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John Kretzer wrote:
I really liked Alternity and wish I'd gotten to play it more. It was the first system that everything was baked in from the start. You had magic and psionics and science and hacking and cybernetics! I truly felt I could run the plane and genre hopping campaign that I've wanted to run since the beginning.
RK Post. I loved his work for StarDrive. He can handle scifi and all the strangeness that it brings.
What's more, they also did an entire revision of the first D20 Star Wars that made non-trivial changes to whole chapters. I'd argue that Pathfinder is right on schedule for a tune-up and a revision of the rules would be better than a full rewrite. If anybody can pull it off it would be the people who've done it at least once. I don't really see any change to core happening anytime soon.
I'm happy to finally getting some real space rules that will be supported. This isn't going to replace Spelljammer but it will make Fading Suns and other campaigns possible.
Hell wasn't a bad place until the developers took over. Now the Lake of Fire is surrounded by condos, timeshares, retirement communities and six lanes of traffic that combines the worst parts of South Beach with the Kissimmee stretch of 192. The other side of the road is all rundown stripmalls and tourist traps with a 1000% mark-up on EVERYTHING!!
This book is freaking awesome! I devoured the pdf as soon as I got my email and spent a whole day just going through the book when it arrived. Now I'm taking my time and working through it slowly so I can absorb it all. I've already got pages of notes and the ideas are still leaping off the page. I really think Paizo hit this one out of the park and into low earth orbit. I've been waiting for Paizo's take on "psionics" for years now. Paizo has been quite clear from the get go that their version of psionics would not be based on the 3e psionic rules and I am so very happy that they didn't. I love what Dreamscarred has done with the 3e Psionic rules and nothing in Occult Adventures replaces or supersedes that material. If anything, they complement each other. I know I'll be using them side by side. What I wanted was to see Paizo's unique take on the themes of psionics or psychic. Paizo has not let me down. I now have the foundations of a new form of magic that that I can build my own material on. This is the last piece of the puzzle to me. Now I feel that I have a complete rule system that I can do almost anything with. That is freaking awesome!
Hiya! :) It worked a few days ago, I am not sure what changed, since I repeated the same steps I had done before. In any case, many thanks again for this invaluable script. If only Paizo would see the benefits of this function, it really helps with keeping the trolls suppressed.
We need this now more than ever. Or maybe a max damage acid energy admixed flamestrike.
Thank you so much! I did this this when I used Firefox but I use Chrome now so it doesn't do me any good.
Chris Lambertz wrote:
Since this is your most recent post I'm just going to hijack it.
The thing I want the most is something like the twirlys on the main forum page that close sub-forums that you are not interested in but for people instead. If that's not possible, then perhaps a way to flag a person so that you do not see their posts or their posts are closed like sub-forums unless you click on them. I don't want popularity contest up vote/down vote or "like" button. I simply want the ability to filter the forums to make them easier to read.
Lissa Guillet wrote:
And these are real people making these accounts. It's not going to stop them. It will likely just slow them down. We're creating tools to do what needs to be done.
We should make sport of this. Spam kill boards? Something shiny and inconsequential like a tag for the most "kills?"
I'm sure things will improve after you guys get your new weapons of spam destruction online. I don't mind sniping the few who make it through.
You are a breath of fresh air. You, and people like you, should post more often.
This AP would be a great place to explore the Darklands AND the Dreamlands...
I KNEW that Paizo would do a Lovecraftian AP at some point but I did not expect it anytime soon. I am delightfully surprised to be wrong about the timing but effing ecstatic that this AP is coming sooner rather than later.
Can we get a Sword and Planet AP that we get to battle the Dominion of the Black in the next couple of years? I Know you'll have to back off the awesome and go back to mundane, rote fantasy after all this weirdness so I'm not expecting it soon. And when's the steampunk Ap coming? You could combine it into a steampunk sword and planet AP...
Fine, I'll stop.
I'm glad you guys finally got yours! I think Paizo have knocked it out of the park and into low earth orbit with this one. There is so much to love in this book; so many new possibilities. They have definitely made their mark on the game with something unique, functional and flavorful. It took me 3 days just to absorb it all. So now I'm going back through it and taking notes as the ideas gush freely. I really like how it complements psionics as we have known them but doesn't supplant them. They'll work quite nicely together. It's the best of both worlds.
I always liked the idea that magic worked best on a small personal scale. Anything bigger than or more complex than a siege engine or a small vehicle was beyond the realm of mortal magic basically making it an artifact that came with its own set of headaches. You could have a unique starship made out of adamantium; however, it requires something unpleasant or rare to function and happens to have quite a few drawbacks. The way around this was the various quasi-magic technologies like clockwork or steam that emulate magic and technology without being either.
