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Abyssal Raptor

Stereofm's page

1,669 posts. Alias of Francois MICHEL.


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Sovereign Court

Crimeo wrote:

If you have some other response, by all means let me know. But just saying "No. I choose fire. Player autonomy" doesn't cut it. And other ideas will likely have whatever logical consequences they actually would have too.

Fire hurts things more reliably than, say, holy water in the real world. It stands within reason someone would try with fire, before trying anything else.

Also, you don't have that many options in the core rulebook, without digging up weird manuals.

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Pixie, the Leng Queen wrote:

"Well it worked on the small guys, lets see if it works on this big guy" is a completely reasonable move without requiring any further knowledge rolls.

Kinda like "Well I know that little red dragon shoots fire. If I had to put my money on it, the Big one probably shoots fire too" is completely reasonable. Now granted you would need a proper knowledge roll to also know that the Big guy is also a nasty spell caster and such, but using basic reasoning of a smaller guy and guessing its advanced or adult stages has similair abilities isnt unreasonable.... Especially if you hve already encountered said minor/younger versions

Agreed, but even without that, there is nothing wrong with throwing an alchemist fire on a troll even if you failed the roll. Trial and error.

If you have one available, and your normal attacks don't work as well as they should, why would you not try another method ?

And if someone finds this is meta gaming, then throw another kind of troll vulnerable to something else once in a while.

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Question : has anyone used Fire as she bears ship rules ?
How did it work out ? aére they worth the extra effort ?

If so, have you used ship minis, and from what companies ?

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mathpro18 wrote:

Has anyone gone through a period of time where there interest in running games is near zero. Every time I start a campaign either here on the boards or in real life its like pulling teeth to get my self interested in running it. I find my self wanting to do anything else but sit at the gaming table during sessions. I'm starting up a new group and I'm hoping a change of players will help...

Any advice?

I am currently recovering from one myself. You have all my sympathies.

My best advice is tell the players that you need a long break from DMing, and ask them to DM you instead. Also, get some rest, and try other activities.Tell them, it's not them, it's you. And also, this is temporary.

It's been some six months since I stopped, and I am feeling infinitely better.

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After reading the thread, there is a rule that I really don't like, and I have not seen it mentioned here : CORNERS !!! (And the rules for cover of concealment in general, but corners are the worse case IMO).

Corners give you basically +4 AC cover from all kind of attacks, and negate AOOs, and give you a +2 bonus to reflex saves.

This seems really unrealistic, but also it rewards idiot behaviour, like the mage putting itself in the front of the party, but in a corner, because he does not get AOOs.

This slows combat on both sides, as people do not always compute well the variations in AC.

And also, the corner cover punishes BOTH sides of the fight : it could make sense for some defenders to establish a bottleneck in a room at the end of a corridor, where they can block the mobility of the enemy, and stall them, and benefit from the fact they are more numerous than the attackers, but no, they are as handicapped as the attackers when they want to roll their attack.

I will grant that it makes sense to seek cover against missile weapons, but against melee attack, I do not think so, especially as the fights occur over an abstract grid with an already large size for the squares.

It also hardly seems heroic to win a fight by hiding in a corner, but then that's me. Sorry for the rant.

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Anzyr wrote:

Uh, no the "rules are sacred" crowd is not privileging rolls over story. The two are mutually exclusive. A game (like mine) where the rules are sacred still has a story, it's just one that actually takes into account the rules. In fact, if your game doesn't take into account the abilities and rolls of the players in a consistent manner, you aren't playing a game, the GM is just telling you a story. And I came to play a game, not listen to a story.

Except the problem is often that playing the rules as sacred, there is no much challenge left, and it is often auto-win but wrapped in tedious rules-minutia, so you are not really playing a game, and with all the time you are spending on that, there is not much left room for the story part which is rushed.

A little compromise can go a long way to fix that (without the artificial DCs thing).

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As a rule, no, though I could try that as a new angle.

