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Stefan Hill's page

Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 2,805 posts. No reviews. No lists. No wishlists.


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Liberty's Edge

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Enevhar Aldarion wrote:

Are you going to keep expanding your "free rules" campaign as more free pdfs get released, such as the new elemental stuff? Also, keep checking back in the basic rules, as WotC supposedly will keep updating and slowly expanding them.

Yep, as they release free stuff. As my players get more comfortable with the game I'm sure they will think about buying the full rule books. But for now and until the gun-shy reaction that 4 e caused wears off we'll just keep adding 'free' bits and pieces as WotC release them.

Good sign for 5e is with the Elemental release my players decided to have another 5e bash rather than PF CORE. Not a comment to which game is better or worse but I do like DMing 5e. Oh the power ;)

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kinevon wrote:
I think this may cover a lot of your questions.

Cheers, perfect. Thanks.

And to Tsriel, no stress dude.

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Sebastian Hirsch wrote:


There are no limits for GMs since the scenarios and adventures they are running use material from all sources.

Thanks Muser, DesolateHarmony and Sebastian. I understood Tsriel's point, just disagreed with his delivery.

The quoted part above is more what I was asking. If I was writing a PFS adventure what resources would I be allowed to use. Obviously PFS adventures aren't born, they are written and written under some assumptions. Those assumptions would form our groups limits on developing our non-PFS games, again, because we like the idea of PF CORE.

I also understand the distracting bit, and apologize for disruption,

Cheers,
S.

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Tsriel wrote:
Non-PFS? Do whatever you want. Nobody on this side of the forum cares.

Have you canvassed everyone on the forum? Perhaps you mean you don't care?

I was thinking perhaps someone 'on this side of the forum' might know given that PF Core is a PFS based development. The 'other side of the forum' seems to be populated with friendly community spirited people. I think I'll retreat back there.

Apologies for darkening your door,
S.

Liberty's Edge

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Are there guidelines for non-PFS Core Campaign games? I was thinking outside of PFS play. PF has become too much of cyclopean (got to love Lovecraft) wall of a game and the Core Campaign gets our group back to a sensible fun game.

Having codified guidelines keeps us from slipping back to having 1/2-Dragon-1/2-Elf-1/2-Efeeti-1/2-Gold Fish 3-Handed Sword wielding Barbarian/Cleric/Accountant/Part-time Goat Herder characters dealing a googolplex damage per free action*.

Cheers.

*Note I may have used hyperbole in places.

Liberty's Edge

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Hi,

I understand that players can only use the Core Rulebook with clarifications from the Bestiary I. But with regards to monsters are GM's also restricted to the Bestiary I or can they use anything?

Thanks,
S.

Liberty's Edge

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We have just finished a campaign using only the free downloadable rules. A few of the group were not keen on spending MORE money on ANOTHER game after 4e took our money but failed to really grab us. We all like PF but with all the books in play it has moved from fun to full time job to make a character*.

So we all agree Free 5e stuff only. It was some of the most fun RP sessions I have had in ages. Due to the more DM-friendly style of game it wasn't really a problem that the rules do cover everything and never slowed the game play down.

Anyone else for either moral or financial reasons going Basic 5e?

S.

*We do like the idea of PF core and that will likely be our next game. Still 5e plays at the table very well in my opinion.

Liberty's Edge

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Seconding Pendragon. It isn't just an RPG its a life story.

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Laurefindel wrote:
I like to see hit points as a renewable bank of "readyness" or stamina buffer, with damage representing tiring parries and taxing dodges. PCs don't get injured before they reach 0 hp.

This is the way Warhammer Fantasy RP 1e & 2e handles 'hp'. Has the effect of players retreating from combat rather than slugging it out to the bitter end. The fear of losing a hand or leg is a powerful motivator for role-playing self-preservation.

Liberty's Edge

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(1) Ravenloft adventure (original 1e redo VERBATIM as 5e, nothing related to the less than appealing 3.5e version).

(2) Ravenloft setting as a hardback (last 2nd ed. version as a template)

That's about it really, quite easy to please me :)

Liberty's Edge

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houstonderek wrote:
The industry can be best described as "cottage". It will eventually all be kickstarter type stuff for a dedicated core of people holding on to their favorite hobby. It is never going to be as big as it was in the Eighties, sorry.

And the most depressing comment of decade goes to...

