Shade of the Uskwood

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392 posts. Alias of steve stringer.


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Grand Lodge

I've been reading the PDF since last week. I finally got the book on Saturday and started really digging into it. I haven't tried making a character just yet but I am really impressed by the system as a whole. I'm going to make a few characters this weekend to see how all the parts fit together. I'm not expecting to be able to accomplish everything that I want with a playtest document. I also understand that the playtest is for working out the kinks in the base system and wasn't meant to be a full-fledged game with print ready layout.

This is really nothing new though. It went mostly the same when the original playtest for 1E came out 10 years ago. There was a lot of "rabble! rabble! rabble!" early on then as well. The best you can do is flag the worst of them and ignore the rest.

SM

Grand Lodge

My order was waiting for me when I got home from grocery shopping today!

I've been skimming through the PDF and I can't wait to tear into the book itself!

The transparency and due diligence that you've shown in handling a situation completely out of your and Paizo's control is one of the many reasons I am happy to support you. I'll use my $15 credit to cover the shipping when I top off my collection of 1E books this fall. I usually get stuff like that from Amazon since I can grab used hardbound books at a steep discount. Instead, I will be order them through Paizo since this is 100% Amazon's fault.

Thank you for all of your hard work, Vic!

SM

Grand Lodge

RABBLE!!! RABBLE!!!

I've already sacrificed a few postal workers to my cats for not getting it here early and now I'm going to have to wait even longer???!!!

Okay.

I will survive with just the PDF. The world will not end. The sun will still rise in the east and set in the west.

Thank you for being up front and letting us know as soon as possible. You did you level best by acknowledging that you needed outside help in the first place and going to the one company who should have been able to handle this without breaking a sweat. I appreciate you keeping us updated and I look forward to devouring the book once it gets here.

I'll use my credit to grab some of the 1E PDFs that I've been holding off on so there's that!

I'm not sure what to do about those poor postal workers though...

SM

Grand Lodge

Mats Öhrman wrote:
Mark Seifter wrote:
It's actually going to have very likely increased, however, since an expert-quality musical instrument or the like will enter the equation.

That makes me wonder what the corresponding options for a dance- or oratory-based bard are.... :)

(And thinking of 4E bards, who really (at least initially) needed four arms to handle both implements and weapons... :) :) )

I could totally see the Bard doing "jazz hands" to enrage the entire table. Maybe save that for the Bloodrager?

SM

Grand Lodge

Short answer: Kineticist and Alchemist. Rituals would also be cool.

Long answer:
I would really like to see variations of classic classes revisited. I was going over my plans for Starfinder in light of Pathfinder 2E and I realized that I simply don't need to update any of the Pathfinder classes. I can let Starfinder be Starfinder. I thought about trying to remake classes in the mold of Starfinder by having a wizard who is a 6th level caster like all Starfinder casters but has lots of other class abilities that are "wizardly" that fill in the spaces left by diminished casting. The idea was for the full casters to be able to use feats to acquire spells above 6th level. I thought it over and decided it would be too much of a hassle to redesign all of the full casters like that. I decided to would be a better idea to roll all of the old arcane classes into the Arcanist. I like the idea of a "hacker of magic" that replaces all of the old arcane casters by remaking the class to use 6th level casting with lots of exploits to cover old classes like sorcerer, witch, etc. It fits neatly into an open design space and has lots of cool science-fantasy magic-user flavor.

I'm already using your Magus for the "magic warrior" spot. It checks off all of the right boxes for the job and covers a design space that the Solarian doesn't. I like the Solarian as a "totallynotajedi" ascetic warrior; however, the Solarian is not a warrior who uses magic like a Magus does.

The only other design space that isn't covered by core Starfinder classes is a magic skill monkey. The Alchemist could take that space as could the Monk or the Kineticist. Maybe roll the Monk and Kineticist into the same class?

