblin Warrior (Red) 3
2 Goblin Hero (Red) 3
3 Goblin Warrior (Blue) 2
4 Goblin Hero (Blue) 2
5 Orc Brute 3
6 Orc Warrior 1
7 Skeleton 4
8 Watch Guard 2
9 Watch Officer 2
10 Lizardfolk Champion 2
11 Zombie 4
12 Giant Spider 3
13 Wolf 2
Uncommon
14 Venomous Snake 3
15 Mummy 2
16 Human Rogue 2
17 Human Ranger 1
18 Elf Wizard 3
19 Half-Elf Cleric 3
20 Dwarf Fighter 2
21 Human Druid 2
22 Gnome Fighter 2
23 Dire Rat 2
Rare
24 Gargoyle 1
25 Half-Orc Barbarian 1
26 Spectre 3
27 Seelah, Human Paladin 2
28 Werewolf 2
29 Medusa 3
30 Minotaur 1
31 Ogre 2
32 Troll 3
33 Ettin 2
34 Chimera 1
35 Manticore 1
36 Giant Caveweaver Spider 1
37 Frost Giant 1
38 Succubus 1
39 Lich 1
40 Vampire 2
Everis Cale hated his god Mask. But Everis followed Mask to further Everiss' goals. Mask gave Everis power to further Masks goals.
Sounds like a good role playing opportunity, but dont play the style just to be difficult, and dont think that the moment you need water breathing your god wont let you drown.
Yeti
Alligator/crocodile
Jermalain
Succubus
Harrow card reader
Gelatinous cube, with bits of junk in it.
Marilith
Honey Badger
Familiars:
Faerie Dragon
Pseudo Dragon
Imp
Cat
Frog
Raven
Pixie
Nixie
Sprite
Bar crowd:
Serving wench, bartender, drunkard
Stuff:
Bar table, bar counter, treasure chest, shelf with books, alchemy table, weapons rack, campfire, horse and buggy, horse and cart. I am really tired of using 2D6 for a horse and cart.
Ease off of the half celestial dragonborn warforged dire werebadgers, just a badger will do.

So here is a list of tons of Paizo resources to get a big feel for the system and to absolutely overwhelm you. If you want to get a quick game on, check out “We be Goblins”, if you want to start your long term campaign, check out “Master of the Fallen Fortress.” If you want to get a full overload to the system check out the Pathways E-Zine. All Free.
If you want to get balls deep into it check out any of the 6 book adventure paths. If you want to remain more free to do what you choose, stick with one night adventures like the Pathfinder Society Scenarios, http://paizo.com/pathfinderSociety/scenarios if you are more into hardcopy modules I suggest http://paizo.com/pathfinderSociety/scenarios/sanctioned , look for high ratings. Without further ado, hit these:
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Free 1st level module.
Pathfinder Module: Master of the Fallen Fortress
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derModules/v5748btpy8ey4
Free module that lets you play as a goblin!
Pathfinder Module: We Be Goblins!
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derModules/v5748btpy8j5w
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Free online magazine relating to all things Pathfinder.
http://paizo.com/store/byCompany/r/ritePublishing/pathfinderRPG/pathways
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The following Freebies are players guides to APs or "Adventure Paths." Each AP is 6 books that end up taking 3 months to a year for my average group to complete. The Players guides have cool mundane items to aid in your adventure, as well as local places of note, and customs, and all sorts of interesting stuff. And did I mention they are free.
Pathfinder: Rise of the Runelords Player's Guide
http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventureP ath/riseOfTheRunelords/v5748btpy8bd9
Pathfinder: Curse of the Crimson Throne Player's Guide
http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/adventureP ath/curseOfTheCrimsonThrone/v5748btpy8bdb
Pathfinder Adventure Path: Council of Thieves Player's Guide
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derAdventurePath/councilOfThieves/v5748btpy89m7
Pathfinder Adventure Path: Kingmaker Player's Guide
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derAdventurePath/kingmaker/v5748btpy8dqh
Pathfinder Adventure Path: Serpent's Skull Player's Guide
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derAdventurePath/serpentsSkull/v5748btpy8g6d
Pathfinder Adventure Path: Carrion Crown Player's Guide
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derAdventurePath/carrionCrown/v5748btpy8j0q
Pathfinder Adventure Path: Jade Regent Player's Guide
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derAdventurePath/jadeRegent/v5748btpy8mh3
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This section reguards a style of play that has one night sessions, online character tracking, and its all sanctioned play. I run this style of game and swap DMs weekly, although I dont do any of the online tracking. Its just an easy way to run sessions with revolving players/DMs.
