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Recent posts by
Squid:
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I can't even begin to put into words how I feel.
Shocked. Betrayed. Burned. Discarded like rubbish.
I think I just bought my last WoTC product. Hell, it's making me even consider giving up D&D completely. I don't have the time nor the energy to go hunt these things down myself... and now I'll be forced to.
As someone mentioned on WotC, (gads, I'm having trouble typing it now,) Paizo was the only source of non OGL modules. So now, if you want to have a module that uses something other than MM1, (and, for that matter, only certain monsters in MM1,) write it yourself.
I, for one, don't want to have to print off files just so I can use them in my game. I don't keep a laptop next to me for running the game. I like the feel and the touch of a BOOK, not a keyboard. I DON'T want to have an online subscription to an online magazine. If I wanted one of those, I would have gotten one for Pyramid when it went online, and I'm a much bigger fan of Car Wars than I ever was of D&D.
I have relied on the Adventure Paths for the past three years for my campaign needs, and I'm on a tight budget. This may very well kill my rpging for a very long time.
And what about all the aspiring writers out there? Is Pathfinder going to take outside submissions, or did the best way to break into the business just evaporate?
WoTC, this is a slap in the face to your entire customer base.
Squid
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Hmm.... I've been playing D&D since 1977, and running D&D since 1980. I am currently running two campaigns, (Age of Worms and Red Hand of Doom,) and contemplating a third. I can go on and on here, but you get the idea.
Is the MMIV a good book? I think so. There are several things I would have changed, (eliminating the four stand alone maps comes to mind,) and there are plenty of things I would keep. (Spawn of Tiamat are going to be very useful to me once I continue RHoD past the end of the supermodule.)
I agree wholeheartedly with Sebastian. Expressing such statements as "lazy" or implying that anyone who likes or uses this product is inferior to you is plain old arrogance and elitism, and has no place here. Complaints are fine, constructive criticism is fine, thinly veiled insults are not.
I, for one, find the new format and the stat block a much needed boon. I don't have the time or energy anymore to pour out stat blocks and creations at a whim, so anything that's been done for me already is a great help.
/sarcasm For that matter, aren't new monsters just a crutch? After all, the work is being done for you... does that mean WoTC is telling you what to do? /endsarcasm
Squid
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I attended a Christian school for high school in the 80s, so I well remember the "anti-D&D" crusades. I was even told by my principal that I was not allowed to play D&D at school, or teach it. (I did get permission to teach it to anyone who specifically asked about it, however. I got the impression that he didn't believe the baloney the Christian right was spewing about it.)
What was the crusade against D&D about? Power, plain and simple. Back in the early 80s, several evangalists, including Jerry Falwell, Pat Robertson, supposedly got together because their incomes were dropping. They needed a new crusade to drive in donations, and because D&D was popular at the time with kids, they picked it to rail against, all in an attempt to get money and keep power over their followers. If that's not evil, I don't know what is.
Remember, we're talking about people who have famously said "God will put me in the White House," "Islam is satanic and bent on ruling the world," and advocate the assassination of public leaders he doesn't like. (all by Pat Robertson, btw. I think his comments about Islam are because they would interfere with his attempts to control the world, but that's my opinion.)
Squid
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Okay... the "unofficial" roleplaying server is Sarlona, which is the one I'm currently playing on. I'm about midway through level 2. Yes, there are several quests that take you out of the city... but yes, it's not really freeform. There are no spawning points for monsters; hence, no spawn camping and all the problems that come with it.
Yes, it seems to be quite linear... however, that also means that it has something different that other mmorpgs. A Plot. While everyone is going through the same storyline, it's not that obvious... and since quests are repeatable, you can just find one you like and grind the heck out of it, if that's your thing.
I'm just now starting to fight bugbears and ogres... there's a lot of higher level content, including stuff like beholders and dragons, with more to come.
Describing the game as a MMORPG version of Neverwinter Nights would be correct. It plays more like a single player game than a normal MMORPG... for that matter, it feels like tabletop! So, go into it with those thoughts in mind, and you'll have a great time.
Now, back to ranking my character... :)
Squid
Windling Treehollow
Forge Skakentha
Tynor Evendell
--- all on Sarlona server for DDO
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James Jacobs wrote:
Heavy Sigh.
There are errors in the Monster Manual. The mind flayer sorcerer's CR is one of them, as is the fact that there are several animals who have Weapon Finesse as their feat even though they don't qualify for the feat (they need +1 BAB).
From everything I've seen and heard, Zyrxog is right about where he needs to be for a powerful end-of-the-adventure boss. He's got some very strong defenses and offenses, but if your party plans for the battle and uses tactics well, it's by no means a no-win encounter.
When you get right down to it, adding sorcerer levels to a monster (ANY monster) who doesn't already cast spells as a sorcerer simply isn't as tough as people seem to think it is.
Tell me about it. My 1st group pratically won't accept the ruling of anyone, including me! It's getting so frustrating that I'm at the point of telling them either they're going to accept what I say, and not argue about it in the game, or I'm going to stop running.
I mean, it's like.... Skip Williams, who's he? Only one of the guys who wrote the game, and is the final source on rules. (I'm thinking about finding his home phone number, because I'm sick of hearing the word WHY?) And they won't accept his rulings! I'm at my wits end with them.
Squid
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I'm running two campaigns of AoW, and we just finished HoHR. One party said, "To heck with this, the dang mind flayer can live!" and left him alone... the other won wiped out all of his minions, and then had to retreat before they faced him. Being the smart illithid he is, he grabbed his junk and fled, but not before he charmed and suggestioned several commoners and low level experts into poisoning the local wells... hhehehehee!
