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Shade of the Uskwood

StarMartyr365's page

248 posts. Alias of steve stringer.


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Grand Lodge

1 person marked this as a favorite.
Brother Fen wrote:
I love the mix of genres. It's part of what makes the Inner Sea what it is and not Middle Earth/Forgotten Realms redux.

THIS!

So many time this! I love the mix that Golarion offers. I can't wait to play Iron Gods. That is the campaign that I've been wanting to lay since I started gaming.

I've been gaming since the original DnD Red Box and I'm bored to tears with vanilla fantasy. While I still love my Forgotten Realms* and will adventure there until I die I like having the option to explore other genres and other times within the same game system. I was really excited about Eberron when it came out but I never got a chance to adventure there.

SM

*I use my own timeline and the atrocity that is 4E Forgotten Realms never happened.

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It would be awesome if this came out around the same time as Occult Adventures...

SM

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BREAKING NEWS!!!

This just in! We have learned, just this afternoon that an eldritch horror from Golarion's distant past will destroy us all before sundown.

Story at 11.

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Michael Brock wrote:
StarMartyr365 wrote:

Sooooo...when will Iron Gods be ready for PFS play?

SM

It's on the list of things to look at. However, we don't have a date to provide for when, or if, it will be sanctioned.

Thank you for your reply! I would like to see all of the APs sanctioned at some point, however, I understand why that might not be possible. Iron Gods is the adventure that I've been waiting to play since I stated gaming in the mid 80s. I usually get stuck GMing so PFS is about the only way I'll get to play it.

SM

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Sooooo...when will Iron Gods be ready for PFS play?

SM

Grand Lodge

1 person marked this as a favorite.

A ratfolk Sensei Monk named "Splinter."

SM

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Alexander Augunas wrote:
The swashbuckler is pretty squarely a no-TWF class, which is a shame because the sword-and-dagger style of combat is basically an icon of swashbuckler movies.

I was disappointed by this design decision as well. I guess it leaves room for an generalist TWF archetype and several archetypes based on certain weapon combos.

SM

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1 person marked this as a favorite.

Shadow familiars to round out the fiendish and celestial ones.

SM

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Thank you!

SM

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Skull & Bones & Psychic's Handbook.

SM

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Hello Customer Service Super Heroes!

I tried to place a order last earlier this evening but it was rejected. I noticed that the billing address was wrong so I corrected it and placed the order again. It too was rejected.

Too make things even more confusing both of the orders are showing as pending on my card.

SM

I rechecked (again) all of my information and there was an error in the billing address. I fixed that but I'm not going to try to order agian until I hear form you-

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Orthos wrote:
StarMartyr365 wrote:

This makes me sooooooooo happy! I can't wait to see how this dovetails with Dreamscarred's update of 3.5 Psionics.

SM

It doesn't. The two are unconnected and use unrelated systems. Paizo's Psychic Magic will be a primarily Vancian-style casting, in the vein of currently-existing base classes like the wizard/sorcerer and cleric/oracle. "Psychic Magic" will be a magic type in the same vein that "Arcane Magic" and "Divine Magic" are.

That's exactly what I meant. I'll be able to use both for the best of all worlds.

I was saddened to hear of Paizo's dislike of psionics and power points waaaaay back when Pathfinder was just getting of the ground. However, my sadness bloomed into joy after I saw the level of awesome that Paizo put out and I couldn't wait to see what they would do with the concept. My joy turned to ecstasy when Dreamscarred brought 3.5 Psionics to Pathfinder. There is enough room for all of them which makes me soooooo happy.

SM

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This makes me sooooooooo happy! I can't wait to see how this dovetails with Dreamscarred's update of 3.5 Psionics.

SM

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Will we eventually get class templates for ALL the classes?

SM

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LMPjr007 wrote:
I have to say I am NOT surprised that Ravenloft and Dark Sun are so popular campaign setting (I was inspired to do Obsidian Apocalypse because of that same information). But, I am surprised there we SO MANY Spelljammer and Planescape fans out there. While they are considered to be "dead" niche categories, the interest is still strong.

WotC threw so many awesome settings under the bus with 3rd edition. When Spelljammer came out it was a breath of fresh air in an atmosphere polluted with Middle-Earth wannabe #TLA-17839-h. I was ready to throw money at a 3rd edition Spelljammer but WotC didn't want it so I moved on. I would have done the same for a 3rd edition Planescape but, agian, WotC didn't want my money. I've gamed extensively in the Forgotten Realms since 1st edition but stopped buying the materials after 2nd edition since all my friends already had the books anyway. I stopped buying anything out of the basic core books with 3rd edition since my favorite settings were declared "dead." I stopped playing D&D with 4th edition and I wouldn't give WotC a bent penny after the atrocity that is the post-3rd edition Forgotten Realms.

