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This is interesting:
Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy).
Channel energy in Pathfinder does cause damage, so I think this is outdated but shows a clear past intention that channel energy should take full effect on incorporeal undead. Marked the original question for FAQ
That is why I quoted since getting a bonus equal to an ability mod is a determination on whether or not something stacks.
The FAQ considers an untyped bonus equal to an ability modifier to be the same as adding that ability modifier and prevents these from stacking. If the bonus is typed (such as the paladin's deflection bonus quoted in the FAQ) it stacks in the normal way.
You don't play Prismati with a sling. The bonus applies when you "throw stones", as the first sentence makes clear. If you threw a sling bullet with your hand, that would count.
So, if an ability changes what the skill is based off of, and another ability adds the modifier, from the same ability score, does the change, or the added modifier, cease to function?
Both abilities continue to function. Only their effects don't stack. The skill is now based off the new ability score and the character receives the highest available bonus, if they are different (for instance, if one is multiplied by some factor).
No - no more than ability score increases due to levels are bonuses. The character's ability score actually and permanently changes.
To be fair, I need to correct myself on this:
At 4th level, a character can increase one ability score by +1. This is a typeless, nonmagical bonus that cannot be changed once selected .. A character can also increase one ability score at 8th, 12th, 16th, and 20th level; it does not have to be the same ability score as the one chosen at an earlier level, and stacks with all other bonuses.
(including the untyped nonmagical bonus gained at 4th level)
Some parties may suspect there is something waiting in the suspiciously easy to find cave.
Rushley son of Halum wrote:
The issue is that a shield champion gains bonus feats that require 2 weapon fighting. Am I forced to take 2 weapon fighting? Or do the feats work as normal? Or can I only benefit from the feats while a flurry?
You can only benefit from the feats while flurrying, unless you choose to take Two-Weapon Fighting as a feat.
The OP's quote says that the brawler has the Two-Weapon Fighting feat when making a brawler's flurry.
You would need a pretty specific ability that explicitly allows some arcane caster to scribe the spell as a different spell with a different descriptor. If you can find such an ability, check Additional Resources to see if it's PFS legal.
The Admixture wizard's abilities don't alter how he scribes his spells, only how he casts them, so they won't do what you want. Elemental Spell has the same issue, regardless of which character in the transaction has the feat.
How does that boon work if your faction didn't make it into season 6?
It uses the faction reported on the Chronicle for the character who played the scenario. Since I believe it debuted at GenCon, the game must have occurred after August 14, so that would have to be one of the current factions and grant one of the current faction traits.
Hungry Flesh consists of the character's flesh, though in a form that doesn't have viable limbs or organs. Once destroyed, it should be a valid target for resurrection, which restores the character to full health - comparing with the text of raise dead, it should certainly remove the risk of tumour growth.
I'd say spend a standard action "commanding" the servant, and it does what you want.
Better still, a move action to direct a spell. As mentioned, the unseen servant is mindless and doesn't understand language, only the magical ability to command it included in the spell. I think that could just as easily be a gesture, but personally wouldn't allow an "act of will".
1a. Feats from the Bestiary are not legal unless access is granted by another legal source. If your class choice offers Improved Natural Attack as a bonus feat or similar, you may take it.
1b. Unlikely. Eidolons have no better access to feats than PCs.
2a. Yes, if that size is Small, Medium or Large.
2b. The monetary cost of a weapon doesn't change based on the size of its owner, no. You'll take the usual penalty for using a weapon not sized for you, which could be considered a cost.
Russo PC wrote:
Since no-one yet has pointed out a legal source for Razmir as an object of worship, decorating your character sheet with his name can have no mechanical effect. If you have a "Razmiran" archetype or prestige class, check the rules for that option.
The cleric gains information as if she had made the appropriate Knowledge check. If you're untrained, normally you can't make a Knowledge check with a DC higher than 10, but lore keeper bypasses that requirement as if you made the check regardless. The effect of not having Technologist is just that you are treated as untrained on all skill checks. I think lore keeper would give full information.
You may have had some discouraging answers here and from your local group. It takes longer than is available at the start of a game - I have seen it done while the GM started The Confirmation and wouldn't recommend that. The character creation section in the Guide is helpful and it's ideal if you can get an experienced player to work with you for an hour or so (reasonably quick if you think about what you want to build and it doesn't require delving into multiple sources) or to check your result. You don't need the GM unless you want a ruling or signature on something.
If you conceal what it is, you haven't offered it for their appreciation nor invoked the majesty of your god.
Does that prevent you channelling while under greater invisibility? Why, very possibly it does.
However if you present your deity's symbol and those affected could see it, if they could see in the dark or through smoke or fog, I think their inability to see what you openly presented is on them.
Samuel Frederick wrote:
The link from dragonhunterq says that the Aasimars are considered half-human, so is that taken to mean that they 'have' to be half human, or human for the purposes for qualifying for feats.
