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I'd like to see a crime themed AP where the players are all a part of a criminal syndicate. It must include one heist and a mob war.
I'd also like to see a whole heist AP. For example, the PCs must infiltrate Galt to steal a MacGuffin from the vaults of a long extinct noble family. First they must establish themselves in Galt and acquire the knowledge, skills and equipment to complete the heist while keeping their heads attached to their shoulders. After that they have to successfully pull of the heist and then survive the fallout and escape from Galt.
An urban AP set in Absalom with lots of intrigue and politics.
A "Age of Exploration' naval AP that would start from Absalom and go clockwise around Garund to map and explore the regions south of Geb all the way to the Shackles. There hasn't been an expedition of this scope in a very long time.
I'd also like to see Casmaron explored. Kelesh and Vudra could both be their own APs.
I always envisioned the Prime Material Plan to be not unlike a mass of "foam" where each bubble was it's own universe with it's own physics. Some of the bubbles would be endless voids, others vast heat dead expanses. Some harbored no sentient life while others had a bounty of sentient species. All of this was The Prime and if you could witness it on a long enough timescale you'd see the bubbles pop into and out of existence as entire realities were born and died.
I swear I've had this conversation on these boards before but in regards to the forms that Lovecraftian entities would take. The idea was that Yog-Sothoth was the foam and could not exist within a bubble but would ultimately subsume the bubbles back into itself. An endless cycle of creation and destruction with no net gain nor loss.
Pax Rafkin wrote:
The "FX" system gave you Arcane and Faith magic as well as comic book super powers.
Alternity had everything I ever wanted in a game system all wrapped together in a nice package.
I ran a Dark Matter/Star*Drive mashup in which magic and super powers were rare but not unheard of.
James Sutter wrote:
The other half would be a enormous book full of spaceships!
Books that cover mecha, robots and other cool tech are also other valid points.
Maybe add all those points up and let them form into a large book of equipment and tech?
Alexander Augunas wrote:
You also speak for me, good sir! I would "SQEEEEEEEEEE!!!" with delight to have such a book. I loved Inner Sea Faiths. A similar companion for Inner Sea Races would be an instabuy for me.
Now, who do I need to poke and/or prod to make this book a reality? Which rooftops do I need to sing its praises from?
It's not dead.... It's just in persistent, vegative state. It no longer responds to outside stimuli and it has no signs of brain activity. The only thing keeping it alive is this thread.
It sucks. I had high hopes for this and I hate to see it waste away.
At the very least it should be begin a honorable, merciful death so that it doesn't suffer any longer.
John Kretzer wrote:
I really liked Alternity and wish I'd gotten to play it more. It was the first system that everything was baked in from the start. You had magic and psionics and science and hacking and cybernetics! I truly felt I could run the plane and genre hopping campaign that I've wanted to run since the beginning.
RK Post. I loved his work for StarDrive. He can handle scifi and all the strangeness that it brings.
What's more, they also did an entire revision of the first D20 Star Wars that made non-trivial changes to whole chapters. I'd argue that Pathfinder is right on schedule for a tune-up and a revision of the rules would be better than a full rewrite. If anybody can pull it off it would be the people who've done it at least once. I don't really see any change to core happening anytime soon.
I'm happy to finally getting some real space rules that will be supported. This isn't going to replace Spelljammer but it will make Fading Suns and other campaigns possible.
Hell wasn't a bad place until the developers took over. Now the Lake of Fire is surrounded by condos, timeshares, retirement communities and six lanes of traffic that combines the worst parts of South Beach with the Kissimmee stretch of 192. The other side of the road is all rundown stripmalls and tourist traps with a 1000% mark-up on EVERYTHING!!
This book is freaking awesome! I devoured the pdf as soon as I got my email and spent a whole day just going through the book when it arrived. Now I'm taking my time and working through it slowly so I can absorb it all. I've already got pages of notes and the ideas are still leaping off the page. I really think Paizo hit this one out of the park and into low earth orbit. I've been waiting for Paizo's take on "psionics" for years now. Paizo has been quite clear from the get go that their version of psionics would not be based on the 3e psionic rules and I am so very happy that they didn't. I love what Dreamscarred has done with the 3e Psionic rules and nothing in Occult Adventures replaces or supersedes that material. If anything, they complement each other. I know I'll be using them side by side. What I wanted was to see Paizo's unique take on the themes of psionics or psychic. Paizo has not let me down. I now have the foundations of a new form of magic that that I can build my own material on. This is the last piece of the puzzle to me. Now I feel that I have a complete rule system that I can do almost anything with. That is freaking awesome!
Hiya! :) It worked a few days ago, I am not sure what changed, since I repeated the same steps I had done before. In any case, many thanks again for this invaluable script. If only Paizo would see the benefits of this function, it really helps with keeping the trolls suppressed.
We need this now more than ever. Or maybe a max damage acid energy admixed flamestrike.
Thank you so much! I did this this when I used Firefox but I use Chrome now so it doesn't do me any good.
Chris Lambertz wrote:
Since this is your most recent post I'm just going to hijack it.
The thing I want the most is something like the twirlys on the main forum page that close sub-forums that you are not interested in but for people instead. If that's not possible, then perhaps a way to flag a person so that you do not see their posts or their posts are closed like sub-forums unless you click on them. I don't want popularity contest up vote/down vote or "like" button. I simply want the ability to filter the forums to make them easier to read.
Lissa Guillet wrote:
And these are real people making these accounts. It's not going to stop them. It will likely just slow them down. We're creating tools to do what needs to be done.
We should make sport of this. Spam kill boards? Something shiny and inconsequential like a tag for the most "kills?"