I really liked the Starfarer's Companion and I'll buy the next one you put out as well. In fact, I'm really looking forward to it.

SM

Grand Lodge

Mark Seifter wrote:
PossibleCabbage wrote:
Elleth wrote:
I mean I'm kind of happy I can, at least in the playtest, give occult magic a colloquial name like "Black Music" or something. It's creepy, it's wrong, it's soothing, and it's beautiful.
I do like the idea that the dark figure you meet at the crossroads at midnight to trade a price that may well be too high for musical skill might be something with a bunch of mouths and tentacles rather than a western style devil.
As they say, there is a thin line between genius and madness...

The line is a lie. Genius and madness bleed into and shade each other.

I'm loving the new bard. The bard has always been my favorite class to play since AD&D 2E and I am very happy with this version. I just wish my playtest book would hurry up and get here already!

SM

Grand Lodge

1 person marked this as a favorite.

I was all in before.
I'm twice as all in now.

SM

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2 people marked this as a favorite.
Ravingdork wrote:
The Penecontemporaneous One wrote:
Owen K. C. Stephens wrote:
Dracomicron wrote:
Owen K. C. Stephens wrote:
Jasque wrote:
I call dibs on the rocket stormcaller. Now, if I can just find the trigger on this thing...
It's near the membrane.
That's insane!
No, that would be IN the membrane.
So the next step is to cock the hammer? ;)
With such a large number of weapons, and such a small number of pages, how will we possibly get all of the important information needed to use these weapons to their full extent? Sounds like most won't even have descriptions, much less safety instructions. There just isn't enough instruction manual to make that work for that many weapons.

Try pressing the little red button on the bottom.

SM

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Slyme wrote:
As someone heavily invested in PFS, I am rather saddened by the move to 2E. So far I have only liked maybe 20% of what I have seen them post for 2E, and unless there is some MAJOR design changes during the playtest, I currently have zero interest in ever converting over to 2E.

So far I've liked everything I've seen in the blogs and plan on going all in unless they make a bunch of major design changes. I don't think they're going to do that though. I think they are going to fine tune the system they have and make minor changes where necessary so that they have a solid foundation on which to build the next 10 years of Pathfinder.

I plan on buying the last few books of the current edition and then starting fresh with Pathfinder 2E. I love how they've grown Pathfinder over the last 10 years but Pathfinder was a patch for a game system that was showing it's age when Pathfinder was born 10 years ago. I'm not surprised that they waited until the 10 year anniversary to make a solid break and move forward with Paizo's vision of what a game system could be. It's not too hard to see where Pathfinder 1E's limitations, inherited from 3.X, are becoming noticeably difficult to design around. It is simply time to start from scratch and build a new system that takes into account not only 20 years of 3.X and Pathfinder but 20 years of game design in general.

I still have dozens of characters that I'd like to run in Pathfinder right now. I still have years to do so. I have at least 2 years of Pathfinder campaigns to run before I'll need new material. I'm going to use that time to learn the new system by participating in Pathfinder Society. I really like the idea of starting at ground floor and working my way up. I wasn't able to do that with Pathfinder 1E.

I was going to port most of the Pathfinder classes over to Starfinder since that ruleset resolves most of the issues that I had with Pathfinder. I was going to make it my go to rule system for everything. I've changed my mind now that Pathfinder 2E is coming. I've decided to let Starfinder be Starfinder. There's no need to saddle it with Pathfinder's baggage when I can use it to explore new concepts within Starfinder's own paradigm.

I'm going to buy Book of the Damned, Ultimate Wilderness and Planar Adventures to round out my hardback collection. Those hardbacks will always have a place on my limited shelf space. I'll finish grabbing a few PDFs and physical copies of the things I like the most while I wait for Second Edition to start.

I'm looking forward to Pathfinder Second Edition and I'll have Pathfinder First Edition for many more years.

Unless Paizo send ninjas to destroy the physical and digital copies of all the stuff I've bought over the last ten years. If that is a thing that happens then...

