paizo.com My List (16 items)paizo.com My List (16 items)2011-02-07T21:45:28Z2011-02-07T21:45:28ZRe: Forums: Conversions: Dungeon # 75, The Forgotten ManStebehilhttps://paizo.com/threads/rzs2ked8?Dungeon-75-The-Forgotten-Man#232010-03-15T14:07:53Z2010-03-15T14:07:53Z<p>Thanks for the praise. Meanwhile, we started playing the adventure. </p>
<p>[Spoiler omitted]</p>
<p>Oh, and I will look it up if this was indeed one of the recommended adventures. </p>
<p>Stefan</p>Thanks for the praise. Meanwhile, we started playing the adventure.
[Spoiler omitted]
Oh, and I will look it up if this was indeed one of the recommended adventures.
StefanStebehil2010-03-15T14:07:53ZRe: Forums: Pathfinder Adventures: D3 The Demon within - GM hints? GH conversionStebehilhttps://paizo.com/threads/rzs2kcph?D3-The-Demon-within-GM-hints-GH-conversion#92010-01-09T10:25:17Z2010-01-09T10:25:17Z<p>I´m playing mainly 3.5 rules with a few pathfinder ideas thrown in - namely, the fighter armor and weapon training, and I think some beta version of the cleric domains. The 3.5 healing domain just doesn´t cut it for me - +1 caster level on healing spells is lame. </p>
<p>Stefan</p>I´m playing mainly 3.5 rules with a few pathfinder ideas thrown in - namely, the fighter armor and weapon training, and I think some beta version of the cleric domains. The 3.5 healing domain just doesn´t cut it for me - +1 caster level on healing spells is lame.
StefanStebehil2010-01-09T10:25:17ZRe: Forums: Campaign Journals: GH Shield Land knightsStebehilhttps://paizo.com/threads/rzs2h9gs?GH-Shield-Land-knights#262010-01-19T14:59:15Z2010-01-19T14:59:15Z<p>25th session, 22nd October 2008</p>
<p>Caution: Contains mayor spoilers for “Ghost Dance” from Dungeon # 32. </p>
<p>SPOILERS AHEAD!</p>
<p>The old man survived the battle, and with some difficulty, a conversation takes place. The old man goes by the name of Kanowatha, he is one of the human people known as Flan, who have been the original inhabitants of these lands, many centuries back. There are only few pure Flan left, he is obviously one of them, with a rather dark, coppery skin and black hair. He tells the heroes that “Red Fox” has told him to take this Totem to the “iron humans from the lake” and give it to the first people he sees there – the heroes. Kanowatha seems to be a shaman to his people, he communes with the spirits regularly. This time, he asked the spirits because something was amiss. Some of his people were on the warpath, despite it being winter, which is not a time for war. Mahd thinks that the signs on the skull could hint at something divine behind it, and some older ones seem to indicate “protection”, newer ones “knowledge”. Kanowatha states that he hails from the people of the Gray Lynx, as do the now-dead attackers. </p>
<p>With an improvised map, the heroes try to find out where Kanowatha came from, but he can only tell them that his ride took about 12 or 14 days from his home to this spot. It is just half a days ride from Stahzer, and Violet thinks that the mage in Count Stahzers employ might be able to speak Flan, so it is decided to ride there, after the dead Flan get a quick burial. Stahzer is reached in the evening. The counts mage can indeed speak Flan, and he identifies the magical items the heroes managed to collect during their journey, while they have a longer conversation with count about their experiences. Violets letter of knighthood is marvelled at – it was presented to her by a legendary dead knight, which is quite extraordinary. </p>
<p>During the night, Violet has a very intensive dream, but remembers it only in vague terms the next morning. It dealt with Red Fox, a (Flan?) village above which dark clouds loom large, and her driving away the clouds to find or get something that glows golden. </p>
<p>The next morning, the mage reports what his Identification has brought: the skull had more potent magic, but might now just hold enough to cause a vivid dream. The finely wrought chain mail they found a while ago is of elven make and magical. It has at a time belonged to the legendary elven archer Larafallin, and seems to be part of a greater set of items.
<br />
The shield and the spurs that Violet holds seem to be part of a set as well.
