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Barachiel Shina wrote:
I'm using both because they are two different things. Psychic magic is still magic, a different flavor of magic that we have never seen before but still magic. Nothing about Occult Adventure prohibits me from using Dreamscarred's Psionics because none new psychic classes compete with the psionic classes.
Let's not forget that Paizo has jumped the shark tank into the coming apocalypse with every single product that they have ever released. Ever. All of them. Especially that one. Yes, that one. You know the one with some trivial something that I don't like so the whole thing is not fit to be toilet paper. Let's be honest, 9/10ths of the "THIS SUXOR!!!! IS OP!!!!!!!1!! is only a "problem" because it's not how the complainer wanted "whatever" done. Or it is a knee-jerk reaction to something new that the complainer doesn't want/can't use; nevermind all the other people who play the game.
Sometimes these boards remind me of middle school with all of the drama. Some people would whine about not having something to whine about if there was nothing to whine about.
If everything sucks so bad then why do you continue playing the game or supporting Paizo? Is this some kind of S&M relationship with Paizo being the sadist inflicting sweet pain on the masochists who continue to demand even more of what they hate?
The real problem is that non-trivial issues get lost in all of the background noise of wailing and gnashing teeth that rise to a cacophony every time Paizo does anything. Ever.
I plan on using both psychic magic and psionics in my games and a product like this could be icing on the awesome cake. Honestly, I really like just about everything that DSP has to offer. Akashic Mysteries is probably the only thing that DSP has done that I really have no interest in. I was "meh" about it when the subject when the source material came out but I'll pick up the pdf just have it.
I had completely forgotten about this! Thank you!
This is how Star Wars Saga works and it is awesome. I only got to play a short campaign through middle levels but making saves a defense that were rolled against made combat much smoother. I've wanted to implement it in my games but haven't had a chance to really test it before releasing it into the wild.Another thing that Star Wars Saga did right was removing iterative attacks and making them feat chains.
This part I can agree with.
I like the idea of a "draconic" race but I don't like how they've been done so far. I'd like to see Paizo's take on the concept.
I am pretty doubtful we will see much more player option support for Mythic from Paizo.
That would be really, really sad. I hope Paizo doesn't follow in WotC's footsteps and start putting out stuff that they never to support. I understand that they can't cover everything in every book and that's not what I'm asking for. Occult Adventures is the kind of release that screams for a support book. Honestly, I'd like to see a Mythic book that gives options for the new classes in the ACG, OA and, if necessary, Pathfinder Unchained. If their only reason for not supporting Mythic or anything else is the wailing and gnashing of teeth of a small vocal minority on the forums then I will move from sad to depressed.
At this point we might as well slather them with barbecue sauce before we put them in since we are one dropped torch away from roasted babies in a bag.
Shake & Bake babies?
James Jacobs wrote:
We have our orders. No surrender and no retreat.
To celebrate the arrival of Psychic Magic next year I'm turning Carrion Crown into a gaslight adventure set in a mid-19th century alternate Earth with primitive steampunk technology. I'm going for a CoC/Red Death feel but with a dash of cautious optimism. The situation is dire but with a little luck the heroes may delay the inevitable a little longer. I've played straight CoC and loved it but that's not what I'm looking for. I want dark and gritty with a chance of survival.
If that works out then Mummy's Mask gets the same treatment but moves the timeline to the Interwar Period (1919-1939) and raises the technology to emergent dieselpunk.
The potential is there if you are willing to do some genre bending. I don't think you really need to cripple the characters to get the right feel. The Ravenloft material is an excellent source for information on how to diminish the power level of a campaign and keep the players scared but not helpless. The CoC d20 sanity rules are in 3.0 Unearthed Arcana along with the Taint rules from d20 Oriental Adventures. I've heard good things about Heroes of Horror but I haven't read it myself.
Brother Fen wrote:
I love the mix of genres. It's part of what makes the Inner Sea what it is and not Middle Earth/Forgotten Realms redux.
So many time this! I love the mix that Golarion offers. I can't wait to play Iron Gods. That is the campaign that I've been wanting to lay since I started gaming.
I've been gaming since the original DnD Red Box and I'm bored to tears with vanilla fantasy. While I still love my Forgotten Realms* and will adventure there until I die I like having the option to explore other genres and other times within the same game system. I was really excited about Eberron when it came out but I never got a chance to adventure there.
*I use my own timeline and the atrocity that is 4E Forgotten Realms never happened.
Michael Brock wrote:
Thank you for your reply! I would like to see all of the APs sanctioned at some point, however, I understand why that might not be possible. Iron Gods is the adventure that I've been waiting to play since I stated gaming in the mid 80s. I usually get stuck GMing so PFS is about the only way I'll get to play it.
Alexander Augunas wrote:
The swashbuckler is pretty squarely a no-TWF class, which is a shame because the sword-and-dagger style of combat is basically an icon of swashbuckler movies.
