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does the effective area of the binding on called creatures use the three foot diameter or the ten foot radius? The first option would appear to make the spell less than useful when calling any creature of medium or larger size categories.
Traditionally, you'd draw a big rough circle for your demon to appear in and a small, heavily warded circle to protect yourself.
If the recipient has a magical effect or temporary ability damage reducing one of his ability scores, the spell cures that ability score. I don't see that the caster needs to know which ability score needs curing, so a potion-brewer doesn't need to specify either.
The drinker counts as the caster of the spell and controls the effect, but doesn't get to make any decisions about the spell. I tend to agree that a choice between two or more damaged ability scores would be random.
I'm Hiding In Your Closet wrote:
Is it 1/3rd rounded up, or down?
It's a Craft check for a non-magical item, so the cost of materials is 1/3 the price of the item. Cost is paid in gold, silver and/or copper pieces. I'd round up any part of a gold piece, or better yet, craft three items of the same type so it works out exactly, but if you care how much silver and copper you have, you can make change.
Note that if you can't make the Craft DC by taking 10, there's a chance you'll lose the materials, so in that case your Craft checks would have to be witnessed by a GM.
Murdock Mudeater wrote:
It's the other way around: Garundi humans, who come from Osirion, other places in northern and eastern Garund (the southern continent, not-Africa) and also make up a substantial part of Absalom's population, speak the (modern) Osiriani language.
The GM can and should still use all sources of background to make reasonable rulings on how the campaign world works. The player can still use her knowledge of the campaign world, and if she doesn't know, can ask the GM.
Should your theorycraft come about, the player could attempt to cast the spell. edit: with an appropriate warning, not heeded, the GM could rule either that it doesn't work, the cleric has committed a gross violation of Pharasma's doctrine and can play as an Expert for the rest of the session, or most likely both.
The information for scenarios sounds very useful for GMs. I haven't played Portent's Peril yet so won't review it directly. As this might suggest, the potential for spoilers exists. Locations, Venture-Captains giving assignments and similar known NPCS sound like safe information that players could get before the session or in the briefing boxed text.
Certainly keep doing what you're doing. I often use the wiki for game prep.
Players can benefit from information to build up character backgrounds, such as races and ethnicities, languages, deities, nations and recent events, which of course you already cover.
It's a fair question. I'd mark the sheet "Hold for level X" and not fill in the chronicle number or totals until I apply it (likewise for pregen credit), numbering chronicles in the order they're applied.
As chronicles should be completed in ink, lining through and correcting errors and adding notes for more complex changes, such as fixing things several chronicles later, is good practice. It's most important that someone can follow the end result a good while later.
At Tier 1-2, the Tik Taan idols don't have any DR and don't meet the condition for regeneration as they are not on natural earth, grass or wood.
You should try to get at least one of the party with the effect, because it's hilarious (and complicated - there's a good handout around, hopefully on PFS Prep), so they should have everything they need to realise that the mist-tainted are just normal people under a curse. You could also use the original faction missions that require Liberty's Edge and Silver Crusade faction members to look out for a particular person.
If they still want to kill everything in sight, let the PP fall where they may.
DM Livgin wrote:
I'll need to try The Paths We Choose, time to quiz the local venture critters on what it takes to run it.
I don't think there are any special requirements, though it will run better if the players work together beforehand to have no more than two to three different factions on the table and let the GM know which ones they are.
Agreed. The OP's question 2) was whether he could double the day job result by providing long term care to two people at once.
1) and 2) Bonuses to apply to day jobs must be usable for the undefined duration that extends between scenarios and must benefit either all uses of the skill, or specifically the use of the skill to earn cash. No to both.
3) I've expressed doubt before whether the paralysis and disconnection from normal sensory input caused by drow poison is anything resembling restful sleep. Be that as it may, you can buy drow poison if you have access to it, but it has no defined rule benefit either for performing surgery or for day job checks.
Andrew Roberts wrote:
I'm waiting for We Be Runelords. ;)
Choose from these pregenerated characters:Karzoug
Aroden, a wandering swordsman
Ceyanan, the Shepherd
Time crisis! By tremendous magic, Zutha, Tar-Baphon and Geb conspire to bring to Golarion the staff of the ferryman, an object shaped from a cosmic superstring infused with negative energy. If they succeed, they will unite themselves as the new Horseman of Death, withering the planet into the same state as Eox.
Belimarius refuses to help. Krune doesn't answer. Sorshen's price is too high; the allies have called up a former queen in her place.
Pathfinder Society Roleplaying Guild: The chronicle sheet from this adventure may be applied to any 19th level character.
Coffee Demon wrote:
Blue and red?
What about the running it at level 2, how does that work?
The Tier 1-2 scenarios that can be run with the player's own character include adjustments if the average party level rounds up to 2 and for similar situations involving a lot of experienced players on the table.
Evergreens that use 1st level pre-generated characters run as usual and the player can choose to apply credit to a character that's 2nd level, once.
Tier 1 scenarios that don't have adjustments for APL 2 were not written or intended for 2nd level characters to play. Currently, the interpretation is that they can and the GM may not make any changes to compensate. I hope we can have confirmation or otherwise if this was intended.
If a character succeeds in a saving throw, she senses that some kind of influence tried to affect her, but not precisely what it was.
However, per recent rulings, NPCs can tell that you cast a spell, even if all components are removed, unless you have a game ability that specifically says otherwise and such things usually describe what checks NPCs can make to detect it.
Abraham spalding wrote:
uncle_jimboI'll have to accept responsibility for that thread.
It means that you can use the section of the book mentioned if you want to create a character of that race, provided you qualify by having a boon certificate, or the race is available to all players as listed in the Guide.
You should check Additional Resources for the sourcebook that contains the Deadly Courtesan to see if the archetype is restricted for PFS play (as opposed to Pathfinder game rules) to a vishkanya character. If that is the case, Racial Heritage won't help.
Thanks! So at 7th level, edit: as long as part of the body is recoverable (because they'll have to put in 2000gp of a resurrection regardless), people are worrying about nothing, while a player of a 4th level pregen is likely to have to dip further than the rules require into chronicle gold and a 1st level pregen is just dead (as a 1st level character would be).
Sandra Wilkinson wrote:
We are going to be running this in a couple of month's time, and I would like my players to have some of the lead in scenarios played. Any suggestions about which scenarios set this up?
I don't immediately see anything before this that's particularly martial art-y or mentions Tian Xia. Scenarios that get around Absalom, particularly down to the docks (Silent Tide, Slave Pits of Absalom, Frozen Fingers of Midnight, First Steps 1, some higher level, even sliding ahead to The Paths We Choose) might make the locations familiar, while those that involve the Aspis Consortium, such as the Devil We Know series, might prepare the players to get competitive.
If you have mid-level players, The Ghenett Manor Gauntlet could be OK to run with some editing of the mission briefing, though strictly speaking it's out of continuity.
Steven Schopmeyer wrote:
It's been a while since
Shadows Fall on Absalom
When you are in that city, you may purchase mundane items at a 10% discount.
You can get one in a city with a population of 5,000 or more, other than Absalom, by succeeding in the checks and then paying the cost listed on the card.
Can a character who is not/is no longer a member of The Exchange get or hold a merchant's license and does it provide the same benefit? Can a character hold more than one merchant's license per PFS season? Hard to say.