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Abyssal Raptor

Stereofm's page

1,338 posts. Alias of Francois MICHEL.

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Taldor

yeah, I am somewhat disappointed at the current selection too. Not to mention, that I'd rather see greens than ToH Art.

I will probably end up pledging, though much less than I initially thought

Taldor

1 person marked this as a favorite.

Too early IMO

Taldor

Actually, IIRC the Bronze Dragon should not have been able to dig though the wall. :)

I respectfully disagree about the intellect of the GM though.

Taldor

thejeff wrote:
Stereofm wrote:

Another thing I don't like ; IIRC : you have to roll to detect SQUARE by SQUARE ! Why ????

Why can't you do it at least room by room ? Or at least be limited by your field of vision ?

That was 3.5.

PF doesn't require square by square.

Ah, good thing then, I missed this one.

Our team is still a lot influenced by 3.5 LGH.

Taldor

thejeff wrote:


All of which, without more information, translates to guess what the GM (or module writer) was thinking.

1) Oops, wasn't ground pressure trigger, but magical motion sensor. Splat!
2) How do you wedge the far door without getting to it? Splat!
3) Alright, that might work. If you've got one.

Or maybe it wasn't crushing walls at all, but something else that left the blood and bones.

I don't like playing "Outthink the GM". It's not as bad for disarming as for finding traps, since you don't have to apply your whole list of trap finding measures every step of the way. But it's still a game in which I can't use my characters abilities, just my own.
Do character abilities never play into it? Can anyone who thinks of it wedge the walls or jam the mechanism or whatever just as well?

Personally, I'd rather just have less traps. I've never really enjoyed them. I've never played Tomb of Horrors, but I've read it. Even reading through it, I can't tell how you're supposed to figure out half the traps.

Fair points, but easy enough to solve :

1 ) You should not have to outhink the DM : just outthink the trap as written : that way, if you find a solution that's outside the box, you should be rewarded. there's no reason a good GM should complexify the trap further.
2 ) The far door : how about the mage dimension door to it, and then the rogue runs the corridor ? Of course, the length of the corridor should not be more than what can be done by a run action.
3 ) Also, who said that the walls should close on you in ONE round ? You should have at least three in my example.

I don't like auto-kill traps either, I just think the current range is way too limited by the rules.

Also, they should be used sparingly, OR in some areas where they make sense, but you get plenty of warnings that your standard tactics will need to adapt.

Taldor

Another thing I don't like ; IIRC : you have to roll to detect SQUARE by SQUARE ! Why ????

Why can't you do it at least room by room ? Or at least be limited by your field of vision ?

Taldor

All kidding aside, the RAW work well for standard, basic, run of the mill traps. They don't work well for special items.

If you are raiding the Pharaoh of Doom tm Pyramid, you can bet he has better things in hand than a standard cheap bear trap hidden under a pile of dead leaves.

Taldor

MrSin wrote:

I remember back in my day, we had to walk to eachothers houses carrying all our books in hands, up and down hill, in snow, during a blizzard. Pretty sure there were pterodactyls too. It was a fine old day and everything was better. Everything! You all just don't know what you missed by being born into the 90s!

Kidding aside... not sure how talk about generational gap came into a talk about taking 10/20.

What generation gap ? I'm talking about poorly thoughts rules.

Taldor

Also, why should ALL traps be disarmable ?

You should have a fair chance of avoiding / escaping them. Yes.

But why DISARM ?
In some cases, that should NOT be possible. Makes no sense.

Taldor

Let me give you an example of how it could work :
You have a corridor.

With a perception roll, you can notice easily traces of dried blood and crushed bones. (Dc 15).

So you know there is a trap, you do not know exactly what it does.
Now, it is not too hard really to figure that the walls are going to close on you, and crush you to death.

Further roll could allow you to also learn that the doors on both side are going to close on you.