Roll Initiative!

SM

Grand Lodge

Beware the velociraptors and welcome aboard!

SM

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Logan Bonner wrote:
Asgetrion wrote:
Why not abstract the whole thing and get rid of it, just like PF2 has already got rid of flat-footed AC? It would be a breeze to fold it into your "regular" AC and make everyone's life easier, since AC is an abstracted concept anyway.
It's an interesting idea! We could do something like giving a +X circumstance bonus to attacks that are supposed to be more accurate in this way and eliminate TAC entirely. It would mean constraining our armor design options, so we'd have to either work on more ways to make those relevant or cut the number of different armors down quite a bit.

I was really hoping that there would only be "Light" and "Heavy" armours anyway so that's not a bad idea! It just simplifies things without really taking anything away.

A "Attack: Touch" that is codified to have the +x from whatever built into it and can be specified in the description for the attack. So Chill Touch would specify that it was a Attack: Touch +x or something like that.

We'd only have to worry about two kinds of armour and only one armour class.

SM

Grand Lodge

Will there be Katanas and will their magnificence as the smurfiest weapon ever finally be acknowledged?

SM

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Jason Bulmahn wrote:

Hey there all,

Concerning goblins and how they fit in Golarion: Times change and so do people's opinions. Goblins as PCs have been a part of our world since the first "We Be Goblins" adventure. Many of the comments here echo those from back during the launch of 3.0 when Half-Orcs returned to the game as a player choice. There was a lot of conflict at first, but the tone of them shifted over time.

We always knew this would be a bit controversial and that there were some who would loudly proclaim "not at my table" and I get that. It's your table and your game after all. We are moving forward, trying to allow players to explore these characters, their culture, and their viewpoint. We are hoping to give you plenty of reasons, both mechanically and story-driven, to allow goblins in your game.

Hope that helps

I can't wait to play one! I'd rather it was the Tengu but I can think of a bunch of character concepts that I can run with Goblins. The first will be the "Tunnel Rat."

SM

Grand Lodge

Steven "Troll" O'Neal wrote:
It states they're blinded in "bright light." Normal light levels would likely be uncomfortable, but not blinding. I'd rule that the cheapo sunglasses would negate the dazzled condition.

My take on it is that the ambient lighting in a station or ship wouldn't be enough to trigger the dazzled condition but walking outside while planetside would absolutely require either the environmental protections of armour OR a pair of goggles similar to welder's goggles. A pair of wrap around shades specifically designed for the purpose would work as well.

SM

Grand Lodge

Soooooo.. is there going to be a Starfarer's Companion 2?

SM

Grand Lodge

3 people marked this as a favorite.
theheadkase wrote:
If you can, are there plans for cursed or malfunctioning items in this book?

Updating the "Timeworn" quality to Starfinder would be cool. That was you could have a 1859 year old plasma pistol that was found in the ruins on some forgotten alien sewer that made sense.

SM

Grand Lodge

whiskylogic wrote:
David Jarvis 182 wrote:
We're actually in the process of revising the PDF and adding some elements of the Starfinder rules now. The revision will incorporate some of the more easily ported Starfinder mechanics, and a conversion guide will tackle the tougher things.

Sorry for forum necro.

But is there any update on this?

The IZ-PF to IZ-SF update?

Backers have been getting a steady stream of updates on IZ's progress. I really like the direction they are going with their design decisions.

SM

Grand Lodge

8 people marked this as a favorite.
Gorbacz wrote:
Geez, Paizo *is* running out of ideas, what kind of heroes live in a refrigerator?

Elderly human archaeologists?

SM

Grand Lodge

2 people marked this as a favorite.

I can't wait for this! I love these kind of books. I've always wanted to do a campaign where the characters establish their own merchant house and trade empire form the ground up. A mix of the travels of Marco Polo and the rise of the Medici and similar families during the Renaissance.

