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Shade of the Uskwood

StarMartyr365's page

306 posts. Alias of steve stringer.


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Grand Lodge

1 person marked this as a favorite.
Chris Lambertz wrote:

Had to go back and remove some bickering posts. Final reminder here to keep things civil, because as much as I'd like to keep a light hand on this discussion, the continued personal sniping doesn't help any conversation. Again, I'd rather not cut off discussion here, but if it continues to be a problem, I'll have to lock it.

And for some clarity: I said I would do what I could with my team to hear and see what we can do to improve where we can. It is really unrealistic to expect that to have a result within a matter of days, especially with limited staff.

Since this is your most recent post I'm just going to hijack it.

The thing I want the most is something like the twirlys on the main forum page that close sub-forums that you are not interested in but for people instead. If that's not possible, then perhaps a way to flag a person so that you do not see their posts or their posts are closed like sub-forums unless you click on them. I don't want popularity contest up vote/down vote or "like" button. I simply want the ability to filter the forums to make them easier to read.

SM

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Lissa Guillet wrote:
And these are real people making these accounts. It's not going to stop them. It will likely just slow them down. We're creating tools to do what needs to be done.

We should make sport of this. Spam kill boards? Something shiny and inconsequential like a tag for the most "kills?"

I'm sure things will improve after you guys get your new weapons of spam destruction online. I don't mind sniping the few who make it through.

SM

Grand Lodge

1 person marked this as a favorite.
knightnday wrote:

Not really my thing, which makes two APS (along with the Eeeevil one) in a row that I'll buy for inspiration and keeping my collection rather than looking forward to running.

Still, glad to see that this sort of thing is being done. I know the guys at Paizo and many players are very interested in the material.

As far as getting the information -- I don't care which way we got it, we got it you know? Could they have made some time delayed posts? Probably, but I imagine they were a little more interested in getting to GenCon and enjoying GenCon. You still got the information, you were not hurt by the wait or the way it was distributed. Everyone wins.

You are a breath of fresh air. You, and people like you, should post more often.

This AP would be a great place to explore the Darklands AND the Dreamlands...

I KNEW that Paizo would do a Lovecraftian AP at some point but I did not expect it anytime soon. I am delightfully surprised to be wrong about the timing but effing ecstatic that this AP is coming sooner rather than later.

Can we get a Sword and Planet AP that we get to battle the Dominion of the Black in the next couple of years? I Know you'll have to back off the awesome and go back to mundane, rote fantasy after all this weirdness so I'm not expecting it soon. And when's the steampunk Ap coming? You could combine it into a steampunk sword and planet AP...

Fine, I'll stop.

SM

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"The occult is on the rise and teenagers are saying that parents had better listen before it's too late..."

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Gorbacz wrote:
I swear, this week Paizo forums feels like Blizzard forums when a World of Warcraft patch hits.

Wailing, gnashing of teeth, tearing of hair and ripping of cloth by the same usual suspects?

SM

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I was having fun sniping them last night. It gave me something to do while waiting for the pdf to go live for everyone else.

SM

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I'm glad you guys finally got yours! I think Paizo have knocked it out of the park and into low earth orbit with this one. There is so much to love in this book; so many new possibilities. They have definitely made their mark on the game with something unique, functional and flavorful. It took me 3 days just to absorb it all. So now I'm going back through it and taking notes as the ideas gush freely. I really like how it complements psionics as we have known them but doesn't supplant them. They'll work quite nicely together. It's the best of both worlds.

SM

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And they're back in General discussion. They're coming in every 30 seconds are so! Pick them off one by one.

SM

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I always liked the idea that magic worked best on a small personal scale. Anything bigger than or more complex than a siege engine or a small vehicle was beyond the realm of mortal magic basically making it an artifact that came with its own set of headaches. You could have a unique starship made out of adamantium; however, it requires something unpleasant or rare to function and happens to have quite a few drawbacks. The way around this was the various quasi-magic technologies like clockwork or steam that emulate magic and technology without being either.

