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Shade of the Uskwood

StarMartyr365's page

273 posts. Alias of steve stringer.


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1 to 50 of 273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

Mark Seifter wrote:
Erik Mona wrote:
Gorbacz wrote:
Howzabout making an exception to the rule and releasing ACG errata despite not having to reprint the book yet? While I adore much of the content, it could certainly do with an update, not the least to make sure one can read a thread about ACG without having to wade through "I felt sexually assaulted by this book" comments from our resident, erm, "passionate gamers"?

We'll have an ACG errata sooner rather than later. The book has almost sold through its first print run, so we won't even need to do it "early."

However, in the meantime I am having the entire book re-proofed to catch as many errors as we can. I know there is an unacceptably high number of errors that involve rules elements, but the book has more typos and other sloppiness in simple running text than I'm comfortable with, and I want to make sure we fix before we reprint. Some of that stuff will reveal more errata material, I suspect.

So, soon.

Now that Erik has announced that and lifted the gag order on the errata's existence, I will say that I have done a fairly extensive comb-through of my own notes and this thread and generated some really substantive and useful errata that will, I think, fix most if not all of the big head-scratchers in this book. It's still significantly less than the errata for a Bestiary, but a lot of them are higher profile errata than in a Bestiary and affect your character more, so it's more noticeable. That said, Deadmanwalking, if you want to continue your excellent in-depth errata quest that tapered off partway through, now is the time. I have looked at everything you brought up so far. Also everyone other than Deadmanwalking.

Grand Lodge

I believe that Mark specifically stated that they were going to release the errata for this book as soon a possible. I could be wrong but I also recall someone saying that the book was selling really well and it was just a matter of time until it went into a second printing anyways. I'm in the middle of something and I can't search the references right now so take it last bit with a grain of salt.

SM

Grand Lodge

My take was that they hit so hard, so fast that otherwise impenetrable defenses crumble beneath the force of the blow.

Like these guys.

Or these guys.

SM

Grand Lodge

Is there anything specific to the sorcerer in all this Tome of Chewy Wholesome Goodness?

And is there a variant rage like in Unearthed Arcana?

SM

Grand Lodge

I resubbed for this book.

SHIP IT ALREADY!!

Please.

SM

Grand Lodge

What does the VMC Gunslinger give you?

SM

Grand Lodge

Looks like I'll be ordering this next week.

SM

Grand Lodge

Lemmy wrote:
Well... I'll gladly give the book a chance, but I certainly won't preorder it. I'd advise everyone else to do the same.

I get the hardbacks as soon as they hit the streets. Unless my wallet says "NAY!" Then I wait in the shadows, plotting.

SM

Grand Lodge

1 person marked this as a favorite.

This is freaking awesome!

SM

Grand Lodge

2 people marked this as a favorite.
Barachiel Shina wrote:
CorvusMask wrote:
Or you could wait until you see what the fluff is like. Plus psionics didn't ever allow you to play as a bender from what I remember :p

The only thing I found that I would allow from Occult Adventures, a "Bender" character class aka Kineticist. Otherwise true Psionics is what I will continue using.

I'm using both because they are two different things. Psychic magic is still magic, a different flavor of magic that we have never seen before but still magic. Nothing about Occult Adventure prohibits me from using Dreamscarred's Psionics because none new psychic classes compete with the psionic classes.

SM

Grand Lodge

havoc xiii wrote:
Would circling mongoose allow a character that relies on sneak attacks to get the sneak attacks on all iterative attacks?

That is how I read it and it made me giggle with delight.

SM

Grand Lodge

1 person marked this as a favorite.

Let's not forget that Paizo has jumped the shark tank into the coming apocalypse with every single product that they have ever released. Ever. All of them. Especially that one. Yes, that one. You know the one with some trivial something that I don't like so the whole thing is not fit to be toilet paper. Let's be honest, 9/10ths of the "THIS SUXOR!!!! IS OP!!!!!!!1!! is only a "problem" because it's not how the complainer wanted "whatever" done. Or it is a knee-jerk reaction to something new that the complainer doesn't want/can't use; nevermind all the other people who play the game.

