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Othlo

Starglim's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 3,504 posts (3,542 including aliases). No reviews. No lists. No wishlists. 30 Pathfinder Society characters. 6 aliases.


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Grand Lodge ***

As mentioned, it's addressed in the GM discussion thread (obviously multiple spoilers for others). Later in the thread we have developer confirmation to use these stats.

Grand Lodge ***

The sub-plots of The Paths We Choose generally work this way and I've used it for Master of the Fallen Fortress. An unranked Pathfinder's bright idea like this might lead them into something dangerous that the party can then try to deal with .. edit: as you mentioned, actually.

Grand Lodge ***

It really is.

Grand Lodge ***

Nefreet wrote:
Starglim wrote:
2) Bonuses to apply to day jobs must be usable for the undefined duration that extends between scenarios and must benefit either all uses of the skill, or specifically the use of the skill to earn cash. No to both.
The "You gain a +4 bonus on Heal checks" is permanent, and applies to the entire skill.

Agreed. The OP's question 2) was whether he could double the day job result by providing long term care to two people at once.

Grand Lodge ***

So past Zutha decided his future self was will have been a fool who needs his brain eaten? Actually, if anything was going to turn you into a unique undead, that might.

Grand Lodge ***

I'm Hiding In Your Closet wrote:
But they CAN brew those? Not just purchase them, but brew them themselves for half price?

Not from being a vishkanya or having the Poison Use racial ability, no.

Grand Lodge ***

1) and 2) Bonuses to apply to day jobs must be usable for the undefined duration that extends between scenarios and must benefit either all uses of the skill, or specifically the use of the skill to earn cash. No to both.

3) I've expressed doubt before whether the paralysis and disconnection from normal sensory input caused by drow poison is anything resembling restful sleep. Be that as it may, you can buy drow poison if you have access to it, but it has no defined rule benefit either for performing surgery or for day job checks.

Grand Lodge ***

3 people marked this as a favorite.
Andrew Roberts wrote:
I'm waiting for We Be Runelords. ;)

Choose from these pregenerated characters:

Karzoug
Xanderghul
Alaznist
Zura
Aroden, a wandering swordsman
Ceyanan, the Shepherd
Ng

for
The Day of Death

Time crisis! By tremendous magic, Zutha, Tar-Baphon and Geb conspire to bring to Golarion the staff of the ferryman, an object shaped from a cosmic superstring infused with negative energy. If they succeed, they will unite themselves as the new Horseman of Death, withering the planet into the same state as Eox.

Belimarius refuses to help. Krune doesn't answer. Sorshen's price is too high; the allies have called up a former queen in her place.

Pathfinder Society Roleplaying Guild: The chronicle sheet from this adventure may be applied to any 19th level character.

Grand Lodge

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Air0r wrote:
I am imagining a scenario where you take deific obedience but then due to sudden plot your deity dies.

.. and the party's actions influence who will Inherit the office and get to create a new obedience.

Grand Lodge

Coffee Demon wrote:

It even has two polarities in the Force... er.... "solar energy" they draw from. If you go far along one end of the spectrum, you can't do as much on the other end of the spectrum. I don't know how much closer you could get to Jedi without calling it a Jedi. :)

It does sound like the polarity mechanic is very different from a Dark Side Corruption-type mechanic though.

Blue and red?

Grand Lodge ***

That's one impressive award.

Thanks for the replies for the Guide and considering an update.

Grand Lodge ***

Aosrax wrote:
What about the running it at level 2, how does that work?

The Tier 1-2 scenarios that can be run with the player's own character include adjustments if the average party level rounds up to 2 and for similar situations involving a lot of experienced players on the table.

Evergreens that use 1st level pre-generated characters run as usual and the player can choose to apply credit to a character that's 2nd level, once.

Tier 1 scenarios that don't have adjustments for APL 2 were not written or intended for 2nd level characters to play. Currently, the interpretation is that they can and the GM may not make any changes to compensate. I hope we can have confirmation or otherwise if this was intended.

Grand Lodge

If a character succeeds in a saving throw, she senses that some kind of influence tried to affect her, but not precisely what it was.

However, per recent rulings, NPCs can tell that you cast a spell, even if all components are removed, unless you have a game ability that specifically says otherwise and such things usually describe what checks NPCs can make to detect it.

Grand Lodge

1 person marked this as a favorite.
Abraham spalding wrote:
Starglim wrote:

Russ Morrissey's NEW, part of the WHAT'S OLD IS NEW project, is just going to print and you can already get PDFs. It's generic SF, much like several of the others named.

Also,
Alternity Syfy

I'm going to have to figure out which user you are on that site now.

uncle_jimbo

I'll have to accept responsibility for that thread.