I really like the idea of flying around in ships and adventuring across the cosmos! I think you have to make a choice early on whether or not you want to go the fantastic route or the scientific route. I'm using the "personal magic" path for a Fading Suns project where science and magic both exist and function normally but magic is limited in scope and power. For the Spelljammer/Space: 1889 project I'm taking inspiration from Eberron's magitech and it is science that is limited in scope and power. Science and technology still exists as small gadgets, simple electronics, steam power and firearms. I guess on way to put it is that in Fading Suns magic is a fringe cottage industry while science is the fringe cottage industry in Spelljammer/Space: 1889.
Anyways, I look forward to blasting across the universe in wooden ships or ironclads or highly modded freighters!
My question about the varient multiclass rules is: Can you stop taking the secondary class abilities after a certain level, such as only gaining the first two or three abilities, or do you have to gain all five abilities?
IIRC, it is all or nothing. Once you decide to use the VMC the feats are lost and you get the VMC at those levels. I'm not even sure if you can retrain them. I can't look up the reference right now so take it with a grain of salt.
Thinking about the Vigilante reminds me that there is a grievous omission in the Pathfinder canon: A full city book along the lines of Monte Cook's Ptolus (great campaign) or Judge's Guild's City State (best campaign). I mean a full, detailed city with a sandbox adventure included say, to L 13. There could be a website for adventure submissions along the lines of Wayfinder for the city and an Adventure Path spinoff. A perfect place to play Spidey, Batman, Nightwing, the Punisher, The Vigilante, whatever. My pick would be the rather obvious choice, Absalom.
I'd love to see Paizo do a "City of Waterdeep" huge boxed set for Absalom.
I finally had a chance to really sit down and read the playtest document and few thoughts/ideas came to mind while I was reading.
It may not be Paizo's intention to marry the specializations to the stats but I'd be surprised if they didn't expand the specializations to cover at least one for each stat. I'd also be surprised if we didn't see an archetype that allows you to combine two specializations like the crossblooded sorcerer does for bloodlines.
I think that the base abilities of each specialization should be like the special abilities given by cavalier orders where you get abilities at certain levels (Say 5/11/17 or 3/7/11/15) that are fitting for each specialization no matter which talents you choose. For example, Arcane training I should be a talent that lets a Warlock choose it if they want spell casting but it shouldn't be baked into the specialization. Fill out the talents for each specialization so that you could be a hexing warlock or a bombing warlock or a casting warlock or any combination of those things, none of which would be as good as the class they come from but good enough for vigilante to have its niche. Add in generic talents that any vigilante can use to further customize their abilities to make even vigilantes with the same specializations unique.
I like the idea of each vigilante having a "Cause" that they fight for or a code of conduct that they follow that gives them cavalier challenge style bonuses when they are fighting for their cause or according to their code would be an awesome dose of flavour fitting to the class. The cause should be separate from the specialization so that two avengers could be fighting for complete different causes a get bonuses fitting to their choice. The "Cause" could be similar to mysteries, inquisitions or the edicts of cavalier orders.
Unfortunately, I don't think I'll get a chance to playtest a vigilante but I look forward to playing one once Ultimate Intrigue comes out.
I'd also would like to see more specializations. I can understand wanting to keep the number small for the playtest but I hope we get a few more in the book.
I think these cover the basic tropes.
I was completely underwhelmed when I heard about the new class even as I was overjoyed about the idea of Ultimate Intrigue as a whole. So after 9 straight of days work I finally get a day off and a chance to read the playtest document.
WOW! I'm completely sold. I would like to see a "Psychic" specialization and I think there may be room for a "charismatic leader" specialization.
As I was reading it the image of a ninja clan who maintained the appearance of a peaceful village with Vigilante "commoners" while the Slayers and Ninjas hid among them or in a secret stronghold deeper in the surrounding forest or mountains came to mind. Officials who become to nosey meet unfortunate "accidents" that seem to plague the cursed village.
A traveling circus or festival where the performers and crew are Vigilantes also came to mind. The circus travels the land robbing the locals blind or maybe righting terrible wrongs or maybe a little of both.
I'll read more tonight after I catch up on other things.
After all the Hell that Paizo is going to unleash after Giantslayer you're going to have to do a light and fluffy fantasy romp that has do-gooders doing good for goodness's sake with nothing but wholesome goodness in their hearts.
