Ratfolk Troubleshooter

Squee Nightclaw's page

53 posts. Organized Play character for WerePox47.


Race

Male CG Ysoki Ace Pilot Operative 1 | SP 14/14 | HP 16/16 | RP 5/5 | EAC 17; KAC 18 | Fort +1; Ref +7; Will +3 | Init: +5 | Perc: +6, SM: +6; Darkvision

About Squee Nightclaw

SFS# 45225-701
Experience - 3
Slotted Faction - Acquisitives

Reputation:

Fame: 6
Global Rep: 3
Reputation with Acquisitives: 3
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:

Crunch:

Ysoki Ace Pilot Operative 2.1
CG Small Humanoid(Yoski)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +6
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DEFENSE
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SP 14/HP 16/ RP 5
EAC 17; KAC 18
Fort +1; Ref +7; Will +3
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OFFENSE
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Speed 30 ft.
BAB +1
Melee Survival Knife +6 (1d4S)
Ranged Azimuth Laser Pistol +6 (1d4F)(burn 1d4)(range 80')(16/20) or
Tactical Shirren-eye rifle +6 (1d10P)(range 70'/250')(20/20)
Offensive Abilities: trick attack +1d4
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STATISTICS
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Str 8(-1) Dex 18(+4) Con 12(+1) Int 14(+2) Wis 11(+0) Cha 10 (+0)
Feats: Skill Focus(Acrobatics, Stealth), Vestatile Specializtion, Weapon Focus(small arms)
Skills: Acrobatics +11, Athletics +3, Bluff +5, Computers +8, Culture +8, Engineering +10(+4 to disarm traps), Intimidate +5, Medicine +5, Perception +6, Piloting +11(+2 Pact Worlds Nav), Sense Motive +6, Sleight of Hand +9, Stealth +14, Survival +8(+4 to orienteering); +2 Engineering, Stealth, Survival
Languages Akitonian, Common, Kasatha, Shirren, Ysoki, Vesk
Other Abilities: Ghost Specialization
Gear: Azimuth Laser Pistol, Tactical Shirren-eye rifle, Survival Knife, Graphite Carbon Skin, Industrial Backpack, Personal Com Unit, Titanium Cable(20'), Battery(2), Sniper Rounds(20), Tool Kits(Engin, Hacking, Nav, Trap), Healing Serum(I), Starstone Compas, Hygiene Kit, Field Rations(1week), Starfinder Implant, Credstick (5 credits)
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SPECIAL ABILITIES
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Armor Proficiency Light Armor
Cheek Pouches Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Darkvision Can see up to 60 feet in total darkness.
Evasion If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Moxie Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter, a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Operatives' Edge(ex) Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. Increases by 1 at 3rd level and every 4 levels thereafter.
Operative Exploits Combat Trick
Specialization - Ghost Acrobatics and Stealth. When you use Stealth to make a trick attack, you gain a +4 bonus to the skill check.
Theme Knowledge Reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots.
Trick Attack As a full action, you can move up to 30 feet and make a single attack with a small arm (or a melee weapon with the operative special property) as a trick attack. Just before making the attack, you may attempt a Stealth with a DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack.
Weapon Proficiency: Basic melee weapons, small arms, sniper weapons
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Boons Slotted this Adventure
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Ally:
Faction: Acquisitives Champion
Personal:
Promotional:
Social: Faction's Friend
Starship: Hero of the Stars
Slotless: Tattoo of the Starfinder
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All Boons
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AbadarCorp Acquaintance Social - AbadarCorp Respect
Acquisitives Champion Slotless
Faction's Friend Social - ()()() If you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
Hero of the Stars Starship - When starship is reduced to 0 hp use this to gain 5x the tier of the ship, max 30 hp. One time use.
Marked Field Agent Slotless
Starfinder Insignia Slotless - Starfinder Insignia that doubles as a tier 1 computer for storage. DC 20 perc/sm to notice by non-starfinders.
Star Sugar Heartlove Slotless - Can be sold for 200 credits or kept for future event.
Tattoo of the Starfinder Slotless - You have a magical tattoo, commemorating your induction into the Starfinder Society. As an immediate action when you are struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability, you can check the box that precedes this boon and expend the tattoo’s magic to gain 10 temporary Hit Points that last for 1 minute. You also regain 1 previously expended Resolve Point when using this boon.
True Savior of Tasch Slotless - ()()()()() Forgo dayjob rolls to check off one box. Once all five are checked off you gain 500 UPBs which can only be used to craft equipment.

Grafts:

Hands - Swift action to activate the implant causing a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.

Scenario's:

#1 The Commencement
#2 Into the Unknown
#3 Fugitive on the Red Planet

Add at 4th:

Claim to Salvation (1530g), +1 xp, +2 fame
-Society Contract (Slotless Boon): Anytime you play a pregenerated character in an adventure, even if the scenario credit
is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules
associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and
only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional
boon). Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross
this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.
-Claimant to Salvation (Slotless Boon): If you bring this Chronicle sheet to an adventure in which the Starfinder
Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of
the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not
need to play the same character listed on this Chronicle sheet to gain this bonus.