So how are you going to solve it :

1) USe a fly spell, don't touch the ground, and don't activate the trap ?
2) make it so the doors can't close, and run for it ?
3 ) Use an immovable rod to prevent the walls from closing on you ?
or
4) Just a stupid die roll ?

I know which one I'd prefer.

Taldor

Find the trap, yes.

Then, you must figure out by yourself how to remove / ignore / avoid / disarm it.

Not just by a die roll, but using your brain, like a puzzle. And when you find the solution, you can congratulate yourself.

Taldor

1 person marked this as a favorite.

I think the lot fo you guys have bad experience with traps, and maybe with bad GMs, and I also feel that you are missing about the fun of traps.

I think this is an illness caused by the 3.X rules.

Back in 1e, the most deadly module was supposedly the Tomb of Horrors.

None of my team died in it. Why ?
Because the module was based on cautiousness and observation. Thats's why ! And let me tell you, this one module was quite rewarding to win.

I think it is a shame to rely on just a perception check, when a good written boxed text should give you the clues you need, and I think also that disarm rolls are a pain.

I don not want a PFRPG 2.0 ruleset, but one of the few thing that could sell me on this would be to solve that, and recreate the trap fun that once was.

Also, I think not all traps should be equal : some should be detectable easily, but nearly impossible to disarm, others should be invisible, but easy to disarm.

I am quite disappointed with how this part is currently handled.

Taldor

1 person marked this as a favorite.

One thing I would not want : more demons, devils and other evil outsiders.
Give me feys, undead, and pretty much everything else instead.

Taldor

I'd like the Cheshire Cat too.

Taldor

And I just started a new Darkmoon Vale campaign, and what happens ???

This ! + Bite Me + maybe even the Bleeding Hollow will be out by the time we have finished.

Unfair ! Unfair ! :)

EDIT : Not to mention Kobolds of Golarion ...

Taldor

I really hope this becomes avaimlable in retarded Europe soon.

Taldor

Hey it's alright, as long as you do not read the actual adventures :)

Taldor

Seriously, literacy was a very variable thing in the middle ages, and after, depending on where you lived and when.

Example : in Normandy literacy rates were at an all time rate with some 80 % rate before the French revolution.

It still meant that one person out of five was out of the loop. Even if you do not want these details, it is worth remembering for NPC portrayal.

Other provinces in France rated between 30-60 %

It's up to you, if you want to portray class struggles between nobility/burgers/peasants/clergy/ .. or not.

For a typical game, I would agree it is not worth the bother.

Taldor

@BR :

You're just back from today's game, and are already squealing, are you ? :)

Honestly, at the time I had a different version of Golarion in mind than what it is, and what's done is done.

now, of course, you are SO going to pay for this when you actually get to run Jade Regent.

Taldor

I LOVED Creepy Creatures. my players still squeal about the assassin cat :)

Taldor

Any new ideas folks ?

I am currently starting a new game in this area, and we are near the end of Crown of the Kobold king, after into the Haunted Forest.

My players are having a way too easy time of it right now. Time to make them squeal.

Taldor

1 person marked this as a favorite.

I blame Cosmo for every successful RPG or mini Kickstarter that took my money ! It's all your fault !

Taldor

You forget the part where you need to Boost up yourself, notably about avoiding the breathing part, before you teleport so high.

Unless you are a lich, that is.

Taldor

Chill out, guys. Seriously.

It's sad that IRL issues are delaying this, but as far as kickstarter go, I have collected but one on time, out of ... many.

Pay less for preorder and innovative thoughts and products, and ... wait a little.

seriously, this kickstarter is far from the worse.

Taldor

I am somewhat disppointed by the art-only/no greens ?

Any reason for that ?

Taldor

2 people marked this as a favorite.

I am so disappointed.
Truly, I am not yet ready with the new lows of human nature.

Taldor

I don't think they ship from China.

Taldor

Idon't know the other two games, so I can't tell, except that they were boring for me, alike almost all QTEs.