Mainly because I can't help but agree. I blame that new fangled microchip, we only had the potato chip back then.

Liberty's Edge

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This will likely be an unpopular view with some but... exactly none. Feat bloat makes games like 3.5e/PF a maze of trap options and really specific cases. 5th ed. has that nice open air feel. The more rules that take place under specific situations the more you, in my opinion, restrict the game and the input of the players imaginations.

Still nothing wrong with options that we can choose to ignore, meaning I hope any extra feats, and whatever else, are stated as options. The 4th ed. 'everything is core' was a pain in the butt.

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Mythic Evil Lincoln wrote:

Oh hey, the Torchbearer RPG blog has levels 6-10 for the official classes!

We're definitely approaching the point where a Torchbearer-Planescape game makes sense. I can't wait!

I'll be very curious to see what's in the second book, considering how innovative the first one was.

And under mods of the game they have release Aliens (TB). Very funny.

Liberty's Edge

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Vic Wertz wrote:
Jester David wrote:
The catch is Paizo has been expanding a LOT in the past five years, really increasing their production. Monthly Player Companions, five hardcovers a year, and more. I've heard comparisons to TSR in it's peak. Having done the numbers myself, Paizo is comparable in terms of RPG books, even if you include the Realms and campaign settings (it does fall behind when you consider the magazines though).

We've just learned from our German translation partners that there are now more Pathfinder products in German than there have ever been D&D products—ever, regardless of edition. And while our French translation partners haven't actually counted, they believe the same is probably true for their language.

While I sometimes have issues with the underlying 3.5e mechanics, Paizo just make a darn beautiful product and given the level of staff interaction with the community, I'm not surprised at all.

Paizo being the new(ish) kid on the block has had to do the hard yards to prove themselves. I think WotC at times has relied on past, read as TSR, glories to sell their product.

I do think that 5e shows a new willingness of WotC to re-connect with the people who buy/play the game. But in this WotC are playing catch up, Paizo are the experienced masters at creating and maintaining a lively community.

Hats off to both companies, I like and play both games whenever I get the chance.

S.

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2097 wrote:

I'm also on board with the randomness of advantage as opposed to numerical mods. Is this situation worth +1? +5? +7? Tough call, DM. Let the dice decide! You rolled a 5 and a 19? I guess it was worth +12 today, congratulations!

That is what we find with the Advantage/Disadvantage system, it has stopped the 'bean counting', every action has a degree of randomness.

I think WotC achieved what they were after a Roleplaying game with the charm of 2e AD&D.

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plusonetshirt wrote:
Stefan Hill wrote:
Pathfinder = Pathfinder, they have gone way beyond their 3.5e roots and claiming Pathfinder = D&D belittles the amount of effort Paizo have put in over the years. D&D = D&D (currently 5e). If you like playing Warhammer then I would suggest that 4e might be something of interest to you. The 4e D&D mechanics make it really a very good skirmish level table top combat game that really promotes group play. Pathfinder also has good rules that make it again a good skirmish level table top war-game, but in Pathfinder group play can be overridden by individualism.

Didn't mean to offend, I was just commenting on the similarities of DnD and Pathfinder,and we gave up on Warhammer and anything associated with GW some time ago.

I also want to say I'm happy to see a forum with intelegent conversation..unlike some other game forums Ive seen...

I get what you meant, just the whole Pathfinder is D&D and 4e D&D is WoW has been done to death on these and many other forums. Each of the above games play differently and each has merits based on the style of play. None play like a computer based RPG as none limit the player to a set of pre-programmed options on how to handle a situation.

Warhammer Fantasy Roleplaying from originally GW is a great RPG, 2nd edition from Black Industries is one of my favourite RPGs full stop.

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Pathfinder = Pathfinder, they have gone way beyond their 3.5e roots and claiming Pathfinder = D&D belittles the amount of effort Paizo have put in over the years. D&D = D&D (currently 5e). If you like playing Warhammer then I would suggest that 4e might be something of interest to you. The 4e D&D mechanics make it really a very good skirmish level table top combat game that really promotes group play. Pathfinder also has good rules that make it again a good skirmish level table top war-game, but in Pathfinder group play can be overridden by individualism.