<br />
Early next morning, already quite towards the end of the month of Ready´reat, the heroes ride forth anew, with them comes Kanowatha and a tracker with some Flan-blood named Dirak.</p>25th session, 22nd October 2008
Caution: Contains mayor spoilers for “Ghost Dance” from Dungeon # 32.
SPOILERS AHEAD!
The old man survived the battle, and with some difficulty, a conversation takes place. The old man goes by the name of Kanowatha, he is one of the human people known as Flan, who have been the original inhabitants of these lands, many centuries back. There are only few pure Flan left, he is obviously one of them, with a rather dark, coppery skin and black hair. He tells the...Stebehil2010-01-19T14:59:15ZRe: Forums: Off-Topic Discussions: Holiday in the USLoztastichttps://paizo.com/threads/rzs2kb65?Holiday-in-the-US#232009-12-29T17:44:41Z2009-12-29T17:44:41Z<p>IN MY EXPERIENCE</p>
<p>brits tend to play more free-form, less combat-based games. even in a combat-focussed game like D&D, the combat elements tend to take second stage. more character driven stuff in sessions, less focus on characters being optimal, and more on them being interesting. it is a very subtle degree though, quite minimal, but i do notice a clear difference</p>
<p>of course, others may have a different experience. I wonder if this has anything to do with gaming, in the UK, being less in the "hard core geek" teratory and more in the "counterculture" teratory</p>IN MY EXPERIENCE
brits tend to play more free-form, less combat-based games. even in a combat-focussed game like D&D, the combat elements tend to take second stage. more character driven stuff in sessions, less focus on characters being optimal, and more on them being interesting. it is a very subtle degree though, quite minimal, but i do notice a clear difference
of course, others may have a different experience. I wonder if this has anything to do with gaming, in the UK, being less in the...Loztastic2009-12-29T17:44:41ZRe: Forums/Gamer Life: General Discussion: Mystaran D&D CampaignAaron Bitmanhttps://paizo.com/threads/rzs2kank?Mystaran-DD-Campaign#182009-12-27T05:23:13Z2009-12-27T05:23:13Z<p>I didn't explain my reasons for leaving because I was afraid of hurting your feelings, yellowdingo. I'm still afraid that this message may be a flame. However, I guess I'll have to risk it, because I wouldn't want you to mistake my motives.</p>
<p>I have nothing against BECMI (although I would <b>prefer</b> Pathfinder RPG rules.) However, when I create a character for <b>any</b> RPG, I'm accustomed to getting choices. For this game, you want the players just to roll 3d6 six times - presumably <b>in order</b>. Most likely, the result will <b>have</b> to be a raider. Maybe we'll get a lucky roll for INT or WIS and get <b>one</b> more option. And I won't even know if those options are worth it, because I'm not familiar with the Wicca / Shaman rules of GAZ10. But most likely, I'd have to be a fighter-type. With a -4 penalty to Strength. That doesn't sound like much of a character. What if I roll a 3 for strength? Will I end up with a negative 1?</p>
<p>Without any choices, why do you even need players to generate characters? You could have created them yourself.</p>
<p>Even in BECMI, I'm accustomed to choosing one of seven classes, three of which are really races. In addition - maybe I'm just spoiled - I'm accustomed to the roll-d6-four-times-and-take-the-best-three. More importantly, I'm accustomed to assigning the ability scores as I see fit, making character creation more of a "design-what-you-like" game, not a "slave-of-the-dice" game. I'm even accustomed, after all of that, to getting the option of lowering my STR, INT, or WIS by 2 to raising my Prime Requisite by 1, and continuing to do so until I raise my PR high enough to get a 10% bonus to XP (or even higher than that if I like.)</p>
<p>I'm not saying you have to follow every one of those rules, but I need <b>choices</b>. I need some <b>control</b>. Without choices, why play? Being able to play only one race is, right away, a turn-off for me. An unlucky set of rolls giving me only one class as well is a deal-breaker.</p>
<p>Of course, I could have rolled my ability scores first, and if I got lousy STR, INT, and WIS rolls, dropped out <b>then</b>. But then I would have looked like a sore loser.</p>
<p>It's nothing personal. I hope you have a good game. I'm sure it will be great fun for some players. It's just not for me.</p>I didn't explain my reasons for leaving because I was afraid of hurting your feelings, yellowdingo. I'm still afraid that this message may be a flame. However, I guess I'll have to risk it, because I wouldn't want you to mistake my motives.
