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70 gp (for crafting giant wasp poison, or a bit less for large scorpion venom to attack Strength) versus 700 gp? There's a good chance they might.
John Compton wrote:
Thanks! If only X was a better alchemist - but good to know for the future.
I see in the PathfinderSocietyRoleplayingGuildGuide (pg24) that mundane items are listed under 'always available' and that has the stipulation of a town of 5K+ if you are not between sessions.
This is true, if not in a town (which I might suggest means a sufficiently large town) players may not be able to buy any items, though this varies by scenario. If the scenario doesn't say, the GM can rule.
It doesn't matter for this purpose whether the item is mundane or not (nor if it's always available or not) though the GM could well take these into account when deciding whether the item can be found.
A player can in most other cases pay 5 PP, or less with certain boons, for his faction to get him access regardless.
And the "creature"-ness of the phantom steed reopens the possibility that the unseen servant is a creature too. They are both spell effects afterall.
As is a shadow conjuration fire beetle, which is very much closer to a phantom steed. It's not controversial that some spell effects are creatures. The exception proves the rule that most aren't.
Ignoring the "creature"-ness of the Unseen Servant. What's the creature type of a Phantom Steed? That spell explicitly calls it out as a "creature".
That could indeed be a good example of a creature that has no type (and of the degree of weirdness that's required to achieve that state). "Horselike" might imply it's an animal, but in several ways that's inappropriate.
Half-elf and half-orc are races, but are not subtypes.
Jack Amy wrote:
In honesty, I've not looked at parts two or three, but would it cause any issue if the lantern/shadow lodge missions were omitted or reskinned?
Shadow Lodge - very little. In Part 3, the faction provides some information that could just as easily be imparted by one of the more outdoorsy VCs or Seeker NPCs. This might even help with the periodic "which faction should my druid join" question.
Part 2 might be better extensively rewritten to remove reference to the factions, maybe taking it out of the series by retitling it 8-X Sword of the Kirin or some such (though it would be a pity to lose the current title). Amara Li's personal interests are integral, but neither Andoran nor Qadira's approach have impressed players at the tables I've seen and we don't need a second Exchange mission.
It's unspecified whether it is supernatural or spell-like, but it is not the summon eidolon spell, Augmented Summoning does not work and the eidolon is not a spell effect visible to detect magic (if you'd like to specify why you're asking, no doubt we can better address your intention). I would assume a "ritual" provokes AoO but not that it is a spell for any other particular purpose.
To put it another way, your class gives you skill points, base attack and saves, sometimes feats, so you can't rely on what you don't yet have. This is the same reason that prevents a feat supplying its own prerequisite.
Simon Boyer wrote:
It's correct. The slaves are primitive tribespeople from the single continent that will be Avistan and Garund in the future. If the PCs are careless enough to get into a fight with them, they use stats for cave people, except for their languages. I wouldn't give them pets, though.
The chronicle in question only makes character options available from Mythic Adventures and Mythic Origins. I agree that the new AR adds Distant Shores as a source for this purpose.
It wasn't that well received, but to some degree the criticism was directed at the scenario rather than the option itself. We might see it repeated.
Ninja who's totally not The Fox wrote:
For avoidance of doubt, the RPG Guild Guide is a Core resource.
Jonathan Hunt wrote:
What is the decieding factor? Is it the presence of a Challenge Rating (CR)?
A valid encounter poses a challenge to the PCs, so, yes, the encounter or something in it having a Challenge Rating is a good indication.
edit: Since Oktavian has done B2, he may possibly meet the secondary success condition though he can't get the primary. Jerry potentially can meet both.
My Roll20 PFS Core only group was discussing this last night and is it true that Core players can pick languages from the Inner Sea World Guide 251 due to the statement in the The PFS Guide to Organized Play?
The Inner Sea World Guide is not a legal source for Core. Characters (of any race, if we follow the clarification above) can choose bonus languages from the Modern Human Languages list in the season 7 Guide.
A character can benefit from only one bonus from <redacted> at a given time.
You can buy a masterwork greatclub (from the CRB) or masterwork bone greatclub (from Ultimate Equipment) similarly.
Since the jade-carved kukri is not on the Chronicle, a player can't get a weapon with its special properties. The Society requires this unique item to study (and it may come in handy, considering a couple of later adventures). An obsidian kukri would be a legal purchase from Ultimate Equipment.
