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Othlo

Starglim's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. FullStarFullStar Pathfinder Society GM. 3,137 posts. No reviews. No lists. No wishlists. 16 Pathfinder Society characters. 2 aliases.


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Grand Lodge **

18 / 4.5 = 4 levels

At the intended long-term average rate of Fame increase, it will be unlocked at 5th level. As others have said, many characters will exceed this.

A 5th level sorcerer with typical Charisma could cast the spell 5 times a day, so if the spell is worth spending money on, it could be significantly better than a party member's class feature. By the same class comparison it shouldn't be available multiple times a day before 4th level.

Grand Lodge

A traveller from Earth - making some assumptions about her motives, which could be as widely varied as any human's - might gravitate towards a big, multiracial city with many diverse scholars and some influence of anomalous technology, such as Absalom, Katapesh, or if she arrived in Tian Xia, possibly Goka, or if she wanted to talk to people from other planets, Kyonin or the Mwangi .. they could be anywhere really.

Grand Lodge

I think I agree with Lifat. It's not likely a chaotic neutral individual could sustain a plan so elaborate and contrary to his own impulses long enough to convince others, but a neutral character could stick to it.

Grand Lodge

No "potentially" about it. The hex would have no effect.

Grand Lodge

Combat Maneuvers wrote:
If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds

You can automatically grapple a helpless opponent. If the target doesn't wake up, you can automatically deal nonlethal damage to him. For most characters it will take a bit longer.

Grand Lodge

Currently 30% off at RPGNow along with other Skirmisher Publishing products.

Grand Lodge **

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Jiggy wrote:
Blog wrote:
Can you tell where he's from?

*looks at face*

Cloud City?

I'm fairly confident that will be Alkenstar.

Grand Lodge **

It applies to one player (in case you were thinking of getting multiple accounts or PFS numbers, which I'm fairly sure is against Paizo's TOS anyway). If your character #1 receives a chronicle sheet, you can get a second chronicle for GM'ing and possibly a third chronicle as a GM star replay, all for different character numbers.

Grand Lodge **

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shadram wrote:
Possibly off-topic, but where can I find this 'part two' of the beginner box quests? I've got some new players that are enjoying the beginner box at the moment, so some new quests would be excellent.

It's not referring, is it, to the 3 adventures in the Beginner Box itself plus one in the GM Kit? I hasten to add that I haven't played or looked at any of these.

Grand Lodge

Ultimate Magic wrote:
A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own (see Chapter 9 of the Core Rulebook).

In this respect the magus works very much like a wizard.

Grand Lodge

There wouldn't be much point in looting them if they didn't. Specifically the duration of an effect once activated (created by a magic item or otherwise) continues to run unless it depends on the user's concentration or active control.

Grand Lodge

If you make your Will save as Diego mentioned, and you can perceive the spell effect (in this case by detect magic), you can make a Knowledge (arcana) check for it.

Grand Lodge

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An attack of opportunity is a melee attack, not any standard action.

This is not at all unclear or new. Putting "looking for official paizo ruling" in your thread title does nothing except to make it less likely anyone will answer your question (Paizo won't and other members might reasonably think you have no interest in their opinion).

This can work (and I've seen it work a couple of times) if the character uses a touch attack ability on his turn, misses or doesn't take the touch attack and holds the charge. He threatens and can take an AoO with the held charge.

Grand Lodge

They occupy the same space as their mounts. They're certainly within reach, but for some purposes they may not be adjacent.

Grand Lodge

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They can read and speak their racial languages, as their Intelligence is higher than 3. If they have ranks in Linguistics they can speak and read any new languages that they learn as a result.

Grand Lodge

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I've always seen it run as Heal DC 15. It should be a move action, like an active Perception check. Agree that if there's plenty of time outside of combat, there's no need for a check.

Grand Lodge **

Fromper wrote:

Good stuff, for the most part, but I'll make one suggestion.

I don't like the idea of a two sided faction "card". The fact that everything in Society play can be printed single sided on standard sized paper makes the paperwork easy and straightforward. Please keep it that way.

I was a little uncertain how this would work as well. I can think of a couple of chronicles that have gone over one page, at which they became two chronicles. I'd suggest that's the right way to think about it. I doubt the typical organiser or player will print it as a "card".

Grand Lodge **

Damanta wrote:
Is it possible to put the traveling garden on a wagon from the CRB? thus ignoring the heavy bit?

edit: Since it includes earth-filled planters and a small herd of goats, that doesn't seem sufficient. I'd personally allow it on a ship, but that obviously has no rules support.

Grand Lodge

Rankest speculation on the first part of a certain strip of paper:

Spoiler:
"MUHLIA AL-JAKRI.."