Guide to Pathfinder Society Organized Play
http://paizo.com/pathfinderSociety/scenarios/v5748btpy84k4
3 free PDFs to introduce your characters to the Pathfinder Society.
Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derSocietyScenarios/season3/v5748btpy8jor
Pathfinder Society Scenario Intro 2: First Steps—Part II: To Delve the Dungeon Deep
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derSocietyScenarios/season3/v5748btpy8jos
Pathfinder Society Scenario Intro 3: First Steps—Part III: A Vision of Betrayal
http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfin derSocietyScenarios/season3/v5748btpy8jot
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This is alot of information to deal with, but you dont need any of this stuff, its just flavor.
SE
Aapch1, I gifted you the Pathfinder Core Rulebook PDF, check your email. Just grab the PDF @ http://paizo.com/pathfinderRPG/v5748btpy88yj and use the code in the email.
Go ahead and buy the beginner box and and a module or 2. The problem with the Module (I am assuming the Pathfinder Society Scenarios) is that they sometimes reference the beastiary. But most of the antagonists have there own statblocks in the module. Kick back and read the core rulebook PDF, find a Pathfinder Character Generator online to guide you through your first character creation.(I cant link one at the moment). Have fun.
SE

Core rulebook PDF is 10 bucks, a pretty cheap way to get a feel for this huge system. I love having the book in PDF for the "Ctrl F" uberness. The book is laid out perfectly for character creation and ease of use.
Race>Class>Skills>Feats>Equipment>Combat>Magic. Then it goes into GMing>Environment>Magic Items. It is the players handbook and DMG rolled into 1.
I have played using the D&D red box set, AD&D, AD&D2, 3.0, 3.5, 4th ed, and Paizo (Pathfinder).
Pathfinder is almost like D&D 3.75. 3.5 nailed down a really good system that I enjoyed playing. Pathfinder just cleared up many of the clunky items in 3.5. Pathfinder already has a large product base and community, 3.5+Pathfinder seems like it is the way D&D is meant to be played, high fantasy within a pretty free structure.
Hit the PDF for 10 bucks, make a character, welcome to the community. If you have any questions like "What if I want to play a half drow/half robot ninja" just ask the forums here and they will point you in the right direction. Check out the Pathfinder Society scenarios and the Pathfinder Society in general too.
SE
The attitude kinda makes me think of Kate Becket from Castle.
I had this planned for a adventure before, my easy fix for this was to have the bad guy full on own and kill them. Then they were sent to there respective gods and given a 2nd chance, this was a mid to epic level campaign. The party gained 5 levels participating in the worlds unfolding events and eventually cought up with their killer.
I have a few Super Genius products, they seem amusing.
I saw a chart somewhere that said what faction quests the 5 new factions should take from the season 1 and 2 faction quests. They have since rolled stealth and I cannot roll a perception to find it. I need the charts location, or just the info.
I have executed D6s in front of my other dice. I line up all my dice, high number up, and have them watch as a poor rolling pipped D6 slowly gets dusted in the ever tightening grip of a vice. On a 2nd ed paladin I rolled an 18.00 Str, 18, 18,17, 16, and 15. Learned the dice well.
Tiny Coffee Golem wrote: Play magic
/\ This. I play magic, go to my FLGS, or hop on an MMO.
I mean Andoran, Cheliax, Osirion, Qadira, Taldor.
What book or online resource gives a good description of the various factions ideals and goals?
Or the guy who killed him.
<---- Dibbs.

So you had 5 friends stop by and say "DM for us!" and they brought cookies. Post your easy 1 page adventure. Dont worry about the details too much, just the plot and fun stuff.
The “Where the hells are we?”:
A newly established farming community a day and a half south of a mountain range. Most farms and central town are along a river that runs north to south. Town and outlying farms population is under 125.
Central town has:
Inn/tavern ran by a couple and a friend. (Describe the man and wife as you would describe your parents or some other couple your players don’t know, and the friend who helps describe as you would describe your 9th grade English teacher. This method often results in very memorable NPCs)
General Goods Store: Has the basics a farming community would need. A sword or 2, but mostly tools. (Describe the owner like you would describe that happy fat friend you had in college)
The “Oh Noes!”
A local boy, Pip Mc Pippins, age 14, goes missing. (Describe the family as a semi obscure TV family, the Keatons for instance, wherein the 14 year old would be Michel J Fox. Family Ties for those that didn’t get it.)
