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Shade of the Uskwood

StarMartyr365's page

232 posts. Alias of steve stringer.


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Grand Lodge

Interesting. I was asking myself a similar question the other day. I doubt we'll ever get a definitive answer.

Grand Lodge

2 people marked this as a favorite.
James Jacobs wrote:
Actually, selling out of hardcovers isn't normal either. This Gen Con was... quite good.

Thank you for all of the hard work that you and the rest of the Paizo crew have put into making Pathfinder awesome. For the first time since I started gaming in the 80s (Original Red Box represent!) I now have the necessary tools to play just about any game that I could ever want to without spending most what little game time I have on reinventing the wheel instead of actually gaming. The only problem I'm having right now is choosing between a Fading Suns campaign or a Space Opera Wars campaign. I'll probably end up doing both!

Thanks again!

SM

Grand Lodge

Lissa Guillet wrote:
It's not been scrapped.

Thanks for throwing us a bone!

SM

Grand Lodge

1 person marked this as a favorite.

While we are mucking about with the system can we get a way to remove iterative attacks? I liked how Star Wars SAGA made iterative attacks feats so the ability to gain more attacks was there but required investment to gain. I like how Trailblazer made iterative attacks improved as you gained them. I'd roll the two together and make them 3 feats that grant an extra attack with all attacks taking a penalty that lessens with each feat. I wonder if getting rid of TWF and just having an "Extra Attack" feat that granted one extra attack with a flat penalty to all attacks would work. You can already use any weapon that you are wielding and unarmed strikes as a part of a full attack sequence anyway. Why the unnecessary complication?

SM

Grand Lodge

All the fighter needs is a grit/ panache pool that allows them accomplish martial badassery without handing it out to every other class. A deed that allows a fighter to move x feet and still full attack, etc. I see my own fighter unleashed coming now that ACG is out.

SM

Grand Lodge

I'd kickstarter this into completion in a heartbeat. I don't want to use another VTT only to have to start over when/if this sees the light of day. I want a VTT that is done in-house by Piazo but I could accept it if they licensed it out to another company that has a better chance of delivering a finished product. I think they should at least throw us a bone and give us something to work with. Is it still being actively worked on or is it on indefinite hold while stuck in development hell? I think the lack of information, even a simple "We're alive and fighting!", is most damning. Hopes are fading...

SM

Grand Lodge

Give me Pathfinder: Eye of the...

SM

Grand Lodge

I may have to do questionable things to get this and the ACG now because waiting until payday next week is out of the question. I put a bunch of campaign development on hold until this came out so I could follow Piazo's lead and not reinvent the wheel.

SM

Grand Lodge

1 person marked this as a favorite.
Tinkergoth wrote:
Tacticslion wrote:
Imbicatus wrote:
Well.... Is making a shameful face... The movie

I proudly stand with you, sir.

...

Later. For now, I'll just be standing waaaaayyyy over here, around behind the corner, while the shame is heaped upon you, and then, after everyone has left and no one's around to notice, then I'll proudly stand with you.

Heh, nah the movie wasn't as bad as it was made out to be. Just not as awesome as the story. But then I've always loved William Gibson's work. I think we've found the three people who actually liked the movie :P

I think we are up to four, counting myself. I saw the movie first and then read the story. There's just no way they could have pulled that off with the movie tech they had when it came out. A Neuromancer movie has been in development hell since the beginning of time. They better not screw that up.

SM

Grand Lodge

1 person marked this as a favorite.

Yes! More info on the Daring Champion and "spontaneous magus!"

I have to wait SEVEN MORE DAYS to get this!!!!!

<Starts sobbing uncontrollably>

SM

Grand Lodge

Erik Mona wrote:

After looking over the copy I just got this evening, I have to say I am now certain that we did not pack enough for Gen Con. I think this book is going to be HUGE. It is absolutely gorgeous, and contains all kinds of amazing items that open up all kind of new possibilities for Pathfinder campaigns.

You could, if you wanted to, use it as the basis for a full-on science fiction campaign if you wanted to. It turned out even better than I imagined it would.

Does this mean we'll get "Ultimate Technology" as next years hardback? ;)

I'm still down to buy two if it will help.

