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Starglim's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 3,220 posts (3,223 including aliases). No reviews. No lists. No wishlists. 17 Pathfinder Society characters. 2 aliases.


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Grand Lodge ***

Vahanian 89 wrote:
I have a similar question. I know there are a few modules that are replayable for credit does the same apply if you GM it more than once? Can you apply the credit to a different level 1 PC? Or is it just 1 time for PC credit and the others for table credit?

You can take repeated GM credit for a replayable scenario in the same circumstances where you could get repeated player credit (so you can only apply one GM credit and one player credit to 2nd level characters).

As you mention, you must apply it to a different character, as a character can never have the same chronicle twice.

Grand Lodge ***

You apply full rewards for the appropriate subtier for the character who is getting the GM chronicle, regardless of what the players did.

You can apply it to your 4th level character. He gets subtier 4-5 rewards (edit: or probably 3-4 as mentioned).

Grand Lodge ***

Wakeup wrote:

I'm going to GM this scenario soon and reading through it I thought the leap from the Wall of Names to the Shrine of the Failed wasn't really intuitive... I'll try to explain myself:

I'm GMing a group of novice Pathfinders (we're just a very young lodge here in Italy) and my guess is many, if not all of them, don't know many things about Absalom and its points of interest, like the Shrine or even the Starstone Cathedral for example. I mean, their characters might know but the PLAYERS don't.

I thought it would be quite awkward to say "Hey, with your history check, your character remembers that there's a monument called Shrine of The Failed [...] <insert description of the Shrine here>" and they'd be like "oh well I guess we have to go there then!".

Don't get me wrong, I'm just trying to ask if a player should be familiar with the city setting to actually have a chance to remember about the Shrine or if it's clearly pointed out with its name (and not only with the tombstone clues, which are quite pointless if the players don't know that the Shrine even exists...)

You're certainly right. I made sure to mention and explain the Starstone in my introduction and give them rumours about Sir Rheinhart's attempt as they went along, so when they made their skill checks (or asked others) to understand the information from Arkath's tomb and the Wall of Names, they would understand the context for the Shrine. I still had to explain it a couple of times.

Grand Lodge ***

That blog is not currently a legal source for the Core campaign, but the Repose domain gives Pharasmins some of the same spells.

Grand Lodge ***

It makes sense. The only downside I see is that making PFS rules a little more divergent from the CRB, by presumably a blog post or FAQ, to that small extent encourages the ongoing stream of "how does X work in PFS" questions. It might be cleaner to make a single revision to "Languages" in the next version of the Guide to PFSOP covering several recent changes.

Grand Lodge

Zacrael wrote:
I meant can i read another one of those books (for example 1 week later) and get bonus on same stat over and over again.

edit: A manual grants a permanent inherent bonus. If you get another inherent bonus to the same ability score from another manual or from a wish, they don't stack. You can get a higher inherent bonus that then overrides the lower one.

Grand Lodge ***

As noted, they already know who the culprit is, but need Fimbrik's note to find out exactly what she did (or they can search all three chapels).

The scenario suggests to use the contacts they (should have) made at the Wisp to help with the investigative parts. Janira or Yargos would be very useful.

Grand Lodge ***

It seems unlikely that travelling to the Astral Plane would kill a particularly difficult Big Bad while only mildly inconveniencing a PC who was having trouble dealing with it with a full party. Circumstances might dictate something unusual, but I'd regretfully be inclined to say the Big Bad would kill the PC off screen (dealing with the body according to its nature) and any success conditions would resolve as if the Big Bad escaped. It might help the rest of the party not to die though.

Grand Lodge

Billy was hesitant to trust whatever protection it was he'd been afforded.

- China Miéville, Kraken

Grand Lodge

Krunchyfrogg wrote:

What are the limits in this switch?

Can I change my characters name? Gender? Class? Race?


Grand Lodge ***

Kevin Mack wrote:
Also In Golarion background there is an entire secret orginisation dedicated to eradicating any evidence of Drow to the extent that even a lot of surface elves dont believe they exist.

That, and their loving parents, who (if they were even interested in making little half-drow) would have fleshwarped them into constantly screaming musical pets or fungal spore farms, or sent retrievers after those who "managed to escape".

