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Quote: Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. Most staves are wood, but an exotic few are bone, metal, or even glass. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Staves are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24 So, basically, a magic staff can either be a quarterstaff or a club if you want it to be. As such, I see no reason that it can't be enhanced as a magical weapon in addition to the spells you can cast from it. I would treat enhancing it as a weapon similar to how you can enhance a spiked shield as both a weapon and armor, with two separate prices that are added together with no multiplier. Quote: Activation: Staves use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 standard action, however, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures). So, even if you wanted to enhance it as a two-handed weapon, you can just hold it in one hand to use it as a spell-casting device. These quotes are taken from the section on Staves in the magic item section of the core rulebook. There is no cure minor wounds cantrip in the Pathfinder RPG. For good reasons. Baronet Hernando Ruiz wrote: If I recall this "Colson" correctly, he was the one oft telling my uncharismatic companions to give speeches about freedom (that I would have to do for them.) It would make sense he would not tie himself down to an heir to that unique museum. Should they need more assistance, however, Baron Jacquo should be more than willing to dispatch me there yet again. Taldor has many investments still in the halls of the Blakros. If you receive any missives from the late baron, please inform me at once and I will dispatch a cleric of Abadar to sanctify the place of his revenant spirit. the Haunted Jester wrote:
Yes, we can offer wood coins for people who participate in the GM 101 sessions also! A little unwanted Dragnmoon insight This is how Dragnmoon sees it There are 3 types of rules. 1. Clear and understandable Rules
For number 1, it is easy, run it as RAW
For Both number 2 and 3 PFS allows for GMs to make their own calls and Dragnmoon is fine with that, in fact Dragnmoon thinks we should trust and allow GMs to do this and just be willing to accept that their maybe table variance, mostly because really it is not that often and does not stop the fun of the game when the GM has to make those calls. PFS Guide PG 26 wrote: As a Pathfinder Society GM, you have the right and responsibility to make whatever calls you feel are necessary at your table to ensure that everyone has a fair and fun experience. This does not mean you can contradict rules or restrictions outlined in this document, a published Pathfinder Roleplaying Game source, errata document, or official FAQ on paizo.com, but only you can judge what is right at your table for cases not covered in these sources. Just a point, you notice Dragnmoon did not bring up RAW vs. RAI, there is a good reason for that, RAI has a tendency to be very opinion oriented and many time ones person RAI is not another, so RAW should be stuck to and not what you think the RAI is. This year, when you play or GM a PFS scenario, you will receive a wooden coin. You may trade in two of these wooden coins at PFS HQ for a roll on the prize chart. There will be 18 different, special boons for Gen Con this year, including some new races. If you roll a 1-18, you get the special Chronicle sheet corresponding to the number you rolled If you roll a 19-20, that is a crit hit. If you confirm your crit hit with an 18-20, you get to look into the treasure box and choose one item from inside (that could possibly include signed hardcovers, flip mats, and the like) or you have your choice of any of the 18 boons listed. If you don't confirm your crit hit with an 18-20, then you don't get to look in the treasure box but you do get to choose any one of the 18 Chronicles available. Spoiler:
As the players spend more and more time in the fungal areas, I describe things starting first to grow on their clothes and then on their skin. There is no mechanical effect of this just pure creep factor. Of course this all wilts and sluffs off when the gate is destroyed/deactivated but I don't let them know that until a little bit after. Just long enough for the "Aw cr#p!" to set in. The product description for The Sundered Path has been updated and now includes the following text: Pathfinder Society Scenario #3–20: The Rats of Round Mountain, Part I: The Sundered Path wrote:
We will update Pagoda of the Rat's description as well when it goes live. Mark Moreland wrote: Part of the goal of the current approach is to train players to try to play multiparters in order. I brought this up last time Mark.. But I will again. The problem is not that players don't want play them in order, is that not all players *Most of mine* can play them in order... Life gets in the way. They have a Class to go to. They have to pick up their Kids. Life in general happens. It seems to me people think that players make a decision not to play them in order, which just is not the case. Players Can't always play them in order, and you can try to "train" them all you want, it won't change any of that, but it will punish them and make it more difficult to schedule them because my players won't want to play them. That is why I am not a fan of these Boons, not because