I have nothing against BECMI (although I would prefer Pathfinder RPG rules.) However, when I create a character for any RPG, I'm accustomed to getting choices. For this game, you want the players just to roll 3d6 six times - presumably in order. Most...Aaron Bitman2009-12-27T05:23:13ZRe: Forums: Campaign Journals: (PF Beta) The Return to the Revenge of the Sinister Secret of the Temple of Elemental Evilnedleedshttps://paizo.com/threads/rzs2ixe5&page=4?-The-Return-to-the-Revenge-of-the-Sinister#1842020-01-04T19:16:05Z2020-01-04T19:16:05Z<div class="messageboard-quotee">nedleeds wrote:</div><blockquote> 8 years later and this is still one of the better RPG sessions I've ever run. I'm about to start a new campaign. (though likely not P3). </blockquote><p>10 year anniversary! We never did get that last level mopped up.nedleeds wrote:8 years later and this is still one of the better RPG sessions I've ever run. I'm about to start a new campaign. (though likely not P3).
10 year anniversary! We never did get that last level mopped up.nedleeds2020-01-04T19:16:05ZRe: Forums: Homebrew and House Rules: Flexible spellcastingTriOmegaZerohttps://paizo.com/threads/rzs2kfwn?Flexible-spellcasting#222010-04-03T02:22:02Z2010-04-03T02:22:02Z<div class="messageboard-quotee">Sigurd wrote:</div><blockquote>Sorcerer's have more slots per day and they may draw from their entire available spells, as normal. I usually give them another spell known at each level. </blockquote><p>You need to give them new spell levels at the same time wizards get them for that to work. Wizards get 2nd level spells at 3rd level while sorcerers get them at 4th. Unstagger that and they will have more spells per day. However, they could stand to have a few more slots per day if you're going to let wizards be sorcerers that can change their spells known each day. Or just drop the sorcerer class.Sigurd wrote:Sorcerer's have more slots per day and they may draw from their entire available spells, as normal. I usually give them another spell known at each level.
You need to give them new spell levels at the same time wizards get them for that to work. Wizards get 2nd level spells at 3rd level while sorcerers get them at 4th. Unstagger that and they will have more spells per day. However, they could stand to have a few more slots per day if you're going to let wizards be sorcerers that...TriOmegaZero2010-04-03T02:22:02ZForums: 3.5/d20/OGL: Help! looking for advancement between levels ideaStebehilhttps://paizo.com/threads/rzs2km00?Help-looking-for-advancement-between-levels-idea#12010-03-15T08:09:15Z2010-03-15T08:09:15Z<p>I had found a short notice on advancement between levels somewhere in the net. It contained an idea that the character gets four improvements while collecting enough xp to advance from one level to the next. The character might get IIRC
<br />
<ul>
<br />
<li>hp
<br />
<li>bab and saves
<br />
<li>skills
<br />
<li>other class abilities
<br />
</ul>
<br />
for every fourth of xp needed for advancing the complete level. But I´m not absolutely sure about that. </p>
<p>While this is probably the core of that idea, I wanted to read the original text again, but can´t find it - obviously, I did neither save nor bookmark it. It might have been written by Monte Cook, but I´m not sure about that. </p>
<p>Does anybody know what I´m talking about and can point me in the right direction? </p>
<p>Stefan</p>I had found a short notice on advancement between levels somewhere in the net. It contained an idea that the character gets four improvements while collecting enough xp to advance from one level to the next. The character might get IIRC
hp
bab and saves
skills
other class abilities
for every fourth of xp needed for advancing the complete level. But I´m not absolutely sure about that.