Both of my groups heard about his CR, and they're quoting the dang MM to me to show how tough he's supposed to be... So, everyone out there who run this encounter, how tough is he, really?
Squid
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Well, first of all, a part of the RoSP will fall into the adventurer's hands sometime in the campaign. (Read the Overload, it's mentioned in there.)
Regarding their feelings of lack of trust... have Allustan bend over backwards to help them and prove himself trustworthy. Make your good guys wear white hats and your bad guys wear black ones. Smenk is thoroughly evil; Allustan is good. Put everything in the perspective of black and white.
Feel free to remind the players of things their characters should know, but their players have forgotten. Remember, you could be picking up your new session two weeks after the last time you played, but for the characters it's been two minutes.
Let the party hire an NPC that will take care of most of their chores... selling items, researching, etc. This will let them focus on hack 'n' slash, and less on roleplaying.
On the powerless and helpless feeling.... send some thugs at them who are grossly overmatched by the party. Even better, send a group roughly equal in power to the party and fudge the rolls in the party's favor, aiming for a dramatic but victorious for the party fight. Don't let on to the players that you're fudging rolls in their favor. If you do this correctly, they'll feel like they have more power and are better than they thought.
It sounds like you have a relatively new to gaming group. Most new players thrive on the combat aspects of the game... play these up, and downplay other aspects.
Remember, there is no winner or loser in gaming. If your group concludes that they had a good time, then that's all the victory you need.
Squid
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Here's the story... #127 was supposed to hit the streets just before Labor Day, September 2nd to be exact. It's now September 10th and the mag has yet to arrive in ATLANTA. In other words, in one of the largest cities in the USA, the magazine has missed it's street date by over a week.
No, I'm not talking about subscriptions, which are subject to many things, including, apparently, rifts in the space-time continuiumn. I'm talking about when the magazine hits the store shelves.
I'm not ticked, just worried. My parties are about to hit EaBK and if they blow through it, I'm in trouble. So, ladies, gents, and others, is this a problem with the distributor, the publisher, or something else?
Squid
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Just as a note... I haven't seen the cover yet, but I generally frown on anything that gives away a major clue to a module contained within. Why? Well, a player, if they are going to cheat, has to actively do so... say, downloading the Overload or opening up the magazine and reading the adventure. With the cover, that's not true... a player could simply see the cover in their FLGS while glancing around the store and then have a good idea about what they're going to face. Information is released accidentally.
Note: I do mean for any module within the mag, not just AP2!
Course, it's a pain to come up with a decent cover not related to the modules within, but it can be done. At least no "Dopplegangers in the Free City!" blurbs on the cover, please? (I've got two changeling players and a doppleganger player in my two AoW campaigns, and I want that module to be a surprise!)
Squid
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I have a suggestion... tell your players before your next session to bring their character sheets with them, instead of having them make new ones.
Have Theldrick Raise the entire party, imprison them, then throw them into the middle of the battle temple against some sort of horrible beast. To make things remotely fair, he gives them mundane equiptment, (keep all of their magical gear,) and forces them to fight the beast to the death. Survivors are given a chance to convert to the cult.
The trick here is that the party can stand a chance of survival if they can get through the door into the temple, (it's only a normal door, after all,) and out of the complex without the Hexorites capturing them. The Hexorites haven't told the rest of the temple that the PCs are there... why spoil their own fun?
Or, you could have the dead pcs wake up from one of the Faceless One's experiements... maybe coming back as some sort of undead?
This is D&D... much like the comics, death is only a temporary condition.
Squid
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Hmmm... gripe and complain? Say "I told you so?" Naaahhhh... you guys are getting chewed out enough already and I certainly don't need to make it worse.
Look, James, Erik, everyone at Paizo has, by far, exceeded my expectations when the magazines were taken over from Wizards. You have made Dungeon a "must buy" for me, and Dragon isn't far behind. And, for all pratical purposes, I'm barely employed. You are bending over backwards to make good on your promise, so I'm backing you all the way. Just get it out "when it's done" and I'll be happy. (I admit I need it now, but I'll live. The backdrop gave me plenty to go on.)
I do have one question... it is implied that Balabar Smenk should no longer be a major threat by the end of 3FoE. Does this mean that DMs are able to design his house as we see fit? My party is ready to break down his doors to arrest him, and I'd like to know if I need to keep him alive for later in the series or not.
Squid
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ASEO, I had the chance to talk to at legnth to the head of DDM, and I hate to say this, but the cost you would pay would be equal or greater than the cost of a quality Reaper minature. You see, the end cost doesn't end coming straight from the production cost, it comes mostly from the packaging.
For DDM to be available as singles, like most other minatures, Wizards would have to pay large amounts of money to come up with the numerous packaging designs... the cost/benefit analysis shows that to make the mini, paint it, (remember, hand painted, mostly) pack it, and ship it, the cost that the consumer pays is greater than the cost of an unpainted mini, by a fairly large margin... we're talking dollars, not cents.
Squid
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ASEO wrote:
Part of the reason I'm asking is that I'm DMing a playtest of episode 6 Friday night...
ASEO out
*blink/blink* I was under the impression that there were no playtests being done outside Paizo. In fact, I remember my group asking to be playtesters months ago, because I felt that playtesting would improve an already great idea, and I was told that there were going to be no outside playtesters.
Now, I don't know what to think. As far as I know, my group was the first group to ask, and we were told no. No outside groups. And now there are? I would like to politely ask what's going on, and why I was turned down when apparently others weren't.
A slightly irritated Squid
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