I really like the idea of flying around in ships and adventuring across the cosmos! I think you have to make a choice early on whether or not you want to go the fantastic route or the scientific route. I'm using the "personal magic" path for a Fading Suns project where science and magic both exist and function normally but magic is limited in scope and power. For the Spelljammer/Space: 1889 project I'm taking inspiration from Eberron's magitech and it is science that is limited in scope and power. Science and technology still exists as small gadgets, simple electronics, steam power and firearms. I guess on way to put it is that in Fading Suns magic is a fringe cottage industry while science is the fringe cottage industry in Spelljammer/Space: 1889.

Anyways, I look forward to blasting across the universe in wooden ships or ironclads or highly modded freighters!

SM

P.S. -
The supporting material for Skull and Shackles had a great section on ship modifications. I was going to use that as the basis for my own straight Spelljammer/Space: 1889 conversion.

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DekoTheBarbarian wrote:
My question about the varient multiclass rules is: Can you stop taking the secondary class abilities after a certain level, such as only gaining the first two or three abilities, or do you have to gain all five abilities?

IIRC, it is all or nothing. Once you decide to use the VMC the feats are lost and you get the VMC at those levels. I'm not even sure if you can retrain them. I can't look up the reference right now so take it with a grain of salt.

SM

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2 people marked this as a favorite.
Sepherum wrote:
Thinking about the Vigilante reminds me that there is a grievous omission in the Pathfinder canon: A full city book along the lines of Monte Cook's Ptolus (great campaign) or Judge's Guild's City State (best campaign). I mean a full, detailed city with a sandbox adventure included say, to L 13. There could be a website for adventure submissions along the lines of Wayfinder for the city and an Adventure Path spinoff. A perfect place to play Spidey, Batman, Nightwing, the Punisher, The Vigilante, whatever. My pick would be the rather obvious choice, Absalom.

I'd love to see Paizo do a "City of Waterdeep" huge boxed set for Absalom.

SM

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I finally had a chance to really sit down and read the playtest document and few thoughts/ideas came to mind while I was reading.

It may not be Paizo's intention to marry the specializations to the stats but I'd be surprised if they didn't expand the specializations to cover at least one for each stat. I'd also be surprised if we didn't see an archetype that allows you to combine two specializations like the crossblooded sorcerer does for bloodlines.

I think that the base abilities of each specialization should be like the special abilities given by cavalier orders where you get abilities at certain levels (Say 5/11/17 or 3/7/11/15) that are fitting for each specialization no matter which talents you choose. For example, Arcane training I should be a talent that lets a Warlock choose it if they want spell casting but it shouldn't be baked into the specialization. Fill out the talents for each specialization so that you could be a hexing warlock or a bombing warlock or a casting warlock or any combination of those things, none of which would be as good as the class they come from but good enough for vigilante to have its niche. Add in generic talents that any vigilante can use to further customize their abilities to make even vigilantes with the same specializations unique.

I like the idea of each vigilante having a "Cause" that they fight for or a code of conduct that they follow that gives them cavalier challenge style bonuses when they are fighting for their cause or according to their code would be an awesome dose of flavour fitting to the class. The cause should be separate from the specialization so that two avengers could be fighting for complete different causes a get bonuses fitting to their choice. The "Cause" could be similar to mysteries, inquisitions or the edicts of cavalier orders.

Unfortunately, I don't think I'll get a chance to playtest a vigilante but I look forward to playing one once Ultimate Intrigue comes out.

SM

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I'd also would like to see more specializations. I can understand wanting to keep the number small for the playtest but I hope we get a few more in the book.

Possible Specializations:
Artificer/Inventor/Engineer)
Beast (Rager)
Mastermind
Psychic

By Stat:
Str: Avenger
Dex: Stalker
Con: Beast (Rager)
Int: Warlock, Artificer
Wis: Psychic
Cha: Zealot, Mastermind

I think these cover the basic tropes.

