Man Consumed by Granule Construct Swarm

Stavo Warpblood's page

113 posts. Alias of Jurgen of the Shroud.


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Sounds good to me. The way I see it Jellink and Cerwin both vouched for Corvin. While they might have been somewhat reluctant to, their word should have been enough to treat Corvin and his gang friendly. Then you have their participation in the bar fight, the enemy of my enemy is my friend sort of thing. My point is, the signs are there that this shouldn't have happened. Let's face it, we all knew we weren't walking in to a peaceful resolution to this ordeal but treating Corvin as hostile is really the players fault. This coming from the guy playing the guy wanting to give up the kid and be done with this mess, so take that for what it's worth.


I say grease them, everyone has been jumping to the the conclusion these guys were the bad guys. It's reasonable to believe her lack of trust in Corvin would cause this to happen.


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Treppa took my idea for when Brokk goes in to Bloodrage. I guess I will have to use my other idea. Kratos was a bloodrager in the God of War games right?


I think (and agree) the developers left it up to you to decide how magic is sensed in game. If high fantasy is what you are going for then I see no problem with lights and wisps of energy circling the caster. Or everyone in the area can become overwhelmed with a feeling of comfort as their wounds are healed. Like I said it comes down to how you as gm want to describe it.


Sounds like they want you guys to get back to work.


Sorry if I screwed anything up, roll20 is about as mobile friendly as the 1980 edition of the Encyclopedia Brittanica....


Eh, I'm just dealing with my own personal alcoholism after my parents went back home....also go D-Backs!

-Posted with Wayfinder


And I was merely instigating more creepy roleplaying shenanigans.


I believe he is asking for a companion in his room....

-Posted with Wayfinder


No emotions about it brother. You know when I get emotional. This is just failure to communicate properly. Let's not make things any more difficult than they already are, know what I'm saying? I'll have a post up later today. Work is brutal for me right now due to this weather in Texas is making us prepare for the worst.


Haha it's all good. Mahorfeus: I like Shadow as a character, it wasn't an insult. I just see Armin as a similar character, it's not like he is from this area or anything it's unfortunate he meets Brokk first....I was just giving you my two cents. I think he makes perfect sense.


Eh, not a joke really so much just saying an interaction with an npc who hasn't said anything in two weeks leaves me in a weird position. Do I walk away and interact with the others or stay and see what interesting things I can make Brokk ramble on about to deaf ears? Also, I find I read Armin as I do Shadow in American Gods, emotionless and shallow. More an observer than the main attraction. But he's not my character, so what do I know?


I don't see any reason to post seeing as how we have a now living statue with us...

-Posted with Wayfinder


Nice, again we don't fight anything in Warhammer if we don't have to. Personally, I have seen a peasant PC one shot a trollslayer PC. The combat is scary. As a general rule we try not to roll unless we absolutely have to. Yeah, I kind of bring that mentality over to Pathfinder but with Pinvendor as GM I wouldn't be surprised if an NPC is higher level or secretly something even scarier.


Really, your first mistake was believing you could do anything without dying....Never played 1st ed though we were all well destroyed by 2nd ed, I can only imagine it was painful.


Most of our descriptions are already in this thread I believe, but I'm so sure you take the time to read stuff you missed. Kidding, I know you didn't.

-Posted with Wayfinder


Hahaha I had no idea it was an Ultron reference...all I could think about was Chappie's "Go to sleep!"


Not just a barbarian, a bloodrager. And I'm not sure ODV is sure of what he is playing...


The joke was that new playersmight not see the importance of dexterity to none ranged classes. Maybe. Obviously it wasn't a good joke...


Ahhh you all convinced me! Bless me Tzeentch,Lord of Rolls!

4d6 - 1 ⇒ (1, 6, 6, 5) - 1 = 17
4d6 - 4 ⇒ (4, 5, 6, 4) - 4 = 15
4d6 - 2 ⇒ (2, 5, 3, 3) - 2 = 11
4d6 - 1 ⇒ (1, 2, 2, 2) - 1 = 6
4d6 - 2 ⇒ (2, 6, 6, 3) - 2 = 15
4d6 - 1 ⇒ (3, 1, 5, 3) - 1 = 11

Well one of my scores is tanked....but this may work. Don't know a barbarian who needs dex anyways... (kidding)


I can live with these rolls. I am sure I could roll/buy better but I would rather keep average scores and adjust my scores depending on race/class. This will work for me.


