Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Pathfinder Society Scenario #3-12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb (PFRPG) PDF
**( )( )( ) by Azothath

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

   RSS Posts    RSS Reviews    RSS Wishlists
Othlo

Starglim's page

FullStar Pathfinder Society GM. 1,864 posts. No reviews. No lists. No wishlists. 8 Pathfinder Society characters.


Search Posts
Search Starglim's posts:
RSS Recent Posts
1 to 50 of 1,864 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

"When attacking" includes making one attack (presumably as a standard action). You take a -4 to this attack. You also take a -4 to any attacks of opportunity you take until the start of your next turn.


The award (thing you can purchase) is "Free purchase up to 750 gp - 2 PA", so for 2 PA, you get one item that is worth up to 750 gp. The table doesn't offer an option to spend more than 2 PA. This item is worth 0 gp if sold, so you can't ask for a 750 gp gem and trade it in for gold to make a larger purchase.


maouse wrote:

"These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5."

MW bonus is not an enchantment bonus.

Neither is the bonus granted by a magic weapon. Enchantment is a school of magic that lets you bend people's minds. But on the other hand,

p.149 wrote:
A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.


Ninjaxenomorph wrote:
I have a reason for resurrecting the topic: would the skills count as class/racial skills, or would they just get the rank + skill modifier?

Just rank + INT modifier. Constructs have no racial class skills and the black blade doesn't have a class.


Not an action. It's part of another action (either the attack or other action benefited by the feat, or the action required to use the special option granted by the feat).


Reading a scroll is not spellcasting, but is a different standard action that provokes attacks of opportunity (page 183). Casting defensively won't help you. I don't know of an equivalent option for scrolls in the current rules.


A CR 3 creature is roughly equivalent to 20% of four 3rd level characters when using its best abilities in a brief fight, so probably a fair bit less than equivalent as a PC. Class levels that synergise well with its abilities might make up for it.


Cabfire wrote:
Should i understand that the wondrous object have the same number of spell per day than the Spell caster level of the object ?

The table gives cost factors for the number of times the item can function per day.


A wildshaped druid is still a humanoid (or whatever type she is normally). Spells that target animals don't work on her.


2. No. A hand charged with a touch spell is considered an armed attack, so the touch attack doesn't provoke, though casting the spell does. Further, it threatens and can be used as an AoO.


Alchemical silver is +2gp per piece of ammunition. Note also that, as a piercing weapon, an alchemical silver arrow takes -1 to damage.

Mithril counts as silver, does full damage, but as far as I can see costs (3 / 20 * 500) = 75gp per arrow. Possibly you could halve this because only the arrowhead is mithril.


blackbloodtroll wrote:
Exotic, or simple, it has absolutely no effect whatsoever on crafting them.

It changes the DC.


Using a SLA is not the same as casting. Whether this satisfies the prerequisite probably needs a GM (that is, PFSOP staff) call for that feat - as you mention, it has come up before.


To me, a GM should approve other mounts equivalent to a horse or camel - creatures that are commonly ridden in a culture to which the paladin has a connection. For example, a dwarf clan might have a tradition of riding dire boars (there's no need for this dwarf clan actually and officially to exist, just for the GM to agree that it's plausible there is such a clan) or a paladin of Korvosa might get access to a griffon, at suitable level to be trusted with one and with appropriate mechanical adjustments. A GM might even consider that her campaign is particularly high-magical and sees many kinds of unusual mounts in the street every day - has this been established by NPCs that the players have met? It shouldn't become quasi-druidic access to crazy unheard-of beasts of the wild.

setzer9999 wrote:
At character level 4, the PC has 4 levels of paladin. At the next 2 level ups, take 2 levels of another class... let's say fighter for the bonus feats... and then at character level 7, take another level of paladin. This gives us a Paladin 5/Fighter 2 who's character level is 7. Since the paladin class level is 5, she can select Divine Bond (mount). If she also takes the Boon Companion feat from Seekers of Secrets, her effective level for calculating the mount's level is 4 levels higher. This bonus is based off of and cannot exceed her CHARACTER level, not CLASS level... this is the key... is this correct?

This is official RAW so far.

setzer9999 wrote:
If this is the case, it would seem that since her character level is 7, the Boon Companion feat would increase her effective level for selecting her mount to 7, and since large cat animal companions at level 7 are large size category, a Lion would be an appropriate at this level?