I'm sure things will improve after you guys get your new weapons of spam destruction online. I don't mind sniping the few who make it through.
You are a breath of fresh air. You, and people like you, should post more often.
This AP would be a great place to explore the Darklands AND the Dreamlands...
I KNEW that Paizo would do a Lovecraftian AP at some point but I did not expect it anytime soon. I am delightfully surprised to be wrong about the timing but effing ecstatic that this AP is coming sooner rather than later.
Can we get a Sword and Planet AP that we get to battle the Dominion of the Black in the next couple of years? I Know you'll have to back off the awesome and go back to mundane, rote fantasy after all this weirdness so I'm not expecting it soon. And when's the steampunk Ap coming? You could combine it into a steampunk sword and planet AP...
Fine, I'll stop.
I'm glad you guys finally got yours! I think Paizo have knocked it out of the park and into low earth orbit with this one. There is so much to love in this book; so many new possibilities. They have definitely made their mark on the game with something unique, functional and flavorful. It took me 3 days just to absorb it all. So now I'm going back through it and taking notes as the ideas gush freely. I really like how it complements psionics as we have known them but doesn't supplant them. They'll work quite nicely together. It's the best of both worlds.
I always liked the idea that magic worked best on a small personal scale. Anything bigger than or more complex than a siege engine or a small vehicle was beyond the realm of mortal magic basically making it an artifact that came with its own set of headaches. You could have a unique starship made out of adamantium; however, it requires something unpleasant or rare to function and happens to have quite a few drawbacks. The way around this was the various quasi-magic technologies like clockwork or steam that emulate magic and technology without being either.
I really like the idea of flying around in ships and adventuring across the cosmos! I think you have to make a choice early on whether or not you want to go the fantastic route or the scientific route. I'm using the "personal magic" path for a Fading Suns project where science and magic both exist and function normally but magic is limited in scope and power. For the Spelljammer/Space: 1889 project I'm taking inspiration from Eberron's magitech and it is science that is limited in scope and power. Science and technology still exists as small gadgets, simple electronics, steam power and firearms. I guess on way to put it is that in Fading Suns magic is a fringe cottage industry while science is the fringe cottage industry in Spelljammer/Space: 1889.
Anyways, I look forward to blasting across the universe in wooden ships or ironclads or highly modded freighters!
My question about the varient multiclass rules is: Can you stop taking the secondary class abilities after a certain level, such as only gaining the first two or three abilities, or do you have to gain all five abilities?
IIRC, it is all or nothing. Once you decide to use the VMC the feats are lost and you get the VMC at those levels. I'm not even sure if you can retrain them. I can't look up the reference right now so take it with a grain of salt.
Thinking about the Vigilante reminds me that there is a grievous omission in the Pathfinder canon: A full city book along the lines of Monte Cook's Ptolus (great campaign) or Judge's Guild's City State (best campaign). I mean a full, detailed city with a sandbox adventure included say, to L 13. There could be a website for adventure submissions along the lines of Wayfinder for the city and an Adventure Path spinoff. A perfect place to play Spidey, Batman, Nightwing, the Punisher, The Vigilante, whatever. My pick would be the rather obvious choice, Absalom.
I'd love to see Paizo do a "City of Waterdeep" huge boxed set for Absalom.
I finally had a chance to really sit down and read the playtest document and few thoughts/ideas came to mind while I was reading.
It may not be Paizo's intention to marry the specializations to the stats but I'd be surprised if they didn't expand the specializations to cover at least one for each stat. I'd also be surprised if we didn't see an archetype that allows you to combine two specializations like the crossblooded sorcerer does for bloodlines.
I think that the base abilities of each specialization should be like the special abilities given by cavalier orders where you get abilities at certain levels (Say 5/11/17 or 3/7/11/15) that are fitting for each specialization no matter which talents you choose. For example, Arcane training I should be a talent that lets a Warlock choose it if they want spell casting but it shouldn't be baked into the specialization. Fill out the talents for each specialization so that you could be a hexing warlock or a bombing warlock or a casting warlock or any combination of those things, none of which would be as good as the class they come from but good enough for vigilante to have its niche. Add in generic talents that any vigilante can use to further customize their abilities to make even vigilantes with the same specializations unique.
I like the idea of each vigilante having a "Cause" that they fight for or a code of conduct that they follow that gives them cavalier challenge style bonuses when they are fighting for their cause or according to their code would be an awesome dose of flavour fitting to the class. The cause should be separate from the specialization so that two avengers could be fighting for complete different causes a get bonuses fitting to their choice. The "Cause" could be similar to mysteries, inquisitions or the edicts of cavalier orders.
Unfortunately, I don't think I'll get a chance to playtest a vigilante but I look forward to playing one once Ultimate Intrigue comes out.
I'd also would like to see more specializations. I can understand wanting to keep the number small for the playtest but I hope we get a few more in the book.
I think these cover the basic tropes.
I was completely underwhelmed when I heard about the new class even as I was overjoyed about the idea of Ultimate Intrigue as a whole. So after 9 straight of days work I finally get a day off and a chance to read the playtest document.
WOW! I'm completely sold. I would like to see a "Psychic" specialization and I think there may be room for a "charismatic leader" specialization.
As I was reading it the image of a ninja clan who maintained the appearance of a peaceful village with Vigilante "commoners" while the Slayers and Ninjas hid among them or in a secret stronghold deeper in the surrounding forest or mountains came to mind. Officials who become to nosey meet unfortunate "accidents" that seem to plague the cursed village.
A traveling circus or festival where the performers and crew are Vigilantes also came to mind. The circus travels the land robbing the locals blind or maybe righting terrible wrongs or maybe a little of both.
I'll read more tonight after I catch up on other things.