Grand Lodge ***

You have to bring your copy of Ultimate Combat, or the applicable pages, to each PFS game. Some boons and traits make a distinction. Otherwise an "eastern" martial weapon or medium armour can be used equally well by an Inner Sea character with the appropriate proficiency and is equally available to buy in large cities.

Grand Lodge ***

Retraining rules are in Ultimate Campaign. edit: They don't include an option to retrain a trait, but you can retrain an alternate racial trait (if you want to badly enough).

Grand Lodge ***

If so,

  • you can keep them until you need them for magic or favours to save your character from a bad outcome (5 PP for body recovery, 16 PP for raise dead and 8 PP for two castings of restoration make a reassuring safety net),
  • you can spend them for single items that cost up to 750 gp,
  • you can use them for various benefits (vanities) listed in the Pathfinder Society Field Guide and Pathfinder Society Primer,
  • particular boons (certificates) can open up other ways to spend them.

Grand Lodge ***

Zan Greenshadow wrote:
If anyone can explain why the above is not a valid course of action per the CRB and Guide when encountering a captured NPC spellbook, I would appreciate it.

Certainly. Since the NPC wizard has not earned a chronicle sheet by playing a scenario, the GM can't certify (even if he wanted to) that the NPC scribed the non-Core spell. Therefore, the NPC can't add the spell to his spellbook or use it for any purpose.

Grand Lodge Dedicated Voter 2013, Star Voter 2014, Dedicated Voter 2015

I backed three to advance:


Grand Lodge ***

Deidre Tiriel wrote:
Matthew Morris wrote:

I'm kind of sad to see Thassalonian and Azlanti on the list.

OTOH, I'd chuckle if Androfann was allowed in core, but not in non-core ;-)

They needed to add those because PCs need to be able to learn these languages - especially if they are playing through a certain season in which one of the dead languages comes up often.

Or a certain evergreen scenario.

Orvian would be my personal twinge, but on the whole I'm very glad to see this.

Grand Lodge ***

An eidolon doesn't heal naturally, including ability damage. The summoner would have to cast or pay for lesser restore eidolon (Ultimate Magic) or lesser restoration for the Strength damage and all damage caused by the disease.

An eidolon can make Fortitude saves and thereby recover from a disease, but see above - it could get expensive for him to roll it out.

Grand Lodge ***

A paladin must have a deity. That deity must be legal for play in the campaign.

A druid or a fighter is not required to worship a deity.

Grand Lodge ***

zauriel56 wrote:
What's the usual turn around from release of product to what is determined to be legal?

Pretty variable and if the answer is "nothing" (though that doesn't seem likely for the Player Companion line), there may not be an explicit announcement.

Grand Lodge ***

Scrolls, CRB p. 490 wrote:
The level of such spells depends on the caster scribing the scroll.

I agree that the caster scribing the scroll in PFS is a wizard and the minimum level he can scribe the scroll is 3rd. A 3rd-level sorcerer has a caster level (at least) equal to the scroll's caster level and doesn't need to make a check.

Grand Lodge ***

It's just an e-mail. Once the address comes up in my default e-mail program, I've copied and pasted it into GMail, with all the same information, to reach a suitable person.

Grand Lodge

Dark blue, purple or green seem possible depending on her mother's race.

Grand Lodge ***

Spaarky wrote:
Emerald Spire no longer gives the individual levels to report, its just listed as emerald spire now. Was this supposed to be this way?

My three Emerald Spire level credits are all showing in Sessions as the same title. Hope this can be untangled.

Grand Lodge ***

Oddly similar to Kigvan, my -1 didn't die but has had a nasty encounter with a demiplane in his career that seems like a good excuse to introduce some twisted timelines. I doubt I'll do the same with further Core characters since it's looking like a healthy challenge to come up with some fresh ideas in core rules.

Grand Lodge ***

GM Lamplighter wrote:
If the organizer and the GM can't resolve this themselves, then you probably don't want that GM to run for you.

Or you, the GM, probably don't want to run games for that organiser.

