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Othlo

Starglim's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 3,234 posts (3,238 including aliases). No reviews. No lists. No wishlists. 20 Pathfinder Society characters. 2 aliases.


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Grand Lodge

It would be equally logical (which is to say, the rules require neither one) to say that an ability with no listed range can only be used by touch.

Grand Lodge ***

LucianC wrote:
Can one forgo a day job check if one is not trained in Perform, Craft or Profession?

bump

I'd be interested to know this for a couple of other reasons.

Grand Lodge ***

The Fox wrote:

From the Additional Resources

Quote:

Pathfinder Roleplaying Game: Bestiary

Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus; Familiars: all familiars listed on pages 131-133; Feats: none of the feats are legal for play for PCs, animal companions, or familiars unless specifically granted by another legal source; Other: all creatures in this book are legal for polymorph effects (including a druid's wild shape ability) within the boundaries of each spell or ability's parameters. All languages found in this book are available for a character to learn with the linguistics skill, except aboleth and drow sign language.

The text that I highlighted does not specifically disallow those feats for eidolons, but I think the intent is clear that the Bestiary feats are not available to any player-controlled creatures unless another legal source allows it.

AR doesn't disallow these feats for eidolons, but it doesn't allow them for any creature either. Without another legal source eidolons have no access to Bestiary feats.

Grand Lodge ***

Faisal_Ethelwyn wrote:
The subject says it all. I'm looking for some scenarios that are geared toward the Dark Archive faction.

In earlier seasons, the Rachikan series: 0-22 Fingerprints of the Fiend, 2-10 Fury of the Fiend, 5-17 Fate of the Fiend

Grand Lodge ***

TheFlyingPhoton wrote:
How has everyone else prompted your players to (ask to) get into the crypt?

Once the Abadarian cleric deduced that they were investigating a breach of the Society's rules and duties (and had been sufficiently bribed, sorry, indemnified for the variation to his contractual obligations) he escorted them in and helped them open the sarcophagus.

Grand Lodge

It won't do anything, because the creature targeted by the spell doesn't have to make a saving throw.

Grand Lodge ***

On one run I got the players to roll as we went, another time I pre-rolled and prepped only those results. Both seemed to work all right.

Grand Lodge ***

Not every encounter or every adventure, but you'll want some answer to incorporeal undead, zombies, skeletons and ghouls pretty much immediately.

Grand Lodge ***

Starglim wrote:
Sebastian Hirsch wrote:

Almost forgot, is there any reason, why an existing character could not convince a new character with 0 XP and Pp to switch factions?(Thus gaming the system.. a bit).

EDIT: Never mind, I obviously can't read..

Somewhat related though, I recall each character is entitled to one free faction change in Season 6. If a player now uses his free change, does that count, or must he spend PP for it to count as recruiting the character?

I think my question answers itself as well:

Sovereign Court Faction Journal Card wrote:
To fulfil this goal that PC must then join the Sovereign Court by spending only 1 Prestige Point per character level

Grand Lodge ***

Sebastian Hirsch wrote:

Almost forgot, is there any reason, why an existing character could not convince a new character with 0 XP and Pp to switch factions?(Thus gaming the system.. a bit).

EDIT: Never mind, I obviously can't read..

Somewhat related though, I recall each character is entitled to one free faction change in Season 6. If a player now uses his free change, does that count, or must he spend PP for it to count as recruiting the character?

Grand Lodge

3 people marked this as a favorite.

A sorcerer can wear full plate if he wants. It will have an effect on his ability to complete missions.

A haramaki doesn't have any spell failure chance or armour check penalty and none of the sorcerer's basic class abilities fail if he wears light armour, so he can wear it without consequences.

Grand Lodge ***

Very nice. The full cellar map makes a couple of points clearer than the published version.

Grand Lodge

If the text clearly established that you can get its benefit from the beginning of your turn (when you declare a melee attack), it would be a useful feat. In my experience it's just too painful to convince a GM that it does something worthwhile.

Grand Lodge ***

It wouldn't scale to higher levels (unless it did: when your character reaches 7th level you may use the 4th level version of the follower, at 12th level advance it to 7th level).