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Jewelfox wrote:


Moreover, the blurb on Kreed went on to talk about how when he's not committing casual acts of violence, he's actually not so bad and is randomly generous to people. Or something. YMMV, but I feel like this part was less of a commentary on IRL rape culture and the normalization of sexual violence, and more of a ham-handed attempt to introduce "moral ambiguity" into a game where "I kills it with my greataxe" is the default mode of interaction.

I think this was an attempt to show him as a deranged character : a lot of those scumbags know they are doing wrong, and cannot reconcile this with their mind, so they attempt to compensate their actions with their self glorified opinion of themselves by being ostensibly helpful now and then.

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I wasn't too happy with 3.5 at the end, but mainly because they threw the sponge on trying to have any internal coherence to the system, as they were too busy preparing for the 4e transition.

Quantity is not a problem, as long as the quality follows. (And adventures)

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thank you

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Al-Qadim beats the other with no effort, while being blind folded, hands tied in the back, drugged, and disarmed.

Not much of a contest here

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Aniuś the Talewise wrote:
@Stereofm My style of worldbuilding is way more on the Iron Age -- Early Middle Ages side of things but it might be at least somewhat up your alley.

Why not ? I am interested

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Michael Riter wrote:

Well, since I am not going with a medieval/feudal setting, I'm sorry I can't help you there. ^^'

I can, however, say that I do have detailed relationships between the different social classes. The senatorial class, the patricians, plebeians, slaves, etc will all be detailed.

I love the Roman Empire too. It's just it's also been done with Arcanis

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hello,

I am sorry, but I forgot to add the summer 15 code
Is it possible to add it for me please ?

Apologies for the trouble

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Giuseppe Capriati wrote:
If the occasion arises, I strongly reccomend you to take a visit at Palazzo Davanzati in Florence, Italy: it was very ispirational for me and added a lot to my home campaigns in terms of description of building (especially bigger ones).

I am interested. I visited Florence, but not this building. Would you please detail a bit more what worked for you ?

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I'd like to see a real medieval / feudal campaign setting, with all the cultural implications of the roles between emperor/king/noble/peasant/merchant/clergy adventurer done right, and being reflected in the adventures

That, and elves dragons ... too.

The closest one to fit the bill is Midgard, and even then it is not really focusing on that, being more renaissance.

I know there is another one whose name is escaping me, modeled closely after Europe, but I am looking for an original creation.

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1 person marked this as a favorite.

I do. I have a huge collection of everything D&D / Pathfinder.
The best point is the huge library of adventures and monsters this gives me.

The drawbacks are the budget, and also the storage space. It takes a lot of place in my flat.

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Hi,

I am preparing for a Razor Coast campaign in the future, and I was reading Fire as she bears recently.

I remember seeing products for Ship minis, but I can't remember the name of the line. Anyone has recommendations ?

Also, I remember during the kickstarter there were ship models offered as an add-on. Are they any good, and is there any way to procure them ?

Also, if anyone has played the rules in FASB, I am interested.

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The people, no doubt about that

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it's really a problem.
Can't we ban the domain or something ?

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It is more modern middle east than arabian nights to me, despite a few good parts.

Main drawback : WWAAAAYYYYY too much dungeon crawls, and some of them in parts that detriment to the story.

The City of Brass part in particluar should not have been that

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ZZ TOP.
Coz' "I Can't Stop rocking"

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I like Elder Scrolls online, despiote pretty evident flaws, and that is the first time in a long time one works for me

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Interesting, I forgot this

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3 people marked this as a favorite.

Some people have a very, very, narrow view of how RPGs and PFRPG work, can work, could work, and are actively hostile to any ideas that other solutions exist.

They are campaigning very, very hard to make sure that everybody conforms to their own rigid molds.

Shame on them.

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I really did not like Tomb Raider. Maybe it's me.

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Hi,

My case of dungeon deep minis seems to be stuck ? Is that normal, or could you please unlock them ?

Many thanks

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Garrett Guillotte wrote:
Did RedBrick ever release their Earthdawn Pathfinder conversion in print? I remember there being plans for print books, but a lot of plans never went through at RB... the PDFs are still on DTRPG, anyway.

Yes they did. Own part of it.