Hello everybody! Just going to roll and decide what to play from there..

4d6 - 1 ⇒ (4, 1, 4, 4) - 1 = 12
4d6 - 1 ⇒ (1, 3, 5, 5) - 1 = 13
4d6 - 1 ⇒ (6, 2, 6, 1) - 1 = 14
4d6 - 1 ⇒ (3, 4, 2, 1) - 1 = 9
4d6 - 1 ⇒ (3, 4, 3, 1) - 1 = 10
4d6 - 3 ⇒ (4, 4, 3, 3) - 3 = 11

Man, never thought point buy might be a better option than rolling...


Xulgag hears the wagon approaching and keeps on his path. "Whether they be friend or foe, perhaps they have some wine to share!" He thinks to himself.

1d20 + 8 ⇒ (13) + 8 = 21


I guess I should apologize for the way I've been acting on here. I'm sorry to you guys for letting my angst cloud my judgement. I get disrespected at work all day for being the lowest rank so I hope you all might be able to sympathize just a little when I seek respect from least of all my friends. That being said I've got a little less than two months left over seas so I'll see you guys when I get there. I'm dropping out of the game. I've got better things I want to do with my time to progress myself physically, mentally and in my career. I think this is better for all of us since I am the one who started it and I wish you guys the best in your game(s). Also, there is no need to respond to this I will not be back.


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Haha sorry about that guys :(


I said nothing about quitting. I just don't want to fight with you. I guess I can see why you'd think that, but I just some I'm done argueing. I'll probably just avoid the discussion thread for awhile.

I haven't even considered any of your RC's as legit since you only seem to give me one when an argument pops up. Maybe you are rewarding me, but it feels like you're trying to bribe me to shut up like a child. It's why I've never used one. Also part of the disrespect issue. Feels like you're saying "you're wrong but here's a cookie, f*$~ off."


Alright man, I'm done fighting with you because we were once friends. I feel that less so than ever as you laugh at me instead of taking me the least bit serious. You win. Good Game.


Also, one highly questionable act shouldn't be the determining factor of someones alignment. If we lopped of Corrinne's head, yes. Spartan kicked a little girl off a cliff, yes. But no this of all things, why don't you just quietly not to yourself how many bad/grey things we do (and not the stuff we joke about in discussion) and then after so many be like "Hey Xulgag you're no longer lawful, all your monk monk abilities and everything you've spent your whole life training to do is gone, because a chaotic/ ex-monk can't remember s+~# about how to throw a kick really fast."


You just take the fun out of the game, I guess I want it to be more like Warhammer where the Coup De Grace is used by just bad guys like you say. I feel like this whole time we've been railroaded into your story, regardless of what you say you REALLY want this to go a certain way and it's kind of aggravating. You obviously wanting people to survive so Arielle's "Big Daddy" or "Big Sister" can come out and kill the last of the guys off instead of us. You took away our power of the situation all together. That being the case, you could've just as easily wrote up a back story where all our characters find out Arielle's a summoner instead of adding bandits d,e, and f. So please, finish your story so we can actually start playing.

Again, it strikes me as odd that you don't see anything wrong with the sight of ,now, 6 grown men kidnapping a little girl (and as cody pointed out attacking us). This and being in the Stolen Lands is enough for me to say "hey maybe our characters would kill these obviously bad guys in a lawless territory where there's nobody to turn them over too."


I hate alignment so much. I'd say it'd be more CE to let 6 guys trying to kidnap an orphan girl go than to kill them. Especially if they attacked. Ragnar has no way of knowing some pedo hired them to kidnap the girl for himself. Ragnar doesn't know their situation he could only assume these are the scummiest of scumbags. I see no problem killing these guys, it makes the world a better place. Stop using alignment like a shield and tell your story.