Grand Lodge ***

Vahanian 89 wrote:
I have a similar question. I know there are a few modules that are replayable for credit does the same apply if you GM it more than once? Can you apply the credit to a different level 1 PC? Or is it just 1 time for PC credit and the others for table credit?

You can take repeated GM credit for a replayable scenario in the same circumstances where you could get repeated player credit (so you can only apply one GM credit and one player credit to 2nd level characters).

As you mention, you must apply it to a different character, as a character can never have the same chronicle twice.

Grand Lodge ***

You apply full rewards for the appropriate subtier for the character who is getting the GM chronicle, regardless of what the players did.

You can apply it to your 4th level character. He gets subtier 4-5 rewards (edit: or probably 3-4 as mentioned).

Grand Lodge ***

Wakeup wrote:

I'm going to GM this scenario soon and reading through it I thought the leap from the Wall of Names to the Shrine of the Failed wasn't really intuitive... I'll try to explain myself:

I'm GMing a group of novice Pathfinders (we're just a very young lodge here in Italy) and my guess is many, if not all of them, don't know many things about Absalom and its points of interest, like the Shrine or even the Starstone Cathedral for example. I mean, their characters might know but the PLAYERS don't.

I thought it would be quite awkward to say "Hey, with your history check, your character remembers that there's a monument called Shrine of The Failed [...] <insert description of the Shrine here>" and they'd be like "oh well I guess we have to go there then!".

Don't get me wrong, I'm just trying to ask if a player should be familiar with the city setting to actually have a chance to remember about the Shrine or if it's clearly pointed out with its name (and not only with the tombstone clues, which are quite pointless if the players don't know that the Shrine even exists...)

You're certainly right. I made sure to mention and explain the Starstone in my introduction and give them rumours about Sir Rheinhart's attempt as they went along, so when they made their skill checks (or asked others) to understand the information from Arkath's tomb and the Wall of Names, they would understand the context for the Shrine. I still had to explain it a couple of times.

Grand Lodge ***

That blog is not currently a legal source for the Core campaign, but the Repose domain gives Pharasmins some of the same spells.

Grand Lodge ***

It makes sense. The only downside I see is that making PFS rules a little more divergent from the CRB, by presumably a blog post or FAQ, to that small extent encourages the ongoing stream of "how does X work in PFS" questions. It might be cleaner to make a single revision to "Languages" in the next version of the Guide to PFSOP covering several recent changes.

Grand Lodge

Zacrael wrote:
I meant can i read another one of those books (for example 1 week later) and get bonus on same stat over and over again.

edit: A manual grants a permanent inherent bonus. If you get another inherent bonus to the same ability score from another manual or from a wish, they don't stack. You can get a higher inherent bonus that then overrides the lower one.

Grand Lodge ***

As noted, they already know who the culprit is, but need Fimbrik's note to find out exactly what she did (or they can search all three chapels).

The scenario suggests to use the contacts they (should have) made at the Wisp to help with the investigative parts. Janira or Yargos would be very useful.

Grand Lodge ***

It seems unlikely that travelling to the Astral Plane would kill a particularly difficult Big Bad while only mildly inconveniencing a PC who was having trouble dealing with it with a full party. Circumstances might dictate something unusual, but I'd regretfully be inclined to say the Big Bad would kill the PC off screen (dealing with the body according to its nature) and any success conditions would resolve as if the Big Bad escaped. It might help the rest of the party not to die though.

Grand Lodge

Billy was hesitant to trust whatever protection it was he'd been afforded.

- China Miéville, Kraken

Grand Lodge

Krunchyfrogg wrote:

What are the limits in this switch?

Can I change my characters name? Gender? Class? Race?

Yes

Grand Lodge ***

Kevin Mack wrote:
Also In Golarion background there is an entire secret orginisation dedicated to eradicating any evidence of Drow to the extent that even a lot of surface elves dont believe they exist.

That, and their loving parents, who (if they were even interested in making little half-drow) would have fleshwarped them into constantly screaming musical pets or fungal spore farms, or sent retrievers after those who "managed to escape".

Grand Lodge ***

You have to bring your copy of Ultimate Combat, or the applicable pages, to each PFS game. Some boons and traits make a distinction. Otherwise an "eastern" martial weapon or medium armour can be used equally well by an Inner Sea character with the appropriate proficiency and is equally available to buy in large cities.