After that I'd like a Sword and Planet AP that ends in Lovecraftian horror as the heroes battle the forces of the Dominion of Black in Space.
Or maybe a gritty, noir steampunk AP set in Alkenstar and environs.
I like my fantasy to be dark and nasty with lots of moral ambiguity.
Alexander Augunas wrote:
Is it possible for a spirit to return to our reality or be destroyed?
Meanwhile in the RPG industry the standard has been you paid for it, now deal. So the fact that we get FAQs and errata quite regularly, puts Paizo ahead of the game in my opinion.
I heartily agree. I still shudder at the thought of how bad it was towards the end of TSR. Even in the same product line each release varied wildly in quality. Playtesting was optional at best. I was utterly convinced that no one bothered to read some of them before dumping them on the general public. I stopped playing DnD and went to Cyberpunk for awhile because of quality issues. Thankfully, I don't see that happening here with the ACG. One outlier does not a trend make.
I have never, ever read a Pathfinder Tales novel. I stopped reading game world fiction after the piles of drek that flooded the market in the 90s. My tastes have changed significantly in the last 15 - 20 years so now I find new authors by word of mouth. I still have my gotos that I buy just because but I usually wait until I can get them on sale or used. If you can get Gaiman or Alan Dean Foster or Gibson or Walter Jon Williams then I might take the plunge. (Unfortunately, Zelazny's not an option...)
I can't wait until this hits the streets. I've already begun porting the fluff of Fading Suns over to Pathfinder so that by the time Occult Adventures is released I'll already have everything ready. The Technology Guide made it possible and this seals the deal. I haven't been this excited about gaming in a very long time.
James Sutter wrote:
I could have used that song a couple of years ago. Then again, when I finally got them to do their !@#$ing dishes someone put an entire pan of au gratin potatoes in the dishwasher without scrapping the leftovers out. The dishwasher never worked right again and I ended up kicking them out a month or so later.
While I'm excited about the preview, I have to chime in and say lame blog post. Don't make us click over to other sites for previews please.
I respectfully disagree. Specifically, Psychic Combat!? Tell me more. Use whatever venues are necessary but tell me more! Do whatever it takes to tell me more.
This, more than anything, is why I only buy the core books and get just about everything else as a PDF. I'm almost done with my time here in FloriDUH and I don't plan on staying in one place for more than a couple of years at a time for a long time to come. So I'm downsizing my personal belongings. If I can't neatly pack it and then load it up into a small moving truck then I have too much junk and something has to go. I'm not giving up my instruments and gear nor my computer and I don't lug furniture around so there is very little left to get rid of. I basically have two bookshelves for RPGs and once they are full then something else must go.I have infinite space on my computer for PDFs, though.
Vic Wertz wrote:
I promise you that people complain whenever there's white space in RPG books.
I think all books could use more white space and slightly larger fonts. That being said I think the term "luxurious" was banded about and I think it fits. I am blown away by the beautiful, practical layouts and graphic design in the Strategy Guide. I understand why a reference volume like the Core Book can't be done like that but it it a trend I'd like to see continue. The new layouts for the ancillary lines are really well done. I'd like to see lush layouts and graphic design that doesn't trip over itself doing its job of presenting the data. The vibrant colors of Pathfinder books are also a huge draw to me. All of these things printed with ink that doesn't fade on paper that doesn't disintegrate and stitched into a volume that doesn't fall apart is why I happily pay $50+ a book. And I will continue to do so. Honestly, I wish we could get limited edition leather bound, gold-edged, silk bookmark versions even if they cost $100+ a pop. I'd buy them!
I've never been afraid of technology and have no qualms about bending it to my will. Luckily, I've never had to deal with the luddites who refuse to adapt but wail when they find themselves marginalized by their own choices. The nice thing is that the presentation doesn't change from print to pdf. I like using PDFs because I can adjust the text size and have multiple books open on two screens in addition to the multiple books that I have spread out in front of me. I don't miss the days of having 4 or 5 books open and piled everywhere. Now I have to two books I'm using the most in front of me with everything else on the screen. Less clutter is my new mantra.
To directly address the OP. I think luxurious is the right word. Hardcopy books will become works of practical art that people will want to continue own for a long time to come.
I flipped through this at the store the other day. I'll definitely pick it up here soon. I loved the layout and the wealth of options. I noticed new ways of looking at my favorite classes and how to play them. Most importantly, I now have a resource for classes that I never play or only play very rarely. As a GM, I think this book will really help with making NPCs.
Now I want an Advanced Strategy Guide for the classes in the Advanced Player's Guide and the Advanced Class Guide.