You can take this sort of analogy too far. I'd look at the abilities of a 7th-level paladin horse first, compared to a 7th-level large cat. It seems well-accepted that a Medium creature can ride a Large mount. I wouldn't say the precedent goes further than that.

setzer9999 wrote:
What if the paladin was small sized? It would seem that if the above works for a medium creature, that a small paladin could simply take a small cat, which would be medium sized at level 4, and thus be an appropriate mount for a level 5 small paladin without needing Boon Companion at all.

If you think that granting access to cat-type companions is appropriate to balance and the flavour of paladins in the campaign, then a Small paladin riding a Medium small cat shouldn't raise issues. There are more and better reasons to take Boon Companion.


synjon wrote:
Not sure if the eidolon is affected by other forms of healing, such as a cure light wounds or clerical channeling. I wouldn't think so as an outsider, but....

Sure, it's a living creature and not specifically excluded from clerical healing. Rejuvenate eidolon gives slightly more than a cure spell and doesn't tie up many resources, since the summoner is a spontaneous caster. If I was playing a cleric, I'd be very leery if the party summoner started asking for cures for his eidolon.


Adopted gives you a race trait (APG p. 331-332 and some sourcebooks), not a racial trait.


blue_the_wolf wrote:
I have not really studied the magus

Perhaps you should. It sounds as if he used spell combat together with spellstrike. He should have made a sword attack vs. AC at -2 penalty doing typical one-handed katana damage, then cast the spell (making a concentration check to cast defensively), then a sword attack vs. AC at -2 penalty doing one-handed katana damage and also delivering the spell.

I don't see where the extra touch attempt came from, unless you saw him rolling three d20s and he didn't explain what they each were for.


Shivok wrote:
Starglim wrote:
That sounds an awful lot like rewarding their behaviour.

Starglim,

How so?

If it was not a legal table and never officially happened, they all now have knowledge of the module, but can replay it (maybe for a better result) without restraint and for full credit.

The people who played non-legal characters can replay for level-appropriate gold immediately. If the game was reported and they received chronicles for playing a pre-gen, they'd have to choose between a lower reward (if they applied it to a new character) or waiting to apply the chronicle (if they held it until their actual character reached appropriate level).

To me, it seems better for all concerned to register the game and its result, for good or bad as far as individual character careers go.


Shivok wrote:
Daniel Simons wrote:

As of PFS Guide 4.1 you must use the Paizo-created pre-gens, not alternate reality versions of existing characters. For a 3rd level module those players should have used the 4th level pre-gens, since those are the only ones that qualify for a 3rd level module.

Once the module is over, the players of the pre-gens must make a decision: apply the chronicle to a completely new first level character at the reduced gold, or designate an existing character but hold the chronicle until that character reaches 4th level (which should have been the level of the pre-gen played).

Thanks Dan, I knew we talked about this on the boards but coulndt find it.

So can we say this was not a legal PFS Sanctioned mod (as played) and the player with the 3rd lvl PFS character can play the mod again for credit?

That sounds an awful lot like rewarding their behaviour.


Seraphimpunk wrote:

still not on the list: weapons from the inner sea world guide.

would a Bladed Scarf count for Swordtrained?

Probably not, but the Aldori duelling sword, dogslicer and sawtooth sabre and maybe the urumi and war razor should count.


Pan wrote:
I thought anyone can use a sawtooth saber as a martial weapon however to use it TWF as a light weapon you must have the exotic weapon proficiency?

Anyone can use it as a martial weapon, in which case it has the stats of a longsword.


Montis wrote:
Since supernatural abilities are magical, I wonder if a transformed doppelganger or lycantrophy (or basically any shapeshifting monster) has a magical (transmutation) aura, while in it's alternate form?

Supernatural abilities are magical. However, they are neither spells nor magic items, so the rules for detect magic do not define any aura to be seen. If using a better than 0-level detection ability, you could check the wording for that ability.


As for an animal companion: average of each hit die + CON modifier. Recalculate the total, then round, whenever its hit dice increase.


Entropi wrote:
What if the players destroy the loot. What if they burn down the entire house the Bad Guy was residing in, along with all his magic items, his scroll collection, his valuable paintings, his collection of rare erotic dwarven literature and the deed to his banana plantation. Is that any different than the Bad Guy destroying his equipment by using it?

Depends on the context.


She laughed, amused and angry:
'Stop! I won't be imitated.'
- Jean-Paul Sartre, The Age of Reason, trans. Eric Sutton, Penguin


In either of those cases they get its value and access to purchase it on the chronicle sheet.