Grand Lodge ***

Retraining rules are in Ultimate Campaign. edit: They don't include an option to retrain a trait, but you can retrain an alternate racial trait (if you want to badly enough).

Grand Lodge ***

If so,

  • you can keep them until you need them for magic or favours to save your character from a bad outcome (5 PP for body recovery, 16 PP for raise dead and 8 PP for two castings of restoration make a reassuring safety net),
  • you can spend them for single items that cost up to 750 gp,
  • you can use them for various benefits (vanities) listed in the Pathfinder Society Field Guide and Pathfinder Society Primer,
  • particular boons (certificates) can open up other ways to spend them.

Grand Lodge ***

Zan Greenshadow wrote:
If anyone can explain why the above is not a valid course of action per the CRB and Guide when encountering a captured NPC spellbook, I would appreciate it.

Certainly. Since the NPC wizard has not earned a chronicle sheet by playing a scenario, the GM can't certify (even if he wanted to) that the NPC scribed the non-Core spell. Therefore, the NPC can't add the spell to his spellbook or use it for any purpose.

Grand Lodge Dedicated Voter 2013, Star Voter 2014, Dedicated Voter 2015

I backed three to advance:

Coryphae
Occularictus
Gloomwasp

Grand Lodge ***

Deidre Tiriel wrote:
Matthew Morris wrote:

I'm kind of sad to see Thassalonian and Azlanti on the list.

OTOH, I'd chuckle if Androfann was allowed in core, but not in non-core ;-)

They needed to add those because PCs need to be able to learn these languages - especially if they are playing through a certain season in which one of the dead languages comes up often.

Or a certain evergreen scenario.

Orvian would be my personal twinge, but on the whole I'm very glad to see this.

Grand Lodge ***

An eidolon doesn't heal naturally, including ability damage. The summoner would have to cast or pay for lesser restore eidolon (Ultimate Magic) or lesser restoration for the Strength damage and all damage caused by the disease.

An eidolon can make Fortitude saves and thereby recover from a disease, but see above - it could get expensive for him to roll it out.

Grand Lodge ***

A paladin must have a deity. That deity must be legal for play in the campaign.

A druid or a fighter is not required to worship a deity.

Grand Lodge ***

zauriel56 wrote:
What's the usual turn around from release of product to what is determined to be legal?

Pretty variable and if the answer is "nothing" (though that doesn't seem likely for the Player Companion line), there may not be an explicit announcement.

Grand Lodge ***

Scrolls, CRB p. 490 wrote:
The level of such spells depends on the caster scribing the scroll.

I agree that the caster scribing the scroll in PFS is a wizard and the minimum level he can scribe the scroll is 3rd. A 3rd-level sorcerer has a caster level (at least) equal to the scroll's caster level and doesn't need to make a check.

Grand Lodge ***

It's just an e-mail. Once the address comes up in my default e-mail program, I've copied and pasted it into GMail, with all the same information, to reach a suitable person.

Grand Lodge

Dark blue, purple or green seem possible depending on her mother's race.

Grand Lodge ***

Spaarky wrote:
Emerald Spire no longer gives the individual levels to report, its just listed as emerald spire now. Was this supposed to be this way?

My three Emerald Spire level credits are all showing in Sessions as the same title. Hope this can be untangled.

Grand Lodge ***

Oddly similar to Kigvan, my -1 didn't die but has had a nasty encounter with a demiplane in his career that seems like a good excuse to introduce some twisted timelines. I doubt I'll do the same with further Core characters since it's looking like a healthy challenge to come up with some fresh ideas in core rules.

Grand Lodge ***

GM Lamplighter wrote:
If the organizer and the GM can't resolve this themselves, then you probably don't want that GM to run for you.

Or you, the GM, probably don't want to run games for that organiser.

Players should not be looking at the GM's dice. If the organiser feels that the GM is fudging or ignoring dice results to the extent that it detracts from the game, and an adult conversation has been had about it without resolution, then, yes, there may not be enough trust or respect left in the relationship for it to be healthy for the GM to continue. (Maybe I've misunderstood and there is some physical issue, such as loud noise or furniture damage from metal or stone dice?)

