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Othlo

Starglim's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 3,523 posts (3,580 including aliases). No reviews. No lists. No wishlists. 30 Pathfinder Society characters. 6 aliases.


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Grand Lodge

omegamage wrote:
does the effective area of the binding on called creatures use the three foot diameter or the ten foot radius? The first option would appear to make the spell less than useful when calling any creature of medium or larger size categories.

Traditionally, you'd draw a big rough circle for your demon to appear in and a small, heavily warded circle to protect yourself.

Grand Lodge ***

If the recipient has a magical effect or temporary ability damage reducing one of his ability scores, the spell cures that ability score. I don't see that the caster needs to know which ability score needs curing, so a potion-brewer doesn't need to specify either.

The drinker counts as the caster of the spell and controls the effect, but doesn't get to make any decisions about the spell. I tend to agree that a choice between two or more damaged ability scores would be random.

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Possibly over-correction of a spelling error in the blog?

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I'm Hiding In Your Closet wrote:
Is it 1/3rd rounded up, or down?

It's a Craft check for a non-magical item, so the cost of materials is 1/3 the price of the item. Cost is paid in gold, silver and/or copper pieces. I'd round up any part of a gold piece, or better yet, craft three items of the same type so it works out exactly, but if you care how much silver and copper you have, you can make change.

Note that if you can't make the Craft DC by taking 10, there's a chance you'll lose the materials, so in that case your Craft checks would have to be witnessed by a GM.

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Great to see. I've run a few chases on a map with visual features, rather than a track with words, and don't think I'd go back, especially as they very often run directly into a fight.

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Murdock Mudeater wrote:
PaperStSoapCo wrote:

There's a big difference in being from Cheliax and being Chelish. Human ethnicities ARE cited as specifically legal on the AR.

For example, if I make an Osiriani human, he begins play speaking Osiriani. He can still be -from- Cheliax.

Could be wrong, but I thought the language was Garundi, for modern Osiriani natives.

It's the other way around: Garundi humans, who come from Osirion, other places in northern and eastern Garund (the southern continent, not-Africa) and also make up a substantial part of Absalom's population, speak the (modern) Osiriani language.

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It's campaign mode, so I believe the PFS rules against a player running two characters or playing another person's character don't apply. I think you should be fine. Each player of course only gets pregen credit to one PFS number for the amount of sanctioned content he personally played.

Grand Lodge

Stunts: Better Than New!, Commonality Resource Allocation, Specialist (Commonality Tech)
- Mindjammer: The Roleplaying Game, 2nd edition

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It's not listed in the Season 7 Guide. On the product page, people have asked twice about rerolls without a PFS team answer. Do you have a source for its qualifying for rerolls before?

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The GM can and should still use all sources of background to make reasonable rulings on how the campaign world works. The player can still use her knowledge of the campaign world, and if she doesn't know, can ask the GM.

Should your theorycraft come about, the player could attempt to cast the spell. edit: with an appropriate warning, not heeded, the GM could rule either that it doesn't work, the cleric has committed a gross violation of Pharasma's doctrine and can play as an Expert for the rest of the session, or most likely both.

Grand Lodge

It seems they would be pretty well suited as raw materials for oils of cure light wounds, so you could effectively pay half their value to a caster who's capable of making such an item.

Grand Lodge ***

Very nice.

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Gark the Goblin wrote:
What about when you go invisible and then get knocked unconscious/paralyzed? Always fun.

Or unconscious, poisoned, hidden by fog, displaced and in the trample path of two fiendish dinosaurs. Good times. The guy survived.

Grand Lodge ***

The information for scenarios sounds very useful for GMs. I haven't played Portent's Peril yet so won't review it directly. As this might suggest, the potential for spoilers exists. Locations, Venture-Captains giving assignments and similar known NPCS sound like safe information that players could get before the session or in the briefing boxed text.

Certainly keep doing what you're doing. I often use the wiki for game prep.

Players can benefit from information to build up character backgrounds, such as races and ethnicities, languages, deities, nations and recent events, which of course you already cover.

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Just your average clone wrote:
perception, acrobatics, diplomacy, climb, and swim: the skills nobody wants to put points into, and then dies from a failed roll of.

Particularly the last two and even more likely to delay or consume resources from the whole party.

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One tiefling. I still don't have an aasimar.

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1bent1 wrote:

So I have run a couple games for a 3-7 scenario and they are tied to this character.

Do I number them in the order received or when they are applied?

It's a fair question. I'd mark the sheet "Hold for level X" and not fill in the chronicle number or totals until I apply it (likewise for pregen credit), numbering chronicles in the order they're applied.

As chronicles should be completed in ink, lining through and correcting errors and adding notes for more complex changes, such as fixing things several chronicles later, is good practice. It's most important that someone can follow the end result a good while later.