SM

Grand Lodge

I can't wait to play my Dhampir Swashbuckler who uses bastard swords and now I have a new character idea for a Dwarf Swashbuckler who uses axes.

I'm going to have to donate blood and/or live off ramen but I am getting this book as soon as it drops.

Can anyone give me more info on the Slayer? Is there a "tunnel rat" archetype?

What sort of goodies does the Investigator get?

SM

Grand Lodge

Rysky wrote:
Whoever came up with the Daring Champion archetype for Cavaliers? I love them and I want to give them a hug.

If that's the one where they give up the pet for some swashbucklery then it will be a group bear hug!

SM

Grand Lodge

Either the Breathing Guns from the Hellstorm series or the Saint of Killers' Walker-Colt revolvers.

They would have to be artifacts considering their power.

SM

Grand Lodge

1 person marked this as a favorite.
Erik Mona wrote:
Samy wrote:
Well, if this product sells ten times the average Campaign Setting book, I'm sure we'll eventually get an Ultimate Technology.

Me too.

Challenge accepted!

SM

Grand Lodge

I loved it in ME2. Shields melted and head-shots abounded. I got really good at staying on target and could land 2 or 3 bursts accurately.

I'm using something else in ME3.

SM

Grand Lodge

Deadmanwalking wrote:
StarMartyr365 wrote:

I just realized that I could also do Tyler Durden.

I can't wait for this book to come out.

SM

Tyler Durden makes a better Alchemist (maybe with a level of Master Chymist), actually. He's not necessarily very good in a fight, he just does it a lot. Also, he has a thing for explosives and possesses multiple personalities, which are Alchemist trademarks...and Feral Mutagen makes him good in hand-to-hand to boot.

OMG! I have a reason to run an Alchemist now. I'm adding that to my list of characters.

SM

Grand Lodge

I just realized that I could also do Tyler Durden.
I can't wait for this book to come out.

SM

Grand Lodge

THIS!

Grand Lodge

I really didn't care much for the brawler until I read this. Now I can't wait to roll one up. I think I'm going to make a Varisian with a bunch of really crappy tattoos and a unfathomable accent who is legendary for his ability to get the stuffing kicked out of him and yet still end the match by landing a one punch knock out that breaks his opponent's skull.

SM

Grand Lodge

I've been wanting to see Unearthed Arcana for Pathfinder for YEARS! I can't wait to have this in my hands. I'm hoping for a Grit/Panache pool for fighters and rogues, class defense bonus, complex skill checks, a true spell point/mana system (I like words of power but it feels incomplete.), incantations or non-caster magic. I think the first one is already in the book so I hope for the rest.

Edit: I'd also like to see a better wealth by level system. One of the few things I liked about D20 Modern was the wealth check system. I'm not sure how that would translate into Pathfinder though. I doubt this will make the book so I'm just throwing it out there...

Off Topic Rogue Thoughts:

ikarinokami wrote:

as for the rogue, all i think it really needs is a slight modification.

full BAB when flanking or sneak attacking and +1 to hit for every 2 sneak attack die you apply.

Combat Tactics:

The rogue is much more dangerous when combat conditions favor his fighting style. The rogue gains +1 to his attack rolls any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This bonus increases by +1 at 5th level and every 4 levels thereafter to a maximum of +5 at 17th level.

I cribbed this from Trailblazer to boost rogues.

What the rogue really needs is a way to be effective in ranged combat and a way to mitigate the effects of concealment, etc. It would also be nice if they had a better way to either flank without needing a buddy or deny a target their Dex bonus to AC that doesn't cost them an action.
I changed TWF to so that you got the off-hand attack as a part of the standard attack. You still have to use full attack to get iterative attacks. This had the knock on effect of boosting TWF rogues.

SM

Grand Lodge

Dragon78 wrote:
We will find these elves and make them work in Santa's sweatshop... I mean workshop:)

I say we send them to the Keebler sweatshop...

SM

Grand Lodge

A Bloodrager that uses the "Controlled Rage" alternate rage of the Urban Barbarian archetype would be a lot of fun.

