Dwarven Trader

Steinki Uðr's page

131 posts. Alias of michaelane.


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Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Yep, I totally understand also. See you in Age of Worms and hopefully some more in RL GM Blood.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Is the cloud still visible? For those with darkvision or after Hugh's light?


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki fumbles around with the trumpet for a moment before comprehending what Durova and Lueck have to say. "Durova has the right of it, but we'd better be sure it is the globe that is responsible for the darkness." Steinki casts detect magic and scans the room to determine the source of any auras and what they suggest.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki almost smiles and nods to Durova. Don't let it all go to your head yet.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki hands Durova the trumpet and with his gravelly voice offers congratulations on the insight into the mold and the well-aimed throw.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Once Steinki has the suggestion to use the jewel explained to him, he shrugs and hands it to Durova to throw at the door.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki takes a long look at the purple mold, certain that he has heard of it previously.
Knowledge (dungeoneering) 1d20 + 6 ⇒ (8) + 6 = 14
but perhaps not something the dwarves focused on when preparing Steinki for the Mitrans.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki moves up to take his own look at the door.
Casts detect magic and looks over door 1d20 + 9 ⇒ (14) + 9 = 23


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki looks over the jewel from behind the panel. He takes the trumpet and hands it to Hugh, "More than just a pretty bauble. We've forged similar devices to aid the dwarves against the Mitrans. Throw it at a foe and they will be covered in a frigid coat of ice. They'll still be able to move, but the pain is exquisite."
Appraise 1d20 + 2 ⇒ (15) + 2 = 17


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki spins at the sound, managing a grab for Lueck's arm just as he rolls away from the pit. The dwarf gestures to the hidden panel and picks the trumpet up from where it has fallen on the floor. "I think I found our deceptive path."


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Clockwise from the stairs:

Perception 1d20 + 9 ⇒ (12) + 9 = 21
Perception 1d20 + 9 ⇒ (12) + 9 = 21
Perception 1d20 + 9 ⇒ (4) + 9 = 13
Perception 1d20 + 9 ⇒ (12) + 9 = 21
Perception 1d20 + 9 ⇒ (19) + 9 = 28
Perception 1d20 + 9 ⇒ (18) + 9 = 27
Perception 1d20 + 9 ⇒ (16) + 9 = 25
Perception 1d20 + 9 ⇒ (8) + 9 = 17
Perception 1d20 + 9 ⇒ (8) + 9 = 17
Perception 1d20 + 9 ⇒ (1) + 9 = 10
Perception 1d20 + 9 ⇒ (11) + 9 = 20
Perception 1d20 + 9 ⇒ (2) + 9 = 11
Perception 1d20 + 9 ⇒ (4) + 9 = 13
Perception 1d20 + 9 ⇒ (12) + 9 = 21
Perception 1d20 + 9 ⇒ (17) + 9 = 26
Perception 1d20 + 9 ⇒ (6) + 9 = 15
Perception 1d20 + 9 ⇒ (8) + 9 = 17
Perception 1d20 + 9 ⇒ (7) + 9 = 16


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki passes the trumpet over to Lueck, "Looks like you've got this in hand, but I can help check the walls if you'd like."


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki listens to Lueck through the ear trumpet, then nods and thrusts it into his Beltane arms himself with his battleaxe. He scans the way ahead, wary of traps and listening for sounds that might clue him in to what they must face.
Perception 1d20 + 8 ⇒ (4) + 8 = 12


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki narrows his eyes at Elise, but the feelings he projects are cautious respect. Interesting. Perhaps she cannot be broken, but her companions can. He shifts his legs apart standing ready to hear more from Tiadora.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki slowly walks down the line of slaves, glaring at each in order, then going back and speaking in dwarven with each. He has one interest. If he is going to spend time serving Asmodeus in the lands of man, he regretfully will need to learn their savage tongue. He seeks until he finds a slave he can command to teach him.

