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Cthulhudrew wrote:
Yesssssss! They are coming!!!!!! Lissa Guillet wrote:
All of them. It scrolls then seems to 'jump', for lack of a better word. Scrolling up or down seems to skip entire sections, unless I scroll very slowly. I thought it might be something with my iPhone, but the same thing happens on my iPad. *edit* Also seems like its refreshing constantly, or trying to. Entire sections blank out then come back immediately. Seems to get better the longer I stay on the page, but it's never 'butter smooth', like what you normally get with Safari. Adam Daigle wrote:
Ah, yeah, sorry about that. I should have provided links or at least a detailed description. Sometimes I forget the rest of the world isn't made up of Castlevania junkies like myself :p And yes, most of these monsters are from various folklore/myths, I just happen to like the way they are presented in this series. As always, I will advocate more Castlevania monsters :) -A more advanced, fire-breathing cerberus. -Malphas (or Karasuman), the crow demon. -lorelai, the sea-monster from Order of Ecclesia. -nova skeleton -granfaloon/legion -amphisbaena/diplocephalus -the grave digger, from order of ecclesia (resembles a very large man in an overcoat who launches a shovel at you like a javelin, then tries to kill you with sheer strength). Could be human, might be more fun to be something...else. -lossoth/biphron Also, only in the last few days did I recognize that rusalka from Bestiary 3 is a boss in Order of Ecclesia :O MendedWall12 wrote: So far so good. Mobile fighter archetype fits the Troy rendition of Achilles very well. You'll obviously want him to be armed in breastplate, and maybe armored kilt? To stay true to the flavor you'll want him to have a few javelins, a shortspear, and a longsword to go along with what I would say is a light steel shield. The one Brad uses in the movie is supposedly bronze (as a lot of the weapons and armor were during that time.) You'll want him to have a relatively high Dex, and a good Strength score. The thing with Achilles was that he never ever got hit (it's part of his mythological self). So you might want to give him an amulet of natural armor +5, make his breastplate +5 and his shield +5 as well. You might want to think about a keen weapon, and or improved critical as a feat since Achilles was really good at the one-shot kill. That's about all I can think of to fit my ideas about that movie's Achilles. Good stuff. Thanks for the detailed reply. Here's some feats I was thinking might be appropriate: Acrobatic, Vital Strike (improved), Two-Weapon Fighting (improved), Leadership, Improved Shield Bash, the Dodge, Mobility, Spring-Attack line, Weapon Focus/Specialization (Shortsword). Some like Acrobatic and Leadership are obviously flavor based, rather than combat oriented, which is fine. Other suggestions, anyone? Neutral is a good suggestion malebranche, thanks. I only suggested CN because he seemed somewhat unpredictable. So I wanna make an Achilles type NPC, based off the Brad Pitt rendition. Was thinking fighter, or a variant thereof, 16th level to have access to a 4th attack. Regular fighter seems good, as does the mobile fighter archetype. I think he wore breastplate in the movie? Advice on any of the above, along with specific feats, ability scores, alignment (CN?) would be greatly appreciated. Evil Midnight Lurker wrote:
What is Vouivre? Nice list Sincubus. I would add: -Lossoth (lantern tossing hunchback from SotN) -the ravenlord (malphas) -granfaloon aka Legion -the armor bros. chakra, blade and hammer -a colossal zombie variant with huge, demonic flies aka Beelzebub -the hellfire beast aka amduscius (I know it's supposed to be a duke in mythology, but it makes a wonderful monster Personally, I'm hoping that we keep seeing creatures from games (particularly Castlevania). I get all giddy every time I see one,such as the alraune, scylla, bloody skeleton variant, etc. Obviously I know that most of these creatures do not originate from the games, and have much older origins in various mythologies, but nonetheless it's awesome to see creatures we've battled in games so many times grace the pages of a bestiary. Joey Virtue wrote:
Thats kinda what it sounds like to me. *wishful thinking* James Jacobs wrote: A demon lord template isn't as cool as individual hand-crafted statistics. I totally agree, but a demon lord template would be cool for whipping up a lesser known (or completely new) demon lord fairly quick. I always enjoyed templates and piecemeal monsters using tables and the like (the random monster generator from the AD&D 1st Ed. DMG comes to mind). ryric wrote: I'd like a demon lord template, basically a menu of abilities that could be applied to some sort of base to make custom abyssal lords. Yep. I like this idea. Quote: I liked the concept of the abominations in the 3.0 ELH, but the actual challenge/CR did not align very well at all. Took my group's level 27 party like 2 entire sessions to fight one of those time things. Yes, which is why I'd love to see them redone PF style. Quote: In the vein of the vampire lord above, epic versions of a lot of iconic undead like liches, mummies, etc. for undead that have existed for eons. I'm thinking like the Antediluvians from oWoD. My man! Exactly my thoughts. I don't know if this topic has been done before, but hopefully it wont hurt to do it again if it has. :p 1- Epic vampire template: Whether its a vampire master, the firstborn vampire, vampire lord, whatever you wanna call it. 2- Kaiju: I believe James made a comment that kaiju would be great for epic level challenges, and I agree! 3- Epic nightshades: They are referenced in the Bestiary II, and I'd love to see some of these bad boys statted up. 4- Abominations: One of the best (if not THE best) things to come out of the ELH 3.0, IMO. Go crazy I say. 5- A Paragon or Monster of Legend type template: Yes, some people overused it and tried slap it on everything, but used correctly it does have it's place, and can be neat flavor-wise. Gorbacz wrote:
A) 4. B) 3. Frankly, I don't see the point of this question. Basically you're saying "Hey guys, you don't really want epic rules! I know this, and if you *really* stop to think about it, you'll see I'm right!" I believe it's a chicken/egg thing, really. Epic rules have been notoriously shoddy for, well, ever really. Only the "diehard" epic fans suffer through the rules, trying to etch out truly mythic adventures. I believe it's due to the underwhelming rules that people tend avoid epic like the plague; of course that's not the only reason (some people simply don't like epic, everyone's style of play is different, yadda yadda), but that certainly doesn't help. But, Paizo could turn that around to some extent by making a robust set of rules for epic. Because, like or not, you absolutely can have adventures at the epic/mythic level that simply aren't possible at the lower levels. And people who enjoy that style of play should have a Paizo-level style of rules to work with (read: high quality, flavorful, well thought out). Jeremiziah wrote:
Yep. One of the (many) things that I disliked about 4ed is how dry the MM's are. Here's a stat block, go. Snooooooze. Why am I mentioning that? Because one of the (many) things I loved about 3ed, and now PF, is that actually *reading* the books, specifically the MM's, is fun. Even if game night got cancelled, reading about monster (or god) stats, having them battle each other, statting out your own beings, it was all good, fantastic fun, and a great diversion. Alzrius wrote:
Excellent post, and I fully agree. Kthulhu wrote:
Hogwash, on both accounts, mostly. First of all, if there is a hard cap and the powers are statted out thoughtfully and properly, then you wont have any single PC's rivaling a god in power. Although quite frankly, a 36-40 level character is only mortal in the strictest sense of the word. They are for most intents and purposes demigods. And if a group of demigod level power PC's use meticulous planning and thought to defeat a god, then good on them. Second, hey, if Paizo wants to create mytic rules after the epic set, that's
Also, I dunno about yours, but my bestiary says that demon lords and the like start at CR 26, and go up from there. That's not exactly "barely beyond 20th". Kthulhu wrote:
Well then its a good thing I've never said anything about killing gods in one hit, amirite? C'mon man, its even in the post you selectively quoted from: killing gods (or hell, just defeating them) should require expert strategy, planning and preparation to do. Embarking on amazing, harrowing quest to undermine and disrupt their faith and followers, thus weakening them; obtaining the proper artifacts, luring them to the perfect location where they are weakest, etc. Nothing as mundane as "I swing, you die, gimmie god loot". Use your imagination. Also, what's this level 99 nonsense? James has always said that there would be a hard level cap, and that its possible it would be 36-40, or thereabouts. Kthulhu wrote: I personally think the power curve should drastically flatten after 20th level (frankly, my suggestion is that levels cease at 20, and you get an extra feat every one million XP). And I also think that some creatures, such as gods, arch-devils, demon