|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
** spoiler omitted **
The axe is more Celtic than Norse, which would make it Kellid .. huh .. I probably should have noticed that before. I didn't disguise the Slainé ripoff much. Also I should know very well that augurs watch birds and thunderstorms while haruspices kill things to look at their insides.
Aaron Bitman wrote:
It sounds like pretty much the same process and result. Time will tell, I suppose, if it's attracted any attention.
Anyone ever try the old Alternity game? What are your opinions? I recently saw a bunch of these at a local used book store and was curious.
I really like the system and found Star*Drive a decent enough space opera setting. A few of us at alternityrpg.net have written in to Wizards to ask to restore the PDF downloads for sale and we could always use more voices.
Axe of Auguries:
This +2 guided cold iron greataxe of barbaric design is wrapped with colored leather strips, its pitted head scored with northern runes. Once per day, when the wielder uses the axe to kill a living creature that has blood, as an immediate action, she may call out an intended course of action. There is an 80% chance that the axe bestows divinatory insight into the patterns of flowing blood, revealing by an uncanny sense whether, within half an hour, the stated action will probably bring the wielder weal (good results), woe (bad results), or both weal and woe. If the check fails or the action is not likely to bring either good or bad results, the wielder sees nothing unusual in the blood runnels.
If you played a PFS game with a pregen, you can apply credit when your character reaches the level of the pregen. Since a standard PFS pregen eligible to play this module would have been 4th level, you can't apply credit to a 2nd or 3rd level character.
The disc floats 3 feet above the ground and follows you at a rate of no more than your normal speed (not your vehicle's). If you move beyond your Close range from the disk, it winks out.
This won't interact well with most vehicles. It's an interesting question how it might work with a boat that moves no faster than your normal speed.
1. Wrath of the Righteous is not sanctioned and can't be played for PFS credit.
2. PFS characters get gold, XP and PP only as listed on chronicle sheets and must buy any items they want to carry into the next adventure, replacing what they would get from the module in a non-PFS campaign.
3. A PFS character gets 1/3 less of the gold granted on the chronicle and reduced XP and PP for each session the player missed. This is the only reward they would otherwise get for the session.
4. Jade Regent #1 and Jade Regent #2 are two separate sanctioned PFS modules. edit: You can play and gain credit for other adventures in between as long as the character ends up in tier for Jade Regent #2.
5. If the indicated level for a sanctioned module is 13 or above, it can only be played by Seeker characters. edit: It looks as if Jade Regent #5 can be played by 11th level characters who are not yet Seekers.
If they roll really high, they would also learn things about the creature, but rather having it stem from existing knowledge and lore, it would be represented by the character's immediate observations, astute assumptions, and knowledge of other, similar monsters.
This is my stance. I'd give them everything they'd normally get except the creature's name.
1 and 2: The party get XP for defeating the challenge. If it attacks them again, clearly they didn't defeat it the first time, as it is still a threat to them. They get XP once, if they are not killed by it and succeed in getting past it to the next encounter.
3: Bibbity has used his class features and/or equipment, which are included in his CR. No additional XP.
4: Her olds. Who may or may not be Eldest. Typically large families of nymphs were born of local gods.
For each heritage in Blood of Fiends,
Perform (act) is indeed one of the skills used in performance combat.
A haunt is neither a spell nor a magic item, which are the two things detect magic senses. It has a caster level, but more because it acts in some ways like a spellcaster.
As quoted, each haunt has an alignment. If it's evil, detect evil might pick it up. By RAW the caster can make the check listed as its Notice DC but at a -4 penalty. I don't like that rule. Detect undead also works the same way.
18 / 4.5 = 4 levels
At the intended long-term average rate of Fame increase, it will be unlocked at 5th level. As others have said, many characters will exceed this.
A 5th level sorcerer with typical Charisma could cast the spell 5 times a day, so if the spell is worth spending money on, it could be significantly better than a party member's class feature. By the same class comparison it shouldn't be available multiple times a day before 4th level.
A traveller from Earth - making some assumptions about her motives, which could be as widely varied as any human's - might gravitate towards a big, multiracial city with many diverse scholars and some influence of anomalous technology, such as Absalom, Katapesh, or if she arrived in Tian Xia, possibly Goka, or if she wanted to talk to people from other planets, Kyonin or the Mwangi .. they could be anywhere really.
Combat Maneuvers wrote:
If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds
You can automatically grapple a helpless opponent. If the target doesn't wake up, you can automatically deal nonlethal damage to him. For most characters it will take a bit longer.
It applies to one player (in case you were thinking of getting multiple accounts or PFS numbers, which I'm fairly sure is against Paizo's TOS anyway). If your character #1 receives a chronicle sheet, you can get a second chronicle for GM'ing and possibly a third chronicle as a GM star replay, all for different character numbers.
Possibly off-topic, but where can I find this 'part two' of the beginner box quests? I've got some new players that are enjoying the beginner box at the moment, so some new quests would be excellent.
It's not referring, is it, to the 3 adventures in the Beginner Box itself plus one in the GM Kit? I hasten to add that I haven't played or looked at any of these.
Ultimate Magic wrote:
A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own (see Chapter 9 of the Core Rulebook).
In this respect the magus works very much like a wizard.
An attack of opportunity is a melee attack, not any standard action.
This is not at all unclear or new. Putting "looking for official paizo ruling" in your thread title does nothing except to make it less likely anyone will answer your question (Paizo won't and other members might reasonably think you have no interest in their opinion).
This can work (and I've seen it work a couple of times) if the character uses a touch attack ability on his turn, misses or doesn't take the touch attack and holds the charge. He threatens and can take an AoO with the held charge.
I was a little uncertain how this would work as well. I can think of a couple of chronicles that have gone over one page, at which they became two chronicles. I'd suggest that's the right way to think about it. I doubt the typical organiser or player will print it as a "card".
1, 2, 3, 4, 5, 8: The servant can open a normal door, but not an abnormal door. I think that means it can reach the handle of a normal door, which is within 5 feet of the ground, as are normal drawers and lids. A cat door is not a normal door, so the servant can't open it. If it's already open, getting through it is not a simple task for an entity that finds it simple to open a door. I might suggest it's most consistent to consider the servant's size as Small.
6: This would be a combat manoeuvre. The servant cannot attack in any way. It could hold up an object as an obstruction, which would probably require a combat manoeuvre to push it out of the way, most similar to an overrun. The servant's CMD is 10 + 0 (BAB) - 4 (STR) + 0 (no DEX score) = 6.
7: Things that can't be seen with see invisibility specifically say so. The spell would reveal a vague, shapeless presence.
9: A slope that would require it to climb, which I've suggested elsewhere is either greater than 60 degrees, or between 45 and 60 degrees and without adequate footholds.
And, just to add to the confusion, since, in PFS, scrolls are untyped as to Arcane or Divine, what happens when you buy a scroll of continual flame at CL3, and have a Cleric use it? Does it automatically act as the Cleric version of the spell, becoming SL3, CL5, or does it stay as the Wizard version of the spell, SL2, CL3?
It's CL 3, because that's what the maker and the buyer paid for and how it reads to detect magic.
Spell level is a theoretically interesting question, but I think for practical play it's safe to say that you don't apply the benefit of the doubt to change it from how it was actually made into a magic item that can't legally exist. It's a scroll of continual flame, spell level 2, either divine or arcane as needed, even if the scroll user can't cast any such spell from his own spell slots.