Now I throw my money at Paizo and Pathfinder. I love Golarion and can't wait to adventure there! In the meantime, I am combining the pulp, noir and advanced magitech of Eberron with the sailing ships in space of Spelljammer. Magepunk in Spaaaaace!

One day I'll work on updating Forgotten Realms to Pathfinder so I can play there again.

TL;DR - Those setting were only "dead" to WotC. People have been screaming for those settings to be updated to the last 3 editions of D&D.

SM

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#1 Spelljammer
#2 Al-Qadim
#3 Planescape
#4 Masque of the Red Death

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Interesting. I was asking myself a similar question the other day. I doubt we'll ever get a definitive answer.

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3 people marked this as a favorite.
James Jacobs wrote:
Actually, selling out of hardcovers isn't normal either. This Gen Con was... quite good.

Thank you for all of the hard work that you and the rest of the Paizo crew have put into making Pathfinder awesome. For the first time since I started gaming in the 80s (Original Red Box represent!) I now have the necessary tools to play just about any game that I could ever want to without spending most what little game time I have on reinventing the wheel instead of actually gaming. The only problem I'm having right now is choosing between a Fading Suns campaign or a Space Opera Wars campaign. I'll probably end up doing both!

Thanks again!

SM

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Lissa Guillet wrote:
It's not been scrapped.

Thanks for throwing us a bone!

SM

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1 person marked this as a favorite.

While we are mucking about with the system can we get a way to remove iterative attacks? I liked how Star Wars SAGA made iterative attacks feats so the ability to gain more attacks was there but required investment to gain. I like how Trailblazer made iterative attacks improved as you gained them. I'd roll the two together and make them 3 feats that grant an extra attack with all attacks taking a penalty that lessens with each feat. I wonder if getting rid of TWF and just having an "Extra Attack" feat that granted one extra attack with a flat penalty to all attacks would work. You can already use any weapon that you are wielding and unarmed strikes as a part of a full attack sequence anyway. Why the unnecessary complication?

SM

Grand Lodge

All the fighter needs is a grit/ panache pool that allows them accomplish martial badassery without handing it out to every other class. A deed that allows a fighter to move x feet and still full attack, etc. I see my own fighter unleashed coming now that ACG is out.

SM

Grand Lodge

I'd kickstarter this into completion in a heartbeat. I don't want to use another VTT only to have to start over when/if this sees the light of day. I want a VTT that is done in-house by Piazo but I could accept it if they licensed it out to another company that has a better chance of delivering a finished product. I think they should at least throw us a bone and give us something to work with. Is it still being actively worked on or is it on indefinite hold while stuck in development hell? I think the lack of information, even a simple "We're alive and fighting!", is most damning. Hopes are fading...

SM

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Give me Pathfinder: Eye of the...

SM

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I may have to do questionable things to get this and the ACG now because waiting until payday next week is out of the question. I put a bunch of campaign development on hold until this came out so I could follow Piazo's lead and not reinvent the wheel.

SM

Grand Lodge

1 person marked this as a favorite.
Tinkergoth wrote:
Tacticslion wrote:
Imbicatus wrote:
Well.... Is making a shameful face... The movie

I proudly stand with you, sir.

...

Later. For now, I'll just be standing waaaaayyyy over here, around behind the corner, while the shame is heaped upon you, and then, after everyone has left and no one's around to notice, then I'll proudly stand with you.

Heh, nah the movie wasn't as bad as it was made out to be. Just not as awesome as the story. But then I've always loved William Gibson's work. I think we've found the three people who actually liked the movie :P

I think we are up to four, counting myself. I saw the movie first and then read the story. There's just no way they could have pulled that off with the movie tech they had when it came out. A Neuromancer movie has been in development hell since the beginning of time. They better not screw that up.

SM

Grand Lodge

1 person marked this as a favorite.

Yes! More info on the Daring Champion and "spontaneous magus!"

I have to wait SEVEN MORE DAYS to get this!!!!!

<Starts sobbing uncontrollably>

SM

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Erik Mona wrote:

After looking over the copy I just got this evening, I have to say I am now certain that we did not pack enough for Gen Con. I think this book is going to be HUGE. It is absolutely gorgeous, and contains all kinds of amazing items that open up all kind of new possibilities for Pathfinder campaigns.

You could, if you wanted to, use it as the basis for a full-on science fiction campaign if you wanted to. It turned out even better than I imagined it would.

Does this mean we'll get "Ultimate Technology" as next years hardback? ;)

I'm still down to buy two if it will help.