Players should not be looking at the GM's dice. If the organiser feels that the GM is fudging or ignoring dice results to the extent that it detracts from the game, and an adult conversation has been had about it without resolution, then, yes, there may not be enough trust or respect left in the relationship for it to be healthy for the GM to continue. (Maybe I've misunderstood and there is some physical issue, such as loud noise or furniture damage from metal or stone dice?)

Grand Lodge ***

From Season 1:
Andoran - Liberty's Edge
Cheliax - Dark Archive
Osirion - Scarab Sages
Qadira - The Exchange
Taldor - Sovereign Court

After this automatic update, the PC can make one free faction change any time this season.

Grand Lodge

If he was looking at a stat block, he should have seen at the top "CE Huge construct (extraplanar)". They're made of the substance of the Abyss. If constructs could have the (chaotic) and (evil) subtypes, they would. Actually, I'm not sure why they don't.

Grand Lodge ***

Starglim wrote:

I'll have a go. Low level, I presume.

Since you don't have access to the Special, The Wardstone Patrol is an acceptable substitute to start the season. From there, you have several possible story arcs.

Sczarni Power Play
follow the above with:
You Have What You Hold
Destiny of the Sands Part 1
unfortunately they won't be in at the finish, as The Stranger Within is tier 5-9.

Belatedly - they should end up about the right level for The Paths We Choose, which ends this particularly well.

Grand Lodge

For PFS, one rank in Craft, Perform or Profession gives you a Day Job. A number of boons make it attractive to forego a Day Job check.

Grand Lodge

Any prepared caster can benefit from pearls of power. A lesser rod of extend spell might be worthwhile for buffs and a rod of reach spell is remarkably helpful for a cleric, especially considering its price (but a rod will make it more difficult to use a shield and you might want to wait until you can afford a standard rod of reach).

Grand Lodge ***

Silbeg wrote:

Ok, here's a question.

What do you do when Uncle Guaril bites the big one?

The conclusion assumes that he has been saved, but there is no other text. I am thinking that I'll have him raised, and modify his speech somewhat, assuming the party doesn't all die.

Nothing special, it's a possible outcome. You deduct 1 PP from Exchange PCs and check box B for reporting, unless the party fully pays to raise him, which is possible. Guaril is 11th level so should have enough clout himself for raise dead. Aaqir al-Hakam might paraphrase some of the text when the PCs report back, implying to them that Guaril's death might not be permanent.

Grand Lodge ***

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kevin_video wrote:
Starglim wrote:
If it's not a replayable adventure, you can only take a GM chronicle for it once, with possibly one additional time as a GM star replay. Further runs only give you table credit towards your GM stars.
Can you elaborate on that last part? It almost reads like you're contradicting yourself. I read it as "you can play this twice: once for the PC credit, and one possible additional time for a GM star replay." But then you said that it can be ran more times after that just for GM stars. So, which is it? Did you mean that you can run it an unlimited number of times, but only once goes to a PC credit, and all the rest go to GM stars?

You can

  • play it once for a chronicle
  • GM it once for a chronicle on a different character
  • use a GM star replay either to play it or GM it for one additional chronicle for a third character
  • GM it as many times as you can stand it, each counting as one table towards GM stars but not earning a chronicle
  • play it with a different character if there would otherwise be only two players, getting a chronicle granting zero XP, PP and gold, only to record any resources spent

Grand Lodge ***

kevin_video wrote:
When you run a game, you're to apply the credit of the tier that your PCs did, to your own character of choosing.

You use the appropriate subtier for the character you are crediting when you apply the chronicle (which must be as soon as the character can receive it), regardless which subtier the PCs played. If your GM credit character is between subtiers you get out-of-subtier gold and other rewards for the lower subtier.

kevin_video wrote:
Players can only apply credit of a scenario once, unless it specifically allows you to (ie. The Confirmation). What happens when you're pigeonholed into doing the same adventure over and over because you get new players who haven't done that particular adventure, yet you've done it 10 times? (Assume it's not a "Confirmation" scenario.)

If it's not a replayable adventure, you can only take a GM chronicle for it once, with possibly one additional time as a GM star replay. Further runs only give you table credit towards your GM stars.

kevin_video wrote:
Do you still get credit for completing a scenario even if a party gets TPK'd?