Grand Lodge ***

It means that you can use the section of the book mentioned if you want to create a character of that race, provided you qualify by having a boon certificate, or the race is available to all players as listed in the Guide.

You should check Additional Resources for the sourcebook that contains the Deadly Courtesan to see if the archetype is restricted for PFS play (as opposed to Pathfinder game rules) to a vishkanya character. If that is the case, Racial Heritage won't help.

Grand Lodge

1 person marked this as a favorite.

Russ Morrissey's NEW, part of the WHAT'S OLD IS NEW project, is just going to print and you can already get PDFs. It's generic SF, much like several of the others named.

Also,
Alternity Syfy

Grand Lodge ***

Thus the listed Equipment, Magic Items and Mystery are legal for everyone. edit: Wolf Style and Wolf Trip are considered racial feats for purposes of the AR entry and are legal for any skinwalker character.

Grand Lodge ***

Majuba wrote:

Sell value of Core Pregens gear:

** spoiler omitted **

Thanks! So at 7th level, edit: as long as part of the body is recoverable (because they'll have to put in 2000gp of a resurrection regardless), people are worrying about nothing, while a player of a 4th level pregen is likely to have to dip further than the rules require into chronicle gold and a 1st level pregen is just dead (as a 1st level character would be).

Grand Lodge

It hardly seems overpowered, even this season.

If using it as a PC or NPC inquisitor, don't forget to plan for a Knowledge (planes) check, unless you choose to guess from the description. Bane (that thing) is not a creature type or subtype.

Grand Lodge

Ghost salt might be cheapest.

Grand Lodge

There's a heap of unfinished business in Garund at the end of season 7. Aklo is not a bad call either.

Grand Lodge ***

The Pallid Plague is in the same general region and connects to the Falcon's Hollow modules and (without checking directly) probably Realm of the Fellnight Queen. I don't remember a direct connection to the Tides series, but it would add to the woodsy fey flavour.

Grand Lodge ***

I suspect Ultimate Equipment will need a note similar to the one that appears for Adventurer's Armory that only the second printing or the first printing plus full errata are legal, and the AR crew are carefully drafting that note.

Grand Lodge ***

MadScientistWorking wrote:
Nefreet wrote:
Link?
To what? The FAQ or archetype?

To the version that's legal for PFS play, I'd guess.

Grand Lodge ***

Sandra Wilkinson wrote:
We are going to be running this in a couple of month's time, and I would like my players to have some of the lead in scenarios played. Any suggestions about which scenarios set this up?

I don't immediately see anything before this that's particularly martial art-y or mentions Tian Xia. Scenarios that get around Absalom, particularly down to the docks (Silent Tide, Slave Pits of Absalom, Frozen Fingers of Midnight, First Steps 1, some higher level, even sliding ahead to The Paths We Choose) might make the locations familiar, while those that involve the Aspis Consortium, such as the Devil We Know series, might prepare the players to get competitive.

If you have mid-level players, The Ghenett Manor Gauntlet could be OK to run with some editing of the mission briefing, though strictly speaking it's out of continuity.

Grand Lodge ***

GM Eazy-Earl wrote:
** spoiler omitted **

No, not him, unless your GM made some changes - which doesn't seem like a good idea, since no PC in tier and not many of their players should know of the events you mention.

Grand Lodge ***

Steven Schopmeyer wrote:
John Compton wrote:
What are a few things that Dreng would need to do or contribute to in order to earn someone's respect—minus his appearing slightly more presentable?
I think he'd need to fulfill the Hidden Badass part of the "Crouching Moron, Hidden Badass" archetype. He's been portrayed as a doddering old man for awhile, and there have been hints as to his glory days here and there.

It's been a while since

Spoiler:
Shadows Fall on Absalom

Grand Lodge ***

When you are in that city, you may purchase mundane items at a 10% discount.

You can get one in a city with a population of 5,000 or more, other than Absalom, by succeeding in the checks and then paying the cost listed on the card.

Can a character who is not/is no longer a member of The Exchange get or hold a merchant's license and does it provide the same benefit? Can a character hold more than one merchant's license per PFS season? Hard to say.

Grand Lodge ***

That's the one. I remember since my tiefling character was in a similar situation (his only Chronicle was We Be Goblins and the cutoff was getting close).

Grand Lodge

Distant Shores gives quite a bit more clarity about Arcadia, southern Garund, eastern Casmaron and Iblydos with a little on Vudra.

Grand Lodge ***

Tempest_Knight wrote:

My understanding has always been that the actual PC has to be played at XP4+ to 'lock' it.

A pregen is not the actual PC.

