Ikiko

StarMartyr365's page

512 posts. Alias of steve stringer.


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Grand Lodge

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Kobold Catgirl wrote:

You know, while Grandmother Spider killing Rovagug is wholly a joke--"himself" and "the Starstone" feel like much more compelling theories--I am increasingly wondering about her. Who wrote these prophecies? Maybe it was someone who wanted to encourage people to view the gods as vulnerable. Someone who gleefully undermines the gods' authority and encourages her followers to write their own destinies, even.

I don't think GMS is heading into a villain arc, but that doesn't mean she won't have her part to play. For instance, I will be shocked if Achaekek survives this war. The War of Immortals seemingly goes against everything he stands for. So what's Grandmother Spider going to do if her beloved brother is slain?

If the gods are going to war, might it be over the role of divinity itself in a world without Rovagug? Should the gods be distant, or active? Should divinity be ineffable, or highly attainable? The gods themselves do not seem to agree about this.

I think the only way Achaekek can get killed is if he gets a girlfriend.

Grand Lodge

The fluidity of familiars made me wonder if a familiar even needs to look like a real world animal. Could I have a familiar that looks like a cross between a dragonfly and a python or opossum and a fox? Basically an amalgam of multiple creatures whose form is cosmetic only and doesn't necessarily mean they have any specific abilities. I could live with specific features requiring specific abilities according to the base animal's form but it seems cooler if my BatMonkeyDingo could have wings but not have fly today. Maybe having the familiar morph new features depending on abilities chosen for each day?

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I’m thinking it’s going to be Gozreh based on the god in question perishing by being torn in half in the sky.

Nethys spontaneously combusting would be cool though.

Grand Lodge

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Bone is a precious organic product used similarly to gemstones, especially when polished.

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Joshua Gremillion wrote:
10 on the evil clown concept. I think the Animist has a lot of problems mechanically, but the idea of an evil clown spirit is not one of them! Who doesn't want to play a Joker or Pennywise-inspired character?

I think Krusty would be more fun.

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Aristophanes wrote:
Send in the Clowns.

(Juggalos have entered the chat.)

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Vladgrimm808 wrote:
How do i redeem my codes

Log in and go to "My Account" and look for "Partner Redemptions."

Grand Lodge

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Maybe it's time for Starfinder Second Edition?

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Low gravity swimming pool.

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Best of luck to both of you!

This can be quite useful at times.

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TriOmegaZero wrote:

Here's the link, if you still want to use it.

TriOmegaZero wrote:
There is a Chrome extension and Firefox addon to do just that.

Late to the party but thank you so, SO much for this.

Grand Lodge

Aba Calling wrote:
An extra friendly yellow skittermander wearing the tailored attire of an Abadar Corp Salescreature comes by to make an announcement. "There's popcorn available from the Abadar store! You can order it Akiton-plain, Castrovellian Chocolate, Triaxian Treacle, Apostae-extra salty, or Zo!-style (it's the cheesiest!) If you like sugary popcorn aimed for the adventurous eater, we have a deal through Olli's Option bar for sweet popcorn dipped in just about every taste you can imagine! Just order it in advance of the Drift Crisis, otherwise we cannot guarantee our delivery dates!"

No Absalom Station Salt & Vinegar?!

Grand Lodge

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Aaron Shanks wrote:
Enjoy the conjecture! :)

Tell me you have stock in popcorn companies without saying it. :D

Grand Lodge

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Those are all excellent suggestions. I suspect we'll see some of them in the game sooner than later.

The Eberron setting had spell guns or wand guns that were essentially wands in a gun shaped holder. (Wands don't work like that in PF2E though.) I also don't see a need to keep everything gun shaped but don't want to go into the overwrought flanges and spikes on ALL THE THINGS like most fantasy weaponry tends to have. I was thinking more of something shaped like a Star Trek: TNG phaser or the staffs Ra's troops used in the original Stargate movie, less gun-like in shape but still "guns." I'd have them still do kinetic damage but use "magic" instead of bullets and gunpowder.

I like the idea of magic rail guns! Something like the HV Penetrator from the FEAR games. It launches big bolts that can pin the target to walls. A magic gun that does something similar would be awesome.

The hobgoblins of Oprak are heavily invested in alchemy so guns of all stripes would be a perfect fit for them.

The cool thing about pepperboxes is that they existed for every type of firearm from matchlock to flintlock. I think they'd be a great part of Pathfinder iconic look.