Sometimes these boards remind me of middle school with all of the drama. Some people would whine about not having something to whine about if there was nothing to whine about.

If everything sucks so bad then why do you continue playing the game or supporting Paizo? Is this some kind of S&M relationship with Paizo being the sadist inflicting sweet pain on the masochists who continue to demand even more of what they hate?

The real problem is that non-trivial issues get lost in all of the background noise of wailing and gnashing teeth that rise to a cacophony every time Paizo does anything. Ever.

SM

Grand Lodge

I was going to use the L5R D20 Courtier class for this. I thought about making it a variant Bard or a Bard archetype but I wasn't sure if giving up spellcasting for the courtier's "tricks" would be fair. I may have to dust off those notes and finish that thought.

SM

Grand Lodge

I plan on using both psychic magic and psionics in my games and a product like this could be icing on the awesome cake. Honestly, I really like just about everything that DSP has to offer. Akashic Mysteries is probably the only thing that DSP has done that I really have no interest in. I was "meh" about it when the subject when the source material came out but I'll pick up the pdf just have it.

SM

Grand Lodge

1 person marked this as a favorite.
Zaister wrote:
StarMartyr365 wrote:
Kudaku wrote:

...

Another example could be "save class" where a caster rolls to hit a static save (10+x) and compares his roll to everyone's save rather than have everyone roll a save and compare with his save DC. It's a minor change, but it means that instead of having 15 minions roll reflex saves to avoid a fireball, the caster rolls one "fireball attack" and compares his roll with the 15 minion reflex "AC"s.
This is how Star Wars Saga works and it is awesome.

It's also how D&D 4th edition "saving throws" work, if I remember correctly. Since both the Saga and 4E systems are not Open Gaming Content it might be difficult to "steal" this mechanism, but I believe the mechanism is actually open, as it was an optional rule in the 3E book Unearthed Arcana, most of which is OGC.

Indeed: here it is.

I had completely forgotten about this! Thank you!

SM

Grand Lodge

1 person marked this as a favorite.
Kudaku wrote:

...

Another example could be "save class" where a caster rolls to hit a static save (10+x) and compares his roll to everyone's save rather than have everyone roll a save and compare with his save DC. It's a minor change, but it means that instead of having 15 minions roll reflex saves to avoid a fireball, the caster rolls one "fireball attack" and compares his roll with the 15 minion reflex "AC"s.

This is how Star Wars Saga works and it is awesome. I only got to play a short campaign through middle levels but making saves a defense that were rolled against made combat much smoother. I've wanted to implement it in my games but haven't had a chance to really test it before releasing it into the wild.

Another thing that Star Wars Saga did right was removing iterative attacks and making them feat chains.

SM

Grand Lodge

havok101 wrote:


I would love to see Blood of Serpents (Viskanyas, Nagaji, Serpentfolk), Blood of the Swamp (gripli, bogarts, maybe lizardfolk too), and Blood of the Hound/wolf/canineofsomesort (Kitsune, Gnoll, etc.)

This part I can agree with.

I like the idea of a "draconic" race but I don't like how they've been done so far. I'd like to see Paizo's take on the concept.

SM

Grand Lodge

This is how I always envisioned fantasy archery. (Youtube)

Discus!

SM

Grand Lodge

1 person marked this as a favorite.
MMCJawa wrote:
I am pretty doubtful we will see much more player option support for Mythic from Paizo.

That would be really, really sad. I hope Paizo doesn't follow in WotC's footsteps and start putting out stuff that they never to support. I understand that they can't cover everything in every book and that's not what I'm asking for. Occult Adventures is the kind of release that screams for a support book. Honestly, I'd like to see a Mythic book that gives options for the new classes in the ACG, OA and, if necessary, Pathfinder Unchained. If their only reason for not supporting Mythic or anything else is the wailing and gnashing of teeth of a small vocal minority on the forums then I will move from sad to depressed.