When introduced to the White Ravens, Steinki quietly assesses each member, studying them to ascertain their commitment to the cause. Even were they a rock, his gaze might break them in twain.
Sense Motive (Elise Zadaria) 1d20 + 9 ⇒ (20) + 9 = 29
Sense Motive (Dofstan Alfson) 1d20 + 9 ⇒ (16) + 9 = 25
Sense Motive (Trak Rackburn) 1d20 + 9 ⇒ (7) + 9 = 16
Sense Motive (Trik Rackburn) 1d20 + 9 ⇒ (6) + 9 = 15

Turning from the Raven, Steinki smiles slowly when he sees the silver and iron-chased black stone symbol spill from the bag. He bends and wraps thick fingers around it before setting it around his neck with a low laugh before accepting the iron circlet from Tiadora.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Enjoy your time off GM Blood! I'm just starting to catch up on everything post-Gen Con.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki is last to the contract. After having it interpreted for him by Cardinal Thorn and verified by Hugh and Lueck, he greets Durova, cuts his hand and signs the contract.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Hey Gerald! I'm a Dwarf Inquisitor (Witch Hunter)/Cleric (Forgemaster) and I don't speak anything except dwarven (yet).


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

How about Gerald? Played Dolgrym in VoVs Zolurket. I'm also in a Red Hand of Doom game and a Curse of the Crimson Throne game with him and if Lucendar is dropping PbP for a while he'll be losing his Legacy of Fire and Savage Tide games (another one I'm with him in). Reliable poster and doesn't look like he's in a WoW game.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Ok, I've got a few others I can check on.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

How about Nazard/Rowena?


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Sounds like a plan. I'll sort through some possible candidates and see if any are up for it. Otherwise, we can recruit post-GenCon.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

I didn't have time to check into it during the week, but have some time to check with a few folks today if you'd like me to look around. Need to figure out good posters who aren't already in a WoW campaign.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki listens to Cardinal Thorn's speech through the ear trumpet and then continues holding it while listening to Hugh and Lueck before passing it over to the Cardinal. "I would see the Mitrans burn as well. While I am still not sure what to make of you surface dwellers, I am willing to ally with those who serve our Dark Lord. I would continue what I set out to do. You have my pledge Cardinal."


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Sense Motive 1d20 + 10 ⇒ (2) + 10 = 12
Steinki washes up and changes into the new clothes. After detecting magic on the food, he eats a quick, but hearty snack, equivalent of a meal for others, and then leaves the room looking for Tiadora and his companions.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

HP +6
Inquisitor (Witch Hunter)
Favored class bonus: +1/2 Level for Judgement of Profane Justice
Cunning Initiative: Adds Wis bonus to Initiative so now +5
Knowledgeable Defense +1: If he uses Spellcraft to identify a spell being used against him, he gains +1 against saving throw or +1 dodge bonus to AC
Inquisitor Spells
Add 0-Level Spell: Sift
Add 1st-Level Spell: Protection from Good
Add ranks in: Knowledge (arcana), Knowledge (dungeoneering), Knowledge (nature), Knowledge (planes), Knowledge (religion), Linguistics, Perception, Sense Motive, Spellcraft, Stealth

Cleric (Forgemaster)
Add Rune: Ancient Splendor
Add one more 0-Level spell per day and one more 1st-level spell per day

Will update profile tomorrow.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

He'll be taking a rank, but it wont help until 3rd level. Xenophobic costs two ranks to learn each new language so you'll need to put up with the ear trumpet and battling without ongoing discussion of tactics a little longer.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

My HP roll 1d4 + 4 ⇒ (2) + 4 = 6
A little better...I am a h2h guy though. Full results soon/


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Once Steinki has been informed of the options, he weighs in "We're close to the house, but we're also probably close to the frog's lair. Why not check it out? We should still be able to make it before long."


