Verik Vancaskerkin

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Well, I disagree with a couple things others posted. I like channeling. Turn undead sucked, was overly complicated and basically became near worthless at high levels in 3.5.

But here is my list of things screwed up:

Sundering- can you sunder multiple times in a round? Just once? Unclear. Also it is stupidly powerful. You can sunder anything pretty easily with the right setup. Gear has crappy hit points, not enough hardness to make a difference and pretty much is just a sitting duck.

Brilliant weapons- completely worthless unless your opponent is a walking rust bucket. Not worth +4. Can't use it against nat armor, doesn't ghost touch, no bonuses vs sunder. They are crap.

Rage cycling- Yeah.......I am sure you were meant to do all that cool stuff over and over and over and over.

Inquisitor- Holy crap. I initially thought about a multiclass in this, then just went straight inquisitor plinker. I volunteered to nerf myself because the damage was silly, and the really stupid part was....you don't really even need magic items. Str bow is all. Class has defenses against everything, can heal a bit, has awesome saves, domain abilities, bane damage, super skills, tons of special abilities and your damage output is beyond dumb. I calculated that with a holy bow and couple standard buffs I could do 40d6 + 120 if all arrows hit. WTF were they thinking?

Summoner- Wow. Uh. The recycle on the eidolon is way too easy. No penalty for it dying, ungodly range. Why not just throw your eidolon against an enemy till it dies? From 1000 feet away? Another busted class. I played one as an NPC as a gm to assist players in a path then realized that I was breaking the module, even though numbers and levels were correct. Oh and we can summon tons of crap to clog the field too. Silly.

Witch- Cackle, hex and feeble mind with a specialization in enchantment magic. Can see this train wreck from a mile away.

Weak feats with no tree and no point- There are too many feats that leave you wondering..." Why the hell would I pick that?" See focused shot. So..I can shoot 5 times, or shoot once with + int bonus, oh and that int damage is ignored if something can't be critted. Completely worthless. Someday I will make a class for fun with the most useless feats I can find just to try it. This will make the list.

I do love pathfinder overall, the above bugs me but much of the system is better than 3.5 IMO.

Enjoy


Aelryinth wrote:

Or, you can ask your DM if there's a way to turn the Brilliant part of it OFF, so you can have a usable +2 Holy sword whenever you're fighting something the sword can't hurt, or not in heavy armor.

Note that against Foes in ARMOR, like a high level fighter, that Sword is potentially giving you the equivalent of +20 to hit, so don't write it off. That's why Brilliant is +4.

But yeah, Brilliant is famous as a PC killer and useless to PC's.

BTW, is that sword from Slumbering Tsar? I found it laughable that a high level paladin and foe of Orcus had a sword that was absolutely useless against undead, and that looks like the sword.

==Aelryinth

Yes indeed it is from Tsar. Our group had it hung up at HQ as a bug zapper. I took it down as a holdout weapon for my plinker.


Actually our game has a lot of demons and undead, so it's use is very situational. If it really only ignores armor, it should be a + 1 or 2 bonus tops. It has all the disadvantages of a normal weapon, can be sundered, can be disarmed, is a melee weapon so it cannot be thrown through walls, but other than the armor thing cannot actually do squat. It cannot harm objects. It cannot sunder. Cannot hit incorp or undead at all. Cannt hit constructs... Disarm is debatable and I think my group is sure you don't get str bonuses.

Oh and since it is a bastard sword I need a feat to use it effectively.

So...hence the worthless. Heck its a curse... I'm better off buying a + 1 undead bane weapon.


Interesting. So this weapon is horrible basically. It is no advantages whatsoever unless you are fighting super tank guy with a crapload of armor. I should devote no feats to it as it is useless. This ability should be a curse, not a bonus at plus four, as it has absolutely no redeeming features. Who wrote this in then?

And I asked the str bonus question because I read in 3.5 those bonuses did not apply. So that is why it is a question.


Yes very overpriced. So far from what I read it is best applied against the evil knight in armor types. But I could see long pointless debates on this weapon and wanted to try and clarify before it became a long debate.


Yeah. Not sure if darkness would affect it or not. The sword is a massive puzzle. When I asked question 3, I wondered basically what triggers the holy ability. Damage or a successful to hit roll.

The force, incorporeal thing drives me crazy too.


1 person marked this as FAQ candidate.

So......got a +2 Holy Brilliant Bastard Sword. Our party basically had no use for it, thought I would use it as a holdout weapon for my archer.

I cannot locate in Pathfinder any definitive answers to the following and want to not have 5 hour conversations with my group:

1) can you disarm with an energy weapon. Ever. Prolly not but want to verify. Also can weapon be disarmed?
2) can you sunder or have the weapon be sundered? Again prolly not but want to see rules on this.
3) can the holy property work even on undead? Who knows.
4) does str modifier apply? See arguments both ways. Can u use it two handed?
5) can the weapon affect incorporeal creatures? Undead incorporeal creatures? Since it is made of energy
6) is weapon stopped by Mage armor? Other armor bonus spells? Wall of force?

I know this is a lot, but I found very little definitive answers on these with links to pathfinder rules. All I get is long threads and debates.

Thanks!