Liberty's Edge

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I have found that in 1e/2e I used to use the lack of HP recovery after an encounter to help with the pacing and placement of further encounters. In PF for sure CLW have changed the way I design an adventure. To start with it really bugged me, the players were nearly always on full HP's straight after the encounter. The idea of beaten and broken heroes facing the odds and winning through still appealed to the GM in me. Then I discovered 'conditions', I now use those liberally in adventures. It is quite normal for my players to safely have all their HP's but have conditions to deal with. For me at least the HP's resource I see as a static number at the start of any combat, but the conditions my players are afflicted with change the encounter.

If adventuring were easy every one would do it ;)

Liberty's Edge

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Cap. Darling wrote:
It says a single move action only. And talking is a free action. So no talking.

And fair enough, ever tried talking while throwing up ;)

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Kthulhu wrote:
The best mass combat for an RPG I've ever used or read through is the one from BECMI/Rules Cyclopedia D&D.

I agree with this if you want abstract. The 2nd ed AD&D mass battle system is a great D&D table top war-game, very playable. Also the system in the 2nd ed Birthright campaign boxed set is worth a look, sort of in between abstract and tabletop.

S.

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Irnk, Dead-Eye's Prodigal wrote:

Well, I finally picked up my copy from my FNGS. I haven't had the opportunity to thoroughly peruse it yet, but one of my regular gaming friends also has a copy, so the odds of actually playing a session or three have increased significantly. Being the complete geek I am, I also downloaded all the free PDF's for it from the Burning Wheel site. I am reminded of many of the things I liked about Mouse Guard & Burning Wheel already.

Almost tempted to try starting up a PbP here... On the other hand, I was in a PbP here where we tried using Burning Wheel & some things just don't seem to translate nearly as well in that medium.

As I mentioned earlier, we play over Skype using a web based dice roller. Works perfectly and you loose none of the features of the game. Not saying PbP won't also work well of course.

S.

PS: As soon as we hit town I'm a 3rd Level Paladin!

Liberty's Edge

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Torchbearer is a game where you rapidly learn that trying to kill something has the horrible downside of the potential of you being killed. Now that may seem obvious, but after playing Torchbearer it has a whole new level of meaning. You better be darn sure you are going to win. Basically we work on the fact if it is bigger than a human and has pointy teeth a Flee or Drive-Off conflict is best :)

Liberty's Edge

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As stated previously the most important thing is to keep in mind the assumptions made when calculating DPR and the fact average statistics works well really only over a large, better still infinite, number of stochastic rolls. Very rarely do we roll an infinite number of attacks in a gaming evening unfortunately.

The outcome of squeezing a few more DPR out of your character is ultimately an exercise in theory-crafting and will unlikely result in massive awesomeness at the table.

Still sometimes fun to live in the world of averages.

Actually on that does any one just play 'averages'? Would actually speed up the combat.

S.

Liberty's Edge

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Going back to first edition AD&D padded had a higher encumbrance value than leather, and keeping in mind encumbrance is weight plus difficultly to move in. So really 5e is using the disadvantage mechanic to represent this difficultly to move in. As Blue_Drake mentions.

Liberty's Edge

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Mainly because we are a niche best hidden from 'the normals' ;)

Liberty's Edge

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We have been playing a campaign since it came out. Great game. Works well for 'some' of the classic D&D adventures, Ravenloft (I6) has a whole new level or terror under the Torchbearer rules. Scared and hungry and without light in the lair of a vampire, hmmmmm, you do the math :)

My Paladin is about to hit Level 3 - of course leveling means almost nothing in Torchbearer. More an indication that you have survived rather than you are achieving greatness.

Works really well across Skype (the way we play), combat is all theater of the mind.

After playing torchbearer you will never look at a full waterskin on you characters sheets without breathing a sigh of relief.

S.

Liberty's Edge

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I agree that as long as the spells are not allowed to have a target of a person it would be a fine addition.

Liberty's Edge

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houstonderek wrote:
Ok, I'm going to take the plunge. When I can make my way to the FLGS I'm picking up the PHB. I like what I'm hearing, I liked most of what I saw in the Basic free PDFs, so Hasbro gets a second chance.

Where houstonderek goes others will follow :)

Liberty's Edge

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What I like about 5e so far is you can't do this:

So much complete loss of control of the rules

I spent 4 years getting a 1st ed. Magic-User to 16 level (playing nearly every lunchtime at school) and I don't think he managed 600 hp points of damage in TOTAL.

I am NOT saying PF is a bad game, just any semblance of in game controls to keep things sensible left by Teleport Without Error several years ago.