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki grits his teeth as Ash goes down quickly. All those guards and a frog takes us down? Not this dwarf. He swings his battle axe again, this time attempting to split the frog's head in two, but he doesn't get the axe straight and it deflects off the creature's rubbery head.
Attack 1d20 + 3 ⇒ (9) + 3 = 12
Damage 1d8 + 3 ⇒ (6) + 3 = 9


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Nom Nom Nom. Be ready to cut poor Steinki out of the frog.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Go ahead and give him the AoO on Steinki. I forgot about the difficult terrain, but still would have moved up. Edit: Actually since he hasn't acted yet, I'm not sure he gets one. Always forget exactly how that works.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Grumbling in a deep voice about all of these surface dwellers and their failure to learn dwarven, Steinki steps forward with his axe. 5-foot step to K-19

He brings the axe around in an arc intended to lay into the frog just above its left leg, hesitating for only a moment to attempt to judge whether this creature has hostile intent. Unfortunately, the hesitation costs Steinki dearly as the creature has already twisted around his blow before the blade can land.
Attack 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d8 + 3 ⇒ (4) + 3 = 7


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

That's pretty great! My boys love seeing my first set come out. That beat up old twelve-sider rolls FOREVER.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki looks and listens at the road beyond the gate.
Perception 1d20 + 8 ⇒ (14) + 8 = 22
"You're right. I wish I'd thought of them earlier, but it would be worse to have to face the knight before we are ready. Let's hurry." Steinki begins a quick trot back to the dog pen.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

That's one I never had or played and I didn't miss many from the AD&D days. Love that spoiler. So old school :)


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Once filled in on the concern, Steinki growls, "Aye, there was a dog pen next to the gatehouse. Didn't think to kill them or take them with us. You're right that they'll be after us. I might be able to help obscure our tracks, but it won't help with the smell. Maybe we can trek through water in the swamp?"
Survival 1d20 + 8 ⇒ (14) + 8 = 22


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki claps Grumblejack on the back and smiles wide upon seeing the last guard fall. He quickly moves to give the guardhouse a quick check knowing they must hurry into the surrounding swamps before the expected visitors arrive.
Perception 1d20 + 8 ⇒ (7) + 8 = 15


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Bellowing a fierce growl and raising his axe up over his head, Steinki charges at the guard straight ahead of him. He feels the rush of night air and can feel the crunch of stone underfoot as he bares down on the guard. Crying an oath to Asmodeus, he brings the battle axe down in a blow intended to eviscerate the outnumbered lone remaining barrier to freedom. The blow is true, striking for the guard's breastbone with lethal intent, but at the last minute the man manages to raise his own weapon just enough to deflect the blow resulting in a shower of sparks that momentarily light up the battle on the bridge.
Attack with charge 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1d8 + 3 ⇒ (1) + 3 = 4
AC lowered to 13/9/12 for next round.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

I'm here, but holding since I'm after the guard and dog.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki rushes forward with Lueck, axe ready to smash the final guard.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki nods in agreement once the plan has been laid out to him. He hefts his axe and pats the wooden handle, eager to get moving and see about the last guard.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki let's out a low whistle upon seeing all of the gold. With the aid of the ear trumpet he comments, [b]"Think you were right Hugh to see if he wanted to serve The Lord of Darkness. Certainly was serving someone other than Mitra."[/ooc] Once the goods are secured, Steinki signals his interest in seeing to the last guard and getting off the island.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki borrows the holy symbol of Asmodeus, casts true strike and sends another arrow flying toward the Sergeant.
Attack 1d20 + 1 + 20 ⇒ (3) + 1 + 20 = 24
1d8 ⇒ 5


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Oh yeah, this one is 100% vacation! Should be a great time!


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

No worries. I'll be traveling to Ireland for a family vacation from the 19th to the 29th. Still expecting to post 1/day, but if I slow at all, that's why and you have ok to GM PC Steinki to keep it moving.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Since we're probably not using the ear trumpet for all of this, Steinki will just watch with black delight as the guards turn on one another.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki nods, anxious to finish with the prison and get off the island.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki holds out his sack from the kitchen to see if Lueck wants to throw the book in. His gives a quizzical nod back in the direction of the (hopefully) trapped guards.


Stats:
AC 15/11/14 HP 14/14, F+4 R+1 W+7, Init +5, Per +9

Steinki let's out a pleased exclamation as the warden finally drops dead. He shows little interest in the warden's clothes, more in the lab and magic though there is little enough he can make use of. Garret or Lueck for the potion? Hugh for the scrolls? I'm probably the best bet to drag along the lab if we want to take it.

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