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Vahanian 89 wrote:
I have a similar question. I know there are a few modules that are replayable for credit does the same apply if you GM it more than once? Can you apply the credit to a different level 1 PC? Or is it just 1 time for PC credit and the others for table credit?
You can take repeated GM credit for a replayable scenario in the same circumstances where you could get repeated player credit (so you can only apply one GM credit and one player credit to 2nd level characters).
As you mention, you must apply it to a different character, as a character can never have the same chronicle twice.
You're certainly right. I made sure to mention and explain the Starstone in my introduction and give them rumours about Sir Rheinhart's attempt as they went along, so when they made their skill checks (or asked others) to understand the information from Arkath's tomb and the Wall of Names, they would understand the context for the Shrine. I still had to explain it a couple of times.
It makes sense. The only downside I see is that making PFS rules a little more divergent from the CRB, by presumably a blog post or FAQ, to that small extent encourages the ongoing stream of "how does X work in PFS" questions. It might be cleaner to make a single revision to "Languages" in the next version of the Guide to PFSOP covering several recent changes.
I meant can i read another one of those books (for example 1 week later) and get bonus on same stat over and over again.
edit: A manual grants a permanent inherent bonus. If you get another inherent bonus to the same ability score from another manual or from a wish, they don't stack. You can get a higher inherent bonus that then overrides the lower one.
It seems unlikely that travelling to the Astral Plane would kill a particularly difficult Big Bad while only mildly inconveniencing a PC who was having trouble dealing with it with a full party. Circumstances might dictate something unusual, but I'd regretfully be inclined to say the Big Bad would kill the PC off screen (dealing with the body according to its nature) and any success conditions would resolve as if the Big Bad escaped. It might help the rest of the party not to die though.
Kevin Mack wrote:
Also In Golarion background there is an entire secret orginisation dedicated to eradicating any evidence of Drow to the extent that even a lot of surface elves dont believe they exist.
That, and their loving parents, who (if they were even interested in making little half-drow) would have fleshwarped them into constantly screaming musical pets or fungal spore farms, or sent retrievers after those who "managed to escape".
You have to bring your copy of Ultimate Combat, or the applicable pages, to each PFS game. Some boons and traits make a distinction. Otherwise an "eastern" martial weapon or medium armour can be used equally well by an Inner Sea character with the appropriate proficiency and is equally available to buy in large cities.
Zan Greenshadow wrote:
If anyone can explain why the above is not a valid course of action per the CRB and Guide when encountering a captured NPC spellbook, I would appreciate it.
Certainly. Since the NPC wizard has not earned a chronicle sheet by playing a scenario, the GM can't certify (even if he wanted to) that the NPC scribed the non-Core spell. Therefore, the NPC can't add the spell to his spellbook or use it for any purpose.
Deidre Tiriel wrote:
Or a certain evergreen scenario.
Orvian would be my personal twinge, but on the whole I'm very glad to see this.
An eidolon doesn't heal naturally, including ability damage. The summoner would have to cast or pay for lesser restore eidolon (Ultimate Magic) or lesser restoration for the Strength damage and all damage caused by the disease.
An eidolon can make Fortitude saves and thereby recover from a disease, but see above - it could get expensive for him to roll it out.
Scrolls, CRB p. 490 wrote:
The level of such spells depends on the caster scribing the scroll.
I agree that the caster scribing the scroll in PFS is a wizard and the minimum level he can scribe the scroll is 3rd. A 3rd-level sorcerer has a caster level (at least) equal to the scroll's caster level and doesn't need to make a check.
Oddly similar to Kigvan, my -1 didn't die but has had a nasty encounter with a demiplane in his career that seems like a good excuse to introduce some twisted timelines. I doubt I'll do the same with further Core characters since it's looking like a healthy challenge to come up with some fresh ideas in core rules.
GM Lamplighter wrote:
If the organizer and the GM can't resolve this themselves, then you probably don't want that GM to run for you.
Or you, the GM, probably don't want to run games for that organiser.
Players should not be looking at the GM's dice. If the organiser feels that the GM is fudging or ignoring dice results to the extent that it detracts from the game, and an adult conversation has been had about it without resolution, then, yes, there may not be enough trust or respect left in the relationship for it to be healthy for the GM to continue. (Maybe I've misunderstood and there is some physical issue, such as loud noise or furniture damage from metal or stone dice?)
Belatedly - they should end up about the right level for The Paths We Choose, which ends this particularly well.
Any prepared caster can benefit from pearls of power. A lesser rod of extend spell might be worthwhile for buffs and a rod of reach spell is remarkably helpful for a cleric, especially considering its price (but a rod will make it more difficult to use a shield and you might want to wait until you can afford a standard rod of reach).
Nothing special, it's a possible outcome. You deduct 1 PP from Exchange PCs and check box B for reporting, unless the party fully pays to raise him, which is possible. Guaril is 11th level so should have enough clout himself for raise dead. Aaqir al-Hakam might paraphrase some of the text when the PCs report back, implying to them that Guaril's death might not be permanent.