SM

Grand Lodge

Lucus Palosaari wrote:

Will we ever get sonnets for the other Iconics?

Kevin Andrew Murphy did the Iconics of Ultimate Combat and Ultimate Magic, I think.

What about the Iconic's from the Advance Class Guide? :D

And Occult Adventures once we meet them.

SM

Grand Lodge

MagusJanus wrote:
Starbuck_II wrote:
Kobold Cleaver wrote:
Artemis Moonstar wrote:
Albatoonoe wrote:
Maybe it was too much to hope for a thread about murdering babies to not get heavy.
Should we toss out the dead baby with the bath water?

Nope, it's too heavy.

thegreenteagamer wrote:
Continual flame provides light without heat or use of oxygen. So, cast continual flame on one of the babies' onezies, throw them in the bag with a potted plant, and bam, away you go!
Seems expensive. Will a normal torch do? The baby can hold it up so it doesn't damage your equipment.

That seems unsafe as it will likely drop it setting a baby on fire. Plus fire uses up oxygen.

I'm not sure how many plants are needed to counteract fire from a torch.

Coat the baby in asbestos first so it doesn't catch fire, then wonderglue the torch to it?

And, we may need ten potted plants.

At this point we might as well slather them with barbecue sauce before we put them in since we are one dropped torch away from roasted babies in a bag.

Shake & Bake babies?

SM

Grand Lodge

This makes me want to play a bloodrager!

SM

Grand Lodge

James Jacobs wrote:
Malwing wrote:
James Jacobs wrote:
StarMartyr365 wrote:
James Jacobs wrote:
Yeah. It did indeed sell pretty well. Yay! :-)

Did we unlock "Ultimate Technology?"

SM

Nope.
What can we possibly do to influence demand for it? I already have two copies of the Technology Guide.

Buy Iron Gods and Numeria: Land of Fallen Stars.

Put up reviews of those products where you indicate how much you like the books and would like to see more Technology stuff.

Get your friends and their friends and their friends to do the same! :-)

We have our orders. No surrender and no retreat.

SM

Grand Lodge

To celebrate the arrival of Psychic Magic next year I'm turning Carrion Crown into a gaslight adventure set in a mid-19th century alternate Earth with primitive steampunk technology. I'm going for a CoC/Red Death feel but with a dash of cautious optimism. The situation is dire but with a little luck the heroes may delay the inevitable a little longer. I've played straight CoC and loved it but that's not what I'm looking for. I want dark and gritty with a chance of survival.

If that works out then Mummy's Mask gets the same treatment but moves the timeline to the Interwar Period (1919-1939) and raises the technology to emergent dieselpunk.

The potential is there if you are willing to do some genre bending. I don't think you really need to cripple the characters to get the right feel. The Ravenloft material is an excellent source for information on how to diminish the power level of a campaign and keep the players scared but not helpless. The CoC d20 sanity rules are in 3.0 Unearthed Arcana along with the Taint rules from d20 Oriental Adventures. I've heard good things about Heroes of Horror but I haven't read it myself.

SM

Grand Lodge

James Jacobs wrote:
Yeah. It did indeed sell pretty well. Yay! :-)

Did we unlock "Ultimate Technology?"

SM

Grand Lodge

1 person marked this as a favorite.
Brother Fen wrote:
I love the mix of genres. It's part of what makes the Inner Sea what it is and not Middle Earth/Forgotten Realms redux.

THIS!

So many time this! I love the mix that Golarion offers. I can't wait to play Iron Gods. That is the campaign that I've been wanting to lay since I started gaming.

I've been gaming since the original DnD Red Box and I'm bored to tears with vanilla fantasy. While I still love my Forgotten Realms* and will adventure there until I die I like having the option to explore other genres and other times within the same game system. I was really excited about Eberron when it came out but I never got a chance to adventure there.

SM

*I use my own timeline and the atrocity that is 4E Forgotten Realms never happened.

Grand Lodge

It would be awesome if this came out around the same time as Occult Adventures...

SM

Grand Lodge

2 people marked this as a favorite.