As an aside, The Dishonored series are a lot of fun if you like sneaky, stealthy games. You are rewarded for not killing everything but you and there are many ways to go through the levels. You can usually catch them on sale on Steam. Play the first one and all of the DLC or parts of the second one won't make sense. The Death of the Outsider DLC wraps up the series perfectly. The world-building, especially the magic system, is what really sells it. The games are a few years old but they still hold up well on modern systems.

Happy gaming!

Grand Lodge

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I'd like more information on how to adjust loading times to make revolvers and magazine fed firearms work. I'm not really all that concerned with absolute balance against other weapons.

And off the top of my head:
Turn-over pistols.
Pepperbox weapons with more barrels.
Pepperbox muskets.
Alchemical guns like in Dishonored but using refined alchemical reagents instead of refined whale oil.
Rifling.
Actual scopes and accessories based on real world examples.
Magitech guns that use magic. Not necessarily energy damage either.
Give the hobgoblins firearms. >:)

Grand Lodge

For Starfinder 2E I'd like to see a 640 page core book.
I doubt we'll see Starfinder 2E anytime soon. While we wait I'd be happy with a "Starfinder Unbound" or something like that. Pathfinder Unleashed didn't come out until ~five years after Pathfinder 1E's release so I wouldn't expect anything like that until 2023 at the earliest IF Paizo even plans on doing a book like that.

TL;DR:
A book of alternate rules would be awesome but I wouldn't expect it before 2023 if it happens at all.
Starfinder 2E core book should be MASSIVE!

Grand Lodge

UnArcaneElection wrote:
Rysky the Dark Solarion wrote:
Uh, that already happened.

I mean that hostilities between the Veskarium and the Pact Worlds will erupt again. It's only a question of WHEN, not IF (unless the Swarm or the Azlanti Star Empire conquers one of them first).

Now the remaining question is whether any significant number of Vesk will decide that they actually like the Pact Worlds people and don't want to do this to them.

A parallel question is whether a significant number of Pact World citizens want to be like the Vesk and would welcome as liberators.

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Catalayne wrote:
I'm really sorry, kinda new here, how do I do that?

Under the text field you'll see "How to format your text."

Click "Show"
These are all the tags you can use.

Example:

Do not read this!:
Explosive Runes!

Grand Lodge

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Aaron Shanks wrote:
Itzi wrote:
Wow. Just downloaded the PDF for this. It's huge - both in page count (over 300 pages) and PDF size (176M). It looks to have about three times the content of previous Lost Omens volumes. I can't wait to dive into it.
Yes. City of Absalom will be huge too.

KEEP 'EM COMING!

This book is absolutely amazing. The layout, the level of detail and the world-building are absolutely top notch. It really puts the bar up there.
Now I want one for Tian Xia!

Grand Lodge

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I would like themed books that cover:
Occult - Psychic / Kineticist
Martials - Commander
Fey and the Wild
Campaigns (Politics, Intrigue, Economics, Warfare)
Mythic

For Golarion specific:
LO: Tian Xia
LO: High Seas
LO: Impossible Lands
LO: Darklands
LO: South Garund

Grand Lodge

Charlatan wrote:

"I've seen Galaxy Exploration Manuals you people wouldn't believe. Attack Starships off the shoulder of Akiton. I watched C-beams, glitter in the dark, over the Adari gate. And all those moments..."

GM gets bored: "OK, roll imitative Roy Batty =P "

Starfinder needs replicants. I've thought about just reskinning androids or using the one's from Interface Zero.

Grand Lodge

Schreckstoff wrote:
Sanityfaerie wrote:
Schreckstoff wrote:

With the Magus there's an Arcane Fighter now and the monk and paladin are occult/divine fighters leaving a hole that is a primal fighter.

Which could be the shifter but wholly elemental themed would be nice too.

Other than that it's difficult to come up with something that couldn't be an archetype or class archetype instead.

The Ranger is at least as much the primal fighter as the monk is occult, and Barbarian gets a taste of that too. I'm not saying that there's not space for a more heavily primal-themed martial or semi-martial class, but I don't think the "occult fighter" slot is filled all that well either.

That's totally right particularly the barbarian covers the primal fighter pretty well.

And the monk picking a tradition is just windowdressing since the abilities from it are mostly monk themed instead of borrowing from a tradition.

Which means what's actually missing most is an occult fighter, which is kind of hard to categorise being lovecraftian and other bizarre things.