SM

Grand Lodge

Star Wars Saga made iterative attacks a feat chain. You get a total of 3 attacks if you take the entire chain. I rolled the TWF feats into one scaling feat back in 3.x so I think that I'll do the same with iterative attacks for my next homebrew.

I also liked the way Trailblazer suggested giving each attack a flat penalty that improves from -2 to both attacks at +6 BAB, to -1 to all three attacks at +11 BAB and no penalty to any iterative attack at +16 BAB.

I blended the two together but have no had a chance to playtest them.

Iterative Attack:
Iterative Attacks
You can make an additional attack during a round of combat.
Prerequisites: Base attack bonus +6, proficient with chosen weapon.
Benefit: When you use the full attack action, you may make one additional attack. However, you take a -5 penalty on all attack rolls until your next turn. The extra attack and penalty stack with those of Two-Weapon Fighting.
Normal: Making a single attack is a standard action.
Special: When you meet the following prerequisites you gain another attack. You must use a full attack action to get the extra attacks.

Prerequisites: Base attack bonus + 11.
Benefit: When you use the full attack action, you may make one additional attack. However, you take a -3 penalty on all attack rolls until your next turn. The extra attack and penalty stack with those of Two-Weapon Fighting.
Normal: Making a single attack is a standard action.

Prerequisites: Base attack bonus + 16.
Benefit: When you use the full attack action, you take no penalties to you attack rolls. The extra attack and penalty stack with those of Two-Weapon Fighting.
Normal: Making a single attack is a standard action.

Two-Weapon Fighting:
Two weapon Fighting (Combat)
You are adept at fighting with two weapons and double weapons.
Prerequisites: Dexterity 15.
Benefit: You may attack with two weapons or with both ends of a double weapon as a standard action, you take a -5 penalty (instead of a -10 penalty) on all attack rolls until the start of your next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.
If your off-hand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Normal: If you wield a second weapon in your off hand or a double weapon, you get one extra attack per round with that weapon. When fighting in this way you suffer a –10 to all attacks for the round. If your off-hand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Special: When you meet the following prerequisites you gain another off-hand attack. You must use a full attack action to get the extra attacks.

Dex 17, base attack bonus +6.
Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it. You take a -5 on all attack rolls until the start of your next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.
If your off-hand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

Dex 19, base attack bonus +11.
You get a third attack with your off-hand weapon. You take a -3 penalty to all attack rolls until the start of you next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.
If your off-hand weapon is light, the penalties are reduced by 2 each.
An unarmed strike is always considered light.
Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

Dex 19, base attack bonus +16.
When you attack with two weapons or a double weapon you take a -1 penalty to all attack rolls until the start of you next turn. You only gain this reduced penalty if you are wielding a weapon with which you are proficient.
If your off-hand weapon is light, you take no penalties to your attacks.
An unarmed strike is always considered light.
Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

I have no idea if these are really balanced. The writers of Trailblazer noted an increase of 15% in damage with the changes to iterative attacks. I have used something close to this version of two-weapon fighting since 3.5 with no problems. Note that the base TWF feat gives you one extra attack as part of a standard action.

Any feat that requires you to burn an iterative attack to trigger adds "Iterative Attacks" to its prerequisites.

SM

Grand Lodge

Now I have new problems. I deleted all of my billing info and updated it according to what I have on record with my bank. The update page repeatedly asks for a "billing address" even though I typed the information in several times. Each time I clicked "use this address" it asked for a "billing address". I never get a chance to confirm or continue to place my order.

I cleared out my browser, closed chrome and started from scratch with the same results.

I'm not sure how to proceed at this point.

SM

Grand Lodge

Yes, please reverse the authorizations. Banks are notoriously slow to release funds back to their customers and anything that can speed up the process is greatly appreciated.

I'll check my billing information and update it as necessary. If all goes well I'll resubmit the order after midnight eastern time.

Thank you so much!

SM

Grand Lodge

Should I dispute the charges with my bank and try again? I was really looking forward to reading PURESTEAM over the weekend.

SM

Grand Lodge

I tried to order the PURESTEAM pdf but my card was declined. I checked the info and tried again and was denied again. I logged onto my banking site to see what was wrong and there are 2 charges for $9.95. So the bank processed the order twice.