I've seen this done a couple of times, most recently with six characters who are all Tian, all Lantern Lodge and built together with at least some consideration of roles. When I ran Godsmouth Heresy, Amara Li had some inside information to send them to gain influence for the Lantern Lodge.

I think it's best coming from a group of players who know each other well rather than from the GM.


Exotic Weapon Proficiency (sawtooth sabre). There may be other one-handed weapons that have this property.


willot wrote:

so if a wizard says "I cast Acid splash" during combat

Quote:

School conjuration (creation) [acid]; Level sorcerer/wizard 0

Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one missile of acid
Duration instantaneous
Saving Throw none; Spell Resistance no
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. This acid disappears after 1 round.

The DM then says roll damage and the only roll made by the wizard would be a damage roll (assuming no concentration checks) ?

Emphasis added.


Think (or watch some video) about how you draw a longbow. If your arms differ in length or power, you'll be limited by the shorter and weaker one.

A Large longbow could be as little as 8 feet long, which seems conceivable for a human standing on the ground to fire.


If it works for an oracle (presumably you'd check that with the GM before choosing imbue with spell ability as one of your spells known) I believe you'd give up some of your spell slots and grant specific spells that you know to the recipient, as if he had prepared them.


2. The only requirement to activate a scroll (after you have first deciphered it) is to read out the words. The most obvious method is to unfurl the scroll and hold it up where you can see it with one hand, but if you can get around that by finding some other creature, object or effect to hold it, no rule requires a free hand. If the spell encoded in a scroll has a material or somatic component, they are supplied by the scroll's magic.


Tarantula wrote:
Is casting a continual flame spell in PFS disallowed because it makes a "custom" item?

It's allowed, but expires at the end of the scenario if cast by a PC.


You can't take an AoO against a creature that has total concealment from you. Losing your DEX bonus for other reasons (such as balancing on a narrow rail) wouldn't prevent you taking AoO.


Malag wrote:
A small simple offtopic question , does Faerie Fire work on subjects in fog?

Of course - but you probably meant "does it do any good?" edit: It's a burst, so if you pick the right origin point, you can get creatures beyond where you can see them.

Malag wrote:
Would it remove their concealment? From Faerie Fire: " Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. "

No, the creature is not blurred or displaced. The fog in between partly blocks the viewer's vision and rapidly diffuses light into a generalised glow, so it's not a similar effect or one that a light on the subject logically would defeat. You might be able to identify the creature's square at 10 or 15 feet.


OK, I've thought about this from a couple of angles. The core rules and FAQ could both be a lot clearer, if that was the intention - but it's the right decision. It's natural for players to want to buy wardogs and the cost (gold and actions) is not unreasonable. I'm happy that the "riding dog" is a combat-trained large dog and that halflings and gnomes sometimes happen to ride them.


A riding dog is brave in combat, so you don't have to make a Ride DC 20 check just to prevent it going nuts. It isn't trained for combat, but is trained for riding (tricks: come, heel, stay). If you (or, as far as I can see, anyone else at the table, but that may not fly with many GMs) want to teach it more tricks, see the next question at the above link.


Captain Moonscar wrote:
Quandary wrote:
and remember, there's no facing, so if you can't see 60' BEHIND YOU clearly, poor vision (and movement impediments) should be invoked.

... umm... no. Poor Visability states at least 60ft not 60ft in all directions.

** spoiler omitted **

So if I am in a house that has wall's 50ft or less apart I suffer from the x2 movment?
When I can't see 60ft throgh the ground?
Or if I'm using a cone shaped light source?

I don't think so.

Count yourself lucky - in 1st Edition, you'd be at one-third movement indoors.

I agree that the definition of poor visibility for the purpose of wilderness navigation as less than 60 feet of vision is inappropriate for combat movement. I thought earlier that 20% concealment (dim light or fog) would be a suitable condition to apply double movement cost for poor visibility, though the rules don't support it as far as I know.


Zeeky Von Vepermont wrote:
3. Setting fire. There's a pyro in the group who kept using her flint and steel to set things on fire (like straw mats, all piled about). I had her roll a d20 to see how far the fire spread (since there was a lot tile to tile with each other). How'd this be handled normally? In a forest?

A fire started in a highly flammable web spell spreads at 5 feet per round. For materials that are not quite so flimsy and tinder-dry, you could reduce it to a square per minute or per 10 minutes, make a saving throw to see whether each surrounding square catches before the burning area exhausts its fuel, or both.


