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Goblins of Golarion mentions that, while goblins can live to be 50 years old, few live to reach 20. Since natural causes aren't a huge figure in their lifespans, what kills them? Is it mostly death in combat, or self inflicted/fratricide accidents?


So it all comes down to whether it says "you can wield it with one hand" (like the lance) or "wield it as a one handed weapon" (like Thunder and Fang or Jotungrip)?


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Power Attack: If I am using a two-handed weapon with one hand (such as a lance while mounted), do still I get the +50% damage for using a two-handed weapon?
Yes.

—Pathfinder Design Team, 05/24/13

Weapons, Two-Handed in One Hand: When a feat or other special ability says to treat a weapon that is normally wielded in two hands as a one handed weapon, does it get treated as one or two handed weapon for the purposes of how to apply the Strength modifier or the Power Attack feat?
If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on.

—Pathfinder Design Team, 07/19/13

So if I'm wielding a two handed weapon one handed, which of these do I follow?


If a monk takes a Tekko-Kagi (assuming it has EWP), and uses it as a buckler, do they use their monk armor, fast movement, and flurry of blows?

Relavent rules text:

"A tekko-kagi can be used as an offensive weapon, defensively like a buckler, or to disarm an opponent's weapon."

"When wearing armor, USING A SHIELD (emphasis mine), or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities."


Celestial servant gives the celestial template, and ALSO makes it count as a magical beast. Take one of your skill increases for the AC, increase it's intelligence, and it gains a language known, and shouldn't require tricks (it's a sentient magical being that you can talk to...). The feat says you CAN still use handle animal on it, not that you HAVE TO.

Since you can talk to it, and it can understand you, and is inherently loyal to you, couldn't you just say "hey kitty, lower your SR a second"?


Hexadecimal, LG, howls like someone's died when no one pays attention to him for a few hours

Belphegor, CE, Hex's arch-nemesis and the worst hunter you've ever seen


DrDeth wrote:


I know a lot of folks claim they put a 7 in CHA or INt or STR for “roleplaying reasons’ but I notice they never dump CON down to 7, ala Doc Holiday or Elric.

I made a Kuthite cleric with 7 CON, explained it as a weakened body from all the self torture. Not going to say it worked out great (~25 hp at lvl 5...), but was a lot of fun. Had a goblin gunslinger with 7 WIS - no grit points for me, but a high WIS just didn't mesh with his compulsive nature. Kobold Paladin of Apsu, fought melee... -4 STR racial hurt, but the concept was worth it.

You pick the character you want to play, and build it to fit your vision. Usually that means you build them to be effective.

Side note: dumping CON is a lot harder to roleplay out. CON is very, VERY much a mechanical benefit. If I have low INT, I talk broken English and do stupid things. If I have low WIS, I'm gullible and have low self control. If I have low CHA, I'm either shy or rude, but people don't like me. Other than dying a lot, how the heck do you roleplay low CON?


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Just a curiosity thing from surfing the forums:

Why is it that everyone on the forums loves making paladins fall for anything, but any GM that dares to target a wizard's spellbook is treated like a dirtbag? Looking at the CRB, the paladin's Code of Conduct and the wizard's Spellbook look quite similar - if you're gonna treat one as fluff, shouldn't they both be? And if it's a balance thing, aren't wizards one of the most powerful classes in the game?

Note that this isn't a complaint about either class, I don't really care which is more fun or more powerful, it's just a question about the mentality of forum posters.


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PRD wrote:

Raging Drunk (Ex)

While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol’s normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does.

PRD wrote:

Ferocious Mount (Ex)

Benefit: While raging and mounted, the barbarian’s mount also gains the benefits of rage (including greater rage and mighty rage) as long as the barbarian is mounted or adjacent to it. While her mount is raging in this way, she must spend one additional round of rage per round. She can elect not to pay this cost, in which case her mount does not rage.

If a Drunken Brute barbarian drinks while raging along with his mount, does it cost rage? Does "maintain rage without spending a round of rage" count for all rage expenditures for the round, or does it reduce it by one? If the later, could the barbarian drink twice to lower it entirely?


Tarantula wrote:
Atarlost wrote:
Tarantula wrote:

Only creatures specified as allowable as mounts are RAW able to be mounts. This would include the entire section in ultimate equipment under mounts.

** spoiler omitted **

Anything not listed there, or without specific text allowing it to be a mount, cannot be a mount.

This is provably false: small Cavaliers can take a wolf or, if at least level 4, a boar as a mount. Neither is on your list. If the list were intended to be exhaustive it would have to include all animals available as cavalier mounts in previous publications.

"A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. "

Look at that. Specific text allowing it to be a mount, specifically only for cavaliers.

You can't have a fighter buy a boar to ride into combat. Not even if he is small sized. Only cavalier's (or others with similar text in their abilities) can ride those.

Not even if you train it for "Riding" or "Combat Training" using Handle Animal?