The Hexblade from 3E is the only thing that comes to mind that would fit that mold. I vaguely remember a few third party classes that also used the debuff/hinder mechanic on a fighter frame. It would be a neat design space to explore.

Grand Lodge

I had a pretty good feeling that the given reasons was why it wasn't included as a weapon upgrade but I wanted to see if my hunch was correct.

Thanks everyone!

Grand Lodge

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I have a feeling that SoM will do a lot of those things. Exploits as feats could use the focus mechanic to give casters something extra or just make them work off cantrips as in "burn a cantrip to do this."

Grand Lodge

Broad Arc is not listed on table 1-2 "Weapon Upgrade Costs" on page 17 of the Starship Operations Manual. What would be a fair BP cost multiplier to upgrade a starship weapon with the Broad Arc special property?

For reference:

Broad Arc
A weapon with this special property can fire in an arc adjacent to the one in which it was installed with a –2 penalty. A broad arc weapon can fire at only one target at a time.

Grand Lodge

I also would like a book like this. I'd like for it to cover things like starting player run organizations like guilds, businesses, etc. I've always wanted to play a game based around setting up merchant houses like the Medici and establishing trade routes than span continents.

The kingdom management rules coming in Kingmaker would be a great place to start for Game of Thrones type campaigns and I'd like to see them really lean into that!

Grand Lodge

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The-Magic-Sword wrote:
Gaulin wrote:

It would be kind of cool to get both options. Maybe unrealistic, but it would give people options, and I feel like class archetypes probably won't take much page space for what they offer.

Something like flexible casting on a wizard let's someone be similar to 1e arcanist (from what I've read, I'm not super familiar with arcanist), but I'm sure we'll get an actual arcanist eventually. A class archetype Inquisitor and an actual Inquisitor class could give players different ways of playing one, with small differences (maybe one would have better casting, the other more martial? Idk).

I doubt we'll get an Arcanist class, flexible preparation was pretty much the whole point.

That's pretty much it. The only other thing they had going for them was spell exploits and burning spell slots to fuel spell exploits.

Grand Lodge

The worse part is going to be the cleanup if the villagers survive because now you have a corpse that weighs ~1270kg (2800lbs) and is roughly as tall as a two story building laying in front of the gates. That's gonna get ripe really fast. An elephant has ~450L (120gal.) of blood. A dead giant is going to start leaking a lot of blood all over the place as soon as it expires.

Grand Lodge

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Centaur?

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Yesterday was 420.

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I'm really enjoying the flash fiction! Thank you!

Grand Lodge

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Aaron Shanks wrote:
Link first to announcement blog.

How did I miss this?!

Grand Lodge

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Karmagator wrote:
StarMartyr365 wrote:
"What if it was just one guy with six guns?"
That is exactly what I have been picturing in my head whenever the discussion turns to this topic XD

I'll probably end up missing every shot but I really would like to be the guy with six guns at some point in my adventuring career.

Grand Lodge

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"What if it was just one guy with six guns?"

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I liked the new gunslinger. I was mostly in agreement with the opinions on the forums. My only issue is that some of the basic abilities of the class were a little over the top and cartoony to me. I don't have an issue with that playstyle as a feat or feat chain but I'd rather the basic class abilities were a little more grounded.

I'm fine with the basic game being built around flintlock era weapons but I really hope we get the same spread of firearms that we got in PF 1E. I want the game to work with early, advanced and modern firearms. I think it's always a better idea to build the functionality into the foundation rather than try to bolt it on later even if there aren't any plans to have modern firearms in the game any time soon. (See class archetypes as an example of this philosophy.) Just make advanced firearms rare and modern firearms unique and we get the best of all worlds.

I liked the Inventor class a lot! I've been wanting a class like that since 3E! I would like to see an option for a less "mad scientist" inventor though. I want to play a highly skilled inventor who knows exactly what they are doing and why they are doing it. It would also be cool to have specific fields or areas of expertise that an inventor could specialize in to add more flavor.

Overall I'm really happy with the overall classes and firearms. I'm excited to see the final versions.

I absolutely noticed a lot less vitriol on the forums for this playtest. Good job everybody! We should be like that for all the playtests, maybe?

Grand Lodge

I checked my copy of Lost Omens Ancestry Guide using Foxit Reader. I can select text to highlight or copy.

Grand Lodge

This book is going to make my Spelljammer reboot soooooo much easier.

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I think the Arcanist, Shaman and Inquisitor will probably the first class archetypes for the Wizard, Druid and Cleric, respectively.

