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Oddly similar to Kigvan, my -1 didn't die but has had a nasty encounter with a demiplane in his career that seems like a good excuse to introduce some twisted timelines. I doubt I'll do the same with further Core characters since it's looking like a healthy challenge to come up with some fresh ideas in core rules.
GM Lamplighter wrote:
If the organizer and the GM can't resolve this themselves, then you probably don't want that GM to run for you.
Or you, the GM, probably don't want to run games for that organiser.
Players should not be looking at the GM's dice. If the organiser feels that the GM is fudging or ignoring dice results to the extent that it detracts from the game, and an adult conversation has been had about it without resolution, then, yes, there may not be enough trust or respect left in the relationship for it to be healthy for the GM to continue. (Maybe I've misunderstood and there is some physical issue, such as loud noise or furniture damage from metal or stone dice?)
Belatedly - they should end up about the right level for The Paths We Choose, which ends this particularly well.
Any prepared caster can benefit from pearls of power. A lesser rod of extend spell might be worthwhile for buffs and a rod of reach spell is remarkably helpful for a cleric, especially considering its price (but a rod will make it more difficult to use a shield and you might want to wait until you can afford a standard rod of reach).
Nothing special, it's a possible outcome. You deduct 1 PP from Exchange PCs and check box B for reporting, unless the party fully pays to raise him, which is possible. Guaril is 11th level so should have enough clout himself for raise dead. Aaqir al-Hakam might paraphrase some of the text when the PCs report back, implying to them that Guaril's death might not be permanent.
When you run a game, you're to apply the credit of the tier that your PCs did, to your own character of choosing.
You use the appropriate subtier for the character you are crediting when you apply the chronicle (which must be as soon as the character can receive it), regardless which subtier the PCs played. If your GM credit character is between subtiers you get out-of-subtier gold and other rewards for the lower subtier.
Players can only apply credit of a scenario once, unless it specifically allows you to (ie. The Confirmation). What happens when you're pigeonholed into doing the same adventure over and over because you get new players who haven't done that particular adventure, yet you've done it 10 times? (Assume it's not a "Confirmation" scenario.)
If it's not a replayable adventure, you can only take a GM chronicle for it once, with possibly one additional time as a GM star replay. Further runs only give you table credit towards your GM stars.
Do you still get credit for completing a scenario even if a party gets TPK'd?
Yes, full rewards.
The maximum amount of gold and Prestige depends on the adventure and subtier. You can sometimes get more (or less) than 500 gp even at 1st level.
You can change your character's name by editing its website profile. This doesn't change the name recorded for each session. That should link to your character number, regardless of what the name says, but if it bothers you, a VO may be able to fix it.
Val'Ross the explorer wrote:
If you can find your GM or Venture Officer, you should ask for a new chronicle sheet for game 1, because it sounds as if you currently might not have PFS credit for it.
You can rewrite character 1234-1 to whatever currently legal character you want, since it hasn't been played at 2nd level. 1234-1 has 3 XP, so the next time you play 1234-1, game 4, you must advance it to 2nd level.
If you prefer to keep playing Valeros (or a fighter with a different name) as 1234-1 and start a new second character, you'd number the new one 1234-2 and start with 0 XP.
Rules as written, something like:
To me it makes more sense to give racial information on a DC set by the lowest CR of the creature type, making humans DC 5 and basic familiar abilities DC 10.
Monster knowledge checks don't tell them he's any kind of spellcaster until he casts a spell. If they want to know what spell it is, that's Spellcraft.
edit: A separate Knowledge check might identify him as a specific person as Belafon described.
Christopher Rowe wrote:
The Bestiary goblin is a 1st-level warrior. It has no racial hit dice. edit: On the same page:
Goblins are defined by their class levels - they do not possess racial Hit Dice.
Christopher Rowe wrote:
I wouldn't use this interpretation for PFS, because I know of at least one specific Knowledge check for a CRB race in a scenario (with a DC that could have been calculated on the basis that <redacted> are common monsters). It also wouldn't allow a Knowledge check for a goblin, which would make problematic its use as an example in the skill description.
Good-aligned deities common to Andoran include Cayden Cailean, Erastil, Iomedae and Shelyn. Of these, Cayden Cailean often sponsors orphanages but not so often libraries. Iomedae and Shelyn have relatively urban-oriented churches who might compile libraries on particular topics and collect relevant historical objects.
1. That's it for rules as written. A forum search should find many posts on common (but not universal or consensus) practice.
2. A creature encountered that is not a player character. A creature trained in Knowledge (local) can make a skill check for a gnome illusionist. If it succeeds, it identifies the monster as a gnome and learns one useful piece of information about gnomes (edit: which could well be "they favour illusion magic"). Appropriate Knowledge checks, not necessarily against the same skill as for the race, can also identify well-known individuals.
3. Up to the GM, though note that it probably shouldn't relate closely to CR and that there is no category higher than rare or unique. Common monsters are noted in the descriptions of countries and regions that PCs are likely to know about, relate to other described game elements (such as gear they're known to use or that adventurers carry to deal with them) and people offer tales and warnings about them. Rare creatures are small in numbers, described by few scholars or chroniclers, live in places seldom visited by civilised peoples or haven't appeared in the campaign region for a long time. This all implies that the rarity of a creature depends on its specific place in a campaign.
4. What the GM thinks it means. Players asking questions is a common practice, but not required or supported in detail by the rules, though for avoidance of doubt, one extra piece of information per 5 points of success is official. I would choose the first piece of information to give them, myself. If a player asks a question, "no" or "none" is a sufficient and useful answer.
