|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
There is a map Golarion from a campaign that shows Arcadia being partially conquered by Cheliax, with two different colonies at least.
I like the idea and intend to steal it.
There is a problem too for Andoran colonies : Andoran ships need to go through the Arch of Aroden to reach Arcadia, meaning that in case of war, Cheliax can cut them off the mainland very easily.
French English and Dutch colonies did not have that problem with the Americas.
Interesting question : the thing is that while all these magic options exist, they are not commonplace enough (emphasize the enough) to have much of an effect. All the spells require spellcaster of a sufficient level, and if you look at the pictures, there are not so many around.
Also, in the real world, innovation was often not that much restricted to specific areas. Many people were ahead of their time in knowledge or equipment. But if it cannot be mass-produced or easily transported, or if it is perishable, then it does not spread.The human factor of popularity, and impressing the masses, counts a lot too.
Said in another manneer : escapist fantasy is okay with me too, but not at the expense of the believability of the story.
The other extreme is just as bad for me as well : "misery porn" is not really my cup of tea either : the heroes must shine. But I find they shine better when they crush the real evil guys, not the orc who stole the pie.
You have my sympathies, and no ill intent.
I am with you, except for the part where this leads to writing adventures where you have to remind yourself why the heroes want to fight the bad guy, as you have trouble finding out just in what he is evil and deserves death at swordpoint. Or spellpoint.
I prefer strong villains, and villains that you grow to hate - with good cause. If everybody is friendly and enlightened, why fight them ? And no random monsters that just want to eat you do not fit the bill.
Feel free to disagree with me, and once again, YMMV
No, CoT does NOT require you to be sympathetic to the regime.
Maybe I am biaised, but I do not even recall the play being sexist. then again, I have a pretty real harsh view of our own world, so I do not look at my fantasy with rosy lenses. nor do I want to.
Even though that may be the case that the module might maybe be less than optimal : IMO, being a hero is ALL about being anti-racist, anti-sexist, anti- what have you, but definitely not about dodging issues.
Dodging real life issues in your fantasy is even worse than IRL cowardice.
I had them investigate in town for a while fruitlessly, looking for signs of the brothers.
I had them attacked at night by the stray cat (that I made Assassin Cat or Chassassin in French) while sleeping and helpless ... coup de Grace
I also introduced a Side Trek (the Hellcow II) from the En Route series.
I had them go through an avanced fight vs the Scarecrow : I made it more like the Scarecrow of Batman movies, and I had them fight against hallucinogetic zombies to the tune of Thriller.
After they beat the bad guys and had the house, I also ran them through their own version of "The Hangover movie".
All that said : this part of the adventure really lends itself well for additional materials