Thanks bro. You'll like him till you realize he's just a rip off of every kung fu movie I've ever seen. My formula is: Response = Ninji Chop + (Related Scene from Kung Fu Movie + Half Orc) It's complex, I know, but once you get it down it makes responding quick XP


Xulgag puts on his sunglasses and walks away....like a baws


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I'm really not sure of what's going on at the moment. There's a door, I think jesus is inside waiting for 3 days to pass. Thelan is hopefully going to toss the girl off a cliff. Then you have the two guys from star wars OR any of several final fantasy games guarding the door. This is what I've gathered so far...I'm thinking I should probably try and stop Thelan by rping....but a ninja kick would be super sweet right now. I can just hold my action and let Ragnar cut some people he's really the best at it.....So many decisions XP

Edit: also was that guy talking about the Half-orcs cock? haha


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Is it my turn? Either way can we get an updated map? I know it's the weekend so I guess I'll just wait a couple days....


Only if you're being too sensitive, it's just my opinion. Combat takes too long to have epic fumbles. We'll get nowhere if we're always making new characters because we rolled a 1. Just keep it how it is in the book. That's my vote.


We're also not playing Warhammer anymore. I thought the whole point was not to die right away and have a chance. If it takes two weeks to resolve every combat scenario ON TOP of no win situations and warhammer style fumbles I'll just cut my losses now and play Skyrim too. This style takes WAY too long to have characters getting f%++ed up because of one bad roll. Since we can't find anything on fumbles besides a 1 being an automatic failure let's just keep it like it is.


I agree with ODV, I think it was an instant death if you rolled two ones in a row or something....not that it's very probable just makes it a bit more deadly.


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I find your lack of faith disturbing, Pinvendor. XP


Can we get an updated map?


I don't see why we use the map if you're going to decide what rules for combat we use and which we sort of use. You want to think about how rules would work in reality when they've already done it (and simplified them) for you.
As for the pariah thing, that's your own perception. I'm trying to save a character you want us to save. The whole point of chasing someone is to stop them. The whole reason I took that step was to get my AoO on that person. I don't see how playing the game how you want us to is being a pariah. Because I set myself up for an AoO? I'm just hoping to kill a mofo before they get the chance to get away and hopefully before they can attack me. Reckless? Maybe. Pariah? No sir. I'm starting to develop my characters personality, I see him as a little arrogant when it comes to combat. He's been training his whole life for this maybe he's a bit too excited.


Also, found the rules for cover pg 195:

To determine whether your target has cover from your
ranged attack, choose a corner of your square. If any line
from this corner to any corner of the target’s square passes
through a square or border that blocks line of effect or
provides cover, or through a square occupied by a creature,
the target has cover (+4 to AC).
When making a melee attack against an adjacent target,
your target has cover if any line from any corner of your
square to the target’s square goes through a wall (including
a low wall). When making a melee attack against a target
that isn’t adjacent to you (such as with a reach weapon), use
the rules for determining cover from ranged attacks.
Low Obstacles and Cover: A low obstacle (such as a wall
no higher than half your height) provides cover, but only to
creatures within 30 feet (6 squares) of it. The attacker can
ignore the cover if he’s closer to the obstacle than his target.
Cover and Attacks of Opportunity: You can’t execute
an attack of opportunity against an opponent with cover
relative to you.
Cover and Ref lex Saves: Cover grants you a +2 bonus
on Ref lex saves against attacks that originate or burst outfrom a point on the other side of the cover from you. Note
that spread effects can extend around corners and thus
negate this cover bonus.
Cover and Stealth Checks: You can use cover to make a
Stealth check. Without cover, you usually need concealment
(see below) to make a Stealth check.
Soft Cover: Creatures, even your enemies, can provide
you with cover against ranged attacks, giving you a +4
bonus to AC. However, such soft cover provides no bonus
on Ref lex saves, nor does soft cover allow you to make a
Stealth check.
Big Creatures and Cover: Any creature with a space
larger than 5 feet (1 square) determines cover against
melee attacks slightly differently than smaller creatures
do. Such a creature can choose any square that it occupies
to determine if an opponent has cover against its melee
attacks. Similarly, when making a melee attack against
such a creature, you can pick any of the squares it occupies
to determine if it has cover against you.
Partial Cover: If a creature has cover, but more than half
the creature is visible, its cover bonus is reduced to a +2 to
AC and a +1 bonus on Ref lex saving throws. This partial
cover is subject to the GM’s discretion.