The spear is a rare and fragile antique that is "worth a great deal to the Pathfinder Society .. to include it in their collection". The PCs are required to hand it in to the Society, will be paid its gp value and given Prestige for it as part of the listed reward and it's unlikely it would be allowed to be taken out on missions.
Players can buy an equivalent of the Qadiran Warlord's scimitar, as it's Always Available, and can say it's the one they found if they like. In effect they can forego part of their cash payment to keep part of the divided loot that the Society doesn't specifically want.
so into the lava? instant death for all but one? Seems a bit harsh Witches
That one needs to make a combat maneuver against the current occupant of the available space. If you're feeling generous, two others might attempt balance checks.
The module warns (the GM, at least) that using Spire transport into unexplored levels is risky.
Quintin Verassi wrote:
One combat animal. Other creatures do not participate in combat at all, meaning they don't appear on the map, take any actions or provide any game effects.
But note that the reply is specifically in this context: aasimar and tieflings are half-human as opposed to half-anything else. It does not mean PFS changed the Pathfinder RPG rules to make them partly human for the purpose of game effects that affect humans. This has also been discussed many times and at length.
Cyd the Arcmagi wrote:
ok so it says you can't retrain a feat if it's a Prerequisite, but what if you get a bonus feat or a class Feature that is the same as the feat you want to retrain.
It seems to me the feat is no longer a prerequisite, because you can meet the prerequisite another way, therefore it can be retrained. It's established (for the feat that you retrain into) that you can carry out retraining that you qualify for at the time, regardless of whether you would have been able to make that choice when you first received it. This is contentious though.
Though I haven't played that module, I understand Free RPG Day modules grant 1 PP except for any special boons that may give more, so it may be a reporting error. You should treat the physical chronicle signed by the GM (yourself) as the primary record for the character it's assigned to. I'm not sure whether they count as scenarios (1) or modules (2) for table numbers.
Your GM chronicle rewards are never affected by what the players did or received. You can choose any of the boons that your character could have got with the best possible performance. If a player could only pick a limited number from a list of boons, the GM can (but is not required to) also pick that many rewards.
The GM chronicle grants access to the items for the subtier of the character to whom you apply it.
Renegade Paladin wrote:
Is it okay if I'm around 100 words over? I'm having real trouble not cutting out things essential to the scenario at this point, but if the submission will be rejected out of hand if I don't, then I'll do what I must. (I'm kind of attached to the idea of having two statted out NPCs in the encounter, but the stat blocks for the second one are adding about 500 words; I could cut it down to one and just raise his level but I'd rather not.)
Would a character who's statted elsewhere, such as in one of the Codices, fit the plot?
As well as the Advanced Race Guide (or an equivalent) for playing a Kitsune.
Equivalents being Bestiary 4 or Dragon Empires Primer. You must provide a Paizo rulebook that has stats for the option (you can choose which source you use and produce for stats, if they're different and both legal).
Hit point and ability score damage caused by an affliction cannot be healed naturally while the affliction persists (page 556)
Diseases that don't cause CON damage also have to be resolved, because if reduced to 0 in another ability score the character is unplayable.
I was just noodling around in Hero Lab, making a Core Campaign character. I was putting together a human paladin, and noticed that two ethnicities, Taldan and Chelaxian, were not available.
Ethnicities available in Core are listed on page 20 of the PFS Roleplaying Guild Guide and don't include Taldan or Chelaxian. You can roleplay your character with a Taldan or Chelaxian background.
But sorcerers present a problem. They both challenge the guild structure of the wizards and they are unregistered and therefore uncontrolled (to an extent) magic users. So... logically, the universities would want to kill or neutralize them. Which seems a level of evil I'm not sure I want the world to have, but maybe it could work? (The more I type, the more I think maybe I should make the universities like the Catholic Church under the Borgias- super corrupt, s!~@ty, and decadent. Hell, wizards could be in a place where they are supposed to be celibate so they don't make any sorcerers)
The universities detect uncontrolled magic and take in all children who manifest sorcery, training them to be wizards, or at least adepts. You might have an unusual percentage of NPC magic-users with INT 11, CHA 13, or a couple of campaign traits that give effectively half a sorcerer level (either a spontaneous spell or a bloodline power).
The race of the pregenerated character doesn't affect the character to whom he applies it, any more than its class, gender or (lack of a) faction. It's just a credit that he can apply to any PC. Only the date and level matter.
The only sessions that are relevant to the grandfather clause are those played before the cut-off date, or after he rebuilt his actual character to a different race.