Books like this are instabuy for me.

SM

Grand Lodge

The book is an instabuy for me and the class looks like it's going to be a lot of fun.

SM

Grand Lodge

I can't wait for the beta to go live. I just updated an old Win 7 era laptop to Win 10 and it's a great machine for simple stuff like this. I'd like to know if there will be an option to include your own custom classes, feats, etc. I don't mind paying extra for the Authoring Kit like you can with HL. I just have a lot of things that I want to port over to my own Starfinder game.

I really like the subscription model. I hope they give us the option to just pay for a year at once but it's not a big deal it they don't. I love my Adobe subscription since I get _ALL_ of the programs without having to pay thousands of dollars for them up front and then thousands more every few years when "Creative Suite #whatever" is released. $50 a month does it for me. In all honestly, I'm just going to pay for a year at a time starting next year. One bill, once a year. Easy.

Cakewalk Sonar went to a subscription model several years ago and it only costs me $20 a month for a fantastic DAW that gets monthly maintenance updates and new features every month or so. I think Cakewalk has a better model for their subscription because you don't lose access to the program if you cancel your subscription. You can use all of the features up to the point you canceled with no restrictions. You just don't get new features or maintenance updates.

TL;DR
I can't wait for this to go live for many reasons!

SM

Grand Lodge

If they let me pay for a year or 6 months at a time I will be all over this. It would cost me way too much money to get all of the packs for Hero Lab at this point.

Will you be able to input your own classes? I plan on updating a lot of Pathfinder to the Starfinder chassis in the future and need to be able to add my own classes, feats, etc.

SM

Grand Lodge

1 person marked this as a favorite.

The Stewards hire the PCs to join the crew of a notorious pirate who was allowed to escape from prison so she can lead them to her hidden treasure.

SM

Grand Lodge

The captain of a small tour shuttle and his first mate take a group of tourists on a short tour of local space and hijinks ensue.

SM

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2 people marked this as a favorite.

Can we have a Soulknife? Preeez..

SM

Grand Lodge

You can make twice as many obscene gestures.

SM

Grand Lodge

Are we there yet?!

SM

Grand Lodge

I'm seeing shades of Dead Space mixed with DOOM. This vision brings me great pleasure. It would warm my cold black heart if some Event Horizon were to join the sights we'll see.

SM

Grand Lodge

Drovnar Strongbrew wrote:

PIGS IN SPACE!!

This needs to happen, even if I need to reskin another race.

Hyper-Pigs!

SM

Grand Lodge

Alexander Augunas wrote:
Lanitril wrote:

I'm definitely throwing myself into the crowd that's scared of putting 7th-9th level spells in Starfinder, if Starfinder is built around 1st-6th. On some level, it feels like it's adding 10th-12th level spells to Pathfinder. Like, that is just TOO overpowered.

What I figure though is that Technomancers and Mystics DO have some access to 7th-9th level spells, even if not through spell slots or spells known. If both Starfinder and Pathfinder classes have access to 9th level spells, it's not as bad.

Where I'm still shakey however is that 9th level spellcasters traditionally gain spellslots and spell levels far faster than 6th level casters. If Mystic and Technomancer are inherently worse spellcasters than Wizards and Clerics, well... I guess it's a good thing this is a third party book.

I understand your reservations, but I implore you, if you've ever liked anything Owen, Matt, or I have written for PF, give us a chance to excite you! I think our design choices are high-quality stuff, and both classes were designed specifically with "not eclipsing the mystic / technomancer" as a primary goal.

I trust all of you. I'll pay for a hardback of this and its companion sight unseen. I imagine you guys are about to explode because you can't actually talk about what you did and why because Starfinder isn't out yet. I mean, you can only dance around it so much without giving away privileged information. I imagine that once Starfinder releases you'll be gushing all over the place.