"Wekel will become alerted to your presence as a real threat and will begin calling for assistance."

So, you want me to stop what I was planning to do? I know we're already going to have to take this up the hill so f#%! it. I got 3 chances to punch a hole threw his chest before his turn, might as well try it. I'm not even worried about him dropping the girl since dbag on the hill might start shooting chances are a fall is going to hurt much less than a random arrow. He will be shooting into melee as is and she probably counts as cover for the kidnapper.


No AoO's for a 5 ft step if I'm reading correctly....


Honestly, I'll take the blow doesn't bother me. It's been said before this is the intro to combat for us in PFRP so this was going to come up. My original description is where Xul's at at the moment. When you give a DC to the tree, I feel you're basically telling me how dense it's branches are. a 50% to run through the trees squares mean it's pretty dense. a 20% or less would be the tree you seem to be describing. This is just like douchebag on the hill. The DC is what I used for the description of what's going on without asking you "what does the tree look like."

I'd rather them being flat and undescribed. The provide cover, you can't move through them (at all). Less real? sure, but when was the last time you saw an orc at the grocery store?

I'm not asking for a retcon I'm just not comfortable with the ruling. The fact I got hit brought it to my attention.


what I would've done

This is what I'm talking about. If that tree is not sufficient enough for cover it wouldn't impede Xulgag's movement in the least. Fat guy would be shooting in to melee and the douche bag on the hill couldn't possible see me with the trees in the way.


I'm actually pretty angry about this now because I've used these kinds of maps before and I've always played that you consider a tree or bush cover if you can't draw a line through a clear path to all 4 corners of the defenders square. This being because he can occupy any where in that corner. Sure the tree could be really tall with no branches, but you didn't describe it wasn't. It could be a short tree with branches all over the place. I don't see a consistency here that's all if the branches are tall, why couldn't I have just run under them and right in kidnappers face? it makes perfect sense that I could sprint under those branches and around the tree without any checks or reduction in distance if the fatman can shoot me without penalty. Cuz that's what I really wanted to do. Why would I want to leave distance between us if I could go around it?


I guess the lack of description and using the map instead doesn't help. I still don't see how this sniper is hidden. I'm saying if line of sight is ever made, Xulgag would have a pretty good chance of seeing him as he ran into the situation.

Edit: Also what's a perception check really supposed to do in this situation. Me seeing him doesn't stop the fact that the dudes got an arrow pointed to my dome. Seeing him isn't going to stop that.


Let me get this straight, running threw the trees impedes me so much that it cuts my speed in half. However, it doesn't stop line of sight or provide cover? BUT can conceal a man from my line of sight but not mine from his. Man, these are like two wayed trees of railroading if you ask me. If I can't see that guy with a very easy perception check, that guy can't possible see me well enough to shoot me. Look it up man, a 20 is a HARD perception check, but if he knows I'm there and is aiming to shoot me, I'm pretty sure I know he's there as well.


Oh I have pride in my moves so far, and I'm not done yet. I'm just trying to decide how to get to the kidnapper, I think there's a guy between us that I'm worried about getting the AoO from.


I guess this is where I hate the rules. If I were in the same situation, trying to catch someone, I wouldn't be worried about AoO's I'd be trying to go faster than the person to tackle them or whatever. Stopping, or even slowing down, seems like a very meta thing to do. At the sametime these guys are fleeing, so they shouldn't be worried about making AoO's. If they wanted to fight they would've instead of choosing to run. Really though, I just want to see what everything looks like before I attempt to close the gap to less the 5ft. Kidnapper should have his hands occupied while grappling the girl so I'm not expecting too much of a fight from him. And if he wants to flee some more, I'll be happy to give him my own AoO.