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Quintin Verassi wrote:
One combat animal. Other creatures do not participate in combat at all, meaning they don't appear on the map, take any actions or provide any game effects.
But note that the reply is specifically in this context: aasimar and tieflings are half-human as opposed to half-anything else. It does not mean PFS changed the Pathfinder RPG rules to make them partly human for the purpose of game effects that affect humans. This has also been discussed many times and at length.
Cyd the Arcmagi wrote:
ok so it says you can't retrain a feat if it's a Prerequisite, but what if you get a bonus feat or a class Feature that is the same as the feat you want to retrain.
It seems to me the feat is no longer a prerequisite, because you can meet the prerequisite another way, therefore it can be retrained. It's established (for the feat that you retrain into) that you can carry out retraining that you qualify for at the time, regardless of whether you would have been able to make that choice when you first received it. This is contentious though.
Though I haven't played that module, I understand Free RPG Day modules grant 1 PP except for any special boons that may give more, so it may be a reporting error. You should treat the physical chronicle signed by the GM (yourself) as the primary record for the character it's assigned to. I'm not sure whether they count as scenarios (1) or modules (2) for table numbers.
Your GM chronicle rewards are never affected by what the players did or received. You can choose any of the boons that your character could have got with the best possible performance. If a player could only pick a limited number from a list of boons, the GM can (but is not required to) also pick that many rewards.
The GM chronicle grants access to the items for the subtier of the character to whom you apply it.
Renegade Paladin wrote:
Is it okay if I'm around 100 words over? I'm having real trouble not cutting out things essential to the scenario at this point, but if the submission will be rejected out of hand if I don't, then I'll do what I must. (I'm kind of attached to the idea of having two statted out NPCs in the encounter, but the stat blocks for the second one are adding about 500 words; I could cut it down to one and just raise his level but I'd rather not.)
Would a character who's statted elsewhere, such as in one of the Codices, fit the plot?
As well as the Advanced Race Guide (or an equivalent) for playing a Kitsune.
Equivalents being Bestiary 4 or Dragon Empires Primer. You must provide a Paizo rulebook that has stats for the option (you can choose which source you use and produce for stats, if they're different and both legal).
Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists (page 556)
Diseases that don't cause CON damage also have to be resolved, because if reduced to 0 in another ability score the character is unplayable.
I was just noodling around in Hero Lab, making a Core Campaign character. I was putting together a human paladin, and noticed that two ethnicities, Taldan and Chelaxian, were not available.
Ethnicities available in Core are listed on page 20 of the PFS Roleplaying Guild Guide and don't include Taldan or Chelaxian. You can roleplay your character with a Taldan or Chelaxian background.
But sorcerers present a problem. They both challenge the guild structure of the wizards and they are unregistered and therefore uncontrolled (to an extent) magic users. So... logically, the universities would want to kill or neutralize them. Which seems a level of evil I'm not sure I want the world to have, but maybe it could work? (The more I type, the more I think maybe I should make the universities like the Catholic Church under the Borgias- super corrupt, s!~@ty, and decadent. Hell, wizards could be in a place where they are supposed to be celibate so they don't make any sorcerers)
The universities detect uncontrolled magic and take in all children who manifest sorcery, training them to be wizards, or at least adepts. You might have an unusual percentage of NPC magic-users with INT 11, CHA 13, or a couple of campaign traits that give effectively half a sorcerer level (either a spontaneous spell or a bloodline power).
The race of the pregenerated character doesn't affect the character to whom he applies it, any more than its class, gender or (lack of a) faction. It's just a credit that he can apply to any PC. Only the date and level matter.
The only sessions that are relevant to the grandfather clause are those played before the cut-off date, or after he rebuilt his actual character to a different race.
Besides CR-based monster lore, a Knowledge skill can answer questions within its field of study. I might suggest identifying a well-known individual by name, position and general reputation is a basic question (DC 15) and individuals who are not famous or actively suppress knowledge about themselves have higher DCs. Since this is not monster lore, the character would have to meet the DC for a more difficult question to get specific information.
Skills: Perception wrote:
Hear the sound of battle Perception DC -10
And if this rule had been in place before D&D 3.0, I wouldn't have had the pleasure of a certain conversation with another player.
Paladin of Baha-who? wrote:
Is it acceptable to tell players that they will be better off if they're using characters who have played previous WBG modules?