I really liked Star Wars SAGA edition and between the teasers and forums I have a good idea what to expect at this point. I'm still keeping my expectations under control because I want to be pleasantly surprised when I actually get my hands on the book.

I've been thinking about redoing a bunch of the classes to update and reduce them but I put that on hold when I heard about Starfinder. I have a feeling I'll be rebuilding them to use the core mechanics from Starfinder. The Starfarer's Companion will go a long way to making that process so much easier by giving me templates to work from instead of me having to do it whole cloth with my limited time.

September and October are going to be really expensive months this year.

SM

Grand Lodge

1 person marked this as a favorite.
Owen KC Stephens wrote:
There is no doubt this is one of the biggest risks in this product. Luckily, even if you don't like how we did it, that's just two classes, and there's tons of new stuff even without them. :)

I'm ambivalent about high level spells. I guess it depends on how the spells where rebalanced. Were specific spells removed or were their effects reduced to fit a 6th level max paradigm? I think 7th - 9th level spells and magic belong the realm of "High Magic" that is only accessible through rituals or something similar.

I trust you guys though.

SM

Grand Lodge

I'm so excited about this book! It is going to save me a lot of time.

I like the initial selection of classes and will throw more money at the Advanced Starfarer's Guide for even more classes.

I wonder if the idea of sorcery would be better served as a theme like the phrenic adept. I've also thought about redoing the whole class as a something similar to the 3.0 Warlock but that's another discussion for another thread.

IF we are getting alchemist, gunslinger, inquisitor, kineticist, monk, oracle, psychic, sorcerer, vigilante and witch in Advanced Starfarer's Guide then that leaves only 21 other classes to upgrade to Starfinder...

This got me to thinking about the classes that are left.

Arcanist - Honestly, I think this could be rolled into the Star Wizard exploits and all.
Barbarian - Star barbarians are a trope but I'm not sure how to bring this class into the future. Foaming at the mouth and charging a machine gun is not a good idea. This one might have to be rebuilt from the ground up or even be a theme. A "barbarian" is technically anyone who doesn't belong to the "Greater" society or is outside the dominant culture. In Starfinder that cover everything from hunter/gatherers to steam age civilizations.
Bloodrager - I'm not even sure this class is necessary. It never really did anything for me. If Starfinder has something similar to "character trees" like Star Wars SAGA then the bloodrager could be a barbarian tree.
Brawler - I've always wanted to play a Mickey "One Punch" O'Neil or Philo Beddoe but this class could probably be rolled into the fighter.
Cavalier - I like the idea of a warrior who is sworn to a particular cause but the mount doesn't seem like it'd work in space. Replace the mount with something else? Air cavalry? Swoop bikers?
Druid - Space druids? Maybe roll the Druid and Shaman into one class? Isn't a druid technically a shaman from a specific culture? Maybe remove the shapeshifting ability since we're getting the Shifter? I always felt that the druid was just the name for the clerics of gods dedicated to nature, etc.
Fighter - Molly Millions was a Fighter (Solo). Roll the brawler and the fighter into the same class?
Hunter - Big game hunters area thing in modern times. They are also necessary on the fringes of civilization.
Investigator - I would love to see this as a full blown Starfinder class but I can also understand if it was just a specific kind of Operative or Envoy.
Medium - This seems like it belongs in the Mystic. I haven't played any of the Occult classes myself so I'm not too sure about them. Thoughts anyone?
Mesmerist - See above.
Occultist - Ditto.
Rogue - I guess the Operative make the rogue unnecessary.
Shaman - See the Druid.
Shifter - Don't know yet.
Skald - Roll into bard? They really are just culturally specific bards.
Slayer - An assassin with better PR. They could be a specific kind of Operative.
Spiritualist - It seems like this would be a kind of Mystic. I really like the idea but ... I got nothing.
Summoner - It's all fun and games until they start summoning the thing between the stars.
Swashbuckler - We must have Star Swashbucklers! With Vibro-rapiers!
Warpriest - The militant arm of the church has a place.