Yes, full rewards.

Grand Lodge ***

3 people marked this as a favorite.

.. if two of them are dead.

Grand Lodge ***

The maximum amount of gold and Prestige depends on the adventure and subtier. You can sometimes get more (or less) than 500 gp even at 1st level.

You can change your character's name by editing its website profile. This doesn't change the name recorded for each session. That should link to your character number, regardless of what the name says, but if it bothers you, a VO may be able to fix it.

Grand Lodge ***

Val'Ross the explorer wrote:

How do I Rebuild a PFS Character. I have 3 games with pregen Valeros. Game 1 no PFS # The other 2 Chronicle sheets have # 1234-1. I would like to start a new character. Do I change the new character as 1234-1 or do I start with a new Character number. 1234-2?

When I play the new character do Start on Chronicle game 4 as a level 2 character?

If you can find your GM or Venture Officer, you should ask for a new chronicle sheet for game 1, because it sounds as if you currently might not have PFS credit for it.

You can rewrite character 1234-1 to whatever currently legal character you want, since it hasn't been played at 2nd level. 1234-1 has 3 XP, so the next time you play 1234-1, game 4, you must advance it to 2nd level.

If you prefer to keep playing Valeros (or a fighter with a different name) as 1234-1 and start a new second character, you'd number the new one 1234-2 and start with 0 XP.

Grand Lodge ***

Rules as written, something like:
Visual description of the character and his gear.
Knowledge (local) DC 13: This is a male human, a humanoid with the human subtype. Humans are adaptable and follow diverse ways of life.
Knowledge (local) DC 18: Another piece of information - I might suggest the next obvious one is, This human is of X ethnicity. X's speak language Y. edit: Age category also sounds good.
Knowledge (local) DC 23: Humans have normal vision. Some humans inherit or learn traits of other races. There's not much more to know about humans.
Knowledge (arcana) DC 18: The cat following him seems unusually intelligent. It's a familiar, which is a magical beast. Familiars can communicate with their masters and grant minor abilities when they're close.
Knowledge (arcana) DC 23+: further information about familiars, maybe specifically what a cat familiar does
Knowledge (religion) DC 10: The pendant he is wearing is a holy symbol of Nethys.

To me it makes more sense to give racial information on a DC set by the lowest CR of the creature type, making humans DC 5 and basic familiar abilities DC 10.

Monster knowledge checks don't tell them he's any kind of spellcaster until he casts a spell. If they want to know what spell it is, that's Spellcraft.

edit: A separate Knowledge check might identify him as a specific person as Belafon described.

Grand Lodge ***

Christopher Rowe wrote:
Starglim wrote:
I wouldn't use this interpretation for PFS, because I know of at least one specific Knowledge check for a CRB race in a scenario (with a DC that could have been calculated on the basis that <redacted> are common monsters). It also wouldn't allow a Knowledge check for a goblin, which would make problematic its use as an example in the skill description.
Why would it not allow for a Knowledge check on a goblin? They're "creatures" with Hit Dice, as described and defined in the Introduction and in their entry of the Bestiary.

The Bestiary goblin is a 1st-level warrior. It has no racial hit dice. edit: On the same page:

Goblins are defined by their class levels - they do not possess racial Hit Dice.

Grand Lodge ***

Christopher Rowe wrote:

Thanks, Starglim. I do want to talk a little more about one of your answers, though. You were answering my question, "What is a monster?" and wrote this:

Starglim wrote:

2. A creature encountered that is not a player character.

But that's not supported by the rules, is it? The Knowledge check specifically says that "monsters" may be identified and etc., not "enemies" or "creatures" and "monster" has a specific definition in the game.

Core Rulebook, p. 12 wrote:
Monster: Monsters are creatures that rely on racial Hit Dice instead of class levels for their powers and abilities (although some possess class levels as well). PCs are usually not monsters.

By my reading, the core races, which are dependent on class levels (be they PC classes or NPC classes) for their powers and abilities are not monsters and thus not covered by "monster knowledge checks."

Are gnomes, elves, humans, etc. even given entries in the Bestiaries?