It doesn't seem much different than telling them that a scenario has special content for a certain faction, or that they might benefit from playing the parts of a series with the same character in regular PFS.
I'm Hiding In Your Closet wrote:
At the moment, you can play any of the Core Rulebook races, as well as Our Friends From (sometimes very) Foreign Lands, the Kitsune, Nagaji, and Wayang.
Also tengu. Note that, despite the links in this thread, to play a race to which you have legal access that isn't in the Core Rulebook, you must also bring to the game a copy of a Paizo rulebook that provides its game statistics.
You can find the campaign-specific rules for Pathfinder Society in the Guide to Pathfinder Society Organised Play, which will direct you to Additional Resources if you own and want to use rulebooks other than the Core Rulebook.
Thordelion Copperpots wrote:
One thing that's confusing for me about Silverhex. How is it that you still run two more scenarios after it, and just get to level 2?
edit: If your players complete all six quests, they gain a total of 1 XP. The rewards on each line of the chronicle are totals, not cumulative.
Thordelion Copperpots wrote:
How does the pregen requirement work with my group, who are rolling their own characters?
They must (for PFS credit) play Silverhex with pregenerated characters. They apply the chronicle for Silverhex to their own characters.
A bit off topic while I'm thinking about it, if I were to start a PS group, I'm sure I would need to contact my local Captain first. Would I need to start running Season 0/1 or use the current Season 7?
I'm sure the local Venture-Captain would be glad to hear from you and assist, but it's not a requirement. You can run scenarios from any season. A small number have been retired (marked as such on the Paizo site).
You should download the Guide to PFS Organised Play from this site as a reference for many of these procedural questions. You can buy equipment for your character with gold that the character earned. In theory this is supposed to happen in the presence of a GM (while completing chronicles for the session or before the next one) but many groups will be practical about this.
Almost all non-magical equipment is Always Available for purchase, which means you can buy it without qualifying through adventures. The Guide has more details.
You must record purchases over 25 gp (and in some ways it works just as well to record all your equipment) on an Inventory Tracking Sheet, as included in the back of the Guide.
Generally you sell gear for half the price you paid for it, thus you only get gold for items that you purchased with gold.
Since you haven't yet played your character at 2nd level or higher, you can rebuild it between sessions, including changing its gear apart from anything you've expended or damaged. Thus currently you can get back the full price of the saddle. You'd record this change on the Inventory Tracking Sheet.
If the player begins the scenario (some variation is possible on this) he gets a chronicle and can't get credit for that scenario again for the same character. If he completes at least 3 encounters, he gains 1 xp, otherwise 0 xp. He gets the gold listed for any encounters he completed and Prestige for any success conditions he met.
Year of the Shadow Lodge Special
They featured in
low level scenarios for Season 2, since the bad side of the Shadow Lodge had a minor artifact that let them command goblins, or spawn goblins, or some such.
In fact, now I think about it, Shades of Ice is the backstory to The Frostfur Captives.
An item that appears on one of your character's chronicle sheets is legal for that character to purchase. You can and must use the rules for that specific item from its legal source.
The Technologist feat doesn't exist in the Core campaign. Neither does its Normal clause. If a scenario describes an effect of not having the Technologist feat then the GM should run that game effect as written. Otherwise a GM can, but isn't required to, use any material to make rulings that improve the game and resolve inclarities in the Core materials.
Joe Ducey wrote:
That's my reading too. The other factions that have recruiting goals use the same wording.
The GM gets the rewards, including item access, for the subtier appropriate to the character who receives the chronicle.
edit: The current Guide doesn't specify what subtier of items are available to a GM character who is out of subtier. Immediately before the current wording, in version 4.3, the rule was "Should the GM receive a chronicle sheet that indicates her character is between subtiers .. she must always play down, taking a Chronicle sheet for the lower subtier." Since she is playing down, the GM should take the lower subtier items only.
Topher Hughes wrote:
One question that came up, and that I didn't feel competent to address, has to do with faction cards. Does the History and Future of Humanity count as a named text for the Dark Archive faction card? My gut says no, but I told the player I would double-check online. I haven't come across any obvious answers with google and forum searches, so I thought I'd ask here.
It's a named text. There might be some question whether the PCs are able to recover enough of it to count, but for only 1/3 of a goal I'd allow it.