I'm really looking forward to the Starfarer's Companion and will insta-buy the "Advanced Starfarer's Companion."

Now if Dreamscarred would make an announcement that Psionics and Starfinder will happen and sooner than later I'd be squealing with joy for the rest of the week.

SM

Grand Lodge

1 person marked this as a favorite.
First World Bard wrote:
Torbyne wrote:
So instead of immunity it might just be Fire Res 20 or 30? Considering the size of single source damage a high level laser should be putting out, even 30 points of resistance might not be enough to ignore a laser.
No, what I mean is: Instead of "Resistances and Immunities", that section of the statblock is probably just called "Resistances". It'll say something like Fire:Immune, but that's a resistance that a Holy plasma cannon can bypass.

I think you're right on the money. The overriding theme of Starfinder's development has been simplify, simplify, simplify. I think this is a great thing.

So far I really like how vision and the various "X"senses have been simplified.

I really wish they'd pointed the saves in the right direction and made them like they were in Star Wars SAGA edition but I can fix that myself.

SM

EDIT: extra word

Grand Lodge

"Only two Breathing Guns were ever made. The guns can kill demons and angels, hiss in the presence of danger or occult forces, and their bullets may be sentient. There were made for Al Capone, but disappeared soon afterwards."

They're from the Hellstorm: Prince of Lies series from '93-'94. Warren Ellis wrote the scripts for the last part of the series.

SM

Grand Lodge

It would fit the theme if they used something like the Breathing Gun from the Hellstorm comics of the Saint of Killers guns from the Preacher series as the weapon template for a gun-slinging witch archetype. I'm thinking of something like a black blade but in a gun form.

SM

Grand Lodge

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I really wanted to be able to hack everyone's cyber-eyes and replace my head with an animated logo.

SM

Grand Lodge

3 people marked this as a favorite.

No "Ice Pirates"?! For shame.

SM

Grand Lodge

1 person marked this as a favorite.

I'm thinking I may be able to pull off a campaign involving a bunch of broke bounty hunters in the Cowboy Bebop universe. I'd reskin the magic to be psionic or psychic powers, or the result of highly advanced, experimental tech.

I can't wait for this game.

SM

Grand Lodge

2 people marked this as a favorite.

I got a feeling I'm going to be welding the Starfinder mechanics to Pathfinder.

I'm really happy with where this is going. I really liked a lot of how Star Wars SAGA worked and I wish Paizo had went in that road with Pathfinder. The only things I didn't like are how Reflex became an Uber save and the condition track.

I will love Starfinder​ forever if armour as damage reduction is the new way and the saving throws are pointing in the right direction.

SM

Grand Lodge

TheGoofyGE3K wrote:
Out is fine. Using them to do work or hold something is taboo

They probably have social mores similar to the rules of a nudist resort or nude beach. They don't necessarily have to be covered but it would be in extremely poor taste to say try to pilot a boat with them. *COUGH*Tommy Lee*COUGH*

Staring and commenting would be rude no matter how much they're waving them around.

SM

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1 person marked this as a favorite.
Set wrote:
Ventnor wrote:
Rogar Valertis wrote:
BigNorseWolf wrote:
inner sea murderhobos?
Murderhobos of the Inner Sea sounds better!
Ultimate Murderhobo

No, I'm *literally* 'appropriating your culture,' in that I'm coming to your country and digging up your ancestors and stealing everything you buried with them to take home and either sell or put in a museum or seal away in a vault. (And destroying any defenses and / or killing any guardians left behind to prevent that very thing.)

This is how we learn about your culture. By taking your stuff.

I've shut down more than one sanctimonious paladin by gently reminding them that adventures, when not going on homicidal rampages, are mostly grave robbers who pillage the archaeological sites of extinct cultures for personal profit.

SM

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1 person marked this as a favorite.

I haven't been this excited about a new rule set since Pathfinder was announced.