Val'Ross the explorer wrote:
What is the intended meaning. The 2 books don't say the same thing.
No, because they don't address the same question.
A character of another class than fighter can choose a feat that is a combat feat, assuming she meets the prerequisites.
A 6th level rogue doesn't meet the prerequisites for Weapon Specialisation.
1. A summoned monster attacks your enemies. It's not trained to do anything else, nor does it come with any gear except as listed in its standard stat block.
4. A creature should be able to charge if it has a listed speed for the form of movement it's using and otherwise meets the requirements of a charge.
5. Footnote 1 doesn't apply to saddles, so I assumed for PFS the weight was not modified. You might convince your GM otherwise. I assumed further that staying on a mount that's using something other than land speed requires an exotic saddle. Something that has a body shape and motion much like a horse, pony, camel or riding dog could use a regular saddle. In either case they can be military saddles (an exotic saddle is probably custom-made anyway, or if it can use a saddle made for a horse, it can use a military saddle made for a horse).
Your purchased animal won't get better as you level (even if it's expensive enough to take you 3 scenarios to afford) and will cost actions to control, so you might want to think if those ranks in Handle Animal will help you with anything else. It's interesting you mention summoned animals, which might offer some ongoing use for the skill.
1. Damage from alchemist's fire that does not hit its target is 1 point. Throwing a splash weapon doesn't evenly cover an entire square.
2. No save. Only an alchemist's bombs give a save against splash damage for half.
3. When throwing a splash weapon at empty space, you target an intersection of squares. Creatures in the four squares adjacent (possibly more, if you're an alchemist) take splash damage.
Then you just need to determine whether she's legal for worship in PFS. Erecura is listed in the Appendix of Inner Sea Gods and is not a daemon harbinger, great old one, infernal duke, malebranche, nascent demon lord, orc deity, outer god, qlippoth lord, or whore queen, so that would be "yes". I don't know what a paladin of mind reading and trickery would do with her time, but that's a role-playing issue.
I can see it now - planar allying fiends. As a paladin.
I came across a similar question recently. Since that is an evil act and it would be difficult to claim that she has repented of it when she has it as a class feature, she'd only be doing it once.
Capn Fox wrote:
Preferably I would say It's in the D&D universe but we all know how Wizards Of The Coast are.
Why would you think Paizo "are" any different? Let's be clear. You want to use Paizo's trademark to sell your work. If this can be done for a novella, it will require the Pathfinder Compatibility License (FAQ).
1. Not every scenario, so far, but I might get more use of it now that she has swift poisoning and bought several poisoning sheaths.
2. Ninja/alchemist, concentrated poison
3. It has occasionally taken effect. I think it's too early to say it's truly viable.
4. Marigold uses giant wasp poison as standard and makes her own, so 70-140gp per scenario. She also managed to loot and use some black smear in a scenario containing dark folk.
** spoiler omitted **
The axe is more Celtic than Norse, which would make it Kellid .. huh .. I probably should have noticed that before. I didn't disguise the Slainé ripoff much. Also I should know very well that augurs watch birds and thunderstorms while haruspices kill things to look at their insides.
Aaron Bitman wrote:
It sounds like pretty much the same process and result. Time will tell, I suppose, if it's attracted any attention.
Anyone ever try the old Alternity game? What are your opinions? I recently saw a bunch of these at a local used book store and was curious.
I really like the system and found Star*Drive a decent enough space opera setting. A few of us at alternityrpg.net have written in to Wizards to ask to restore the PDF downloads for sale and we could always use more voices.
Axe of Auguries:
This +2 guided cold iron greataxe of barbaric design is wrapped with colored leather strips, its pitted head scored with northern runes. Once per day, when the wielder uses the axe to kill a living creature that has blood, as an immediate action, she may call out an intended course of action. There is an 80% chance that the axe bestows divinatory insight into the patterns of flowing blood, revealing by an uncanny sense whether, within half an hour, the stated action will probably bring the wielder weal (good results), woe (bad results), or both weal and woe. If the check fails or the action is not likely to bring either good or bad results, the wielder sees nothing unusual in the blood runnels.
If you played a PFS game with a pregen, you can apply credit when your character reaches the level of the pregen. Since a standard PFS pregen eligible to play this module would have been 4th level, you can't apply credit to a 2nd or 3rd level character.
The disc floats 3 feet above the ground and follows you at a rate of no more than your normal speed (not your vehicle's). If you move beyond your Close range from the disk, it winks out.
This won't interact well with most vehicles. It's an interesting question how it might work with a boat that moves no faster than your normal speed.
1. Wrath of the Righteous is not sanctioned and can't be played for PFS credit.
2. PFS characters get gold, XP and PP only as listed on chronicle sheets and must buy any items they want to carry into the next adventure, replacing what they would get from the module in a non-PFS campaign.
3. A PFS character gets 1/3 less of the gold granted on the chronicle and reduced XP and PP for each session the player missed. This is the only reward they would otherwise get for the session.
4. Jade Regent #1 and Jade Regent #2 are two separate sanctioned PFS modules. edit: You can play and gain credit for other adventures in between as long as the character ends up in tier for Jade Regent #2.
5. If the indicated level for a sanctioned module is 13 or above, it can only be played by Seeker characters. edit: It looks as if Jade Regent #5 can be played by 11th level characters who are not yet Seekers.
If they roll really high, they would also learn things about the creature, but rather having it stem from existing knowledge and lore, it would be represented by the character's immediate observations, astute assumptions, and knowledge of other, similar monsters.
This is my stance. I'd give them everything they'd normally get except the creature's name.