I wouldn't use this interpretation for PFS, because I know of at least one specific Knowledge check for a CRB race in a scenario (with a DC that could have been calculated on the basis that <redacted> are common monsters). It also wouldn't allow a Knowledge check for a goblin, which would make problematic its use as an example in the skill description.

Grand Lodge

Good-aligned deities common to Andoran include Cayden Cailean, Erastil, Iomedae and Shelyn. Of these, Cayden Cailean often sponsors orphanages but not so often libraries. Iomedae and Shelyn have relatively urban-oriented churches who might compile libraries on particular topics and collect relevant historical objects.

Grand Lodge ***

1. That's it for rules as written. A forum search should find many posts on common (but not universal or consensus) practice.

2. A creature encountered that is not a player character. A creature trained in Knowledge (local) can make a skill check for a gnome illusionist. If it succeeds, it identifies the monster as a gnome and learns one useful piece of information about gnomes (edit: which could well be "they favour illusion magic"). Appropriate Knowledge checks, not necessarily against the same skill as for the race, can also identify well-known individuals.
Unofficially, I allow checks to identify obvious classes and their basic class abilities, unusual weapons, creatures easily mistaken for a different type than they actually are, and so on.

3. Up to the GM, though note that it probably shouldn't relate closely to CR and that there is no category higher than rare or unique. Common monsters are noted in the descriptions of countries and regions that PCs are likely to know about, relate to other described game elements (such as gear they're known to use or that adventurers carry to deal with them) and people offer tales and warnings about them. Rare creatures are small in numbers, described by few scholars or chroniclers, live in places seldom visited by civilised peoples or haven't appeared in the campaign region for a long time. This all implies that the rarity of a creature depends on its specific place in a campaign.

4. What the GM thinks it means. Players asking questions is a common practice, but not required or supported in detail by the rules, though for avoidance of doubt, one extra piece of information per 5 points of success is official. I would choose the first piece of information to give them, myself. If a player asks a question, "no" or "none" is a sufficient and useful answer.

Grand Lodge

Val'Ross the explorer wrote:
What is the intended meaning. The 2 books don't say the same thing.

No, because they don't address the same question.

A character of another class than fighter can choose a feat that is a combat feat, assuming she meets the prerequisites.

A 6th level rogue doesn't meet the prerequisites for Weapon Specialisation.

Grand Lodge

1. Apparently so
2. No, if you trade away a class feature through an archetype or class option, you no longer have that class feature
3-7. No, for the same reason as 2

Grand Lodge

Too late to edit: The Tian Shan is probably the closest possible parallel, with very similar animal populations.

Grand Lodge

Tian Xia is an entire continent with many diverse landscapes and climates, so it will vary from place to place. Many samsarans live in Zi Ha, which is mountainous. edit: You probably wouldn't go far wrong with animals similar to those of the Altai Mountains.

Grand Lodge Dedicated Voter 2013, Star Voter 2014, Dedicated Voter 2015

I thought I'd seen two flying blades. I may be connecting some other source.

Grand Lodge Dedicated Voter 2013, Star Voter 2014, Dedicated Voter 2015

1 person marked this as a favorite.

Oh, that one. 56 seconds to wait to vote for the other thing.

Grand Lodge

1. A summoned monster attacks your enemies. It's not trained to do anything else, nor does it come with any gear except as listed in its standard stat block.

4. A creature should be able to charge if it has a listed speed for the form of movement it's using and otherwise meets the requirements of a charge.

5. Footnote 1 doesn't apply to saddles, so I assumed for PFS the weight was not modified. You might convince your GM otherwise. I assumed further that staying on a mount that's using something other than land speed requires an exotic saddle. Something that has a body shape and motion much like a horse, pony, camel or riding dog could use a regular saddle. In either case they can be military saddles (an exotic saddle is probably custom-made anyway, or if it can use a saddle made for a horse, it can use a military saddle made for a horse).

Grand Lodge Dedicated Voter 2013, Star Voter 2014, Dedicated Voter 2015

Yep, it's a lightsaber. I think it's possible to design interesting lightsabers, but this isn't one of them.

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