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I got a feeling I'm going to be welding the Starfinder mechanics to Pathfinder.
I'm really happy with where this is going. I really liked a lot of how Star Wars SAGA worked and I wish Paizo had went in that road with Pathfinder. The only things I didn't like are how Reflex became an Uber save and the condition track.
I will love Starfinder forever if armour as damage reduction is the new way and the saving throws are pointing in the right direction.
Out is fine. Using them to do work or hold something is taboo
They probably have social mores similar to the rules of a nudist resort or nude beach. They don't necessarily have to be covered but it would be in extremely poor taste to say try to pilot a boat with them. *COUGH*Tommy Lee*COUGH*
Staring and commenting would be rude no matter how much they're waving them around.
I've shut down more than one sanctimonious paladin by gently reminding them that adventures, when not going on homicidal rampages, are mostly grave robbers who pillage the archaeological sites of extinct cultures for personal profit.
I haven't been this excited about a new rule set since Pathfinder was announced.
I want to do a Fading Suns campaign full of back-stabbing nobles, religious zealots and cutthroat warriors. I'll probably spice it up by having Mecha be a recently rediscovered technology. So MechWarrior vs. Fading Suns. Hopefully we'll get Mecha rules early on. Cooking up my own rules wouldn't be that hard but it would be a time sink and I don't want to spend that time unless I have to.
I love the flavor of Alternity's Star*Drive setting so I'm going to weld that onto the Starfinder chassis and use it as my default campaign. Psionics are a must! I hope it doesn't take too long for Dreamscarred to get them published... In the meantime, I can always reskin the "magic" of Starfinder into "psionics."
I also liked the Dark Matter Alternity setting and would like to do a late 21st century alternate history earth where it was all true. Realistic near-future tech and magic or psionics or biotics or what have you in a world where dimension-hopping reptiods wear our skins and battle cabals of devil worshipers while megacorps try to clone vampires and brew up super soldiers to protect corporate interests and agendas.
I'll probably spend most of my time playing the adventure paths until I get a good idea of what the product lineup is going to be like. If it is going to be yearly releases at best for nice, fat hardbacks then I won't be running any games until I find the time to build my own rules where necessary.
Jammers and anti-magic/psionic fields are also common devices in genre. It could be a really unpleasant experience to accidentally walk into a suppression field.
I really like all of the new core races and I can't wait to read the iconic's backstories. I don't really have a favorite right now.
Tengu are a "Core" race in my pathfinder games and will absolutely be a "Core" race in my Starfinder games. I'm also adapting the Changelings from Eberron to Starfinder as a featured race because what would a sci-fantasy game be without a race of shapeshifters?
I can't wait to introduce the players to the Dhampire assassins of Eox's Bone Sages.
For my own canon I'm interpreting the Gap as a section of history were there are no records of the events that happened during that time. The people who lived during what we call the Gap lived their lives normally but now, x amount of time later, we now how no recollection of what happened. It's as though the events of that era were erased and even the gods don't know what happened.
Picture if you will there not being any recorded history of what happened in the 14th and 15th century. We know that those centuries happened but we have no idea what happened in them and we have no idea when the data was lost. History gets fuzzy at the beginning of the 1300's before blacking out through the next +/-200 years. Towards the end of the 1400's history starts getting fuzzy again and then leaps back into focus in time for the Renaissance. We have ruins and other physical artifacts from those centuries but nothing to put them into context. Furthermore, the precise start and end of the missing years varies for each culture that was present during those centuries.
The scariest part is that not even the gods know what happened and why. They bluff about it to cover up their own confusion and terror but the harsh truth is that something far more powerful than even them altered history AND reality without them even noticing. Even one as mighty as Asmodeus would soil himself with that realization.
I'd like to see a crime themed AP where the players are all a part of a criminal syndicate. It must include one heist and a mob war.
I'd also like to see a whole heist AP. For example, the PCs must infiltrate Galt to steal a MacGuffin from the vaults of a long extinct noble family. First they must establish themselves in Galt and acquire the knowledge, skills and equipment to complete the heist while keeping their heads attached to their shoulders. After that they have to successfully pull of the heist and then survive the fallout and escape from Galt.
An urban AP set in Absalom with lots of intrigue and politics.
A "Age of Exploration' naval AP that would start from Absalom and go clockwise around Garund to map and explore the regions south of Geb all the way to the Shackles. There hasn't been an expedition of this scope in a very long time.
I'd also like to see Casmaron explored. Kelesh and Vudra could both be their own APs.
I always envisioned the Prime Material Plan to be not unlike a mass of "foam" where each bubble was it's own universe with it's own physics. Some of the bubbles would be endless voids, others vast heat dead expanses. Some harbored no sentient life while others had a bounty of sentient species. All of this was The Prime and if you could witness it on a long enough timescale you'd see the bubbles pop into and out of existence as entire realities were born and died.