it now makes me have to play them in order, but because most people I know who missed a part it is because of a situation they had no control over or was more important then playing PFS that day. It seems you are trying to fix a problem that does not exist in my experience at least. I have never heard a player say, "Nah I hate playing multi part scenarios in a row, I think I will skip this so I make sure it does not happen." blue_the_wolf wrote: Had a debate today with players who insisted that due to the wording in the book the light spell causes an entire object to glow with the full effects of light regardless of size. Light: "This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius, and increasing the light level for an additional 20 feet by one step, up to normal light" It glows like a torch. How does a torch glow? A small roughly fist-sized flame. So the rope glows with a small roughly fist-sized flame, presumably originating from the part of the rope that was touched. James Jacobs wrote:
I hope this is a promise of a future duckbilled, beaver tailed, poison barbed tengu variant :) If you've purchased a hardcover PDF of a Pathfinder product, you may have gotten an email about a new download option. As of today, the PDFs for Paizo's Pathfinder Roleplaying Game hardcovers and the Inner Sea World Guide have been updated to include a more screen friendly Lite download option. What are the differences? The Lite versions of the PDF have been exported with compressed and simplified page backgrounds that still resonate with the branding used in all Pathfinder products. They've also had minor tweaks to their export options that make them more friendly to use on lower end machines and on tablets or phones. The non-Lite versions of the PDF best represent their printed counterparts. They use the fully built backgrounds used in the print versions which contain higher quality background artwork and rendering. The following products now have this download option available: Pathfinder Roleplaying Game: Core Rulebook (OGL)
Going forward, PDFs of hardcover products will have both a normal PDF download and a Lite PDF download. They will continue to be available in One File per Chapter and Single File formats. Please use this thread to report any issues or ask questions about the Lite PDFs. When someone's rule interpretation seems grossly incorrect (such as the examples provided above), you're well within your rights to insist the player show you the relevant rule. If he can't quickly come up with documentation illustrating his point, your decision stands. The game can generally go on while the player verifies the rules' exact phrasing ("OK: You say the worgs can't effectively attack you. Please look up the rule while I deal with the other players' turns"). Since your players have pulled some blatantly inaccurate interpretations, you no longer automatically owe them an explanation for your decisions. If someone pulls out something you're certain is wrong, refuse to argue it. Be humble, but firm: "I may be wrong, but that's the call I'm making right now. It's time to move on with the combat." Although such behavior can be infuriating, they're trying to take advantage of you. Don't let such things bother you. If you keep your cool and deal with everyone courteously (but firmly), would-be cheaters will either learn to moderate their behavior or will go away. No. Channel energy is a burst, which cannot effect creatures that have total cover, which walls provide. Sir Jolt wrote: Since some creatures are capable of regenerating even after they have "died", I was wondering how this affects the Paladin's Smite Evil ability. It's not after they have died, it's after they would have died if they didn't have regeneration. A non-burned troll at -40 HP has not yet died, it is unconscious, but will continue to regenerate until it takes acid or fire damage. Since it has not died, Smite Evil remains in effect against that creature (unless the Paladin has rested). Regeneration (Ex): "A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0)." Maerimydra wrote:
How so? The GM knows what the bad guy is readying and, ostensibly, isn't going to be a dick and change it. The players don't get to know this.T The players say what they are readying and, ostensibly, the GM isn't going to be a dick and use that information. The situation asks no more of the GM than usual--play the bad guys from the bad guys' perspective with whatever knowledge and cunning the bad guys have--and of course, don't be a dick. Ravingdork wrote: Do you know when there are no AoO's left? Perhaps, I could see this being described as "a brief opening or lull in the foe's offense." "I know what you're thinking: Did he take six attacks of opportunity this round or only five? Well to tell you the truth, in all this excitement I kinda lost track myself. But being that this is a +5 vorpal greatsword, the most powerful melee weapon in the world - and would cut your head clean off - you've got to ask yourself one question. 'Do I feel lucky?' Well do ya, punk?" Drogon wrote:
I like playing other VCs from Absalom as happy that the PCs they planned for their missions actually came, instead of being whisked away in the middle of the night by Drendle Dreng without regard to who else was going to use them.
2 people marked this as FAQ candidate.
4 people marked this as a favorite.