SM

Grand Lodge

I can't wait to play my Dhampir Swashbuckler who uses bastard swords and now I have a new character idea for a Dwarf Swashbuckler who uses axes.

I'm going to have to donate blood and/or live off ramen but I am getting this book as soon as it drops.

Can anyone give me more info on the Slayer? Is there a "tunnel rat" archetype?

What sort of goodies does the Investigator get?

SM

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Rysky wrote:
Whoever came up with the Daring Champion archetype for Cavaliers? I love them and I want to give them a hug.

If that's the one where they give up the pet for some swashbucklery then it will be a group bear hug!

SM

Grand Lodge

Either the Breathing Guns from the Hellstorm series or the Saint of Killers' Walker-Colt revolvers.

They would have to be artifacts considering their power.

SM

Grand Lodge

1 person marked this as a favorite.
Erik Mona wrote:
Samy wrote:
Well, if this product sells ten times the average Campaign Setting book, I'm sure we'll eventually get an Ultimate Technology.

Me too.

Challenge accepted!

SM

Grand Lodge

I loved it in ME2. Shields melted and head-shots abounded. I got really good at staying on target and could land 2 or 3 bursts accurately.

I'm using something else in ME3.

SM

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Deadmanwalking wrote:
StarMartyr365 wrote:

I just realized that I could also do Tyler Durden.

I can't wait for this book to come out.

SM

Tyler Durden makes a better Alchemist (maybe with a level of Master Chymist), actually. He's not necessarily very good in a fight, he just does it a lot. Also, he has a thing for explosives and possesses multiple personalities, which are Alchemist trademarks...and Feral Mutagen makes him good in hand-to-hand to boot.

OMG! I have a reason to run an Alchemist now. I'm adding that to my list of characters.

SM

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I just realized that I could also do Tyler Durden.
I can't wait for this book to come out.

SM

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THIS!

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I really didn't care much for the brawler until I read this. Now I can't wait to roll one up. I think I'm going to make a Varisian with a bunch of really crappy tattoos and a unfathomable accent who is legendary for his ability to get the stuffing kicked out of him and yet still end the match by landing a one punch knock out that breaks his opponent's skull.

SM

Grand Lodge

I've been wanting to see Unearthed Arcana for Pathfinder for YEARS! I can't wait to have this in my hands. I'm hoping for a Grit/Panache pool for fighters and rogues, class defense bonus, complex skill checks, a true spell point/mana system (I like words of power but it feels incomplete.), incantations or non-caster magic. I think the first one is already in the book so I hope for the rest.

Edit: I'd also like to see a better wealth by level system. One of the few things I liked about D20 Modern was the wealth check system. I'm not sure how that would translate into Pathfinder though. I doubt this will make the book so I'm just throwing it out there...

Off Topic Rogue Thoughts:

ikarinokami wrote:

as for the rogue, all i think it really needs is a slight modification.

full BAB when flanking or sneak attacking and +1 to hit for every 2 sneak attack die you apply.

Combat Tactics:

The rogue is much more dangerous when combat conditions favor his fighting style. The rogue gains +1 to his attack rolls any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This bonus increases by +1 at 5th level and every 4 levels thereafter to a maximum of +5 at 17th level.

I cribbed this from Trailblazer to boost rogues.

What the rogue really needs is a way to be effective in ranged combat and a way to mitigate the effects of concealment, etc. It would also be nice if they had a better way to either flank without needing a buddy or deny a target their Dex bonus to AC that doesn't cost them an action.
I changed TWF to so that you got the off-hand attack as a part of the standard attack. You still have to use full attack to get iterative attacks. This had the knock on effect of boosting TWF rogues.

SM

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Dragon78 wrote:
We will find these elves and make them work in Santa's sweatshop... I mean workshop:)

I say we send them to the Keebler sweatshop...

SM

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A Bloodrager that uses the "Controlled Rage" alternate rage of the Urban Barbarian archetype would be a lot of fun.

SM

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Star Wars Saga made iterative attacks a feat chain. You get a total of 3 attacks if you take the entire chain. I rolled the TWF feats into one scaling feat back in 3.x so I think that I'll do the same with iterative attacks for my next homebrew.

I also liked the way Trailblazer suggested giving each attack a flat penalty that improves from -2 to both attacks at +6 BAB, to -1 to all three attacks at +11 BAB and no penalty to any iterative attack at +16 BAB.

I blended the two together but have no had a chance to playtest them.

Iterative Attack:
Iterative Attacks
You can make an additional attack during a round of combat.
Prerequisites: Base attack bonus +6, proficient with chosen weapon.
Benefit: When you use the full attack action, you may make one additional attack. However, you take a -5 penalty on all attack rolls until your next turn. The extra attack and penalty stack with those of Two-Weapon Fighting.
Normal: Making a single attack is a standard action.
Special: When you meet the following prerequisites you gain another attack. You must use a full attack action to get the extra attacks.

