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Othlo

Starglim's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 3,378 posts (3,383 including aliases). No reviews. No lists. No wishlists. 23 Pathfinder Society characters. 2 aliases.


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Grand Lodge ***

Starglim wrote:
The Free RPG Day modules are also sanctioned for PFS.

Just as a more complete resource:

Master of the Fallen Fortress level 1 characters, replayable
We Be Goblins goblin pre-gens, apply at level 1-2, replayable
Dawn of the Scarlet Sun level 4-6 characters
We Be Goblins Too goblin pre-gens, apply at level 2-4
Risen from the Sands level 2-4 characters
We Be Goblins Free goblin pre-gens, apply at level 3-5

Grand Lodge ***

Pathfinder Society Roleplaying Guild Guide

Additional Resources
Resources links to the Character Traits download
Faction Journal Cards

First Steps scenario

The Free RPG Day modules are also sanctioned for PFS.

Grand Lodge ***

1 person marked this as a favorite.
Muser wrote:
Conman the Bardbarian wrote:
OK, so now I'm aware of two but only know what one is. :)

It's in a certain multilevel dungeon.

** spoiler omitted **

Ah. Then there are three.

Spoiler:
Also and for the same reason, Emerald Spire

Grand Lodge ***

captnchuck67 wrote:
But the guide says if you reach a certain age you die and are retired from play

Or if you are below the minimum adventuring age for your race. It has come up in play.

Grand Lodge

zainale wrote:
an alchemist can craft a homunculus and provides the blood and is its master but it does not clarify if that makes it a familiar or companion.

Unless he has a game ability that makes it his familiar (such as choosing it for the Improved Familiar feat), it is just a construct that he made with the abilities detailed in the Bestiary.

Also, it can't take a familiar archetype unless it begins with the abilities that the archetype trades out.

Grand Lodge

The weapon continues to attack the same target, following it around if necessary, without you taking any other defined game actions. You must "direct" the spell, otherwise it stops attacking. What this means and what stops it working is not very clear to me.

Grand Lodge ***

As for a grey cloak, the PC can certainly get a traveller's outfit.

Grand Lodge ***

Additional Resources: Pathfinder RPG Advanced Race Guide wrote:
Half-Elves: all alernate (sic) racial traits except drow-blooded and drow magic are legal for play; all racial subtypes except drow-descended are legal for play

Still the case on the website and in the PDF of 23 December.

Grand Lodge ***

I haven't had good experiences with this notion and would in all seriousness like it covered officially, perhaps as:

Aspis bronze badge

Masterwork tool gives +2 circumstance bonus to Bluff or Disguise checks to impersonate a member of the Aspis Consortium

50 gp

If a player does not have this expenditure noted on a chronicle, NPCs do not recognise the item when presented and it has no game effect whatsoever.

Aspis silver and gold badges captured in PFS missions must be handed in to the Society and are not returned.

Grand Lodge ***

1 person marked this as a favorite.

Well, yeah, that would be a more succinct way to put it.

Grand Lodge ***

Fromper wrote:
But I'm thinking of gods like Lamashtu and Rovagug. Why would anyone non-evil worship them? And why would those worshipers join the Pathfinder Society? And the same for many other evil deities.

Lamashtu is a fertility goddess, of sorts, and governs transformation and survival, for those who feel no other deity would accept them. Rovagug's name often symbolises pure destruction, such as in the names of famous cannons, without an implication of motive.

A character whose obsessions fit either of these is unlikely to be a good person - in fact, they're probably pretty twisted and unstable - or a good Pathfinder, but "because they pay me and point me to good loot" has long been an acceptable motivation for many to work for the Society.

Grand Lodge ***

Wei Ji the Learner wrote:
Matt Lewis wrote:
Wei Ji the Learner wrote:
Please bear in mind I've played in exactly *one* scenario with Grand Master Torch
Which one?
** spoiler omitted **

That's probably a good current example. You'll note

Spoiler:
on the chronicle, that both aiding and working against Torch are valid options. If you play the rest of the series you should find out yet more interesting things about him.

Grand Lodge

TriOmegaZero wrote:
Characters can also have differing concentration checks when casting defensively due to Combat Casting.

