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Abyssal Raptor

Stereofm's page

1,649 posts. Alias of Francois MICHEL.


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It is more modern middle east than arabian nights to me, despite a few good parts.

Main drawback : WWAAAAYYYYY too much dungeon crawls, and some of them in parts that detriment to the story.

The City of Brass part in particluar should not have been that

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ZZ TOP.
Coz' "I Can't Stop rocking"

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I like Elder Scrolls online, despiote pretty evident flaws, and that is the first time in a long time one works for me

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Interesting, I forgot this

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3 people marked this as a favorite.

Some people have a very, very, narrow view of how RPGs and PFRPG work, can work, could work, and are actively hostile to any ideas that other solutions exist.

They are campaigning very, very hard to make sure that everybody conforms to their own rigid molds.

Shame on them.

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I really did not like Tomb Raider. Maybe it's me.

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Hi,

My case of dungeon deep minis seems to be stuck ? Is that normal, or could you please unlock them ?

Many thanks

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Garrett Guillotte wrote:
Did RedBrick ever release their Earthdawn Pathfinder conversion in print? I remember there being plans for print books, but a lot of plans never went through at RB... the PDFs are still on DTRPG, anyway.

Yes they did. Own part of it.

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Is it shipping already ?
Mine seems stuck

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lemeres wrote:
kyrt-ryder wrote:
Are Wizards allowed to keep swords?

No, if they even think of picking up something as base as a melee weapon, they fall, lose all class features, and turn into commoners.

EDIT- oh, when I say fall, I mean physically fall due to fatigue, and they lose their class features because they bump their heads on the way down/

Which is all the best as the adequate commoner is soon out

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I've had bad news lately.
So would you please cancel my subscriptions to pathfinder maps and pathfinder cards ?

Many thanks

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I have the hardcover Pathfinder edition

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Back then, I loved Shadow of the Beast on Amiga, as well as Elite on Amstrad

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I think the blessed ring was already in malevolent and Benign, but thank you nonetheless, as it shows good taste in your monstering. :)

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I'd agree withe the Indescribable, drop him somewhat in BAB, but give him access to the knowledge bonuses of the Inquisitor

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I have it in print due to the Kickstarter, and I found it very, very interesting, but I do not have the previous versions.

Art is gorgeous.

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2 people marked this as a favorite.

Maybe the dove is really a polymorphed angel of Shelyn ?

Those half-celestial have to come from somewhere, you know.

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1 person marked this as a favorite.

This thread is blasphemous.Humans should thank their feline overlords for their continued life, and the mercy they show us.

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I do.

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whoa ... haaaaaaaaard !

Even with a Joystick. To be honest, I haven't played that kind of games for years too.

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3 people marked this as a favorite.

No interest in new edition

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I am planning on starting soon. Any tips ?

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wspatterson wrote:

Sigh...my Razor Coast game has died a sputtering death just as I was about to throw some solid story elements at the players.

I'm very sad.

Start over with another group

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Cap. Darling wrote:
The Queen is trying to Break The law by killing of the usuper without the trial that is his rigth. She need the paladins help to remain a lawful monarch and not become a tyrant that regard herself as being above the law. This is a Classic start on a slippery slope. First they took the usuper and no nobody protested, then they took the halforcs and still nobody protested, and so on.

The whole point of being king is to craft new laws and ignore old ones. There is a reason democracy was created after much bloodshed you know ?

just saying ...

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I believe a large part of the problem in my case, is too much focus on the rules, and less on the character development / story.

I mean, with all the options available today, any moderately experienced group is going to have everything covered, and surprises don't happen. This is bad. Memorable games are the ones where you are surprised by something new, and win anyways after lots of effort.

The difficulty level does not scale up with the abundance of new rules options, because the authors do not follow in the arms war, and do not use situational modifiers to the fullest.

That, and a portion of the audience whines whenever the heat turns up.

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DominusMegadeus wrote:
I agree with the general consensus that a pro-House Thrune adventure would be Evil-Only.

That's because the world of Golarion as written is defined way too much in black and white, and it carries over to everything.

Still, why could we not have an adventure set in Cheliax, where the PCs must navigate between two evils, manouvering one against the other ?

Example : an army of "chaotic monsters" is staging a guerilla war against the empire in a province. They burn villages. Hellknights intervene and sack villages of alleged "sympathisers". PCs must balance between the two factions, and solve the monster problem so that the army goes back to its barracks.

On a related note, it would be interesting to have a balkan-like scenario someday.

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I allowed too much last time, and it caused balance problems, I intend to allow less the next time around, and restrict to options that fit the thematic of the campaign (Razor Coast + addons)

I intend to limit the choice of races a lot, and classes less so.
Almost no restriction on anything else.

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I use what I like best, that said, I am looking at Unchained with skepticism : it sounds like I will have to do a lor of effort to learn the new rules variations, and this is not something I fancy.

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There is a map Golarion from a campaign that shows Arcadia being partially conquered by Cheliax, with two different colonies at least.

I like the idea and intend to steal it.

There is a problem too for Andoran colonies : Andoran ships need to go through the Arch of Aroden to reach Arcadia, meaning that in case of war, Cheliax can cut them off the mainland very easily.

French English and Dutch colonies did not have that problem with the Americas.