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Is it shipping already ?
Mine seems stuck

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lemeres wrote:
kyrt-ryder wrote:
Are Wizards allowed to keep swords?

No, if they even think of picking up something as base as a melee weapon, they fall, lose all class features, and turn into commoners.

EDIT- oh, when I say fall, I mean physically fall due to fatigue, and they lose their class features because they bump their heads on the way down/

Which is all the best as the adequate commoner is soon out

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I've had bad news lately.
So would you please cancel my subscriptions to pathfinder maps and pathfinder cards ?

Many thanks

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I have the hardcover Pathfinder edition

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Back then, I loved Shadow of the Beast on Amiga, as well as Elite on Amstrad

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I think the blessed ring was already in malevolent and Benign, but thank you nonetheless, as it shows good taste in your monstering. :)

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I'd agree withe the Indescribable, drop him somewhat in BAB, but give him access to the knowledge bonuses of the Inquisitor

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I have it in print due to the Kickstarter, and I found it very, very interesting, but I do not have the previous versions.

Art is gorgeous.

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2 people marked this as a favorite.

Maybe the dove is really a polymorphed angel of Shelyn ?

Those half-celestial have to come from somewhere, you know.

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1 person marked this as a favorite.

This thread is blasphemous.Humans should thank their feline overlords for their continued life, and the mercy they show us.

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I do.

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whoa ... haaaaaaaaard !

Even with a Joystick. To be honest, I haven't played that kind of games for years too.

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3 people marked this as a favorite.

No interest in new edition

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I am planning on starting soon. Any tips ?

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wspatterson wrote:

Sigh...my Razor Coast game has died a sputtering death just as I was about to throw some solid story elements at the players.

I'm very sad.

Start over with another group

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Cap. Darling wrote:
The Queen is trying to Break The law by killing of the usuper without the trial that is his rigth. She need the paladins help to remain a lawful monarch and not become a tyrant that regard herself as being above the law. This is a Classic start on a slippery slope. First they took the usuper and no nobody protested, then they took the halforcs and still nobody protested, and so on.

The whole point of being king is to craft new laws and ignore old ones. There is a reason democracy was created after much bloodshed you know ?

just saying ...

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I believe a large part of the problem in my case, is too much focus on the rules, and less on the character development / story.

I mean, with all the options available today, any moderately experienced group is going to have everything covered, and surprises don't happen. This is bad. Memorable games are the ones where you are surprised by something new, and win anyways after lots of effort.

The difficulty level does not scale up with the abundance of new rules options, because the authors do not follow in the arms war, and do not use situational modifiers to the fullest.

That, and a portion of the audience whines whenever the heat turns up.

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DominusMegadeus wrote:
I agree with the general consensus that a pro-House Thrune adventure would be Evil-Only.

That's because the world of Golarion as written is defined way too much in black and white, and it carries over to everything.

Still, why could we not have an adventure set in Cheliax, where the PCs must navigate between two evils, manouvering one against the other ?

Example : an army of "chaotic monsters" is staging a guerilla war against the empire in a province. They burn villages. Hellknights intervene and sack villages of alleged "sympathisers". PCs must balance between the two factions, and solve the monster problem so that the army goes back to its barracks.

On a related note, it would be interesting to have a balkan-like scenario someday.

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I allowed too much last time, and it caused balance problems, I intend to allow less the next time around, and restrict to options that fit the thematic of the campaign (Razor Coast + addons)

I intend to limit the choice of races a lot, and classes less so.
Almost no restriction on anything else.

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I use what I like best, that said, I am looking at Unchained with skepticism : it sounds like I will have to do a lor of effort to learn the new rules variations, and this is not something I fancy.

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There is a map Golarion from a campaign that shows Arcadia being partially conquered by Cheliax, with two different colonies at least.

I like the idea and intend to steal it.

There is a problem too for Andoran colonies : Andoran ships need to go through the Arch of Aroden to reach Arcadia, meaning that in case of war, Cheliax can cut them off the mainland very easily.

French English and Dutch colonies did not have that problem with the Americas.

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Just a note, you can't find the KS byt typing Pathfinder in the KS search engine. This may hinder some

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