The clews:
Didn’t come home this evening, his horse did, with a claw mark on its hide. Pip wanders the outlying areas, one area in particular is a bamboo patch a couple hours walk north of town.
The Antagonist/s:
Lizard folk in the bamboo patches, CR to your party.
The Lizard folk use the terrain, shaman behind a 4 foot tall rock, others jump from concealment, one with a net and 2 with weapons. If they net a PC they will run off with the PC while the ones with weapons hinder the PCs while the other escapes with the captured victim.
In the area where the PCs are jumped, some of Pips personal effects can be found. Toys, food, whatnot.
The PCs eventually find “Base camp” The lizard folk are out and about hunting/gathering with a few holding down the fort. The PCs can fight their way in/out, bargain for Pips release, or stealth him out. Barganing may result in some sort of trade or co existance with the town, fighting will increase the violence, sneaking will probably confuse the lizard folk.
The lewts:
Whatever the lizard folk have and a reward from the town, a month free stay at the inn, and fame.
Adding a couple of potions or magical items to the baddys can raise there CR just enough for ya. Potion of heroism, invisibility, bulls str, cats grace, speed. Scroll of grease, maybe some caltrops on the field. Lots of fun stuff.
Nasty Pajamas wrote: What is it?
The Librarian X-Files.
Heathansson wrote: The contents of my sack. Empty huh.
Off a badly mangled human corpse, the local scavengers seem to have torn most of the body to threads. You find a pouch.
5 silver pieces, 12 copper pieces.
1 wooden ring with leaves carved into it. (1GP)
a strand of wooden beads that seems to be a necklace of sorts. Each intricately carved. (3GP for all beads)
3 small wood carving tools.
Dear Paizo Web Monkeys,
Please make the “My Downloads” page more organized. I’m sitting around 100 items in my downloads and it’s making my OCD dizzy not being able to sort by Pathfinder>Second Darkness>Children of the Void. I would like to be able to click Pathfinder> and see APs, Modules, and Scenarios. Click APs and see RotRL, CotCT, SD, LoF, and the like.
I understand that my OCD does not constitute a front burner situation, but I can sweeten the deal with cookies. But the only cookies I can offer are virtual cookies, not a lot of flavor but they do have 0 calories.
Go go web monkeys!
Flagged fer later findin.
I will have to dig through my books for Unearthed Arcana and check it out. I still need to come up for a backstory and add in how she got NikNak.

So I just started a new campaign with a few folks (If you are my few folks leave! I’m going to talk bad about you.). I created a magic item kinda spur of the moment for a quiet player to give me more DM/Player interaction with said player to bring her more into the game.
Her circumstances: Teifling rogue, chaotic neutral, literally fell out of the sky into a lake. Doesn’t remember anything prior.
The magic Item: NikNak (name derived from the names of the 2 skulls) - A pair of small skulls. An imp skull and a owl arcon skull. Sentient. Think of them as a devil on one shoulder and an angel on the other. They can speak out loud, but usually speak in the owners head. This telepathy seems to only work one way. The owner has to speak to the skulls, often making the owner seem crazy. The skulls may just be messing with her though.
Nikari - Imp skull abilities: Knows language abyssal/common. Grants owner +1 to listen checks.
Tanak - Owl arcon skull: Knows language celestial/common. Grants owner +1 to spot checks.
As a pair, grants +2 knowledge planes, and you can reroll a knowledge planes check if you succeed in a diplomacy check (dc 15 for easy questions, 20 for moderate, 25 for obscure, and 30 for secret) with one of the skulls. If you ask one skull the other won’t help you because it’s offended. When attempting diplomacy checks the player suffers a -2 penalty if they don’t refer to them using the skulls full name.
I want to have the items get more powerful as she does, and need to give them personalities. One kicker is Nik and Nak know where she is from, and won’t tell her.
I started the group at 3rd lvl. 3.5 Forgotten Realms by the way. I have a Monk with mad tumbles, a Ranger with a bow (duh), and a teifling rogue. No one picked a healer.
So, I would like help with:
1. Personalities for both skulls and arguments they could have with each other, funny stuff a plus.
2. Why won’t they tell the girl where she is from and about her past. What is her past?
3. What kind of bonuses should the skulls get as she gets higher in level.

In the VtM DM screen it had something kinda similar to this, please expound if you think it will add insight.