For me the huge strength of 5e is Adventurers are cool and do neat stuff but they are still just Folks (as Mal would say).

Liberty's Edge

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Funny how sometimes you have to choose between keeping your cake or eating it.

Liberty's Edge

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I hope that a 2 edition is a LONG way off. Backwards compatibility never really works, anything 100% backwards compatible is be default reselling you basically the same game. So a 2nd edition of Pathfinder will make some of the splat books not really useable 'off the shelf'. I don't mind the complexity of PF, with a I want a more rules light system than there is alway 5e D&D.

I am REALLY unlikely to buy PF books I already own just because they changed a few rules and added some new art. I like the sideways thinking of Paizo, the Occult book will be a nice addition for me.

S.

Liberty's Edge

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scary harpy wrote:
Stefan Hill wrote:
I do like the simple approach of 5e and it does make me think of 2nd ed a lot. But then I think, why don't I just play 2nd ed?

Probably because the 2nd edtion had problems.

The major problem I found with 2nd ed. D&D was it was fun. I found that from 3e onwards they seem to have cured my issue with 2nd ed. ;)

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Da'ath wrote:
Stefan Hill wrote:

"Werewolf: Damage Immunities bludgeoning, piercing, and slashing

damage from nonmagical weapons that aren’t silvered."

This pretty much sums up what I like they have done with 5th ed. The whole 'if I hit hard enough with a stick I can kill anything' of 3e/PF drives me nuts. I had zero issues with some creatures being almost unstoppable with the players were dumb enough to go against them unprepared. Running away IS a valid tactic.

This retro-rule alone means I will be giving 5th ed. a real good go.

Alternatively, you could just do what I and others have done: ignore the "house rules" introduced by Pathfinder that you disagree with. Pathfinder is just another 3rd party publisher with marketing good enough to convince folks it's somehow better than other 3rd party publishers, after all.

This is going to sound crazy to some - but I don't do house rules, never have. I either live with rules as RAW (and that can be grey enough) or play another game. If I'm going to house rule I'll use a game I have made.

Liberty's Edge

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"Werewolf: Damage Immunities bludgeoning, piercing, and slashing
damage from nonmagical weapons that aren’t silvered."

This pretty much sums up what I like they have done with 5th ed. The whole 'if I hit hard enough with a stick I can kill anything' of 3e/PF drives me nuts. I had zero issues with some creatures being almost unstoppable with the players were dumb enough to go against them unprepared. Running away IS a valid tactic.

This retro-rule alone means I will be giving 5th ed. a real good go.

Liberty's Edge

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I do like the simple approach of 5e and it does make me think of 2nd ed a lot. But then I think, why don't I just play 2nd ed?

If it allows an easier entry point for new players into the RPG hobby, rather than computer based RPG's, then WotC gets the thumbs up from me.

I think Paizo is awesome also, but there is no comparison between Pathfinder and 5e other than they are both fantasy RPG's. They aren't in competition as they don't 'do' the same things, they are merely different ways of telling shared fantasy stories.

Glad BOTH games are going to be on the market.

Liberty's Edge

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Digitalelf wrote:
Stefan Hill wrote:
After reading I am happy and will leave my Amazon pre-order in place.
You're not going to convert over from 2nd edition AD&D are you? :-(

Simply put... No. 5th still suffers from every race can be every class (shudder) and no level limits for demi-humans. Not to mention that demi-human is seen now as a racist term ;)

Can't make a world to play in with any d20 game!

Paladins are Human, full stop. Anything else is pure fantasy, er...

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I think that WotC releasing the Basic D&D has allowed me to make an informed choice about buying into 5th, meaning PHB, DMG, and MM. After reading I am happy and will leave my Amazon pre-order in place.

Seems a very nice thing WotC has done. There were lots who complained, including some of my players, that they brought 4th (PHB/DMG/MM set) and thought WTF?! This sux, its WoW on paper, etc,etc...

Read the Basic rules and for ZERO dollars you can decide if the rules suit you and your group.

+1 to WotC from me.

Liberty's Edge

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Nice, something for free that isn't overly complicated and doesn't assume a combat grid.

I believe they did what they said they wanted to do.

Pleased.

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Blakmane wrote:
If you are interested in a featless system that functions OK without a grid, why not try ADND 2e? It has its quirks but still functions perfectly well. It also has some AMAZING splat books.

