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Joe Ducey wrote:
That's my reading too. The other factions that have recruiting goals use the same wording.
The GM gets the rewards, including item access, for the subtier appropriate to the character who receives the chronicle.
edit: The current Guide doesn't specify what subtier of items are available to a GM character who is out of subtier. Immediately before the current wording, in version 4.3, the rule was "Should the GM receive a chronicle sheet that indicates her character is between subtiers .. she must always play down, taking a Chronicle sheet for the lower subtier." Since she is playing down, the GM should take the lower subtier items only.
Topher Hughes wrote:
One question that came up, and that I didn't feel competent to address, has to do with faction cards. Does the History and Future of Humanity count as a named text for the Dark Archive faction card? My gut says no, but I told the player I would double-check online. I haven't come across any obvious answers with google and forum searches, so I thought I'd ask here.
It's a named text. There might be some question whether the PCs are able to recover enough of it to count, but for only 1/3 of a goal I'd allow it.
chad gilbreath wrote:
I was asking because I wanted to get a guard dog for up to like level 3 and use him as a flanking buddy for my Core Rogue but was sure if it was pfs legal or not
The flank trick doesn't exist in the Core Campaign, so if that's what you meant by a Core Rogue, the GM can decide whether or not a dog knows to flank when ordered to attack. However a guard dog from the CRB is a legal purchase.
Which means you're fine with the riding dog and your eidolon.
The dog would be active in combat and provide a combat advantage in increased movement and carrying capacity. Unfortunately I've had to pull up a player on this specific combination. (Even more unfortunately, I was a player at the next session and he brought it out unchanged for the next GM.)
edit: If you have an eidolon active, you can't also ride a dog in combat. The FAQ allows you a mount as a non-combat animal but once combat starts it does not participate at all. However this rule doesn't restrict summoning further creatures, so I believe using a riding dog plus the summoner's summon monster class ability would work.
Can a NPC try and grab one that's orbiting a PC's head? Is it just a CMB vs. CMD?
An orbiting ioun stone is an attended object and benefits from its owner's defensive ability and magical protections. The CRB description doesn't give stats for grabbing or netting one, but a Steal manoeuvre, basically as you've described, sounds right, applying a +2 bonus if the grabber uses a butterfly net, landing net or similar small hand net.
That is the basic rule, but there are exceptions and amendments.
Notably, Free RPG Day modules grant 1 XP and 1 PP. Certain levels of the Emerald Spire alter these rewards based on character actions.
Finally, if for various reasons a character completes less than 2/3 of a module, the GM can award reduced credit, edit: as quoted.
Extracting the relevant part from a particularly spoilerful location:
Mark Moreland wrote:
Eliza Petulengro and Alissa Moldraserva were supposed to be the same person but someone somewhere thought Alissa Moldraserva's name was silly and just changed it without checking to see if she'd appeared previously. That's why Eliza changed from being a Varisian to a Taldan with red hair midway through her continuity.
Chronologically it should work.
And move actions, some of which actually benefit from improved Strength. But generally, yes, these don't assist the cleric's own attacks.
Jeff Merola wrote:
Ah, good point then. I've avoided this question since my Investigator is also a Ranger (not for that reason, but it comes in handy).
Has the Inquisitor been added? Alchemists have specific language saying they can use wands; inquisitors have no such wording. I thought the consensus was that they cannot.
I'm not familiar with this consensus. An inquisitor casts divine spells and her spell list includes cure light wounds. What would prevent her using a wand?
Jack Brown wrote:
Really, only fighters, barbarians, monks, rogues, brawlers, Slayers, swashbucklers, Gunslingers, and cavaliers, samurai and ninjas cannot cast any healing spells (or at least use the wands without UMD).
And there's no strong disincentive (in some cases other benefits) for any of those classes to take a level of ranger.
Yet another question about this scenario - how does Gali get out of the Secret Spine? There are NO doors on the place. How does he ever F2F the PCs?
There is a secret door entering from E5.
He has no reason to confront the PCs unless they get into E5 and find the secret door, as his spell selection and tactics allow unlimited ranged attacks.
The Fox wrote:
AR doesn't disallow these feats for eidolons, but it doesn't allow them for any creature either. Without another legal source eidolons have no access to Bestiary feats.
How has everyone else prompted your players to (ask to) get into the crypt?
Once the Abadarian cleric deduced that they were investigating a breach of the Society's rules and duties (and had been sufficiently bribed, sorry, indemnified for the variation to his contractual obligations) he escorted them in and helped them open the sarcophagus.
I think my question answers itself as well:
Sovereign Court Faction Journal Card wrote:
To fulfil this goal that PC must then join the Sovereign Court by spending only 1 Prestige Point per character level
Sebastian Hirsch wrote:
Somewhat related though, I recall each character is entitled to one free faction change in Season 6. If a player now uses his free change, does that count, or must he spend PP for it to count as recruiting the character?
Vahanian 89 wrote:
I have a similar question. I know there are a few modules that are replayable for credit does the same apply if you GM it more than once? Can you apply the credit to a different level 1 PC? Or is it just 1 time for PC credit and the others for table credit?
You can take repeated GM credit for a replayable scenario in the same circumstances where you could get repeated player credit (so you can only apply one GM credit and one player credit to 2nd level characters).
As you mention, you must apply it to a different character, as a character can never have the same chronicle twice.
You're certainly right. I made sure to mention and explain the Starstone in my introduction and give them rumours about Sir Rheinhart's attempt as they went along, so when they made their skill checks (or asked others) to understand the information from Arkath's tomb and the Wall of Names, they would understand the context for the Shrine. I still had to explain it a couple of times.
It makes sense. The only downside I see is that making PFS rules a little more divergent from the CRB, by presumably a blog post or FAQ, to that small extent encourages the ongoing stream of "how does X work in PFS" questions. It might be cleaner to make a single revision to "Languages" in the next version of the Guide to PFSOP covering several recent changes.
I meant can i read another one of those books (for example 1 week later) and get bonus on same stat over and over again.
edit: A manual grants a permanent inherent bonus. If you get another inherent bonus to the same ability score from another manual or from a wish, they don't stack. You can get a higher inherent bonus that then overrides the lower one.
It seems unlikely that travelling to the Astral Plane would kill a particularly difficult Big Bad while only mildly inconveniencing a PC who was having trouble dealing with it with a full party. Circumstances might dictate something unusual, but I'd regretfully be inclined to say the Big Bad would kill the PC off screen (dealing with the body according to its nature) and any success conditions would resolve as if the Big Bad escaped. It might help the rest of the party not to die though.