Grand Lodge ***

From Season 1:
Andoran - Liberty's Edge
Cheliax - Dark Archive
Osirion - Scarab Sages
Qadira - The Exchange
Taldor - Sovereign Court

After this automatic update, the PC can make one free faction change any time this season.

Grand Lodge

If he was looking at a stat block, he should have seen at the top "CE Huge construct (extraplanar)". They're made of the substance of the Abyss. If constructs could have the (chaotic) and (evil) subtypes, they would. Actually, I'm not sure why they don't.

Grand Lodge ***

Starglim wrote:

I'll have a go. Low level, I presume.

Since you don't have access to the Special, The Wardstone Patrol is an acceptable substitute to start the season. From there, you have several possible story arcs.

Sczarni Power Play
follow the above with:
You Have What You Hold
Destiny of the Sands Part 1
unfortunately they won't be in at the finish, as The Stranger Within is tier 5-9.

Belatedly - they should end up about the right level for The Paths We Choose, which ends this particularly well.

Grand Lodge

For PFS, one rank in Craft, Perform or Profession gives you a Day Job. A number of boons make it attractive to forego a Day Job check.

Grand Lodge

Any prepared caster can benefit from pearls of power. A lesser rod of extend spell might be worthwhile for buffs and a rod of reach spell is remarkably helpful for a cleric, especially considering its price (but a rod will make it more difficult to use a shield and you might want to wait until you can afford a standard rod of reach).

Grand Lodge ***

Silbeg wrote:

Ok, here's a question.

What do you do when Uncle Guaril bites the big one?

The conclusion assumes that he has been saved, but there is no other text. I am thinking that I'll have him raised, and modify his speech somewhat, assuming the party doesn't all die.

Nothing special, it's a possible outcome. You deduct 1 PP from Exchange PCs and check box B for reporting, unless the party fully pays to raise him, which is possible. Guaril is 11th level so should have enough clout himself for raise dead. Aaqir al-Hakam might paraphrase some of the text when the PCs report back, implying to them that Guaril's death might not be permanent.

Grand Lodge ***

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kevin_video wrote:
Starglim wrote:
If it's not a replayable adventure, you can only take a GM chronicle for it once, with possibly one additional time as a GM star replay. Further runs only give you table credit towards your GM stars.
Can you elaborate on that last part? It almost reads like you're contradicting yourself. I read it as "you can play this twice: once for the PC credit, and one possible additional time for a GM star replay." But then you said that it can be ran more times after that just for GM stars. So, which is it? Did you mean that you can run it an unlimited number of times, but only once goes to a PC credit, and all the rest go to GM stars?

You can

  • play it once for a chronicle
  • GM it once for a chronicle on a different character
  • use a GM star replay either to play it or GM it for one additional chronicle for a third character
  • GM it as many times as you can stand it, each counting as one table towards GM stars but not earning a chronicle
  • play it with a different character if there would otherwise be only two players, getting a chronicle granting zero XP, PP and gold, only to record any resources spent

Grand Lodge ***

kevin_video wrote:
When you run a game, you're to apply the credit of the tier that your PCs did, to your own character of choosing.

You use the appropriate subtier for the character you are crediting when you apply the chronicle (which must be as soon as the character can receive it), regardless which subtier the PCs played. If your GM credit character is between subtiers you get out-of-subtier gold and other rewards for the lower subtier.

kevin_video wrote:
Players can only apply credit of a scenario once, unless it specifically allows you to (ie. The Confirmation). What happens when you're pigeonholed into doing the same adventure over and over because you get new players who haven't done that particular adventure, yet you've done it 10 times? (Assume it's not a "Confirmation" scenario.)

If it's not a replayable adventure, you can only take a GM chronicle for it once, with possibly one additional time as a GM star replay. Further runs only give you table credit towards your GM stars.

kevin_video wrote:
Do you still get credit for completing a scenario even if a party gets TPK'd?

Yes, full rewards.

Grand Lodge ***

3 people marked this as a favorite.

.. if two of them are dead.

Grand Lodge ***

The maximum amount of gold and Prestige depends on the adventure and subtier. You can sometimes get more (or less) than 500 gp even at 1st level.

You can change your character's name by editing its website profile. This doesn't change the name recorded for each session. That should link to your character number, regardless of what the name says, but if it bothers you, a VO may be able to fix it.

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