CRB Page 98 wrote:

Combat Training (DC 20): An animal trained to bear

a rider into combat knows the tricks attack, come,
defend, down, guard, and heel. Training an animal for
combat riding takes 6 weeks. You may also “upgrade”
an animal trained for riding to one trained for combat
by spending 3 weeks and making a successful DC 20
Handle Animal check. The new general purpose
and tricks completely replace the animal’s previous
purpose and any tricks it once knew. Many horses and
riding dogs are trained in this way.

Riding (DC 15): An animal trained to bear a rider knows
the tricks come, heel, and stay. Training an animal for
riding takes 3 weeks.

No language in there about only working on specific animals...


IIRC, the Feast of Ravenmoor module has some discussion from the developers stating expressly that evil NPCs under lvl 4 are flat out undetectable, if you wanted something in writing; i'd post a quote, but don't have the book handy


I'm trying to make a false paladin character, built more around entertaining rollplaying than optimization. Ideally, all of my party members (and the players controlling them) would think I was a paladin, and most NPCs would assume I was a paladin just from site.

Was thinking of playing an Aasimar cavalier with the Celestial Servent feat and the Halo alternate racial trait. I figure a half angel with a halo in shiny armor riding around on an angel horse would probably cause a good first impression. Probably name him Benedictus Sanctus or something ridiculously over the top like that.

Does Smite Evil have any visual effects? If I just shouted "I smite you in the name of Iomadae" and then used my cavalier challenge on them, would the uninitiated be able to tell the difference? Similarly, if I waved my hands around and chanted gibberish, could I pretend to Detect Evil and just say whatever I wanted for the result, or is there some way people would "feel" that there was no actual magic?

For gear, do the gods get mad if you carry/pretend to use a holy symbol of a god you don't worship? And could I spend the 50 gold to make my armor count as a "Masterwork tool", preferably multiple times, to give me a +2 to Bluff and Disguise to pretend to be a paladin? Flavor wise, I was picturing getting really fancy, shiny armor, probably having some holy symbols carved into it or something.

Any other ideas for how to make people assume "oh, yeah, that's a paladin, i know how that works" without actually being Lawful, or Good, or a paladin at all?


Tatooed Sage Sorcerer,

STR 7 (-2 racial) = 5
DEX 16 (+4 racial) = 20
CON 11
INT 18 (+1 at 4th, +1 at 8th) = 20
WIS 10
CHA 7 (-2 racial) = 5

Traits:
Gifted Adept, Fireball* (+1 CL)

Varisian Tatoo evocation (+1 CL)
1st lvl Spell Focus Evocation (+1 DC)
3rd lvl Intensified Spell
5th lvl Spell Specialization Fireball* (+2 CL)
7th lvl Fire Tamer (Flame Heart Prereq)
9th lvl Flame Heart (+1 CL)
11th lvl Craft Rod

*or whatever burny spell you prefer

Gear Suggestions (82,000 gp WBL):
Multiple Intensified Metamagic Rods (1500 gp Ea)
Orange Prism Ioun Stone (30,000 gp)
Headband of Intellect
Belt of Dexterity

Yes, this will have weaknesses, but you wanted as burny as possible
Also, it will take some tweaking, because I think that even with Intensified Spell, your CL will be higher than the max fireball allows.


p. 158 of CRB, if you miss with a touch spell, you can hold the charge.

Is the charge held in a specific body part (say your left hand), or throughout your entire body?

Could you try to discharge the spell through your hand, and then through a bite attack, and then through your other hand?

Can you discharge the spell if someone hits you with a natural attack?

If it is a helpful spell, like Cure Light Wounds, can you discharge it on yourself, and if so, what kind of action is it?


Or at higher levels, use greater grapple to grapple as a move action. Admittedly, this requires quite a few feats (Improved Unarmed Strike, Improved Grapple, Greater Grapple), but you'd probably want them anyway if you're focusing on grappling


Knight Magenta wrote:
Keep in mind, that to deliver a spell the familiar has to take a standard action to deliver the touch.

Can a familiar hold a charge? p. 185 of the CRB: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinately... If you touch anyone while holding the charge, even unintentionally, the spell discharges" - being thrown at someone would count as touching them unintentionally...


VRMH wrote:
...isn't this what Spectral Hand is for?

I never said it was a *good* idea, or that there weren't better ways to get the effect. I was just asking if I chose to throw my familiar at someone, how it would work out rules wise.


Note that I'm not trying to bend any rules with this, I just think it would be a funny idea, and am curious how it would work:

At third level, your familiar can deliver touch spells. If I cast a touch spell, designate my familiar as the toucher, and then throw it at whatever I want touched, does that count as a ranged touch attack? I don't think armor or shields would apply, since the familiar only has to touch them, it doesn't need to actually hurt them.

Yes, I realize this would most likely hurt my familiar, and could ultimately lead to an alignment shift.

On a similar note, if I cast a spell that allows multiple touches (such as Protection from Chaos, Communal), could I touch through my familiar, toss it to the person next in initiative, have my familiar touch them, then on their turn, they toss it to the next guy in line? If it works, what kind of action is it to catch something?

I would call it: Operation Squirrel Ball