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Jade kukri:
At Tier 1-2, the Tik Taan idols don't have any DR and don't meet the condition for regeneration as they are not on natural earth, grass or wood.

Murder:
You should try to get at least one of the party with the effect, because it's hilarious (and complicated - there's a good handout around, hopefully on PFS Prep), so they should have everything they need to realise that the mist-tainted are just normal people under a curse. You could also use the original faction missions that require Liberty's Edge and Silver Crusade faction members to look out for a particular person.

If they still want to kill everything in sight, let the PP fall where they may.

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DM Livgin wrote:
I'll need to try The Paths We Choose, time to quiz the local venture critters on what it takes to run it.

I don't think there are any special requirements, though it will run better if the players work together beforehand to have no more than two to three different factions on the table and let the GM know which ones they are.

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As mentioned, it's addressed in the GM discussion thread (obviously multiple spoilers for others). Later in the thread we have developer confirmation to use these stats.

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The sub-plots of The Paths We Choose generally work this way and I've used it for Master of the Fallen Fortress. An unranked Pathfinder's bright idea like this might lead them into something dangerous that the party can then try to deal with .. edit: as you mentioned, actually.

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It really is.

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Nefreet wrote:
Starglim wrote:
2) Bonuses to apply to day jobs must be usable for the undefined duration that extends between scenarios and must benefit either all uses of the skill, or specifically the use of the skill to earn cash. No to both.
The "You gain a +4 bonus on Heal checks" is permanent, and applies to the entire skill.

Agreed. The OP's question 2) was whether he could double the day job result by providing long term care to two people at once.

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So past Zutha decided his future self was will have been a fool who needs his brain eaten? Actually, if anything was going to turn you into a unique undead, that might.

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I'm Hiding In Your Closet wrote:
But they CAN brew those? Not just purchase them, but brew them themselves for half price?

Not from being a vishkanya or having the Poison Use racial ability, no.

Grand Lodge ***

1) and 2) Bonuses to apply to day jobs must be usable for the undefined duration that extends between scenarios and must benefit either all uses of the skill, or specifically the use of the skill to earn cash. No to both.

3) I've expressed doubt before whether the paralysis and disconnection from normal sensory input caused by drow poison is anything resembling restful sleep. Be that as it may, you can buy drow poison if you have access to it, but it has no defined rule benefit either for performing surgery or for day job checks.

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Andrew Roberts wrote:
I'm waiting for We Be Runelords. ;)

Choose from these pregenerated characters:

Karzoug
Xanderghul
Alaznist
Zura
Aroden, a wandering swordsman
Ceyanan, the Shepherd
Ng

for
The Day of Death

Time crisis! By tremendous magic, Zutha, Tar-Baphon and Geb conspire to bring to Golarion the staff of the ferryman, an object shaped from a cosmic superstring infused with negative energy. If they succeed, they will unite themselves as the new Horseman of Death, withering the planet into the same state as Eox.

Belimarius refuses to help. Krune doesn't answer. Sorshen's price is too high; the allies have called up a former queen in her place.

Pathfinder Society Roleplaying Guild: The chronicle sheet from this adventure may be applied to any 19th level character.

Grand Lodge

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Air0r wrote:
I am imagining a scenario where you take deific obedience but then due to sudden plot your deity dies.

.. and the party's actions influence who will Inherit the office and get to create a new obedience.

Grand Lodge

Coffee Demon wrote:

It even has two polarities in the Force... er.... "solar energy" they draw from. If you go far along one end of the spectrum, you can't do as much on the other end of the spectrum. I don't know how much closer you could get to Jedi without calling it a Jedi. :)

It does sound like the polarity mechanic is very different from a Dark Side Corruption-type mechanic though.

Blue and red?

Grand Lodge ***

That's one impressive award.

Thanks for the replies for the Guide and considering an update.

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Aosrax wrote:
What about the running it at level 2, how does that work?

The Tier 1-2 scenarios that can be run with the player's own character include adjustments if the average party level rounds up to 2 and for similar situations involving a lot of experienced players on the table.

Evergreens that use 1st level pre-generated characters run as usual and the player can choose to apply credit to a character that's 2nd level, once.

Tier 1 scenarios that don't have adjustments for APL 2 were not written or intended for 2nd level characters to play. Currently, the interpretation is that they can and the GM may not make any changes to compensate. I hope we can have confirmation or otherwise if this was intended.

Grand Lodge

If a character succeeds in a saving throw, she senses that some kind of influence tried to affect her, but not precisely what it was.

However, per recent rulings, NPCs can tell that you cast a spell, even if all components are removed, unless you have a game ability that specifically says otherwise and such things usually describe what checks NPCs can make to detect it.