SM

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I was completely underwhelmed when I heard about the new class even as I was overjoyed about the idea of Ultimate Intrigue as a whole. So after 9 straight of days work I finally get a day off and a chance to read the playtest document.

WOW! I'm completely sold. I would like to see a "Psychic" specialization and I think there may be room for a "charismatic leader" specialization.

As I was reading it the image of a ninja clan who maintained the appearance of a peaceful village with Vigilante "commoners" while the Slayers and Ninjas hid among them or in a secret stronghold deeper in the surrounding forest or mountains came to mind. Officials who become to nosey meet unfortunate "accidents" that seem to plague the cursed village.

A traveling circus or festival where the performers and crew are Vigilantes also came to mind. The circus travels the land robbing the locals blind or maybe righting terrible wrongs or maybe a little of both.

I'll read more tonight after I catch up on other things.

SM

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I've been waiting for this chance since PFO was announced. I don't have room in the budget for a MMO sub right now but I can absolutely sign up of a free trial if it helps with the alpha testing. Will characters carry over into beta and beyond?

SM

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After all the Hell that Paizo is going to unleash after Giantslayer you're going to have to do a light and fluffy fantasy romp that has do-gooders doing good for goodness's sake with nothing but wholesome goodness in their hearts.

After that I'd like a Sword and Planet AP that ends in Lovecraftian horror as the heroes battle the forces of the Dominion of Black in Space.

Or maybe a gritty, noir steampunk AP set in Alkenstar and environs.

I like my fantasy to be dark and nasty with lots of moral ambiguity.

SM

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Alexander Augunas wrote:

Hey folks, I need your help!

I'm working on Chapter 8, the Occult Realms chapter, in Pact Magic Unbound, Grimoire of Lost Souls. This section features a treatise on Pact Magic that is finally set to answer your most burning questions about the world and history of pact magic.

Except I don't know what your most burning questions are. Help!

Here are some examples of questions that are getting answered in this section:

Are All Spirits the Same?
Can Spirits Act on Their Own?
Do Spirits Interact?
How Does One Become a Spirit?
How Many Spirits Are There?
Where Do the Spirits Reside?
Why Were the Spirits Created?

Is it possible for a spirit to return to our reality or be destroyed?

SM

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Maybe is a fighting style that specializes in beating the sacred snot out of divine casters and those uppity paladins, inquisitors, hunters and rangers.

SM

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I was hoping to get a update since it is Paizocon this weekend. Even if all you say is: "This project is now sitting next to the Ark of the Covenant in a US gov. warehouse and will remain there until the heat death of the universe." That's better than deafening silence.

SM

Grand Lodge

10 people marked this as a favorite.

I can't wait for this! I absolutely love the stamina and combat trick rules in Pathfinder Unchained! I would really, really like for you to continue to support those rules in future products when it makes sense to do so.

SM

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Thanks for all the suggestions everyone! I have read a couple of the web series and enjoyed them. I think it's time to read a few more.

SM

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graywulfe wrote:
Meanwhile in the RPG industry the standard has been you paid for it, now deal. So the fact that we get FAQs and errata quite regularly, puts Paizo ahead of the game in my opinion.

I heartily agree. I still shudder at the thought of how bad it was towards the end of TSR. Even in the same product line each release varied wildly in quality. Playtesting was optional at best. I was utterly convinced that no one bothered to read some of them before dumping them on the general public. I stopped playing DnD and went to Cyberpunk for awhile because of quality issues. Thankfully, I don't see that happening here with the ACG. One outlier does not a trend make.

SM

Grand Lodge

1 person marked this as a favorite.

I have never, ever read a Pathfinder Tales novel. I stopped reading game world fiction after the piles of drek that flooded the market in the 90s. My tastes have changed significantly in the last 15 - 20 years so now I find new authors by word of mouth. I still have my gotos that I buy just because but I usually wait until I can get them on sale or used. If you can get Gaiman or Alan Dean Foster or Gibson or Walter Jon Williams then I might take the plunge. (Unfortunately, Zelazny's not an option...)