Very true, notably, Combat Casting doesn't help with damage or distracting spell effects, which also occur in combat. The feat applies to Concentration for any class or SLA you have.

Grand Lodge

Your caster level, casting stat and relevant abilities vary by the class or other source from which you draw the spell. My magus/wizard benefits from a 14th level character's opportunities to boost his Intelligence, but otherwise his Concentration is dramatically different on some spells than others.

Ravingdork wrote:
Conceptually speaking, why would a person's concentration be X for one thing and y for another? Isn't a person simply good at concentrating or not?

Conceptually, the major influence is your background of practice, training and initiation in casting the magic you're attempting, and a lesser influence is your aptitude in the general quality (clear and logical thought, spiritual insight or force of personality) that governs your style of magic. In brief, it tests how good you are at casting the spell. Concentration is no longer a ranked skill, so no, the roll doesn't measure how good you are at concentrating at all.

Grand Lodge

Murdock Mudeater wrote:

Hmm...on a side note, can you generate cheaper armor spikes via alternate materials? Or are they a flat 50gp cost regardless of materials?

In example, bone costs half as much. Yeah, bone is much worse offensively, but if the point is ablative armor, bone is a superior medium.

You can certainly make them more expensive, so, sure, you can commission them with any material that can be applied to a normally-metal piercing weapon.

Grand Lodge

1 person marked this as a favorite.

As for most other creatures that have natural attacks, two claw attacks as a full attack or one claw attack as a standard action.

Grand Lodge

This mission would require a major revision in his tactics.

- Halo: The Flood, William C. Dietz

Grand Lodge ***

Kahel Stormbender wrote:
Do they get reduced gold? And do I need to cross off the boons?

If they killed LotsLegs, they might generously have done enough for Prestige, the first boon and half gold. You might consider crossing off the fireworks though. They've missed a lot of it.

Grand Lodge ***

Mulgar wrote:
And doesn't the folio actually have to be filled out to be a reroll?

You must be using it. We can reasonably add ".. for something like its intended purpose in the current game". I agree with earlier threads that putting your character sheet inside it should qualify.

Grand Lodge ***

bowser36 wrote:
If I roll a Paladin what is their definition of lawful good?

The PFS campaign follows the Pathfinder RPG rules for alignment, as Nargemn quoted, and for the paladin's code.

If your GM thinks that your actions are likely to shift your alignment (in this case, away from lawful good), she must give you a formal warning, then only if you continue the same behaviour can she declare an alignment change.

However the paladin's code requires that she must not commit an evil act. This is a different and higher standard.

In either case you don't lose the character. You can recover your powers by paying for casting of atonement at the end of the scenario.

The Pathfinder Society is a Neutral organisation. It expects members to follow the Three Duties, including, relevantly, to cooperate and respect the claims of other Pathfinders. Other characters at the table may follow evil gods, act dishonestly, immorally and impiously, or otherwise strain the paladin's tolerance. If you can't find a way for your paladin to work with such people and still honour the code, then you should think seriously why you're playing that character in PFS.

Grand Lodge ***

2 people marked this as a favorite.
bowser36 wrote:

"A paladin may accept only henchmen, followers, or cohorts who are lawful good."

What does that mean?

For PFS, nothing, as no PC can take the Leadership feat or hire NPCs permanently.

Grand Lodge ***

Briefly, no, especially as you've explained it.

You should use a gridded battle map, because it becomes difficult for players to use, or the GM to judge, many standard Pathfinder class abilities without it. As long as you represent the encounter and position of characters clearly, such that the published rules work as expected, nothing specifies what physical items you have to use to do so.

It would be very difficult to have an online play establishment with Paizo-appointed campaign staff if that was a rule.

Grand Lodge ***

1 person marked this as a favorite.

It isn't. Page 35 of the Roleplaying Guild Guide describes how to handle alignment infractions. What is an evil act is not codified as a PFS-specific rule, but follows the Pathfinder RPG rules for alignment (CRB, page 166-168).

Quote:
How does PFS handle food?

CRB, page 444-445. If you assume a scenario or GM won't ever apply those rules, you might be lucky, or not.