Grand Lodge

Regarding the

Spoiler:
Bell: It's mentioned in Library of the Lion, though in such a way that only some players will find out about it. From Destiny of the Sands 3 I could infer that the duo currently do not know where it ended up after the conclusion of this series. Watch this space?

Grand Lodge **

"Factions" chapter from page 14 onwards. You may need the equivalent factions from the Guide to PFSOP and note Lantern Lodge, Sczarni and Shadow Lodge prestige awards are not available.

Grand Lodge **

Erosthenes wrote:
Reading through this before I run it tomorrow. Where on the chronicle are the spots to check ABCD???

You tick them on the tracking sheet and reporting webpage. They don't affect player chronicles.

Grand Lodge

1, 2, 3, 4, 5, 8: The servant can open a normal door, but not an abnormal door. I think that means it can reach the handle of a normal door, which is within 5 feet of the ground, as are normal drawers and lids. A cat door is not a normal door, so the servant can't open it. If it's already open, getting through it is not a simple task for an entity that finds it simple to open a door. I might suggest it's most consistent to consider the servant's size as Small.

6: This would be a combat manoeuvre. The servant cannot attack in any way. It could hold up an object as an obstruction, which would probably require a combat manoeuvre to push it out of the way, most similar to an overrun. The servant's CMD is 10 + 0 (BAB) - 4 (STR) + 0 (no DEX score) = 6.

7: Things that can't be seen with see invisibility specifically say so. The spell would reveal a vague, shapeless presence.

9: A slope that would require it to climb, which I've suggested elsewhere is either greater than 60 degrees, or between 45 and 60 degrees and without adequate footholds.

Grand Lodge **

He becomes Dark Archive. He can then change factions once for free within season 6.

Grand Lodge **

kinevon wrote:
And, just to add to the confusion, since, in PFS, scrolls are untyped as to Arcane or Divine, what happens when you buy a scroll of continual flame at CL3, and have a Cleric use it? Does it automatically act as the Cleric version of the spell, becoming SL3, CL5, or does it stay as the Wizard version of the spell, SL2, CL3?

It's CL 3, because that's what the maker and the buyer paid for and how it reads to detect magic.

Spell level is a theoretically interesting question, but I think for practical play it's safe to say that you don't apply the benefit of the doubt to change it from how it was actually made into a magic item that can't legally exist. It's a scroll of continual flame, spell level 2, either divine or arcane as needed, even if the scroll user can't cast any such spell from his own spell slots.

Grand Lodge **

That's correct, the only thing the players gain is the boon on the chronicle. Each of the options could be useful to have for particular adventures.

Grand Lodge **

This is basically a scam, so a Bluff check might be in order to get some spending money to buy items in the scenario. There's no mechanism for such items or any of the gold to remain on the chronicle at the end.

Why is the character a Pathfinder if he'd rather spend his days cheating people with magic? It's unheroic and I wouldn't spend a lot of the rest of the party's time on this.

Grand Lodge

The restriction on and consequences for actions start when the paladin begins to be staggered. He can't continue his move as he's used all his allowed actions for the round (so he must stop moving at the closest legal space to where he was hit) but doesn't lose a hit point.

Grand Lodge **

It wouldn't make sense to do this, since the idea of the boon is that the faction member who played the scenario recruits another, fresh member to his faction due to their famous exploits.

The second part of the suggestion also doesn't work. If you applied New Recruits to a new character, both the character who played/received credit for the scenario and the new recruit must have this boon applied, marked with the character receiving it and initialed. You couldn't pick one of the other boons as well, no matter who received the chronicle.

Grand Lodge **

I believe a wagon is legal for purchase from the Core Rulebook.

Grand Lodge **

Guide to PFSOP page 28 wrote:
If a class, prestige class, or a class feature-dependent ability score is altered: You may rebuild your character to its current XP, maintaining the same equipment.

There were numerous specific discussions when the change occurred, but with the passage of time, this would seem to be the simplest rule.

Grand Lodge

Ascalaphus wrote:
Are penalties ever typed?

Getting started

Quote:
Penalties do not have a type and most penalties stack with one another.

An exception being penalties applied more than once by the same effect.

Grand Lodge

The range doesn't matter once the spell's cast unless the description says it does. I don't think you can teleport an enemy into mid-air nor into a pit of acid (unless perhaps it can stand on the bottom) due to the text you cited.

Grand Lodge

From the Pathfinder Society Field Guide, you can pay Prestige Points to become a member of a hunting lodge, temple, thieves' guild and so on. One benefit of membership is to use skills not normally allowed as PFS Day Job rolls. The Caravan vanity from the same source also does this.

Grand Lodge

Warhawk7 wrote:

Cool, thank you Owen. So, I can just simply put the following?