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Just a note, you can't find the KS byt typing Pathfinder in the KS search engine. This may hinder some

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Zhents are lawful Evil. Your chaotic neutral cleric is going to be in trouble with them pretty quick.

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Hi,

I seem to have two pending orders, with no specially good reason ?
Would you please check for me that all is normal ?

Many thanks
Francois

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2 people marked this as a favorite.

I'd say Rome could have been old Taldor - from before the war with qadira that led to Cheliax independance

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Honestly, no I don't think so

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Snorter wrote:


"When did your 19th century Inuit tribesman get hold of a Winchester?" could be answered by "I was given it by a grateful explorer, whose life I saved", through to "I took it off the corpse of a guy who'd been mauled by a polar bear", to "I killed some idiot at the trading station, who thought he could use it to order me around.".

All these reasons make sense in a zero-magic setting; throw in reliable teleportation, shadow walk, wind walk, races with natural flight, and weightless inter-dimensional storage pouches, and there's no reason why typical gaming worlds aren't homogenous monocultures, except for Writer Fiat.

Interesting question : the thing is that while all these magic options exist, they are not commonplace enough (emphasize the enough) to have much of an effect. All the spells require spellcaster of a sufficient level, and if you look at the pictures, there are not so many around.

Also, in the real world, innovation was often not that much restricted to specific areas. Many people were ahead of their time in knowledge or equipment. But if it cannot be mass-produced or easily transported, or if it is perishable, then it does not spread.The human factor of popularity, and impressing the masses, counts a lot too.

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I am planning on using Maiden Voyage, then the 1st level indulgence, and then the Freeport trilogy. I have yet to reread Freeport though, to see how well it will fit with my plans.

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I ban the warlock.
He does know why. I don't, but deep down, he KNOWS why.

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1 person marked this as a favorite.

I haven't even read the APG yet, nor do I care to at the moment.

But hey, maybe that is the end of the beginning, and now on to mature.

Cheers

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Why did nobody mention Lamashtu ?

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@Jason,
Are you planning a pirate compendium anytime soon ?
I'd rather one than buying each product individually.

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How is it after two months ? I am considering picking it up, but I need some convincing.

Can you play with keyboard/mouse only ?

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1 person marked this as a favorite.

This is not bad except for allowing the antipaladin at the table in the first place : unless your players are exceptionally mature, this is bound to create party strife and fighting.

Otherwise, the reasoning is about right, but I would not go that way

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MINE !

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1 person marked this as a favorite.

More pirating stuff, especially if it comes in Hardback.

and most of all ... MAWR MONSTERS !!!!

MAWAHAHAHAHAHA !

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i think I remember around Februrary, the time the ships from China arrive, but that's just me

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Said in another manneer : escapist fantasy is okay with me too, but not at the expense of the believability of the story.

The other extreme is just as bad for me as well : "misery porn" is not really my cup of tea either : the heroes must shine. But I find they shine better when they crush the real evil guys, not the orc who stole the pie.

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Mikaze wrote:
Stereofm wrote:

Dodging real life issues in your fantasy is even worse than IRL cowardice.

While I think fantasy can be a great vehicle for dealing with real life issues and that an evil empire producing sexist plays in CoT isn't problematically offensive, I do have to take issue with this statement as it has been used many times before to justify throwing things in to be offensive.

That is, to use one specific example: I deal with homophobia all the time in real life. Some of my fantasy intake and output deals with homophobia, be it in novels or gaming. But sometimes, I don't want to have to deal with homophobia in my escapist fantasy.

To say that indulging in the latter is worse than real life cowardice may not be your intention, but that argument does get used, both here in the past by those that have insisted that LGBT characters must deal with persecution or else it's not "genuine" and elsewhere, like when some people absolutely lost their minds over Blue Rose.

It is okay to want to escape from the crap we have to deal with in real life sometimes, be it sexism, racism, homophobia, disabilities, and so on. There is no cowardice in finding a moment's release from that weight rather than being forced to wallow in it 24/7.

You have my sympathies, and no ill intent.

I am with you, except for the part where this leads to writing adventures where you have to remind yourself why the heroes want to fight the bad guy, as you have trouble finding out just in what he is evil and deserves death at swordpoint. Or spellpoint.

I prefer strong villains, and villains that you grow to hate - with good cause. If everybody is friendly and enlightened, why fight them ? And no random monsters that just want to eat you do not fit the bill.

Feel free to disagree with me, and once again, YMMV

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1 person marked this as a favorite.
captain yesterday wrote:
Just so we're clear tho, stating an observation about a game doesnt make someone a coward:-)

Yes, my apology, that was pretty clumsy on my part.

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1 person marked this as a favorite.

No, CoT does NOT require you to be sympathetic to the regime.
pretty much the opposite in fact, or You should drop out after the first session.

Maybe I am biaised, but I do not even recall the play being sexist. then again, I have a pretty real harsh view of our own world, so I do not look at my fantasy with rosy lenses. nor do I want to.

Even though that may be the case that the module might maybe be less than optimal : IMO, being a hero is ALL about being anti-racist, anti-sexist, anti- what have you, but definitely not about dodging issues.

Dodging real life issues in your fantasy is even worse than IRL cowardice.

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1 person marked this as a favorite.

I especially want the Blight

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