The Paladin code says nothing about lying per se. It says a Paladin cannot behave dishonorably. It goes on to list using poison, lying, and cheating as examples of dishonorable behavior...but that's all they are, examples of being dishonorable, not inherently part of the Code. So, the real question is: When is it honorable to lie? Answers to that are gonna vary a lot (and inevitably, lying to Nazis about the Jews you are hiding will be brought up), but it's the question that should be examined. My personal take, is that it is honorable to lie to protect another (not oneself) from great Evil, horrible death, or similar things. That's the only time it's honorable. Now, the initial post's example is perhaps such a time (if the Paladin can send the demon on a wild goose chase or otherwise protect his comrades better by lying than by silence, if he can't he might as well just suffer in silence), as is the 'lying to Nazis' thing, as are a few others, but it's a rare situation. Lemmylinks wrote:
No, it dosn't say it uses positive energy By laying your hand upon an eidolon, you cause its wounds to close and its form to solidify. This spell cures 1d10 points of damage +1 point per caster level (maximum +5). Players are responsible for bringing the necessary references to games so that their GMs can check any rule with which they are unfamiliar from the original source. The only reason we require it to be a legally-obtained copy is to discourage outright piracy. If you print the necessary pages of the PDF that you own for your niece and nephew, they can use those as long as there's a watermark on them. Or they could use your copies of the physical books. As long as they can show their GMs the rules they use for their PCs, then it doesn't matter who owns the book. james maissen wrote:
Oh, let's not open yet another can of worms. Why should a character who loses his weapon get a better deal on a fancy sword than someone who has been saving up to buy one? And why special-case equipment - after all, a resurrection can cost you quite a bit more than that sword, but the only break there is you can (perhaps) pay for that using prestige points. Technically you'd have the feat twice but it wouldn't do anything for you. If it's a homegame you can handwave it away and just let them change the level 1 feat when they reach level 2. Fighters are a bit special though. By the rules at levels 4/8/12/16/20 they get to change a feat. If you pick Combat Expertise as your bonous feat at level 1 then you can swap it at level 4. You'd still have a few levels where it would have one less feat, but it's not the end of the world if you do, and you would be completely within the rules this way. Here are the stats from D20 Modern... Machete
I never played 3.0 or 3.5 - but in every statblock I've seen, it's been apparent that you could use one weapon for all attacks, if you so chose. So that's how we've always played it - and the same goes for everyone else I've been in contact with. But since I play PFS, I'll go by whatever the FAQ will say. It doesn't appear to have a DC, similar to enchanting magic items.
Gunsmithing wrote:
Jiggy wrote: Perhaps I should just get Andy or Ryan to pick a value and initial it for me. a couple minor points... you might want to consider also that: Courtier’s Outfit: requires 50gp in jewelry in addition to the outfit cost "If you wear this outfit without jewelry (costing an additional 50 gp),you look like an out-of-place commoner." - does your bonded item work for this? have it do double duty? the spell Shield Other requires a Focus listed as: "a pair of platinum rings worth 50 gp worn by both you and the target" so you might want to see what other spells have Jewelry foci that list prices.... Pick pockets will go for expensive bits of jewelry... maybe you want it to look cheap? 1. Consolidate the rules for Pregens into its own section. 2. Consider changing references to scenario/module Tier in the guide to Level Range, and renaming sub-Tier to Tier. This would bring the language in line with the paizo store. Using Scenario #3-02: Sewer Dragons of Absalom as an example.
Positive energy is not good. Negative energy is not evil. Both planes, and the energies derived from them, are every bit as mindless and neutral and a moral non-event as elemental fire or an astral pool. Good clerics can cast inflict wounds all day long. Evil clerics can cast cure wounds all day long. Only evil gods allow their clerics to channel negative energy, for reasons of backwards compatibility that has nothing to do with the setting, where negative energy remains as neutral as it ever was. Only good gods allow their clerics to channel positive energy, for the exact same reason, as even demons and devils and daemons are powered by neutral positive energy, not neutral negative energy, meaning that Asmodeus and Lamashtu are gimping their own clerics, probably because they are evil and think it's hilarious to bone their worshippers. Negative energy is also harder to use, since you can function without Selective Channeling as a positive energy user, and your healing takes full effect, while negative energy is almost impossible to use without hurting your allies (or, if you have Selective Channeling, and a generous point-buy, and gimped your Wisdom, *some* of your allies), and everybody gets a saving throw to halve it's effectiveness anyway. Good stuff is flat out better than evil stuff, because it's no fun if team good can't steamroller team evil. It's particularly amusing when evil gods of fertility and fecundity and life, like Lamashtu or Cyth-V'sug, forbid their clergy from channeling the energies of shuddersome life, and stick them with negative energy, in utter contempt of their own portfolios. Ditto those good aligned war-gods who have nothing to do with healing, mercy or redemption, like Iomedae, all about smiting the unrighteous and cleansing the world of wickedness with warm pleasant healing radiance... Eh. Go figure. Rage Powers (Ex) As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once. So you have to be raging to gain the benefits of superstition. Adamantine Dragon wrote: No. Two diagonal squares away is fifteen feet. Not ten feet. It's 15 feet away at its furthest. But only 7.5 at its closest. So a 10ft reach weapon can still reach INTO a diagonal two squares away. And because the rules say you occupy all 5x5ft of a square, that's pretty much the same as being 7.5 feet away. This is why the 2nd diagonal is an exception. Adamantine Dragon wrote:
True, you have an upward vector but, if you want to take the 3rd dimension into account, a creature standing up is not moving into a new "cube", they are remaining in the "cube" they currently occupy. ;-)
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