I agree that 2e is an excellent system. However, the multi-classing etc of d20 is appealing. I likely have played my most D&D under 2e, but d20 for better or worse, is still the flavor of the 21st century (warts and all).

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Pan wrote:
Sebastrd wrote:
Hama wrote:
Won't buy, won't play. I will never, ever again touch anything with wizards of the coast logo.
Only the Sith deal in absolutes.

Hello there! I see you have met Darth Hama :)

I can understand a major lack of social capital when it comes to WOTC. The whole "never ever buy something from them again" seems a bit extreme. Companies can change folks. I think its prudent to never say never.

Agreed. Anyone buying Hugo Boss or Volkswagen? If we can get over WWI and WWII I would think that WotC crimes against humanity can be safely swept under the rug.

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Scott Betts wrote:
Bill Dunn wrote:
Terquem wrote:
anyone that is put off by the rendition of an upright walking, bipedal, human sized, Dragon headed, winged (or not), fire breathing, sentient, heroic, weapon wielding, five fingered (with opposable thumb), fantasy character, because it has breasts, is being, in my opinion, a bit ridiculous
Oh, I don't think so. I can easily see a legitimate criticism against the need to put breasts on a lizard woman to pander to juvenile male desires.

We're talking about a fantasy game race. The word "need" doesn't enter into anything.

This is just a case of certain people having just enough suspension of disbelief to allow for owlbears and beholders, but not enough to allow for breasts on something with scales.

As when I started playing D&D so I was literally a juvenile male I appreciated breasts on basically anything. That and chainmail bikinis.

Elmore and Parkinson are my childhood D&D artist heroes.

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Ascalaphus wrote:
AoOs started (more than a decade ago) as a neat way to determine whether a wizard in melee could get away with spellcasting, and to make sure people couldn't just randomly walk past a fighter to get at the wizard standing behind him. This, I think, is something that's fairly legitimate to address.

Much more than a decade ago :)

AoO's were in 1e AD&D, just not called that. Still, I get your point.

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Lamontius wrote:
wait, OP do you mean playing with out a grid or playing without any physical representation on the table at all...as in theatre of the mind, etc?

Good point. Mean Theater of the Mind indeed. Perhaps figures for marching order but not for combat itself.

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Cap. Darling wrote:
^ This will force most martials to Pick a figthe level or 2 to get power attack.

Not seeing that as a problem, just a feature ;)

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Voadam wrote:

Allowing only bonus feats is one way to go. It takes out a bunch of feats from the game and characters without causing too much of a change to class balance for fighters and classes with bonus feats.

Banning any feats that interact with a grid is another way to go.

I really like this idea, thanks. Only bonus feats and perhaps remove the feats that specifically interact with the combat mechanics at the 'grid' level.

Really awesome advice. I'll likely suggest his to the guys, but I think worth a bash for sure.

Appreciated,
S.

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For the record we had the same, if not worse, issues when trying 4e without a gird.

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CommandoDude wrote:

Removing feats in any form is going to cause balancing issues, especially if you only target certain classes (ESPECIALLY). And unbalanced classes = people who can't fight as well due to power balance will have less fun.

If you want to transition to gridless combat, that's already made easy in PF because you can just translate everything from "squares" to "feet" and feet is easier to abstract than squares.

Many feats effect 5' or need exact square counts to function 'mathematically' - tumble for example. We have tried RAW without grid but it becomes a nightmare when taking into account 5' steps and responses like Step Up feat.

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What do people think about a half way option, removing feats from only certain classes?

Edit: Thinking a little more about this. What about just taking out the feats that explicitly deal with square counting during combat. One goal is to remove the need of a combat grid.

Edit2: Note we only use Core rules (i.e. base classes).

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Hi,

My group and I have been throwing around the idea of not using Feats at all in our new PF game. Has anyone tried this? Any major issues? Feats add a layer of complication and sometimes trap new players that we were wondering if we could just drop.

Thoughts and suggestions?

Cheers,
S.

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Legendarius wrote:
The free 5E Basic Rules PDF due out next month should be a good option for a simple system.

I think this would be a really good safe bet. There will be heaps of support and you could 'grow into' full 5e if you liked it. No cash up front means no risk yet a 'modern' system.

Best of all miniatures play is optional so you can play your way vs d20's/4e's 'thou shall play on a grid' approach to combat.

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