Worse, the pdf is not in my downloads.

Help!

SM

Grand Lodge

Wands, potions and other disposable magic items are easy buy or create and don't require any or very little training to use. A small troop of low-level shock troops with wands and maxed UMD could wreak havoc on enemies or save you from certain defeat.

I'm more interested in siege weapons that could take the place of cannons in campaigns that don't have gunpowder and firearms. Magical, mechanical or alchemical siege engines that could be crafted without a spellcaster would ft the bill.

SM

Grand Lodge

1 person marked this as a favorite.
brad2411 wrote:

So are we going to have a hover bike cavalier archetype?

This and a Ford Velociraptor 900 with thrusters and anti-gravity propulsion.

I know. I know.

Maybe next time.

SM

Grand Lodge

"Why can't it be one man with six guns?"

Also, Hall's Breech pistols..

Grand Lodge

"There’s a lot more in Unspeakable Futures as well, including vehicle combat rules..."

About the vehicle combat rules you alluded to in the interview...

Will we see them in Iron Gods or any other product?

SM

Grand Lodge

Ambrosia Slaad wrote:
Oceanshieldwolf wrote:
Can't believe Iron Gods already needs an obituary thread.. ;p
Maybe they're using character creation rules from the Traveller RPG? Supposedly, your PC can die during character creation.

True story.

SM

Grand Lodge

This and the Tech Guide come out less than a week after I started working on converting Spelljammer again. I feel loved! Thanks, Paizo!

SM

Grand Lodge

1 person marked this as a favorite.

I'm resubbing for this! I've wanted something like this since about 1986. Will this have new vehicles?

SM

Grand Lodge

3 people marked this as a favorite.

I'll be resubbing for this one. This is the campaign that I've wanted to play since the 80s.

SM

Grand Lodge

Vehicles.

I'd like to see a book that expands on the rules in Ultimate Combat. More vehicles and customization.

SM

Grand Lodge

Drejk wrote:
Distant Worlds Campaign Setting hardcover, then Great Beyond Campaign Setting hardcover.

I think that it is just a matter of time before we see something like this. Afterall, the only thing Paizo loves more than Lovecraft is Sword and Planet.

SM

Grand Lodge

Swiftbrook wrote:
blog wrote:
Will their mythic power be enough to finally seal the Worldwound (?)
I don't see that happening. To many real-life products tied to it's existence. Why by book The Worldwound from Paizo if it no longer exists?

Even if the Pcs could close the Worldwound to further incursions it would take centuries of work to repair the damage to Golarion and make The Worldwound obsolete.

Swiftbrook wrote:
blog wrote:
will the forces of the Abyss gain a greater control over the world?

Doubtful. This has a small chance of happening. If they gained greater control then most the PC who played the AP failed. That leaves an open ended story that begs to be ended. There are too many other places on Golarion to be explored before devoting more time to the Worldwound.

All of the demonic hordes trapped here when the Worldwound is sealed would just dig in for an extended siege. They would gain more control of the Worldwound but lose the ability to bring in reinforcements on demand. Perhaps the area that they control shrinks to those areas closer to the actual closed Worldwound where their will is absolute while the areas closer to the edges fall to the crusaders.

Even that scenario does not fix the damage done in a day. The evil of the Abyss has permeated the very essence of Golarion and the symptoms of that will ripple through the land for a long time. The Worldwound will continue to fester and the reclaimed lands will still be toxic for hundreds, if not, thousands of years. The demons have all the time in eternity to work their plots while the mortal races have an attention span of decades or centuries at the most.

This is how I will go about when I finally get a chance to run the AP.

SM

Grand Lodge

1 person marked this as a favorite.
Wrong John Silver wrote:
Adjule wrote:


- The goblins. I just do not like how Wayne Reynolds drew them. It's one gripe I have about his art, and that is the way he draws mouths on various creatures (and the fact that many of his humanoids have no wrists). But they chose the right Wayne to recruit from those who contributed to 3rd Edition. SO glad they didn't bring on Wayne England, and I hope I never have to see anything of his again.

Oh! Wrists and ankles! Wrists have their problems, but I'm constantly amused at how many tricks are used to make sure that not a single ankle ever gets shown--and thus drawn poorly.