I want to do a Fading Suns campaign full of back-stabbing nobles, religious zealots and cutthroat warriors. I'll probably spice it up by having Mecha be a recently rediscovered technology. So MechWarrior vs. Fading Suns. Hopefully we'll get Mecha rules early on. Cooking up my own rules wouldn't be that hard but it would be a time sink and I don't want to spend that time unless I have to.

I love the flavor of Alternity's Star*Drive setting so I'm going to weld that onto the Starfinder chassis and use it as my default campaign. Psionics are a must! I hope it doesn't take too long for Dreamscarred to get them published... In the meantime, I can always reskin the "magic" of Starfinder into "psionics."

I also liked the Dark Matter Alternity setting and would like to do a late 21st century alternate history earth where it was all true. Realistic near-future tech and magic or psionics or biotics or what have you in a world where dimension-hopping reptiods wear our skins and battle cabals of devil worshipers while megacorps try to clone vampires and brew up super soldiers to protect corporate interests and agendas.

I'll probably spend most of my time playing the adventure paths until I get a good idea of what the product lineup is going to be like. If it is going to be yearly releases at best for nice, fat hardbacks then I won't be running any games until I find the time to build my own rules where necessary.

SM

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thejeff wrote:
Tom Kalbfus wrote:
Two words: Weapons Detector. How do you detect for magical spells one has committed to memory. If you can cast a fireball spell, you don't need to bring a rocket launcher! Rocket launchers aren't easily concealable, fireball spells are!

Easy. A spell to detect casters. Or a device, for that matter.

Not all that uncommon in genre.

Jammers and anti-magic/psionic fields are also common devices in genre. It could be a really unpleasant experience to accidentally walk into a suppression field.

SM

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3 people marked this as a favorite.
Fardragon wrote:
What about thermal exhaust ports?

That was a feature, not a bug.

SM

Grand Lodge

I really like all of the new core races and I can't wait to read the iconic's backstories. I don't really have a favorite right now.

Tengu are a "Core" race in my pathfinder games and will absolutely be a "Core" race in my Starfinder games. I'm also adapting the Changelings from Eberron to Starfinder as a featured race because what would a sci-fantasy game be without a race of shapeshifters?

I can't wait to introduce the players to the Dhampire assassins of Eox's Bone Sages.

SM

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For my own canon I'm interpreting the Gap as a section of history were there are no records of the events that happened during that time. The people who lived during what we call the Gap lived their lives normally but now, x amount of time later, we now how no recollection of what happened. It's as though the events of that era were erased and even the gods don't know what happened.

Picture if you will there not being any recorded history of what happened in the 14th and 15th century. We know that those centuries happened but we have no idea what happened in them and we have no idea when the data was lost. History gets fuzzy at the beginning of the 1300's before blacking out through the next +/-200 years. Towards the end of the 1400's history starts getting fuzzy again and then leaps back into focus in time for the Renaissance. We have ruins and other physical artifacts from those centuries but nothing to put them into context. Furthermore, the precise start and end of the missing years varies for each culture that was present during those centuries.

The scariest part is that not even the gods know what happened and why. They bluff about it to cover up their own confusion and terror but the harsh truth is that something far more powerful than even them altered history AND reality without them even noticing. Even one as mighty as Asmodeus would soil himself with that realization.

SM

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Now I finally get to play this guy!

I hope there will be an archetype that allows you to play an Shifter who isn't limited to just animals. I'd like something closer to a doppelganger in that they can shift into the shape of humanoids as well.

SM

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1 person marked this as a favorite.

Now I just need a few stone giants to throw goblin grenades at the PCs...

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FINE! I'll buy the thing already!

SM

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*BEEEEEEP*

Um, this is Zeus. I'm not at home right now, but you can leave a message and I'll get back to you. Please start speaking at the tone.

*Beep*

Mailbox is full. Please try again later. Goodbye.

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