BREAKING NEWS!!!

This just in! We have learned, just this afternoon that an eldritch horror from Golarion's distant past will destroy us all before sundown.

Story at 11.

Grand Lodge

Michael Brock wrote:
StarMartyr365 wrote:

Sooooo...when will Iron Gods be ready for PFS play?

SM

It's on the list of things to look at. However, we don't have a date to provide for when, or if, it will be sanctioned.

Thank you for your reply! I would like to see all of the APs sanctioned at some point, however, I understand why that might not be possible. Iron Gods is the adventure that I've been waiting to play since I stated gaming in the mid 80s. I usually get stuck GMing so PFS is about the only way I'll get to play it.

SM

Grand Lodge

Sooooo...when will Iron Gods be ready for PFS play?

SM

Grand Lodge

1 person marked this as a favorite.

A ratfolk Sensei Monk named "Splinter."

SM

Grand Lodge

Alexander Augunas wrote:
The swashbuckler is pretty squarely a no-TWF class, which is a shame because the sword-and-dagger style of combat is basically an icon of swashbuckler movies.

I was disappointed by this design decision as well. I guess it leaves room for an generalist TWF archetype and several archetypes based on certain weapon combos.

SM

Grand Lodge

1 person marked this as a favorite.

Shadow familiars to round out the fiendish and celestial ones.

SM

Grand Lodge

Thank you!

SM

Grand Lodge

Skull & Bones & Psychic's Handbook.

SM

Grand Lodge

Hello Customer Service Super Heroes!

I tried to place a order last earlier this evening but it was rejected. I noticed that the billing address was wrong so I corrected it and placed the order again. It too was rejected.

Too make things even more confusing both of the orders are showing as pending on my card.

SM

I rechecked (again) all of my information and there was an error in the billing address. I fixed that but I'm not going to try to order agian until I hear form you-

Grand Lodge

Orthos wrote:
StarMartyr365 wrote:

This makes me sooooooooo happy! I can't wait to see how this dovetails with Dreamscarred's update of 3.5 Psionics.

SM

It doesn't. The two are unconnected and use unrelated systems. Paizo's Psychic Magic will be a primarily Vancian-style casting, in the vein of currently-existing base classes like the wizard/sorcerer and cleric/oracle. "Psychic Magic" will be a magic type in the same vein that "Arcane Magic" and "Divine Magic" are.

That's exactly what I meant. I'll be able to use both for the best of all worlds.

I was saddened to hear of Paizo's dislike of psionics and power points waaaaay back when Pathfinder was just getting of the ground. However, my sadness bloomed into joy after I saw the level of awesome that Paizo put out and I couldn't wait to see what they would do with the concept. My joy turned to ecstasy when Dreamscarred brought 3.5 Psionics to Pathfinder. There is enough room for all of them which makes me soooooo happy.

SM

Grand Lodge

This makes me sooooooooo happy! I can't wait to see how this dovetails with Dreamscarred's update of 3.5 Psionics.

SM

Grand Lodge

Will we eventually get class templates for ALL the classes?

SM

Grand Lodge

LMPjr007 wrote:
I have to say I am NOT surprised that Ravenloft and Dark Sun are so popular campaign setting (I was inspired to do Obsidian Apocalypse because of that same information). But, I am surprised there we SO MANY Spelljammer and Planescape fans out there. While they are considered to be "dead" niche categories, the interest is still strong.

WotC threw so many awesome settings under the bus with 3rd edition. When Spelljammer came out it was a breath of fresh air in an atmosphere polluted with Middle-Earth wannabe #TLA-17839-h. I was ready to throw money at a 3rd edition Spelljammer but WotC didn't want it so I moved on. I would have done the same for a 3rd edition Planescape but, agian, WotC didn't want my money. I've gamed extensively in the Forgotten Realms since 1st edition but stopped buying the materials after 2nd edition since all my friends already had the books anyway. I stopped buying anything out of the basic core books with 3rd edition since my favorite settings were declared "dead." I stopped playing D&D with 4th edition and I wouldn't give WotC a bent penny after the atrocity that is the post-3rd edition Forgotten Realms.