SM

Grand Lodge

1 person marked this as a favorite.

Trench warfare indeed. I wouldn't change it for anything though. Ah, the memories. Oh god, the memories.

SM

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I can't wait until this hits the streets. I've already begun porting the fluff of Fading Suns over to Pathfinder so that by the time Occult Adventures is released I'll already have everything ready. The Technology Guide made it possible and this seals the deal. I haven't been this excited about gaming in a very long time.

SM

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James Sutter wrote:
Kalindlara wrote:
James Sutter wrote:

Also, for folks doing the math at home, it's important to remember that back in the Dungeon and Dragon days, we were mostly pretty poor. I taught night classes and frequently ate out of dumpsters during my early Paizo tenure, and not just because it was cool and bohemian (though it kinda was).

Nowadays, ten years later, I pretty much *never* eat out of dumpsters, and instead of 6 roommates in a falling-apart flophouse I have 7 roommates in an actually pretty nice house. MOVING ON UP, BABY!

Which one was your, um, musical magnum opus written for? ^_^
All of them. Some things never change. :)

I could have used that song a couple of years ago. Then again, when I finally got them to do their !@#$ing dishes someone put an entire pan of au gratin potatoes in the dishwasher without scrapping the leftovers out. The dishwasher never worked right again and I ended up kicking them out a month or so later.

Good times.

SM

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I have 4 TBs of space on the machine and another TB for backup. I still have a bunch of empty bays if I wanted to add more space. My biggest problem is a lack of SATA headers on the mobo which i could solve with a cheap card. So for all intents and purposes, infinite. ;)

SM

Grand Lodge

1 person marked this as a favorite.
JoelF847 wrote:
While I'm excited about the preview, I have to chime in and say lame blog post. Don't make us click over to other sites for previews please.

I respectfully disagree. Specifically, Psychic Combat!? Tell me more. Use whatever venues are necessary but tell me more! Do whatever it takes to tell me more.

SM

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Jeven wrote:

Smaller production runs could also be a factor. Fixed costs are then spread across fewer printed copies.

Personally I'm buying fewer books now and making more selective purchases. Because my library of Pathfinder products is already so large, I don't have as much desire to add to it except for stuff that really, really grabs my interest.
I think this a problem for many collectible product lines (especially books which take time to read) that have been going strong for some 6 years or so.

This, more than anything, is why I only buy the core books and get just about everything else as a PDF. I'm almost done with my time here in FloriDUH and I don't plan on staying in one place for more than a couple of years at a time for a long time to come. So I'm downsizing my personal belongings. If I can't neatly pack it and then load it up into a small moving truck then I have too much junk and something has to go. I'm not giving up my instruments and gear nor my computer and I don't lug furniture around so there is very little left to get rid of. I basically have two bookshelves for RPGs and once they are full then something else must go.

I have infinite space on my computer for PDFs, though.

SM

Grand Lodge

So November needs a hardback release to provide symmetry.
And it's my birth month.

SM

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Vic Wertz wrote:
I promise you that people complain whenever there's white space in RPG books.

I think all books could use more white space and slightly larger fonts. That being said I think the term "luxurious" was banded about and I think it fits. I am blown away by the beautiful, practical layouts and graphic design in the Strategy Guide. I understand why a reference volume like the Core Book can't be done like that but it it a trend I'd like to see continue. The new layouts for the ancillary lines are really well done. I'd like to see lush layouts and graphic design that doesn't trip over itself doing its job of presenting the data. The vibrant colors of Pathfinder books are also a huge draw to me. All of these things printed with ink that doesn't fade on paper that doesn't disintegrate and stitched into a volume that doesn't fall apart is why I happily pay $50+ a book. And I will continue to do so. Honestly, I wish we could get limited edition leather bound, gold-edged, silk bookmark versions even if they cost $100+ a pop. I'd buy them!