They have to be half human and cannot gain mechanical changes from being descended from another race. They only count as humanoid (human) for any other purpose if they have the Scion of Humanity alternate racial trait.
He can't channel negative energy, as he can't present his (Un)Holy Symbol. I agree with claude that there may be some question whether he can cast spells with DF components.
I think it would be a good idea oh no that guy got dropped I need to keep him from dying run over put shield on back pull him away from the fray, put yourself between his body and the active combat so that the shield catches any missiles fired your way. valid and realistic thing to do for a combat healer.
Most of that is a drag manoeuvre (automatic success and die roll of 20 against a helpless creature) and/or 5' step to put him in a square where you provide him cover against attacks. The shield strapped to your back won't protect anyone and you are now a much better target for missiles than he is, but oh well, you can be brave to help your friend.
The valid, realistic and historically correct thing to do (well, historically for reloading crossbows, but close enough) would be for someone else to carry and set up the tower shield while you use your standard action effectively.
1. Much like other cooked meat and baked goods, it might keep for a few days, more with cold or magic, or the witch might be able to make preserved foods or trail rations that last indefinitely but don't look quite as delicious.
2. One meal or serving. If you want more, cook more people.
3. Each serving can have a different effect, most likely at the witch's option when created.
My understanding is that a character can always purchase items valued at under 750gp regardless of Fame or PP. Is this the case or have I experienced a catastrophic reading comprehension failure?
This is not the case. If he has less than 5 Fame, he can only purchase Always Available items and items on the character's chronicle sheets.
Also, can things on one character's Chronicle sheet be bought by another one of my character's since the Chronicles are kind of attached to me as a player rather than to each of my individual characters? It seems clear that the items and boons from the top half of the Chronicle are character specific but is the list of equipment on the bottom half only available to only that character as well?
No. Chronicles are specific to the character who earned them or was assigned them. A few boons carry over between characters and these are described explicitly on the chronicle or in the scenario concerned.
1. Vishkanya have Poison Use because they produce their own poison. Neither PFS rules nor logic support them buying manufactured poisons unless they have levels in the classes that normally have this benefit, or access from a Chronicle. If a vishkanya obtains a manufactured poison, her Poison Use ability works as written.
2. The rules don't support an animal's venom working effectively if applied directly to a weapon, though a non-PFS GM could allow it as a house rule. It must be prepared as a manufactured injury poison. edit: Outside of PFS, a character might use it as raw material for Craft (alchemy), applying a suitable Profession check for how much raw material it provides in gold piece value, but that's not explicit anywhere. In PFS, a day job roll against Profession (animal keeper) followed by a Craft (alchemy) roll provided you are an alchemist or investigator would do something like this, producing one of the permitted standard types of poison.
You make a good point. The text really should say explicitly if the brawler's levels count as monk levels for the effect of feats and items. The only support I can see for this is the examples selected - but in both examples, the only difference in their function for a monk is that they scale with monk levels. I think it's poorly written and needs clarification.
The Guide to PFSOP, pages 21, 25 and 36 describes how to adjust XP, PP and gold for the slow track. The Guide says nothing about altering the day job result - instead it says (pages 21 and 36) to enter the result from table 5-1 in the day job box.
edit: as others have said, providing a citation/quotation for a negative is pretty tedious.
That's an unhelpfully vague description of Martial Training. A brawler counts her levels as monk levels for the purpose of qualifying for feats, and to determine what options apply for feats that work differently for monks and non-monks. Otherwise the character has 2 levels of hungry ghost monk and 3 levels of a non-monk class.
Punishing Kick knocks an opponent back 5 feet, as it would if the character was a level 5 hungry ghost monk. She can use it twice per day.
Elemental Fist does +1d6 damage and she can use it twice per day.
Should they? Not a rules question. If you want a character who is less than the minimum age for an adventurer and your GM is prepared to allow this departure from the rules, I would think you should be prepared to use the mechanics for that choice. Otherwise, a half-elf can take PC class levels at 20 years and if you want to claim you're 11 for some roleplaying reason, the game world will draw its own conclusions.
Abadar, Appearance in relation to Worshipers, Theology, and Worshipers that are not Human.Fluff and Character Help needed.
It's pretty long, to be honest.
If the character was introduced to Abadar by a Tien merchant, he might recognise the Tien aspect first, until he develops enough personal understanding of theology (say, high ranks in Knowledge (religion) or cleric levels) to make his own speculations. However Abadar is an ancient god and appears to different cultures in their own guise. I expect he has draconic and cyclops aspects, for example.
The church would probably advise the character to integrate into Katapeshi civilised society more than to preach to his own tribe, unless perhaps he had an opportunity to convert almost all of them at once.
They might pull out a few of their captives to do that - particularly if the PCs destroyed specific undead servants and were well suited to replace them, such as Luscilia's zombie and the party included a strong fighter, or Dalirio's huecuva and a cleric - but most of the slaves are either shipped off for cash sales in other nations, or sold to the derro for purposes revealed in Part 4.