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18 / 4.5 = 4 levels
At the intended long-term average rate of Fame increase, it will be unlocked at 5th level. As others have said, many characters will exceed this.
A 5th level sorcerer with typical Charisma could cast the spell 5 times a day, so if the spell is worth spending money on, it could be significantly better than a party member's class feature. By the same class comparison it shouldn't be available multiple times a day before 4th level.
A traveller from Earth - making some assumptions about her motives, which could be as widely varied as any human's - might gravitate towards a big, multiracial city with many diverse scholars and some influence of anomalous technology, such as Absalom, Katapesh, or if she arrived in Tian Xia, possibly Goka, or if she wanted to talk to people from other planets, Kyonin or the Mwangi .. they could be anywhere really.
Combat Maneuvers wrote:
If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds
You can automatically grapple a helpless opponent. If the target doesn't wake up, you can automatically deal nonlethal damage to him. For most characters it will take a bit longer.
It applies to one player (in case you were thinking of getting multiple accounts or PFS numbers, which I'm fairly sure is against Paizo's TOS anyway). If your character #1 receives a chronicle sheet, you can get a second chronicle for GM'ing and possibly a third chronicle as a GM star replay, all for different character numbers.
Possibly off-topic, but where can I find this 'part two' of the beginner box quests? I've got some new players that are enjoying the beginner box at the moment, so some new quests would be excellent.
It's not referring, is it, to the 3 adventures in the Beginner Box itself plus one in the GM Kit? I hasten to add that I haven't played or looked at any of these.
Ultimate Magic wrote:
A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own (see Chapter 9 of the Core Rulebook).
In this respect the magus works very much like a wizard.
An attack of opportunity is a melee attack, not any standard action.
This is not at all unclear or new. Putting "looking for official paizo ruling" in your thread title does nothing except to make it less likely anyone will answer your question (Paizo won't and other members might reasonably think you have no interest in their opinion).
This can work (and I've seen it work a couple of times) if the character uses a touch attack ability on his turn, misses or doesn't take the touch attack and holds the charge. He threatens and can take an AoO with the held charge.
I was a little uncertain how this would work as well. I can think of a couple of chronicles that have gone over one page, at which they became two chronicles. I'd suggest that's the right way to think about it. I doubt the typical organiser or player will print it as a "card".
1, 2, 3, 4, 5, 8: The servant can open a normal door, but not an abnormal door. I think that means it can reach the handle of a normal door, which is within 5 feet of the ground, as are normal drawers and lids. A cat door is not a normal door, so the servant can't open it. If it's already open, getting through it is not a simple task for an entity that finds it simple to open a door. I might suggest it's most consistent to consider the servant's size as Small.
6: This would be a combat manoeuvre. The servant cannot attack in any way. It could hold up an object as an obstruction, which would probably require a combat manoeuvre to push it out of the way, most similar to an overrun. The servant's CMD is 10 + 0 (BAB) - 4 (STR) + 0 (no DEX score) = 6.
7: Things that can't be seen with see invisibility specifically say so. The spell would reveal a vague, shapeless presence.
9: A slope that would require it to climb, which I've suggested elsewhere is either greater than 60 degrees, or between 45 and 60 degrees and without adequate footholds.
And, just to add to the confusion, since, in PFS, scrolls are untyped as to Arcane or Divine, what happens when you buy a scroll of continual flame at CL3, and have a Cleric use it? Does it automatically act as the Cleric version of the spell, becoming SL3, CL5, or does it stay as the Wizard version of the spell, SL2, CL3?
It's CL 3, because that's what the maker and the buyer paid for and how it reads to detect magic.
Spell level is a theoretically interesting question, but I think for practical play it's safe to say that you don't apply the benefit of the doubt to change it from how it was actually made into a magic item that can't legally exist. It's a scroll of continual flame, spell level 2, either divine or arcane as needed, even if the scroll user can't cast any such spell from his own spell slots.
This is basically a scam, so a Bluff check might be in order to get some spending money to buy items in the scenario. There's no mechanism for such items or any of the gold to remain on the chronicle at the end.
Why is the character a Pathfinder if he'd rather spend his days cheating people with magic? It's unheroic and I wouldn't spend a lot of the rest of the party's time on this.
It wouldn't make sense to do this, since the idea of the boon is that the faction member who played the scenario recruits another, fresh member to his faction due to their famous exploits.
The second part of the suggestion also doesn't work. If you applied New Recruits to a new character, both the character who played/received credit for the scenario and the new recruit must have this boon applied, marked with the character receiving it and initialed. You couldn't pick one of the other boons as well, no matter who received the chronicle.
Guide to PFSOP page 28 wrote:
If a class, prestige class, or a class feature-dependent ability score is altered: You may rebuild your character to its current XP, maintaining the same equipment.
There were numerous specific discussions when the change occurred, but with the passage of time, this would seem to be the simplest rule.
Are penalties ever typed?
Penalties do not have a type and most penalties stack with one another.
An exception being penalties applied more than once by the same effect.
If everything in your document falls under Owen's point 5 or is your own work, that would be a suitable declaration. If you want or need to exclude anything from open content, art, for example, you might have to say a bit more.
Occult Playtest wrote:
This playtest will remain open until November 25th (although we will keep it open for an additional round of playtesting if feedback warrants any significant revisions).
If there is another round of playtesting for any classes, will it extend the end date of the playtest for the purpose of adding games to the chronicle sheet?
Thanks. That would apply to a scorpion whip, because it's a whip.
Are all these answers the same, if using it as a Scorpion Whip, and not as a Whip?
I answered for using it as a scorpion whip. How would you use it as something else than it is?
Maybe I'm missing the difficulty.
1. Yes, it's a whip.
2. No, it does lethal damage unless you take a -4 penalty to use a lethal weapon to do non-lethal damage.
3. No, unless modified by 1., it's a whip.
4. Yes, it's a whip.
5. Yes, it's a whip.
6. It can be enchanted as a slashing melee weapon. What enchantments are specific to whips?
You mean the Grimlock? No. The oracle can't see anything beyond 30 feet. Within that radius she can see as if she had darkvision. Darkvision allows you to see what you otherwise could, in monochrome, even when there's no light. If you have darkvision, but you're blinded, you can't see.
The clouded vision curse doesn't interfere with blindsense, blindsight or other abilities that are not vision.
1. Unless an army's statistics explicitly say that it has no melee attack (which none of the armies in this scenario do), it uses its OM for both melee and ranged attacks. "Ranged" tells you that it can attack in ranged phases, (barring other abilities) with the same modifier.
2. Check the description of each ability, as they work differently. The Riftwardens' Channel Planar Energy does 1d4 points of damage to an extraplanar army that they attack in the Melee phase, whether they damage it with their normal attack or not. They don't get this ability in a Ranged phase.
Moderate conjuration and evocation. In this case frost overrides the aura of evocation just from having a weapon enhancement bonus. If it had, say, a necromantic ability, it would detect as moderate (for its caster level) conjuration, evocation and necromancy (for its effects), or the GM might call it a moderate varied aura.
Also if you use the spell Magic aura to mask something's Aura...does an Aura of Illusion still show up on the caster since the spell is Illusion.
Note that magic aura allows a Will save and people who can cast detect magic tend to have decent Will saves. If the detect-er fails the save, the item appears to have only the aura or lack of aura that the caster desired.