Taldor

I know you guys probably won't agree with me, but I find this game incredibly boring, and I am only halfways.

I don't like the QTEs, don't like the action, and don't like the riddles.
It is way too easy and predictable, and the plot makes no sense to me.

Maybe I'm getting old ?

Taldor

Bestiary ? BESTIARY !!!! Yum !

Taldor

1 person marked this as a favorite.

MAWRR MONSTERS !!!!

Taldor

/starts drooling

Taldor

Woo-hoo !
Now, on to 5 !

Taldor

Ah Great news !

Taldor

JiCi wrote:

Here's another suggestion: How about a group of monsters based on the zodiac?

I like this idea, but why necessary high level ? You could have several versions.

Taldor

oh, I know, it's more about ... organised governments. Lack of feodality. Unclear role of nobility. Huge states covering wide areas of land instead of small city-states. Foreign intervention policies.

More like this. But then again, I'm not complaining much.

Taldor

Jester David wrote:
Sounds awesome but metal minis are pricey and I already have ReaperMas coming and the Skull & Shackles set taunting me.

Did I read "Skull and Shackles" set ?

Where , where ? where ?

Taldor

DM Doom wrote:


Honestly I'm surprised people care so much. I simply consider it ridiculous and I am allowed to criticize it as such. "I trained so hard at holding a torch I am able to do it better than anyone else around!" seems a ridiculous concept to me.

Because you live in a modern time, where these things DON'T matter.

Pathfinder/D&D lets you believe that swinging a sword is easy, and by RAW, you can do it all day. Bull.

I have been to medieval parties where the goal is JUST to keep your heavy metal sword above a tied rope for an extended period of time. Quite entertaining to watch I must say.

Taldor

The one thing that bugs me about Golarion, is that it is too modern in feeling.

Taldor

And what about the TOH 4 ?

Taldor

Cool.
Yet more money out of my pocket.

Taldor

So when is Bestiary 5 out already ?
I have PCs to kill you know, this is hard work, nowadays.

Taldor

How different will it be from the 3.5 editions ? Will there be more art ?

Taldor

Detect Magic wrote:
Jessica Price wrote:
Just because my fantasy setting vaguely resembles medieval Europe, why should I include elements of medieval Europe I consider wrong?

Because it is fun to play in settings which feel authentic. Bigotry exists in the real world, so it makes sense for it to exist in a fantasy setting. Also, it gives the players an opportunity to stand up for the oppressed minority and to champion human rights. If the villain is a bigot, the players will hate him all the more. That's just good story-telling!

My point is that I can appreciate both sort of settings. They both have their appeal; neither is superior to the other. They're both enjoyable, but obviously not for everyone.

This exactly. You don't have to focus every game on sensitive issues, but it is all the best to at least once in a while show the problem you don't like exists in the game world. And, now, you have a chance to act against it.

Having "generic evil" people does not work. They need motives to make good villains. It can be racism, classism, sexism, homophobism, heterophobism, just plain old greed taken to extreme, or whatever else, but just "destroy the world, mwahaha" gets old fast.

And it is more rewarding if the players start hating your villains too, when they finally catch up with them.

Taldor

I'm already in, of course !

There is another cool one about gladiators, but the money is too short for that one.

Taldor

Just to say I joined two days ago.

Taldor

1 person marked this as a favorite.

There is the sizable library of 3.X material, building on the even older editions of D&D. Players like me don't like to be told that their library is now obsolete.

I'm fairly sure better systems could be created. I am just not interested in them. YMMV of course.

Taldor

http://www.youtube.com/watch?v=ZVEqGH6MAL8

Taldor

http://www.youtube.com/watch?v=t4ieiIS8Hu8

Taldor

Can I up the pledge by ordering an additional book ?

My lifelong dreams of becoming a barroom hero are now gone, so I need alternatives :)

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