I swear I've had this conversation on these boards before but in regards to the forms that Lovecraftian entities would take. The idea was that Yog-Sothoth was the foam and could not exist within a bubble but would ultimately subsume the bubbles back into itself. An endless cycle of creation and destruction with no net gain nor loss.
Pax Rafkin wrote:
The "FX" system gave you Arcane and Faith magic as well as comic book super powers.
Alternity had everything I ever wanted in a game system all wrapped together in a nice package.
I ran a Dark Matter/Star*Drive mashup in which magic and super powers were rare but not unheard of.
James Sutter wrote:
The other half would be a enormous book full of spaceships!
Books that cover mecha, robots and other cool tech are also other valid points.
Maybe add all those points up and let them form into a large book of equipment and tech?
Alexander Augunas wrote:
You also speak for me, good sir! I would "SQEEEEEEEEEE!!!" with delight to have such a book. I loved Inner Sea Faiths. A similar companion for Inner Sea Races would be an instabuy for me.
Now, who do I need to poke and/or prod to make this book a reality? Which rooftops do I need to sing its praises from?
It's not dead.... It's just in persistent, vegative state. It no longer responds to outside stimuli and it has no signs of brain activity. The only thing keeping it alive is this thread.
It sucks. I had high hopes for this and I hate to see it waste away.
At the very least it should be begin a honorable, merciful death so that it doesn't suffer any longer.
John Kretzer wrote:
I really liked Alternity and wish I'd gotten to play it more. It was the first system that everything was baked in from the start. You had magic and psionics and science and hacking and cybernetics! I truly felt I could run the plane and genre hopping campaign that I've wanted to run since the beginning.
RK Post. I loved his work for StarDrive. He can handle scifi and all the strangeness that it brings.
What's more, they also did an entire revision of the first D20 Star Wars that made non-trivial changes to whole chapters. I'd argue that Pathfinder is right on schedule for a tune-up and a revision of the rules would be better than a full rewrite. If anybody can pull it off it would be the people who've done it at least once. I don't really see any change to core happening anytime soon.
I'm happy to finally getting some real space rules that will be supported. This isn't going to replace Spelljammer but it will make Fading Suns and other campaigns possible.
Hell wasn't a bad place until the developers took over. Now the Lake of Fire is surrounded by condos, timeshares, retirement communities and six lanes of traffic that combines the worst parts of South Beach with the Kissimmee stretch of 192. The other side of the road is all rundown stripmalls and tourist traps with a 1000% mark-up on EVERYTHING!!
This book is freaking awesome! I devoured the pdf as soon as I got my email and spent a whole day just going through the book when it arrived. Now I'm taking my time and working through it slowly so I can absorb it all. I've already got pages of notes and the ideas are still leaping off the page. I really think Paizo hit this one out of the park and into low earth orbit. I've been waiting for Paizo's take on "psionics" for years now. Paizo has been quite clear from the get go that their version of psionics would not be based on the 3e psionic rules and I am so very happy that they didn't. I love what Dreamscarred has done with the 3e Psionic rules and nothing in Occult Adventures replaces or supersedes that material. If anything, they complement each other. I know I'll be using them side by side. What I wanted was to see Paizo's unique take on the themes of psionics or psychic. Paizo has not let me down. I now have the foundations of a new form of magic that that I can build my own material on. This is the last piece of the puzzle to me. Now I feel that I have a complete rule system that I can do almost anything with. That is freaking awesome!
Hiya! :) It worked a few days ago, I am not sure what changed, since I repeated the same steps I had done before. In any case, many thanks again for this invaluable script. If only Paizo would see the benefits of this function, it really helps with keeping the trolls suppressed.
We need this now more than ever. Or maybe a max damage acid energy admixed flamestrike.
Thank you so much! I did this this when I used Firefox but I use Chrome now so it doesn't do me any good.
Chris Lambertz wrote:
Since this is your most recent post I'm just going to hijack it.
The thing I want the most is something like the twirlys on the main forum page that close sub-forums that you are not interested in but for people instead. If that's not possible, then perhaps a way to flag a person so that you do not see their posts or their posts are closed like sub-forums unless you click on them. I don't want popularity contest up vote/down vote or "like" button. I simply want the ability to filter the forums to make them easier to read.
Lissa Guillet wrote:
And these are real people making these accounts. It's not going to stop them. It will likely just slow them down. We're creating tools to do what needs to be done.
We should make sport of this. Spam kill boards? Something shiny and inconsequential like a tag for the most "kills?"
I'm sure things will improve after you guys get your new weapons of spam destruction online. I don't mind sniping the few who make it through.
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