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I vote we also advance the spell progression charts a bit to even out the spellcasters.
Of course, we'll need to create 10th - 19th level spells so that they can advanced to having something more powerful than they begin with.
If you don't want a tonne (or ton) of lawyers coming down on Paizo then 10th level spells are out. Dark Suns (2e) had 10th level spells and it wasn't part of the OGL I believe. So Casters can have levels 1-9 and then 11-19 spells only I'm afraid. To balance out this how about all Melee classes start with only one leg? They of course can get another by spending feats.
Other than that, I like the way you are going with this Kthulhu.