DECLARATION OF OPEN CONTENT: All material in this document is Open Game Content as described in Section 1(d) of the License.

Or would it need to be more specific.

If everything in your document falls under Owen's point 5 or is your own work, that would be a suitable declaration. If you want or need to exclude anything from open content, art, for example, you might have to say a bit more.

Grand Lodge

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Yes, and it counts as an attack that affects an area.

Grand Lodge **

kinevon wrote:
Good question. Not sure if this Special does it the way other Specials did, with different but similar rewards for different sub-tiers or level ranges, but they are similar boons,

It doesn't - as Bahamutkotd described, all subtiers receive their choice from the same boons.

Grand Lodge

You can act freely for d4+1 rounds. You can take as many actions as you normally could in those rounds, including swift actions. Others have covered the limitations of spell effects.

Grand Lodge

"You" being an army that has Alignment Channel as a special ability, attacking an army of outsiders with the evil subtype - yes, that would follow.

Grand Lodge **

Occult Playtest wrote:
This playtest will remain open until November 25th (although we will keep it open for an additional round of playtesting if feedback warrants any significant revisions).

If there is another round of playtesting for any classes, will it extend the end date of the playtest for the purpose of adding games to the chronicle sheet?

Grand Lodge

Mindlessness is their defining characteristic, with an invertebrate, but not amorphous form.

Invertebrates that are not mindless become aberrations (often) or animals as you mention.

Grand Lodge

blackbloodtroll wrote:
Starglim wrote:
6. It can be enchanted as a slashing melee weapon. What enchantments are specific to whips?
Prehensile enchantment, is whip only.

Thanks. That would apply to a scorpion whip, because it's a whip.

blackbloodtroll wrote:
Are all these answers the same, if using it as a Scorpion Whip, and not as a Whip?

I answered for using it as a scorpion whip. How would you use it as something else than it is?

Grand Lodge

Maybe I'm missing the difficulty.

1. Yes, it's a whip.

2. No, it does lethal damage unless you take a -4 penalty to use a lethal weapon to do non-lethal damage.

3. No, unless modified by 1., it's a whip.

4. Yes, it's a whip.

5. Yes, it's a whip.

6. It can be enchanted as a slashing melee weapon. What enchantments are specific to whips?

Grand Lodge

Without actually checking that she has a published deific obedience as a deity and demonic obedience as a demon lord, yes, that should work. If the required obediences are different, you would of course have to carry out both of them to get both benefits.

Grand Lodge

Ask your GM. For PFS, you can only gain mechanical benefits for worshipping one god.

Grand Lodge

blackbloodtroll wrote:

Odd question:

Does a creature without traditional eyesight, like the Morlock, gain vision, with the Clouded Vision Curse?

You mean the Grimlock? No. The oracle can't see anything beyond 30 feet. Within that radius she can see as if she had darkvision. Darkvision allows you to see what you otherwise could, in monochrome, even when there's no light. If you have darkvision, but you're blinded, you can't see.

The clouded vision curse doesn't interfere with blindsense, blindsight or other abilities that are not vision.

Grand Lodge

1. Unless an army's statistics explicitly say that it has no melee attack (which none of the armies in this scenario do), it uses its OM for both melee and ranged attacks. "Ranged" tells you that it can attack in ranged phases, (barring other abilities) with the same modifier.

2. Check the description of each ability, as they work differently. The Riftwardens' Channel Planar Energy does 1d4 points of damage to an extraplanar army that they attack in the Melee phase, whether they damage it with their normal attack or not. They don't get this ability in a Ranged phase.

Grand Lodge **

Can I fill in a line on the boon if I don't qualify for a Chronicle because I've played the scenario before (and don't use a GM star replay)?

Grand Lodge

Luecian wrote:

When it comes to magic items they have an Aura.

If you have a magic item say

a +1 Called Frost Bardiche, is the Item Moderate Conjuration, Moderate Evocation, or both. Called is CL 9, Frost is CL 8. I am thinking just Conjuration but I am unsure.

When making magic items like that, is it just the strongest CL aura that shows for the item?

Moderate conjuration and evocation. In this case frost overrides the aura of evocation just from having a weapon enhancement bonus. If it had, say, a necromantic ability, it would detect as moderate (for its caster level) conjuration, evocation and necromancy (for its effects), or the GM might call it a moderate varied aura.

Luecian wrote:
Also if you use the spell Magic aura to mask something's Aura...does an Aura of Illusion still show up on the caster since the spell is Illusion.

Note that magic aura allows a Will save and people who can cast detect magic tend to have decent Will saves. If the detect-er fails the save, the item appears to have only the aura or lack of aura that the caster desired.

Grand Lodge **

My mistake. That does sound quite a bit simpler.

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