Andoran –
Top classes: Ranger, Paladin
Demeanor/goals: Spread freedom and democracy throughout the world.
Weakness/Strength:
Quote of the day:
Comparable to other game groups:
Cheliax –
Top classes: Wizard, Fighter
Demeanor/goals: Bring order to the masses, under your boot-heel if necessary.
Weakness/Strength:
Quote of the day:
Comparable to other game groups:
Osirion –
Top classes: Wizard, Monk
Demeanor/goals: Be a "sleeping giant" no one suspects, sitting on the power of the past while your enemies tear themselves apart.
Weakness/Strength:
Quote of the day:
Comparable to other game groups:
Qadira –
Top classes: Fighter, Rogue
Demeanor/goals: Gain power through trade, taxation, and control of resources.
Weakness/Strength:
Quote of the day:
Comparable to other game groups:
Taldor –
Top classes: Bard, Rogue
Demeanor/goals: Use political machinations, subterfuge and underhanded dealings to ensure your fallen empire regains its former glory.
Weakness/Strength:
Quote of the day:
Comparable to other game groups: Ventrue from VtM
What would be the top 2 classes played by each faction?
Excellent, I chose the crown symbol because it seemed the closest visually, and it worked out.
Andoran
Cheliax
Osirion
Qadira
Taldor
I am looking for a quick explanation of the factions motives and goals and general demeanor. If someone has a background in Vampire the masquerade Id kinda like to see how the factions equate to clans. Particularly which faction is most like the Ventrue.
Off the long dead corpse of a human.
A large decayed brown pouch, through some of the holes you can see glints of gold. In the pouch is a gold timepeice (Pocket watch), a couple gold bracelets and a pearl necklace.

I just went through all the online samples of this book I could find and wow. Wow on 2 fronts. Wow, I will be picking this gem up for its creativity and ease of use. Wow, you guys need a proof reader, maybe a fact checker. Below are a few of the ones I found.
Table 7–25: Villains - knowledge on an
6 Cryntona: Corrupt priest who seeks to destroy all knowledge eon a ancient trapped god of good
Table 7–75: Quests – Sargasso Sea is a place, I think you meant sea
1 Charter a ship to a dread sargasso to discover the fate of a legendary pirate’s lair
Table 1–66: Criminal Path – Sociopathic, but I think you mean sadist.
5 Enjoys causing others harm (sociopathy)
Table 7–40: Hidden Agenda - Deconstruction or social experiment. I think.
Deconstructtion or societial experiment
Table 3–89: Medicinal Herbs – So many things in that table are wrong. Not misspelled or anything, just wrong. IE “2 Anise, for insomnia”. Nothing to do with insomnia, more like digestive problems.
Not a big deal, but I figured this is a book by nerds for nerds, this nerd noticed :p I will be pickin this up though.
So this is being touted as the successor to the original Toolbox. Is there any reason to buy this and the old toolbox? The old toolbox had:
Over 400 charts
Name charts
Hit location charts
Traps!
10 Pickpocket charts with 200 entries
City and Dungeon generators
Encounter charts galore
Contents of a wizard's lab
Taverns!
Enough information to choke a yak
Does this new one have all that?
Or....
http://www.youtube.com/watch?v=mC4NyO1gUqU
There is a multi part seiries on youtube from WOTC

Ok, I’ve been playin since alpha and have got hundreds of ppl over there first hurdle and got them addicted to magic. FNM (Friday Night Magic) is a sponsored WOTC (Wizards of the coast) event held by some FLGS (Friendly local gaming stores). These events are good to meet folks who can teach you the game. There are assclowns out there who don’t have the knack for teaching. Avoid assclowns. Start simple. MTG (Magic the gathering) products have "Level of Play" indicators on them. "Starter" is where you want to start.
The core editions (Numbered editions, not named. 7th ed, 8th ed... Not Planeshift, or Shadowmoor) are the easiest to learn with. They have "Staple" cards (Cards that are integral to the game) and usually don’t have too many set specific mechanics.
The basics:
60 cards in a standard deck.
20 critters, 20 spells, 20 land (Land, AKA mana, AKA power to cast spells) is a good mix. Some go more or even none on critters/spells but 20 (1/3rd of your deck) land is a staple. No more than 4 of any card other than basic lands.
You both start at 20 life/health
Phases:
Untap: Set all your cards that are in play un tapped (normal readable up)
Upkeep: Pay for any card that says "Do this at upkeep" there aren’t many.