I was disappointed by this design decision as well. I guess it leaves room for an generalist TWF archetype and several archetypes based on certain weapon combos.
Hello Customer Service Super Heroes!
I tried to place a order last earlier this evening but it was rejected. I noticed that the billing address was wrong so I corrected it and placed the order again. It too was rejected.
Too make things even more confusing both of the orders are showing as pending on my card.
I rechecked (again) all of my information and there was an error in the billing address. I fixed that but I'm not going to try to order agian until I hear form you-
That's exactly what I meant. I'll be able to use both for the best of all worlds.
I was saddened to hear of Paizo's dislike of psionics and power points waaaaay back when Pathfinder was just getting of the ground. However, my sadness bloomed into joy after I saw the level of awesome that Paizo put out and I couldn't wait to see what they would do with the concept. My joy turned to ecstasy when Dreamscarred brought 3.5 Psionics to Pathfinder. There is enough room for all of them which makes me soooooo happy.
I have to say I am NOT surprised that Ravenloft and Dark Sun are so popular campaign setting (I was inspired to do Obsidian Apocalypse because of that same information). But, I am surprised there we SO MANY Spelljammer and Planescape fans out there. While they are considered to be "dead" niche categories, the interest is still strong.
WotC threw so many awesome settings under the bus with 3rd edition. When Spelljammer came out it was a breath of fresh air in an atmosphere polluted with Middle-Earth wannabe #TLA-17839-h. I was ready to throw money at a 3rd edition Spelljammer but WotC didn't want it so I moved on. I would have done the same for a 3rd edition Planescape but, agian, WotC didn't want my money. I've gamed extensively in the Forgotten Realms since 1st edition but stopped buying the materials after 2nd edition since all my friends already had the books anyway. I stopped buying anything out of the basic core books with 3rd edition since my favorite settings were declared "dead." I stopped playing D&D with 4th edition and I wouldn't give WotC a bent penny after the atrocity that is the post-3rd edition Forgotten Realms.
Now I throw my money at Paizo and Pathfinder. I love Golarion and can't wait to adventure there! In the meantime, I am combining the pulp, noir and advanced magitech of Eberron with the sailing ships in space of Spelljammer. Magepunk in Spaaaaace!
One day I'll work on updating Forgotten Realms to Pathfinder so I can play there again.
TL;DR - Those setting were only "dead" to WotC. People have been screaming for those settings to be updated to the last 3 editions of D&D.
James Jacobs wrote:
Actually, selling out of hardcovers isn't normal either. This Gen Con was... quite good.
Thank you for all of the hard work that you and the rest of the Paizo crew have put into making Pathfinder awesome. For the first time since I started gaming in the 80s (Original Red Box represent!) I now have the necessary tools to play just about any game that I could ever want to without spending most what little game time I have on reinventing the wheel instead of actually gaming. The only problem I'm having right now is choosing between a Fading Suns campaign or a Space Opera Wars campaign. I'll probably end up doing both!
While we are mucking about with the system can we get a way to remove iterative attacks? I liked how Star Wars SAGA made iterative attacks feats so the ability to gain more attacks was there but required investment to gain. I like how Trailblazer made iterative attacks improved as you gained them. I'd roll the two together and make them 3 feats that grant an extra attack with all attacks taking a penalty that lessens with each feat. I wonder if getting rid of TWF and just having an "Extra Attack" feat that granted one extra attack with a flat penalty to all attacks would work. You can already use any weapon that you are wielding and unarmed strikes as a part of a full attack sequence anyway. Why the unnecessary complication?
I'd kickstarter this into completion in a heartbeat. I don't want to use another VTT only to have to start over when/if this sees the light of day. I want a VTT that is done in-house by Piazo but I could accept it if they licensed it out to another company that has a better chance of delivering a finished product. I think they should at least throw us a bone and give us something to work with. Is it still being actively worked on or is it on indefinite hold while stuck in development hell? I think the lack of information, even a simple "We're alive and fighting!", is most damning. Hopes are fading...
I think we are up to four, counting myself. I saw the movie first and then read the story. There's just no way they could have pulled that off with the movie tech they had when it came out. A Neuromancer movie has been in development hell since the beginning of time. They better not screw that up.
Erik Mona wrote:
Does this mean we'll get "Ultimate Technology" as next years hardback? ;)
I'm still down to buy two if it will help.
I can't wait to play my Dhampir Swashbuckler who uses bastard swords and now I have a new character idea for a Dwarf Swashbuckler who uses axes.
I'm going to have to donate blood and/or live off ramen but I am getting this book as soon as it drops.
Can anyone give me more info on the Slayer? Is there a "tunnel rat" archetype?
What sort of goodies does the Investigator get?
OMG! I have a reason to run an Alchemist now. I'm adding that to my list of characters.