I considered the Inquisitor being a Cleric Doctrine and the Shaman being a Druidic Order but I think they'd make better class archetypes now.

I'd love for the new classes to be the Psychic and the Kineticist but I think we'll have to wait until we go to the Vudra or Jalmeray for those.

I'm going to put my money in the pot for the gunslinger and some kind of "Commander" tactical leader class.

Grand Lodge

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BigNorseWolf wrote:
FormerFiend wrote:

Appreciate the offer but in the politest terms I can possibly manage I find the concept of organized play deeply unappealing, personally.

you can use the scenarios without being in organized play. We don't send a mischief of ysoki mechanics to your house to saw the legs off your gaming table if you do it on your own (not after that note from humanoid resources anyway...)

For society, at most tables, once the game starts its not any different from any other game.

And don't tell anybody but I've been recycling adventures since the 90s. It used to be relatively easy to get old 1E and 2E D&D adventures at game shops and used bookstores. It saves loads of time and hassle with prep. I find it to be really easy to change a few stats as needed or switch out a monster here and there and reskinning a dungeon adventure as a smash and grab job for a cyberpunk game is as easy as changing the description from dank and dismal dungeon to dank and dismal rundown research park. So far no gaming company hit squads have kicked down the door.

Grand Lodge

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Rysky wrote:
Considering his stats in P1 were “ha, you lose” I’d be fine if he didn’t get statted again.

That's been his stats in any system that he ever showed up in.

In Call of Cthulhu he simply ate a bunch of investigators each round.

You could nuke him from orbit but he'll just reform but now he's radioactive and he still simply eats a bunch of investigators each round.

Grand Lodge

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This is so awesome! I've wanted to do more in the Mwangi Expanse for a long time.

I also hope this is the format for regional books for this edition. I'd like to see Casmaron, Tian Xia and then Arcadia next!

Grand Lodge

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I'd be happy with simple notes on their conversion. Something I can use with my 1E copy.

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Xathos of Varisia wrote:
Can BoB publish and sell the conversion to 2e?

Can they at least post up their conversion material on the forums?

I bought the pocket edition and I would absolutely love to run it for 2E.

Grand Lodge

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Thanks for the info everyone! I'm glad they aren't locking themselves into a series. I will always welcome MOAR! monsters but 3 Bestiaries is enough for the base game. Everything that comes after this will be gravy!

EDIT:
By not locking themselves into a specific cadence of one series book and one bestiary they open up a lot of room. I'm expecting a "Lost Omens" campaign book in the first part of the year and a "Pathfinder Core" book for the GenCon release with a wild card in there to spice it up.

So 2 - 3 hardbacks a year? That's more sustainable for me and slows down the amount of new rules coming in so that it isn't overwhelming. I'd just like to see them get all of the legacy stuff done with.

Grand Lodge

I wonder what the release cadence is going to be and is "Secrets of x" going to be the new "Ultimate x"?

Grand Lodge

It's done when it's done and no sooner.

This delay lets me get some play time in with the new rules and I might even be able to spend some time GMing after that so I'm trained up and ready run an epic campaign like Kingmaker.

I've been waiting for a video game based on Cyberpunk 2020 since the 90s and now, after delays, it's coming out ON MY BIRTHDAY! I even had the time to build a new a new gaming pc just for this game.

So I won't complain if Kingmaker arrives around the same time.

Earlier is good but finished and polished is better.

Grand Lodge

I had two charges to my card today.
One looks abut right after store credit was applied to my order.
I'm not sure what the other one is.

Grand Lodge

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Lelomenia wrote:
StarMartyr365 wrote:

+1 Psychic

Then Magus>Shaman>Summoner>Kineticist

what defines a shaman? I’m a fan of PF1 shaman, but it feels more like a combination of class features than a clearly defined concept, so im not really sure what i would expect from a PF2 shaman.

Shaman as the spontaneous primal class. I’d like to see their roles as healers, envoys to the spirit world and mediators for their communities explored. Shamanic traditions are also rich with tales of shamanic vision quests and assuming a spirit form or shapeshifting. There is a lot of design space to explore here.

I agree that PF1 just felt like a pile of class abilities with nothing to tie them into a class and that was a huge letdown. I'd like the PF2 Shaman to be shamanic no matter where they come from, whether it's the mean streets of Absalom or the frigid tundras of the north.

Grand Lodge

+1 Psychic

Then Magus>Shaman>Summoner>Kineticist

Grand Lodge

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Great story! And now I want that recipe!

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