|Stephen Radney-MacFarland Designer|
|2 people marked this as a favorite.|
... and we know Stephen tends to like to read the feedback and absorb it rather than actively participate, occasionally clarifying wording so that players can actually understand what they play test.
As the fella who uses Stephen Radney-MacFarland as his social identity, I will freely admit that's Stephen's MO in a nutshell.
That said, you should realize that we are reading, absorbing, thinking about, and internally discussing all the aspects of the playtest. I understand what you are saying, but also look at it this way: playtests are a way in which we can get feedback from you and use that feedback to create the best class we can. And like other playtests, this one comes in the midst of a jumble of other work and crazy things going on.
For instance, we are all working at breakneck speed to get B5 out the door and in your hands as quickly as possible. Jason is currently in Brazil, to celebrate the launch of the Portuguese language version of the game. I'm about to head to a convention in Tulsa to play and answer the questions of the fans out there. There are Map Packs and Flip-Mats to be done, FAQ questions to muse about, freelance designers to manage, other projects to lend a hand to, etc., etc., ad nauseam.
Now what I'm not doing is giving you an excuse as to why Mark posts more than the rest of us, or why we don't post as much as Mark (the young man's an energizer rabbit, and bless him for it). What I'm telling you is that we appreciate your input, each post is weighed, considered, and discussed, and helps us create the best end product we can.
I know many of you would like us to interact with you more, but our main concern is gathering up the feedback and distilling that feedback into information that will make the class better.
I hope that information is helpful.