Only a 4- or 5-star GM or VC will have access to the specific wording, but as a general rule you're not expected to succeed in every faction mission and often at least someone in the party has to make moderately hard skill checks to succeed.

Unless the mission gives some reason for secrecy or there are magical glyphs carved into the floor and such, I would have thought that taking the whole cage back should fulfil the requirement. That's a GM call though.


Kiinyan wrote:
In the PFS scenario ***Spoiler omitted***. Is an elemental, who has no anatomy and is made of pure air, earth, fire, or water, considered living?

The wizard necromancer school ability Life Sight, p. 82, suggests that a living creature most likely is any creature except a construct or undead, though the wording leaves open the possibility of other, undefined, creatures that are neither living nor undead. I doubt that was meant to apply to a well-known group of creatures that the Core Rulebook mentions in many other places.

The outsider type reads in part "Unlike most living creatures..." (Bestiary p. 309). I suppose that doesn't prove that all outsiders are living creatures - it could still be a comparison "Unlike this other random group of things..." The elemental subtype doesn't specify anywhere that they aren't.


CommandoDude wrote:
How much food would an enlarged person need to eat?

The usual amount. He's a Medium creature under a spell that we know doesn't apply all the expected consequences of being Large. It doesn't change things if the enlarge person happens to be permanent.


blahpers wrote:
Adamantine Dragon wrote:

I wonder if any of these comments are helping people understand why 4e redefined the battle grid so that diagonal travel and horizontal travel are the same.

It's because that solves "problems" like this.

And creates different ones, naturally.

I like the idea that the 2xdiagonal square is threatened if the opponent attempts to move from it to a square a full 5' closer than the weapon's maximum reach. I haven't tested how well that works with longer reach weapons though.

It doesn't. The rule that 10' reach weapons threaten at corners was an exception for that specific case, so it didn't change the rules for 10' reach nor for reach weapons in general.


The magical enhancement continues to operate unchanged until the item is destroyed, so your 1 ) is correct.

For broken armour that is masterwork, magical or mithril, I'd double the skill penalty before applying the reduction for masterwork/mithril, to make the condition meaningful in more instances. This could certainly be interpreted the other way.


thaX wrote:
Still wish that you could use social race (Racial?) traits with Adopted.

I'd argue that you can, because the interpretation by which statements in the published sourcebook make sense is you can take one as a race trait, not as a social trait. However, an argument is all it would be.


Captain Moonscar wrote:

I'll check when I get home, at work now. I was assuming you were talking about the CORE ioun stone's, didn't cross reference the Chrimoson Sphere part just the +2 Int. :p

but I think I remember something along those lines.

Side note:
I don't think that book is PFS legal. I heard something about the Faction Guide I think. Maybe?

Seekers of Secrets not only is legal but was within the PFS core assumption when published, although it's now been moved out of the core in favour of the Pathfinder Society Field Guide. From PFS Additional Resources:

Quote:

Pathfinder Campaign Setting: Seekers of Secrets

Everything in this book is legal for play with the following notes. Equipment: ioun stones use method 1 for resonance and never use method 2. Additionally, only normal ioun stones have resonance—inferior ioun stones never do.

Some things (mainly traits) from the Faction Guide are also PFS sanctioned.


You can retrieve each javelin, as long as you're able and willing to enter and search around the place where you threw it.


thaX wrote:

Adopted actually talks about "traits" within the traits section, so I went under that thing called "common sense" to know that it meant other traits, not the Race's special abilities that are in the Race section of the Core book. (Which are called racial traits, it seems)

It makes me wonder if getting a gnome racial trait through the adopted trait would allow one to gain the replacement once a day racial spells, or if one has to already have them to replace them.

Your common sense was correct. A race trait is not the same as a racial trait and the Adopted trait gives you the former, not the latter (wording in certain sourcebooks notwithstanding).


cmastah wrote:
Say I cast charm person on someone, is that a hostile act?

Most certainly. It is mind control. Without getting into comparisons that are not likely to go anywhere helpful, some characters will see it as worse than killing.

cmastah wrote:
Will people nearby (say in a huge room) turn on me?

They will want to know why you cast a spell on someone. If they know what spell it is (Spellcraft), they'll want to know why you tried to enslave him with magic.

cmastah wrote:
If it fails, what is the reaction of the guy I tried to charm?

You cast a spell at him - draw steel. If he knows what spell it is, see above.


I'm not sure if you can still get the download: Advanced Race Guide Playtest

1 to 50 of 1,864 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.