I feel for him, though. Ankles are hard to draw.

Ignoring the body parts that you suck at/just hate drawing worked just fine for Rob Liefeld...

SM

Grand Lodge

1 person marked this as a favorite.

I never liked the way D20 Modern was set up but I really liked the supplements for D20 Future, Apocalypse, Past and Cyberscape settings. I wanted to marry all those together for a massive Star*Drive campaign but it was too much work. I would love to have a PF supplement that addresses how to handle the elements of SF with the PF rules. I hope the Iron Gods AP opens this can of worms and gives us an idea of where to go. I fear that Piazo will take the "a laser pistol is just a wand of scorching ray" route that completely short changes the awesome technology of science fiction. I don't want full blown tech manuals and layouts like BattleTech. Just a good selection of gear from various tech levels from early Info Age to Far Future that is easily modifiable. Throw in some pointers on how to run a SF campaign with the various SF genres and you've got my money!

SM

Grand Lodge

*COUGH* Skull & Bones *COUGH*

SM

Grand Lodge

Skull and Bones.

Psychics Handbook.

Grand Lodge

Berselius wrote:
So, wait, another update to the Advanced Class Playtest? Does that mean Paizo will put out one final PDF before previewing the final versions of the classes on the site?

No, this is it. We won't see the final versions until the book comes out next year.

SM

Grand Lodge

I still hope they change the names of the Bloodrager and Warpriest. The devs themselves said they were not 100% happy with those. Regardless of what ends up in the book I'm calling the Warpriest the "Sentinel." I'm not sure what to do about the Bloodrager. I don't want to make up some faux fantasy name that is just as bad if not worse. I'm going to do some research into mythology and folklore to see if I can find anything that will fit the concept. There has to be something from the Nordic or Germanic myths and legends that is close enough to use.

Other than that I'm really happy with the way the classes have turned out and can't wait to see the devs final polish when the book comes out. I REALLY want to play an Arcanist. I was completely underwhelmed by the first incarnation of the class but love the "hacker of magic" class that evolved from that. I hope they take that concept and run with it.

Other than that, I'm a little sad that a class called "Slayer" didn't get an ability called "Shred."

Fine. I'll get my coat.

SM

Grand Lodge

1 person marked this as a favorite.

I will own this.I might have to go on a ramen diet but I will own this.

Grand Lodge

Check this out:

Hall's Breech

I was going to limit them to long arms only but I recently found examples of pistols that use the same breech mechanism. I still haven't figured out how I want to implement them in the game as to what rules effect they would have. The originals were flintlocks so they would be an excellent transition from muzzle-loaders to cartridge based systems.

Grand Lodge

Solusek wrote:

Some bugs with it I am experiencing:

When I first open the program a pop-up box asking me to select a race appears, but no matter which race I pick nothing happens. The pop-up box stays there it doesn't go away. I can bypass this by clicking on the task bar and closing that pop-up window to get to the programs main window.

However, when I do anything in the program I get an "Unhandled Exception" error. It happens every time I type in a box or select from a dropdown menu. I can ignore the error and things seem to keep working, but it just keeps popping up over and over again every time I do an action.

I'm having the same exact problem.

Here's the bug report for mine.

Bug Report:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PathfinderRaceBuilder.RaceBuilderForm.cbxLanguages_SelectedIndexChanged(Obj ect sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
PFRaceBuilder
Assembly Version: 1.0.0.2
Win32 Version: 1.0.0.2
CodeBase: file:///C:/Users/StarMartyr/Desktop/PFRaceBuilder.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c56 1934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/Syste m.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a 3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/S ystem.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f 11d50a3a/System.Configuration.dll
----------------------------------------
PathfinderSystem
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/StarMartyr/Desktop/Data/PathfinderSystem.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

That pop-up appears whenever I try to input any data such as typing in each letter of the name or using a drop down menu or...

SM

Grand Lodge

5 people marked this as a favorite.

It's not a real background generator unless you can die during character creation.

SM

Grand Lodge

Lyingbastard wrote:
If anyone has any questions, I'd be happy to try and answer them...

I'm not sure that I can trust you....

;)

SM

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