Now I throw my money at Paizo and Pathfinder. I love Golarion and can't wait to adventure there! In the meantime, I am combining the pulp, noir and advanced magitech of Eberron with the sailing ships in space of Spelljammer. Magepunk in Spaaaaace!

One day I'll work on updating Forgotten Realms to Pathfinder so I can play there again.

TL;DR - Those setting were only "dead" to WotC. People have been screaming for those settings to be updated to the last 3 editions of D&D.

SM

Grand Lodge

#1 Spelljammer
#2 Al-Qadim
#3 Planescape
#4 Masque of the Red Death

Grand Lodge

Interesting. I was asking myself a similar question the other day. I doubt we'll ever get a definitive answer.

Grand Lodge

3 people marked this as a favorite.
James Jacobs wrote:
Actually, selling out of hardcovers isn't normal either. This Gen Con was... quite good.

Thank you for all of the hard work that you and the rest of the Paizo crew have put into making Pathfinder awesome. For the first time since I started gaming in the 80s (Original Red Box represent!) I now have the necessary tools to play just about any game that I could ever want to without spending most what little game time I have on reinventing the wheel instead of actually gaming. The only problem I'm having right now is choosing between a Fading Suns campaign or a Space Opera Wars campaign. I'll probably end up doing both!

Thanks again!

SM

Grand Lodge

Lissa Guillet wrote:
It's not been scrapped.

Thanks for throwing us a bone!

SM

Grand Lodge

1 person marked this as a favorite.

While we are mucking about with the system can we get a way to remove iterative attacks? I liked how Star Wars SAGA made iterative attacks feats so the ability to gain more attacks was there but required investment to gain. I like how Trailblazer made iterative attacks improved as you gained them. I'd roll the two together and make them 3 feats that grant an extra attack with all attacks taking a penalty that lessens with each feat. I wonder if getting rid of TWF and just having an "Extra Attack" feat that granted one extra attack with a flat penalty to all attacks would work. You can already use any weapon that you are wielding and unarmed strikes as a part of a full attack sequence anyway. Why the unnecessary complication?

SM

Grand Lodge

All the fighter needs is a grit/ panache pool that allows them accomplish martial badassery without handing it out to every other class. A deed that allows a fighter to move x feet and still full attack, etc. I see my own fighter unleashed coming now that ACG is out.

SM

Grand Lodge

I'd kickstarter this into completion in a heartbeat. I don't want to use another VTT only to have to start over when/if this sees the light of day. I want a VTT that is done in-house by Piazo but I could accept it if they licensed it out to another company that has a better chance of delivering a finished product. I think they should at least throw us a bone and give us something to work with. Is it still being actively worked on or is it on indefinite hold while stuck in development hell? I think the lack of information, even a simple "We're alive and fighting!", is most damning. Hopes are fading...

SM

Grand Lodge

Give me Pathfinder: Eye of the...

SM

Grand Lodge

I may have to do questionable things to get this and the ACG now because waiting until payday next week is out of the question. I put a bunch of campaign development on hold until this came out so I could follow Piazo's lead and not reinvent the wheel.

SM

Grand Lodge

1 person marked this as a favorite.
Tinkergoth wrote:
Tacticslion wrote:
Imbicatus wrote:
Well.... Is making a shameful face... The movie

I proudly stand with you, sir.

...

Later. For now, I'll just be standing waaaaayyyy over here, around behind the corner, while the shame is heaped upon you, and then, after everyone has left and no one's around to notice, then I'll proudly stand with you.

Heh, nah the movie wasn't as bad as it was made out to be. Just not as awesome as the story. But then I've always loved William Gibson's work. I think we've found the three people who actually liked the movie :P

I think we are up to four, counting myself. I saw the movie first and then read the story. There's just no way they could have pulled that off with the movie tech they had when it came out. A Neuromancer movie has been in development hell since the beginning of time. They better not screw that up.

SM

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