lords, etc should always remain a bit beyond the power level of PCs. If you can defeat a god at a certain level, it's not a god, it's just a high-CR monster. Golarion has a few instances of god-slaying, yes. But I'd rather those be the result of extensive planning and some sort of plot device than simply a case of the mortal's power level exceeding that of the god. No offense, but a feat every million xp sounds dreadfully boring. As far as gods being high CR creatures, well that depends on your definition of what a god is. Frankly, I think making them all-powerful creatures is a little wonky, considering there are multiple gods (how can you have more than one all-powerful creature?). All power is relative, after all. And there is nothing saying that god slaying has to be a pure hack-a-thon. Careful planning, manipulation, and strategy can also play major roles. But to each his own. gbonehead wrote:
Apologies if the tone of my previous post seemed overly aggressive; its easy for me to become very defensive about the subject of epic rules and stats for powers. Your absolutely right in that there's multiple ways to play the game, and no single way is right. It just irritates me beyond reason when I see statements like "epic rules are completely unnecessary!" or "god stats are stupid cause gods are all powerful and beyond mortals forever and always and it takes away from their mystery!!", which is total bunk because that is absolutely not the case for all campaigns. Even if Paizo don't wanna stat up the official gods of Golarion, I hope we receive rules so that those of us that wants them can use them. At least they have the advantage of being able to do it right and provide epic rules and *then* power rules, unlike WotC doing it bass ackwards. gbonehead wrote:
Speak for yourself. I absolutely am calling for god stats eventually. By all means make epic happen first (or at the same time), but I want god stats to happen. The gods aren't all powerful. They can be made (meaning mortals can find ways to become a god), and they can be killed. Although I would extend this request beyond just gods, and say that I want rules to create different types of powers (gods, planar lords, primal fey, etc). Alzrius wrote:
This man....this man knows what time it is. A divine version of Kingmaker? Hook it to my veins! Battling armies? Freakin A, man. Having spells that cause huge collateral damage? Sounds like a spell that a certain archmage cast way back in Netheril in the FR days of yore... I have complete faith in Paizo to make epic (mythic) rules completely awesome and "done right", I just hope that the various rulers of the planes (the demon lords, Lords of the Nine, etc.) are of a proper power level in relation to outright gods, and not completely neutered like they were in 3.0. mrofmist wrote:
Depends on what is meant by "toning down". I would much rather see an entire section of the book dedicated to explaining in depth how to run and play in an epic game, similar to what James was talking about, than to neuter epic from "EPIC!!!" to "...epic...I guess...maybe..". But I trust Paizo to do both the game, and epic levels in particular, justice. wraithstrike wrote: The ELH has been discussed, and is supposed to get done one day. That day just happens to be more than a year down the road. I wouldn't mind an epic level book either, but I want it to include rules for deities, and similar beings also. I also want it to be done correctly, even if I will only get to use it once or twice. +1 Rules for deities would be much appreciated as well. If your gonna do it, go all out is what I say. 1. Epic Handbook--Please, this must happen! 2. Hardback planar handbook--Fleshing out the cosmos and detailing how to create your own cosmologies. 3. Bestiary--As long as Paizo can continue to come up with amazing monsters, both in mechanics and variety, I'll keep buying these. One can never have too many monsters. Jerrie wrote:
No, I know there are guns in 7. I just don't particularly like 7. ;) Basically I was just saying that although my kneejerk reaction is to ban guns in my fantasy games, my fav FF makes use of technology (steampunk, in other words). Guns could easily fit in there. Generally speaking, I don't care for guns in my campaign setting...but then I think of my favorite Final Fantasy, which is 6. Let's see, ninjas? Check (Shadow) Samurai? Check (Cyan) Guns? I'd say yes. Although I don't know if I can remember a gun per se, I do remember chainsaws, autocrossbows, mech suits, bio blasters, etc. I'm sure guns are in there somewhere. Can't wait for this book!
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