Draw: Draw a card from your library (Deck)
Spell phase: Summon critters/play "Sorcery" spells ("Instant" spells can be cast any time, even during other players turns) Creatures are unable to attack the round they come into play (Summoning sickness)
Combat: Declare attacking creatures ("Tap" the card by turning it 20-45 degrees to the right is a standard showing of tapped. Opponent declare blockers, damage resolves. Some critters die, some live, some may get to your opponent. Those that do take his life total down.
Spell phase: Same as first spell phase
End of turn: If you have 8 or more cards in hand discard down to 7.
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The 6 dollar deck: A fun way to test a set is to go to the common singles (A dime at some stores) and pick 2 colors, get 10 of 1 land 10 of another, 10 of 1 creature color, 10 of the other. 10 spells of a color, 10 of another. Instant 60 card deck. It wont win tournaments but it is fun against other 6 dollar decks. And I have won tournament with a 6 dollar deck, but its not normal.
Joe mamas house: Get some starter/constructed, or 6 dollar decks and go play at Joe mamas house with a few friends.
Draft: If you dont have 4 of very card in the game ever printed like that guy next to you, that guy next to you will almost always stomp you and your 300 card collection. Wherein comes the Draft. You get 3 packs of cards. Wait till they say go, open 1 pack, pick 1 card from it, give the rest to the guy at your right. The guy at your left passes the 14 he didn’t pick to you. You pick one of those, pass the rest. Repeat till all are gone. Open pack 2, pick 1, pass the rest to your left this time. Rinse repeat.
Rare drafting: Choosing what is rare over what’s good. Usually doesn’t win, bit you can walk away with 15 rare cards for 9 bucks in packs.
There you have it, the raw basics.
Check out http://www.wizards.com/magic/rules/MagicRulebook_10E_EN.pdf for more solid basics but that guide is still a bit tricky for a nub. Get a starter deck and a 6 dollar deck and chill with some friendly gamers at your FLGS and the basic guide will be easy reading. After ya win a hand or 2 you can attempt a draft game. Have fun. BTW, the cards are coated in crack cocaine making them incredibly addictive.
There are tons of gamers in AIT, and if your good you can even get other ppl to fold your BDUs and shine your boots if you DM for them.
And FYI, if you absolutly cant take Basic, don't say you are gay or do drugs or are suicidal. Those cause issues. Just invoke article 125 (I think, maybe 137) which basically says that if you have been in the military for under 180 days you can quit. Flat out quit, no marks on your record, like you never joined. They brief this omited (Omited from your basic training manual, but its in the regs) article at your 181 day mark.
Lilith wrote: It makes me a sad cabbage. :( Sad Cabbage lulz.
The land of Xanth, a realm brought to us from Peirs Anthony. There were plants that put you in an eternal sleep, plants that cast illusions, and plants that ate you. I'm sure there are some Xanth readers who can expound. I have to go to work.
Off an orc.
In a moderate size pouch you find a small red bag containing a small gold lockbox (DC 15 open locks to open, filled with 2 doses of a illicit substance) . Also in the big bag you find 8 silver and a spare loincloth in need of washing.
I Preordered the core 3 gift set.
Hrmm, for that matter I'd like to know how this would work. I got my Pathfinder and GM Module hard copies subscriptions and all the Pathfinder hardcopies and a few GM Module copies back in the day. If I want the GM Modules I skipped can I cancel my subscription, order the Modules I missed and resubscribe in the same cart to get the free PDFs or can I skip the unsubscribe/subscribe routine and just get the PDFs for any future old hardcopys I buy?
Gary London wrote: How does the Free PDF thing work?
Do you only get free PDF's of the Product chains you subscribe too? Do you not get them for other products you buy despite the fact you have paid full price for them?
clarification is required please.
Correct. If you buy the hard copy of Rise of the Runelords #1 you do not get the PDF. But, if you order Rise of the runlords 1-6 (or just 1 for that matter) and a subscription in the same cart, you get the PDFs for the previous ones (in your cart) and future ones.
Lilith wrote: Heh. There's a chart like this in GM Gems. :P Opened mine this morning before work, I havn't had a chance to look yet. Im just trying to get some ideas for my home game. Ive pulled the bit o cheese and mouse skull 3 times in the past 3 months.
BTB, Start copying for GM Gems 2.
Off a goblin.
You find 3 silver. Boring.
You find a few silver coins, a scrap of cloth holding a molding peice of cheese, and what appears to be a polished mouse skull.
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