While this is probably the core of that idea, I wanted to read the original text again, but can´t find it -...Stebehil2010-03-15T08:09:15ZRe: Forums: Pathfinder Adventures: Remember Hollow's Last Hope?Penny Sue2015-02-03T10:15:48Z2010-02-25T01:02:13Z<p>I actually did build the upper level of Droskar's Crucible. Used mostly World Works Games terrain; specifically Interior Works: Castles & Keeps. Used a lot of bits from other sets like Interior Works: Pubs & Inns and Village Works. Plus some casted bits from Hirst Arts Mold #85. </p>
<p>You can see a lot of photos and how I built it in the links below. Also shot some video of setup, game time, and tear down.</p>
<p>How I built it: (see link for Act III for finished shots)
<br />
<a href="http://www.worldworksgames.com/forum/viewtopic.php?t=7908" target="_blank" rel="nofollow">Pics</a>
<br />
<a href="http://www.worldworksgames.com/forum/viewtopic.php?p=108616#108616" target="_blank" rel="nofollow">Videos</a></p>
<p>Game Report of Hollow's Last Hope:
<br />
<a href="http://www.worldworksgames.com/forum/viewtopic.php?t=7831" target="_blank" rel="nofollow">
<br />
Act I</a>
<br />
<a href="http://www.worldworksgames.com/forum/viewtopic.php?t=7854" target="_blank" rel="nofollow">Act II</a>
<br />
<a href="http://www.worldworksgames.com/forum/viewtopic.php?t=8047
<br />
" target="_blank" rel="nofollow">Act III</a></p>
<p>Hope this inspires someone to do the same; it's a lot of fun to game on!</p>I actually did build the upper level of Droskar's Crucible. Used mostly World Works Games terrain; specifically Interior Works: Castles & Keeps. Used a lot of bits from other sets like Interior Works: Pubs & Inns and Village Works. Plus some casted bits from Hirst Arts Mold #85.
You can see a lot of photos and how I built it in the links below. Also shot some video of setup, game time, and tear down.
How I built it: (see link for Act III for finished shots)
Pics
Videos
Game Report of...Penny Sue2010-02-25T01:02:13ZRe: Forums: Pathfinder Adventures: Falcon's Hollow traits?Tom Qadim (RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4) (alias of Tom Phillips, Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4)2012-11-15T01:58:31Z2009-03-23T20:55:41Z<div class="messageboard-quotee">Arazyr wrote:</div><blockquote><p> <span class=messageboard-ooc>casts <i>raise thread</i></span></p>
<p>So, has anybody actually come up with any Campaign Traits for this that you'd like to share? I'm supposed to be starting my wife and father-in-law into these modules tomorrow afternoon, and having some Campaign Traits to tie the characters in would be nice. I'm sure I can come up with something, but I'd like to see if anyone has already done it.</p>
<p>Anybody? 8^) </blockquote><p>I created a Character Traits PDF for my Darkmoon Vale campaign, and it has a list of campaign traits. I didn't create regional traits though, since none of the PCs will be from the Vale.
<p>You may recognize many of the traits as borrowed and modified from some of the PF adventure paths. I've modified them heavily though, so the material might be a bit too "homebrewy" for you.</p>
<p>If you're interested, the PDF is on <a href="http://www.scarlet-blades.com" target="_blank" rel="nofollow">my website</a>.</p>Arazyr wrote:casts raise thread
So, has anybody actually come up with any Campaign Traits for this that you'd like to share? I'm supposed to be starting my wife and father-in-law into these modules tomorrow afternoon, and having some Campaign Traits to tie the characters in would be nice. I'm sure I can come up with something, but I'd like to see if anyone has already done it.
Anybody? 8^)
I created a Character Traits PDF for my Darkmoon Vale campaign, and it has a list of campaign traits....Tom Qadim (RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4) (alias of Tom Phillips, Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4)2009-03-23T20:55:41ZRe: Forums: Pathfinder Adventures: How to bridge the Level Gap between D0/D1 and D 1.5?Stebehilhttps://paizo.com/threads/rzs2jsqa?How-to-bridge-the-Level-Gap-between-D0D1-and#52009-08-02T08:30:43Z2009-08-02T08:30:43Z<div class="messageboard-quotee">Terry Dyer wrote:</div><blockquote><p> I think I left it about 13.. I'll have to ask the players to make sure but I ended up addig a level or two of catacombs before they got there. Gave them a little extra fodder before hitting the Tyrant.</p>
<p>But overall it was a pretty exciting game. All new players at the gaming store. </blockquote><p>Thanks for the hints. If I come around to DMing it, it would probably be for old hands (most of ´em played already at 1st Ed times), trying the new PFRPG.