Grand Lodge ***

Print

Grand Lodge ***

At least one PFS scenario features a Seeker-level PC as a key NPC.

Spoiler:
5-20 The Sealed Gate

Grand Lodge ***

Starglim wrote:
Wraith235 wrote:

I know that anything gotten for free cannot be sold ...

My question is what if you added an enchantment to a Item you aquired for free

could you sell the Item for 1/2 of the enchantment cost ?
and yes ... the Item is no longer needed as I have replaced it with something else

Did you make it your arcane bond for a while, or upgrade it with gold? In those cases I think you can get back half what you actually spent on it.

OK, seems not.

Grand Lodge ***

Wraith235 wrote:

I know that anything gotten for free cannot be sold ...

My question is what if you added an enchantment to a Item you aquired for free

could you sell the Item for 1/2 of the enchantment cost ?
and yes ... the Item is no longer needed as I have replaced it with something else

Did you make it your arcane bond for a while, or upgrade it with gold? In those cases I think you can get back half what you actually spent on it.

Grand Lodge ***

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Merisal The Risen wrote:
I remember getting told in one year 3 adventure the Tien way was not to lock up valuables so the pregen Ninjas lack of disable device is a feature not a an oversight

I had a similar theory: it doesn't make much sense to lock your doors when your walls are made of paper.

Grand Lodge

I'm not sure about 'roos, but thylacines and bunyips seem to be native to Avistan. They're found in Varisia and the River Kingdoms. At least the former were there since the Age of Serpents.

Grand Lodge

You declared the action. Events have occurred as a consequence. It has become a fact in the game timestream.

If you're unable or unwilling to complete it, you don't get that action back. Your sneaky enemy has used his resources to deprive you of your turn and gets to enjoy it.

Nothing prevents you taking the action again, if you have more actions of that class available in your turn.

Grand Lodge

Tetrasol wrote:
Starglim wrote:

I don't see what would prevent you using Weapon Finesse with a Large Aldori duelling sword if you're proficient. It would work much like, slightly worse than an elven curve blade (which my magus uses, though I wouldn't cite him as a paragon of effectiveness).

However, a black blade must be a one-handed slashing weapon. A bastard sword works (I'd guess that's by design) but a two-handed weapon is not a viable form.

If it must be one handed then Bastard Sword cannot be used as it is a two handed weapon.

A bastard sword of your size is a one-handed weapon (CRB, Table 6-4). You just need a feat to use it properly.

Grand Lodge

I don't see (edit) yes I do, never mind.

Grand Lodge ***

kinevon wrote:
How about a proviso that you can only scribe spells into a spellbook if you have Spellcraft trained, and have a class feature/ability/feat/magic item that allows you to use said spellbook as more than just fluff?

The proposed response covers the first part. The person scribing the spell into his spellbook (and the rules make a clear distinction that it is his spellbook) must make a Spellcraft check and Spellcraft can't be used untrained.

I'm undecided on the second, but more inclined to keep it simple and to follow most PFS precedent. Generally a character can acquire items that he can't actually use, for vanity or for the benefit of others he expects to adventure with. Poisons are an exception.

Grand Lodge ***

Nefreet wrote:
You can Take 20 in the morning when nobody's looking, too.

Using up two disguise kits, yes (or save your money and take 18).

Grand Lodge ***

nosig wrote:
Starglim wrote:
nosig wrote:
Would Formula Books be included in that too?
As far as I can see they'd be treated the same (whichever way it goes). I don't know of a game ability that would benefit a non-alchemist who owned a formula book, which wouldn't also work with a spellbook.

It would let non-alchemists spread alchemist spells faster.

Alchemists can learn formulae by copying from spellbooks (not vice versa). edit: there are a few "spells" that only exist as alchemists' extracts: the bomb admixtures, alchemical allocation, orchid's drop .. It's a pretty slim advantage.

Grand Lodge ***

nosig wrote:
Would Formula Books be included in that too?

As far as I can see they'd be treated the same (whichever way it goes). I don't know of a game ability that would benefit a non-alchemist who owned a formula book, which wouldn't also work with a spellbook.

Grand Lodge ***

It's the event and date at which a GM awarded you the boon, as for convention boons.