I've never been afraid of technology and have no qualms about bending it to my will. Luckily, I've never had to deal with the luddites who refuse to adapt but wail when they find themselves marginalized by their own choices. The nice thing is that the presentation doesn't change from print to pdf. I like using PDFs because I can adjust the text size and have multiple books open on two screens in addition to the multiple books that I have spread out in front of me. I don't miss the days of having 4 or 5 books open and piled everywhere. Now I have to two books I'm using the most in front of me with everything else on the screen. Less clutter is my new mantra.

To directly address the OP. I think luxurious is the right word. Hardcopy books will become works of practical art that people will want to continue own for a long time to come.

SM

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Dustin Ashe wrote:
StarMartyr365 wrote:
Now I want an Advanced Strategy Guide for the classes in the Advanced Player's Guide and the Advanced Class Guide.
Perhaps this thread would interest you.

I've been following that thread for awhile now. Excellent work!

SM

Grand Lodge

I flipped through this at the store the other day. I'll definitely pick it up here soon. I loved the layout and the wealth of options. I noticed new ways of looking at my favorite classes and how to play them. Most importantly, I now have a resource for classes that I never play or only play very rarely. As a GM, I think this book will really help with making NPCs.

Now I want an Advanced Strategy Guide for the classes in the Advanced Player's Guide and the Advanced Class Guide.

SM

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Mark Seifter wrote:
Erik Mona wrote:
Gorbacz wrote:
Howzabout making an exception to the rule and releasing ACG errata despite not having to reprint the book yet? While I adore much of the content, it could certainly do with an update, not the least to make sure one can read a thread about ACG without having to wade through "I felt sexually assaulted by this book" comments from our resident, erm, "passionate gamers"?

We'll have an ACG errata sooner rather than later. The book has almost sold through its first print run, so we won't even need to do it "early."

However, in the meantime I am having the entire book re-proofed to catch as many errors as we can. I know there is an unacceptably high number of errors that involve rules elements, but the book has more typos and other sloppiness in simple running text than I'm comfortable with, and I want to make sure we fix before we reprint. Some of that stuff will reveal more errata material, I suspect.

So, soon.

Now that Erik has announced that and lifted the gag order on the errata's existence, I will say that I have done a fairly extensive comb-through of my own notes and this thread and generated some really substantive and useful errata that will, I think, fix most if not all of the big head-scratchers in this book. It's still significantly less than the errata for a Bestiary, but a lot of them are higher profile errata than in a Bestiary and affect your character more, so it's more noticeable. That said, Deadmanwalking, if you want to continue your excellent in-depth errata quest that tapered off partway through, now is the time. I have looked at everything you brought up so far. Also everyone other than Deadmanwalking.

Grand Lodge

I believe that Mark specifically stated that they were going to release the errata for this book as soon a possible. I could be wrong but I also recall someone saying that the book was selling really well and it was just a matter of time until it went into a second printing anyways. I'm in the middle of something and I can't search the references right now so take it last bit with a grain of salt.

SM

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My take was that they hit so hard, so fast that otherwise impenetrable defenses crumble beneath the force of the blow.

Like these guys.

Or these guys.

SM

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Is there anything specific to the sorcerer in all this Tome of Chewy Wholesome Goodness?

And is there a variant rage like in Unearthed Arcana?

SM

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I resubbed for this book.

SHIP IT ALREADY!!

Please.

SM

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What does the VMC Gunslinger give you?

SM

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Looks like I'll be ordering this next week.

SM

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Lemmy wrote:
Well... I'll gladly give the book a chance, but I certainly won't preorder it. I'd advise everyone else to do the same.

I get the hardbacks as soon as they hit the streets. Unless my wallet says "NAY!" Then I wait in the shadows, plotting.

SM

Grand Lodge

1 person marked this as a favorite.

This is freaking awesome!

SM

Grand Lodge

2 people marked this as a favorite.
Barachiel Shina wrote:
CorvusMask wrote:
Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :p

The only thing I found that I would allow from Occult Adventures, a "Bender" character class aka Kineticist. Otherwise true Psionics is what I will continue using.