That was the ruling for aasimar/tiefling grandfathering, so it would be consistent.

Grand Lodge ***

Rysky wrote:
Ms. Pleiades wrote:
Let's just cut to the really important question, can we take Profession (Cannibal) as a skill?
Ugh, lets not make competitive food eating a thing in Golarion, please?

Would that be Perform?

Grand Lodge

Readying an action is a standard action, even if the prepared action is a move, swift or free action.

Grand Lodge

Success means the target is grappled. I would say so.

Grand Lodge ***

Additional race options is the key word. If you have legal access to a race, you can generally use game content defined for that race in a source you own, including alternate racial traits (check Additional Resources as you would for any game option). You need a boon to select the race itself.

Grand Lodge ***

Your faction hasn't been retired or a similar special circumstance applied, so I think you'd lose access to the boon, as if you changed factions by paying Prestige.

Grand Lodge ***

The rules are clear that it applies at 12, as it's your oldest unapplied chronicle and at that point you qualify to apply it. Can your GM of the time amend the chronicle for a different character?

Grand Lodge ***

Quintin Verassi wrote:
Starglim wrote:
I don't believe so. You must be a poisoner rogue, alchemist or (per further forum discussion) investigator.
Can I get a link to that? I don't remember Poisons coming up on that discussion, just alchemical items; Poisons in PFS fall under a separate rule.

Fair point, it's a separate question and was specifically addressed (per blog, not the forum, my apologies).

Grand Lodge ***

I'm Hiding In Your Closet wrote:
Andrew Christian wrote:

You can't craft a poison unless you could buy it.

But if you CAN buy it, is that (and the skill) enough to let you brew it?

I don't believe so. You must be a poisoner rogue, alchemist or (per further forum discussion) investigator.

Grand Lodge

Lord Mhoram wrote:
The duration of the "Gap" is going to be interesting. Originally I felt it was like 50 or 100 year gap, and the interview basically thousands of years. Be interesting exactly how long, and how that plays out.

It initially sounded as if nobody knows (except all those people who need to travel between planets and can count orbital periods, so that wouldn't really work). If it's some period between the expiry limit of raise dead and the lifetime of an elf, the exact number of centuries still shouldn't really matter, except insofar as it gives the tiniest clues to what happened, which we have confirmed the Starfinder Society is trying to find out.

Grand Lodge

He must end his charge in the closest square from which he can make his charge attack, barring other abilities. In the situation you describe he can't make a charge.

He certainly can move closer, when he's next able to move.

Grand Lodge

I believe where a supernatural ability needs a caster level, such as the checks you mention, and doesn't specify what it is, it should be the character's class level (if a class ability) or total hit dice (if a racial ability).

Grand Lodge

From PFS pregenerated characters, Traits are listed in their own line after Skills, not in Special Attacks. Unless a trait solely modifies another existing statistic (in which case note it as already applied), you can describe its effect in full as a Special Ability.

Grand Lodge ***

Tamec wrote:
I just ran this at Megacon, but the character I'm assigning it to is level 9. Do I hold the chronicle until level 10 or apply it now since they are the only level out of tier. How do I figure out the Out of Tier gold?

Apply it now - a level 9 character is legal to play the scenario. I believe you get out-of-subtier gold which is the average between subtiers 7-8 and 10-11.

Tamec wrote:
Edit: or option 3 do I juggle my gm chronicles from Megacon and make that the first chronicle (level 8.3) then apply the rest at 9?

Unless there is a serious problem to fix as sanctioned by a VO, you should apply chronicles in the order played.

Grand Lodge

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Big news indeed. I'll be very interested to see it.

Grand Lodge ***

David Hansen wrote:
However, if you are playing the entire adventure path, you can't get a day job, because you are playing as though you played a pregen.

In campaign mode - no, it doesn't seem you can.

Grand Lodge ***

Some others have been allowed by Additional Resources and further rulings: List It's not a simple question presently, but I believe is being reviewed by the appropriate group for future updates.

Grand Lodge ***

The Red Mantis also appear in Blood Under Absalom.

Grand Lodge ***

Abadari wrote:

*-You have found a weapon that you have never seen in your life before (and no one you know has seen it before either), but you are trained with it's use and can use it as well as any other weapon you have used for years.

???

This is no different from the Eastern simple and martial weapons when they appeared in Ultimate Combat (and that didn't provide access to players who didn't have the book, that is, didn't have a legal source). Various sources have added more simple and martial weapons to classic play.

Grand Lodge ***

Sure! I used: Fangwood Keep PFS Intro

I think in canon Ambrus Valsin, not the Master of Swords, was a mercenary in Nirmathas.

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