Grand Lodge ***

My PFS Lavode De'Morcaine wrote:
Starglim wrote:

...

1) I'd treat a scene where sleight of hand is going on as a combat situation, no different from people trying to cast spells surreptitiously. Hostile mechanical actions are happening and it's seconds away from a fight.
...
Ok, that was a poorly chosen example. There certainly could be times without any real combat or hostile action potential.

I think it was a good example of the kinds of uses that are likely to lead to arguments and pressure on the GM from certain players. Companions are class features and it's right and natural to try to use them to defeat encounters, within the limits of what they can do and how much time the GM should devote to one player.

My PFS Lavode De'Morcaine wrote:
Say one has diplomacy so is talking and the other is using appraise to tell if we are getting a good deal. Then would it be allowed?

That seems to be out of combat and not excessively time-consuming.

Grand Lodge ***

That's all you need.

1) I'd treat a scene where sleight of hand is going on as a combat situation, no different from people trying to cast spells surreptitiously. Hostile mechanical actions are happening and it's seconds away from a fight.

2) You choose which is considered the combat animal at the start of the scenario.

Grand Lodge ***

The fighter can't rely on the wizard, or a wizard, being around between scenarios, so it's not a reliable means for him. It would have to be an ability or item the fighter possesses.

Grand Lodge ***

Players can choose whether to say which faction they belong to, in or out of character (though other players may see it on the sign-in sheet). All characters work for the Pathfinder Society. The Society acknowledges the factions as friends and allies who often provide help for specific needs.

The character gets a faction success if he does not reveal his faction (such as by telling the party in character or openly talking about the faction when they are present). It doesn't matter if the players already know for other reasons. This means that the character can't usually ask for help with his faction goals from members of other factions, unless he is clever.

Grand Lodge ***

A similar event can happen in another adventure. The result appears as a boon on the chronicle if it's not dealt with by the end of the session.

Spoiler:
Emerald Spire Level 15: Runes of Change

If the PFS team haven't done the same for this module, I'd have to assume they don't intend for the effect to remain in play and it must be cleared.

Grand Lodge ***

Among the Gods also may suit. Murder on the Throaty Mermaid and No Plunder, No Pay have storms rather than cold (but sandstorms would be another list).

Grand Lodge ***

Blackfoot wrote:
What happens with the Level 7 Pregen?

It's reported as Grand Lodge. This doesn't affect the faction of the character to whom you apply it, who gets the Fame and Prestige earned for the session.

Grand Lodge ***

Dhenn wrote:
I assume the normal firewall between the campaigns applies, but that does mean that there's no way for the 6-98 boon-related content to appear in Core?

If any of the players have played 6-98 in Core - which it has been confirmed they can - and the relevant condition is met, the related content unlocks for Core.

Grand Lodge ***

BigNorseWolf wrote:
Sarvei taeno wrote:
be fair he said dex damage poisons are worthless i like em because they reduce the creatures ac, just as strength dam can reduce to hit chance, so the worth of a poison is gonna be different depending on who you ask
Are they really going to be cost effective compared to a scroll of heroism though?

70 gp (for crafting giant wasp poison, or a bit less for large scorpion venom to attack Strength) versus 700 gp? There's a good chance they might.

Grand Lodge ***

John Compton wrote:
Starglim wrote:
Does a formula book count as a spellbook for the third goal in season 7? While we're at it, how about a witch's familiar, if alive and convinced to cooperate?
A formula book would qualify. A familiar would not.

Thanks! If only X was a better alchemist - but good to know for the future.

Grand Lodge ***

Does a formula book count as a spellbook for the third goal in season 7? While we're at it, how about a witch's familiar, if alive and convinced to cooperate?

Grand Lodge

1 person marked this as a favorite.
Lemmy wrote:
Wasn't Cthullu defeated by a boat in the original story?

His Earthly body was temporarily dispersed, long enough for the narrator to get away, as should probably happen here.

Grand Lodge

BigNorseWolf wrote:
am I reading that right, you can dip one level of bloodrager and pick up a familiar with no cost till level 4?

A bloodrager gains a bloodline power at 1st level and would lose that power. It seems a pretty good deal.

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