Grand Lodge

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Abraham spalding wrote:
Starglim wrote:

Russ Morrissey's NEW, part of the WHAT'S OLD IS NEW project, is just going to print and you can already get PDFs. It's generic SF, much like several of the others named.

Also,
Alternity Syfy

I'm going to have to figure out which user you are on that site now.

uncle_jimbo

I'll have to accept responsibility for that thread.

Grand Lodge ***

It means that you can use the section of the book mentioned if you want to create a character of that race, provided you qualify by having a boon certificate, or the race is available to all players as listed in the Guide.

You should check Additional Resources for the sourcebook that contains the Deadly Courtesan to see if the archetype is restricted for PFS play (as opposed to Pathfinder game rules) to a vishkanya character. If that is the case, Racial Heritage won't help.

Grand Lodge

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Russ Morrissey's NEW, part of the WHAT'S OLD IS NEW project, is just going to print and you can already get PDFs. It's generic SF, much like several of the others named.

Also,
Alternity Syfy

Grand Lodge ***

Thus the listed Equipment, Magic Items and Mystery are legal for everyone. edit: Wolf Style and Wolf Trip are considered racial feats for purposes of the AR entry and are legal for any skinwalker character.

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Majuba wrote:

Sell value of Core Pregens gear:

** spoiler omitted **

Thanks! So at 7th level, edit: as long as part of the body is recoverable (because they'll have to put in 2000gp of a resurrection regardless), people are worrying about nothing, while a player of a 4th level pregen is likely to have to dip further than the rules require into chronicle gold and a 1st level pregen is just dead (as a 1st level character would be).

Grand Lodge

It hardly seems overpowered, even this season.

If using it as a PC or NPC inquisitor, don't forget to plan for a Knowledge (planes) check, unless you choose to guess from the description. Bane (that thing) is not a creature type or subtype.

Grand Lodge

Ghost salt might be cheapest.

Grand Lodge

There's a heap of unfinished business in Garund at the end of season 7. Aklo is not a bad call either.

Grand Lodge ***

The Pallid Plague is in the same general region and connects to the Falcon's Hollow modules and (without checking directly) probably Realm of the Fellnight Queen. I don't remember a direct connection to the Tides series, but it would add to the woodsy fey flavour.

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I suspect Ultimate Equipment will need a note similar to the one that appears for Adventurer's Armory that only the second printing or the first printing plus full errata are legal, and the AR crew are carefully drafting that note.

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MadScientistWorking wrote:
Nefreet wrote:
Link?
To what? The FAQ or archetype?

To the version that's legal for PFS play, I'd guess.

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Sandra Wilkinson wrote:
We are going to be running this in a couple of month's time, and I would like my players to have some of the lead in scenarios played. Any suggestions about which scenarios set this up?

I don't immediately see anything before this that's particularly martial art-y or mentions Tian Xia. Scenarios that get around Absalom, particularly down to the docks (Silent Tide, Slave Pits of Absalom, Frozen Fingers of Midnight, First Steps 1, some higher level, even sliding ahead to The Paths We Choose) might make the locations familiar, while those that involve the Aspis Consortium, such as the Devil We Know series, might prepare the players to get competitive.

If you have mid-level players, The Ghenett Manor Gauntlet could be OK to run with some editing of the mission briefing, though strictly speaking it's out of continuity.

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GM Eazy-Earl wrote:
** spoiler omitted **

No, not him, unless your GM made some changes - which doesn't seem like a good idea, since no PC in tier and not many of their players should know of the events you mention.

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Steven Schopmeyer wrote:
John Compton wrote:
What are a few things that Dreng would need to do or contribute to in order to earn someone's respect—minus his appearing slightly more presentable?
I think he'd need to fulfill the Hidden Badass part of the "Crouching Moron, Hidden Badass" archetype. He's been portrayed as a doddering old man for awhile, and there have been hints as to his glory days here and there.

It's been a while since

Spoiler:
Shadows Fall on Absalom

Grand Lodge ***

When you are in that city, you may purchase mundane items at a 10% discount.

You can get one in a city with a population of 5,000 or more, other than Absalom, by succeeding in the checks and then paying the cost listed on the card.

Can a character who is not/is no longer a member of The Exchange get or hold a merchant's license and does it provide the same benefit? Can a character hold more than one merchant's license per PFS season? Hard to say.

Grand Lodge ***

That's the one. I remember since my tiefling character was in a similar situation (his only Chronicle was We Be Goblins and the cutoff was getting close).

Grand Lodge

Distant Shores gives quite a bit more clarity about Arcadia, southern Garund, eastern Casmaron and Iblydos with a little on Vudra.

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Tempest_Knight wrote:

My understanding has always been that the actual PC has to be played at XP4+ to 'lock' it.

A pregen is not the actual PC.

That was the ruling for aasimar/tiefling grandfathering, so it would be consistent.

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