When you run a game, you're to apply the credit of the tier that your PCs did, to your own character of choosing.
You use the appropriate subtier for the character you are crediting when you apply the chronicle (which must be as soon as the character can receive it), regardless which subtier the PCs played. If your GM credit character is between subtiers you get out-of-subtier gold and other rewards for the lower subtier.
Players can only apply credit of a scenario once, unless it specifically allows you to (ie. The Confirmation). What happens when you're pigeonholed into doing the same adventure over and over because you get new players who haven't done that particular adventure, yet you've done it 10 times? (Assume it's not a "Confirmation" scenario.)
If it's not a replayable adventure, you can only take a GM chronicle for it once, with possibly one additional time as a GM star replay. Further runs only give you table credit towards your GM stars.
Do you still get credit for completing a scenario even if a party gets TPK'd?
Yes, full rewards.
The maximum amount of gold and Prestige depends on the adventure and subtier. You can sometimes get more (or less) than 500 gp even at 1st level.
You can change your character's name by editing its website profile. This doesn't change the name recorded for each session. That should link to your character number, regardless of what the name says, but if it bothers you, a VO may be able to fix it.
Val'Ross the explorer wrote:
If you can find your GM or Venture Officer, you should ask for a new chronicle sheet for game 1, because it sounds as if you currently might not have PFS credit for it.
You can rewrite character 1234-1 to whatever currently legal character you want, since it hasn't been played at 2nd level. 1234-1 has 3 XP, so the next time you play 1234-1, game 4, you must advance it to 2nd level.
If you prefer to keep playing Valeros (or a fighter with a different name) as 1234-1 and start a new second character, you'd number the new one 1234-2 and start with 0 XP.
Rules as written, something like:
To me it makes more sense to give racial information on a DC set by the lowest CR of the creature type, making humans DC 5 and basic familiar abilities DC 10.
Monster knowledge checks don't tell them he's any kind of spellcaster until he casts a spell. If they want to know what spell it is, that's Spellcraft.
edit: A separate Knowledge check might identify him as a specific person as Belafon described.
Christopher Rowe wrote:
The Bestiary goblin is a 1st-level warrior. It has no racial hit dice. edit: On the same page:
Goblins are defined by their class levels - they do not possess racial Hit Dice.
Christopher Rowe wrote:
I wouldn't use this interpretation for PFS, because I know of at least one specific Knowledge check for a CRB race in a scenario (with a DC that could have been calculated on the basis that <redacted> are common monsters). It also wouldn't allow a Knowledge check for a goblin, which would make problematic its use as an example in the skill description.
Good-aligned deities common to Andoran include Cayden Cailean, Erastil, Iomedae and Shelyn. Of these, Cayden Cailean often sponsors orphanages but not so often libraries. Iomedae and Shelyn have relatively urban-oriented churches who might compile libraries on particular topics and collect relevant historical objects.
1. That's it for rules as written. A forum search should find many posts on common (but not universal or consensus) practice.
2. A creature encountered that is not a player character. A creature trained in Knowledge (local) can make a skill check for a gnome illusionist. If it succeeds, it identifies the monster as a gnome and learns one useful piece of information about gnomes (edit: which could well be "they favour illusion magic"). Appropriate Knowledge checks, not necessarily against the same skill as for the race, can also identify well-known individuals.
3. Up to the GM, though note that it probably shouldn't relate closely to CR and that there is no category higher than rare or unique. Common monsters are noted in the descriptions of countries and regions that PCs are likely to know about, relate to other described game elements (such as gear they're known to use or that adventurers carry to deal with them) and people offer tales and warnings about them. Rare creatures are small in numbers, described by few scholars or chroniclers, live in places seldom visited by civilised peoples or haven't appeared in the campaign region for a long time. This all implies that the rarity of a creature depends on its specific place in a campaign.
4. What the GM thinks it means. Players asking questions is a common practice, but not required or supported in detail by the rules, though for avoidance of doubt, one extra piece of information per 5 points of success is official. I would choose the first piece of information to give them, myself. If a player asks a question, "no" or "none" is a sufficient and useful answer.
Val'Ross the explorer wrote:
What is the intended meaning. The 2 books don't say the same thing.
No, because they don't address the same question.
A character of another class than fighter can choose a feat that is a combat feat, assuming she meets the prerequisites.
A 6th level rogue doesn't meet the prerequisites for Weapon Specialisation.
1. A summoned monster attacks your enemies. It's not trained to do anything else, nor does it come with any gear except as listed in its standard stat block.
4. A creature should be able to charge if it has a listed speed for the form of movement it's using and otherwise meets the requirements of a charge.
5. Footnote 1 doesn't apply to saddles, so I assumed for PFS the weight was not modified. You might convince your GM otherwise. I assumed further that staying on a mount that's using something other than land speed requires an exotic saddle. Something that has a body shape and motion much like a horse, pony, camel or riding dog could use a regular saddle. In either case they can be military saddles (an exotic saddle is probably custom-made anyway, or if it can use a saddle made for a horse, it can use a military saddle made for a horse).