I'm using both because they are two different things. Psychic magic is still magic, a different flavor of magic that we have never seen before but still magic. Nothing about Occult Adventure prohibits me from using Dreamscarred's Psionics because none new psychic classes compete with the psionic classes.

SM

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havoc xiii wrote:
Would circling mongoose allow a character that relies on sneak attacks to get the sneak attacks on all iterative attacks?

That is how I read it and it made me giggle with delight.

SM

Grand Lodge

1 person marked this as a favorite.

Let's not forget that Paizo has jumped the shark tank into the coming apocalypse with every single product that they have ever released. Ever. All of them. Especially that one. Yes, that one. You know the one with some trivial something that I don't like so the whole thing is not fit to be toilet paper. Let's be honest, 9/10ths of the "THIS SUXOR!!!! IS OP!!!!!!!1!! is only a "problem" because it's not how the complainer wanted "whatever" done. Or it is a knee-jerk reaction to something new that the complainer doesn't want/can't use; nevermind all the other people who play the game.

Sometimes these boards remind me of middle school with all of the drama. Some people would whine about not having something to whine about if there was nothing to whine about.

If everything sucks so bad then why do you continue playing the game or supporting Paizo? Is this some kind of S&M relationship with Paizo being the sadist inflicting sweet pain on the masochists who continue to demand even more of what they hate?

The real problem is that non-trivial issues get lost in all of the background noise of wailing and gnashing teeth that rise to a cacophony every time Paizo does anything. Ever.

SM

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I was going to use the L5R D20 Courtier class for this. I thought about making it a variant Bard or a Bard archetype but I wasn't sure if giving up spellcasting for the courtier's "tricks" would be fair. I may have to dust off those notes and finish that thought.

SM

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I plan on using both psychic magic and psionics in my games and a product like this could be icing on the awesome cake. Honestly, I really like just about everything that DSP has to offer. Akashic Mysteries is probably the only thing that DSP has done that I really have no interest in. I was "meh" about it when the subject when the source material came out but I'll pick up the pdf just have it.

SM

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1 person marked this as a favorite.
Zaister wrote:
StarMartyr365 wrote:
Kudaku wrote:

...

Another example could be "save class" where a caster rolls to hit a static save (10+x) and compares his roll to everyone's save rather than have everyone roll a save and compare with his save DC. It's a minor change, but it means that instead of having 15 minions roll reflex saves to avoid a fireball, the caster rolls one "fireball attack" and compares his roll with the 15 minion reflex "AC"s.
This is how Star Wars Saga works and it is awesome.

It's also how D&D 4th edition "saving throws" work, if I remember correctly. Since both the Saga and 4E systems are not Open Gaming Content it might be difficult to "steal" this mechanism, but I believe the mechanism is actually open, as it was an optional rule in the 3E book Unearthed Arcana, most of which is OGC.

Indeed: here it is.

I had completely forgotten about this! Thank you!

SM

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1 person marked this as a favorite.
Kudaku wrote:

...

Another example could be "save class" where a caster rolls to hit a static save (10+x) and compares his roll to everyone's save rather than have everyone roll a save and compare with his save DC. It's a minor change, but it means that instead of having 15 minions roll reflex saves to avoid a fireball, the caster rolls one "fireball attack" and compares his roll with the 15 minion reflex "AC"s.

This is how Star Wars Saga works and it is awesome. I only got to play a short campaign through middle levels but making saves a defense that were rolled against made combat much smoother. I've wanted to implement it in my games but haven't had a chance to really test it before releasing it into the wild.

Another thing that Star Wars Saga did right was removing iterative attacks and making them feat chains.

SM

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havok101 wrote:


I would love to see Blood of Serpents (Viskanyas, Nagaji, Serpentfolk), Blood of the Swamp (gripli, bogarts, maybe lizardfolk too), and Blood of the Hound/wolf/canineofsomesort (Kitsune, Gnoll, etc.)

This part I can agree with.

I like the idea of a "draconic" race but I don't like how they've been done so far. I'd like to see Paizo's take on the concept.

SM

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