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The award (thing you can purchase) is "Free purchase up to 750 gp - 2 PA", so for 2 PA, you get one item that is worth up to 750 gp. The table doesn't offer an option to spend more than 2 PA. This item is worth 0 gp if sold, so you can't ask for a 750 gp gem and trade it in for gold to make a larger purchase. maouse wrote:
Neither is the bonus granted by a magic weapon. Enchantment is a school of magic that lets you bend people's minds. But on the other hand, p.149 wrote: A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
Alchemical silver is +2gp per piece of ammunition. Note also that, as a piercing weapon, an alchemical silver arrow takes -1 to damage. Mithril counts as silver, does full damage, but as far as I can see costs (3 / 20 * 500) = 75gp per arrow. Possibly you could halve this because only the arrowhead is mithril. To me, a GM should approve other mounts equivalent to a horse or camel - creatures that are commonly ridden in a culture to which the paladin has a connection. For example, a dwarf clan might have a tradition of riding dire boars (there's no need for this dwarf clan actually and officially to exist, just for the GM to agree that it's plausible there is such a clan) or a paladin of Korvosa might get access to a griffon, at suitable level to be trusted with one and with appropriate mechanical adjustments. A GM might even consider that her campaign is particularly high-magical and sees many kinds of unusual mounts in the street every day - has this been established by NPCs that the players have met? It shouldn't become quasi-druidic access to crazy unheard-of beasts of the wild. setzer9999 wrote: At character level 4, the PC has 4 levels of paladin. At the next 2 level ups, take 2 levels of another class... let's say fighter for the bonus feats... and then at character level 7, take another level of paladin. This gives us a Paladin 5/Fighter 2 who's character level is 7. Since the paladin class level is 5, she can select Divine Bond (mount). If she also takes the Boon Companion feat from Seekers of Secrets, her effective level for calculating the mount's level is 4 levels higher. This bonus is based off of and cannot exceed her CHARACTER level, not CLASS level... this is the key... is this correct? This is official RAW so far. setzer9999 wrote: If this is the case, it would seem that since her character level is 7, the Boon Companion feat would increase her effective level for selecting her mount to 7, and since large cat animal companions at level 7 are large size category, a Lion would be an appropriate at this level? You can take this sort of analogy too far. I'd look at the abilities of a 7th-level paladin horse first, compared to a 7th-level large cat. It seems well-accepted that a Medium creature can ride a Large mount. I wouldn't say the precedent goes further than that. setzer9999 wrote: What if the paladin was small sized? It would seem that if the above works for a medium creature, that a small paladin could simply take a small cat, which would be medium sized at level 4, and thus be an appropriate mount for a level 5 small paladin without needing Boon Companion at all. If you think that granting access to cat-type companions is appropriate to balance and the flavour of paladins in the campaign, then a Small paladin riding a Medium small cat shouldn't raise issues. There are more and better reasons to take Boon Companion. synjon wrote: Not sure if the eidolon is affected by other forms of healing, such as a cure light wounds or clerical channeling. I wouldn't think so as an outsider, but.... Sure, it's a living creature and not specifically excluded from clerical healing. Rejuvenate eidolon gives slightly more than a cure spell and doesn't tie up many resources, since the summoner is a spontaneous caster. If I was playing a cleric, I'd be very leery if the party summoner started asking for cures for his eidolon. blue_the_wolf wrote: I have not really studied the magus Perhaps you should. It sounds as if he used spell combat together with spellstrike. He should have made a sword attack vs. AC at -2 penalty doing typical one-handed katana damage, then cast the spell (making a concentration check to cast defensively), then a sword attack vs. AC at -2 penalty doing one-handed katana damage and also delivering the spell. I don't see where the extra touch attempt came from, unless you saw him rolling three d20s and he didn't explain what they each were for. Shivok wrote:
If it was not a legal table and never officially happened, they all now have knowledge of the module, but can replay it (maybe for a better result) without restraint and for full credit. The people who played non-legal characters can replay for level-appropriate gold immediately. If the game was reported and they received chronicles for playing a pre-gen, they'd have to choose between a lower reward (if they applied it to a new character) or waiting to apply the chronicle (if they held it until their actual character reached appropriate level). To me, it seems better for all concerned to register the game and its result, for good or bad as far as individual character careers go. Shivok wrote:
That sounds an awful lot like rewarding their behaviour. Montis wrote: Since supernatural abilities are magical, I wonder if a transformed doppelganger or lycantrophy (or basically any shapeshifting monster) has a magical (transmutation) aura, while in it's alternate form? Supernatural abilities are magical. However, they are neither spells nor magic items, so the rules for detect magic do not define any aura to be seen. If using a better than 0-level detection ability, you could check the wording for that ability. Entropi wrote: What if the players destroy the loot. What if they burn down the entire house the Bad Guy was residing in, along with all his magic items, his scroll collection, his valuable paintings, his collection of rare erotic dwarven literature and the deed to his banana plantation. Is that any different than the Bad Guy destroying his equipment by using it? Depends on the context. I've seen this done a couple of times, most recently with six characters who are all Tian, all Lantern Lodge and built together with at least some consideration of roles. When I ran Godsmouth Heresy, Amara Li had some inside information to send them to gain influence for the Lantern Lodge. I think it's best coming from a group of players who know each other well rather than from the GM. willot wrote:
Emphasis added. 2. The only requirement to activate a scroll (after you have first deciphered it) is to read out the words. The most obvious method is to unfurl the scroll and hold it up where you can see it with one hand, but if you can get around that by finding some other creature, object or effect to hold it, no rule requires a free hand. If the spell encoded in a scroll has a material or somatic component, they are supplied by the scroll's magic. Malag wrote: A small simple offtopic question , does Faerie Fire work on subjects in fog? Of course - but you probably meant "does it do any good?" edit: It's a burst, so if you pick the right origin point, you can get creatures beyond where you can see them. Malag wrote: Would it remove their concealment? From Faerie Fire: " Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. " No, the creature is not blurred or displaced. The fog in between partly blocks the viewer's vision and rapidly diffuses light into a generalised glow, so it's not a similar effect or one that a light on the subject logically would defeat. You might be able to identify the creature's square at 10 or 15 feet. OK, I've thought about this from a couple of angles. The core rules and FAQ could both be a lot clearer, if that was the intention - but it's the right decision. It's natural for players to want to buy wardogs and the cost (gold and actions) is not unreasonable. I'm happy that the "riding dog" is a combat-trained large dog and that halflings and gnomes sometimes happen to ride them. A riding dog is brave in combat, so you don't have to make a Ride DC 20 check just to prevent it going nuts. It isn't trained for combat, but is trained for riding (tricks: come, heel, stay). If you (or, as far as I can see, anyone else at the table, but that may not fly with many GMs) want to teach it more tricks, see the next question at the above link. Captain Moonscar wrote:
Count yourself lucky - in 1st Edition, you'd be at one-third movement indoors. I agree that the definition of poor visibility for the purpose of wilderness navigation as less than 60 feet of vision is inappropriate for combat movement. I thought earlier that 20% concealment (dim light or fog) would be a suitable condition to apply double movement cost for poor visibility, though the rules don't support it as far as I know. Zeeky Von Vepermont wrote: 3. Setting fire. There's a pyro in the group who kept using her flint and steel to set things on fire (like straw mats, all piled about). I had her roll a d20 to see how far the fire spread (since there was a lot tile to tile with each other). How'd this be handled normally? In a forest? A fire started in a highly flammable web spell spreads at 5 feet per round. For materials that are not quite so flimsy and tinder-dry, you could reduce it to a square per minute or per 10 minutes, make a saving throw to see whether each surrounding square catches before the burning area exhausts its fuel, or both. Only a 4- or 5-star GM or VC will have access to the specific wording, but as a general rule you're not expected to succeed in every faction mission and often at least someone in the party has to make moderately hard skill checks to succeed. Unless the mission gives some reason for secrecy or there are magical glyphs carved into the floor and such, I would have thought that taking the whole cage back should fulfil the requirement. That's a GM call though. Kiinyan wrote: In the PFS scenario ***Spoiler omitted***. Is an elemental, who has no anatomy and is made of pure air, earth, fire, or water, considered living? The wizard necromancer school ability Life Sight, p. 82, suggests that a living creature most likely is any creature except a construct or undead, though the wording leaves open the possibility of other, undefined, creatures that are neither living nor undead. I doubt that was meant to apply to a well-known group of creatures that the Core Rulebook mentions in many other places. The outsider type reads in part "Unlike most living creatures..." (Bestiary p. 309). I suppose that doesn't prove that all outsiders are living creatures - it could still be a comparison "Unlike this other random group of things..." The elemental subtype doesn't specify anywhere that they aren't. blahpers wrote:
It doesn't. The rule that 10' reach weapons threaten at corners was an exception for that specific case, so it didn't change the rules for 10' reach nor for reach weapons in general. The magical enhancement continues to operate unchanged until the item is destroyed, so your 1 ) is correct. For broken armour that is masterwork, magical or mithril, I'd double the skill penalty before applying the reduction for masterwork/mithril, to make the condition meaningful in more instances. This could certainly be interpreted the other way. Captain Moonscar wrote:
Seekers of Secrets not only is legal but was within the PFS core assumption when published, although it's now been moved out of the core in favour of the Pathfinder Society Field Guide. From PFS Additional Resources: Quote:
Some things (mainly traits) from the Faction Guide are also PFS sanctioned. thaX wrote:
Your common sense was correct. A race trait is not the same as a racial trait and the Adopted trait gives you the former, not the latter (wording in certain sourcebooks notwithstanding). cmastah wrote: Say I cast charm person on someone, is that a hostile act? Most certainly. It is mind control. Without getting into comparisons that are not likely to go anywhere helpful, some characters will see it as worse than killing. cmastah wrote: Will people nearby (say in a huge room) turn on me? They will want to know why you cast a spell on someone. If they know what spell it is (Spellcraft), they'll want to know why you tried to enslave him with magic. cmastah wrote: If it fails, what is the reaction of the guy I tried to charm? You cast a spell at him - draw steel. If he knows what spell it is, see above.
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