Prerequisites: Base attack bonus + 11.
Benefit: When you use the full attack action, you may make one additional attack. However, you take a -3 penalty on all attack rolls until your next turn. The extra attack and penalty stack with those of Two-Weapon Fighting.
Normal: Making a single attack is a standard action.

Prerequisites: Base attack bonus + 16.
Benefit: When you use the full attack action, you take no penalties to you attack rolls. The extra attack and penalty stack with those of Two-Weapon Fighting.
Normal: Making a single attack is a standard action.

Two-Weapon Fighting:
Two weapon Fighting (Combat)
You are adept at fighting with two weapons and double weapons.
Prerequisites: Dexterity 15.
Benefit: You may attack with two weapons or with both ends of a double weapon as a standard action, you take a -5 penalty (instead of a -10 penalty) on all attack rolls until the start of your next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.
If your off-hand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Normal: If you wield a second weapon in your off hand or a double weapon, you get one extra attack per round with that weapon. When fighting in this way you suffer a –10 to all attacks for the round. If your off-hand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Special: When you meet the following prerequisites you gain another off-hand attack. You must use a full attack action to get the extra attacks.

Dex 17, base attack bonus +6.
Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it. You take a -5 on all attack rolls until the start of your next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.
If your off-hand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

Dex 19, base attack bonus +11.
You get a third attack with your off-hand weapon. You take a -3 penalty to all attack rolls until the start of you next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.
If your off-hand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

Dex 19, base attack bonus +16.
When you attack with two weapons or a double weapon you take a -1 penalty to all attack rolls until the start of you next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.
If your off-hand weapon is light, you take no penalties to your attacks.
An unarmed strike is always considered light.
Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

I have no idea if these are really balanced. The writers of Trailblazer noted an increase of 15% in damage with the changes to iterative attacks. I have used something close to this version of two-weapon fighting since 3.5 with no problems. Note that the base TWF feat gives you one extra attack as part of a standard action.

Any feat that requires you to burn an iterative attack to trigger adds "Iterative Attacks" to its prerequisites.

SM

Grand Lodge

Now I have new problems. I deleted all of my billing info and updated it according to what I have on record with my bank. The update page repeatedly asks for a "billing address" even though I typed the information in several times. Each time I clicked "use this address" it asked for a "billing address". I never get a chance to confirm or continue to place my order.

I cleared out my browser, closed chrome and started from scratch with the same results.

I'm not sure how to proceed at this point.

SM

Grand Lodge

Yes, please reverse the authorizations. Banks are notoriously slow to release funds back to their customers and anything that can speed up the process is greatly appreciated.

I'll check my billing information and update it as necessary. If all goes well I'll resubmit the order after midnight eastern time.

Thank you so much!

SM

Grand Lodge

Should I dispute the charges with my bank and try again? I was really looking forward to reading PURESTEAM over the weekend.

SM

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I tried to order the PURESTEAM pdf but my card was declined. I checked the info and tried again and was denied again. I logged onto my banking site to see what was wrong and there are 2 charges for $9.95. So the bank processed the order twice.

Worse, the pdf is not in my downloads.

Help!

SM

Grand Lodge

Wands, potions and other disposable magic items are easy buy or create and don't require any or very little training to use. A small troop of low-level shock troops with wands and maxed UMD could wreak havoc on enemies or save you from certain defeat.

I'm more interested in siege weapons that could take the place of cannons in campaigns that don't have gunpowder and firearms. Magical, mechanical or alchemical siege engines that could be crafted without a spellcaster would ft the bill.

SM

Grand Lodge

1 person marked this as a favorite.
brad2411 wrote:

So are we going to have a hover bike cavalier archetype?

This and a Ford Velociraptor 900 with thrusters and anti-gravity propulsion.

I know. I know.

Maybe next time.

SM

Grand Lodge

"Why can't it be one man with six guns?"

Also, Hall's Breech pistols..

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"There’s a lot more in Unspeakable Futures as well, including vehicle combat rules..."

About the vehicle combat rules you alluded to in the interview...

Will we see them in Iron Gods or any other product?

SM

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Ambrosia Slaad wrote:
Oceanshieldwolf wrote:
Can't believe Iron Gods already needs an obituary thread.. ;p
Maybe they're using character creation rules from the Traveller RPG? Supposedly, your PC can die during character creation.

True story.

SM

Grand Lodge

This and the Tech Guide come out less than a week after I started working on converting Spelljammer again. I feel loved! Thanks, Paizo!

SM

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