<p>Stefan</p>Terry Dyer wrote:I think I left it about 13.. I'll have to ask the players to make sure but I ended up addig a level or two of catacombs before they got there. Gave them a little extra fodder before hitting the Tyrant.
But overall it was a pretty exciting game. All new players at the gaming store.
Thanks for the hints. If I come around to DMing it, it would probably be for old hands (most of ´em played already at 1st Ed times), trying the new PFRPG. StefanStebehil2009-08-02T08:30:43ZForums/Lost Omens Campaign Setting: General Discussion: Treasure hunting...Stebehil2012-11-15T22:36:03Z2010-04-18T17:15:40Z<p>...will be the topic of a campaign I hope to start in fall this year. We will be using the PFRPG rules, and I will most probably be using Golarion as background. Of course, this screams Pathfinder Society quite loud. Now, I would love to start the whole thing off as an "Indiana Jones goes Fantasy" story. What adventures are recommendable for that? I´ve got the whole range of paizo publications at hand, as well as most Dungeon magazines. </p>
<p>I´m thankful for any ideas, also regarding the use of the Society itself.</p>
<p>Stefan</p>...will be the topic of a campaign I hope to start in fall this year. We will be using the PFRPG rules, and I will most probably be using Golarion as background. Of course, this screams Pathfinder Society quite loud. Now, I would love to start the whole thing off as an "Indiana Jones goes Fantasy" story. What adventures are recommendable for that? I´ve got the whole range of paizo publications at hand, as well as most Dungeon magazines.
I´m thankful for any ideas, also regarding the use of...Stebehil2010-04-18T17:15:40ZRe: Forums: Homebrew and House Rules: Kirth Gersen's v2 HouserulesFirewarrior44https://paizo.com/threads/rzs2lnjp&page=18?Kirth-Gersens-v2-Houserules#8732016-07-21T17:06:33Z2016-07-21T17:06:33Z<p>Specifically here's a <a href="http://paizo.com/threads/rzs2mtob&page=56?Kirthfinder-World-of-Warriorcraft-Houserules#2786" target="_blank" rel="nofollow">link</a> to a post in the thread containing the documents</p>Specifically here's a link to a post in the thread containing the documentsFirewarrior442016-07-21T17:06:33ZRe: Forums/Pathfinder Adventure Path: General Discussion: Old APs Updated?RuyanVe2010-12-21T08:07:12Z2010-12-21T08:07:12Z<p>Greetings, fellow travellers.</p>
<p>If you need the conversion for leading the AP, there are plenty of information in the specific AP threads on the boards.
<br />
Also, you could check the pfsrd.com, where there are conversions to be found for several modules: </p>
<p><a href="http://www.d20pfsrd.com/bestiary/fan-conversions/paizo-adventure-paths" target="_blank" rel="nofollow"> Adventure Path conversions @ PFSRD
<br />
</a></p>
<p>Ruyan.</p>Greetings, fellow travellers.
If you need the conversion for leading the AP, there are plenty of information in the specific AP threads on the boards.
Also, you could check the pfsrd.com, where there are conversions to be found for several modules:
Adventure Path conversions @ PFSRD
Ruyan.RuyanVe2010-12-21T08:07:12ZRe: Forums: Carrion Crown: Carrion Crown: Musicjustawormhttps://paizo.com/threads/rzs2l82y&page=3?Carrion-Crown-Music#1482017-08-25T01:51:21Z2017-08-25T01:51:21Z<p>I would add <a href="https://en.wikipedia.org/wiki/Serenade_for_the_Dead" target="_blank" rel="nofollow">Serenade for the Dead - Leaether Strip</a> </p>
<p>It is all dark symphony of classical music that will creep you out and not have much in the way of lyrics to ruin the mood.</p>I would add Serenade for the Dead - Leaether Strip
It is all dark symphony of classical music that will creep you out and not have much in the way of lyrics to ruin the mood.justaworm2017-08-25T01:51:21Z